Old spice rival crossword
Character introduction 3
2023.06.02 00:06 Relevant-Lab-5442 Character introduction 3
| SUBJECT DATABOOK: ENTRY NO. 3 NAME: VIENTE LA FONTAINE DU LUMÓNT AGE: 24 Aliases: the Benevolent Queen, the Goddess of Beauty, the Princess of the Last Variable, Mommy (much to her embarrassment), Ms. Oohlala, Your Heinie, Fish-Eyes Likes: Chocolate Ice Cream, not being lied to, being in control, her children (a.k.a her subjects), Cola, trampolines, playing the xylophone, swordplay, law and order (most of the time), french fries, birthday parties, potato chips, kids Dislikes: weird ice cream flavours (like bacon), mustard, construction, mansplaining, noise, being hurt, pain, sufferingOHGODPLEASESTOP , messes, law and order (rest of the time), idiot parents Background: If you ever walked around the country of Dubois, you'd probably hear the citizens excitedly gossiping about something. But what could possibly be so interesting they'd be talking about? An important event? A celebrity coming for a visit? Old Frankie finally finding the keys to his own house? Haha, no. You see, Dubois is a country well-known for several things. It's incredibly well-managed economic system, it's amazing food, it's famous art. All of these paint a beautiful picture of a heavenly country that seems like the perfect spot to retire. However, among all those things, there is one detail that truly brings the painting that is the country of Dubois to life. One, small detail that is practically the most important aspect of the land. What could possibly be so wonderful to bring a country about 75% percent of it's beauty? Simple. It's Queen. Viente La Fontaine Du Lumónt. There's rarely a person who hasn't heard of the queen's exploits. Little is known about her, but it is known that she first came to the throne during the Second Great Science War, having dethroned the then tyrannical King Mazmo through defeating him in a duel. From that point on, she aided the neighboring country of Germany and was the catalyst for the latter's victory in the war. Since then, through her amazing, almost supernatural wit and sense of economics, Dubois had prospered as a country, soon becoming the wealthiest country on the continent. She is known by many as a supremely benevolent queen, always sparing time for her subjects regardless of whatever job she is doing, and doing her utmost best to make them happy, doing stuff like attending birthday parties for children, donating half the money in the vault (mostly the money of the previous king) to charity and the like. On the other hand, when she has a free day, she can often be seen walking the streets, chatting away with her subjects, playing with kids, teaching in a school or two, or even just sitting on a bench, reading newspaper. She can also be quite childish, often retreating to her room to play her childhood xylophone, or indulging herself in her secret stash of ice cream and other sweet foodstuffs. Don't underestimate her skills through. Despite her childishness, she isn't a frail princess like many of her enemies would believe. She was the one who dethroned the previous king after defeating him in a duel, which was rumoured to have ended the very second it started. She is also a cunning strategist, having planned out a strategy that won Germany the war back in the day. She is an expert with weak spots, is a master swordswoman so competent, most Mathematicians doubt they could beat her if she used ONLY her sword against their plethora of abilities. Overall, with the strength said to rival mythical dragons, a genius never seen even in the fields of science, and a childish and kind side unrivaled by even the angels of God, Viente is a picture perfect queen, beloved by all, and hated by none. Yet, that is merely on the surface. An urban legend exists in Dubois. It says that, once every night, if one were to take a walk near the castle, they'd hear a woman's voice, screaming bloody murder, begging and pleading for the pain to stop. Crying for help, begging for the hellish suffering to end. The next morning, queen Viente would be unusually quiet. Her servants would say she has a small throat ache. If one looked closely, they could see tear marks on the queen's cheeks. If one looked closely, they'd spot the trembling fingers of the queen, as if she's expecting them to suddenly be snapped. If one looked closely, they'd spot the subtle stains of blood on her always pristine white gloves. DATABOOK ENTRY COMPLETE. INITIATING SUBJECT DATABOOK: ENTRY NO.??? Warning: The following information is considered top secret, and cannot be revealed without confirmation of identity. Please confirm you are permitted to see this info. ... Confirmation complete. SUBJECT DATABOOK: G.O.D submitted by Relevant-Lab-5442 to Dbmlore [link] [comments] |
2023.06.01 23:58 CuriousWriter1576 Time Crystal can Time Loop: Crystalloids Xianxia where the Humans devolved like in All Tomorrows. Inspired by Houseki no Kuni
Introducing the Crystalloids: A Worldbuilding Idea
In my story, I have created a unique race known as Crystalloids. Here are some key details about them:
- Gender-Fluid, Immortal Cultivators: Crystalloid humans are genderless beings, although they have the ability to choose their preferred gender identity. They possess immortality and can live for thousands of years. While their physical forms are relatively fixed, they have exceptional control over them, and can expend accumulated resources to fuel sudden crystal growth spurts, thus growing a new limb, or when needed to repair themselves.
- Allomancy: Crystalloids have the ability to absorb natural metals and minerals, which gives their bodies color, and they can burn these metals to unlock extraordinary powers, similar to the concept of Allomancy in the Mistborn series. For example, Garnet is red because of Iron. A Garnet Crystalloid can burn its Iron for superpowers, but when he ends up dry, he will turn into being transparent, glassy, and powerless.
- Built like Legoes: When struck, Crystalloids can shatter and lose parts of their bodies. Fortunately, they can be reassembled using materials, like Lego blocks, as long as no pieces are lost or turned to dust.
- Xianxia world politics: Gem Houses are Xianxia Sects, Gem Families are like Clans, Clusters represent martial brothers/sisters. The metal powers possessed by Crystalloids are akin to cultivation techniques, each Gem Family with their own secret manuals. Above all the Houses stands the Jade Emperor and the Jade Family, but there might be a conspiracy within the Jadeite and Nephrite branches to overthrow the ruling Jadeites.
- Created, Not Born: Crystalloids do not naturally reproduce like other beings. Instead, they are created or risen using geomancy, and then are adopted into Families based on their properties. Clusters of similar gemstones are used, and the process involves manipulating Earth Veins through the use of Authorities, which are controlled by the Houses (the nobility). This gives the Houses complete control over the creation of their subservient Families's next generations. --- This has always been a source of contention among the underling families, as each new generation potentially brings a new batch of powerful soldiers, causing a shift in power dynamics between rival families. If a Family offends it's overlords, they can just choose to deny them any new heirs.
- Scarcity of Resources: Due to their immortality, Crystalloids tend to hoard resources and metals, which they use to enhance their combat abilities and cultivate their powers. This presents a constant dilemma for the Houses. They must decide whether to allocate more metals to the experienced soldiers/older generation, or spend the materials to raise a new batch of less experienced Crystalloids. Another issue arises when multiple Crystalloids within the same House are using the same cultivation technique, as the scarcity of resources can create conflicts and competition.
- Memories Encased in the Body: Similar to the concept in "Houseki no Kuni," Crystalloids store their memories within their bodies. Therefore, whenever they lose a part of themselves, such as a hair or a piece of skin, they also lose a random memory. There is no pattern to the memories' storage locations, so it is unpredictable which memories might be lost. This adds an element of uncertainty and risk to their existence.
Apart from the Crystalloids, there are other races in this world:
- Stoneblighted: These Crystalloids have absorbed natural amalgams instead of metals, transforming them into stone-like monstrosities. While they possess great strength, their mental faculties are severely diminished.
- New Humans: Humans who have devolved into various monstrous forms, resembling the creatures in "All Tomorrows" or human-animal hybrids. Crystalloids consider them as monsters or pests to be exterminated. However, the protagonist discovers that some New Humans are sapient, which comes as a shock and opens up possibilities for alliances and a potential revolution.
- Faces: The Faces are an ancient tradition among the Crystalloids' high nobility. They raise humans to serve as their "faces," essentially mimicking their masters in every way. Faces are treated as slaves, and when they grow old or sustain damage, another member of their family takes their place. Faces are raised to resemble their master's preferences and are often inbred to maintain specific facial features. There might be a hidden rebellion brewing among the Faces, which adds intrigue to the story. The inspiration for this concept comes from the manga "Shadows House."
These are some worldbuilding ideas for your story involving the Crystalloids. Feel free to explore these concepts and develop them further to create a rich and captivating narrative.
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2023.06.01 23:25 sandkillerpt Bedtime reading...
Let the Tale of the Winterlands begin...
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2023.06.01 22:28 artikiller Redoing my old reviews part 1: XTRFY M42 and Razer viper ultimate.
INTRO
I’ve recently had to scroll through my old posts on this account and, reading back my old reviews, I was not satisfied with the quality of some of these old posts (partially due to lack of knowledge on my part for some of these older reviews). So I’ve decided to redo all my old reviews with the added benefit of having done some extensive durability testing on most of them over the last few years (I have a talent for breaking my mouse buttons). I hope you all enjoy!
XTRFY M42
SHAPE/COATING/WEIGHT
The M42 is quite unique when it comes to shape. By default it’s a shrunk down sensei, however by swapping out the back you can change the shape to something a little closer to a mm710. Overall the shape felt a little awkward for me. With its sensei-like shape the mouse felt like the mouse felt too narrow for how tall and long it is. The mm710 like shape felt better, but the taller back plate doesn’t get too much structural support from the side walls. Because of this the back tends to wiggle around slightly and creak quite a bit, giving you an experience below par for a high end mouse. With its high back the mouse is usable for medium to small hands when using a claw grip. Its low back is better when using a fingertip grip but there are plenty of better options out there if you intend to use it as a fingertip mouse.
The coating is a slightly cheap feeling matte coating. Over the 2 ish months I’ve mained the mouse for it’s worn down a little bit and picked up a slight shine on the buttons near where my fingers rest. I don’t expect this coating to last for too long for most people.
The mouse also has round holes all over its body. XTRFY advertises these as weight reducing holes. The mouse however isn’t all too light for its size with its 60 gram weight. I suspect that, because round holes are not great for structural integrity, they had to make the side walls of the shell thicker to compensate which in turn will increase the weight. The holes are also very noticeable when holding the mouse which can be a little annoying. Furthermore the holes collect all kinds of dirt (dust, oil and dead skin) and are almost impossible to clean out properly. In my opinion these holes are only there to give the aesthetic of lower weight without actually making a meaningful difference and only deteriorate the quality of the product.
BUTTONS
The main buttons are Chinese Omron 20M switches. The main clicks on my copy have developed quite a bit of pre-travel and have a weird feeling at the start of the click (almost as if 2 pieces of plastic are rubbing against each other. Issues can mainly be felt on the left mouse button (probably because it’s been used more) but are present, albeit to a lesser degree, on the right button as well. The buttons feel fairly light but are not very tactile and do not have enough post travel to cushion out a button press so you will feel them bottom out when you press them. As far as main buttons go these are usable but not great.
The side buttons on the M42 are some of my favorites. They are light, have very little pre travel, have just enough post travel to cushion out your clicks and are not overly tactile. It’s just a shame that the rest of the mouse couldn’t be closer to their quality.
CABLE
The cable on this mouse is absolutely horrendous. The outside of the cable is a shoelace-like braid while the inside is a thin, dense rubber cable. The cable is not very flexible and it keeps its shape extremely well. Out of the box it comes rolled up very tight creating multiple kinks in the cable which will probably not come out no matter how hard you try. Overall the cable is below par.
FEET
The feet are white dyed PTFE. Although dyed feet were (and still are) pretty common I have a specific issue with these. For a bit of historical context: this mouse came out around the time we saw the first mice with 100% pure PTFE mouse feet. The way people recognized those feet at the time was simply to look at their color. If it was white it was pure, if it was black it was dyed. Generally speaking pure PTFE feet feel slightly more smooth and have slightly less friction than dyed feet and are an overall better experience. The feet on the M42 feel a little bit scratchy and have a bit more friction than I would like. A replacement set of mouse feet is included in the box but if you end up using the mouse for long enough to wear down the feet and want to replace them I would suggest using an aftermarket replacement for an overall better experience.
SCROLL WHEEL
The scroll wheel is a standard 24 step wheel. It requires an above average amount of force to scroll up and down. The scroll wheel is also not very tactile. Scrolling up and down with this mouse feels a little bit like dragging the scroll wheel through mud and is overall not a great experience. The scroll wheel is however fairly quiet.
The scroll wheel click has the same crunchy feeling to it as the main buttons. The click requires a relatively large amount of force and is not very tactile. Overall the scroll wheel click is not great.
SENSOR
As far as the sensor goes I’ve not had any issues. The mouse tracks fine on any non glass surface and I could not make it spin out no matter how fast I moved it. LOD is relatively low at 2mm but cannot be adjusted. DPI can be changed but only to one of the 8 predefined steps (400, 800, 1200, 1600, 3200, 4000, 7200, 16000) the last 2 steps being way too high and absolutely unusable. If you normally use any other DPI on your mouse your only real option would be to change your sensitivity in Windows and in game to attempt to match your old sensitivity.
RGB
The m42 features multi zone RGB at the front of the mouse and on the scroll wheel. The RGB diffuser is placed in a spot that’s not covered by your hand during normal use making it an actual useful addition. The mouse comes with a few preset RGB effects. Effects can be selected using the main and side buttons in combination with the button below the scroll wheel on the top of the mouse. The mouse unfortunately lacks software to customize the RGB effects so unless you want to use the default rainbow wave or one of the preset static colors you might want to turn it off. Although RGB lighting is implemented in a tasteful way on the M42, the lack of software to customize effects makes it slightly redundant.
RECOMMENDATION
Even at its current price of €32- i would not recommend this mouse. There’s durability concerns with its main buttons and coating, the cable and feet are worse than most budget options and its better sensor compared to some budget options is not worth the tradeoff of a flat out worse feeling product. If you want something cheap I’d recommend looking at any decent mouse from 1 or 2 generations ago instead.
Razer Viper ultimate
SHAPE/COATING/WEIGHT The Viper Ultimate shape might look familiar to some. It’s essentially the exact same shape as a Zowie FK1 with a slightly wider front. The shape is alright for claw or fingertip grip for medium to large hands. It’s a fine shape for everyone that doesn’t know exactly what they’re looking for in a mouse, but if you already know what you like it’s not perfect for either grip style. For claw grip a mouse with the hump more towards the back would probably be better and for fingertip grip a shorter mouse with sides that are a bit flatter towards the front would probably be preferred.
The sides are made of a textured rubber that feels fine, but after some time will wear down and become more and more smooth. With dry hands this isn’t much of an issue, when your hands get sweaty however it does become quite slippery.
The top is made of matte coated plastic. It’s fairly grippy, cleans easily and does not show fingerprints. Unlike the sides this matte coating does not wear down easily.
The mouse weighs about 73 grams and feels fairly well balanced with the middle part being a little bit lighter than the front and back pieces.
BUTTONS
The main buttons are Razer’s v2 optical switches (unless you somehow manage to find one with an early production date out there). These v2 switches are a significant upgrade over their v1 variant and feel only slightly worse than the v3 version. They feel almost like a true mechanical switch with a very light click and plenty of tactility. The buttons have very little pre travel and just enough post travel to cushion out the click. The only issue I have with the main buttons is that after my almost year of use the left click has gotten slightly loose and you can feel the main button rub on the switch ever so slightly. Although it’s not perfect this is something that could be expected after my almost full year of use.
The side buttons don’t extrude too far out the shell. This is to prevent you from accidentally clicking the buttons on your non thumb side. In my experience it does not prevent you from accidentally pressing the buttons (unless you hold the mouse in a way where your fingers go nowhere near them), while not extruding too far out the shell makes them hard to click without moving your thumb all the way to over. There is a slight gap between the buttons and the switches which makes them slightly rattly but does not ruin the feel. They require a decent amount of force to actuate and are very tactile. In fact, in my opinion they are slightly too heavy and tactile and I would've preferred something lighter and smoother. They have a very slight bit of post travel but not enough to fully cushion the press (so you will feel them bottom out).
CABLE Even though it is a wireless mouse the cable on the Viper Ultimate feels quite nice. It’s a medium thickness cable micro USB with a slightly loose, thin braid. It’s fairly flexible and doesn’t hold its shape too much. Although it could’ve been a bit more flexible I had no problem with using the cable while charging the mouse. The only downside of the cable is its special connector housing that makes it hard to use with any other product and makes it so almost no other micro USB cable will fit the mouse.
FEET
The feet on the Viper Ultimate are undyed (pure) PTFE. They have a decent glide but their cornered edges can make them feel a little scratchy on some surfaces. One pretty important issue I had with them is that one of the feet was slightly thinner than the others causing it to wobble on hard surfaces and tilt enough to have the bottom plate scratch the mouse pad on softer surfaces. Overall they’re fine but I just got a little unlucky on my unit.
SCROLL WHEEL
The scroll wheel is a standard 24 step wheel. It requires a medium amount of force to scroll and the scroll steps are slightly less defined than I’d like them to be. Overall it’s a perfectly acceptable scroll wheel but it’s not exceptionally good. When scrolling down the wheel is fairly quiet but when scrolling up it makes a distinct rattly sound which I can hear even while wearing my headphones and playing music.
The scroll wheel click is a Panasonic style dome switch. It is fairly tactile and light. As far as scroll wheel clicks go this one feels good.
CHARGING DOCK
The charging dock is a nice bonus when it works. Most of the time it will work fine but sometimes the mouse will just not charge when placed onto it due to dust or dirt building up on the contact pads. The issue is easily fixed by cleaning the contact pads on the charging dock and the bottom of the mouse but often will happen unnoticed which can leave you with a mouse that’s almost out of battery when you need it. It also works as an extender for the wireless dongle to get it closer to the mouse in order to avoid possible connection issues.
SENSOR
I’ve had no issues with the sensor. The sensor works fine on all surfaces I’ve tested it on (which include wood, cordura, and cloth) but might have some tracking issues on glass. I’m also unable to make the sensor spin out with fast flicks. DPI can be set between 100 and 20000 in steps of 50 and LOD can be set from 1mm to 3mm in steps of 1mm. In its low power mode (which activates when the battery is about to run out) it still seems to track fine but has a slightly floaty feeling to it, almost as if there’s a tiny bit of motion delay. With my current setup I’m not able to accurately test what causes this floaty feeling but to me it’s definitely noticeable.
SOFTWARE
First of all installing the software was quite annoying. After downloading and running the installer it will ask you what Razer software you want to install. By default it will install Razer Synapse and its 3 chroma plugins (chroma visualizer, chroma studio and chroma connect). If you don’t want these you have to uncheck the boxes for installing them which are hidden in a drop down menu and are easily missed. When the installation started it also showed me an ad asking me to install Razer Cortex which is their PC “optimizer”. All Cortex will do is change some game settings and delete some temporary or unused Windows files. I’d recommend not installing Cortex because it doesn’t really do anything useful and essentially functions as bloatware. Then when synapse finally finishes installing and launches you’re greeted by ads for multiple other razer products. Disabling these ads requires you to go to another decently well hidden settings menu to turn them off.
Synapse itself is fine as far as software goes. It’s reasonably easy to change settings or navigate menus. The software allows you to change DPI, polling rate, button binds, RGB, LOD and the idle timer and low power mode thresholds. It also shows a fairly accurate battery percentage. I’m currently not experiencing any issues with the software but there were some issues with it in the past. First of all the software will sometimes decide to update by itself which will cause all your razer devices to become unresponsive for a few seconds. Next up there’s been issues where the software would just be unable to save certain profiles to the devices on board storage. Finally there’s been issues where the in app update tool just stopped working for some reason and the only way to get a software update would be to uninstall the software and reinstall the newer version. As far as gaming software goes my experience with Razer Synapse unfortunately is slightly above average, which is more due to other gaming software being even more horrible rather than Razer Synapse being good.
BATTERY LIFE
I get about 4-5 days of battery out of a single full charge with RGB turned off. With RGB on, battery life is closer to about 3 days. Battery drain when idle is minimal. Leaving the mouse on overnight will only drain the battery by about 1%. Overall battery life is slightly below par compared to other modern wireless mice with similar performance but still good enough.
RECOMMENDATION
Nowadays you can get a viper ultimate (with the charging dock) for about €80-. For this price the mouse is honestly not that bad. It’s going to perform better than most other mice around this price range but in return it might not be as durable as some of the other options. Battery life is also not as good as most alternatives but if you charge your mouse every day it shouldn’t be an issue. I would recommend this mouse over the Viper V2 Pro if you’re not planning on using 4000hz wireless and you don’t care too much about long term durability. If you do care about these things however the Viper V2 Pro is the better product even at its significantly higher price of €140-.
