Destiny 2 eververse schedule

Destiny Sherpa

2014.12.31 00:04 Sparkatiz Destiny Sherpa

Most of us are aware that it can be difficult for a new player to find a group to do their first raid. /fireteams moves fast & can be hard to pick through at times. Destinylfg.net is full of people who require you to have experience, a specific level, or weapons and can be discouraging to new players. And some people like to play sherpa. I would like to bring raid sherpas, and raid newbies together in a clean, organized fashion. One place for both types of people to go without any run around.
[link]


2013.12.07 01:03 OpTic_Niko Dregslist: Destiny Matchmaking

A matchmaking subreddit for Bungie's /DestinyTheGame.
[link]


2019.12.05 18:32 mcloud313 GuardiansOfGoogle

This is a subreddit for our Stadia only Destiny 2 clan Guardians of Google where we can organize and schedule end game level content
[link]


2023.06.07 17:17 thehistoricalvulture Some advice for working at ground

Hello, here are a couple of tips/info mixed in with some salty tears and the genuine want to help other people survive fed ex ground.
1: realize that sometimes someone has to get fucked. It may be you, and it definitely won't be consensual. What I mean is that your work load is a coin toss. You may be the poor soul who gets 1-3 trailers and think, "oh, this should be an easy night! What's the worst that can happen in 3 trailers?" Well dear reader, pain can happen. Those 3 trailers can have a flow more powerful than the sentence of an angry ops manager. Other nights, the world load isn't too bad! Dare I say it, sometimes you have a quiet shift. Regardless, please go into your night expecting to be busy.
2: Try your best to ignore people who aren't helping/doing their job. Unfortunately there are some people who enjoy hardly working, (you know them, and you love them) and I cannot blame them too much when this job can be extremely tiring. You will find it very irritating when you're drowning in packages and joe blow doesn't wanna help you out because he's not assigned to those trailers... Even when he is obtaining very little flow. Seniority can blow sometime. Be the person who helps someone else. I've had a handful of people genuinely assist me and I still haven't forgotten them.
3: for some reason, during orientation they don't go over ic (uc) loaders and belt picks. Let me tell you a bit about these position which you may like (if you hate yourself like me)
Ic loaders: you came for a work out? God damnit you came to the right place. You get to load heavy, awkward, and sometimes slightly dangerous packages into the trucks. You'll scan it, load it, and try to make it look somewhat pretty (here's a secret, no one worries about the way it's stacked)
Belt pick: so you want to work out AND work on your multi tasking ability? Ok, well belt pick and ic loaders have almost the same responsibilities. Main difference is that belt picks don't typically load the packages into trucks, they don't have the ability to pee or fill their water unless someone covers for them, (that belt is moving until the end of shift), and you get to bounce around 3-10 trailers, rip shit off the belt, scan it, and set it to the side. You will rarely ever receive any help. You'll end up having nightmares of lawn mowers.
4: the my schedule app can be confusing to a new hire. You'll see that the schedule is 1:30-4:00 but won't end up going home until 5:00. Idk why they don't put the correct end time when it's very consistent. A general rule of thumb, your shift will end 30 minutes before the start of the next shift. For example, if it says I work 7-10:15, but the next shift doesn't start until 11:30, I know I'll still be there until 11.
5: invest in good shoes. I've worn shitty shoes to this job before, and I want to backhand myself for doing so. Take care of your feet. Buy memory foam, buy steel toes, and your feet will thank you.
6: prepare for whatever weather condition is in your area. If it's hot af, expect to add an extra 10 degrees to that measurement whenever you're in a trailer. If it's cold af, expect to heat up at some point, but still bring a sweater.
7: do not go hard your first hour on the clock. Sure, I'm an advocate for always giving a 100 percent, but don't ever give a 110 percent the moment you clock in. I get it, a caffeine high makes you feel like you can DESTROY these packages. Then an hour passes, you suffer from withdrawal, you're tired, and you got 3 more hours. No matter what you do, the flow is never gonna end until the end of the shift. This job is a marathon and not a sprint.
8: be ready to advocate for yourself. If you need a water, go get water. No place can legally prevent you from doing so. Fuck the packages. If you're on the belt, ask someone to cover for you, most ic loaders I've encountered will do so. If you're on ics/loading a truck, don't even ask to get a refill. Most ops managers I've met don't care, so long as you're genuinely just filling your bottle.
9: avoid any clock like it's the plague. Don't bother bringing a watch, you don't wanna know how long you've been there. Time goes by so much slower when you're aware of how long you've been working.
10: team lifts don't exist 90 percent of the time. You don't always have someone working with you, so throw that propaganda they hit you with right out the door. The orientation videos and presentation is more than likely created by people who have never touched a package in their life. Only true advice is to lift with ya knees, and not your back, get help if it's available (it very rarely will be).
11: keep to yourself, work well, and just remember that you're here for that sweet moola. The job is hard, it sucks, but you can get through it and survive fed ex ground.
submitted by thehistoricalvulture to Fedexers [link] [comments]


