Sac dep spa 2022

Popping Cysts and Pimples

2010.08.29 17:11 Popping Cysts and Pimples

Subreddit for popping addicts and the pop-curious. Blackheads, pimples, cysts, abscesses, and more.
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2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to MinecraftUnlimited [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to Minecraft [link] [comments]


2023.06.07 06:06 Business_Status_698 Sleeps discography page on Spotify is the funniest thing I've seen in a minute.

Sleeps discography page on Spotify is the funniest thing I've seen in a minute. submitted by Business_Status_698 to fantanoforever [link] [comments]


2023.06.07 05:57 vinhcaradotcom TOP các mẫu bông tai kim cương cưới

TOP các mẫu bông tai kim cương cưới
Cô dâu nào cũng muốn mình thật xinh đẹp trong ngày cưới. Vì vậy, các anh chồng hãy thật tinh tế khi lựa chọn trang sức cưới như nhẫn cưới, bông tai cưới cho vợ tương lai của mình. Trong bài viết hôm nay chúng tôi sẽ chia sẻ cho các bạn những mẫu bông tai cưới kim cương vô cùng hữu ích và thú vị.
https://news-4idea.blogspot.com/2022/10/top-cac-mau-bong-tai-kim-cuong-cuoi.html

https://preview.redd.it/8c9a1zgeri4b1.jpg?width=600&format=pjpg&auto=webp&s=61f54f9baddaf13bc6ee85f90d210a7a2c7918aa
submitted by vinhcaradotcom to jewelryVCR [link] [comments]


2023.06.07 04:01 thaomoc94 Cân điện tử Move It MVBS0003

Cân điện tử Move It MVBS0003 thiết kế đẹp mắt, trẻ trung với màu đen bóng bẩy nổi bật, trang bị màn hình LED đỏ, đo phân tích chỉ số cơ thể, cung cấp 9 chỉ số cơ thể quan trọng, kết nối app thông minh, tự động bật tắt, tải trọng tới 200kg. Xem ngay: https://gigadigital.vn/suc-khoe-sac-dep/can-dien-tu-move-it-mvbs0003
submitted by thaomoc94 to u/thaomoc94 [link] [comments]


2023.06.07 02:13 WranglerHappy8168 In review

My borrowers defense case still says “in review”. Applied 2019 denied and resubmitted reconsideration in 2022. Just wondering if I should just keep waiting or reach out to student aid. I did get the letter from Dep Of Ed regarding qualifying for discharge and possible refunds (UOP 2009-2001). Should I just wait?
submitted by WranglerHappy8168 to BorrowerDefense [link] [comments]


2023.06.06 21:59 MaetelofLaMetal When you set campaign in high school and campaign is a big splat crossover.

When you set campaign in high school and campaign is a big splat crossover. submitted by MaetelofLaMetal to WorldofDankmemes [link] [comments]


2023.06.06 17:56 ZupiZa Blackhead Removal With Sac Dep Spa - MedicalNew

submitted by ZupiZa to Dailydoseofpimppoppin [link] [comments]


