River tubing in helen ga

A place to talk about Atlanta's favorite river

2012.05.04 15:29 MonkeyManJohannon A place to talk about Atlanta's favorite river

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2008.06.08 13:42 Blender

Blender is an awesome open-source software for 3D modelling, animation, rendering and more. Get it for free at blender.org
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2013.02.08 00:06 S0r3n Guardians of Ga'Hoole

A community devoted to all things relating to Kathryn Lasky’s book series Guardians of Ga'Hoole, Wolves of the Beyond, the 2010 film adaptation, and more. Welcome to the subreddit, young Guardians!
[link]


2023.06.06 04:31 oldecthin vertical machine tube set

vertical machine tube set
Location:China
Business Type:Manufacturer, Exporter
Price:Consultation
Zhoushan Jingnai Alloy Precision Casting Co.,Ltd. is famous OEM/ODM vertical machine tube set Suppliers in China. In the incentive market competition, the essence of resistance by the good faith, service, in the superior quality, and the real price under the premise of the company's technical staff is also time for customers to solve various questions and problems, if you need, we are willing to take the good faith attitude, the cheaper price, high quality common development with you,cost reduction, quality assurance, reputation, timely delivery, this is our company's business objectives.

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submitted by oldecthin to u/oldecthin [link] [comments]


2023.06.06 04:30 AutoModerator [Download Course] Alex King & Carlos Romero – Viral Funds Academy (Genkicourses.com)

[Download Course] Alex King & Carlos Romero – Viral Funds Academy (Genkicourses.com)
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2023.06.06 04:30 ChollyWheels Wart that does not heal = cancer?

After months of over-the-counter wart treatments + fluorouracil + nitrogen what I had was an infected pinky toe -- with the top fourth missing like a volcano that blew its top.
After a month of Keflex (oral antibiotic) + over 2 more months of no treatment it remained incompletely healed. It's been terribly painful (I've been shuffling in slippers) and the top never closed. At this point it wasn't about killing the wart, but being able to wear shoes regularly.
The doc used a local numbing agent, and cut a big hole in it, carving out a chunk of ugliness to put into a tube for a biopsy. Yikes! It is now back to its appearance 3 months ago. He used that electrical thing that dermatologists use for many purposes (for example, callus removal) to fry cells inside the wart-hole.
The doc seemed happy there was very little bleeding. Hopefully that's a reason to hope I have a stubborn wart, and not some kind of cancer -- although I thought warts bleed too.
submitted by ChollyWheels to Warts [link] [comments]


2023.06.06 04:28 moistbrisket17 Things to do June 6th-11th

PSA: There’s no tolerance for racist, homophobic, discriminatory, troll or unhelpful comments. If a post about events in DFW triggers you, keep on scrolling. I have zero Fs to give so if you insist on commenting something unhelpful, you’ll never have to be subjected to these free, helpful posts again bc you’ll be blocked.
This is not a top things to do in FW (plenty of posts if you search this sub), these are events specific to this week. There may be mistakes/things change so do your due diligence & search more info online. None of these events are vetted, they’re just copied & pasted.
Join the Fort Worth discord to connect w/other folks in FW, chat & check out different meet ups: https://discord.com/invite/9KUdWdQVdJ
[Tuesday June 6th]
Art Aid 4:30-6PM The Pool, 1801 8th Ave Free This seminar will offer real estate advice for artists looking to purchase, lease, sublet, or partner for a creative space.
Free Yoga Burnett Park 5:30PM
Silent Book Club Hotel Dryce 6:30PM
Trivia Game Night 7p Old Chicago Join us for great food, fun & PRIZES!
Murf’s Trivia J. Gilligan's Bar & Grill 7PM Triple Play Trivia
NoiseROT Presents: Strange and Eternal Tour (2023) w/ MYCHILDREN MYBRIDE The Rail Club Live 7PM $20+
Omar Torres Hyena’s Comedy Club Free 7PM
Geeks Who Drink Trivia Night T&P Tavern Free 7:30-9:30PM
Geeks Who Drink Trivia Night University Pub FW 8-10PM Free
Toad the Wet Sprocket Tannahill's Tavern & Music Hall 8PM $40+
[Wednesday June 7th]
Lunchtime Music Series in Burnett Park 12-1P Free
Indoor Vendor Market Rahr & Sons Brewing 5-9P enjoy 25+ local businesses to shop, live music, food trucks, snacks, sweets, acrylic paint pouring class
Ronda Ray at Fort Brewery & Pizza 6-9P
We Run Wednesday’s The trailhead at clearfork 6:30P
NoiseROT Presents: Victim of Suffering live at Haltom Theater Sidestage 7-11PM
Tall Bearded Guy Trivia Funky Picnic Brewery 7P
STFU Open MicJun 7, 8:00pm - 11:00pm Twilite Lounge FW check out the longest running comedy open mic in FW! Free jokes, drink specials & delicious po' boys! Hosted by Claws Out Comedy w/featured performer Marissa Nieto
Karaoke HopFusion Aleworks 8PM
[Thursday June 8th]
Fort Worth Movies That Matter Modern Art Museum 7-9:30PM Ernie & Joe: Crisis Cops (2019, 96 min., TV-MA) is an intimate portrait of two Texas police officers who are helping change the way police respond to mental health calls Movies That Matter is a FREE, bi-monthly film series that highlights important human & civil rights issues. Each event features a film screening, followed by a moderated discussion w/special guests. Register for free tickets on Eventbrite
Join us every second Thursday to connect with art through cocktails, conversations, & creativity The Carter 5-8PM
Beatles vs. Stones Ridglea Theater 6:30P Jam to a musical showdown $25+
Justin Tipton Fort Brewery Pizza 7PM
Greater Tuna Downtown Cowtown at the Isis June 8-10 8PM comedy show
Anand Wilder of Yeasayer The Post at River East 8P $25+
Midnight River Choir Live Rusty Nickel IceHouse 6PM $10+
Tribute Band Thursday: Local Yoakam Jun. 8 8 p.m. Fat Daddy’s, Mansfield Free live music, Happy Hour drink specials & $12 build-your-own jumbo pizzas
Evenings on Oak Street: Roanoke Austin Street Plaza 6:30PM After Party: Modern Dance Party Hits
Geeks Who Drink Trivia Night HopFusion Aleworks 8P
[Friday June 9th]
Friday on the Green, Magnolia Green Grab your lawn chair for live music from four local musicians 5-10P free
Kimbell Happy Hour 5-7P Kimbell Art Museum free music by Allegro Guitar Society
Dustin Massey w / Generational Wealth at Lola's Doors 8:00pm, Start 9:00pm
Brent Cobb Billy Bob's Texas 6PM $18+
Koe Wetzel Dickie’s Arena 6:30P $39
Kung Fu Vampire Black Heart Machine Tour Haltom Theater 7:30PM
Stockyards Championship Rodeo Cowtown Coliseum 7:30P free
Neon Wave Pool Party Whiskey Garden 8PM
Jimmy Wallace at Twilite Lounge FW 9PM-12AM No Cover
FWSO’s Concerts in the Garden Festival Gates open 6:30 p.m. start 8:30 p.m. Music of the 80s
Dustin Massey (Band) w/ Generational Wealth at Lola's Doors 8pm Show 9pm $10 advance tickets, $15 at the door
Tab Benoit Tannahill's Tavern & Music Hall 8P $40
REYES - Nuestra Fiesta Dedicada a la Realeza de la Música Latina Tulips FW 9P $15
[Saturday June 10th]
Drag Show & Brunch Pride Edition 11AM-2PM Funky Picnic Brewery Join Kiki w/the Kweens for our monthly drag show & brunch!
Glizzy Fest presented by Fletcher’s Original Corny Dogs Martin House Brewing 12-5pm Family Friendly, Live Music, Craft Vendors, & all the hot dogs/corn dogs you could dream of. Tickets $15 if drinking = 4 beers + souvenir pint glass. Those not drinking do not have to pay.
Arlington Pride Celebration the Levitt Pavilion Arlington 6-11pm (doors open at 5) ft. performances from RuPaul's Drag Race Queens Angeria Paris VanMichaels, Symone & Kennedy Davenport, DJ Al Farb & a host of other entertainment on stage along w/a street fair full of vendors
FWSO’s Concerts in the Garden Festival Gates open 6:30 p.m. start 8:30 p.m. Star Wars
Wandering Roots Market Tanger Outlets 15853 North Freeway Shop local pop-up, live music, vendors, food trucks + kid-friendly 10AM-4PM
Jim Suhler & Monkey Beat LIVE Ridglea Room 7PM $25+
Live Jazz Performance Feat. The Rob Holbert Group The Warehouse 8P
LOCALS ONLY VOL. 3 Whiskey Garden 8P
Fenne Lily + Christian Lee Hutson Tulips FW 8P $20+
Dope City Comedy Tour FW’s Hyena's Comedy Club Doors 8:30P
Guttersluts perform Alice in Chains Unplugged w/ Garrett Owen Twilite Lounge FW 9PM-12AM No Cover
Live music HopFusion 7PM
[Sunday June 11th]
Farmers Market 10AM-2PM Funky Picnic Brewery
Giddy Up Drag Brunch Concrete Cowboy FW 1-4PM
Monthly Book Club Funky Picnic Brewery 3-4P We will be focusing on outdoor & adventure-themed books, & every few months will include an outdoor activity prior to meeting to talk about the book! Will be discussing The Hatchet by Gary Paulsen
Matt Hillyer & Kayla Ray at The Post at River East 6-8P $20+
LanceBattalion at Fort Brewery 7-9PM
submitted by moistbrisket17 to FortWorth [link] [comments]