2023.06.07 17:15 AutoModerator Destiny 2 Gameplay: Exodus Part 2

Destiny 2 Gameplay: Exodus Part 2 submitted by AutoModerator to HaavyInfiniteGang [link] [comments]


2023.06.07 17:13 loltikic moving mcat date tmsdas

im scheduled for the 17th and have gotten a 508 and 503 on Fl1/2, respectively
is it worth moving my mcat to the 22/28 of june? will that put me at a significant advantage over my previous date for tmsdas app? ty
submitted by loltikic to premed [link] [comments]


2023.06.07 17:09 LadyJessCD 24 [T4M] California/Online - don’t be shy and we can become besties!

Hi everyone!! Please, call me Jess(: I could definitely use a chat buddy to help me through the day! I could almost always use some company on slow days like today. Anyway, I don’t mind if you’re looking for just a short term chat or long term, I’m good at just going with the flow. As for my interests, I can be a bit lame staying in playing video games or watching some shows. Mainly anime, so if you’ve got any recommendations please let me know!! My main game is Destiny 2, so I’ve been grinding it a lot lately hehe. I’m also a big music lover, recently been getting into post-hardcore. I also never outgrew my pop punk phase so there’s that. I can appreciate all kinds of music though so give me any of your favorites(: the socials I use are on my profile if you want to message me, or shoot me a message on here with a fun fact about you or something!
submitted by LadyJessCD to r4r [link] [comments]


2023.06.07 17:06 Fieryyyy WSIB if I want a new “forever” game I can pick up and play at any time?

Basically the title. I’m looking for a new game I can commit to for thousands and thousands of hours, potentially forever. Previously, I put about 3000 hours into Team Fortress 2 and Warframe, and they served me well for close to a decade, but I’m burned out on those games and don’t plan on touching them again. Currently, I’m looking at Binding of Isaac: Repentance and Risk of Rain 2, but I’m not sure which of those would be better for me. I also want a second game with more permanent progression, though, but so far nothing’s really jumped out at me. I want something non-competitive, with basically infinite progression and replayability where there’s always something to grind for or chase, which I can pick up and play at any time regardless of whether I only have 20 minutes to kill or a whole day to burn, that’s fun solo (since I don’t have a dedicated group to play with). I’d like for it to also have shooter-esque mechanics if possible since I do play lots of shooters, but that’s not a must if the game is otherwise amazing. Nothing too expensive, either, because I don’t have that much money to burn on a new game. I’ll list some games below that people usually suggest, which I’m considering, and some thoughts I have about them. Feel free to give more insight, because I’d love to learn more, and thanks in advance for the help! Also, if anyone could help me decide between BoI and RoR2, that’d be fantastic.
Destiny 2: The natural next step from Warframe, but it’s just way too expensive for me.
Path of Exile/Diablo: I’m not a huge fan of these games because they look so grim and dark. Their combat also just never spoke to me.
Deep Rock Galactic: Looks fun, but has no progression to speak of. The game also seems to be heading in the same direction as Warframe, with feature creep and no real endgame, so it doesn’t seem like something I want to commit to.
Monster Hunter: World: The game looks great, but there seems to be a hard cap on how strong you can get, and I’m worried I’ll lose interest after that. I’m also worried about difficulty.
Factorio/Stardew Valley/Minecraft/Terraria: Factorio and Stardew Valley look like they’d be too stressful with their emphasis on optimisation. Terraria also has limits on progression and content. Overall, these games seem to revolve around starting new save files to provide replayability, and I’m not a fan of starting over hundreds of hours in.
RimWorld: The game just never looked appealing to me. Plus, having your colony implode 1000 hours in and starting over doesn’t look fun.
Borderlands Games: Much like with MHW, there’s a limit to how strong you can get, and only so much content to experience.
Disgaea/Siralim Ultimate: I don’t really play turn-based games, but if something like them in a shooter form existed, I’d be over the moon. They look interesting, though.
BoI + RoR2: Like I said earlier, I’m looking to get one of these alongside something else, but I’m not sure which would be better. RoR2 is a shooter which is nice, but BoI seems to offer more replayability, and looks better for pick-up-and-play sessions since RoR2 doesn’t allow you to save and quit.
Again, none of these games are off the table, I’m actually considering them, I just want to learn more. I’m fully open to having my mind changed, and if you’re able to sell me on a game you’ve personally played for an ungodly amount of time, that’d be fantastic. Thanks in advance!
submitted by Fieryyyy to ShouldIbuythisgame [link] [comments]


