A subreddit on Anime Fighters! - Rules - No NSFW No Off Topic Posts No Drama or starting it etc. No Posting Off Site Links other than Roblox Failure to follow these rules will recieve warning. game link - https://www.roblox.com/games/6299805723/NEW-Anime-Fighters-Simulator Please Read Rules Before Posting! Things you could post.. Poll based off game Getting something rare general questions memes based off games - We are not devs we can not help with anything in game ban appeals etc.
Early on in the game's lifecycle the stripper clips would eject automatically once empty. It's definitely good that they no longer do this by default, but I think it would be useful to have the option to do this using a button. My suggestion would be (for classic controls) that holding down on the touchpad/joystick while pushing rounds into the gun would eject the stripper clip on empty, simulating you pushing it out with your thumb. Could probably be A/X for streamlined controls. If you still have the code for the old system laying around it could perhaps be reused, depending on how rigidly it was built?
As always, thank you to
u/SpacePaladin15 for the wonderful universe that is NoP
Thank you to
u/cruisingNW for proof reading and helping me out of some hang ups, you're the man!
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Memory Transcription Subject: Christopher A. Dewey, Human Merchant Sailor, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 26th, 2136 Early morning.
The written portions of the flight training were surprisingly easy; I had expected more of a challenge, honestly.
The way the Venlil set up their cockpits turned out to be pretty similar to some of the old space sims I’ve messed with so I got the button and function portions down pretty quickly. Although learning how to
actually send and identify proper codes and requests was a lot more complicated than in the sims. It was mostly automated but by god there were still a lot of them. A day's study and another shot at it and I was qualified for the simulator training portion. Seems like most of the work is hands on, er
paws on, in their case, which suited me just fine, always did learn better by doing.
Videk, my flight instructor, was pretty helpful, although a bit flighty. Any sudden movements or too loud of a voice and he was out the door as fast as it would open, bleating out something about ‘not letting it happen again.’ He should probably talk to someone.
Videk’s demeanor aside he’d cleared me for the sim training portion; if it’s anything like the written tests, it’ll be a piece of cake!
—
Memory Transcription Subject: Taisa, Venlil Starship Mechanic, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 26th, 2136, Early morning.
Oh yea, I’ve still got it. Those written tests were too easy! Labeling parts, marking up maintenance procedures for errors, writing out steps for disassembly of standard ships systems… It was like being back in school, just with a little bit more on the line this time.
Even the practical portions were easy, tearing down mock drives and generators for routine maintenance work came and went within a paw!
Chris’ ability to just plow through a whole paw of study and testing was awe inspiring, if perhaps a little scary; the fact that a human could focus on one task for that long was almost haunting. After a claw or a claw and a half working on refresher packets, teardowns, and tests, I was spent and
needed a break. Meanwhile the big Human would just keep reading away while jotting down notes on his pad.
Bamen, one of the station's engineers, had administered my review testing. He had seemed impressed, only having a pawful of comments and corrections. I made it on the fast track to the practical test with Chris in the simulator!
During university the sim trials were just to give you experience dealing with problems as they appeared on the fly, at least for the engineers. I wasn’t sure what Chris would have to deal with, but I was sure he could handle it.
If this goes as well as the sims in university we’ll be cleared in no time!
---
Memory Transcription Subject: Videk, Venlil Flight instructor, Space Corps Veteran Date [Standardized Human Time]: August 26th, 2136 Mid Morning.
Humans, apparently, have a tendency to disrupt anything they touch. Not by intention, just by their very being and…
temperament. It’s like the Protector-abandoned things
enjoy danger, although I suppose it wouldn’t be much of a surprise.
The first simulator scenario went as expected, take off, fly straight and level on a predetermined course to another landing zone, land, done. The engineer was just there to monitor output, observe the standard gauges and gain familiarity with the space; not even any randomized failures. Easy! The Human managed the route just fine, albeit a bit fast for its first time behind the stick.