2023.06.06 04:28 CalmHabit3 Copyright claim on a YouTube short with provided music?

I made a home video and selected the peaches - jack black song available in the YouTube shorts library and I was surprised when my short got a copyright claim. I've made shorts before with provided music and never had an issue with copyright. I assumed that if we used their music we would not get any claims. Anyone have any info?
submitted by CalmHabit3 to youtube [link] [comments]


2023.06.06 04:25 AutoModerator Paul Xavier - 30-Day Course Creator (here)

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2023.06.06 04:25 AutoModerator [Download Course] Shawna Newman – YouTube for Niche Sites (Genkicourses.com)

[Download Course] Shawna Newman – YouTube for Niche Sites (Genkicourses.com)
Get the course here: [Download Course] Shawna Newman – YouTube for Niche Sites
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Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible.
Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget.
submitted by AutoModerator to TheBestCheapCourses [link] [comments]


2023.06.06 04:24 Walmartmaster Where do you all see this going?

I’m fairly new to the Daniel Larson lore. I used to be strictly just worldoftshirts since 2019 but since they collaborated I’ve been following Daniel also. During this time I’ve caught up as much as I could. I’ve learned about bob and the abuse, the childhood, the housing crisis, the disgusting things Daniel has not only been proven to have done but has blatantly admitted to doing, grace obsessions, racist rants and profanity, criminal charges and trespassing, violence given and received, the music and the financial problems.
While I still feel I only know a fraction of what’s going on I still find myself asking… where does this end up? I’ve been looking through the archives you’ve all been posting and seeing the utter chaos he’s gotten himself in for the past few years and it truly makes me wonder what the finale to it all will be. Do you think he’ll ever be thrown in jail for good or be institutionalized? I always say it’ll happen but it’s been years and here we are. He’s a disgusting filth of a person and needs to be removed from public and placed somewhere where he can’t hurt anyone and can possibly face rehabilitation. But do we ever see this happening?
I’m not an expert on Daniel but with his TikTok account being fairly inactive the past week and him solely doing YouTube and posting about his single digit bank account do any of the Daniel Larson veterans have an accurate prediction on what will happen?
submitted by Walmartmaster to Daniellarson [link] [comments]


2023.06.06 04:24 manfredsleftnut My first day visiting Bend

First time in Oregon on a road trip and driving in from Portland, Bend has been wild 🤣.
Seeing Drake park and the rivers/bodies of water for the first time was surreal, never would’ve imagined a place where I’d be drawn to sitting in a boat out on a body of water so quickly!
For lunch I stopped at Cheba Hut, got the Kali Mist & damn!! It’s gonna be hard to not have Cheba Hut back at home :(
To top it off, I was overhearing what sounded like a pretty off the rails breakup at a bridge today :’(( dunno if anyone else here knows what I’m talking about but it was a bit hysterical..
All in all what a town!! Also I like the roundabouts
submitted by manfredsleftnut to Bend [link] [comments]


2023.06.06 04:22 Darmanarya The Yotul Models chapter 3

((WARNING! Yotul has acquired the thigh-highs. This train is running on tracks laid by u/spacepaladin15 on the “Nature of Predators” railroad. EDIT: It ate the formatting. I put formatting back in.))
FIRST//PREVIOUS//NEXT
Memory transcription subject: Yotul exchange subject Ouon.