2023.06.07 17:06 Megacakedart Audio latency issuses with pulseaudio

I recently installed a fresh build of arch on my main pc (not vm). The only problem I can't seem to fix is audio playback is out of sync with all applications. Especially when watching YouTube videos on chrome, it's noticeable. I am using pulseaudio and using the pavucontrol gui. Everything is up to date. This out of my realm and I need help please.
I've read old post about adjusting the fragment settings and turning off timer-based scheduling in the daemon.conf file. I checked the latenct offset in pavucontrol, everything is set at 0.00
Before I did a fresh install, everything worked and not out of sync. (I haven't changed any hardware). Here is everything from the terminal I've seen other post use to explain their issue. Thank you again:

[[email protected] ~]$ pacmd list-sink-inputs 1 sink input(s) available. index: 3 driver:  flags: START_CORKED state: RUNNING sink: 1  volume: front-left: 65536 / 100% / 0.00 dB, front-right: 65536 / 100% / 0.00 dB balance 0.00 muted: no current latency: 58.42 ms requested latency: 23.22 ms sample spec: float32le 2ch 44100Hz channel map: front-left,front-right Stereo resample method: speex-float-1 module: 11 client: 8  properties: application.icon_name = "google-chrome" media.name = "Playback" application.name = "Google Chrome" native-protocol.peer = "UNIX socket client" native-protocol.version = "35" application.process.id = "1275" application.process.user = "tony" application.process.host = "marslab" application.process.binary = "chrome" application.language = "en_US.UTF-8" window.x11.display = ":0" application.process.machine_id = "86d4cd0368d04570ac09a61c88c810e5" application.process.session_id = "2" module-stream-restore.id = "sink-input-by-application-name:Google Chrome" [[email protected] ~]$ pulseaudio --dump-conf grep fragment default-fragments = 2 default-fragment-size-msec = 5 [[email protected] ~]$ pacmd list-sinks grep 'latency: [1-9]' configured latency: 23.22 ms; range is 0.50 .. 500.00 ms [[email protected] ~]$ systemctl --user status pulseaudio* ● pulseaudio.socket - Sound System Loaded: loaded (/uslib/systemd/usepulseaudio.socket; enabled; preset: enabled) Active: active (running) since Wed 2023-06-07 09:14:48 CDT; 44min ago Triggers: ● pulseaudio.service Listen: /run/use1000/pulse/native (Stream) CGroup: /user.slice/user-1000.slice/[email protected]/app.slice/pulseaudio.socket Jun 07 09:14:48 marslab systemd[533]: Listening on Sound System. ● pulseaudio.service - Sound Service Loaded: loaded (/uslib/systemd/usepulseaudio.service; disabled; preset: enabled) Active: active (running) since Wed 2023-06-07 09:14:51 CDT; 44min ago TriggeredBy: ● pulseaudio.socket Main PID: 607 (pulseaudio) Tasks: 12 (limit: 38296) Memory: 13.5M CPU: 3.861s CGroup: /user.slice/user-1000.slice/[email protected]/session.slice/pulseaudio.service ├─607 /usbin/pulseaudio --daemonize=no --log-target=journal └─710 /uslib/pulse/gsettings-helper Jun 07 09:14:49 marslab systemd[533]: Starting Sound Service... Jun 07 09:14:51 marslab pulseaudio[607]: stat('/etc/pulse/default.pa.d'): No such file or directory Jun 07 09:14:51 marslab systemd[533]: Started Sound Service. [[email protected] ~]$ pacmd dump grep -E 'x11suspend' load-module module-suspend-on-idle suspend-sink alsa_output.usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00.HiFi__scarlett2i_stereo_out_USB_0_0_1__sink no suspend-sink alsa_output.pci-0000_00_1f.3.iec958-stereo yes suspend-sink alsa_output.pci-0000_01_00.1.hdmi-stereo yes suspend-source alsa_output.usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00.HiFi__scarlett2i_stereo_out_USB_0_0_1__sink.monitor no suspend-source alsa_input.usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00.HiFi__scarlett2i_mono_in_USB_0_1__source yes suspend-source alsa_input.usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00.HiFi__scarlett2i_mono_in_USB_0_0__source yes suspend-source alsa_input.usb-046d_HD_Pro_Webcam_C920_ECFF8B6F-02.analog-stereo yes suspend-source alsa_output.pci-0000_00_1f.3.iec958-stereo.monitor yes suspend-source alsa_output.pci-0000_01_00.1.hdmi-stereo.monitor yes [[email protected] ~]$ pactl list short modules grep udev 5 module-udev-detect 6 module-alsa-card device_id="2" name="pci-0000_01_00.1" card_name="alsa_card.pci-0000_01_00.1" namereg_fail=false tsched=yes fixed_latency_range=no ignore_dB=no deferred_volume=yes use_ucm=yes avoid_resampling=no card_properties="module-udev-detect.discovered=1" 7 module-alsa-card device_id="3" name="usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00" card_name="alsa_card.usb-Focusrite_Scarlett_2i2_USB_Y8058EU24E1331-00" namereg_fail=false tsched=yes fixed_latency_range=no ignore_dB=no deferred_volume=yes use_ucm=yes avoid_resampling=no card_properties="module-udev-detect.discovered=1" 8 module-alsa-card device_id="0" name="usb-046d_HD_Pro_Webcam_C920_ECFF8B6F-02" card_name="alsa_card.usb-046d_HD_Pro_Webcam_C920_ECFF8B6F-02" namereg_fail=false tsched=yes fixed_latency_range=no ignore_dB=no deferred_volume=yes use_ucm=yes avoid_resampling=no card_properties="module-udev-detect.discovered=1" 9 module-alsa-card device_id="1" name="pci-0000_00_1f.3" card_name="alsa_card.pci-0000_00_1f.3" namereg_fail=false tsched=yes fixed_latency_range=no ignore_dB=no deferred_volume=yes use_ucm=yes avoid_resampling=no card_properties="module-udev-detect.discovered=1" 