The second simulator scenario I put the Human and it’s Venlil “companion” through what was
meant to be a standard shuttle run between two stations, crossing a slow moving asteroid field. Get from point A to point B with the possibility of a random minor failure while also avoiding slowly moving predictable asteroids. Also easy!
The Human, on the other paw, seemed to think that simple task to be boring, considering its insistence on pushing the limits of the simulated shuttle to their break points.
Takeoff was fine. A bit rough but the Human was still learning, practice would eventually even that out.
First the simulated failure, the alarm for the drives reserve coolant reservoir fill sensor sounds off. Grating and attention grabbing, the engineer jumps on it immediately.
Good, quick reaction and diagnosis. I mark a note for review on my pad.
She’s quick and efficient, the problem is fixed nearly immediately and she’s already getting ready to top the tank back off.
Then I hear it. The simulated groan of the shuttles frame, protesting extreme maneuvers. A quick and repetitive
boop-bwawp alarm sounds from the control console, signaling that the dampeners are nearing their limits. As I turn an eye to look at the cockpit and that Protector-abandoned Human I notice 4 things:
- It's weaving through the asteroids like there’s an entire flight of Arxur fighters gnashing at our tail.
- The throttle is pinned to its maximum setting.
- It is preparing to pull even harder into the next maneuver.
- It is laughing. A deep growling sound that sets my wool on end.
A flash of panic runs through me, memories and horrors I force back down. My instincts scream at me to bolt for the nearest exit, to get away from the feral predator. But something far more pressing roots me in place.
The tone of the alarm changes, informing us that the dampeners have been ‘overloaded’. I see it coming and I manage to brace, staying upright through the crushing weight. The engineer, on the other paw, is not so lucky. A crash and loud splash is followed by a long string of curses directed at the Human.
Protector help me. —
Memory Transcription Subject: Taisa, Venlil Starship Mechanic, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 26th, 2136, Mid-afternoon.
Stars, I hate getting drive coolant out of my wool. What possessed that man to fly like that? It’s a shuttle sim, not a brahking fighter! I have half a mind to make him help me get this gunk brushed out later. At the very least the sim training was going well, once Chris realized that the dampeners weren’t
omnipotent, of course. The flight's simulated onboard failure had been pretty simple: one of the drive’s reserve coolant lines had come loose, just needed to re-attach the errant line and top off the tank. Unfortunately
someone hadn’t thought that forcing the sim-rig through a [Human scale conversion: 15G] turn, overloading the dampeners by [Human scale conversion: 3G] was a generally poor decision and made me tumble tail over snout while holding an open bottle of coolant
. And it’s dried into my wool now, even better. —
Memory Transcription Subject: Christopher A. Dewey, Human Merchant Sailor, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 26th, 2136 Mid-afternoon.
That was, in fact, not a piece of cake. Sure I was doing alright with flying and the sim was surprisingly similar to the ones I had played around with back home, although a fair bit more
realistic. The ones at home didn’t use artificial gravity to simulate overloading your dampeners… dumping your engineer, and her payload, on the deck because of it.
Taisa’s still a bit upset about that one, I think. Luckily her wool is brown; if it was white or grey I think she’d be blue right now.
Otherwise I seemed to be doing well! Videk said he was ‘surprised a predator would take to something non violent so quickly’, granted that was between his panic attacks. Guy
definitely needs to go talk to someone about that
Videk says he thinks another ‘paw’ or two of sim trials and we’ll be ready for the real deal!
—-
Memory Transcription Subject: Videk, Venlil Flight instructor, Space Corps Veteran Date [Standardized Human Time]: August 28th, 2136, Noon.
Three paws.
Three paws of terror and the unending scream of my instincts to flee every time that Protector-abandoned Human took the stick, moved too fast, laughed or spoke too loudly.
I was a member of the Corps! Now I'm a disgrace. A coward.
I stood snout to snout against the Arxur and lived, when my compatriots fell… when they were
eaten… I escaped. I
lived. Every rest it played through my mind: their screams, the Arxur’s bellowing grinding laughter, the revelry of their slaughter…
the sound of their deaths. Sick, wet popping horror as they died, it was all I could do to run, to flee… to live.