2023.06.06 12:32 boutell New US CCS chargers report for May 2023

Here are all of the new US CCS (Level 3 fast-charging) stations that rolled out in May 2023, according to the Department of Energy. These chargers are suitable for most new EVs on the market, except for:
  1. Tesla drivers who haven't bought the official CCS adapter yet. Certain older Teslas need additional work done to accept the adapter.
  2. Leaf owners like me, and some owners of older cars that also use CHAdeMO. If you drive a Leaf, or an older CHAdeMO car, see my matching post in leaf.
Some of these chargepoints will be "refreshes," e.g. the provider replaced them with faster chargers etc. Some may be incorrect. This report is only as good as the Alternative Fuels Data Center data.
There were 222 CCS charge points added or refreshed in May 2023, which is up from 171 in April. For comparison, there were only 74 new CCS charge points in May 2022. Things are speeding up.
"What about CCS charging at Tesla superchargers?" Tesla is in the process of rolling out their "magic dock" for non-Tesla cars, but so far in very few locations. If they start doing this at scale and reporting it to the Alternative Fuels Data Center then it will be reflected here.
"What about Ford vehicles with NACS (Tesla) plugs?" They are not on sale yet. Current-generation Ford vehicles have CCS plugs. The next generation will have NACS (Tesla) plugs, but will also support CCS via an adapter.
If you'd like to know about new chargers along your routes right away, or just prefer not to check this list monthly when new openings are rare in your area, I've set up a free service that provides email notifications as soon as they open. You can sign up at evpov.com. Or not! I don't really have a business plan here, I built it to help EV owners like myself.
To streamline this post, multi-chargepoint locations are listed with the number of chargepoints first, so that's why the post is shorter than in previous months.
➡ AR (1) Franklin's Charging Little Rock 724 Woodrow St Little Rock, AR 72205 ➡ AZ (6) 942 E Parma Street (US-CMK-NVL-2A) 942 E Parma Street Gila Bend, AZ 85337 (1) Kroger Frys 62 (Mesa, AZ) 554 W Baseline Rd Mesa, AZ 85210 ➡ CA (1) Fairfield Inn & Suites 8700 Spectrum Pkwy Bakersfield, CA 93308 (1) MOSSY CDJR DC 1 1875 Auto Park Ave Chula Vista, CA 91911 (3) DC CORRIDOR CHEVRON C DC 2 25032 W Dorris Ave Coalinga, CA 93210 (1) South Coast Collection (SoCo) 3303 Hyland Ave Costa Mesa, CA 92626 (1) SCPPA SCPPA CPE200T 1160 Nicole Ct Glendora, CA 91740 (1) Chase Bank - 925 N Hacienda Blvd 925 N Hacienda Blvd La Puente, CA 91744 (1) WOODLANDHILLS ABB 24KW 01 22006 Erwin Street Los Angeles, CA 91367 (1) 7071 - Merced, CA (2020 Childs Ave) 2020 Childs Ave Merced, CA 95341 (1) Mojave Air & Spaceport (Building 1) 16922 Airport Blvd Mojave, CA 93501 (1) BMW MONROVIA OFF NETWORK 01 1425 Mountain Ave Monrovia, CA 91016 (1) Albertsons 1345 (Morro Bay, CA) 730 Quintana Road Morro City, CA 93442 (1) 3333 Fruitvale Ave 3333 Fruitvale Ave Oakland, CA 94602 (1) 7126 - Oakley, CA (5540 Bridgehead Road) 5540 Bridgehead Road Oakley, CA 94561 (1) CircleK - Palm Desert, CA 78005 Country Club Dr Palm Desert, CA 92211 (1) Hilton Garden Inn 20 Advantage Ct Sacramento, CA 95834 (1) BoA Hillcrest CA0-120 (San Diego, CA) 737 UNIVERSITY AVE San Diego, CA 92103 (1) WinCo Foods - Vacaville #60 855 Davis St Vacaville, CA 95687 ➡ CO (1) CITY OF ASPEN RIO GRANDE L3 427 Rio Grande Pl Aspen, CO 81611 (4) CSG EV BOULDER PL4 1500 Pearl St Boulder, CO 80302 (5) 1 Flatiron Crossing (US-ME8-73R-2B) 1 Flatiron Crossing Broomfield, CO 80021 (1) CircleK - Colorado City, CA 8950 S Interstate 25 Colorado City, CO 81004 (2) GPM INVESTMENTS 4590 DC1 8105 N Academy Blvd Colorado Springs, CO 80920 (2) KUM & GO CRAIG PL2 700 East Victory Way Craig, CO 81625 (1) DINO WELCOME DINOSAUR PL1 101 Stegosaurus Freeway Dinosaur, CO 81610 (2) PIKES PK CHARGE BA.CA.MI LLC #2 11027 US-24 Divide, CO 80814 (4) ANNEX SITE GEORGETOWN PL4 1120 Argentine Street Georgetown, CO 80444 (4) KUM & GO RIFLE PL4 705 Taugenbaugh Boulevard Rifle, CO 81650 (2) KUM & GO SB SPRINGS PL2 80 Anglers Drive Steamboat Springs, CO 80487 ➡ CT (1) BOA East Hartford CT2-120 (Hartford, CT) 805 E Main Street East Hartford, CT 