EDIT : Adjusted the format on terminal output. It wasn't pasted correctly.
submitted by Megacakedart to archlinux [link] [comments]


2023.06.07 17:04 Active_Access_4850 How should I change my career? Should I go back to school?

I'm a 30 year old male working over nights as a peer support. It's a pretty sweet job but I only got this job cause contacts it's a dead end job that doesn't pay much more than minimum. For 2 years I studied web dev off and on but have no formal schooling. The recession has killed almost all chance for landing a job without a formal degree as the market is oversaturated with more qualified individuals that were laid off. I would like digital marketing, but seems they are struggling as well, it worth mentioning I have chronic tendinitis and sciatica. . . I've been feeling lately that I'm beating a dead horse by trying to get a job the self educating route as no one will schedule interviews, any advice? Should I go back to school or pursue another field? I am pretty passionate about growing my garden. Grew out on a farm. But big corps are pushing out your local small times, I have lost my direction and need advice?
submitted by Active_Access_4850 to careerguidance [link] [comments]


2023.06.07 17:00 PinkHalite Rental Hunt Nightmare - Seeking Leasing Agent to Help. Any recommendations?

My partner and I have been spending +4 hours a day hunting for new rentals, scheduling viewings, and seeing incredibly overpriced units with pests. At this point, I'm taking vacation time just to dedicate the hours necessary for the hunt - and need to hire an agent.
Is it unreasonable to find: +2 bedroom, +1 bathroom, townhouse/semi-detached/detached house with a backyard, and parking for under $2,650 in Westdale/Kirkendale/Strathcona? We're both full-time employed scientists, forced to move because our rental foreclosed.
Open to any recommendations or agents reaching out - we are willing to even pay a % of the rent as a commission!
submitted by PinkHalite to Hamilton [link] [comments]


2023.06.07 17:00 Still-Time4491 How can I graduate earlier?