Upcoming reviews (in no particular order)
Roccat Burst Pro
Steelseries Rival 3
Steelseries Rival 310
Razer Deathadder V3 (wired)
Razer Orochi v2
Endgame Gear Xm1r
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2023.06.01 22:14 Chico237 #NIOCORP~Global production of critical metals unlikely to meet EU demand, VW, TITANIUM & more...
| June 1, 2023~Global production of critical metals unlikely to meet EU demand~ Global production of critical metals unlikely to meet EU demand - MINING.COM EVs owned by the City of Madrid. (Reference image by Diario de Madrid, Wikimedia Commons.) A recent study by Sweden’s Chalmers University of Technology found that the current global production levels of raw materials will not match the demand of the European Union’s EV industry, not even when accounting for recycling. The paper points out that the metals that are highly sought after, such as dysprosium, neodymium, manganese and niobium, are of great economic importance to the EU, while their supply is limited and it takes time to scale up raw material production. “The EU is heavily dependent on imports of these metals because extraction is concentrated in a few countries such as China, South Africa and Brazil. The lack of availability is both an economic and an environmental problem for the EU, and risks delaying the transition to electric cars and environmentally sustainable technologies,” Maria Ljunggren, lead author of the study, said in a media statement. “In addition, since many of these metals are scarce, we also risk making access to them difficult for future generations if we are unable to use what is already in circulation.” Together with the Swiss Federal Laboratories for Materials Science and Technology, EMPA, Ljunggren has surveyed the metals that are currently in use in Europe’s vehicle fleet. The assignment has resulted in an extensive database that shows the presence over time of 11 metals in new vehicles, vehicles in use and vehicles that are recycled. The survey, which goes back as far as 2006, shows that the proportion of critical metals has increased significantly in vehicles, a development the researchers believe will continue. Several rare earth elements are among the metals that have increased the most. “Neodymium and dysprosium usage has increased by around 400% and 1,700% respectively in new cars over the period, and this is even before electrification had taken off,” Ljunggren said. “Gold and silver, which are not listed as critical metals but have great economic value, have increased by around 80%.” According to the researcher, the idea behind the survey and the database is to provide decision-makers, companies and organizations with an evidence base to support a more sustainable use of the EU’s critical metals. A major challenge is that these materials, which are found in very small concentrations in each car, are economically difficult to recycle. “If recycling is to increase, cars need to be designed to enable these metals to be recovered, while incentives and flexible processes for more recycling need to be put in place. But that’s not the current reality”, Ljunggren noted. “It is important to increase recycling. At the same time, it is clear that an increase in recycling alone cannot meet requirements in the foreseeable future, just because the need for critical metals in new cars is increasing so much. Therefore there needs to be a greater focus on how we can substitute other materials for these metals. But in the short term, it will be necessary to increase extraction in mines if electrification is not to be held back.” June 1, 2023~Volkswagen plans EV battery revolution at new gigafactory~ Volkswagen plans EV battery revolution at new gigafactory – The Irish Times The pilot line for small-series battery cell production at the SalzGiga fuel cell gigafactory, operated by Volkswagen Group Components, in Salzgitter, Germany. Photograph: Krisztian Bocsi/Bloomberg On the flat plains of Lower Saxony, near the town of Salzgitter, a new empire is growing out of the land. Well, specifically out of the mud right now, as it’s been raining for the past couple of days and, like all building sites, it doesn’t take long for the muddy puddles to form. Once the mud is clear and replaced by concrete and steel, this 260,000sq m site will be the home of Volkswagen’s first battery “gigafactory”, which has become something of a buzzword of late, applied to any production site that just happens to be large. This is, or at least in due course will be, a factory for making gigas. Gigawatts of power, packaged in batteries destined for Volkswagen’s fleet of new electric cars, and indeed any customers for such parts that it finds along the line. Speaking of parts, the design and management of the factory is actually under the auspices of Volkswagen Components, the part of the car-making giant that also packs up and sends out the spare parts for your 10-year old Golf. Components is a far bigger business than it sounds, though – it’s worth some €40 billion to Volkswagen, so the €2 billion investment needed in Salzgitter to make the battery factory is getting on for small change. Even so, a whole separate division within VW Components, called Power Co, has been set up so that it can act like a start-up, and make the sort of rapid decisions and fast-developing business plans needed so that VW can keep up in the battery power race. It’s part of a €30 billion investment in battery technology, research, and construction over the next seven years to deliver a target of 80 per cent of Volkswagen’s sales, worldwide, being made up of electric cars by 2030. In Ireland and the rest of Europe, that figure is more like 100 per cent, although with the recent lobbying to water down the proposed EU ban on combustion engines, that may change in the interim. Eventually the plan is to increase production to 40gWh per year, enough batteries for 500,000 electric cars Salzgitter has been part of the VW empire for some time now. The factory on the site started in 1970, making the somewhat unloved K70 hatchback and saloon, a precursor to the first-generation Passat. By 1975, Salzgitter had been refitted to make petrol engines, and it’s been doing that ever since. Now, the plant that made engines is turning over to making batteries instead. There’s already a pilot production plant on the site, a section of the factory that once made cylinder heads and which is now making experimental batteries for the next-generation of electric cars and vans. The gigafactory that’s currently rising, to an eventual height of 60m, out of the Saxon mud will have a capacity of 10-gigawatt/hours (gWh) for each of its two large production halls. Eventually the plan is to increase production to 40gWh per year, enough batteries for 500,000 electric cars. That’s just a small part of what VW needs to build all those new EVs though – the company estimates that it needs some 240hWh of battery production by 2028, so Salzgitter will be joined by further Gigafactories in Valencia, in Sweden and in Ontario. ARTICLE continues..... MAY 31, 2023~New 'designer' titanium alloys made using 3D printing~ New ‘designer’ titanium alloys made using 3D printing - RMIT University Team members Dr Tingting Song and Professor Ma Qian (left to right) with a titanium alloy part created with the laser 3D printer that the team used at RMIT University. (Note: this is not an alloy part that the team made for this research.) Credit: RMIT The breakthrough, published in the journal Nature, could help extend the applications of titanium alloys, improve sustainability and drive innovative alloy design. Their discovery holds promise for a new class of more sustainable high-performance titanium alloys for applications in aerospace, biomedical, chemical engineering, space and energy technologies. RMIT University and the University of Sydney led the innovation, in collaboration with Hong Kong Polytechnic University and the company Hexagon Manufacturing Intelligence in Melbourne. Lead researcher, Ma Qian a professor from RMIT, said the team embedded circular economy thinking in their design, creating great promise for producing their new titanium alloys from industrial waste and low-grade materials. "Reusing waste and low-quality materials has the potential to add economic value and reduce the high carbon footprint of the titanium industry," said Qian from RMIT's Center for Additive Manufacturing in the School of Engineering. Atomic-scale microstructure across an alpha-beta interphase interface from a new alloy 3D-printed by the team using laser directed energy deposition. Credit: Ma Qian, Simon Ringer and colleagues What type of titanium alloys has the team made? The team's titanium alloys consist of a mixture of two forms of titanium crystals, called alpha-titanium phase and beta-titanium phase, each corresponding to a specific arrangement of atoms. This class of alloys has been the backbone of the titanium industry. Since 1954, these alloys have been produced primarily by adding aluminum and vanadium to titanium. The research team investigated the use of oxygen and iron—two of the most powerful stabilizers and strengtheners of alpha- and beta-titanium phases—which are abundant and inexpensive. Two challenges have hindered the development of strong and ductile alpha-beta titanium-oxygen-iron alloys through the conventional manufacturing processes, Qian said. "One challenge is that oxygen—described colloquially as 'the kryptonite to titanium'—can make titanium brittle, and the other is that adding iron could lead to serious defects in the form of large patches of beta-titanium." The team used Laser Directed Energy Deposition (L-DED), a 3D printing process suitable for making large, complex parts, to print their alloys from metal powder. "A key enabler for us was the combination of our alloy design concepts with 3D- printing process design, which has identified a range of alloys that are strong, ductile and easy to print," Qian said. The attractive properties of these new alloys that can rival those of commercial alloys are attributed to their microstructure, the team says. "This research delivers a new titanium alloy system capable of a wide and tunable range of mechanical properties, high manufacturability, enormous potential for emissions reduction and insights for materials design in kindred systems," said co-lead researcher University of Sydney Pro-Vice-Chancellor Professor Simon Ringer. "The critical enabler is the unique distribution of oxygen and iron atoms within and between the alpha-titanium and beta-titanium phases. "We've engineered a nanoscale gradient of oxygen in the alpha-titanium phase, featuring high-oxygen segments that are strong, and low-oxygen segments that are ductile allowing us to exert control over the local atomic bonding and so mitigate the potential for embrittlement." Support for this research The team’s work benefited from sustained, targeted investment in research infrastructure from national and state governments and from universities, Professor Ringer said. “In many ways, this work showcases the power of Australia's national collaborative research infrastructure strategy and sets the scene for extending this strategy into the realm of advanced manufacturing,” he said The Australia Research Council (ARC) through the Discovery Program and the Training Centre in Surface Engineering for Advanced Materials (SEAM) funded and supported this research. The team acknowledges support from the Australia–US Multidisciplinary University Research Initiative program supported by the Australian Government; The Hong Kong Polytechnic University; the State Key Laboratories in Hong Kong from the Innovation and Technology Commission of the Government; and Hexagon Manufacturing Intelligence for its Simufact DED solution used in the L-DED process design. The team’s research paper, ‘ Strong and ductile titanium-oxygen-iron alloys by additive manufacturing’, is published in Nature (DOI: 10.1038/s41586-023-05952-6). An editorial on the team’s work, ‘ Designer titanium alloys created using 3D printing’, is also published in Nature (DOI: 10.1038/d41586-023-01360-y). * We adopted the term ‘designer titanium’ in this media release from this editorial article in Nature JUST TAKE A PEEK AT THE USGS TITANIUM AND TITANIUM DIOXIDE PRODUCTION 2022~ SEE Feb. 2023 USGS SUMMARY~ https://preview.redd.it/x5gva1oepg3b1.png?width=996&format=png&auto=webp&s=444dfeadf88524403d9acd75623ebbf3b5474cff BODES WELL FOR NIOCORP! MAYBE NIOCORP WILL MAKE THIS LIST SOON? MAY 26, 2023~ NioCorp Demonstrates the Ability to Potentially Double Projected Titanium Recovery Rates for the Elk Creek Project~ NioCorp Demonstrates the Ability to Potentially Double Projected Titanium Recovery Rates for the Elk Creek Project - NioCorp Developments Ltd. Demonstration Plant Shows New Recovery Process May Double NioCorp’s Titanium Production per Tonne of Ore as well as Produce a Higher Purity Product that May Command Higher Market Prices CENTENNIAL, Colo. (May 26, 2023) – NioCorp Developments Ltd. (“NioCorp” or the “Company”) (NASDAQ:NB) (TSX:NB) is pleased to announce that it has successfully demonstrated an ability to potentially double the recovery of titanium from each tonne of ore the Company expects to mine at its Nebraska-based Elk Creek Critical Minerals Project (the “Project”), once project financing is obtained and the commercial plant is constructed. The new process is expected to produce a purer form of titanium that may command a higher price than is assumed in NioCorp’s June 2022 feasibility study for the Project (the “Feasibility Study”). NioCorp’s demonstration plant in Trois Rivieres, Quebec, has shown that the Company’s new and improved recovery process can likely achieve an 83.7% rate of overall titanium recovery to final product. This compares to a 40.3% titanium recovery rate in NioCorp’s previous process approach. This new result points to a potentially large increase in the amount of titanium that NioCorp can potentially produce at currently planned rates of mining. NioCorp’s current Feasibility Study shows the Project producing approximately 431,793 tonnes of titanium dioxide. The titanium produced by NioCorp’s new process is in the form of titanium tetrachloride (“TiCl4”), known in commercial markets as “tickle.” This is a purer form of titanium than the synthetic rutile, and generally commands a higher market price. TiCl4 is an input for the production of high-purity titanium oxides and compounds, which are used primarily in the manufacture of white pigments, and titanium metal and aerospace-grade titanium alloys. https://preview.redd.it/lka3uro3qg3b1.png?width=500&format=png&auto=webp&s=dfafedb7c26033dc0ecbdb9e9339657af3155feb Final determination of planned titanium production can be made only after work related to a mineral reserve update, additional engineering, updated project capital and operating cost estimates, and other required information is produced for publication in a new feasibility study. Growing Demand for Titanium Metal and Alloys in the U.S. and the West Demand and pricing for titanium metal and associated alloys has increased in recent years, and the U.S. is more than 95% dependent upon foreign nations (Ukraine, Kazakhstan, Japan, and Russia) for titanium metal and alloys, according to the U.S. Geological Survey. While Russia is only the third largest titanium mineral producer in the world, it is the world’s largest supplier of aerospace-grade titanium, producing half of the world’s titanium used in aerospace before 2022. Virtually all U.S. Air Force planes rely on aerospace-grade titanium; for example, the F-22 is constructed using approximately 42% titanium by weight. https://preview.redd.it/ztoykxr6qg3b1.png?width=1024&format=png&auto=webp&s=fe2935532eb9ddcc3c3f5724d2d914b74861342c More Streamlined Production Process Demonstrated NioCorp’s new process has been demonstrated to be more efficient than the previous design, is expected to require fewer processing steps, and may allow the elimination of entire processes in NioCorp’s planned processing plant in Nebraska, such as acid regeneration. “In demonstrating our ability to potentially make higher-purity titanium in multiple forms, and in potentially higher volumes, we open up a range of new and exciting possibilities for the business, including potentially emerging as a key supplier of titanium to several industries of importance to U.S. national defense and commercial markets,” said Mark A. Smith, CEO and Executive Chairman of NioCorp. “The increasing value of potential titanium production in the Elk Creek Project is a direct result of our new processing design and the careful testing of that system at the demonstration plant level. This is one of the reasons why we have focused so intently on getting this process right and demonstrating its technical feasibility.” “A lot of work has gone into testing and validating this new processing approach, and while we are seeing the results that we expected, it is very gratifying to have those results validated at the demonstration plant level,” said Scott Honan, Chief Operating Officer of NioCorp. “For the U.S. and many Western nations, supply chain risk for titanium has become an increasing concern for both industry and defense markets. We look forward to NioCorp helping to contribute to a more reliable and domestic titanium supply chain from our potential production in Nebraska.” Qualified Persons: Eric Larochelle, B.Eng., Co-Owner, L3 Process Development, a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information, and verified the data, contained in this news release. Scott Honan, M.Sc., SME-RM, COO of NioCorp Developments Ltd., a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information contained in the news release. FORM YOUR OWN OPINIONS & CONCLUSIONS ABOVE: (It's NEVER TOO LATE FOR A GOOD CUP OF COFFEE! &.....) NORTHERN MINER ~Volume 109 Number 10 May 15 – 28, 2023~ Volume 109 Number 10 May 15 – 28, 2023 - The Northern Miner https://preview.redd.it/xmdxtc6hrg3b1.png?width=639&format=png&auto=webp&s=33bb60760a5e37bfc520c1fe2cf811e99666a12d https://preview.redd.it/dvs1svt1rg3b1.png?width=1792&format=png&auto=webp&s=23557f26f05370acad20de567e8bf39af863b51d https://preview.redd.it/tq0zlanqqg3b1.png?width=432&format=png&auto=webp&s=bad476225f61d9a7c3faddb5f9a438d854140cfb https://preview.redd.it/iefliamrqg3b1.png?width=383&format=png&auto=webp&s=c43a2c1233df669d48faaeed90601df76578125c Chico submitted by Chico237 to NIOCORP_MINE [link] [comments] |
2023.06.01 22:01 JRE47 JRE's Analysis on the GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is massive, with no less than thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS? It might seem odd to lead off with a move given to only two new recipients, but CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has Psychic for coverage, or Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of Fairy Wind and its 4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to Charm, you can see immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from this into this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply, Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥 As with Fairy Wind, there are only two new recipients of Drill Run, but both are very interesting.
We'll start with ALOLAN SANDSLASH. It sees some play already in both Great (including the Shadow variant and Ultra Leagues, usually with former Community Day move Shadow Claw to give it a unique profile, and spammy Ice Punch and typically Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only 45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't seem to be a great improvement in Great or Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (Ice Shard and Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move Liquidation finally giving it a viable Water move too. (Water Pulse and Aqua Jet are both terrible, folks... so much so that I've always recommended Blizzard as Dewgong's second move. For example, did you know that it tends to lose to Alolan Marowak with super effective Pulse but actually wins with resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes Drill Run to have a shot at things like Froslass, Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY? So about that new move Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with Fury Cutter, Metal Claw, and Waterfall as its clumsy fast moves, and underwhelming X-Scissor, **Aerial Ace, and somehow even worse Aqua Jet as its only charge moves. That left it in a very sad state. Eventually, it acquired Shadow Claw, which made it at least slightly interesting. And now comes the charge move it's been begging for, with Liquidation elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS? Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but above average energy generation (3.5 EPT). And now here comes Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:59 MaxAvery [Dreadgod] Max’s “Sure to please everyone” Definitive Cradle Ranking
I started my reread too early and I’ve been bouncing off the walls waiting for the final entry into the series. So I thought I’d recap on our shared journey and bring us all together in harmony.
Although we all know what happened to Harmony.
From the bottom up:
#11 Skysworn
It’s a little weird putting this last since it has one of my favorite openings in the series, but really just because it’s last doesn’t mean it’s bad. It does a good amount of work introducing stuff, we get the phoenix and redmoon, and the Akura clan, Mercy joins the gang, Ruby gets yoinked out, Oz’s Marble gets revealed, it’s not that stuff doesn’t happen, it’s just there’s no sense of purpose in the book. After the Jai Long fight, but after that the only real goal in the book is Yerin wanting to fight Redmoon hall, and then they don’t. All of our main characters are totally sidelined and we’re all sitting around waiting for ghostwater. Even though there’s great individual scenes, it just sort of meanders for the last two thirds of the book so number 11.
Best parts: Jai Daishou’s quest for revenge is seriously one of my favorite bits. Also Lindon just smashing the kid for the Kotai clan. After three books of Lindon hiding and fawning, seeing him go against someone on his own level for once is such a rewarding payoff. He needs a shell though.
#10 Reaper
This is my Skysworn problem all over again. One of the best endings in the series, but it ends a book that kind of wanders around a bit. I don’t mind the dungeon crawl but it gets a little repetitive for me as they go room to room without really giving character payoffs. It’s good to see the evolution of the dynamic between Eithan and Lindon/Yerin, but that change happened over the last two books. Nothing really shifts in the group dynamic and all the accomplishments feel incidental. Lindon makes a big deal about not leaving anyone behind and then immediately is like “Psych!” But also everyone leaves in order to help out in the Valley and they don’t. In fact the whole war in the Sacred Valley feels pretty. . . .meaningless. Like did anything really happen there in the first place? And are we caring about Jai Long or not? It’s nice to see Yerin and Lindon relax for a bit and the Twin Stars sect is fun, but it feels like not quite the right amount of it to be totally satisfying.
Everyone just feels underused. Mercy has always been a few levels behind the gang but managed to contribute important emotional intelligence and insights, here she just feels wasted. Yerin gets some fine slashy slashy bits, but nothing really challenges her this book. Dross’s bits probably are more fun on audiobook, but these personalities kinda grate on me. Also knocked down some extra points for the lack of Fisher Gesha. Dreadgod’s Gesha is right, you have all this time off and a broken Dross and you don’t stop in for a chat? Even Lindon’s advancement feels a little weird with Reigan Shen just scattering out natural treasures for the ambience. Meh.
I actually had this ranked higher but while writing this I had to bring it down. There’s some cool fights, but it just feels like grinding for XP until the end. The Eithan/Shen showdown is great and again the ending is spectacular. But otherwise not as satisfying as the average book.
Best Parts: The Destroyer Has Come (YOU KIDDING ME!!!!!). Also “Let him kick you.”
#9 Unsouled
Unsouled usually gets ranked near the bottom for folks and I really wanted to rank it higher, but it’s hard to compete with the full gang. It’s definitely a book that I need to tell people they have to get past the halfway point, so I suppose that’s a point against it. But also what a great turn in the middle. Will does such a good job setting us up for the generic fantasy genre before going “Oh you thought these were the stakes? A Kid Who’s DifferentTM needs to impress the schools in the Sacred Valley? F*** those stakes. The WORLD IS SO MUCH BIGGER” And honestly the ways he absolutely massacres those tropes are so good. When he joins heaven’s glory and they set him up with rivals that do not matter and months long objectives we never even bother with. The series would not work if we didn’t spend this time with the Unsouled Lindon and watching an actual interesting protagonist cheat to win and beat up kids and grovel his way to survival. It also does such a good job introducing us to the theme of there’s always a bigger pond. It helps make each step of the journey feel that much bigger and more awe inspiring because in this book Will made us feel like these hillbilly antics were actually powerful and impressive feats of the sacred arts. Great intro, lots of good character stuff, bottom of the ranks. Also looking back at it, how did a bunch of jades kill a sage?
Best Parts: Lindon in the Ancestor’s Tomb watches Elder Whitehall enter and look around for traps and feels his first bit of pride in the series. It’s a small moment but it sticks with me. Also Yerin when she enters and is all “The Disciple greets her master.” Also them robbing the lesser treasure hall.
#8 Soulsmith
7 and 8 flip flop a lot for me depending on my mood. Soulsmith is going here today because I think it takes the longest to get going. Besides that though there’s a lot to love in this one. Eithan and Gesha get really terrific, cinematic introductions and there’s a great sense of pacing and stakes in this one. Everything feels tough for the ol’ baby-head man and we get to see both the strengths and limitations of his scheming. Kral/Jai Long are also a really nice set of complex, relatable antagonists. I always appreciate how Will will let you get to know the bad guys and see them as the heroes of their own stories (but just messed up enough to cheer their deaths). Despite the slow start this book is always better than I remember and has a lot of heart in it. It is funny on this read seeing how Ethan is at the beginning. We think about how much Cradle changed him, but really it was Yerin and Lindon. That’s really fun storytelling.
Best Parts: Lindon advancing vs the Sandviper kid advancing sequence is something I always think about when I look back at the series.
#7 Dreadgod
This book slaps. Everyone gets a good amount of spotlight time and the Silent King is a great villain (RIP). On this reread I don’t mind the Jai Long death as much, but I still would’ve liked a scene with Kelsa and Jai Chen afterwards. This end to Jai Long arc kind of makes me wonder about the amount of time we’ve spent on his redemption arc, but if someone has to pay the piper, I’m glad it wasn’t little blue. The rest of the crew really gets to shine even with Eithan off world. The dynamics that have grown over the course of the series are really humming by this point and it’s nice to see different pairings. The heists are fun and the Redmoon Hall stuff is great. So why isn’t this higher on the list? Well Mercy feels a little too much damsel in distress. Once the Silent King is dead, the rest of the book feels a little lower stakes. Even with all the monarchs against the gang it doesn’t feel like there’s too much danger in that last fight. Also again needs more Fisher Gesha. \
Best Parts: That silent king battle is so good. Also the dreadnought city stuff is good. Basically anything to do with the Silent King. “Pew pew”
#6 Uncrowned
Just a few years after the Seven Year Festival Lindon takes the competition stage again. Imagine what he could do to the foundation level Sacred Valley 10 year olds now. These Tournament arcs are always a super fun part of Shonen Animes. And it is a great time the whole way through. Do characters learn things and change? Not so much. But does it have a scene where Lindon absolutely wrecks the Akura Clan’s top underlords? Absolutely. The book does such a good job building up Sophanaroth as the tournament’s boogeyman. That last Yerin/Lindon fight is everything. It’s a break from the serious work of the other books which is why it’s out of the top five, but man I could read the heck out of it.