06108 (1) HARTFORD BMW ABB OUTSIDE 1 Weston Park Rd Hartford, CT 06120 ➡ DE (1) First State Chevrolet 22694 DUPONT BLVD GEORGETOWN, DE 19947 ➡ FL (1) JNKNS JACKSONVI DC FAST 2 11107 Atlantic Blvd Jacksonville, FL 32225 (1) Simon Tampa Premium Outlets (Lutz, FL) 2300 Grand Cypress Dr Lutz, FL 33559 (1) Starbucks 9200 FL-228 Macclenny, FL 32063 (1) Ocean Cadillac 17800 Ipco Road Miami, FL 33162 (1) Sun Plaza 6339 W Colonial Dr Orlando, FL 32818 (1) Simon Orlando Vineland (Orlando, FL) 8200 Vineland Ave Orlando, FL 32821 (1) Simon Tyrone Square (St Petersburg, FL) 6901 22nd Ave N Peterburg, FL 33710 (1) BHY CHARGER 1 9915 E Adamo Dr Tampa, FL 33619 (1) Chase Bank - 5601 Red Bug Lake Rd 5601 Red Bug Lake Rd Winter Springs, FL 32708 ➡ GA (1) GEORGIA POWER EPICENTER DC1 135 riverside parkway SW Austell, GA 30168 (1) JACKSON EMC GAINESVILLE 1000 Dawsonville Highway Gainesville, GA 30501 ➡ IL (1) Castle Chevrolet North 175 N Arlington Heights Rd Elk Grove Village, IL 60007 (1) Sunrise Chevrolet 414 E N Ave Glendale Heights, IL 60139 ➡ IN (1) AVON HYUNDAI SALES 8775 E 36 Avon, IN 46123 (1) SHRM CHRG MERCEDESBENZFW 7227 W Jefferson Blvd Fort Wayne, IN 46804 (1) HOC CHARGERS CHARGER #1 4200 E 96th St Indianapolis, IN 46240 (1) Sullivan Cadillac 4040 SW College Rd Ocala, IN 34474 ➡ KS (1) HATCHETT FRONT_WEST 11200 E Central Ave Wichita, KS 67206 (1) HATCHETT BACK EAST 11330 E Central Ave Wichita, KS 67206 ➡ KY (1) JEFF WYLER FH EXPRESS 250 949 Burlington Pike Florence, KY 41042 ➡ LA (1) All Star Automotive 12730 Airline Highway Baton Rouge, LA 70817 (1) Target T1469 (Monroe, LA) 4103 Pecanland Mall Dr Monroe, LA 71203 ➡ MA (6) MASSPORT TNC 4 226 Porter St Boston, MA 02128 (2) MASSPORT TAXI 4 56 Harborside Dr Boston, MA 02128 (1) Littleton Electric Light & Water Department 39 Ayer Road Littleton, MA 01460 ➡ MD (2) POTOMAC EDISON ROCKY GAP DC1 16701 Lakeview Rd NE Flintstone, MD 21530 ➡ ME (1) DARLINGS HYUNDA SALES CHARGER 2 439 Western Ave Augusta, ME 04330 (2) IRVINGOIL ME-FFLD-L3-0001 206 Center Rd Fairfield, ME 04937 (1) MOBIL ONTHEWAY STATION 1 1930 Lisbon Street Lewiston, ME 04240 (1) MOBIL ONTHEWAY STATION 2 1938 Lisbon St Lewiston, ME 04240 ➡ MI (1) Belle Isle DC Fast Charge 176 Lakeside Dr Detroit, MI 48207 (1) Meijer 254 (Hudsonville, MI) 4075 32nd Ave Hudsonville, MI 49426 (1) Evergetic Charging Spa 330 South Martin Luther King Junior Boulevard Lansing, MI 48915 (1) Genesis Cadillac 19900 E Nine Mile Road St Clair Shores, MI 48080 (1) MBSTL ENTRANCE ABB 1048 Hampton Avenue St. Louis, MI 63139 (1) Range USA Ypsilanti 660 James L Hart Pkwy Ypsilanti, MI 48197 ➡ MN (1) WINNER GAS BROOKDALE DR 1500 Brookdale Dr Minneapolis, MN 55444 ➡ MO (1) GM - Allen Christian Buick GMC Inc 724 W Business US Highway 60, Dexter, MO 63841 (1) Store 290 Joplin - 2101 S. Prigmore &I44 2101 S Prigmore Joplin, MO 64804 ➡ MS (1) 1685 High St 1685 High St Jackson, MS 39202 ➡ NC (1) CAPE HATTERAS AVON PIER DCFC2 41001 North Carolina Hwy 12 Avon, NC 27915 (1) Westcott Buick GMC 2410 S CHURCH ST BURLINGTON, NC 27215 (1) 9960 Poplar Tent Rd 9960 Poplar Tent Rd Concord, NC 28027 (1) AEMC- AEMC HQ FAST 125 Cooperative Way Hertford, NC 27944 (1) Capital Hyundai of Jacksonville 2325 N Marine Blvd Jacksonville, NC 28546 (1) Chestnut Arbor 2925 Weddington Matthews Rd Matthews, NC 28105 ➡ NE (1) ERNST CHARGER 1 EAC CHARGER 615 23rd St E Columbus, NE 68601 ➡ NH (1) Berlin City Chevrolet 545 MAIN STREET GORHAM, NH 03581 (2) Tanger Tilton Under Armour 06-07 120 Laconia Road Tilton, NH 03256 ➡ NJ (1) ShopRite Carteret - Wakefern #511 801 Roosevelt Ave Carteret, NJ 07008 (1) Lester Glenn Freehold 3712 Rte 9 Freehold, NJ 07728 (2) FREEHOLDHYUNDAI VERIZON 1 4075 9 Freehold Township, NJ 07728 (2) CLASS 3 CHARGER HYUNDAI-2 250 Rte 4 Paramus, NJ 07652 (1) CIRCLEAUTOGROUP CH- CPE250 1 641 Shrewsbury Ave Shrewsbury, NJ 07702 (1) ROUTE 1 HYUNDAI CPE-250-02 3905 US 1 South Brunswick Township, NJ 08852 (1) ROUTE 1 HYUNDAI RT1-01 3913 US-1 South Brunswick Township, NJ 08852 (1) Lester Glenn Buick-GMC 230 RTE 37 E TOMS RIVER, NJ 08753 (1) Lester Glenn Chevrolet 398 Rt 37 Toms River, NJ 08753 ➡ NY (1) AAA WESTCENTRAL DC FAST CHARGER 100 International Dr Amherst, NY 14221 (2) KEELER STATION 6 1111 Troy Schenectady Rd Latham, NY 