And here I was, stuck in a shuttle sim with a predator for the third paw in a row, waiting to die. All because I thought the money was too good to turn down.
Stupid. Stupid. Stupid. Sure the Human hadn’t actually tried to do anything to me, sure the empathy tests painted a pretty picture but I
knew. I’d seen the heart of their kind before and it was black as the night.
AND IT’S INSISTENCE ON MAKING EVERY ALARM IN THE SIMULATOR PROTEST IT’S EVERY ACTION DOESN’T BRAHKING HELP EITHER!!! Every alarm on the console, engineering and pilot’s, was lit up like the stars. Alarms wailing and blasting their warnings into the cockpit. That Engineer scampered around every surface, paws like lightning fixing fault after failure, a shockingly calm display of her competence.
The Human, on the other paw, was bellowing out that laugh again, wild and feral, as it fought the stick to keep the sim on course and out of harm's way. Like it was doing everything in its power to assert its dominance over a simple machine.
It was all too much. Everything fell away, every crutch, every wall, every little method and action I used to keep myself together crumbled beneath the situation and the weight of them fell on me harder than any dampener failure.
Panicked and nearly feral bleats ripped themselves past my lips, the names of my old crew, the ones I had watched falter and die…
the ones I had left behind. Pleas for safety, prayers to the Protector that I would survive again, begging the Human not to kill me. The alarms of the simulator kept trilling, beeping and screaming over me. The wails compounding in my mind, driving me further into my instincts. Further into the panic.
The alarms die out, the simulated groaning of the frame and that Human’s infernal laughter fall away, replaced by the hum of a functional shuttle. I am still trapped in my own mind, the horror anchoring me to the floor, the images and their screams still roaring behind my closed eyes. The simulator bounces lightly, signifying that the shuttle has landed, a soft chime indicating a successful completion, rings throughout the cabin.
A heavy footstep on my left, a soft tail touches me on my shoulder to the right, snapping me from my panic. The Human looms over me, staring down at me through that reflective visor, showing the sniveling, despicable,
weak thing I’ve become. Cowering on the floor like an animal.
Death has finally come for me, bearing the visage of my shame, of my failures.
---
Memory Transcription Subject: Christopher A. Dewey, Human Merchant Sailor, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 28th, 2136 Early afternoon.
Videk was in rough shape, sobbing on the floor bleating about ‘Bidor, Heren, and Perets’ and how he’d failed them. Screaming that he’d be coming to join them in the Protector’s embrace, begging for safety.
I couldn’t just let the guy flounder, this was painful to watch. As much as Videk may not have liked me, I quite liked him! He reminded me of my Uncle when I was younger, minus the existential terror at my mere existence, of course; PTSD sucks in every race, I suppose. I don’t know what happened to him but it was obvious the man needed help, needed someone to at least talk to about
whatever happened to him. But first he needed to not be on the floor.
I reached down, trying to gently pick him up by the shoulders and place him into one of the jump seats on the wall. He did
not like that. A rain of kicks, claws and terrified bleats forced me to let go of him.
Taisa quickly bounded up beside me, speaking with concern in her voice, “Chris, I think he needs a bit to get himself together. Why don’t you go on ahead and get us a spot for Second-Meal, I’ll keep an eye on him.”
I nodded before stepping out, she was right, I wasn’t helping the situation. Hell, from the looks of things I’m pretty sure I
was the situation. That hurt more than I thought it would. I didn’t like causing problems, especially not like that.
---
Memory Transcription Subject: Taisa, Venlil Starship Mechanic, Venlil-Human Exchange Participant Date [Standardized Human Time]: August 28th, 2136, Mid-afternoon.
This was not the paw I had thought I would be having.
Videk was obviously having issues. If I had to guess it came from something that happened in the Corps, or he was just
really afraid of Humans which certainly wouldn’t be surprising as a devotee of the protector.