Best Parts: Anything with Akura Fury, that opening scene with Lindon being tested followed by Yerin vs Eithan.
Odd Part: Sort of feel like this book’s emphasis on Yerin sensing the Way and Lindon not being able to is less misdirection and more…just kinda weird. Like…did Will change his mind? Coulda set Lindon up a little bit and would have made the beginning of Wintersteel feel a little more natural. But eh, no biggie.
#5 Ghostwater
Okay, okay, put away your pitchforks. I know this is a #1 for a lot of people. I get it. I’m not going to tell you that you’re wrong. But the thing I love about the series is the great interplay between the characters and they’re all separated here. As a Lindon solo-quest it’s terrific: He does steroids, he does homework, he hangs out in a library, and he goes fishing. It’s great.
My main complaints: Harmony as a villain is a little flat. Every book in this series does a great job setting up the antagonists as fully realized characters, but here Ekeri gets that spotlight and Harmony is just sort of brooding ominously in the distance. Mercy and Yerin spend most of the book on the sidelines hiding. The Endless sword stuff we get with Yerin is nice, but it would’ve been nice to have them bond a little more.
So I know you’re wondering “Hey, Max, if you have so many complaints why is it ranked so high?” and the answer is simple: DROSSSSSSS BAAAAAAAAABY. We also have Fisher Gesha blasting emissaries out of the sky.
More importantly we see Lindon pushed against the ropes and for the first time relying on his own strength and ability to get out of it. Will had such great self-control in letting Lindon be terrible and weak for so long before he gets his legs under him and we get to see him level up not just through pounding the juice, but through his own hard work and ingenuity. It’s such a satisfying chapter in Lindon’s story.
Best part: ARE YOU KIDDING ME? I think I put my book down and screamed.
#4 Bloodline
When I first read this book it was mid-pandemic and I hated it. Well, “Hate” might be a strong word but it was tough to get through. Now with a little distance I can recognize that I felt that way because Will did such an amazing job capturing so much of the mood of going home and dealing with folks not taking the whole thing seriously. Look I don’t want to make the comment thread political here, so sub out whatever thing you hate about going home that’s it. On this reread I just had to respect Will for the way he wove it into iteration 110. I think everyone had an idea of what it would be like for Lindon to go home and I don’t think anyone totally expected what we got.
There’s clear stakes, a huge pressing danger, really keen emotional cuts, and the book just felt completely unpredictable. We got to see Ziel and Mercy fight off some of their personal demons and we got to see Lindon really deal with failure in a deeply personal way. The writing in this book is some of the best in the series and it really drove home the sense of scale seeing places that loomed so large in Unsouled looking so dismal and small in this book. A lot of heart in this one, brah.
Best Part: “No. This is the path of the White Fox.”
#3 Underlord
This is probably the cleanest bit of storytelling in the series. Yerin needs to advance or die and the Yerdon (Lirin?) dynamic finally gets a chance to develop. This book just has a lot of heart and emotional weight and a great buy-in. I feel pretty bad for our Seishen kingdom antagonists in this one, which I think means Will did a good job in setting up their rivalry. Although the gang is often in mortal peril, it never feels as dangerous as it does here. I think Yerin’s character has really evolved in this book and seeing her vulnerable without losing her identity, that’s tough to do. Seeing Lindon really find his post-ghostwater swagger is also great to watch. Everyone really feels well developed here. We’re at peak Mercy, and her advancement in this book is the most compelling part of her arc so far. I think that this is also a really important Eithan book. I feel like it is the first book where he starts engaging with the team as friends rather than pawns in his celestial chess game. He’s warm and human and has some really funny bits. Orthos’s departure gets me every time too. The twist with the Akura team selections got me so good when I first read it. I have nothing bad to say about it. Premium Cradle.
Best Parts: Lindon opening his void-key in the vault. Eithan discovering Dross. And it’s a small moment but Charity losing her concentration as the gang runs into the portal during her speech is so good.
#2: Blackflame
The dragon advances. I remember the exact moment in this series when I started being a Cradle ambassador and forcing all my friends to read these books. It was Sandviper Kral’s funeral scene. It was here where I really understood how deeply Will understood the conventions in this genre and how good he is at flipping them on their heads. I was cheering on the book two villain after ten pages. This book beginning to end reinforces how unusually good this series is and how good Will is at letting any character have the spotlight. You could make the case that this is anyone’s book:
In other books Yerin might check the box as “Tough girl character” but here she has genuine pathos and real protagonist issues to work through. Learning to let go of her master and forge her on path ahead? Yaaaaaas (uncrowned) queen.
Jai Long could have been a scary forgettable MCU villain, but he really has agency and purpose and reading it from his perspective you kinda get it. Now has the ancestor’s spear and is going to finally restore his honor and capture the avatar destroy the Jai Clan only to be caught by Jai Daishou and forced into his service? Compelling af.
Little Blue could have just been an amorphous little blob in a terrarium the whole series, but in this book she…gets tiny little legs and stuff.
But really it’s an Eithan book. In other stories he’s just Master Roshi, the wacky comic relief mentor figure, but this legitimately is his story. The main conflict is his political war with the Jai Clan and the real climax is his fight against Jai Daishou. Yes he’s a big goofy trickster, but we see the cracks in his armor through his dynamic (and unexpected vulnerability) around Cassius. We get to see him sweat a little. We get little flashes of the person he becomes over the series. In Will’s blog, he talks about how this story started as a little short about the Janitor who is the embodiment of death, and you can see how much he loves writing this guy come across in this book. It’s also just cool and fun throughout. Plus it has a majestic turtle in it.
Best Parts: “I’ll tell your Remnant.”
#1 Wintersteel
I will fight you all day about this. ALL the character dynamics are dialed up to 11 in this one. We get the best development in Yerin and Lindon’s relationship, Eithan and Yerin and Lindon’s relationship, Mercy and Malice’s relationship, Mercy and Lindon’s dynamic, Yerin and Ruby’s dynamic. Just every strand on the spiderweb of human connection is vibing real hard. Because we’re closer to the end of the tournament and penance is hanging over the results the competition feels higher stakes, we have a dreadgod stirring, big political webs, dates! Everything.
I have a friend reading this right now and she’s texting me every 2 hours with an all caps: “THIS IS ABOUT POINTS” or “HOLY SH*T EITHAN’S FIGHT!!!!” Every two hours. And she’s right to do so.
It’s just hit after hit of stuff you didn’t know you needed. Everything is paying off, Yerin’s blood shadow, Eithan’s self-control, Lindon’s hunger.
I can’t. I can’t even.
Best Parts: Eithan vs Sha Miara, “I wanted to see the look on your face,” “I’m going to punch a hole in the sky,” the Points Sage, Ruby petting the bunny. Heck this whole book is the best part.
Anyway, since this is about points, upvote before you completely blast me in the comments.
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2023.06.01 21:58 JRE47 An Analysis on the Season of Hidden Gems Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 Under The Lights: GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:58 JRE47 A PvP Analysis on the HUGE GBL Season 15 Move Rebalance
GO Battle League Season 15 is upon us, and along with it, our now-customary
move rebalance! What's new, what's improved, what's good, bad, or ugly coming out the other side? Let's dive right in and see!
As per usual, Niantic has made us wait until the 11th hour for information on this coming season. (Thanks, Niantic... love you too! 😝) As is NOT usual for them of late, the rebalance taking place at the start of this new GBL season is
massive, with no less than
thirty three Pokémon being directly affected. Needless to say, this is going to be a lengthy analysis, so let's just dive right into it, shall we?
A FAIR WIND, OR GALE FORCE WINDS?
It might seem odd to lead off with a move given to only two new recipients, but
CLEFABLE is no ordinary recipient. It has faded further and further into obscurity over time as other Fairies have risen up around it, having dropped out of the Top 5 Fairies in Ultra League and almost out of the Top 10 in Great League. It's still decently bulky, and still comes with the awesome
Meteor Mash, which is not only cheaper than most charge moves found on various Charmers (that don't rhyme with "Aloe Van Pine Nails"), but is very widely unresisted and, critically in themed Cups where Clefable is eligible, super effective versus fellow Fairies, often delivering a knockout blow. The problem, of course, is that like other Charmers, you're unlikely to reach it in multiples, since Charm only generates a way below average 2.0 Energy Per Turn (EPT), tied for worst energy generation in the game. It also has
Psychic for coverage, or
Moonblast for big STAB damage, but the likelihood of reaching any of those in a critical spot is rather low since Charm is just SO slow to get there. So it has sat, languishing, as other interesting Charmers have come along and is now, at best, just part of a growing pack of similiar Pokémon.
That ALL changes with the addition of
Fairy Wind and its
4.5 EPT. Not only does this allow it to finally break away from the pack and make its own unique mark, but it works REALLY well with its moves. Spamming a Meteor Mash every 6 seconds (or thanks to carryover energy, just 5 seconds between the second and third Mash) sounds pretty good to me! And indeed, as compared to
Charm, you can see
immediate improvement in Great League, with new wins against Noctowl (!!!), Azumarill, Froslass, Diggersby, Alolan Ninetales, and somehow even Fairy slayer
Shadow Victreebel by slamming it with two Meteor Mashes. Even after all that, though, it remains underwater overall as far as win/loss record goes, though beating Medicham and Noctowl and all else that you'd expect of a good Fairy give it some great corebreaking potential.
For the eye-popping numbers, we actually turn to Ultra League, where Clef turns from
this into
this. Yes, that IS more than double its former win total (and a jump from under 30% winrate to now 60%!), with those new wins coming versus Walrein, A-Ninetales, Sylveon, Aurorus, Cobalion, Dubwool, Snorlax, Drapion, DDeoxys, and even resists-all-of-Clefable's-moves Escavalier! And if its relatively high XL cost is scaring you, fear not... you can build
a hundo to 2499 CP and miss out only on Walrein and Greedent, for what that's worth. Put simply,
Clefable is one of the biggest winners in this rebalance, moving from a previous rank of #145 in Open UL all the way up now to #28, with Tapu Fini being the only Fairy ranked higher!
- More of a footnote is TOGETIC, which now also learns Fairy Wind, and boy did it need that. Previously having to rely on the mostly awful Hidden Power (in which case you usually had to hope to get lucky with Flying type H.P.) or the subpar Extrasensory, it was left looking quite pitiful. But now, at least it could be spice in the right meta, maybe.
- WIGGLYTUFF did not get Fairy Wind, but it is receiving Disarming Voice, a move I've been wishing would be more widely distributed for years. A Fairy-type clone of moves like Psyshock, Magnet Bomb, and Foul Play, it's a more-than-passable move, and quietly the cheapest one that Fairy has available...15 less energy than Play Rough and Moonblast, and better Damage Per Energy {DPE} than the former. Anyway, seeing as Wigglytuff currently relies on Play Rough, Voice likely now slots in as its replacement for a little more shield pressure and new wins like Azumarill and Lickitung. The needle doesn't move too much, but the improvement is still appreciated!
- PRIMARINA also gets Voice, but it doesn't really help it... yet. Prima IS a little underrated in Master League, where its Water typing is much more help (resisting Ice, Fire, Water) than hindrance (very little Grass and Electric around to exploit it). But it won't really take off until it also eventually gets Hydro Cannon... sometime in 2025? At that point, it will appreciate having cheap Disarming Voice alongside Cannon more, I think.
LONG STORY SHORT, Fairy Wind Clefable is one of those rather rare overnight sensations that could see an immediate usage spike in Ultra League and as a nice corebreaker in Great League (the pickup against Noctowl really pushing it over the top). It
really appreciates the extra energy to spam charge moves, and has just enough variety between Meteor Mash, Psychic (the move!), and Moonblast to keep the opponent guessing and shielding when they
really don't want to. The other Fairies with new toys (Togetic and Wigglytuff especially) appreciate small bumps in performance, but are unlikely to suddenly appear where they weren't already.
DRILL RUNNIN' 🔥
As with Fairy Wind, there are only two new recipients of
Drill Run, but both are
very interesting.
We'll start with
ALOLAN SANDSLASH. It sees some play already in both
Great (including the
Shadow variant and
Ultra Leagues, usually with former Community Day move
Shadow Claw to give it a unique profile, and spammy
Ice Punch and typically
Bulldoze for coverage. Bulldoze has excellent coverage (primarily versus Rocks, Steels, and Fires that give A-Slash a lot of trouble otherwise), but isn't a very good move (60 energy for only 80 damage). Drill Run is a strict upgrade, dealing the same 80 Ground-type damage for only
45 energy, a big savings.
Looking simply at simulation numbers, Drill Run doesn't
seem to be a great improvement in
Great or
Ultra, with just occasional new wins popping up like UL Scizor or GL Alolan Marowak in certain shielding scenarios. But this goes beyond the numbers. Those who already use and love A-Slash will greatly appreciate the extra pressure that comes with Drill Run, as it can now be sprung for just 5 more energy than Ice Punch, making each shielding decision that much sweatier for the opponent. Even without STAB, Drill Run still deals quite a bit more damage than Ice Punch versus neutral targets, so this isn't just for strict coverage either. In every way, this makes Alolan Sandslash better, and better at covering its backside. I think players that
don't already use A-Slash may come to better appreciate and respect it now too, and perhaps not just in Limited metas!
Perhaps even more interesting (and, frankly, unexpected) is
DEWGONG, the poor WateIce type that has NEVER had a move rebalance other than taking its two best moves (
Ice Shard and
Icy Wind) away. Niantic has finally given it a LOT of love in this update, with Drill Run providing new coverage, and new move
Liquidation finally giving it a viable Water move too. (
Water Pulse and
Aqua Jet are both
terrible, folks... so much so that I've always recommended
Blizzard as Dewgong's second move. For example, did you know that it tends to
lose to Alolan Marowak
with super effective Pulse but actually
wins with
resisted Blizzard?!) Anyway, I do think you want to definitely keep Icy Wind, so then your choice becomes
Drill Run to have a shot at things like Froslass,
Toxicroak, Lanturn (with Water Gun), and the aforementioned Alolan Marowak, or
Liquidation to better outrace Skarmory and Alolan Ninetales? Either way, you get things like Azumarill and Dunsparce now, and still beat things that don't show in those sims like Swampert and Sableye by remaining fully commited to Icy Wind spam. And while you don't see a lot of new Rock or Steel or Fire wins popping up, Drill Run especially gives them all serious pause, forcing them to shield where they really never had to worry about it much before. (Because, again, Water Pulse is
awful.)
So not really a great case for Liquidation here, but this is at least a way to transition into covering that move more fully next!
LONG STORY SHORT, both Dewgong and Alolan Sandslash immediately get better (and get better
coverage) with Drill Run in the mix. I think it will be their preferred secondary/closing move going forward, and both will see a bump in play.
LIQUIDATION... GOING OUT OF BUSINESS ALREADY?
So about that new move
Liquidation. It's a good if not fantastic move, an exact clone of Crunch... same cost (45 energy), damage (70), and potential debuff (30% chance to reduce the opponent's Defense). Not game breaking, but very, very solid.
But the real question is... do any of the things that recieve it really want it, and if so, do any of them notably improve in PvP?
I'm gonna save you some time (and me some characters!) by immediately pushing many of its recipients right off the raft.
- I think CLOYSTER actually prefers to hold on to a big closer like Hydro Pump rather than Liquidation, preferring to soften things up with Icy Wind and then go in for the kill. Pass.
- Similarly, all of the following prefer to keep existing movesets: SAMUROTT (Hydro Cannon/Megahorn), CARRACOSTA (Body Slam/Surf), BEARTIC (Ice Punch/Aqua Tail), EELEKTROSS (Dragon Claw/Crunch). All remain fringe at best.
- VAPOREON basically views Liquidation as a sidegrade to existing Scald, though Liquidation is NOT Legacy as Scald is, so it's worth it for any Vapes that don't have its old Community Day move. But Vaporeon remains mostly on the outside looking in at better Water types in various Leagues. No real boost here.
- GOLDUCK sees a slight bump with Liquidation, but remains just a spice play, at best.
- There is a reason you have never seen FLOATZEL in PvP... it has terrible charge moves. Bad, bad moves like Swift and Aqua Jet, with Hydro Pump as a passable closer but stymied due to average-at-best energy gains from Water Gun or Waterfall. Liquidation is in some ways just what the doctor ordered, but uh... Floatzel still sinks in PvP.
- ARMALDO remains a lost cause as well. If you want a GOOD Rocky Bug, use Crustle. If you want a spice one, go with the new Kleavor. If you want to just tank your ELO, THEN maybe consider Armaldo. That's about it though, even with the new move.
Man, quite a bummer, right? Decent move, but really nothing that gets it stands to benefit in a way that will impact PvP. So moving on then to... wait, what? I missed one? Oh... OH! So I did. And thankfully, we can end this section on a good note... because
GOLISOPOD just became a bit more interesting.
Remember that when it was first released, it was a completely lost cause, with
Fury Cutter, Metal Claw, and
Waterfall as its clumsy fast moves, and underwhelming
X-Scissor, **Aerial Ace, and somehow even worse
Aqua Jet as its only charge moves. That left it in a very
sad state. Eventually, it acquired
Shadow Claw, which made it at least
slightly interesting. And now comes the charge move it's been begging for, with Liquidation
elevating it into spice territory, at the very least. Now you can potentially beat things like Charizard, Nidoqueen, Alolan Sandslash, Alolan Ninetales (Powder Snow), Talonflame, Cobalion, and Sylveon that you couldn't before, though even as bad as Aerial Ace is, giving it up means you generally now lose some Grasses like Venusaur and Virizion. Still though, things are looking up for Golisopod!
LONG STORY SHORT, while Liquidation is actually a nice addition to Water's arsenal (a clone of Crunch, including the debuff chance), the only thing that gets it initially that really looks to benefit is Golisopod. Stay tuned to what may get it down the road, though... most of its current recipients just have more problems than Liquidation alone can solve.
THE LEAF AGE BEGINS?
Probably haven't seen Bullet Punch in PvP much, have you? Scizor and Metagross use it, and uh... that's about the extent of it. But it's actually a pretty good PvP fast move, with the average 3.0 Damage Per Turn (DPT) but
above average energy generation (3.5 EPT). And now here comes
Leafage, an exact clone of Bullet Punch for the Grass typing. The number of things that get it is quite a bit smaller than Liquidation (only three evolutionary lines), but I think this is a clear case of quality over quantity in Leafage's favor.
- I could write an entire article on the injustices done to DECIDUEYE in Pokémon GO. All its interesting moves in MSG, and here it sits with underpowered Shadow Sneak, overpriced Energy Ball, and big but risky closer Brave Bird, and all locked behind low-energy Razor Leaf or arguably worst fast move in the game Astonish. #JusticeForDecidueye! While I do still hope for an eventual and LONG overdue buff to Astonish, for now the addition of Leafage should be a big help, right? Weeeeeeeell..... I mean, yes, it is most certainly better, and will become even a bit moreso when it eventually gets Frenzy Plant. But clearly, it's problems are not JUST the fast moves. Heck, pre-evolution DARTRIX (who has also been trapped behind Razor Leaf) even looks better than Deci in the here and now, thanks in large part to having Seed Bomb as a more workable second charge move to set up Brave Bird. It does seem that even though ROWLETT also gets Leafage, it may still prefer to keep existing Razor Leaf down in Little League, where Razor Leaf can admittedly be particularly dominant.
- LURANTIS (and Little League pre-evolution FOMANTIS) operates nicely right now as sort of a Jack of all trades with Fury Cutter (and its Bug damage output) powering up Leaf Blade and Superpower (well, Grass Knot in Fomantis' case). Superpower allows for some nutty wins like Bastiodon, Galarian Stunfisk, and excecuted properly, even Registeel, clearly showing Lurantis' appeal. So does Leafage help or disrupt the good Lurantis has already got going? Eh, I think we're gonna call it a sidegrade, though a tasty one for sure. Lurantis does give up a couple things where the effectiveness of Fury Cutter wins the day (Cresselia, Shadow Victreebel) and loses a little speed, which flips Shadow Alolan Sandslash to a loss. (Luratnis cannot hit a Leaf Blade AND followon Superpower in time with Leafage like it can with Fury Cutter.) But Leafage is able to carve out new wins like Shadow Alolan Ninetales and Pelipper with superior neutral fast move damage (as opposed to resisted Bug damage), and also can outrace Walrein far more reliably. So not an upgrade, but a nice sidegrade like this can add some disruption into appropriate metas just fine.
- Speaking of disruption, let's check out ABOMASNOW. Obviously it runs more as an Ice than a Grass, humming along nicely in multiple metas with Powder Snow and Weather Ball (Ice) and Energy Ball for a big Grass closer when the situation calls for it. And more than likely, it will mostly continue in that configuration moving forward. BUT, Leafage may be preferred in certain metas now, at least, and not just because it now slams the door on Water types (instead of sometimes merely scraping by with Powder Snow). In Great League, where ShadowBama is usually preferred, Powder Snow continues to shine out, but it's worth noting that while Leafage is an overall downgrade, most of the wins it gives up are versus Flyers (Altaria, Noctowl, Skarmory, Mandibuzz), with new losses to Umbreon and Venusaur as the most notable exceptions. Leafage DOES make some new key contributions like Powder Alolan Ninetales and Galarian Stunfisk that may come more to the fore in Limited metas with, say, fewer Flyers? Just saying. In Ultra League, the biggest knock against Leafage is that it drops the Giratinas (as compared to Powder Snow), but otherwise Leafage makes a pretty strong case with pickups of Poliwrath, Walrein, and Alolan Ninetales (with Powder Snow OR Charm). I think Leafage deserves some real consideration at Ultra League level!