12110 (1) LEXUSMIDDLETOWN STATION 1 3496 US-6 Middletown, NY 10940 (1) Lerner NYC Station Plaza (Port Jefferson Station, NY) 5145 Nesconset Highway Port Jefferson Station, NY 11776 (3) BOB JOHNSON BOB JOHNSON KIA 3817 W Henrietta Rd Rochester, NY 14623 (1) Burr Truck Level 3 DC Fast Charge 2901 Vestal Rd Vestal, NY 13850 ➡ OH (1) Serra Chevrolet 3281 S Arlington Rd Akron, OH 44312 (1) Tim Lally Chevrolet 24999 Miles Rd Bedford Heights, OH 44128 (2) CRESTMONT DRIVECRESTMONT2 2961 Center Rd Brunswick, OH 44212 (1) Lambert Buick GMC 2409 FRONT ST CUYAHOGA FALLS, OH 44221 (1) Hampton Inn - Canton 5256 Broadmoor Cir NW Canton, OH 44709 (1) JEFF WYLER EXPRESS 250 Loop @ Far Hills Centerville, OH 45459 (1) DONWOODAUTO DW CHEVY 2 12916 OH-664 Logan, OH 43138 (2) WAG ABB STATION 1 8457 N Springboro Pike Miamisburg, OH 45342 (1) JEFF WYLER CORP 4- DC FAST 401 Milford Pkwy Milford, OH 45150 (1) Friendship Kitchen 70 3800 E. State Rd. Port Clinton, OH 43452 (1) Friendship Kitchen 83 4024 Hayes Ave. Sandusky, OH 44870 (1) Serpentini Chevrolet of Strongsville 15303 Royalton Rd Strongsville, OH 44136 (1) Don's Automotive Group 720 N SHOOP AVE WAUSEON, OH 43567 (1) Bush Auto Place 1850 Rombach Avenue Wilmington, OH 45177 ➡ OK (1) EDMOND HYUNDAI EDMOND 4 14137 N Broadway Ext Edmond, OK 73013 ➡ OR (6) 12000 SE 82nd Ave (US-H8H-UM5-2A) 12000 SE 82nd Ave Happy Valley, OR 97086 (1) PGE IBEW 48 15937 NE Airport Way Portland, OR 97230 ➡ PA (1) DOYLESTOWN 024B1000008033 4465 W Swamp Rd Doylestown, PA 18902 (2) LIBERTY CHARWASH PL 2 2595 Maryland Road Willow Grove, PA 19090 (1) Bergeys Inc 518 RTE 309 colmar, PA 18915 ➡ PR (2) BMW AUTOGERMANA CPE 250 PKNG 2 106 Calle Acuarela Guaynabo, PR 00969 (2) BMW AUTOGERMANA FTZ120KW-2 1086 Ave. Muñoz Rivera San Juan, PR 00919 ➡ RI (1) Paul Masse Chevrolet 1111 Taunton Ave East Providence, RI 02914 ➡ SC (1) Travelers Rest Municipal Complex 125 Trailblazer Dr Travelers Rest, SC 29690 ➡ TN (4) I24 EXIT11 STATION 1 (LL) 701 Sango Road Clarksville, TN 37043 (2) DISTRICT 2 STATION 1 (L) 28 S Park Ave Hohenwald, TN 38462 (2) LAWRENCEBURG STATION 2 (R) 2347 Hwy 43 N Leoma, TN 38468 (1) MB OF MEMPHIS STATION 1 5401 Poplar Ave Memphis, TN 38119 ➡ TX (1) Friendly Chevrolet 2754 North Stemmons Way Dallas, TX 75207 (1) Plaza de Oro 4450 W Jefferson Blvd Dallas, TX 75211 (1) Shell 3302 S Eastman Rd Longview, TX 75602 (1) 3220 Gulf Fwy 3220 Gulf Fwy Texas City, TX 77591 ➡ UT (2) VOLVO CAR USA SANDY DC 2 56 W 9000 S Sandy, UT 84070 ➡ VA (1) BLACKWELL D1 4874 Riverside Dr Danville, VA 24541 (1) Fleet Management Site (For Testing Purpose Only) 512 Herndon Pkwy Herndon, VA 20170 (6) 2577 Jeb Stuart Highway (US-TDM-SCC-1C) 2577 Jeb Stuart Highway Meadows of Dan, VA 24120 (5) 2203 Franklin Road Southwest (US-TUJ-L2K-2C) 2203 Franklin Road Southwest Roanoke, VA 24014 (6) 437 Tiffany Drive (US-CHT-WF7-2C) 437 Tiffany Drive Waynesboro, VA 22980 (2) KOONS HYUNDAI STATION 1 1880 Opitz Blvd Woodbridge, VA 22191 ➡ VT (1) Cody Chevrolet 364 RIVER ST MONTPELIER, VT 05602 ➡ WA (1) 7112 - Bellevue WA (12903 NE 20th Street) 12903 NE 20th Bellevue, WA 98005 (1) 7060 - Burlington, WA (1790 South Burlington Blvd) 1790 South Burlington Blvd Burlington, WA 98233 (1) 5507 - Everett, WA (901 Casino Road) 901 Casino Road Everett, WA 98204 (1) 7025 - Everett, WA (13131 Bothell Everett Hwy) 13131 Bothell Everett Hwy Everett, WA 98208 (1) 4397 - Kelso, WA (1700 Allen Street) 1700 Allen Street Kelso, WA 98626 (1) 7063 - Olympia, WA (1725 Evergreen Park Drive SW) 1725 Evergreen Park Drive SW Olympia, WA 98502 (2) HANSON MOTORS HM3 QUICKCHARGE 2300 Carriage Loop SW Olympia, WA 98502 (1) 7096 - Sequim, WA (51 Carlsborg Road) 51 Carlsborg Road Sequim, WA 98382 (1) Walmart 2539 - Spokane Valley, WA 15727 E Broadway Ave Spokane Valley, WA 99037 (1) 7054 -Vancouver, WA 98664 (10314 SE Mill Plain Road) 13014 SE Mill Plain Rd Vancouver, WA 98684 (1) 7059 - Woodinville, WA (13023 NE 175th St) 13023 NE 175th St Woodinville, WA 98072 ➡ WI (1) BERG HYUNDAI VLI-L3-PDI-4 2900 N Victory Ln Appleton, WI 54913 (1) Wheelers Chevrolet of Coloma 1978 Charles Way Coloma, WI 54930 (1) Wheelers Chevrolet GMC of Marshfield 2701 S. Maple Ave Marshfield, WI 54449 
submitted by boutell to electricvehicles [link] [comments]