I need to do something. “Videk,” I beep, softly, getting the older Venlils attention, gently putting my tail back on his shoulder. “It’s alright, no-one's going to hurt you, you’re safe. Why don’t you sit down here and take a breather?”
I helped him stagger to his paws before he collapsed back into the folding seat mounted to the wall; his paws kneading into the sides of his legs as his ears swivel about erratically. He was still panicking, it seemed.
After several moments of slowly steadying his breathing he rasped his question, “How… How do you feel so safe around it? That protector-abandoned
thing could snap at any second!”
I bite my tongue for a moment, keeping myself from saying anything too harsh, although I’m sure my lashing tail does more than enough to give my feelings away. “I don’t think
he has a harmful bone in
his body. I’ve seen
him put
himself in harm's way to help others, heard
him speak of peace, of phil-“
“But
he’s a
Predator!” Videk cut me off, a crazed look in his eyes as his tail flailed about in confusion. “All
he wants is to destroy! To consume! To
kill! How can you even trust a being like that?”
Perhaps a different approach would work better, then. I let out a heavy sigh, sitting in the seat next to Videk, focusing my ears on him. “Chris is… complicated. I trust him because he’s one of the only people I’ve ever met that didn’t judge me immediately. That talked to me and actually listened. I trust him because he didn’t bolt. I trust him because I believe he, and the rest of his species with him, want to help, and want to be friends.”
Videk was quiet, he just stared at me.
Guess I’ve got more to say then. “Chris talks…
a lot about a lot of things. One paw he wanted to talk about
spirituality.” I said, waving my paws in the air in front of me, mockingly gesturing to nothing in particular. “Not necessarily Human spirituality as a whole, since apparently none of them seem able to agree on any of it, but his views on it,
his spirituality, as he put it. He says that he ‘believes that the universe has a tendency to put people where they need to be, when they need to be there. Sometimes things fall through the cracks; you end up in the wrong place, at the wrong time and things don’t go well. But most of the time when you’re hurting, when you’re searching for something to reach out and hold on to, it’ll be there.’”
His eyes searched me, looking for the lie that wasn't there, “Do you believe that?” He asked, voice small, his ears and kneading paws slowing down a little.
I thought for a moment. Did I? How could I not?
“Yes, yes I do. After all that’s happened in the last orbit… going from planting hundreds of seeds for jobs and having not a single one sprout, to talking with a predator over a chat app, to meeting him in person and then getting approval to not only start a job but to actually
co-own the ship I would work on? All because I clicked the ad for the exchange program?”
I took in a breath, my tail setting itself in my lap as I thought about how quickly everything had changed.
Videk spoke up, still kneading at the sides of his legs, at least his ears had stopped and focused on me, that was an improvement. “Why are you telling me, then? What do you think I’m going to get from some Human’s philosophy?”
“That this happened for a reason. Maybe it was to show you that even at your lowest a Human won’t attack you. Maybe to show you that a Venlil and a ‘big scary predator’ can be friends. Or maybe it was to tell you that you should try. I’ve not been through what you have, but what I have been through wasn’t great. Chris, for all his scariness… he helps. Having someone I can talk to, that doesn’t judge, is a good feeling.”
“So you’re suggesting I talk with the Human about… what, life? About their favorite meats?!” He sighed, his paws stopping.
I whistle in amusement, “Maybe not him… ”
That one's mine. I was taken aback for a moment at the errant thought, before shaking my head and continuing.
“But the exchange program is still open, and actively looking for volunteers. There’s no requirement to meet your partner in person if you don’t feel comfortable with it. But having someone who’ll listen really does help. You don’t have to, but I think you should try, Videk. They might just surprise you.”
He seemed to genuinely think it over, his ears swiveling in thought as he put his paw to his chin. At least the panic seemed to have passed for now. “I’ll… I’ll think about it. For now I need to review the logs from the simulator, you should catch up to…” He sighed before taking in a deep breath. “Christopher.”