How can I graduate earlier?
I am a transfer student at UH and want to fastrack my degree. After high school I skipped a semester to think about what to major in to finally just end up enrolling in community college for engineering now I have completed everything and been accepted to UH, But all of my friends are going to graduate a semester before me! what can I do to graduate a semester earlier or even 2 semesters earlier. I am willing to take as many classes to fast forward this process im honestly just ready to get it over with and start working. What would my ideal schedule look like? and what are the max amount of credits that you can take throughout fall and spring as well as in the summer? Anything helps thanks!
submitted by Still-Time4491 to UniversityOfHouston [link] [comments]


2023.06.07 17:00 chemical-table-02 Mein Kampf

Mein Kampf submitted by chemical-table-02 to namesoundalikes [link] [comments]


2023.06.07 16:59 wonderbeast444 How do I (F19) deal with my flaky friend (F19)

So I have a friend of like 5 years who I hang out with occasionally, we are good friends but have kind of grown apart recently cause I go to university now. Since I have been back we have hung out once. The time we hung out she changed the plans about 3 times that day, first saying we would meet at 12, then saying we would meet at 2 then changing the location of meet up and then changing the things we were going to do. This bothered me at the time as I like to have a clear structure for my days and it really really stresses me out when that structure is changed. I’m totally good with going with the flow once we are hanging out but I’m the kind of person that has trouble sitting still and i like to occupy every bit of my day doing something meaningful. Anyways this was not the first time she’s done this either, actyally usually she will straight up cancel and I will be left with a wasted day. Tomorrow we are hanging out and I asked for meetup time and place and she was very vague about everything, I asked her to clarify but she hasn’t responded and it’s stressing me out as I don’t know when I’m able to schedule my workout plans or whether or not I should buy groceries to make lunch or if we will be eating out… Anyways, what should I do and am I being too nit picky?
submitted by wonderbeast444 to Advice [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to MinecraftUnlimited [link] [comments]


2023.06.07 16:59 BrotherSejanus Is anyone else’s sleep cycle ruined because of the abuse they’ve went through?

When the discard first happened, all I wanted to do was sleep. I was out of bed for maybe four hours a day, then it reversed where I wasn’t sleeping much at all; some nights I only got one hour of sleep as my guilt, as unjustified as it was, tore me apart. Now I’m unable to fall asleep until anywhere from 2 to 4 in the morning, and I clock out for 8 or 10 hours. I’m not a fan of this; I was working but was told politely to leave because I was dragging around a cinder block with me as my boss put it. Fair enough I suppose, but now my sleep schedule is wrecked again. Has anyone else gone through this or is currently going through this? It feels like the day is completely gone when I wake up, like I’m just wasting away
submitted by BrotherSejanus to NarcissisticAbuse [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to Minecraft [link] [comments]


2023.06.07 16:58 samptra_writer Love Tractor [Episodes 1 & 2]

submitted by samptra_writer to KDRAMA [link] [comments]


2023.06.07 16:58 samptra_writer Star Struck [Episodes 7 & 8]

submitted by samptra_writer to KDRAMA [link] [comments]


2023.06.07 16:57 DarkAvenger020 ❄️Winter Clan is searching for Fellow Fortniters of all skill!❄️

WHO WE ARE
Winter Clan is a large gaming community spanning over 20+ games on 4 major consoles in a discord with over 15,000 members, over 2400 of them are active regularly each month. Fortnite was implemented on the 11th of September 2022 when zero build became popular in our community. Since launching our Fortnite division, we have dedicated players playing all throughout the day and we are looking to grow.
For over 20 years we have been a family united by a love of online gaming and the social aspects that come with it on a number of platforms which include the latest AAA titles and others such as Destiny 2, Dungeons and Dragons, Enlisted and even more.
REQUIREMENTS
To join Winter, 16+ is the minimum age requirement and would prefer our members to have access to a Microphone or headset. Should you wish to join and want to move up the Clan chat ranks, being active in our Discord will be required.
FORTNITE
We have 50+ active members playing Fortnite currently. We are currently hosting 8-12 events per week with over a dozen people attending each event ranging between both NA and the EU region timings but are open to accommodate any timezone. We primarily focus on Zero Build modes, but many of our members are open to playing any mode. We have a variety of players from low skill casual players to more experienced high skill players.
To participate in all clan events, competitions and tournaments all members must join and stay active in our discord and all members must have registered on our website.
WHAT WE DO HAVE
~ Minimum of 5 events per week, Social, Fun, and Competitive.
~ Everyone welcome! No skill/combat requirements
~ Ranks based on Discord activity and length of time in the clan.
~ Extremely active discord with over 20 other games of which you may freely participate in!
INTERESTED?
If you are interested in joining Winter Clan please send me a DM on Discord: DarkAscendant#5001 and I will send you an invite to our server, a link to our professional website and get you set up with our community.
Thanks for taking the time to check out our post and hope to see you in-game soon: Dark
submitted by DarkAvenger020 to FortniteClan [link] [comments]