2023.06.06 12:06 ethereor Dienstag, 06.06.23 - Die mittagliche Übersicht der aktuell 6 besten Deals Deutschlands

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submitted by ethereor to deals_de [link] [comments]


2023.06.06 10:54 Suspicious-Desk-711 Salty Snacks Market Set to Witness Explosive Growth by 2033

According to the Regional Research Reports, the global salty snacks market size is estimated to grow from a million USD in 2022 to reach multi-million USD by 2033 at a CAGR of 5.1% from 2023 to 2033. The growth is primarily driven by several variables about which Regional Research Reports provides comprehensive insights and estimation in the global salty snacks market research.
The Regional Research Reports published the report on “global salty snacks market Report 2023 – Future Growth Opportunities, Latest Technological Trends, In-depth Analysis, and Forecast To 2033” provides the futuristic vision of the global salty snacks market along with the market size (Revenue – US$ Million) and estimates for the duration 2023 to 2033. The aforementioned research study examines various market segments in terms of type, application, and regional. The competitive profiles of the top vendors of salty snacks products and their most recent developments are also included in the report.

Global Salty Snacks Market Analysis

This report includes market size and forecast analysis for each segment - by type, application, and geography. Additionally, for the years 2023 to 2033, compound annual growth rates for all segments have been provided. In addition to highlighting recent market trends for salty snacks, the study also provides information on upcoming trends that will affect demand. The global salty snacks market report also includes annual growth rates for each segment. Additionally, the report analyses the market from the standpoint of production and provides cost overviews for the salty snacks market as well as analyses of labor, raw material, and technology costs.
Get Full PDF Sample Copy of Report@ https://www.regionalresearchreports.com/request-sample/global-salty-snacks-market/FB-1335
The market has been segmented by region: North America, South America, Europe, Asia Pacific, Middle East, and Africa. Under North America, the report covers the United States, Canada, and Mexico; whereas Asia Pacific includes China, Japan, India, Korea, ASEAN, Australia & New Zealand, and the Rest of Asia Pacific. The key countries covered under Europe include Germany, the United Kingdom, France, Spain, Italy, and the Rest of Europe, whereas the Middle East and Africa is comprised of the Middle East, Africa, and GCC countries. The report also includes market sizes for all regions and sub-regions as of 2022 and through 2033.
This report includes information about the major players, such as overview, revenue, interview record, gross profit, business distribution, etc. These details give the consumer a better understanding of the rivals. Additionally, it details the market's competitive landscape for all significant players identified in the global salty snacks market. Other crucial factors include the plant's location, the source of the technology, the downstream industry, and the contact details.