LONG STORY SHORT, no huge improvements to be found with Leafage, but it does earn a rightful place as a robust sidegrade consideration for the Lurantis and Abomasnow lines (particularly with Ultra League Aboma). It's an upgrade for the Rowlett/Dartrix/Decidueye line, though Deci itself remains middling at best until it one day gets Frenzy Plant (or just some more synergistic charge moves in general!). Leafage SHOULD start popping up here and there in PvP soon, moreso than Liquidation likely will.
JUST A BRUSH FIRE, REALLY
Honestly, I expected a number of things to get Mystical Fire after it recently entered the game, but for now, Niantic chose to distribute it to only two new Pokémon:
- As I mentioned in my analysis on Mystical Fire back during Delphox Community Day, DRIFBLIM is an intriguing choice. Mystical Fire and existing Blim coverage move Icy Wind share the same stats aside from typing, so this is almost the very definition of sidegrade... against neutral targets they do the exact same thing, so it just comes down to effectiveness. If Blim is facing something burnable (like a Steel, Ice, or Bug type), it will prefer to have Mystical Fire. For things weak to Ice, like Flyers and Dragons and Grounds, obviously it will want to be packing Icy Wind instead. (Grasses are weak to both Fire and Ice, so usually no change there, aside from things like Abomasnow with a subtyping that favors one or the other... in that case, Mystical Fire is double super effective and Icy Wind is merely neutral.) I'm not going to bother with the sims, as they're close to indistinguishable at a high level, but I WILL note that Mystical Fire can potentially beat Galarian Stunfisk at Ultra League level, and more definitely beats G-Fisk AND A-Slash, Skarmory, and even Registeel at Great League level, none of which Icy Wind can realistically hope to replicate. (Its only standouts are things like Gliscor.) Yes, giving up Icy Wind means completely abandoning hope versus things like Ghost-resistant Pidgeot and especially Noctowl, but overall? I think Drifblim might be getting much hotter soon, in several senses of the word! 🔥
- Not nearly as exciting, I admit, but note that LITWICK also gets Mystical Fire. It's really only for Little League use, and has been an interesting but lesser-used Fire type, falling behind things like Vulpix, Growlithe, and Tepig thanks to them having some good neutral coverage, while Litwick has been stuck with just Flame Charge and two other rather Fire charge moves. Mystical Fire slots in as a nearly straight upgrade with pickups that include Wynaut, Vullaby, Obstagoon (for LL Cups where it's allowed), and... Vulpix, regardless of which fast move 'Pix is using. Something to look forward to in the next Little League rotation!
LONG STORY SHORT, Mystical Fire IS likely the default coverage move of choice for Drifblim going forward, just because of the number of burnable things (as opposed to freezeable things) in its respective metas, Great League especially. Except to see Blim soar up a little higher than it has in a while. It's also a nice upgrade for Litwick, who should finally emerge as a true Fire contender in Little League formats.
ODDS AND ENDS
Going to put everything else together in this last main section, but don't mistake that to mean they're less important... quite the contrary! Just doing this because these are all one-offs, as opposed to the changes above which directly affected multiple Pokémon recipients.
Before I dive into the specific move additions, let's briefly review the existing moves that are being buffed or nerfed in this update.
- Icicle Spear - 60 power → 65 power. Obviously this only affects WALREIN (for now), and is obviously a strict upgrade, since the cost and all else remains the same, just more damage. Specifically, at a high level, I see Walrein picking up things like Skarmory and Umbreon (non-Shadow) and Trevenant, Pelipper, and Azumarill (Shadow) in Great League, and stuff like Shadow Alolan Ninetales and Virizion in Ultra League. So yeah... you didn't need me to tell you this was an improvement, but maybe that helps you decide how much of an improvement and whether you want to turn back to Wally if you ever turned away before. I'd say Great League in particular has reason to fear it a bit more again.
- Poison Fang - 40 power → 45 power. More things affected by this than Icicle Spear, but obviously most of you just want to know about NIDOQUEEN, so in the interest of time and... well, interest, we'll just highlight her for now. Again, you don't need me to tell you this only makes things with Poison Fang better, but HOW much better? Honestly not too much changes in Great League (as far as straight wins a losses go, though this is undoubtedly scarier now!), but in Ultra League, I see new wins for Queen versus things like Charizard, Pidgeot, Cresselia, Dubwool, Obstagoon, AND Guzzlord, among others, so this is no small tweak! Might Nidoqueen be "back"? Only time will tell. Admittedly, what made it SO scary in the past was the cheaper cost of Poison Fang, and that hasn't changed, so I don't see it returning to full dominance like she once enjoyed. I also think she was treated rather harshly even before this buff... she didn't fall off quite as hard as many made it out to be. This will reveal that more fully... she's not so much "back" as much as I think she never really left. Also keep in mind things like GOLBAT/CROBAT and SALAZZLE/SALANDIT** that stand to benefit from this as well!
- Rollout - 4 power → 5 power. So low power that I can tell you this won't be a big shift, but obviously it DOES help. DUNSPARCE picks up a potential win over Shadow Alolan Ninetales (hey, Rollout is super effective, so....), and MILTANK a new win versus Shadow Swampert, of all things, and sometimes (Water Gun) Lanturn when utilizing Ice Beam instead of my personal recommendation of Thunderbolt (which beats Lanturn as well). It tends to prefer Tackle in Ultra League, though newly buffed Rollout is MUCH improved now with new wins versus Cresselia, Drapion, Umbreon, Alolan Muk, AND Walrein. Perhaps Tackle won't be the default now? As for ALOLAN GOLEM, Volt Switch just remains a much better move in nearly every scenario and meta. Stick with that, I say, and get all the Rock damage you need from the charge moves instead. 🪨
- Mud Bomb - 55 power → 60 power. The two big ones that come to mind are TOXICROAK and WHISCASH, the latter of which honestly needed a boost like this. However, this small a bump looks and feels like more of a "win more" where they already won more than anything. The only notable new win I see (at the high level this massive rebalance is demanding of little old me!) is Toxicroak versus Trevenant, though I think that's more due to Trevenant's nerf (which we'll get to in a moment) than Toxicroak's resisted Mud Bomb dealing a tiny bit more damage. (And upon further review, it may be neither of those and instead just come down to move timing.. but leaving Trevor in here as it's a good setup for later.) The big winner here is actually QUAGSIRE, who FINALLY gets a charge move cheaper than 55 energy to reach the same spam potential as its fellow Mud Boys. It's hard to show how this improves things in simulations, as they actually tend to favor Earthquake in many situations (such as in 1v1 shielding, where Quake shows additional wins against things like Azu, Sable, Swampert, and Umbreon), but the difference is more obvious when you go 2v2 shielding, and the extra spam of Mud Bomb shows out with new wins that include Froslass, Jellicent, Toxicroak, Shadow Alolan Ninetales, and Shadow Walrein. I actually don't know if this will actually bump up Quagsire's useage or not, though it's shot up about 60 slots to #15 in PvPoke's rankings. Not sure if that will match reality, but I DO think it's time to see if you have a good PvP Quag to perhaps take out for a spin and see. It certainly has some exciting new potential it's never had before!
- Seed Bomb - 55 power → 60 power, Energy Cost Increased. The only thing on this list that's not a straight upgrade, getting the same damage boost as Mud Bomb but increased cost to go with it... mostly, I feel, as a backdoor way to bring Trevenant down a bit. (And indeed, PvPoke has dropped Trev 25 slots from #10 to #35 in Ultra League, and down nearly 70 slots in Great League from Top 10 to outside the Top 70!) I certainly don't think Trevor will be going away -- it still breaks several cores across multiple Leagues -- but this is undoubtedly a hit. In Great League, it looks like it's now at a disadvantage against things it used to be able to beat like Walrein, Talonflame, Alolan Marowak, Sableye, and even Toxicroak. The hit is a bit less severe in Ultra League (where it can hang in longer to somewhat compensate for the increased energy needed), but it does still lose former wins like Jellicent and the re-buffed Nidoqueen. Most of the rest of the collateral damage will be felt in Little League, where several notable things have Seed Bomb (like Bulbasaur, Exeggcute, Oddish, etc.). Note much of note in bigger Leagues, though it IS noteworthy that WHIMSICOTT is getting Seed Bomb for the first time. And yes, I think it DOES become the favorite in most circumstances over existing Grass Knot, despite the latter being a "better" move (50 energy for 90 damage) and using that to get a couple unique wins still like Diggersby and Lickitung, because Seed Bomb brings new bait potential to set up big Moonblast wins over Cresselia, Pelipper, Toxicroak, Vigoroth, and Trevenant. Not sure Whimsie is suddenly going to bust out in Open Great League or anything, but I think it's very safe to say it just became a bit scarier and more versatile in Limited metas for sure.
And there are all the actual move "rebalances". Now to wrap it up real quick with a final list of existing moves now assigned to new Pokémon!
- PROBOPASS is in some ways similar to Defense Deoxys, in that it has long had three charge moves that seemed almost interchangeable in overall performance. Rock Slide is pretty standard for Probo, and most folks also run it with Thunderbolt, but it's so lackluster than even Magnet Bomb has always hung around as a viable alternative. Well that changes now, as its bulk allows it to make good use of new addition Zap Cannon. I think it and Rock Slide are the new standard, along with Spark to power them out, and that combo brings in new wins over Sableye and Umbreon, along with wider margins of victory over things it just scraped past before like Cresselia and Bastiodon. Probo used to escape them both with less than 10 HP, but now waddles away with quite a bit more than that. Not sure if this will send it up the charts (Bastiodon itself is still usually preferred), but it IS a more intriguing alternative now.
- Speaking of funky Rock types, HEATRAN can learn Earth Power now! But uh... you still don't want it, sorry. At least give it Incinerate, Niantic... c'mon!
- A MUCH more interesting Rock type is CRADILY, now getting some more speed with Rock Slide as a new alternative to Stone Edge. In my first blush analysis on the day of these many announced changes, I speculated that Cradily may want both Rock charge moves going forward, as it still beat things like Lanturn and even Swampert without needing Grass Knot. But in hindsight... nah, I think you want to instead just swap out Edge for Slide and be done with it. Keeping this short and sweet, here are some of my findings when comparing these side by side (by side): Grass Knot is absolutely needed to beat Diggersby, and is obviously the surest way to beat Waters and Ground (and/or Rock) types in general (including having ANY shot at beating up things like Galarian Stunfisk and Bastiodon). The raw power of Stone Edge is still the best way to punch out things like Alolan Ninetales, Lickitung, and Shadow Victreebel. But the speed of Rock Slide (10 less energy than Edge) adds the potential to now handle stuff like Cresselia, Alolan Marowak, Sableye, Venusaur, and most notably, Noctowl. That's right... Cradily now becomes a handy way to handle Lanturn AND Noctowl, among many others, and can also beat popular Sableye as well. Corebreaker potential on the rise. Dilly dilly!
- Look, URSALUNA continues to disappoint and likely always will until it gets a better fast move than Tackle. I know it, you know it, basically everyone but Niantic (and maybe TPCi) knows it. But as I wrote when Luna was first released, Ice Punch at least gives it the most bite of the three main elemental Punches, and until now it was the only one Ursaluna could not learn. Now it can! That gives it a bit more reach in Master League (the one League where it currently has any real play at all) with all the Dragons already. Specifically, Ice Punch allows it to now consistently beat Garchomp and Landorus, so that's nice. But come on, Niantic. Give the people what they want!.
- Let's be honest: the addition of Brutal Swing to the arsenal of TYRANITAR is more a cause of celebration for raiding than it is for PvP. (New top Dark type in PvE, I hear!) But yes, it DOES help in PvP too. Tyranitar has the size to work in Master League, but even with Brutal Swing, it's still an awkward fit. The one place I have seen it pop up here and there is actually in Great League, albeit in Limited metas only. While those opportunities are relatively rare, I am happy to report that Brutal Swing is a noted improvement over former best Crunch, adding on wins you would expect of a Dark type (Sableye, Cofagrigus, Jellicent) and a few you might not expect (Drapion, Toxapex, and finally it can beat Altaria!). Still more niche than meta, but at least it's an improving niche!
- And finally, we come to humble little EMOLGA, and the first non-Community Day recipient of Acrobatics. Long-time (or even some short-time!) readers have surely seen me write many times about Aerial Ace. It's a passable move -- barely -- dealing 55 damage for 45 energy. Boooooring, but it usually works JUST enough to not be total trash. It's a move I would LOVE to see buffed a little at some point, but it's also a move currently assigned to a massive number of Pokémon, and unlikely to change unless Niantic wants to REALLY shake up PvP. And like way too many Pokémon, poor Emolga has long been stuck with dull old Ace as its only Flying move, leaving what should be an exciting option languishing in obscurity. But now, finally, this mighty mouse may be about to soar! Just look at the HUGE names it can now beat: Medicham. Lickitung. Sableye. Shadow Swampert. Trevenant. Shadow Alolan Ninetales. And Cresselia and even Froslass for good measure. Those are some really big names, folks. Did Emolga just go from being afterthought behind Zapdos to passing it completely? I think it may have! If, like me, you've been holding on to a good one and just biding your time... well, that time is now, my friend! ⚡
Speaking of time, though... it's up! The new season is here! So we're gonna wrap it up right here for now. I hope this was as helpful a read as it was LONG. 🙃
Until next time, you can find me on
Twitter or
Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!
Stay safe out there, Pokéfriends. Best of luck this season, and catch you next time!
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2023.06.01 21:32 bikingfencer 1st John chapter 2 - the antichrist
1st John Chapter Two The Anointed learns upon us right [זכות, ZeKhOoTh]
[verses 1-6]
-1. My children [ילדי,
YeLahDah-eeY], write I to you [את,
’ehTh (indicator of direct object; no English equivalent)] the words the these to sake you not sin,
and if sins a man, we have to us an advocate [מליץ,
MayhLeeYTs] before the father – YayShOo`ah [“Savior”, Jesus] the anointed, the righteous.
“…ethics in the N.T. [New Testament] is never finally a matter of a ‘works-righteousness’ or code. The Spirit interprets our duty to us in various situations.” (Wilder, 1955, TIB p. XII 227)
-2. And he is atonement [כפרה,
KahPahRaH] for our sins,
“`Ιλασμος [‘Ilasmos], the atoning sacrifice for our sins… כפור kippur … The word is used only here, and in chap. iv.10.” (Clarke, 1831, p. VI 862)
and not upon our sins only,
rather [אלה,
’ehLah’] also upon sins of all the world.
“The apostle does not say that he died for any select part of the inhabitants of the earth, or for some out of every nation, tribe, or kindred, but for ALL MANKIND: and the attempt to limit this is a violent outrage against God and his word.” (Clarke, 1831, p. VI 862)
-3. And in this know [נדע,
NayDah`] that we recognize [שהכרנו,
ShehHeeKahRNOo] him:
if we guard his commandments.
-4. The sayer, “I recognize him”,
and has not guarded [את, ’ehTh] his commandments,
a worder of falsehood is he,
and the truth has not in him.
-5. But [אך,
’ahKh] the guarder [את,
’ehTh] His word,
in same the man is completed [נשלמה,
NeeShLeMaH], in truth, love of Gods;
in this know that in him are we.
- The sayer that he stands in YayShOoah, as [the] way that walked YayShOoah, yes also is upon him to walk.
……………………………………………………….
The new commandment
[verses 7-17]
-7. My beloved, not a commandment new write I to you,
rather [כי אם,
KeeY ’eeM] a commandment old,
that was to you from [the] first.
The commandment, the old, she is the word that you heard.
-8. And in all that, a commandment new write I to you,
a word that is established [שנכון,
ShehNahKhON] also in him and also in you,
that see, the darkness passes and the light the true already shines [זורח,
ZORay-ahH].
-9. The sayer that [כי,
KeeY] in light he is and with that hates [את,
’ehTh] his brethren,
still is he [עודנו,
`ODehNOo] in darkness.
-10. The lover [את,
’ehTh] his brethren stands in light,
and scandal [ומכשול,
OoMeeKhShOL] has not in him.
-11. But [אבל,
’ahBahL] the hater [את,
’ehTh] his brethren, in darkness is he; in darkness he walks [מתהלך,
MeeThHahLayKh], and he does not [ואינו,
Ve’aYNO] know to where he walks,
for the darkness blinds [עור,
`eeVayR] [את,
’ehTh] his eyes.
-12. Write I to you, my children,
So [מפני,
MeePNaY] that will be pardoned to you your sins on behalf of his name.
-13. Write I to you, fathers,
so that you recognize him [אותו,
’OThO], that he was from [the] first.
Write I to you, first-born,
so that you conquer [שנצחתם,
SheNeeTsahHThehM] [את,
’ehTh] the evil.
-14. I wrote to you, children,
so that you recognize [את,
’ehTh] the Father.
I wrote to you, fathers,
so that you recognize [את,
’ehTh] him, that he [was] from [the] first.
I wrote to you, first-born, so that you strengthen, and word [of] Gods is realized in your midst, and you conquer [את, ’ehTh] the evil.
- Do not love [את, ’ehTh] the world, nor [אף, ’ahPh] [את, ’ehTh] what that is in [the] world; man, if he loves [את, ’ehTh] the world, has not within him love of the father.
“… a love of the creature and the creation is disparaged over against the primal and everlasting ground of existence, the Father and his purpose….
Such an emphasis is indeed exposed to the modern reproach of a false otherworldliness, and this passage has often been used to fortify such a piety.” (Wilder, 1955, TIB pp. XII 238-239)
- For all that is in the world - lust of [תאות, Thah’ahVahTh] fleshes, lusts of the eyes, and pride of [וגאות, VeGah’ahVahTh] the possessions [הנכסים, HahNeKhahÇeeYM] - not from the father is it, rather it is from the world.
“For the lust of the eyes a passage in the Testament of Reuben[10] (ch. 2) is illuminating. It speaks of the ‘seven spirits of deceit’ which are ‘appointed against man’ of which one is the ‘sense of sight from which ariseth desire’ (cf. also Ezek. [Ezekiel] 20:7-8). Jesus strictly warns against the eye as the occasion of temptation in the Sermon on the Mount (Matt. [Matthew] 5:27-29)” (Wilder, 1955, TIB p. XII 240)
[10] “The Testaments of the Twelve Patriarchs is a constituent of the apocryphal scriptures connected with the Torah. It is a pseudepigraphical work comprising the dying commands of the twelve sons of Jacob. It is part of the Oscan Armenian Orthodox Bible of 1666. Fragments of similar writings were found at Qumran, but opinions are divided if these are the same texts. It is considered Apocalyptic literature.
The Testaments were written in Greek, and reached their final form in the second century CE. In the 13th century that they were introduced into the West through the agency of Robert Grosseteste, Bishop of Lincoln, whose Latin translation of the work gained immediately became popular. He believed that it was a genuine work of the twelve sons of Jacob, and that the Christian interpolations were a genuine product of Jewish prophecy; he accused Jews of concealing the Testaments ‘on account of the prophecies of the Saviour contained in them.’
With the critical methods of the 16th century, Grosseteste’s view of the Testaments was rejected and the book was unjustly disparaged as a mere Christian forgery for nearly four centuries. Presently, scholarly opinions are still divided as to whether the Testaments of the Twelve Patriarchs are an originally Jewish document that has been retouched by Christians or are a Christian document written originally in Greek but based on some earlier Semitic material. The feasibility of the Jewish author hypothesis is increasingly difficult to defend, while the Christian nature of the book is a given. Scholarship, therefore, focuses on this book as a Christian work, whether or not it has Jewish original (Vorlage).
A copy of the testaments is published in The Lost Books of the Bible and the Forgotten Books of Eden.
The work is divided into twelve books, each purporting to be the last exhortations of one of the twelve titular patriarchs. In each, the patriarch first narrates his own life, focusing on his strengths, virtues, or his sins, using biographical material from both the Hebrew Bible and Jewish tradition. Next he exhorts his listeners to emulate the one and to avoid the other. Most of the books conclude with prophetic visions.
The Testament of Reuben is predominantly concerned with admonishing lust, and the sinfulness of Reuben in his having had sex with Bilhah, a concubine of his father. It is likely that the author wished to cover the topic of fornication anyway, and assigned it for Reuben to discuss due to Reuben's relationship with Bilhah being recounted in the canonical bible.
http://en.wikipedia.org/wiki/Testaments_of_the_Twelve_Patriarchs …
……………………………………………………….
Distressor [צורר, TsORehR] [of] the Anointed [verses 18-28]
- My children, that is the hour, the last, and, like that you heard that [כי, KeeY] would come the distressor [of] the Anointed [αντιχρισος – antichrisos ~ antichrist], also now have risen distressors of Anointed multitudinous. From here know we that that is the hour, the last.