It wasn’t much but it was the start of progress. I hoped he did genuinely consider it, I didn’t know anything about his personal life but he seemed lonely. Talking about his problems or not, having someone to talk to that wasn’t a student would be good for him; and Humans
loved to talk.
I stood, finding my way out of the door and off to the cafeteria to find Chris. After a full claw and a half of simulations, I was starving!
---
Memory Transcription Subject: Videk, Venlil Flight instructor, Space Corps Veteran Date [Standardized Human Time]: August 28th, 2136, Early afternoon.
By the protector, that Human flew like a dayside wind. He’d broken half of the time records in the
system for the final simulation! He hadn’t struck any debris
and had maintained relative course control when the failures started piling up.
It-
He passed. With flying colors at that! A lump stuck in my throat as I realized the next step of the flight training.
Oh protector I can’t be stuck in an actual shuttle with him for that long. Then an idea, a
plan, flashed through my mind. Remote training, the Human gets his stick time and all I have to do is monitor the shuttle from a comfy desk at home in Shadetree, answer any questions that might come up and keep tabs on their diagnostic reports. Easy, simple,
safe.
I tapped away at my pad, sending a message to the both of them.
Congratulations, you’ve passed the simulator portion of your training regimen. You will begin on-stick flight training with remote monitoring next paw, at which time your assignment will be given to you. I will be getting the shuttle ready for your departure promptly. ---
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Yandere Simulator was pitched on April 1st, 2014 on 4chan. The "pre-alpha" would get released 15 days later. The game would get banned from Twitch on January 21st, 2016. However, the first official demo was released on AUGUST 31ST 2020, and the 1980s mode would be released on OCTOBER 2021. As of June 5th, 2023, the game was in development for 9 years, 2 months and 4 days.
So, this post will compare the development time of YanSim to other games who had long development time:
#1: The Legend of Zelda: Tears of the Kingdom
On June 11th, 2019, Nintendo would release a teaser of a Breath of the Wild sequel. This video will collect more than 15 million views, and loads of interest about what could this game have features. However, due to COVID-19, the game development was halted and, on March 29th, 2022, Nintendo released a video and declared that they'll postpone the release of the game to Spring 2023, and apologized to all who waited for the game's released. Of course, there were lots of doubts about will this game be even released in 2023, and multiple persons expressed their frustration. But, on Sept 13th, 2022, Nintendo would release their first official trailer of the game, now called "Tears of the Kingdom", and the release date was officialized: May 12th, 2023. 2 more exciting trailers later, the game was eventually released, and oh boy the delay was worth it: 10 million copies sold worldwide in 3 days, which is more than Twilight Princess did in years, and critical acclaim from every single site. Even I bought the game and I'm super impatient on finishing, but there's still my exams to finish. Gamers waited 3 years, 11 months and 2 days for the game release, and there're more ways to torture Koroks and to kill rivals
#2: Final Fantasy XV
Now we will start in "Development Hell" mode. Final Fantasy XV's development started in 2006 as spinoff on PS3. 6 years later, it would be rebranded as the next mainline title and Nomura would be replaced by Hajime Tabata as the game's director, with the spinoff at 20 to 25% complete. Due to the change, more development was required, as the story was needed to be revamped and some characters repurposed or even removed. The game would eventually be released on November 29th, 2016. The game would be met with favorable reviews and 10 million copies were sold worldwide, making it one of the best-selling games of Final Fantasy. Gamers waited 10 years for the spinoff and 4 years for the mainline game, which is quite little compared to the next game.
#3 Duke Nukem FOREVER
Oh boy it deserves its name. Announced on April 27th, 1997 (yes), the game was released in....2011!!!! Let's start this journey that will make YandereDev look like Eiji Aonuma. 3D Realms was announced in April 1997. Less than a year later, the Build engine, in which the game was based on, was considered obsolete and the devs were forced to change to Quake II engine, and the publisher, 3D Realms, lost $500,000. The first screenshots were released at E3 1998, but the sun won't be seen anytime soon. In June 1998, the devs decide to switch engine AGAIN, this time to Unreal, because it was better suited to open spaces (they had a difficult time to render the Nevada Desert). According to George Broussard, this change was nothing and it'll be back on track, which is countered by programmer Chris Hangrove's statement that they needed to restart from ZERO.