Top Key Players Profiled in this report are-

Report Details:

Make an Enquire before Purchase @ https://www.regionalresearchreports.com/buy-now/global-salty-snacks-market/FB-1335?opt=2950
Report Attribute
Details
Market Size in 2022
a million USD
Market Size in 2033
multi-million USD
CAGR (2023-2033)
5.1%
Base Year for Estimation
2022
Historic Year
2018-2021
Forecast Period
2023-2033
Study Period
2018-2033
Quantitative Units
Revenue in USD Million and CAGR from 2023-2033
Market Factor Analysis
Regions Covered
Countries Profiled
Customization Scope
Free 20% report customization with the purchase within a specific period.
Access full Report Description, TOC, Table of Figure, Chart, etc: https://www.regionalresearchreports.com/table-of-content/global-salty-snacks-market/FB-1335
The report provides extensive information about various factors that have been studied as contributing to the market's growth trajectory. The report also outlines the challenges facing the global salty snacks market. Moreover, it evaluates the bargaining power of suppliers and customers, the threat posed by new competitors and the threat of substitutes, and the level of market competition. The report also thoroughly examines the impact of the most recent government regulations. It summarizes the development of the salty snacks market over the forecast periods.

Global Salty Snacks Market Segmentation:

Market Segmentation: By Type

Market Segmentation: By Application

Regions Covered in the Global Salty Snacks Market Report 2022:

The cost analysis of the global salty snacks market was carried out, considering the cost of raw materials, labor, and manufacturing, as well as the market concentration rate, suppliers, and price trends. Other factors, such as the sourcing strategy, supply chain, and downstream buyers, have been evaluated to provide a comprehensive and in-depth view of the market. The study on market positioning will also be displayed to report clients, providing target market, brand strategy, and pricing strategy into account.
Request For Report Description @ https://www.regionalresearchreports.com/industry-reports/global-salty-snacks-market/FB-1335

The report provides insights on the following pointers:

Market Penetration: Detailed study on the product portfolios of the top key players in the salty snacks market.
Product Development/Innovation: Comprehensive insights on the upcoming innovative technologies, R&D activities, and product developments in the market.
Competitive Assessment: In-depth evaluation of the market strategies and regional and business segments of the leading players in the market.
Market Development: Detailed information on emerging markets. This study examines the market for various segments across geographies.
Market Diversification: comprehensive data on new products, untapped regions, recent investments, and developments in the salty snacks market.

Key Benefits for Stakeholders:

The key questions answered in this report –

submitted by Suspicious-Desk-711 to u/Suspicious-Desk-711 [link] [comments]


2023.06.06 07:59 TerribleSell2997 Automated Guided Vehicle Market to Witness Astonishing Growth by 2029

Automated guided vehicle market is anticipated to grow at a CAGR of 31.5% during the forecast period (2023-2030). The high labour costs and the growing trend of automation and robotics in several industries across the globe is driving the global automated guided vehicles market. The lack of manpower in developed countries has led to a huge need for automated guided vehicles in myriad industries. The industry 4.0 revolution is anticipated to create a paradigm shift in the global automated guided vehicle industry.
Get Free Sample link @ https://www.omrglobal.com/request-sample/automated-guided-vehicle-market
Allocation of massive funds to innovative self-driven technologies, electrification, and connectivity has benefited manufacturers and suppliers of automated guided vehicles. For instance, in May 2022, the UK Government allocated funds worth £40 million for projects that will enable services of AGVs, including automated delivery vehicles. The move is aimed at creating nearly 38,000 new jobs for skilled professionals. Continuing the trends of strategic funding and investments, VisionNav Robotics, a China-based manufacturer of industrial logistics robots, raised nearly $80 million in its Series C funding round. Reportedly, it is the highest funding for a firm in the automotive guided vehicle market.
full report of Automated Guided Vehicle Market available @ https://www.omrglobal.com/industry-reports/automated-guided-vehicle-market
· Market Coverage
· Market number available for – 2023-2029
· Base year- 2022
· Forecast period- 2023-2029
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Market Segmentation
Global Automated Guided Vehicle Market by Product Type
o Automated Forklift
o Automated Tow/TractoTugs
o Unit Load
o Assembly Line
o Others
Global Automated Guided Vehicle Market by End-User Industries
o Food & Beverage
o Automotive
o Retail
o Electronics & Electrical
o General Manufacturing
o Pharmaceuticals
o Others
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Italy
o Spain
o France
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o South Korea
o Rest of Asia-Pacific
o Rest of the World
Company Profiles
o Balyo
o Daifuku Co., Ltd.
o Dematic Group (KION Group AG)
o Egemin Automation Inc. (Quick Search, Inc.)
o ek robotics GmbH
o ELETTRIC80 S.P.A. (E80 GROUP SPA)
o Fetch Robotics (Zebra Technologies Corp.)
o Hyster-Yale Materials Handling, Inc.
o inVia Robotics, Inc.
o KMH Fleet SolutionsKMH Fleet Solutions, Inc.
o Kollmorgen Corp.
o Locus Robotics Corp.
o Schaefer Systems International, Inc.
· . Seegrid Corp.
o Swisslog Holding AG (KUKA Aktiengesellschaft)
o System Logistics S.p.A.
o The Bastian Solutions
o Toyota Industries Corp.
o Transbotics (Scott Automation a.s.)
The Report Covers