2023.06.07 16:52 Teraneeka_ Feeding chart

Feeding chart
Seen this on Facebook. What do y’all think? (Khalil is not in question he eats 1 ft medium ASF every 10-14 days)
submitted by Teraneeka_ to ballpython [link] [comments]


2023.06.07 16:51 mratajczak81 Setting Boundaries for Custody?

So, I agreed to a custody schedule that would allow my stbxw to be able to take the kids to a family lake place over the Memorial Day weekend. Which in turn made it so I could not attend a wedding of a close friend the weekend after. The kids really wanted to go to the lake and I decided I wouldn't fight over something like that. Well, I decided that since my stbxw and I were seemingly handling things well, that I would approach the topic of us working together to allow me to attend the wedding. Well, she already had plans with her AP and absolutely flipped out when I asked her. I text her and asked. She didn't flat out shut it down. So, when I saw her in person later that day, I asked if she had thought about it and would work with me. She yelled. Accused me of harassing her. I told her that she was setting a precedent.
Well, fast forward to today. I get a text. She wants to head out of town Sunday (I won't take custody of the kids until Monday) and she's asking me if I can take them a day early. This is less than 2 weeks after she freaked out over me asking for a favor. Part of me wants to laugh at her and remind her that she was an asshole to me when I asked for a favor. But, the other part of me wants to see my kids a little extra. I was going to be out of town this weekend and those plans fell through. So, there really is no reason for me to not do this for her other than my pride and wanting to set boundaries.
Is this pretty much a glimpse into what my future is going to look like? No willingness to work with me. But the expectation that I am to help her get what she wants when she wants it? I guess I am wondering in others experiences, is now the time for me to put my foot down? I know her. She's selfish. And when she plans on seeing AP on any of her off time, I cannot imagine she's going to be willing to do any favors for me in the future. We're still in the middle of the divorce too. Do I do what I can to let her see the AP and keep that fog rolling?
submitted by mratajczak81 to Divorce [link] [comments]


2023.06.07 16:51 DecentIndustry5552 ADHD is cruel

How cruel it is that ADHD often causes addiction tendencies but people can't get ADHD treatment to combat the addiction. I've been on MAT for 8-10 years with no relapse. I've always done everything by the book but just couldn't get off the treatment.
I was started on Adderall for one month and it changed everything for me. I was able to cut down on my MAT treatment to where my MAT Dr was going to start tapering to help me wean. It also took away my urge for caffeine, nicotine, etc.
I go for my follow up and they say they can't schedule me. I told them everything from the beginning but doesn't matter. Crushed! 4 days before I'm out of meds. I am in with a psychiatrist who agreed I meet criteria but I also have to have a neuropsych evaluation done for their office so no refill for my meds until then. I've spoken to 2 other places including nobody will see me. I'm at least getting in with a therapist to help me in that way but I'm just devastated to have all this progress ripped away. 😓
submitted by DecentIndustry5552 to ADHD [link] [comments]


2023.06.07 16:50 jzmarkers Conditional approval abroad. JFK T4 EoA question.

Hey guys I finally got my conditional approval!! Applied on 2/15/2023 and never heard back until 2 days before my return trip from AMS-JFK scheduled on 6/9/2023. From what I’ve been reading so far, seems like a lot of folks are getting their CA like a day or 2 before their return fight or I may just be lucky.
Does anyone know what the EoA process/interview is like at JFK Terminal 4?
submitted by jzmarkers to GlobalEntry [link] [comments]


2023.06.07 16:50 Forward-Editor1027 Who can give a 23(f) advise on salary negotiations?

I just got 2 job offers, one for 65k and the one I really wanted only offered me 50k. The position for 50k is way more flexible with their schedule and I'm a current employee. They told me initially they might be able to do 55k but they came back with only 50k saying that's all they can do. Do you think I can still negotiate this? If so, what do you recommend I say?
submitted by Forward-Editor1027 to careerguidance [link] [comments]