“The actual term antichrist appears only in I and II John in the N.T. but the same figure is in view in the ‘man of lawlessness’ of II Thess. [Thessalonians] 2:3-4, in the great agent of sacrilege in Mark 13:14 and its parallels, and elsewhere. In our epistle he is identified with the ‘spirit’ of heresy (4:3) or error (4:6) as already come. He has in mind disturbers of the life of the churches generally and pretenders to messiahship or divinity in various parts of the empire. Words assigned to Jesus in the Gospels bearing on these events were thought of by the evangelists as fulfilled in their day. … The church fathers, rightly or wrongly, supply the names of Dositheus[11], Simon Magus[12], Judas Gallaeus, and later, Montanus[13], as having made messianic claims.” (Wilder, 1955, TIB pp. XII 243-244)
[11] “The legendary background of the Pseudo-Clementine polemic informs us that the precursor of ‘Simon Magus’ was a certain Dositheus. He is mentioned in the lists of the earliest hæresiologists, in a Samaritan Chronicle, and in the Chronicle of Aboulfatah (fourteenth century); the notices, however, are all legendary, and nothing of a really reliable character can be asserted of the man. That however he was not an unimportant personage is evidenced by the persistence of the sect of the Dositheans to the sixth century; Aboulfatah says even to the fourteenth. Both Dositheus and ‘Simon Magus’ were, according to tradition, followers of John the Baptist; they were, however, said to be inimical to Jesus. Dositheus is said to have claimed to be the promised prophet, ‘like unto Moses,’ and ‘Simon’ to have made a still higher claim. In fact, like so many others in those days, both were claimants to the Messiaship. The Dositheans followed a mode of life closely resembling that of the Essenes; they had also their own secret volumes, and apparently a not inconsiderable literature.
Dositheus (Dousis, Dusis, or Dosthai) was apparently an Arab, and in Arabia, we have every reason to believe, there were many mystic communities allied to those of the Essenes and Therapeuts.”
http://sacred-texts.com/gno/fff/fff20.htm [12] “Simon Magus (Greek Σίμων ὁ μάγος), also known as Simon the Sorcerer and Simon of Gitta, was a Samaritan proto-Gnostic and traditional founder of the Simonians in the first century A.D. He appeared prominently in several apocryphal and heresiological accounts of early Christian writers, who regarded him as the source of all heresies.
Simon Magus has been portrayed as both student and teacher of Dositheus, with followers who revered him as the Great Power of God. There were accusations by Christians that he was a demon in human form, and he was specifically said to possess the ability to levitate and fly at will. The fantastic stories of Simon the Sorcerer persisted into the Middle Ages, becoming a possible inspiration for Goethe's Faust.”
http://en.wikipedia.org/wiki/Simon_Magus [13] “Montanism was an early Christian movement of the early 2nd century A.D., named after its founder Montanus. It originated at Hierapolis where Papias was bishop and flourished throughout the region of Phrygia, leading to the movement being referred to as Cataphrygian (meaning it was ‘from Phrygia’). It spread rapidly to other regions in the Roman Empire at a time before Christianity was generally tolerated or legal. Although orthodox Nicene Christianity prevailed against Montanism within a few generations, labeling it a heresy, the sect persisted in some isolated places into the 8th century. Some people have drawn parallels between Montanism and modern Pentecostalism (which some call Neo-Montanism). The most widely known Montanist was undoubtedly Tertullian, who was the foremost Latin church writer before he converted to Montanism.
http://en.wikipedia.org/wiki/Montanism - And you have to you the anointing from [מאת, May’ayTh] the Holy [one], and all of you know.
“The word [anointing] is not used in the N.T. outside the present chapter.” (Wilder, 1955, TIB p. XII 245)
““The χρισμα, chrism, or ointment, here mentioned, is also an allusion to the holy anointing ointment prescribed by God himself, Exod. xxx. 23-25. which was composed of fine myrrh[14], sweet cinnamon, sweet calamus[15], cassia lignea[16], and olive oil.”
[14] “Myrrh is a reddish-brown resinous material, the dried sap of a number of trees, but primarily from Commiphora myrrha, native to Yemen, Somalia, the eastern parts of Ethiopia and Commiphora gileadensis, native to Jordan…. Myrrh was used as an embalming ointment and was used, up until about the 15th century, as a penitential incense in funerals and cremations. The "holy oil" traditionally used by the Eastern Orthodox Church for performing the sacraments of chrismation and unction is traditionally scented with myrrh…”
http://en.wikipedia.org/wiki/Myrrh [15] “Sweet Flag, also known as calamus and various rushes and sedges, (Acorus calamus) is a plant from the Acoraceae family, in the genus Acorus. It is a tall perennial wetland monocot with scented leaves and more strongly scented rhizomes, which have been used medicinally, for its odor, and as a psychotropic drug.”
http://en.wikipedia.org/wiki/Sweet_Flag [16] “The spice now known in pharmaceutical literature under the name of Cassia lignea has, from time immemorial, been an article of trade from South China. Flückiger and Hanbury are indeed of opinion that it was the cinnamon of the ancients, what now bears the name being peculiar to Ceylon and unnoticed as a product of the island till the thirteenth century. (‘Pharmacographia,’ pp. 520, 521.) Cinnamon and cassia are, however, enumerated amongst the products of the East from the earliest periods; and the former was known to the Arabians and Persians as Darchini (dar, wood or bark, and chini, Chinese). It seems in ancient times to have been carried by Chinese traders to the Malabar coast, where it passed into the commerce of the Red Sea. In this way the statements of Dioscorides, Ptolemy, and others, are accounted for, who speak of cinnamon as a product of Arabia and Eastern Africa, countries in which there is no reason to suppose it ever grew.”
http://www.henriettesherbal.com/eclectic/journals/ajp1883/03-cassia-lign.html (Clarke, 1831, p. VI 866)
… 22. Who is he, worder false, if not with [בלתי, BeeLTheeY] the denier [הכופר, HahKOPhayR] in thus, that YayShOo`ah, he is the anointed? This is him, distressor [of] the anointed: the denier in father and in son.
“… not the Jewish refusal to recognize Jesus as the messiah; this denial would hardly be made by members of the church… it is the denial that ‘Jesus Christ has come in the flesh’. … The Doscetists made a separation between the earthly Jesus and the heavenly Christ. These verses sound very harsh and dogmatic to us (and cf. 5:10, 12). As a matter of fact, the impulse of the writer was not that of an inflexible orthodoxy: it was an appeal to the abiding dynamic witness of the Spirit, which quickens and leads into all truth. This Spirit was indeed related inseparably to the old oral confessions of the church (cf. Acts 8:37, RSV mg [margin]), but these evidently were already taking various forms, and the meaning of the term Christ, for example, had changed markedly.” (Wilder, 1955, TIB pp. XII 246-247)
“Some have supposed that an Ebionite denial of Jesus’ messiahship is all that is intended here (so Maurice Goguel). But the second part of the verse makes it likely that Docetic-Gnostic issues are involved.” (Wilder, 1955, TIB p. XII 271)
“There were certain persons who, while they acknowledged Jesus to be a Divine Teacher, denied him to be the Christ, i.e., the Messiah.
“He is antichrist that denieth the Father and the Son.] He is antichrist who denies the supernatural and miraculous birth of Jesus Christ; who denies Jesus to be the Son of God; and who denies God to be the Father of the Lord Jesus: - thus he denies the Father and the Son. The Jews in general, and the Gnostics in particular, denied the miraculous conception of Jesus: with both he was accounted no more than a common man, the son of Joseph and Mary. But the Gnostics held that a divine person, ᴁon or angelical being, dwelt in him; but all things else relative to his miraculous generation and divinity they rejected. These were antichrist, who denied Jesus to be the Christ.” (Clarke, 1831, p. VI 866)
... ……………………………………………………….
Children of Gods [verses 28 to end of chapter] [An Amateur's Journey Through the Bible]()
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2023.06.01 20:54 Omni_Keizer Here's an Expansion Project Scenario I've Had in Mind.
I've had this concept for a long time I'd like to execute in story form, eventually, but have been exploring dozens of different avenues with it. The core, "overarching plot" of it, is that there's an expansion for a massive rail-bridge that would connect Sodor with the Isle of Man. It's hard to explain why that specifically became the concept I've stuck with.
The main cast would be a group totally different to that of the main series, sticking to the "Steam Team" format of roughly 8 or so characters, and exploring different type of cast outlines with the show itself, and even the likes of Tugs or other sources for certain archetypes to utilize.
The Little Western boys, Duck, Donald, Douglas, and Oliver, would be the primary focus. They've always been a solid, recurring "secondary cast" as numbers 9-11 of the NWR, and have shown their stuff to hold the spotlight. As my name indicates, I'm biased towards Oliver, as I think he's the one with the most untapped potential. (We were robbed of Oliver and the Fireworks.)
A part of me is influenced to highlight the differences between Donald and Douglas, as the pair, unlike Bill and Ben, do have distinctions between each other, with Donald being the more easygoing, somewhat jokester of the pair, with Douglas being the more stern, no nonsense of them, but as the show went on they sort of lost those distinctions and became replicas of each other - in more ways than one.
Incorporating other characters to spice up and add some new interactions.
The one that I am dead set on is Rosie, as like Oliver, she had leagues of untapped potential. And what a conicidence that her big opportunity for newfound fame also came in Season 21, the same season "Oliver and the Fireworks" would have been in, had it not been cut short.
Spencer is one that I have thought of quite often, I think he could assist with passenger work, some arrangement being made between the Fat Controller and the Duke and Ducchess for him to assist with the project, but I'm more flexible on that one.
Hiro is a great character; acting as the Edward type, old, voice of reason, and could assist with the heavy goods work that the twins couldn't.
From there is where things start to slip, and I haven't been sold on any specific character.
The ones that've come to mind include
Lady - a character with a wealth of potential when one foregos the magic stuff. I pictured she could act on rail inspection trains, working close to the construction. Problem being that she risks being a copypaste of the 'old wise engine' archetype which Hiro would probably fill in.
Rebecca - setting this around season 21, we could visit Rebecca as the newest engine, as intended before the BWBA stuff happened. She could run passenger trains at the end of the day when the workmen head home, or switching out different shifts. Problem being, of course with BWBA, she did become a main there.
Billy - another character with potential, with his bad attitude that could challenge the likes of Duck or Douglas.
Molly - a character with a very unique personality, however with Hiro and the twins there are plenty of goods engines, and it's unclear if she'd want to pull passengers.
Others have come to mind too, but these are some of the main ones I'd thought of.
There's also a subplot of conflict I'd had in mind with diesels from the mainland like D199 or even Splodge also working on the project, and naturally trying to one-up the Sudrians on behalf of their railway.
So that's a lot of what I'd had in mind for this, I do hope you enjoyed as again, it's something I'd been stewing on for a long time. Please let me know your thoughts. Thanks!
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2023.06.01 20:54 Jalilu_ [Event] Hostage Situation In Warsaw & Opposition Arrests Shock Poland
27 minutes ago Deutsche Welle A member of The Left coalition in Poland, Jakub Klimek, after being charged with funding a terrorist attack on a PiS office two years ago, took his wife and two sons hostage before committing suicide 2 hours into the police siege. During that time the Warsaw police raided the headquarters of the Civic Coalition and The Left coalition leading to the arrest of dozens of opposition members. After Jakub Klimek, a member of The Left coalition, was charged with funding a far-left extremist group behind a 2023 terrorist attack in Warsaw against the ruling right-wing PiS party, he went to his home in an apartment in Central Warsaw notifying his relatives he was going to say goodbye to his family before turning himself in, but instead he remained in his home until the police arrived, at which point he took his wife and two sons hostage at gunpoint. When soldiers of the specialized anti-terror unit JW GROM stormed the apartment he immediately committed suicide by gun. His family was not harmed in the siege.
His family said he apologized over and over again for the majority of the two hours the siege lasted, during which his two seven year old sons were constantly crying while their mother was trying to console them. He held his family in the bathroom because it was the only room without a window, according to the police. When he heard the window shattering from JW GROM entering the apartment he immediately shot himself in the head, without hesitation, his wife said.
At the same time the police siege began, the headquarters of the Civic Coalition (KO) and The Left were raided leading to the arrest of at least 60 individuals. The police obtained over 1200 documents they allege support the claim of the 2023 attack being supported by The Left and KO. While all information hasn’t been released to the public yet, Polish sources are claiming the ’’Fists of Freedom’’, the group behind the terror attack, was funded with over $700k by KO and The Left between 2023 and 2024.
The ’’Fists of Freedom’’ were seemingly a very new organization when they attacked that PiS office, but sources say it was created by the cooperation of KO and The Left for retrieving harmful documents to them from the PiS office. It hasn’t been confirmed yet what these documents were or how they ended up into PiS hands.
On Reddit a user on
Poland who claims to have sources in the Warsaw Police Department posted unreleased images of the KO headquarters after the raid and wrote that PiS had obtained documents relating KO and The Left officials to a $2.3 mn bribe in 2023 from the Polish defense company Mesko for purchasing additional ’
PPZR Piorun’ man-portable air defense systems, or MANPADS. PiS was supposedly attempting to blackmail their opponents into political concessions with these documents until they were destroyed in the 2023 raid. Why PiS didn’t make copies of them is unknown, some have commented that it’s a made up story and its writer is a moron who didn’t think the story logically through before he started writing, but I digress. At the start of the next year in 2024 Poland did indeed place an order for 800 Piorun launchers and 2500 missiles, costing a total of $850 mn between 2024 and 2029. At the time of the purchase, this was justified as refilling stocks of weapons sent to Ukraine, but if this information is true, it might mean the deal was made due to more unethical reasons.
The poster then said the police are going to open investigations into Mesko and into the Armament Agency, the main office for military procurement in Poland. This wouldn’t be the first time corruption was uncovered in the Polish defense industry, although never has it been to this scale. For example in 2019 six PGZ (PGZ is a large government owned defense consortium in Poland) employees were arrested for falsifying documents and influence peddling, and in 2023 four employees of PIT-RAWDAR, a Polish electronic company specializing in military equipment, were arrested for bribery. This incident, however, would be the largest and most influential in modern Polish history.
Another point the poster made is the potential investigation of PiS for claimed blackmail of their political opponents. This would mean essentially all major parties in Poland would be under investigation by the police for corruption.
What comes next for Poland is unknonwn, but several Western activists have expressed distress over the potential elimination of the right wing government’s rivals. If the high ranking leadership of The Left or KO were jailed it would destroy the parties’ reputations and of all their members.
Minor protests took place in Poland and Gdynia numbering no more than 100 total in both the cities combined. When interviewed, one of the protestors in Warsaw said: ''It is insane how people believe what PiS says. They are insane, I don't believe anything they say.'' This seems to be echoed by the rest of the protestors who are marching under the banner of KO and The Left innocence.
The Polish President Adrzej Duda called them ''idiotic hippies'' in a recent tweet. This tweet was replied to by Elon Musk who said: ''Based."
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2023.06.01 20:35 ImaMasterDebator Good afternoon Boston, I am back with a list of things to do this weekend, June 1st - June 4th
Here's my list for this weekend, I'm sure there is plenty I missed so please add it down below.
Also, at popular request you can now get this as a newsletter. Sign up and maybe one day I'll be able to afford Dunkin' more than twice a week. THURSDAY - JUNE 1
Red Sox vs Cincinnati Reds @ Fenway Park @ 7PM Discussion: Black Art @ MFA @ 7PM Join this conversation with Boston community leaders about what it means to have a “seat at the table” and why representation is vital in art institutions.
Julieta Venegas @ Shubert Theatre @ 8PM Hear Julieta Venegas - one of the greatest pioneers of Spanish-language pop music, live in Boston!
The Music of George Gershwin @ Symphony Hall @ 8PM Two of today’s most celebrated artists—Jean-Yves Thibaudet and Michael Feinstein - come together to celebrate the legacy of Gershwin and his peers.
Hayley Kiyoko @ House of Blues @ 6PM The Backseat Lovers @ Roadrunner @ 8PM Panchiko @ Paradise Rock Club @ 7PM Rosie @ Brighton Music Hall @ 7PM FRIDAY- JUNE 2
Red Sox vs Rays @ Fenway Park @ 7PM *Promotion: Lou Gehrig Day
First Fridays: Poolside Pride @ ICA @ 5PM Start pride month with ICA’s monthly after-hours party where you can enjoy art, dance, try summer drinks, and watch a dazzling drag performance.
‘True Crime Obsessed’ Podcast LIVE @ The Wilbur @ 7:30PM ‘True Crime Obsessed’ is a leading podcast in its genre, with over 200 million downloads.
Ricardo Arjona @ Agganis Arena @ 8PM Hippo Campus @ Leader Bank Pavilion @ 7:30PM *With Gus Dapperton
Logic @ MGM Music Hall @ 8PM *With Juicy J
Thrice @ House of Blues @ 7PM ARMNHMR @ Big Night Live @ 9:30PM Big Wreck @ Paradise Rock Club @ 7PM Jake Swamp and the Pine @ Brighton Music Hall @ 7PM SATURDAY- JUNE 3
Red Sox vs Rays @ Fenway Park @ 1PM / 6PM Beyond the Spectrum Kids: Oceans & Boats @ MFA @ 10:30AM In this class, kids will explore the theme of the sea and boats in art and make their own acrylic paintings.
Red Bull’s Cliff Diving World Series @ ICA @ 10AM Catch the season opening of the Red Bull Cliff Diving World Series at the ICA
Stars On Ice 2023 @ Agganis Arena @ 7:30PM *Featuring Olympic Champion Nathan Chen and other U.S. Olympic Medalists.
Sam Jay Stand Up @ The Wilbur @ 7PM New England Film Orchestra @ Hatch Memorial Shell @ 7PM Family-friendly show with sci-fi and space film music.
Video Games Live @ Symphony Hall @ 8PM Feel the adrenaline with this immersive concert experience featuring music from the most iconic video games of all time, soundtracked by the amazing Boston Pops.
Walker Hayes @ Leader Bank Pavilion @ 6:30PM GRYFFIN @ MGM Music Hall @ 8PM GRYFFIN @ Big Night Live @ 10:30PM BANG YOUNGGUK @ Big Night Live @ 6PM Y’all Out Boy @ Paradise Rock Club @ 7PM Peezy @ Brighton Music Hall @ 7PM SUNDAY- JUNE 4
Red Sox vs Rays @ Fenway Park @ 1:30PM Artist Talk: Tabaimo @ MFA @ 2PM Tabaimo joins an MFA curator and a scholar to discuss her groundbreaking work in capturing contemporary Japanese society through unique video installations.
Yoga & Meditation in the Galleries @ Peabody Essex Museum Enjoy a peaceful morning at PEM doing yoga at 9AM, followed by a session of relaxing meditation at 10.
Baroque Masterpieces from Epic Films in Concert @ Berklee Performance Center @ 8PM For this intimate solo recital, the triumphant Polina Osetinskaya turns to a program of some of the most enduring musical masterpieces in history.
Symphony for Science @ Symphony Hall @ 3PM Symphony for Science is an annual benefit concert that aims to raise awareness, funds, and hope for healthcare and STEM education causes.
Billy Joel Tribute @ Hanover Theatre @ 7:30PM A band plays tribute to one of the foremost songwriters of the twentieth century, Billy Joel.
Full Spin Drag Show x Britney Spears @ Crystal Ballroom @ 8PM Eladio Carrion @ House of Blues @ 7PM Inner Wave @ Brighton Music Hall @ 7PM ‘Pride Calling’ Party @ Big Night Live @ 8PM All weekend
All weekend - 'Evita' Opera @ Loeb Drama Center @ 7:30PM Inspired by the real life of the iconic Eva Perón, this Tony-award winning rock opera is remastered and back on stage after much anticipation!
All weekend - 'Sleeping Beauty' Ballet @ Citizens Bank Opera House LAST CHANCE - Hear one of Tchaikovsky’s greatest compositions performed live by the Boston Ballet Orchestra and witness magic and adventure unfold before you.
Ongoing events
Ongoing - Musical Shows @ MoS Planetarium Museum of Science puts on special experiences adapting the music of Coldplay, Rihanna, Pink Floyd, and Prince to immersive visuals in the Charles Hayden Planetarium
Ongoing - ‘Wedding Fashion and Traditions Exhibition @ MFA NEW - The exhibition explores the origins and development of wedding customs in the United States through fashion, jewlery, and photography.
Ongoing - 'E.Jane: Drenched in Light' Exhibition @ MFA E. Jane's work explores the labor and inner lives of Black women and the future of Blackness and queerness.
Ongoing - ‘Otherworldy Realms of Wu Junyong’ Exhibition @ MFA Inspired by Chinese folklore and Greek mythology, Wu Junyong’s mixed-media works seamlessly blend diverse historical traditions with his contemporary experience to express human emotions, conflicts, and aspirations that transcend time and borders.
Ongoing - 'Touching Roots' Exhibition @ MFA This exhibition traces narratives of Blackness across the Atlantic world by bringing together work from artists who absorbed and reinterpreted African artistic practices, sacred customs, and cultural expressions.
Ongoing - 'Hokusai: Inspiration and Influence' Exhibition @ MFA The exhibition explores Katsushika Hokusai's impact during his lifetime and beyond. More than 100 woodblock prints, paintings, and illustrated books by Hokusai are on view alongside about 200 works by his teachers, students, rivals, and admirers.
Ongoing - 'Who Holds Up the Sky' Exhibition @ MFA Organized in partnership with a Ukrainian NGO, this exhibition presents the work of artists who have been documenting the war—providing testimony of Russia’s crimes and a glimpse into many Ukrainian citizens’ lives.
Ongoing - 'María Berrío: The Children’s Crusade' Exhibition @ ICA Innovative, unique, and touching, María Berrío's work is a blend of watercolor painting and collaging inspired by poetry, folklore, and realms of magic and how these elements are woven into our reality.
Ongoing - Simone Leigh Exhibition @ ICA Simone Leigh’s landmark masterpieces from the 2022 Venice Biennale are now on view along her other key works.
Ongoing - ‘American Art from the Spanish Empire’ Exhibition @ Harvard Art Museums The exhibition showcases Spanish colonial paintings from South America and the Caribbean and reflects on the colonial past of the America’s and the role of art in imperialism.