Date [Human standard time]: August 22, 2136

We talked for a long time after we determined that we were, indeed, both into other men. We compared everything from bars and clubs we went to how society accepted us. It seemed that a long time ago humans had a bit of trouble with it, but they had since gotten used to it. I couldn’t help but be a little jealous of him in fact. While same-sex stuff wasn’t illegal or discouraged it was not exactly “encouraged” either in the federation.
Still, it was a blast to find out how much we had in common! They had the same problem our clubs did even! Men and women who were straight coming in and flirting with the wrong without a shred of a brahking clue why everyone was avoiding them, getting mad when they were hit on, and oh brahking speh the “soon to be paired” parties! I got its a club but come ON!
I also loved how they had very similar dress practices as well, but they also had lots and lots of new clothing I could not WAIT to try out!
So I didn’t.
I broke the rule and slipped on some thigh-highs he had on hand. And yes, I did take a picture of them. They hugged my legs in alllll the best ways and hid the muscle and fur making them look fantastic! I also got a picture of Freddie staring. Poor guy even muttered “What have I done?” Well you just made this cutie even more cute! Would have to keep them away from the venlils though.
This was MY time to shine!
I added a cute pair of shorts and a shirt without sleeves. All bright colors that just seemed to hug my body in juuust the right way. Everything I put on I could tell freddie was even more focused on me. Did I tease him by flicking my tail a few more times than normal?
Duh. Of course I did!
After a few more photos Freddie walked into the bathroom and splashed cold water on his face. I knew the act VERY well after all the stuff I would do to tease on trains. I hopped off the bed, then looked up at the ceiling before falling right on my ass.
Turns out socks are evil if you are not careful. My paws slipped right from under me as if I was on ice! I let out a long groan, closing my eyes and covering my ears as Freddie laughing at me hurt my pride far more than the fall hurt my butt. I guess nothing can be perfect.
Once he laughed at me for awhile he helped me up and we started to walk down the halls. He said something about “We should probably meet up with the others” and “can’t wait to show you the train sets!” Honestly? I was still too focused on my sore rear and making sure the socks didn’t betray me again. I was going to keep them on though. For once I felt cuter than a venlil!
Get shaved Lyiel! This yotul is upping his game!
Soon we walked into a rather large room. On the other side I could see a tilfish female happily talking away to a masked human female in a lab coat. He wasn’t anythi-
“EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK!”
I jumped then frantically looked around to try to find what venlil screamed. Such a high pitch and pure terror HAD to have been from one of them! Maybe two humans in the same… room…
Freddie was hiding behind me. A HUMAN WAS HIDING BEHIND ME!?
“How?” I looked over at the other two and the tilfish was hiding behind the human. That, and putting some coins into his hand as she rubbed her antennae. “How did you know the human would scream? How is a predator scared of prey!?” She asked, clearly very confused. Don’t worry, I was juuuust as confused as you were tilfish.
“Holy shit. Sorry. DId not expect a large bug.” Freddie slipped out from behind me and walked up to the pair. “Sally! How are you?” He asked before shaking the other human’s hand. As they started to talk my eyes were drawn to what took up most of the room.
It was a mini world.
Mountains, rivers, oceans, towns, all still and all smaller than a dossur! Everything was hand painted and made with it all laid out to look like what I assumed was earth land. It was gorgeous! Even the trees seemed to be ready to be wandered through on one’s way to the nice and cozy river from that small town by the mountains! It… reminded me of home. I never stayed in my little town long. Not much opportunities for a guy like me in more ways than one. Still, the trains took me in and I found my place.
Trains?
My eyes locked on long metal strips that laced through everything. Through the mountains, over the rivers, into the towns. Long metal train tracks snaked through everything. And on those tracks ran trains. I saw sleek, futuristic trains that were loaded with slender cars full of mini people, I saw the thick industrial designs (that I could honestly do without) loaded with what looked like old, rusty, beat up cars covered in strange art.
Then I saw them. The round, elegant, gleaming red of a human steam engine rattling along the tracks pulling cars that looked to be beyond what even our old luxury train cars had. Steam rising up out of their tiny stacks and drifting over the carts just like they had back on my home world. I had been on the very last of the steam trains before they had been decommissioned. They had held on for much, MUCH longer than the feds had wanted simply due to them being advertised as luxury transportation. Didn’t last forever though.
But here was one such luxury dancing through the town and over the hills. Gliding along while puffing proudly. It was clearly an ancient design, but that just made it feel even more special. I squatted down as it started to rattle on by to look into its windows. Sure enough there were people inside. Rich humans relaxing and lounging while others in the kind of uniforms I missed so much “walked” around within.
This was wonderful!
My tail flicked about happily as I let the humans catch up. However soon I heard the telltale clicking of tilfish beside me. “Its beautiful isn’t it?” She asked as she looked around. “I am Xelo. I volunteered to meet with humans because I wanted to know more about their art.” She explained. “I knew it was scary and dangerous, but an artist must suffer for their work! It is what separates the hobbyist from the true professional. I never expected anything like this.” She confessed as she rubbed her antennae some more. “I had planned to be the first tilfish to paint a human’s portrait, but then my human, Sally, showed me this.”
She motioned to the train rolling by. “The design, the colors, the way they painted the miniature statues! It's unlike anything I have ever seen before! Oh its gorgeous! I looked everywhere but it seems like no species has ever come CLOSE to such elegance in design and looks!” She clicked away happily going on more about wondering how they went about making such a diorama and more.
“We did.”
She paused and looked at me confused.
“We had such beautiful trains. The height of luxury. I worked on a few so I should know.” I explained before motioning to the bright red engine.
“It… it isn’t in any records though? I looked! I mean, once I saw this I had to know if we had such scenes of our own to compare to!” She chittered as she looked between me and the diorama.
“Well. They were obsolete according to the feds. Sure they were comfy, luxurious, and the best way to travel in opulence but no. Had to go.” I growled just a little. “Doesn’t surprise me that its not recorded either. Why waste time on recording trash?” I took a deep breath before I felt a hand on my shoulder. I froze before looking back to see Freddie.
“They did what with your trains?” He asked slowly and calmly. “They destroyed your history?”
History? How could a train be history?

FIRST//PREVIOUS//NEXT
submitted by Darmanarya to NatureofPredators [link] [comments]


2023.06.06 04:21 The_cherry_senpai BEHOLD!! WORM GOD! worm god is one of many different wormy gods out there. It may not be the biggest but it’s beautiful pink fur is one to gaze upon. If you would like to name this fine specimen do not be afraid to leave suggestions. worm god awaits its praise.