For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/automated-guided-vehicle-market
About Orion Market Research Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
Media Contact:
Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Email: [email protected]
Contact no: +91 780-304-0404
submitted by TerribleSell2997 to Nim2908 [link] [comments]


2023.06.06 05:01 CazOnReddit The Mavericks Want to Trade the 10th Overall Pick. Here is the Last Decade of 10th Overall Picks & Who Was Drafted.

2022 - Johnny Davis (WAS)
2021 - Ziaire Williams (MEM)
2020 - Jalen Smith (PHX)
2019 - Cam Reddish (ATL)
2018 - Mikal Bridges (The Process - Still Trustin-oh wait they traded it to the Suns)
2017 - Zach Collins (SAC)
2016 - Thon Maker (MIL)
2015 - Justice Winslow (MIA)
2014 - Elfrid Payton (The Process - Trusting It)
2013 - CJ McCollum (POR)
Obviously it's too early to say how Ziaire and Johnny will turn out but even if we include 2011 (Jimmer Fredette) and 2012 (Austin Rivers), historically the 10th overall pick isn't a spot where one will find a lot of draft steals or All-StaAll-NBA players.
Safe to say, them trading the pick vs drafting it is the better move...provided you don't trade a pick that hits like Bridges/can actually find a trade partner for the pick.
submitted by CazOnReddit to NBA_Draft [link] [comments]


2023.06.06 05:00 CazOnReddit The Mavericks Want to Trade the 10th Overall Pick. Here is the Last Decade of 10th Overall Picks & Who Was Drafted.

2022 - Johnny Davis (WAS)
2021 - Ziaire Williams (MEM)
2020 - Jalen Smith (PHX)
2019 - Cam Reddish (ATL)
2018 - Mikal Bridges (The Process - Still Trustin-oh wait they traded it to the Suns)
2017 - Zach Collins (SAC)
2016 - Thon Maker (MIL)
2015 - Justice Winslow (MIA)
2014 - Elfrid Payton (The Process - Trusting I-oh wait they traded it for Dario Saric)
2013 - CJ McCollum (POR)
Obviously it's too early to say how Ziaire and Johnny will turn out but even if we include 2011 (Jimmer Fredette) and 2012 (Austin Rivers), historically the 10th overall pick isn't a spot where one will find a lot of draft steals or All-StaAll-NBA players.
Safe to say, them trading the pick vs drafting it is the better move...provided you don't trade a pick that hits like Bridges/can actually find a trade partner for the pick.
submitted by CazOnReddit to nba [link] [comments]


2023.06.06 04:57 jopesak Epic (and bloody) Part 21 of this enormous Sac Dep series of “Gy”. HUGE 2nd round on the chin and lips.

Epic (and bloody) Part 21 of this enormous Sac Dep series of “Gy”. HUGE 2nd round on the chin and lips.
Surprised this series doesn’t get a ton of love on the sun, but I think these unending giant whiteheads are incredible. Poor man though has to feel like a human pin cushion by now. Can’t wait to see the eventual recovery, but it seems like they just keep coming back even in the same spot. Enjoy!
submitted by jopesak to popping [link] [comments]


2023.06.06 04:45 Ruca2014 Relax Every Day (GY P21) #SacDepSpa482

Relax Every Day (GY P21) #SacDepSpa482 submitted by Ruca2014 to fullpops [link] [comments]


2023.06.06 02:03 LBCComDev [WTS]Getting out of the hobby for a bit; GB Shamwari, Rare-ish CRKs, pens, Kizer, Koenig Mini Gob, Null Voodoo Sub Zero, Shiro tool