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2023.06.01 19:51 cuzimori The Community Tier List Review and Event CG Archive for Leo, Yingel, and Anatoli are Now Live!
Hello Reddit!
This is — for a change of pace — Cuzi from Team BethelFrankel, here to tell you that the ratings for Leo, Yingel, and Anatoli are now live on the
Community Tier List! I’m sorry this took as long as it did. Fourmana was busy, the website was getting updated, and I was playing Honkai Star Rail. No excuses, just a sorry. As always, a “should you pull” section, followed by some
big updates in preparation for the upcoming anniversary.
Should You Pull…
Leo - S-/S+ - Leo’s ceiling is nuts. In terms of raw damage, his
damage potential is one of — if not the — highest in Forest. This is an impressive feat, considering that Forest is an element with beasts such as Jeriah, Paloma and Areia. His main issue is a
large portion of this damage is gated behind requiring both Refinements and team support. This makes him a weird unit to rate; his R0 baseline performance undercuts Forest’s contested S-tier, with his damage scaling up to SS-tier levels the more e-tiles you feed him. The Goldie teams that could let him reach this potential, however, have hotly contested team slots. Jeriah, Naroxel, and Paloma all provide utility alongside their damage that makes them much more indispensable, leaving Leo and Gabriel to duke it out for the last slot in meta e-tile teams. Still, the fact he’s a top contender for that slot at all as a raw damage dealer speaks to his potential. He also fits decently well on other e-tile teams, such as those featuring Minos, Hiiro and Siobhan.
With Leo, you’ll usually want to use his second Active once per Burst turn before dumping all his stacks into it on the final Burst turn. The gimmicks on his first Active are largely flavor text: the second and third effects are difficult to use outside longer stages, while the first effect is only useful in mobbing. All this said, there are a lot of minor optimizations you can do with him. Firstly, his second active is only useful if you can ensure around at least 3-4 Normals including diagonals; saving the stacks to benefit from his Equipment’s Chain Combo buffs may be worthwhile if this is not the case. Second, the CD reduction on his first Active from getting 19 stacks only applies on cast; if you have enough enhanced tiles, saving his first Active to cast during his AT can let you gain maximum value from it. This room for minmaxing offers Leo some appreciated flexibility, cementing him as an excellent option on teams that can feed his appetite for e-tiles.
TL;DR: Pull if you want him and can offer the appropriate support, otherwise probably skip. Meta e-tile Forest has stiff competition for slots, but he’s as good an option as any to round it out after you have the core setup. Outside of e-tile teams, he’s usable but not great.
Yingel - A-/S at BT3 - Yingel is another addition to the “weird converters” we’ve been seeing over the past few patches, but this time placing heavy emphasis on 1x1 content.
We did the math on her damage output and her damage leaves much to be desired, even for a sniper. Yingel’s kit is based around using special high-power Normals to stack a powerful defense ignoring buff. This sounds great in theory, but Yingel’s inability to normal attack in between her special Normals severely neuters her; it more or less means her Normal attack damage is the same as most other units, and makes her defense ignore stacking is too slow for it to ever realize its full potential.
Her conversion is similarly restrictive. 5 select tiles on a 2 CD is actually pretty incredible; the issue is her cross-shaped conversion pattern makes it incredibly janky to properly use and get contact tiles with outside of 1x1 content. Her conversion can be cloned by Axelia, but the high cloning cost and Axelia's other cloning synergies with units like Irridon limit its value.
Ultimately, Yingel is a combination of almost all the most powerful effects in all of Alchemy Stars nerfed in every way. This has its place — she’s a pretty good captain for 1x1 content, and better than most of Thunder’s bog-standard snipers even at BT0. You just won’t feel good using her over Luke, Reinhardt or R3 Wrath.
TL;DR: Probably Avoid. While Yingel certainly isn’t bad at BT3, there are significantly better options to go for at this level of investment. With the 2nd Anniversary being the next event, you don’t want to regret pulling on someone that may potentially collect dust on your account.
Anatoli - A - Anatoli is the welfare character for this patch and more or less a Forest Brock, offering niche but potentially valuable Aggro support and decent personal damage for mobbing. His active can also be used as a janky TP and gap closer if only selecting one target, which is… interesting, at the very least, and occasionally useful. However, his EQ is noticeably worse and the element he’s in has much less synergies for him. Forest also is home to some of the best mobbers in the game in Lenore, Migard, and Barton:DB, who are also just overall better units whose value doesn’t nosedive outside their niche. For a welfare, though, Anatoli is admirably effective at what he does — he’s a good investment if you don’t have one of Forest’s myriad mobbers, and will still see use in secondary or tertiary teams in content like Pandora’s even once you do.
Finally, his art and animations are top-tier — he’ll be a staple for those invested in the aesthetics metagame.
TL;DR: Build if you want. He’s very niche, but excellent at it — whether that’s important to you depends on your own account.
Tier List Updates
We’ve made some pretty big changes to the tier list, but none of them should be much of a surprise — it’s more or less just following through on things we had announced in the last update. The most important of these is we have new ratings now! The
(N) rating has been added to units whose value dramatically improves in niche situations, while the
(T) rating denotes units whose potential is locked behind requiring specific team setups.
Some background on this — the team is forever mentally scarred by Goldie, and I could honestly end the explanation here, refuse to elaborate, and leave. While that is partly a joke, Goldie is the unit that prompted us to think about how we tier things. Goldie is honestly pretty terrible outside dedicated e-tile teams that need very specific units, but said e-tile teams offer some of the best damage in the game. This unit design is a consequence of how the game has evolved — since the game has covered its bases for generalist units like Sinsa and Azure, characters’ roles have become much more specific. The tier list, formulated in the days of yore, couldn’t really account for that. We’re hoping these new ratings fix that.
This isn’t a perfect solution; the most glaring problem is how much it increases clutter in a tier list which already suffered from it. This forces us to be rather conservative about how we give these ratings, and we’ve tried to limit it as much as possible to units where the improvement is fairly drastic or units who are the linchpin of entire strategies. That said, if you feel we’ve missed someone we’re happy to get feedback about it! We’re far from perfect, and constructive criticism is how we can improve.
Finally, we’ve gotten rid of class ratings and nothing of value was really lost. They did more harm than good, and we’ve replaced them with extremely brief descriptions of what the unit actually does. So all that said… let’s delve into the units that got changed!
Goldie - SS(T) (is S-) – Behold, the woman behind the slaughter. Dedicated e-tile teams are incredible, and we’re letting Goldie eat the SS rating for almost all the units that dramatically improve due to it given the setup revolves around her.
Lilica - SS(T) (is S+) – Similar to Goldie, Lilica is taking the SS tiering for all shield synergies because they’re ultimately centered around her. Lilica shield teams offer some of the highest damage in Fire and are surprisingly strong in Water too.
Minos - SS(T) (is S) — Minos already had a note marking him as SS in specific teams, so we’re just adjusting that to fit into the new system. Unlike a lot of other e-tile units he doesn’t depend on Goldie to get the number of e-tiles he needs to shine, so we’re marking him separately.
Tessa - S+(T) (is S-) – Tessa’s interaction with low-CD units is pretty potent. The most notable of these is Axelia + MBT Roy and to a lesser extent Leyn, who push her damage above a good chunk of Thunder’s long list of detonators.
Lucoa - S(T) (is A) — Lucoa’s buff is one of a kind and instrumental in making a lot of Active-based teams work.
May - A(T) (is C+) — May is pretty important for certain Giles nuke setups and serves as the only other good defensive option on Lenore+Jeno setups. That said, neither setup entirely revolves around her which limits her overall tiering.
Axelia - S+(T) (is S) — Axelia’s ability to copy summons gives a lot of notable synergies even outside the aforementioned MBT Roy and Tessa. Of particular note is Reinhardt and Irridon, and her presence on whale Thunder teams is a testament of how much she improves its playability.
Brock - S(N) (is A-) — Brock is absolutely incredible in mobbing; his ability to aggro mob can trivialize waves and his Attack buff in these stages is very potent. The cherry on top is his importance on Giles nuke setups.
Nails - S(N) (is A-) — Nails’ Bleed application is only really contested by Pasolo, and he’s almost
required on certain Elysium floors while also being strong on DoT weak enemies outside of that.
Chandra - A-(N) (is C+) — Chandra is amazing for Nightium farming, and the long-term value this provides is actually quite notable.
Giles - SS(N) (is S+) — Updated
calcs show that Giles’ damage on shorter fights actually outdoes most of Fire’s S-tier even on 2x2; his ability to trivialize some stages by nuking them combined with his almost unrivaled 1x1 performance puts him at SS in the right situations.
Odi - S+(N) (is S-) — Odi has unrivaled Poison application, allowing her to clear some stages that even meta teams can struggle on.
Noah BT2 - S-(N) (is A-) — Noah’s Lilica synergies paired with the importance of her shield against certain specific damage checks gives her some valuable use cases, even if she usually is outdone by Philyshy.
Raphael - A(N) at BT0 (is B-), S+(N) at BT3 (is S-) — Raphael’s oddball mix of resets, conversion, damage and healing lets her function in a way no other unit really can, and makes certain endgame content like BoredomShatterblast significantly easier.
Erica - A(N) (is B) — Erica is the only decent reset option in Thunder, so your hands are often tied on certain stages. Still, her Detonator chain and team buff means she’s not deadweight.
Vivian MBT - A+(N) (is B-) — MBT Vivian’s raw conversion value makes her pretty powerful on the right stages. There is nothing quite like letting her paint boards yellow.
Keating - B+(N) (is C+) — Brock and Anatoli have shown that aggro is actually extremely valuable when the situation calls for it. However, Keating is hampered by their brutal cooldown combined with a lack of pre-emptive.
Zhong Xu - S(N) (is A+) — Zhong Xu was extremely disappointing for a unit that was meant to be Fire’s long-awaited select tile converter. That said, his push-pull synergies do make him worth using on some stages, especially alongside Charon and Brock.
Jane - A(N) (is C) — Jane’s ranking is almost entirely based on her ability to reliably auto-farm the penultimate Nightium stage with a specific setup. Outside of this, she’s still pretty bad.
MBT Tina - SS(N) — MBT Tina
can be incredible — 4 pseudo-select tiles on 2CD alongside a very janky TP is nothing to scoff at. The issue is all this is contingent on being able to predict enemy movements and plan ahead with her tile placement; this isn’t easy nor reliable, but MBT Tina can even outdo Bethlehem in situations where it’s feasible.
Some Other Tier Shifts
Philishy - S (was S-) – Philyshy was initially downshifted during an era of content involving very high DPR checks. Abyss and Pandora’s Box did a lot to change this, and both game modes seem tailored to reward Philyshy’s absurd healing output and additional utility through her global teleport. She’s more than worth the $1 you may pay for her; while you still aren’t going to use her in most content that has a DPS check, her value is nigh-unparalleled outside of it.
MBT Frostfire - S- (was A+) – Like Philyshy, the higher importance of mobbing makes Frostfire much more valuable — especially given her mobbing capabilities in Fire are only really rivaled by R3 Regina. She’s still extremely reliant on her MBT and is entirely eclipsed by Giles in bossing, but the gap between her and her Old Seal brethren is now far closer than it used to be.
Leona - S- (was A) – Leona is probably the unit that was the most underrated in the tier list for quite some time: her
1x1 and 2x2 numbers are competitive on both fronts with other S tier units. She’s still too reliant on Burn and good conversion to truly be S-tier, but a well-supported Leona can carry you a surprisingly long way.
Barbara A- – Despite her
overall numbers being better with the buff and the refinements, Barbara is still a unit that really doesn’t have much in terms of what she brings to the table. You could even argue her equipment buff being element-locked now makes her arguably worse! While that isn’t exactly true, it does go to show how decidedly underwhelming her improvements have been.
Vice R3 - S- (Was A) — R3 Vice’s performance is actually pretty incredible — her 1x1 performance outdoes most of Water’s other snipers, and her mobbing is potent. Her main issue is the competition she faces in both cases. Vice: KS is your go-to option in 1x1 content, and base Vice can’t be used alongside her; meanwhile, Water mobbing is a tightly contested spot between Azure, Fia, Mu Yuebai, Fleur, and Connolly. Still, she is pretty good on her own merits, especially considering she’s completely free.
Vic — While his overall ranking hasn’t changed, Vic’s description has been touched up. As it turns out, he’s one of if not
the best option for the 5th slot in Water against purely 1x1 content. His performance tanks with summons, he’s a miserable captain, and his 2x2 performance is laughable — but it was pertinent to mention he does have a pretty well-defined use case for those who like him enough to invest in him. In a way it’s fairly in-character for him: even though he’s good at what he does, he’ll probably spend most of his time in your roster on the bench.
New and Future Content
I'd talked a bit about how tier lists are a pretty inherently flawed format earlier. We're doing our best to circumvent this — for all its failings, it
is both straightforward and intuitive. Still, especially as we get closer to Anniversary, the team has found that it might help to branch out in the content we make to help both new and returning players. Recently, you probably saw
Eclogia's beginner and advanced guides. If you haven't, you probably should! They're really well written and you can find them in the
reddit post here.
We also have a lot more in the works.
Trakan is working on an Ultimate Checklist — a super handy tool featuring an Aurorian Tracker, team building customization and even some Cloud Garden tools. Meanwhile,
Ivory is working on a polished Lilica guide — a handy walkthrough to help explain one of Alchemy Stars' most unique and nuanced units. This is just the start, too — hopefully there's a lot more to come in the future.
Event CG Archive
Mechhydra here!
I apologize for not showing up for the last event–I got busy, and as a consequence didn't update the Archive for a while. Regardless, both of the past two events are now live for viewing. Stay tuned for the 2nd anniversary, where I'll be making my own standalone archive post for the first time in a long while!
Event Album Doc Drive Folder Community News
Sometimes I wonder if Fourmana has a secret vendetta against me. Maybe I wronged him in another life to have been stuck with writing this monster of an update. Perhaps my sins have caught up to me, and the gods commanded him to make me write this post in their displeasure. We’ll never know.
Jokes aside, it’s been an amazing time working with the team to push this update out, and I’m glad Four doesn’t have to deal with it when he already has a lot on his plate — he’s already put overtime into this project. As always, our rankings are tentative and we both appreciate and rely on feedback, especially considering this is my first time making a write-up of this length for Alchemy Stars. The tier list is written for the community, and it’s helpful to hear what you want from it!
And with that, I shall lay my metaphorical pen down to rest. Until next time.
Best regards,
Cuzimori
Team BethelFrankel
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2023.06.01 19:27 dreamingofislay Feis Ile 2023 Day Six Recap - Kilchoman Day (6/1)
| It's hard to believe we're on the back half of Feis week already. We lucked into another beautiful, sunny day, making this one of the best weather weeks that Islay's had for the festival in a long time. https://preview.redd.it/8nk5pjh9xf3b1.jpg?width=4080&format=pjpg&auto=webp&s=aa7c482a6e1ca66933f4359514b337209154d710 Lots to share: - Kilchoman was mobbed. Not sure why, but the crowds were much bigger today than on previous open days. It was a very lively atmosphere, and the distillery put on one of the best open days of the week. The free swag kit included the common mini-glencairn and lanyard, along with three dram tokens, good for pours of Machir Bay, Sanaig, and 100% Islay 12th edition.
- The distillery offered a lot to see and do. Two fun festival games for 5 pounds a try: (1) quoits, i.e., tossing rope rings onto the necks of Kilchoman bottles for a pour; and (2) cornhole with prizes (a 4/4 would win the Feis Ile bottle). I tried my hand at quoits and failed miserably, but the consolation prize was a pour of Machir Bay, so there were no losers. Multiple food stations including the well-regarded Kilchoman Cafe and a larger BBQ stand outside. The gift shop was packed with people buying a lot of Kilchoman bottles. And the music came from the Rolling Drones, a band that featured the rare female bagpiper. Throughout the day, the Islay Pipe Band would play the bagpipes as well.
- Kilchoman kept producing on Feis day, and we loved that they let everyone into the stillhouse to see things in process. Employees were on hand to chat and answer questions. Visitors could also get into one of the warehouses or visit the malting floor. Overall, Kilchoman felt more open than other distilleries and more interested in showing guests how their whisky gets made, no tour booking needed.
- Like Bowmore, Kilchoman kept some tours bookable on the day-of, including core range tastings on the hour and farm tours. Great mix between the online pre-booking system, which could be very competitive, and day-of availability.
- Big changes are coming at Kilchoman, as they are on the rest of the island, although everything is aimed at maintaining their light and floral house style. Since Port Ellen is cutting off everyone's maltings, Kilchoman has applied to create its own commercial malting operation. It's also building new warehouses that will be racked instead of dunnage. And their cask supplier is switching from Buffalo Trace to Breckenridge due to BT cutting off their supply. Amidst all that, the distillery is doubling production again with new stills and washbacks. And, as if all that isn't enough, the youngest Wills brother, Peter, is going to head up a new rum distillery in Barbados, under the parent company but with its own, as-yet-unannounced name. Yes, you read that right. Kilchoman (or the family that owns it) will be making sugarcane rum in the Caribbean.
- We did a Past, Present, and Future tasting with George Wills, one of the founding couple's three sons, and one of the distillery's star brand managers. The experience helped us appreciate how Kilchoman has changed from its earlier years until now, while showcasing the common DNA in their whisky. As a sneak peak of the "future," we got to try two upcoming drams, and George also announced they'll be releasing a 5,000-bottle run of a 15- or 16-year-old Kilchoman soon worldwide. Overall, the Kilchoman events were reasonably priced compared to other distilleries, and most of the major sessions were headed up by one of the Wills, which really does confirm it's a family business.
- We met a guy who works at The Lakes Distillery, a Kilchoman-like distillery in England's Lakes District that just won World Whiskies Single Malt of the Year award. Very cool story, have never seen the stuff in my local liquor stores.
I must have doubled my memory archive of Kilchomans today, which is wonderful: Kilchoman 100% Islay, 12th edition - This welcome dram was only peated to around 20-25 ppm but could have fooled me. It had that high, clear, bright, and fruity note common to most Kilchomans, but this one complemented it with a generous dollop of smoke. Kilchoman Machir Bay - Had a bottle of this at home back in 2018, but haven't had it now in five years or so. It was more medicinal than I remembered and a great reference point for the brand. Floral, a little fruity, but with an ashy peat in all three stages. Machir Bay has stayed a young whisky, even as Kilchoman's stock has aged up, but it doesn't taste young. Kilchoman Feis Ile 2023 - This mashup combines two bourbon casks and an oloroso sherry butt. In flavor, it fell somewhere in between Highland Park Cask Strength (Batch 1) and Highland Park 18. Mandarin orange, wisps of smoke, loads of nutiness, and then a buildup of drying spice late in the mouth and during the finish. Very nice whisky. Kilchoman 100% Islay, 3rd edition - The first of two "past" drams from the Past, Present, and Future tasting. This very young Kilchoman was a decent lightly peated whisky on the palate and finish, but the nose smelled like birthday cake after about 30 minutes. Kilchoman Spring 2011 release - The second "past" dram was much drier and woodier, despite a similar 3-4-year age range, compared to the previous one. In this ex-bourbon release, the core notes that would become Machir Bay are already apparent. Sourdough bread, lemon peel and peat smoke, and a hint of latex gloves. Kilchoman Fino Cask Matured 2023 - The "present" marked a big step up into some complex drams. This one had a salt-and-stone maritime peat aroma, but it was surprisingly plush and creamy in the mouth. The finish was bright and medicinal and suffused up into my nose, a vastly better finish than the first two. Just 5 years old, so not much older, but a great pick. Kilchoman Comraich Batch 6 - This special edition only goes out to the distillery's special partner bars, places like Delilah's in Chicago or Jack Rose in DC. My favorite of the day, it was made up of 2012 ex-bourbon casks that got a finish in Calvados. Smelled like the lemon drizzle cake we ate an hour earlier at the cafe, with nice citrus and orchard fruit flavors. Kilchoman 100% Islay, 13th edition - For our glimpse into the future, they pulled out the cask-strength version, around 56%, of the upcoming 13th edition of 100% Islay. This'll be proofed down to 50% in the commercial release, and George said it's better at the lower ABV. The nose combined the vanilla and oak more characteristic of bourbon, and after that it was plum and barley galore. Another winner. PX Cask Matured 2023 - Another release coming out in the next six months or so. One thing I'm starting to learn from this trip is that I don't like Islay whiskies matured or finished in PX as much as I thought I did. This one had that damp, warehouse funk I'm starting to associate with PX, followed by a lot of sherry sweetness balanced out by wood and petrol. Bruichladdich Valinch Murray Campbell 11 y.o. red wine finish - Unfortunately for me, a lot of Bruichladdich's have a signature scent of musty trash. It's more of an aroma, doesn't always carry over to the palate, but it's here (one of my friends memorably calls it "cold garbage"). Caol Ila Feis Ile 2018 10 y.o. - This is one of those drams that reminds me that Lagavulin and Caol Ila are cousin distilleries. This could easily pass for one of the Lagavulin 12-year cask strength releases. Intense burn on the tip of the tongue, not the easiest drinking at cask strength. We didn't get to try this in 2018, and I got the last dram in this bottle, so got here just in time. Earlier recaps here: Day One, Lagavulin Day Two, Bruichladdich - but we skipped and did Bunnahabhain Day Three, Caol Ila Day Four, Laphroaig Day Five, Bowmore and Ardnahoe Bonus notes from Days One through Five Slainte! submitted by dreamingofislay to Scotch [link] [comments] |
2023.06.01 19:23 Strategy_Gamer The Phoenix Rises (16/?)
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Memory transcription subject: Captain Sovlin, Federation Fleet Command Date [standardized human time]: July 26, 2136 My morning alarm blared, forcing my groggy eyes open and I slammed my paw onto my holopad to shut it up. Beleaguered, I sat upright, stretched, then tore myself from bed to get ready for the upcoming day.