BEHOLD!! WORM GOD! worm god is one of many different wormy gods out there. It may not be the biggest but it’s beautiful pink fur is one to gaze upon. If you would like to name this fine specimen do not be afraid to leave suggestions. worm god awaits its praise.
5ft long this beauty took me 11 days in a row to make. Would I do this again? Yes because I love the worms. 100% recommend. If you want to make one yourself I recommend this YouTube video https://youtu.be/d5RQOI9F81c
submitted by The_cherry_senpai to WormOnAString [link] [comments]


2023.06.06 04:20 SuspiciousWaltz5270 Safe Drive Pro Plus

Safe Drive Pro Plus
I recently got a job as a mail carrier and my 2016 Honda Civic EXT was approved for the route because my legs are long enough to reach over the console sitting in the passenger side however after some practice I quickly realized that was a no go, extremely uncomfortable.
I found a product with lots of great reviews and tons of install videos on YouTube and the company promotes that you can install yourself.. it does look easy enough.. I ordered a mount for the passenger side that connects to the seat so you don’t have to drill there but you are required to mount the “quick connect into the firewall below the break pedal” How do I identify where it is safe to drill and avoid break lines/gas lines or anything else that may be hiding out under there? It does come with an offset mount just in case you can’t drill directly below the pedal. But if anyone could help me declare or identify where I can mount this thing safely would be so helpful and greatly appreciated!
I attached the manual it’s not too long.
submitted by SuspiciousWaltz5270 to MechanicAdvice [link] [comments]


2023.06.06 04:19 GalderaTheFallen The Phrase "Conflict of Interest" is Overused and Misused

Hey, everyone! This is my first time posting on this subreddit and my first time making a post like this in general, so I apologize in advance for any formatting errors or things of that sort.
I recently got the idea to make this post after seeing Destiny watch The Young Turks discussing Joe Biden as well as seeing Destiny get in a conversation with someone who argued that the FDA had a "conflict of interest" with pharmaceutical companies. Lately, I have been seeing the phrase thrown around so much that it feels like it has lost a lot of its meaning and weight. I recently graduated from law school and I am currently studying for the bar exam, so there's a good chance that my opinion stems from my experience in the legal field. I am also mostly going to be tackling the phrase "conflict of interest" from that perspective in this post. Nevertheless, I still think my argument has some merit behind it because, to my knowledge, the phrase originated from (or, at least, was most commonly associated with) the legal field before it began being used the way it is used today.

I. Basics

Firstly, conflicts of interest generally arise in situations involving three or more people. The most prominent examples are when (1) an attorney is looking to take on (2) a prospective client's case but has a duty to (3) a current or former client. Nowadays, though, the phrase is typically used to refer to situations involving just two people. But, somewhat by definition, an agreement made between two parties cannot have a conflict of interest because such an agreement is usually formed when both parties already have interests that are aligned and that do not conflict (with some wiggle room so that each party feels content with how the arrangement played out for them). Much of contract law is based off of the idea that both parties feel like they are getting something out of it while pursuing some common goal. If two parties have a supposed conflict of interest, what they're really having is a scenario involving a misrepresentation, fraud, or a parting of ways.
The person Destiny spoke to who said the FDA had a conflict of interest with pharmaceutical companies was incorrectly using the phrase in the manner I have just outlined. That's not to say the person's argument had no merit, but a conflict of interest is a much bigger deal. What that person was describing was instead just a mere bias or incentive the FDA might have, not a conflict of interest. I think people are too willing to believe that other people or entities are far less likely to "go against" such biases and incentives than they actually are. Furthermore, people underestimate the complexity behind someone's self-interest. Going back to the FDA example, sure, the FDA gets money from pharmaceutical companies, but to make the blanket assertion that that alone is enough for the FDA to want to get as much money from them as possible, despite the potential ramifications they would face if one of those companies were to harm the public by releasing a defective drug, is simply a bit one-sided and simple minded. Money alone is not as powerful of a motivator as people make it out to be, and an agency like the FDA would take into account far more factors when making decisions, especially when it ultimately only cares about itself. Whatever money it stands to gain is nothing compared to the political pressure it faces, the accountability it has to the public, and much more. The FDA would likely prefer to lose out on some money than be associated with whatever disaster might come about if it allowed a pharmaceutical company to distribute drugs that harm people.

II. Definition & Examples

As for what a conflict of interest actually is, we can look to Rule 1.7 and 1.9 (and their comments) of the American Bar Association's Model Rules of Professional Conduct.
Rule 1.7: Conflict of Interest: Current Clients (americanbar.org)Rule 1.7 Conflict of Interest: Current Clients - Comment (americanbar.org)
Rule 1.9: Duties to Former Clients (americanbar.org)
Rule 1.9 Duties to Former Clients - Comment (americanbar.org)
Notably, Rule 1.7(a)(2) and 1.9(a) provide guidance, stating that a conflict of interest exists when "there is a significant risk that the representation of one or more clients will be materially limited by the lawyer's responsibilities to another client, a former client or a third person or by a personal interest of the lawyer" and when "[a] lawyer who has formerly represented a client in a matter [ . . . ] thereafter represent[s] another person in the same or a substantially related matter in which that person's interests are materially adverse to the interests of the former client unless the former client gives informed consent, confirmed in writing," respectively.
The comments also help explain what a material limitation is. A lawyer asked to represent several individuals seeking to form a joint venture is likely to be materially limited in the lawyer's ability to recommend or advocate all possible positions that each might take because of the lawyer's duty of loyalty to the others. The critical questions being the likelihood of a difference in interests eventuating and, if that does happen, whether it will materially interfere with the lawyer's independent professional judgment in considering alternatives or foreclose courses of action that reasonably should be pursued on behalf of the client. As for when a lawyer's personal interests can cause a conflict, one example is when a lawyer has discussions concerning possible employment with an opponent of the lawyer's client, or with a law firm representing the opponent. Lastly, when it comes to former clients, a lawyer who recurrently handled a type of problem for a former client is not precluded from later representing another client in a factually distinct problem of that type even though the subsequent representation involves a position adverse to the prior client.
(There's also the Model Code of Judicial Conduct but for our purposes its basically the same thing)

III. Conclusion

In summary, it is actually rather difficult for a conflict of interest to exist, given how narrow the scope of them is. The rules have a rather strict interpretation of what "adverse" means, to the extent that you basically have to be doing something against your client, in some way related to someone who is doing something against your client, or taking on multiple clients who might have competing interests (like one client's defenses requiring you to throw the other client under the bus) in order for what you're doing to be considered adverse. It is even more difficult to have a conflict of interest with former clients, since the rules allow you to basically do anything as long as you aren't taking on the exact same case (or types of cases, in some instances) you were doing for your former client or involved in something where you could use your former client's confidential information against them. Plus, even if there is a conflict of interest, the majority of conflicts are "consentable," meaning the lawyer can proceed, despite the conflict, under the ethical rules so long as the lawyer obtains informed consent from each of the clients in writing (with the implication being that so long as people are aware of it and choose to proceed anyways, that's fine).
Sorry for the little rant, but it just seemed odd to me to hear so many people incorrectly using the phrase recently and using it for situations that just simply aren't conflicts of interest (because they involve two people or because they don't rise to the insanely high bar needed to actually be considered a conflict of interest). Thank you for reading!
TL; DR
People are using "conflict of interest" wrong, and we need to reclaim it by gatekeeping its use to high bar that the phrase requires and demands.