Hey y’all, gonna get out of this vicious cycle of hunting and buying knives for a little bit. Not leaving the community or anything but I’ve got some more important things in life to take care of for the near future. So, that being said, gonna list most of what I have, only thing I’m uncertain on gettin rid of is the Shamwari.
I have videos of everything listed, feel free to reach out. Prices are shipped USPS, payment accepted via Zelle, Cashapp, or Apple Cash.
The Goods
Kizer T1- $135
Probably one of the best knives Kizer has ever made. Currently running on skiff bearings. Comes with the box and original packaging. Wear on the clip mostly, not much on the scales.
Null Knives Voodoo- $675 SOLD
Incredible knife, carried a handful of times. There are so many things that I love about this knife, but it’s just too much right now. The damasteel is gorgeous, the arctic cf scales are beautiful. It is an exquisite production knife by Sean. Currently running on skiff washers.
Koenig Mini Gob WITH FULLER MOD - $1100
Not trying hard to get rid of this one, I love it so much. Hidden feature, I had AR Knife Mods mill a fuller into the reverse side of the blade. It operates wonderfully. Currently running on Skiff Washers. Lots of wear on the showside scale and clip, I can definitely refinish these for you.
CRK Original Pivot Zaan - $925
Recently back from a CRK spa, comes with the tool, cloth, reissued box and docs.
CRK Seb 21 Doppler - $700 SOLD
Scales are currently cerakoted in Northern Lights, but I can put a fresh blast on them if you’d like. This knife comes with a reissued box and that’s it, that’s how I purchased it for $700.
GB Spiro/Washer 3.3 Sham- $2350
Sunlight video/scratch documentation
Daily user, some small scratches on the blade that I have pictures of. Really only trying to trade this one into a 3” cheka washer spiro sham. Comes with one slip of your choice. I have cerakoted this previously but put a fresh GB “armor blast” on it.
PPL Camera Tool- $75
Never used or carried, cool tool but I don’t swap accessories on my XT3 enough to warrant it.
Shirogorov tool w/ four bits - $220 SOLD
Pen videos
TT Bladeshow 2022 side click - $90 SOLD
BiD x CarryCommision mini click - $75 SOLD
BiD Pocket Pro - $40 SOLD
Fuji Fisheye lens - $40
submitted by LBCComDev to Knife_Swap [link] [comments]


2023.06.06 00:43 theycallmeperkins Introverts of Sacramento Meetup - At Ease Brewing Company- Saturday June 10th @ 6:30pm

About the event
Our January meetup at At Ease was among our most attended meetups yet. Thus it was only natural that we'd return! Come join us at this crowd favorite venue this Saturday, June 10th at 6:30pm.
Our contact at At Ease is attempting to secure a food truck for that night, check back for more info (🤞).
At Ease Brewing Company (Web) (Map) (IG)
1825 I St, Sacramento, CA 95811
About the group
Founded in 2022, Introverts of Sacramento has had a dozen successful meetups at various local businesses. It was founded to encourage introverts to socialize. It filled a need post-pandemic and will be sustained with your participation. New connections were made, drinks had, and good times abound.
About myself
They call me Perkins, or at least most do. Ever since high school when they were one too many Michaels in the class. I do a double take whenever I get called by my first name. I joined the Introverts of Sacramento meetups at #3 and began organizing them at #5. I’m an INTP through and through, which odd that I’m organizing meetups, but I must enjoy it if I keep doing it(right?). At least enough to step out of my comfort zone, and I hope you do too. Because these events aren’t for me, they’re for you.
Past Meetups
2023 * 5/17 The Jungle Bird (photo) * 4/15 Honey and The Trapcat (photo) * 2/25 Drake's: The Barn (photo) * 1/27 At Ease Brewing Company (photo)
2022
submitted by theycallmeperkins to Sacramento [link] [comments]


2023.06.05 23:42 angry-bear-68 Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022

Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022 submitted by angry-bear-68 to DiecastCollectors [link] [comments]


2023.06.05 23:21 angry-bear-68 Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022

Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022 submitted by angry-bear-68 to DieCastVolkswagen [link] [comments]


2023.06.05 23:10 angry-bear-68 Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022

Scale model in 1/43th scale made by Spark Models of Volkswagen Beetle Team Vaillante that raced the Fun Cup 25 Heuers of Spa 2022 submitted by angry-bear-68 to Diecast [link] [comments]


2023.06.05 23:02 iamatooltoo What does it take to move this stock?


https://preview.redd.it/sb0bz73sj94b1.png?width=1167&format=png&auto=webp&s=a708323cb027e566173f2880580879955c7795f3
iROSA launched, digital engineering, protein crystals seed manufacturing on the iss for big pharma and NASA. Record revenues, positive EBITA. Why is this going down???
submitted by iamatooltoo to redwire [link] [comments]