I had been given a hotel room in the Grand Capital Hotel just outside the governing hall, oftentimes reserved for diplomatic and administrative personnel as well as experts and guests who were invited to activities and votes. Its mixtures of green flora mixed with brown walls and large glass windows with intricate metallic designs perfectly encapsulated the value of art and botany in Aafa. Its interior designs were just as luxurious, with displays of natural free-flowing water dotting most floors. Given the near-monthly nature of large-scale events of Aafa - whether they be simple conventions or summits such as this - the hotel saw continuous use as many governments and private individuals would arrange for their own to stay the duration of the ongoing event. I had personally insisted that I didn’t need such arrangements, but both Piri and Nikonus wanted me to be well rested.
Unfortunately for them, I never had the liking of overly luxurious spaces. With years of naval service under my belt, I had become accustomed to living in utilitarian rooms and barracks; anything more opulent just seemed
wrong. While I appreciated the beauty of it, I could hardly bear staying here - I was the leading officer of a fleet and there was a war to fight. These were not times to enjoy hedonistic pleasures. One quick breakfast later, and I tried to make my way towards the summit hall.
Tried to.
Massive crowds surrounded the governing hall, choking off almost every possible access point. In several areas, tents had been pitched on open ground and even a few entrepreneurial stalls had popped up, catering to the entrenched crowds. I had to make a deliberate point out of flattening my quills as I jostled my way through the throngs of people. Most were native Kolshians, but a sizable minority were other Federation species, keen on seeing the summit firsthand; I could only guess to the size of the online audience. I wouldn’t be surprised if the live viewership was in the hundreds of millions. Recordings of the summit would likely get tens of billions of views within hours.
That in of itself was hardly surprising. A supposedly exterminated and long-forgotten predator species suddenly rose from the dead? And then that
same predator species destroyed three patrol vessels? News organizations had been quick to seize the sensational story, as they churned out headline after headline. Some suggested that the humans had already amassed a fleet of ten thousand ships ready to launch. Others focused on the gruesome aspects of humanity’s brutality and cruelty. I knew the former was wrong; if they had ten thousand ships ready, then they would have attacked by now. Given the primitive nature of the orbital installations detected by the patrol, it was obvious that they had only recently clawed their way back to a state that we had found them in before our first extermination attempt.
Such common sense, however, didn’t stop the all-consuming media from running obviously false headlines or opinion pieces such as: “
Venlil Prime Would Have To Surrender to Humans If Attacked For Chance of Survival: Military Expert Analysis.” What dull idiot gave that opinion, anyway? I’d pluck every quill from him if I could for suggesting that Tarva would
willingly surrender to
predators. I know her! She wouldn’t do that. Not to mention, I’m doubting the credentials of this so-called “military expert.” The article was published by the rag known as
Federation Today, a news outlet exposed by the well respected investigative reporter Cilany herself. Unfortunately, that non-credible source had once more found a market in fanning the fears of the populace.
The only people who read that stars-forsaken newspaper are old ladies hundreds of light years away from danger. Not to mention that FT hasn’t been relevant for a whole decade… until now. I continued pushing my way through the immense crowds of people, even as I was internally lamenting the poor reaction of the media. While many were here simply to watch the summit, a significant portion of them were protesters. Some held signs demanding the new infestation of predators to be summarily exterminated. Others were demanding answers as to why the previous extermination failed. I could deliver answers and solutions once I was inside, though progress was slow as the streets grew ever more packed the closer I got to the hall.
Eventually, I finally managed to reach a private entrance that wasn’t blocked by the crowds. I showed my credentials to the extermination officers stationed outside of the door, who promptly waved me in. The insides of the chambers proved to be nearly as loud and bustling as the outside. While there was a greater degree of order, I could still overhear arguments for caution, declarations of support, and cries for immediate extermination. I knew I would have to appeal to a large and diverse audience with competing interests.
Unlike what the Federation often tries to outwardly portray, the member species are anything but unified. Rivalries abounded within the Federation, whether political, economic, military, or otherwise. For one, there was an ongoing trade war between the Fissan Compact and the Nevok Imperium, as the upcoming Fissans had attempted to undercut the Nevok’s business deals across the galactic scene. The bigger power-brokers, like my own Gojid Union, had routinely been at odds with the other powers like the Krakotl Alliance, especially in military affairs. Lastly, political leadership jostled around frequently, and committee chairs had a notoriously short turnover rate. The rare exception to that was the Kolshians - who typically headed several committees due to their expertise in multiple fields of study - and the Farsul, who tended to always chair the Historical and Cultural committees because of their expertise in those fields of study and education.
The only
true unifying factor amongst the Federation was the war against cruel and unpredictable predators, whether it be Arxur or common pests. While I was long disillusioned with many of the higher points of “prey unity” pride, I had long known that this was a fundamental war of survival as we, prey races, had to form one large herd to overcome the existential threat that predators faced. And now, with a new species of spacefairing predators laying at the frontier of the Federation, we as a herd needed to deal with them quickly and competently.
And yet I’m concerned about both of those things. Competence and speed seem to be rare commodities within the Federation. I sat down at my assigned seat in the massive auditorium next to member species from other parts of the area of space that the Gojids inhabited. The Venlil Republic, represented by Cheln, sat to my right.. On my left was Doctor Zarn, a part of the Gojid delegation in spite of his Takkan heritage, who gave me a tail flick in greeting. Further to my left was the Zurulian representative Chauson, who seemed to be conversing with the Tilfish ambassador. I began reviewing the documents I had taken with me to prepare for the report I was to give to the governing chamber and the hundreds of cameras recording for the billions of citizens watching from either outside or at home.
Nikonus tapped his microphone with one of his purple tentacles to indicate that he wanted to start speaking, and the noise and chatter immediately died down. In an unusual display of foresight, representatives who had been up and walking went back to their seats and sat down without a fuss.
We need more miracles like those on the front, with soldiers following orders that need not to be given. The Kolshian Chief rubbed his tentacles on his chin before beginning. “Esteemed members of the Federation,” he began. “We have called forth this summit to discuss solutions to the extremely concerning developments on the border of the Venlil Republic. There is a new group of intelligent space-faring predators at the Federation’s doorsteps, ready to expand beyond their home system. They are already known to those who delved deep into the history of predators: the Humans.”
Not a peep could be heard from the dignitaties in the room as Nikonus let the hall fester.
The Kolshian leader continued, satisfied with the weight of the situation settling on the audience. “It appears that these predators survived the onslaught of the extermination fleet almost two hundred years prior. A preliminary investigation into the ill-fated extermination attempt has revealed that it was both rushed and unprepared. Thus, the matter to discuss today is a second extermination attempt - one which avoids the shortcomings of the first. As such, the first to speak shall be the Venlil delegation, to testify about the situation within their space. Following them will be expert testimony before a broader discussion through the chamber. Questions are to be kept until after these experts have finished speaking.”
The Venlil diplomatic advisor stood to speak. He seemed rather uneasy, which could have been mistaken for stage fright without the knowledge that he’d been uneasy all week at the mere thought of predators living within Venlil space.
“Thank you, Chief Nikonus.” Cheln started to address the hall with a nervous gait. “Humans have been encountered a-alive within claimed Venlil territory. We sent a scout force of four on a mission to investigate what was thought to be a smuggling base between their system and Venlil Prime, but instead ended up encountering a single Human patrol ship. The Humans attacked first, and without communication. O-only one scoutcraft came back alive. Included within our data package are the testimonies of the t-two survivors.”
The battle was already galaxy-wide news. What wasn’t was the fact that the Humans only had one ship. Much of the chamber was taking glances at each other. The Krakotl ambassador seemed to be puffing out his feathers. The Suleans and Iftalis were whispering to one another. The unease within the auditorium was palpable.
“They are still undoubtedly the monsters they were before the extermination,” Cheln continued. “What civilized species attacks first and talks later? I don’t think you could ever find anything like that in our history books. E-especially not since we’ve been in space! Even if we didn’t know who this species was, we could very well guess that they’re predators. To prove that, I yield my time to Doctor Zarn, of the Gojid delegation.”
Nikonus affirmed the request as Cheln sat back down. Zarn took that as his queue to stand, moving to the front of the auditorium. While the Federation very much knew of the qualities of predators, it was always good to remind them as to why predators were dangerous enough to warrant extermination.
“Thank you, Ambassador Cheln,” my tough-skinned head doctor began. He brought up a slide presentation on the screen. “A doctor’s oath declares the intent to save all life. Animal or sapient. Young or old. Good or bad. However, for those unaware, I wrote my doctoral thesis on humans. I argued that some life is not worth saving, and used humanity as an example of a lesser known predator that is as capable, potentially even worse than the Arxur.“
“The humans were at constant war with each other and only accepted the absolute destruction of their rivals.” He flickered through some images we obtained. One showed nautical vessels being bombed by outdated propeller airplanes. The next was a clip from the point of view of a bomber levelling a large city.
They had cities? “Their idea of warfare entailed the mass bombing of their rival’s cities and gathering each enemy offspring in butchering camps to roast them alive.” The next slide was a group of predators lined up next to a ditch filled with bodies with predator soldiers aiming at them, presumably ready to execute them. “They-”
“Enough!” Nikonus gurgled. Everyone looked ill. I noticed some visitors had lost the battle to keep their breakfast inside of their bodies. Even I, who had seen what the Arxur did to innocent civilians in-person could barely hold my stomach. “We don’t need these painfully grotesque images and videos. Please, skip them and move on. I believe you’ve made your point.”
Zarn seemed unamused and closed the presentation. “All of this is documented in detail within the Farsul archives. These humans, even as a doctor sworn to protect life, are not worth saving, even for study. They are a blight on the face of the universe and must be eradicated.”
With the situation established and the evil of humanity exposed, it was now time for me to provide my full testimony as an expert on the military threat that Predators pose. The opportunity to set the agenda was a first to me. Political fights in the Federation, as a military commander, always felt like a gruelling uphill climb; I felt gracious to be in the driver’s seat on any political issue for once.
As Zarn sat down, Nikonus called on me as the military expert. I rose to speak.
“Thank you, speaker. The solution to the human problem can only be found in a thorough extermination of their cradle. In the long run, they may prove to be crueler and more capable than the Arxur, but we still have time to prevent this eventuality. An infant predator is still merely an infant, after all. And I have more than just sayings to back my words.”
“Human capabilities are next to nonexistent. Firstly, they responded to an intrusion into their system incredibly late, engaging only when the scout patrol was nearly in orbital bombardment range. Secondly, they only sent a single vessel. This leads me to the conclusion that they lack a large fleet of ships and that, even if they did have something significant, few would have FTL capabilities. They do have some orbital defenses, however. Ground defenses are unknown, but given the incredibly primitive state of their orbital defenses, I do not think that it can be considered a threat.”
Now to address the Mazic in the room. Bringing out my holopad, I transferred the footage of the human patrol craft simply blinking out of reality. Several audible gasps could be heard from the crowd.
“The most worrying aspect of Human capabilities is their apparent novel FTL drive.” I started hammering into the one true threat that Humanity fielded. “Looking through the logs of the returning scout ship reveals that the ship never detected any subspace disturbances. In addition to this, the visual and extravisual sensors only detected the craft as soon as it materialized in front of their ships. Therefore, the only possible conclusion to draw is that these predators invented a form of FTL travel that is completely undetectable.”
“The largest risk is that these humans, using their undetectable FTL travel, come into contact with the Arxur. I do not believe these two bloodthirsty predators could ever cooperate, but the chance that they
might, and that this FTL tech falls into
Arxur claws is perhaps the most pressing concern we currently face. The Arxur, if they find out about humanity’s novel FTL, would likely raid Earth and take the tech for themselves. Either that, or humanity, given that they, as predators, are much more sophisticated than the Arxur, might willingly give the FTL over to the Arxur knowing their demise is near.”
“Thus, the need for careful planning and a decisive blow that leaves the humans little time to think while they’re being attacked is utterly necessary. A piecemeal force, either for scouting or extermination, will be obliterated by predatory tactics. And, both to carry the antimatter bombs and in the chance that the Arxur discover the humans too, we need overwhelming force to ensure the success of a complete extermination.”
I sat down in a steady manner. Instead of waiting on the next expert witness, behavioral scientist Chauson, to testify though, Jerulim, the Krakotl ambassador, suddenly lept up, tail feathers puffed up and out. The krakotl nearly bled everyone’s ears out, screeching, “we need an
immediate attack! If these predators somehow came up with an FTL drive that we can’t detect, then the only way we can ensure that they die is that we exterminate them
now!”
I got back up to retort but Cupo, the Mazic president who had shown up personally for this summit, did that for me. “Did you not listen to a word that Sovlin said or read a single bit about the prior attempt? Rushing this extermination is a ridiculous idea! Not to mention, if what Sovlin says is true, then they could attack us anywhere at anytime without us even knowing! We need to protect each of our worlds with fleets before they abuse that!”
The Krakotl leaped from his seat and began to dive onto the Mazic. “HOW ABOUT THIS ‘SURPRISE ATTACK’ YOU COWARD?!” he screeched as he dove feet-first into the side of Cupo.
It seemed like the situation in the chamber was quickly getting out of hand. As the unstoppable force of the brightly-colored ball of feathers collided with the immovable object that was a Mazic, I noticed that Cheln was on the verge of fainting again whilst Zarn was rushing off to presumably tend to wounded ambassadors. If Zarn was unamused earlier, it was now Chauson’s turn as he was to speak after I finished.
In the midst of the chaos, the lower chamber doors flung open and out came a Kolshian whom I recognized as one of Nikonus’ staff that I had seen yesterday.
What in the world is he doing here? The entire chamber turned quiet, including Jerulim and Cupo who seemed to put on a temporary truce to see what was the commotion.
The blue Kolshian was heaving from exhaustion and he stumbled up to the central podium. “T-The- the predators… they’ve…” he heaved out. I noticed I was holding my breath at the news. He took a few more breaths. “They entered the home system of the Venlil Republic… attacked an outlying outpost… and revealed themselves to the acting commander before leaving!”
Everyone was stunned into silence, broken only by the sound of Cheln hitting the floor.
Again? The guy has a fainting problem. The auditorium erupted into chaos. Jerulim began shouting that he was right. I heard Cupo trying to shout over him, and succeeding. Several species’ delegations were out of it or cramming themselves out of the exits. Nikonus tried to get everyone to calm down, but that didn’t work. The whole chamber was on the verge of a stampede.
I sat in my chair in shock. This was bad. Very bad news. The humans had the ability to enter and leave any of our systems at will, and
they knew that. They were much more clever than I had given them credit for. Much more clever than Jerulim, even, who was now redoubling his demands for an immediate extermination attempt - one that would again end in disaster.
We had no idea what these predators were like, or what they were capable of. Or what they
weren’t capable of. We couldn’t rush it. But they needed to be dealt with swiftly. This whole ordeal would test me more than any Arxur fleet ever did.
The benefit of success? Back to the status quo with the rampaging Arxur. The price of failure?
I didn’t want to dwell on that.
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2023.06.01 19:03 trumpetcrash Lobo #20 - John Constantine
Lobo #20 - John Constantine
<< l < l > l >>
Author: trumpetcrash
Book: Lobo
Arc: John Constantine [#1 of 1]
Set: 85
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PREVIOUSLY ON LOBO: After a galactic goose chase to find a man with a bounty on his head for his stolen time travel technology, Lobo discovered that the time travelling technology was a hoax and that he had no way to travel into the past and erase his despicable self. To make matters worse, Scapegoat – demon and his best friend – told him that he’d manipulated Lobo at birth to turn him into an unstoppable brutalization machine in order to help destroy the Divine – and Heaven – in the coming Revolution. Scapegoat, in an attempt to pry Lobo away from emotional and Earthly misgivings, instructs one of his demonic underlings to kill Lobo’s daughter, Crush. She’s bene on her homeworld of Earth for several weeks, scrounging around the streets of Gotham, but if she’s going to have a chance at surviving this demon attack, she’ll need some help…
Most people would expect a renowned demon-slayer’s breakfast to contain eyeballs or tentacles or something else that would make your average Earthling peel away in disgust, but these people overestimate the strength of John Constantine’s culinary palette; at the time that this tale took place, he started every day with a quarter of a box of Captain Crunch.
His demonic consort, Ellie, mentioned it every morning that she ate with him. “The mighty Constantine, eating cereal made for children.”
John, usually not completely dressed by breakfast-time (or lunchtime, for that matter), would shrug and flaccidly insult her own choice of calamari-kabobs.
One morning, though, there were no insults. John’s Captain Crunch went unsullied and Ellie just nibbled at her squid without committing to any particular bite. The air was heavy – not with sulfur as in Hell, but with the shadows of secrets – for several minutes.
Eventually, John spoke. “You haven’t been quite the same since I took ol’ Swampy and that alien to kill Negral,” he said. “Is his death still bothering you?”
Her red irises flashed up to John. “Of course not. I said I wanted to turn over a new leaf, and I meant it. I’m not sick of do-gooding yet, John. After all, variety is the spice of life.”
John nodded as if he hadn’t heard it a hundred times before. He returned his gaze to his breakfast bowl, but not before saying, “Anything interesting happening in the ol’ demon world today?”
“You’ve said “ol’” without the “d” twice now, Johnny boy. You feeling okay over there?”
“No misdirection, please. I just want to stay up to date in the demon world. That’s all. No fights.”
“You want to stay up to date, so you keep using the word ‘old’…”
John knew Ellie was hiding something but didn’t think he could get it out of there, so he just sighed and started to chew with his mouth open.
Smacking, his mother had called it.
It affected Ellie almost as much as it affected John’s mother. Her spine clenched, her eyes widened, and her nostrils flared.
“John–” she began. “You know I don’t like it when you chew with your mouth open.”
“I think I remember that.” John twisted his face in mock concentration while Ellie fumed. “But I also recall that I get pissy when people who I work with keep secrets from–”
“John, don’t be such a ba–”
She would’ve called him a “baby” and moved onto progressively worse insults if it wasn’t for the shriek of John’s cell phone. It wasn’t the phone in his pajama pants pocket that he would’ve happily ignored a call on, but the phone that was ceremoniously hung on the motel basement’s dingy wall with glorious Command Strip technology.
It was the emergency phone.
John left his Captain Crunch behind as he leapt out of his seat and towards the wall. He opened the phone, expecting it to be a costumed superhero or his friend Chas or maybe even his sister; instead, it was the voice of a burly alcoholic.
“Constantine.”
“Lobo,” John realized aloud. “To what do I owe the pleasure?”
“A demon named Scapegoat is orchestrating the final battle between Heaven and Hell,” he said simply. “And he wants to kill my daughter, who’s on Earth. You need to stop him.”
John cast a glance backwards at Ellie, who just smoldered.
“Where, Lobo?”
Gotham seemed more alien to Crush than outer space could ever hope to be.
Outer space was more colorful and more obnoxious than Gotham, but it didn’t seem as dangerous. Sure, there were entities of unbelievable power lurking on that forbidden moon or right behind that nebula, but they were too big to have the effect of a rusty shiv pecking at your ribcage. Space lacked the stench that Gotham entrepreneurs could bottle up and sell on the interstellar black market as a tool in any amateur torturer’s toolkit.
Despite it all, though, Crush couldn’t quite pull herself away.
She came to Gotham first to help fight the vampire hordes. She did her part and saved some people despite seeing terrible things. After getting her parents back to their land she should’ve gone back to L.E.G.I.O.N., back to her surrogate family, but she was too morbidly intrigued by Gotham to return. It felt like something that her father would’ve loved – the kind of thing that was in her blood. The kind of thing that was evil, demonic to the most extreme vector. The kind of thing she shouldn’t have gotten herself mixed up in.
She never did, really. She stayed out of the local vigilantes’ sights and did a little do-gooding work on the side. A few drug dealers had been locked up because of her. She tried to try booze – sure, she’d had a can of beer here and there back home, but she didn’t really want to even do that again now that she’d seen her father – and couldn’t bring herself to drink it.
That’s when she knew she was ready, when she was sitting at the bar and felt with absolute certainty that she’d never sit at one again off the clock. She stood up and turned away from her untouched drink, her chest slightly more swollen with self-confidence than before.
That’s also when she saw the demon.
At first, she thought that there was a tall, straight-backed man in a heavy black cloak coming to take her just-vacated seat. She shuffled slightly to the left to make way, but the man didn’t follow through the channel. That’s when she realized that his face wasn’t just dark-skinned, but fuzzy and humming too.
His face was moving, as if it was made of a hundred little–
Crush yelped a bit when the first centipede shot out of the cloak and onto her uncovered left bicep. The little thing squealed and tried to sink its pinchers into her muscle until her right arm came up to swat it. It burst with a small pop, but by the time it was dead there were three more skittering on her and more spraying everywhere else in the bar.
The crowd around her started to scream and rush for the exits. Crush heard one or two people holler, “It bit me!”, and saw at least three fall to the floor, but she couldn’t tell if it was because they were bit or because other people toppled them over and trampled over them in the rush to escape. Crush just knew she had to get the bugs on off her; she ran her hands over her arms and neck and she leapt into the air and landed behind the bar counter, momentarily out of sight of the centipede-man.
Crush had no idea what the centipedes’ bites would do to a Czarian, but she wasn’t hankering to find out.
The gap between the bar counter and the wall was lined with bottles of booze and sinks and drinkware and everything else that normal bar operations required. Crush was trying to figure out if she could use any of it when the shifting face appeared over her. A buzzing, claw-ended hand reached over the counter for her, coming for her face. It dropped insects that she hit away in mid-air with one hand as the other reached for her gun. Before she could grab it something else reached over the counter and yanked the demon away from her. She puzzled as she checked the cartridge in her gun and raised it.