Edit: Here's a link to the Young Turks Segment and the FDA conversation, if my memory serves me right:
Biden Escalates War w/ F-16's Destiny Reacts To TYT - YouTube
David Pakman Responds And Calls Out Destiny - YouTube
submitted by GalderaTheFallen to Destiny [link] [comments]


2023.06.06 04:19 ennuiCryptid Could not execute entrypoint stage 'main' due to errors, provided by 'create'!

im making a modpack for me and my friends and i want create in it but whenever i add create all i get is the message above. it works when i dont have create but for some reason whenever i add the mod, the whole thing doesn't work
---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2023-06-05 22:15:54 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'create'! at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class_310.(class_310.java:459) at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.NoClassDefFoundError: io/github/fabricators_of_create/porting_lib/fake_players/FakePlayer at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1012) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:153) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at com.simibubi.create.AllBlocks.(AllBlocks.java:1308) at com.simibubi.create.Create.onInitialize(Create.java:88) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47) ... 8 more Caused by: java.lang.ClassNotFoundException: io.github.fabricators_of_create.porting_lib.fake_players.FakePlayer at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:112) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) ... 19 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class_310.(class_310.java:459) -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2673 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.2486 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jna11966046078765489236.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.3.0:Microsoft management_ext.dll:OpenJDK Platform binary:17.0.3.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.3.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.3.0:Microsoft win32u.dll:Win32u:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.3.0:Microsoft Stacktrace: at net.minecraft.client.main.Main.method_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 442713248 bytes (422 MiB) / 1077936128 bytes (1028 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 2 Processor Vendor: AuthenticAMD Processor Name: AMD Athlon Silver 3050U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 24 Stepping 1 Microarchitecture: Zen / Zen+ Frequency (GHz): 2.30 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 2 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x15d8 Graphics card #0 versionInfo: DriverVersion=27.20.15030.5001 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 25324.02 Virtual memory used (MB): 7698.28 Swap memory total (MB): 19264.00 Swap memory used (MB): 395.80 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: another_furniture: Another Furniture 2.1.2-1.19.2 appleskin: AppleSkin 2.4.1+mc1.19 architectury: Architectury 6.5.85 artifacts: Artifacts 7.1.1+fabric step-height-entity-attribute: Step Height Entity Attribute 1.0.0 autotag-convention: AutoTag Convention 2.0.0+1.19 autotag: AutoTag 2.0.0+1.19 balm-fabric: Balm 4.5.7 bclib: BCLib 2.1.6 beautify: Beautify 1.1.1+fabric-1.19.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 beekeeperhut: Friends&Foes - Beekeeper Hut 1.2.0 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org_reflections_reflections: reflections 0.10.2 betterend: Better End 2.1.5 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.5 betterfpsdist: Better FPS distance Mod 1.19-2.4 betternether: Better Nether 7.1.3 betterstats: Better Statistics Screen 2.8.1+1.19.2 tcdcommons: TCD Commons API 2.8+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 blanket-client-tweaks: Blanket Client-tweaks 1.1.2 byg: Oh The Biomes You'll Go 2.0.0.13 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.9 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.9 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.9 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.9 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.9 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.9 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.9 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.9 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.9 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.9 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.9 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.9 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.9 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.9 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.9 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.9 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 com_ibm_async_asyncutil: asyncutil 0.1.0 net_objecthunter_exp4j: exp4j 0.4.8 org_threadly_threadly: threadly 7.0 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 carpet: Carpet Mod 1.4.84 carpet-fixes: Carpet Fixes 1.19-1.12.2 conditional-mixin: conditional mixin 0.3.1 chefsdelight: Chef's Delight 1.0.3-fabric-1.19.2 structurized-reborn: Structurized Reborn 1.19-01 chimes: Chimes 1.1.4 chipped: Chipped 2.1.5 chunksending: Chunksending Mod 1.19-2.5 chunky: Chunky 1.3.38 cloth-config: Cloth Config v8 8.2.88 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 9.0.0+14 configured: Configured 2.0.0 controlling: Controlling For Fabric 10.0+7 create: Create 0.5.0.i-1017+1.19.2 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.8.a-4 milk: Milk Lib 1.0.51 dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1 reach-entity-attributes: Reach Entity Attributes 2.3.0 registrate-fabric: Registrate for Fabric 1.1.57-MC1.19.2 forge_tags: Porting Lib Tags 3.0 porting_lib_model_generators: Porting Lib Model Generators 2.1.731+1.19.2 porting_lib_accessors: Porting Lib Accessors 2.1.731+1.19.2 porting_lib_attributes: Porting Lib Attributes 2.1.731+1.19.2 porting_lib_common: Porting Lib Common 2.1.731+1.19.2 porting_lib_constants: Porting Lib Constants 2.1.731+1.19.2 porting_lib_extensions: Porting Lib Extensions 2.1.731+1.19.2 porting_lib_model_loader: Porting Lib Model Loader 2.1.731+1.19.2 porting_lib_models: Porting Lib Models 2.1.731+1.19.2 porting_lib_obj_loader: Porting Lib Obj Loader 2.1.731+1.19.2 porting_lib_transfer: Porting Lib Transfer 2.1.731+1.19.2 creategoggles: Create Goggles 0.5.4.2 createreibugfix: CreateFabric&REIBugFix 0.1.2-mc1.19.x creeperoverhaul: Creeper Overhaul 2.0.9 croptopia: Croptopia 2.2.2 com_typesafe_config: config 1.4.1 io_leangen_geantyref_geantyref: geantyref 1.3.11 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 ctm: ConnectedTexturesMod for Fabric 1.0.1+1.19 cull-less-leaves: Cull Less Leaves 1.0.6 cullclouds: Cull Clouds 0.1.0 decorative_blocks: Decorative Blocks 3.0.0 dungeons_arise: When Dungeons Arise 2.1.54 dynview: Dynamic View Mod 1.19-2.4 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced_runtime_resource_pack: Runtime Resource Pack 0.6.2 spruceui: SpruceUI 4.0.0+1.19 entitycollisionfpsfix: Entity Collision FPS Fix 2.0.0.0 expandability: ExpandAbility 7.0.0 extraorigins: Extra Origins 1.19-2 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.11+10eb22f490 fabric-networking-v0: Fabric Networking (v0) 0.3.28+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.0.14+4d0d570390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.1+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.32+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.24+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.27+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.12.1+d8ef690890 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.7+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.8.21 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.20.