By the turn of the millenium, multiple release dates were missed, as Broussard wanted to add multiple elements. 3D Realms even joked that they are trying to stop Broussard looking at other games because he wanted to include portions into the game. Finally, a trailer was released in E3 2001, which ended up being called a "scam" by Broussard himself 21 years later.
Fast forward to 2003, the game had only 18 people on it, and one former employee complained that Broussard and Miller had still the "1995 mentality". Then, controversy happened: Jeffrey Lapin, Take-Two CEO, said that the game won't be released in 2003 and they wrote off $5.5 million off the revenues due to DNF. and that's Broussard's response:
Take-Two needs to STFU ... We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock. It's our time and our money we are spending on the game. So either we're absolutely stupid and clueless, or we believe in what we are working on.
YandereDevlike response. Anyway, Lapin was told that the game would be released between late 2004 and early 2005. But it's not finished...
Rumors said that DNF switched for a third time their game engine, this time to iD Tech 4. These rumors were denied by Broussard himself, but it's not like the game was fully developed anyw...Broussard confirmed that many of the game's elements were finished and he's just " pulling it all together and trying to make it fun". but, like YandereDev's statements, it was a lie. Take-Two negotiated a $4.25 million deal instead of $6 million for Broussard. Everyone working in DNF were tired, many of them left the development. Van Lierop was hired to test the game in 2007, and stated that the game was more finished than expected, but Broussard felt it needed two more years.
The delays strained the relationship between Miller and Broussard but, finally, a new trailer was released by the end of 2007, but no release date was announced. As the game was near completion, funding started to deplete and, despite multiple negotiations, Broussard suspended their collaborations with 3D Realms.
In 2010, the staff was reduced, and 3D Realms laid off the staff a year prior. However, problems were not finished: Take Two sued 3D Realms over the failure of completing DNF, which will be settled in 2010. However, Miller stated that the development was suspended. In 2010, 3D Realms approached GearBox Productions to complete the game. Randy Pitchford, the CEO of the studio, decided to help the devs as he felt "Duke can't die". The final trailer was released in late 2010, and the game can finally be played. The game would be eventually released in June 14th, 2011, after 14 years, a month and 19 days of waiting, which will be the longest time of development a game had until 2022, when Beyond Good and Evil 2, in development since 2007, surpassed DNF.
The game itself, is mediocre. I will let this French video by well known Youtuber "Joueur du Grenier" (French version of the "Angry Video Game Nerd") talk about it (
https://www.youtube.com/watch?v=74fG-8jPsRw (censored)/
https://www.youtube.com/watch?v=-or4WhpXx_k (uncensored)).
Comparison (TL-DR):
Yandere Simulator was in development for 9 years, and the demo was released 6 years after the first announcement, and that's after the Love LetteDrApeis controversy. The popularity wave was already gone, and few people still care about the game (mainly because of mods, concepts and it's not-Sergio-Leone-level spaghetti code).
If we need to compare YanSim with the 3 games mentioned, the game will have a lot of similarities with Duke Nukem Forever than TotK and FFXV. TotK was only postponed because of the need of polishing some features, while FFXV was in development was for 10 years because of change of direction, and both are quite good games. DNF's development was riddled with burned bridges, false hopes and controversies like YanSim, and was only saved because of a dude that wanted to Duke Nukem to survive and even after that, the game was received mediocrly. So yeah, if you want to resume the concept of the game, it's a "Yandere PC Version of DukeNukem Forever made by a pedophiliac weirdo whose only relevance are the potential lore the weirdo didn't even develop, the concepts/mods made by amazing Youtubers, the supersupbar spaghetti code, the mega-controversies around the game, and the fans who are courageous enough to
de facto take over the game when the dev is lazy to say that the game is annulled" As always, all criticism is accepted, sayonara.