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricloader: Fabric Loader 0.14.21 farmersdelight: Farmer's Delight 1.19.2-1.3.9 farmersknives: Farmer's Knives 2.4 farmersrespite: Farmer's Respite 2.2.4 faster_entity_animations: FastAnim 1.5.7 fastfurnace: FastFurnace 1.19.2-5 fastopenlinksandfolders: FastOpenResourcePacks 1.1.1 fdjei: Just Enough Farmer's Recipes 1.0.1 ferritecore: FerriteCore 5.0.3 flowerymooblooms: Friends&Foes - Flowery Mooblooms 1.0.0 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 1.8.2 ftbchunks: FTB Chunks 1902.3.21-build.266 ftblibrary: FTB Library 1902.3.19-build.214 ftbteams: FTB Teams 1902.2.13-build.100 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com_eliotlash_mclib_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 hearth_and_home: Hearth & Home 1.19.2-1.0.1 hexal: Hexal 0.2.14 fiber: fiber 0.23.0-2 serialization_hooks: Serialization Hooks 0.3.24 hexcasting: Hex Casting 0.10.3 immersive_aircraft: Immersive Aircraft 0.4.2+1.19.2 indium: Indium 1.0.9+mc1.19.2 itemmodelfix: Item Model Fix 1.0.3+1.19 jade: Jade 8.7.3 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 11.6.0.1015 jeresources: Just Enough Resources 1.2.2.200 jmi: JourneyMapIntegration 0.13-33 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT lazydfu: LazyDFU 0.1.3 lithium: Lithium 0.11.1 lootr: Lootr 0.4.26.65 memoryleakfix: Memory Leak Fix 1.0.0 com_github_llamalad7_mixinextras: MixinExtras 0.2.0-beta.6 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modmenu: Mod Menu 4.1.2 moonlight: Moonlight 1.19.2-2.2.37 moremobvariants: More Mob Variants 1.0.1 mousetweaks: Mouse Tweaks 2.22 naturalist: Naturalist 3.0.3a naturescompass: Nature's Compass 1.19.2-2.1.0-fabric nightlights: Night Lights 1.1 nnvf: No Night Vision Flickering 0.1.3 nochatreports: No Chat Reports 1.19.2-v1.13.12 origins: Origins 1.7.1 apoli: Apoli 2.6.1 additionalentityattributes: Additionalentityattributes 1.0.0+1.19 calio: Calio 1.7.0 playerabilitylib: Pal 1.6.0 originsumbrellas: Origins: Umbrellas 1.5.4 owo: oωo 0.8.5+1.19 blue_endless_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC patchoulibutton: PachouliButton 1.0.2 paucal: PAUCAL 0.5.0 pehkui: Pehkui 3.7.5+1.14.4-1.20 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 polymorph: Polymorph 0.46.1+1.19.2 spectrelib: SpectreLib 0.11.0+1.19 porting_lib: Porting Lib 2.0.591+1.19.2 porting_lib_base: Porting Lib Base 2.0.591+1.19.2 mm: Manningham Mills 2.3 porting_lib_entity: Porting Lib Entity 2.0.591+1.19.2 porting_lib_lazy_registration: Porting Lib Lazy Register 2.0.591+1.19.2 porting_lib_networking: Porting Lib Networking 2.0.591+1.19.2 rechiseled: Rechiseled 1.0.13 reeses-sodium-options: Reese's Sodium Options 1.4.9+mc1.19.2-build.67 repurposed_structures: Repurposed Structures 6.3.24+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.615 error_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.2 servercore: ServerCore 1.3.3-1.19.2 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT me_lucko_spark-api: spark-api 0.1-SNAPSHOT placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 shulkerboxtooltip: Shulker Box Tooltip 3.2.2+1.19.2 simplyswords: Simply Swords 1.47.0-1.19.2 sliceanddice: Create Slice & Dice 2.1.6 smallships: Small Ships 2.0.0a2.2 smoothboot: Smooth Boot 1.19-1.7.1 smoothchunk: Smooth chunk save Mod 1.19.1-2.0 sodium: Sodium 0.4.4+build.18 org_joml_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 spark: spark 1.10.37 starlight: Starlight 1.1.1+fabric.ae22326 structory: Structory 1.0.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.6 supermartijn642corelib: SuperMartijn642's Core Lib 1.1.9-d supplementaries: Supplementaries 1.19.2-2.3.17 terrablender: TerraBlender 2.0.1.136 terralith: Terralith 2.3.8 tooltipfix: ToolTip Fix 1.1.1-1.19 trinkets: Trinkets 3.4.2 vinery: Vinery 1.2.11 doapi: Lets Do Api 1.0.4 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 vmp: Very Many Players 0.2.0+beta.7.30 voicechat: Simple Voice Chat 1.19.2-2.4.8 waystones: Waystones 11.4.0 whatthebucket: WhatTheBucket 7.0.2 whyamionfire: Why Am I on Fire? 1.2.0 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yigd: You're in Grave Danger 1.4.9 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 org_javassist_javassist: javassist 3.28.0-GA Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) CPU:  
submitted by ennuiCryptid to fabricmc [link] [comments]


2023.06.06 04:18 Pink_Pens Does anybody remember seeing an alternate opening for the Snowflake Day episode where they made the theme song winter-y?

I swear I remember seeing this uploaded to YouTube, as with reruns and the DVD release I believe it was replaced with the normal intro, but I literally can’t back this up because I can’t find it anywhere. The last time I remember seeing it was years ago.
I remember it having a different singer, instrumentals, snow effects placed over the video and jingle bells playing for a few seconds before the song started.
Am I just internally making this up in my head or does anybody else remember seeing it or (better yet) know where to find it?
submitted by Pink_Pens to clonehigh [link] [comments]


2023.06.06 04:15 cruelfeline Forspoken Critique From Someone who Absolutely Adores This Game

So! This subreddit gets so, so many "is this game any good?" type posts. Fairly standard post type, understandable given the game going on sale periodically, people trying to see if it's worth playing despite the negative reviews, so on and so forth.
But there's not a lot of posts on here that really go into significant detail regarding what players who actually enjoy the game find objectionable. There's a few, and there's always replies to the "is this game any good?" posts, but I think it would be helpful to have more. At least, I can imagine, as someone on the fence, wanting to read legit critique from experienced players rather than having to wade through the detritus of low-effort reviews from people who've barely played the game.
I've played over 100 hours, earned my first-ever platinum, and am enamored with this game. These are the aspects of it that I feel could use serious work.

The opening is very, very slow.
Not specifically the NYC bit; that doesn't overstay its welcome much, and I find that it provides some important insight into what Frey's life is like before Athia. I mean, specifically, the stealth bit while escaping prison. It's slow, it's tedious, and it doesn't really add anything. Like... the DLC does something similar, y'know? In its opening. But when I played the DLC, it bothered me so much less because I felt that it (a) went a little faster and (b) provided some new, interesting information while progressing. There's not enough to see or hear or learn during the base game's opening stealth bit, so it's tedious and frustrating. If a game is going to have this sort of slow part where you're limited in what gameplay you can engage in, I find it far more bearable when I at least learn something interesting or useful during it. Otherwise, it just drags.

There are specific instances within the game where, for reasons I don't understand, the gameplay will pause and the screen fade to black before allowing things to move ahead.
The best example I can think of is the sheep-feeding bit early on. Feed a sheep, fade to black, get tiny written prompt, move on. I cannot for the life of me understand why the game does this. Was something supposed to be in the pauses, but it was cut for time? Was it some sort of odd limitation of the game engine? I don't know, but it's jarring and weird and something I am stunned wasn't sniffed out and eradicated in playtesting.

The loot system.
This is a tough one because, while recognizing that I found the umpteen treasure chests ultimately something of a let-down to open, I also couldn't figure a better thing to put in them outside of more crafting materials. The way that the game functions, in terms of loot, makes sense in lore. And the fact that you don't find a whole bunch of armor and weapons makes sense for who and what Frey is, how she fights, and how she ultimately functions as a player character. At the same time, finding a plant in a treasure chest you just did elaborate, fancy parkour to get to is underwhelming, especially when that same plant grows in large patches on the ground and can be easily obtained by just bopping around for a few minutes. I don't have a good solution for this... some other sorts of collectibles? A more robust crafting system? I'm not sure. I'm not a game developer... but I know that the current loot system was a big "meh" for me.

Points of interest needed more uniqueness.
A common complaint I've seen about this game is that it's a big open world that is empty. And that's... not factually true. It has many, many different points of interest in it: caves and towns and ruins and forts. The problem, to me, is that nothing distinguishes these places from one another. Nothing distinguishes cave X from cave Y. Nothing makes one town different from its neighbor. This is what makes the game world feel empty: there's a whole lot to see, but so much of it isn't memorable and feels very same-y very quickly.
There are, mind you, a few exceptions, and because they are unique, they stand out! There was one pond-like spot that essentially involved a crocodile ambush with unique dialogue. A cave where a Breakborn had collected only skulls that both Frey and Cuff commented on because it was creepy and weird. Another cave with a specific bear-themed ambush that had hilariously absurd Cuff commentary involved. These are things I remember fondly, but they're few and far in between. They should have been more the norm. Each town should have had something to remember it by: unique buildings, structures, themes, whatever. More caves should have had interesting bits of lore attached. If each point of interest had been more... well, interesting, then the world wouldn't feel empty.

The dialogue.
Oh, the dialogue. And no, it's not what y'all think. I love the dialogue. Frey and Cuff are my favorite-character sweethearts, and I love listening to them bicker with one another. I literally have all 2.5 hours of banter collected into a single file to listen to at my leisure. The dialogue is what led me to sink over a hundred hours of playtime into this game. I am here for the dialogue. I am here for these two characters. But! The way the dialogue functions, and what it means for the player's story and character experience, is problematic.
Forspoken, by the nature of its characters, is heavily dialogue-driven. This is a story about two individuals - Frey and Cuff - who are joined (unwillingly) by circumstance, and how their relationship grows and evolves over the course of their time together. This relationship is reflected in the dialogue. Part of it is, I expect, because that's what the developers wanted, and part is just practical: Cuff is... well, a cuff. He has no face. He has no overtly mobile body. He cannot emote in any way but through his dialogue. So dialogue it is.
Some of this dialogue plays during the main story cutscenes and is unmissable. That's all well and good, but for the story to work - for the relationship to feel natural - it's important to have a significant portion of the relationship reflected in "day-to-day" interactions. It doesn't feel right to have the relationship develop only in "big cutscene" moments; it needs the foundation built in the little day-to-day moments to work properly.
The problem is that those little day-to-day moments can be very variable in how they appear to the player. Depending on one's dialogue settings, one's in-game actions, one's general attention span, and possibly the position of the planets, one can have a very different experience in how the characters come across because one may or may not hear dialogue that is crucial to their relationship development.
There are dialogues I have heard once - once! - in over one hundred hours of playtime. There are dialogues I haven't heard in-game; I only know they exist because I have ~*problems*~ and ripped all the audio out of the files. Some of these are important! Dialogues that establish character nuance, that tell you specific things about Cuff or Frey or both that otherwise don't come across. And that's a problem! That's a problem because if you don't hear certain dialogues, for whatever reason, you are going to get to the endgame, and you are going to feel like what happens is random and unearned and unnatural. And you're going to assume that the characters were poorly written, or simplistic, and it's because you never went through the entire dialogue progression of Cuff teaching Frey how to read Athian, or whatever.
This is, if not my biggest, then certainly one of my biggest critiques of the game: if you're going to write a story that involves characters whose development leans Very Heavily on dialogue, then you need to make sure that dialogue plays properly for your players. You need to make sure they hear it. You need to make sure they can't opt out of it, or miss it, or whatever. Because if they miss that dialogue - especially when one of your major characters can only emote through dialogue - then they are going to miss what makes those characters work. And then they're going to go on YouTube and make dumb videos that make your game look bad for stupid reasons that could have been avoided with more detailed dialogue programming.

Conclusion
And that about wraps it up, I think! Those are my main critiques of this game, reflected upon after over one hundred hours of playtime. I hope they're useful to someone thinking about picking this game up, or at least provide something to think about in general.
Oh! And as a bonus:
Here are things people complain about that I don't have any problem with/actually love.
The main characters; Frey and Cuff are both darling, and the concept of them being "annoying" or "rude" or "unlikeable" is alien to me.The story, both what we see in Forspoken and the overarching story we'll likely never see fully realized. Its pacing, its nuances, its general content are all things I find delightful.Every stupid bit of banter that people find "cringe" is the height of comedy to me, and my mind cannot be changed.
Thanks for reading!
submitted by cruelfeline to Forspoken [link] [comments]


2023.06.06 04:14 Long_Wrangler4940 To the Stranger at Howard Amon Park on Sunday, May 28th at sunset

To the Stranger at Howard Amon Park on Sunday, May 28th at sunset
If this isn't allowed in this group, I do apologize.
I was sitting at one of the benches, ecstatic to watch the sunset. I love seeing the sky light up in pinks, purples, yellows, and oranges. It calms my soul. I rarely get to see a sunset back here at home. I was in Richland to spread some of my mom's ashes and doing so at sunset felt like the perfect time.
You caught me off guard both times you passed by me; i never saw you coming until you were right there. You were on the skinnier side, short dark hair, and probably in your 20's. If I remember correctly, you had on a gray or white shirt and a backpack. You were alone.
I know all this might sound crazy. I mean I only saw you for a few seconds each time and we exchanged only a few words to each other, but there was something about you that has stuck with me this past week.
You sparked my interest, and you've been randomly popping up in my mind since that night. You looked like a person worth getting to know. No, I don't mean this in a romantic sense, though, yes, you were attractive. However, I see attractive people all of the time, but none of them stick with me.
It only took a moment to know I wanted to be your friend. You seemed sweet and had kind eyes. I wanted to sit down and have coffee or a drink with you and just listen to you talk. I wanted to know what was on your mind as you took an evening walk along the river. Were you a local or only visiting like I was? I wanted to know you and your life story.
A light bulb had gone off in my head, and a story formed in my mind. You see, I'm a writer, and I've been struggling to write. You inspired me. I wish I knew your name, so I could give you credit for when or if I publish this story. I almost asked you your name, but I thought it would have been weird. I'm a little shy, too. Thank you for unintentionally inspiring me.
It's crazy the impact a passing stranger can have on you, isn't it?!
Wherever you are, I hope life is treating you well!
Sincerely, a struggling writer.
P.S. I appreciate that you stopped so I could take my sunset photo without you getting in the way, although I wish you were in the photo.
submitted by Long_Wrangler4940 to TriCitiesWA [link] [comments]


2023.06.06 04:14 aigeneratedclown How long would a rat survive in someone's stomach if they entered through a feeding tube?

submitted by aigeneratedclown to morbidquestions [link] [comments]


2023.06.06 04:13 SemiTranslucent 22 [F4R] WA - Anywhere - Minecraft buddy? 🤭 Don't judge me haha!

I posted not too long ago just wanting someone to chat with because I was feeling down. I'll admit I don't feel all that much better but playing Minecraft (building things, mining, and creating stuff) lifts my mood because it just makes me kinda happy I guess.
So a little about me to see if we'd mix at all personality wise..
I go by Eso. • I'm bubbly at times (which is ideal but isn't a constant rn) also only with the right people. • I enjoy lots of cutsie things like stuffed animals, pastel colors, scrunchies, little spoons or everything that is small because the smaller the cuter lol, also when in Minecraft I like to build houses and decorate them because I love designing things or making things that look really cool, cute, or pretty, and fun. • I am very sarcastic, if you're not, I doubt we'd get along because life is hard and as someone who struggles a LOT, it's essential that I make light of my situation rather than letting it consume me.
Ngl it's hard to make these posts anymore and I feel silly doing it because everytime I have I'm just reiterating things I've already said plenty of times. So I'm sorry if this comes off as awkward.
Anyways so about Minecraft. I'm looking for someone who would enjoy doing things like building a little town with me or tree houses or a boat or whatever we want really and just hanging out. I do have my own little world I've been working on and it'd just be us at the moment.
I know this post doesn't flow as smooth as the lazy river but I tried 😋👍
If you did read this and think you'd enjoy hanging with me, let me know what you might wanna create with me.
And leave me these three emojis 🐷🦒🐛
submitted by SemiTranslucent to r4r [link] [comments]


2023.06.06 04:12 your_hedge_trimmer I was cleaning out my closet and found this

I was cleaning out my closet and found this
It was a great concert too! Shame they got rid of it.
submitted by your_hedge_trimmer to sanantonio [link] [comments]


2023.06.06 04:12 AntTop3639 Are there any good pronunciation guides for ん, or all of Japanese? Tips for pronunctiation are also fine.

Are there any good pronunciation guides for ん? Or even for all of Japanese? I know Tofugu has one, but it doesn't seem helpful upon skimming for tips on ん. I notice there are so many words with ん in them I just cannot pronounce. Such as 千円. AKA, せんえん. Something on YouTube said not to touch your tongue to the top of your mouth for the ん parts, but I need more information on that.
Thanks.
submitted by AntTop3639 to japanese [link] [comments]


2023.06.06 04:12 CarAtunk817 Thoughts on 2023.

First of all. We were there in 21, and I think we were the only ones who had a good time. It was our first festival so maybe we don't know what a well run fest is.
  1. Zach killed it. I was looking for the post down about 180 days ago crying he was a headliner saying he didn't deserve it. I wonder if OP went this year. The energy on Saturday was all him, and he didn't disappoint. He also showed up on stage with two other artist on both days. I wonder if he thinks the same now? https://www.youtube.com/watch?v=--7tVUDMj3o
  2. Lines, water, food, bathrooms, and shade were all better. Even local medias biggest issue is ride shares/traffic/hotels. (Legit gripe, but also LEX isn't set up for that. RB literally added 1/5 of the total population to the city.) Would love to see better logistics if they continue at Red Mile.
  3. The Lineup was 100% my jam.
  4. Performance highlights.
    1. Marcus Mumford - Kansas City
    2. Nathaniel Ratliff - I'm on your side.
    3. Head and the Heart - Rivers and Roads (Bonus ZB duo too.)
    4. Weezer - My name is Jonas.
    5. Sierra Ferrel - Don't let me Down (Beatles cover)
    6. Nickle Creek - Light house tale
    7. Lol. Sheryl Crow dropping "This song is older then your mom"
    8. Zach - Oklahoma Smoke Show.
Overall was a incredible time.
Complaints.
Saturday the vibe was awesome. Sunday UK kids wanted to fight everyone to the front so they could GenZ and talk instead of watching the music. Why did you fight your way down to Limestone to face the other way to fight about football while music was on. Douche bags you're not that cool. Go home.
Acoustics near Limestone were off. Clearly had a lot of technical issues. Weird static, Guitars dropping out, sounded better at the entrance. Weird.
Overall. 9/10. Great success see y'all next year!!!
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