Someone was dueling with the creature now, someone with oily gray skin and with the head of… a fish? This confused Crush more than anything else. Why was a walking fish trying to save her? She shook the questions from her head and shifted the gun to the right, aimed firmly at the bug man. Then something insidious flashed in her right ankle, and with a scream the gun fired and shot a blast of energy into her attacker. She couldn’t see the effect, though, since the sudden pain in her leg sent her rolling over the bar counter and onto the ground neck-first.
When she was next awake her vision of the bar, with the fish (no, shark) man bound to a bar-stool by a rope of skittering centipedes, was tinted red. Something in her leg was jerking back and forth, moving her flesh and muscle and bone and drinking her blood. It felt as if it had been happening for hours, but perhaps it was only seconds.
The man – no, the thing – in the cloak stood a few feet away, ominous and silent except for the chittering bugs that made up his form. She wanted to ask it why it had done this, why it was hurting her, who the shark-man was, but she was too busy screaming in pain.
The pain started to travel up her leg, and she thought that she might die.
Then there was a flash of light and there was a fourth person – being, at least – in the room. This one was a human man and a shaggy caramel-colored beard that matched the tousle of hair atop his head. He looked like a detective in the dingy trench coat he donned, and he held something in front of him that Crush couldn’t make out due to her pain-induced convulsions.
“Beelzey, Beelzey,” the man tittered. “Working with crawly critters now, are you?”
“My name is Beelzebub.” Its voice was like a hum that came from nowhere in particular. “Johnny.”
“John Constantine,” the man sighed. He raised what had been in his hand to his mouth, and Crush’s stomach sunk when she saw it was just a cigarette and not some weapon.
“Connie.”
“Whatever. I’m here to stop you from killing her –” he waved a finger towards Crush. “And… whatever the Hell that shark thing is.”
“I don’t have the charm to kill that thing,” hummed Beelzebub. “It was just a nuisance.”
“Who gave you the charm to kill the girl?”
Crush thought she might’ve seen a centipede curl into a smile on Beelzebub’s face, but a fork of shooting pain ripped her attention away from it.
“That is not of your concern, mortal.”
“Then it’s a good thing I’m concerning myself with it.” Constantine pulled something else out of the pockets of the trench coat. “I think that you were given your charm by someone who shouldn’t’ve been giving it to you. I think that if I crush this rock–” he flashed a ruby pinched by his pointer finger and thumb – “that you and your buddies are screwed out of luck for the time being. Shall we try it?”
The buzzing got louder and something deep and evil started to howl in denial, but before the centipedes suddenly flying through the air could reach Constantine, he crushed the little gem between the folds of his palm. Suddenly the cloaked figure and all the centipedes – including the one in Crush’s leg – were gone.
After an indefinite period of time, Crush awoke with a little splash of water on her face. Constantine had laid her out on the pool table. Her mouth started to form into a question, but Constantine interrupted.
“Beelzebub tried leading a rebellion a couple millennia ago, and now he’s chained to the will of his hellish superiors. Apparently there’s a bit of a shakeup going on, though, since a low-ranking demon named Scapegoat was able to get him onto our plane of existence.”
“Scapegoat?” Her leg still burned.
“Apparently one of your dad’s old drinking buddies. Don’t give me that look, I’ll explain when we get back to the compound. You’ll be safe there, at least for a time.”
Crush was too weak to argue, so she just nodded and tilted her head to the other figure over the pool table. “Who’s that?”
The aquatic beast chuffed a few words.
“According to police databases, his name – designation, really – is King Shark. He’s a mutant that says a man who smells just like you broke him out of jail a few months ago. Says he’s in your debt.”
“That’s… that’s…”
“I know.” Constantine reached down and grabbed her shoulder. “Deep breath, now, okay? This’ll only take a minute.”
Crush found the motel – or whatever they called these things in Britain – unsanitary; she didn’t believe in staying overnight at a place where you have to check for cockroaches before you commit to each step.
The room they materialized in was sparsely decorated. There was a folding table, a few chairs to go with it, and some rudimentary appliances (coffee maker, microwave, etc) which sat atop a counter on one side of the room. Sitting at the table was a slender, evil-eyed woman with billowing red-and-black hair. When Constantine and his tagalongs first appeared, she looked pissed, but after seeing both Crush and King Shark, her expression turned to one of confusion.
“What have you gotten yourself into this time?” she tittered. “Is this the girl you’re supposed to return to her father?”
“Actually, Ellie, he wanted me to hold onto her and keep her safe until the war’s blown over.” John sauntered over to the table and took a seat, not bothering to guide Crush or her aquatic guardian. “So we’re gonna build a little compound right here.”
The woman – Ellie – rolled her eyes. “You think we can hide out from a cosmic war in the basement of this shitty place?”
“The battle will take place in some part of space far, far away, and you know how these battles go. No one will really win, nothing will really change. Let them measure their dicks for all I care. Besides, I used up quite a few favors getting the girl – Crush – out of a bind with Beelzebub. Best to lay low for a couple weeks.” He finally turned towards Crush and King Shark. “Help yourself to whatever’s in the fridge. There’s a room for each of you over there.” He pointed towards a hallway that sprouted out of the eastern wall.
“Well… thank you.” Despite her timid timbre, Crush really meant it. King Shark echoed with his own thick and rubbery “Thank you.”
“Are either of you hungry? It’s still breakfast-time here in England, but Ellie makes a mean grilled cheese, and if you don’t like those we might be able to find–”
“No thank you.” Crush put her hand up. “I’m just going to go lay down for a few. Thank you, again.”
“Be sure to shake the bedsheets!” John called as she sulked down the hallway. King Shark followed, but had the good sense to enter a separate room from hers. “There might still be bugs in them!”
Crush sighed a heavy sigh, for she was starting to think that this place was going to make Gotham look luxurious.
That night, John ignored Ellie’s soft, nimble hands and her puckered lips.
“We have guests, Ellie,” he groaned softly into her ear, for they were still tangled up in each other under the bedsheets. “I can’t believe I’m saying this, but it’ll have to wait.”
“When did you become so prudish?” She twisted herself out of their twist and sat up on her knees. “It’s just an overgrown fish and a moody alien.”
“That moody alien is a moody teenage girl, Ellie. I don’t give a damn about the shark, but I feel weird–”
“John, you have sex with a demon every night. I think you’ve passed weird.”
John took a big breath of a sigh and brought himself up to look Ellie in the eyes. “Ellie, you’ve treated me like an annoyance all day. Why should I go out of my way to please you right now?”
“Because I’ll make you feel good too.” The invisible tongue of her pleasure started upon John’s neck, but he mentally swatted it away.
“The truth, Ellie. Something’s been bothering you.”
Her arms folded across her chest (not just to display annoyance, but also to accentuate her bosom), and she huffed and puffed in a way that the average mortal would incorrectly assume was improper for a demon.
“Ellie…”
“Fine.” Her face twisted up into something… crooked. “The other night, I was visited by a demon. Don’t get that look, we didn’t do anything. He summoned me to take part in the Revolution; apparently that Scapegoat guy really is amassing an unholy army to defeat the growing Divine army. And they want me in it, John. The want me in it.”
John tried not to draw back, tried not to show her he was scared. “What did you say, Ellie?”
Her face pinched. “That I’d think about it.”
“So you haven’t been on the outs with me because you’ve been regretting sending me to kill Negral?”
Hesitation betrayed her. “John, I –”
“Ellie… you’ve been doing so good, you’ve been acting like a real –”
“A real what, John?” she snapped. “What is it that you want me to be?”
His hands found hers, brought them closer to his chest. “The best possible version of yourself, Ellie. And how can you be that if you participate in the battle that might end the universe?”
“I’m a demon, John. Maybe it’s about time you get that through your skull.” Her voice was hard; she took her hands away, rolled off the bed, stood up. “I’m not chained to your mortal universe like you are.”
John followed her off the bed. “Are you sure about that, Ellie? Can you really mean that, now?”
When Ellie finally did speak, it was accompanied by a single drop of brimstone rolling from her eye.
Crush had spent her first day in the motel basement falling in and out of sleep before allowing the tides of drowsiness to submerge her until the British sun rose the next morning. She readied herself in her room and sauntered into the storage-area-turned-living-quarters – she still had to ask John and Ellie why they were staying at the bottom of a motel – and found it deserted. No matter; she took out her phone (the Terran one she could only use on Earth) and caught up on all the trends that she’d missed while with L.E.G.I.O.N. or fighting crime in Gotham. She expected that social media would feed her relief, but really, it just made her feel useless.
She was ready to find a way out of the basement when a figure emerged from the east-bound hallway: John Constantine. He looked as shaggy as always, but there was something about him – maybe the gauntness of his face and twitch of his fingers – that made him seem even less put-together than usual. Crush attempted a smile at him, but his eyes passed over it vacantly.
“Where’s Ellie?” she found herself asking, thinking the name of his lover would brighten him up. “You said she makes a mean grilled cheese.”
John, who’d found the coffee pot, let his hands fall away from the machine and turned towards her, knife-marks in his eyes. “She’s not going to be here for the foreseeable future.”
“Oh.” Crush cursed herself for bringing her up and cursed herself doubly when she realized that her mouth was asking, without her permission, “Why?”
“She had… other matters to attend to. A war to wage that I cannot be a part of.”
“Okay.” Crush vaguely wondered if this had to do with Beelzebub and the fact that her father had pissed someone off enough to try and kill his daughter. The idea of her father getting wrapped up with religious factions should’ve been comical, but she just couldn’t bring herself to laugh. “When am I –”
“You’re not getting out,” John said shortly, throatily. “Not until the Revolution’s been fought.”
“The Revolution?”
John, who had turned his back towards Crush and his trunk towards the coffee pot, now whirled around and barred his teeth. “The cataclysmic battle between Heaven and Hell that your father’s old friend has been planning for longer than you can fathom, the battle that, if the demons win, could spell subjugation for everything born for the rest of eternity! So, yes, we are staying inside my bubble!”
Crush had not been prepared for such a brutish, outright, emotional assault. It was more of a shrapnel-stuffed grenade than a tactical missile, in all honesty, but it was still frightening. She had the fortitude not to twitch, but on the inside, she squirmed.
“Sounds like the type of thing that we fight, then. Save the universe and all.”
Crush saw fire in John’s eyes; the fact that fire, so symbolically red, turns blue when hot enough explained why Crush could not make out the sheen over his irises and coronas.
“I have the place locked down with magic,” John said tightly. “Here we stay.” He snatched the coffee machine, unplugged it from the wall, and tore off to his room amid his billowing trench coat. Crush looked after him, wistful for something unknown, and sighed.
Eventually King Shark came out, helped himself to some of the popsicles in the freezer, lamented the lack of fish in the fridge to the best of his limited vocabulary’s ability, and sat next to Crush. She was bored of social media and sought to teach King Shark cards instead. The cribbage board proved too complex, as did any form of trick-taking game or even solitaire, but he was able to learn Go Fish quite well – as soon as he realized that one wasn’t supposed to eat the cards, despite the game’s name.
John darted in and out of the general living quarters for several days. Crush could never establish a conversation with him. She looked for any sign of spiritual warfare, but besides the tame terrorism and do-gooding of everyday life, couldn’t find anything.
One time, when he was grabbing a beer, King Shark asked about Ellie too. John gave him the same scarred look he’d showed Crush – although not as cutting as that one – and said, “That’s up to her, now. We can simply wish her the best.”
It wasn’t until the fifth or sixth day – Crush was losing track of time with only Go Fish to mark its passage by – that Crush was able to start a real conversation with him.
“Can you let me use my interstellar phone?” she repeated several times when he was grabbing a bottle of beer from the fridge. “I need to tell the team at L.E.G.I.O.N. that I’m okay.”
“You’ll tell them where you are, or that the Revolution is coming. That isn’t okay.”
Crush moved her hulking frame in between him and the hall to his room. “Why not? Don’t you want something to do something about it?”
John shrugged. “I’ve been doing things for a lotta years, sister.” He was mildly intoxicated. “Time to take myself out of the mix.”
“Ellie’s up there, isn’t she?” It was a bold assertion on Crush’s part. “And she’s on the other side. And you don’t want to fight her.” Nothing on his face, just alcohol-carved stone. “You don’t have to, Mr. Constantine, but you have to let me out.”
“And me,” grunted King Shark from somewhere behind them.
“And the King,” amended Crush.
For a moment she thought John would break, but then she found herself flying ass-over-teakettle and saw John stepping over her and into his room.
She and King Shark numbly discussed breakout plans, but she didn’t know the first thing about magical charms, and even if he did, he probably wouldn’t have been able to communicate it.
It was a surprise when, on the seventh morning, she woke up blinking the sun’s rays away.
“I didn’t think I had a window…” she grumbled sleepily before she pulled herself up and pulled herself into consciousness. “We’re outside!” She and King Shark really were deposited on the lawn of the motel.
John stood over them, neither smiling nor glowering. “I’m guessing you have a ship somewhere?” Crush nodded. “Safe travels. I won’t be able to transport you again. It’s a rather limited power, but it’s also a long story.”
Crush kept nodding as if she understood. “My ship seats three.”
“Then you two will have room to pick someone up along the way.” Now he smiled, but it was a sad one.
“Why are you doing this, John?” asked Crush, now standing and staring into his eyes. “Refusing the battle, I mean.”
“Because… I might love her, Crush,” he said. “And frankly, I don’t know how to deal with it. I’ve loved people before, but no one else is like her. I… it’s easier this way. I’m more of a screw-up than I let on, Crush, and you don’t want me screwing you and your father and whoever else you freaks accumulate up. No feelings.”
Once again, Crush nodded as if she meant it. “No hard feelings. Goodbye, John.”
“Bye, Crush. Tell your father I said hi.”
“I will.” Crush started walking then, not letting herself look back. King Shark followed obediently, although he did look back. He looked all over. Crush found his curiosity somewhat amusing, and idly wondered how he’d do in space, and how he’d do when fighting the hordes of demons that surely laid in their path…
NEXT TIME: The epic four-part “Lobo the Czarian” begins. We shift our perspective back to our favorite damned bounty hunter as he prepares himself for the battle of a lifetime and grapples with the realization that his lifelong friend and mentor Scapegoat had groomed him to be a tool of demonic destruction for his whole life. The next five months will be wild ride, folks, so buckle up! Thank you all for making it this far into not only this issue but this series, and if you only started reading Lobo midway through its run, I’d recommend going back through all of the earlier issues before reading “Lobo the Czarian” because it’s going to be a bit of a victory lap over all of this bounty hunter’s lore and what-have-you. See you all next month, and till then, stay safe and keep on readin’.
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2023.06.01 19:00 rpkat [F4A Playing M] ISO new partners
Hi there! I’m 25, CST, and female! All my partners are super busy right now and I have too much free time.
SFW ONLY.
Message me with your age, timezone (US Timezones Preferred), and a sample of your writing if you’re interested!
Partner requirements: must be 21 to 35 years old - Must play male - write in third person - 2+ paragraphs - must be able to post a few times a week, preferably a few times a day - good grammar and punctuation - Discord Only. Also into supernatural creatures, superheroes, etc. Your own ideas are welcomed! Super into enemies to lovers and/or love triangles right now.
I really want to do something involving a mermaid. No specific plot or anything right now, happy to discuss it though!
Alien x Superhero This is meant to be sort of Avenger-ish with aliens not being liked on Earth. I was thinking maybe your character is one of the heroes against the whole aliens being on the Earth. There’s a march being rumored to happen where aliens wanting to gain citizenship and demand the end of their races being killed. What your character doesn’t know is that his beloved girlfriend is an alien (my character). She’s a shapeshifter type that’s been sneaking out of the house lately for meetings concerning the march.
Rivals I have a few ideas for this one. One resolving around two college aged adults going to the same college, their parents are mafia rivals. Slowly they fall for each other before finding out who they really are, or even an arranged sort of marriage that ties both families together and ends the rivalry... just for a little while. OR we can create some other high school or college rivalry plot.
Arranged Marriage: Looking for a more modern to almost futuristic kind of setting. Our characters being forced to marry each other due to a war ending or some other sort of treaty. I would be more than happy to also have some fantasy elements in this.
The Selection: Basically a slightly futuristic twist on the BacheloBachelorette. One prince or princess comes of age and must go through an event called The Selection where they must find love from a specific amount of contestants.
Royal Mistake: a prince from another country comes to America for school under a disguise and fake name, and falls for a regular American commoner.. It calls for big scandals if anyone finds out who the noble in disguise really is.
Fake Fiancée: Y/C and his fiancée have recently called things off. There’s only one real problem to this... He was supposed to bring her to meet the family at a huge family reunion/wedding/event of your choice. He resorts to calling M/C his college best friend or his best friend’s slightly younger sister, maybe they’re twins, idk.
Fandoms: we can discuss DC (mostly the various robins), Marvel, ATLA, MHA, Disney Descendants, Harry Potter. I personally do not play as a canon character nor do I double, but would like someone else to play as one (OCs also welcomed and sometimes more preferred).
Would love to find a Hawks, Dabi, Bakugo, or Shinsou for MHA.
For Harry Potter, I would love to be able to play against Draco Malfoy in our own twist on the story.
The other canon character I would love to play against is Zuko from Avatar the Last Airbender. - I do not have any plot ideas for this come. Please bring some, I’d love to collab!
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Roleplay [link] [comments]
2023.06.01 19:00 rpkat [F4A Playing M] ISO new partners
Hi there! I’m 25, CST, and female! All my partners are super busy right now and I have too much free time.
SFW ONLY.
Message me with your age, timezone (US Timezones Preferred), and a sample of your writing if you’re interested!
Partner requirements: must be 21 to 35 years old - Must play male - write in third person - 2+ paragraphs - must be able to post a few times a week, preferably a few times a day - good grammar and punctuation - Discord Only. Also into supernatural creatures, superheroes, etc. Your own ideas are welcomed! Super into enemies to lovers and/or love triangles right now.
Also check out the ACOTAFae inspired plot and The Contract on my profile!
I really want to do something involving a mermaid. No specific plot or anything right now, happy to discuss it though!
Alien x Superhero This is meant to be sort of Avenger-ish with aliens not being liked on Earth. I was thinking maybe your character is one of the heroes against the whole aliens being on the Earth. There’s a march being rumored to happen where aliens wanting to gain citizenship and demand the end of their races being killed. What your character doesn’t know is that his beloved girlfriend is an alien (my character). She’s a shapeshifter type that’s been sneaking out of the house lately for meetings concerning the march.
Rivals I have a few ideas for this one. One resolving around two college aged adults going to the same college, their parents are mafia rivals. Slowly they fall for each other before finding out who they really are, or even an arranged sort of marriage that ties both families together and ends the rivalry... just for a little while. OR we can create some other high school or college rivalry plot.
Arranged Marriage: Looking for a more modern to almost futuristic kind of setting. Our characters being forced to marry each other due to a war ending or some other sort of treaty. I would be more than happy to also have some fantasy elements in this.
The Selection: Basically a slightly futuristic twist on the BacheloBachelorette. One prince or princess comes of age and must go through an event called The Selection where they must find love from a specific amount of contestants.
Royal Mistake: a prince from another country comes to America for school under a disguise and fake name, and falls for a regular American commoner.. It calls for big scandals if anyone finds out who the noble in disguise really is.
Fake Fiancée: Y/C and his fiancée have recently called things off. There’s only one real problem to this... He was supposed to bring her to meet the family at a huge family reunion/wedding/event of your choice. He resorts to calling M/C his college best friend or his best friend’s slightly younger sister, maybe they’re twins, idk.
Fandoms: we can discuss DC (mostly the various robins), Marvel, ATLA, MHA, Disney Descendants, Harry Potter. I personally do not play as a canon character nor do I double, but would like someone else to play as one (OCs also welcomed and sometimes more preferred).
Would love to find a Hawks, Dabi, Bakugo, or Shinsou for MHA.
For Harry Potter, I would love to be able to play against Draco Malfoy in our own twist on the story.
The other canon character I would love to play against is Zuko from Avatar the Last Airbender. - I do not have any plot ideas for this come. Please bring some, I’d love to collab!
submitted by
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RoleplayPartnerSearch [link] [comments]
2023.06.01 18:59 rpkat [F4A Playing M] ISO new partners
Hi there! I’m 25, CST, and female! All my partners are super busy right now and I have too much free time.
SFW ONLY.
Message me with your age, timezone (US Timezones Preferred), and a sample of your writing if you’re interested!
Partner requirements: must be 21 to 35 years old - Must play male - write in third person - 2+ paragraphs - must be able to post a few times a week, preferably a few times a day - good grammar and punctuation - Discord Only. Also into supernatural creatures, superheroes, etc. Your own ideas are welcomed! Super into enemies to lovers and/or love triangles right now.
Also check out the ACOTAFae inspired plot and The Contract on my profile!
I really want to do something involving a mermaid. No specific plot or anything right now, happy to discuss it though!
Alien x Superhero This is meant to be sort of Avenger-ish with aliens not being liked on Earth. I was thinking maybe your character is one of the heroes against the whole aliens being on the Earth. There’s a march being rumored to happen where aliens wanting to gain citizenship and demand the end of their races being killed. What your character doesn’t know is that his beloved girlfriend is an alien (my character). She’s a shapeshifter type that’s been sneaking out of the house lately for meetings concerning the march.
Rivals I have a few ideas for this one. One resolving around two college aged adults going to the same college, their parents are mafia rivals. Slowly they fall for each other before finding out who they really are, or even an arranged sort of marriage that ties both families together and ends the rivalry... just for a little while. OR we can create some other high school or college rivalry plot.
Arranged Marriage: Looking for a more modern to almost futuristic kind of setting. Our characters being forced to marry each other due to a war ending or some other sort of treaty. I would be more than happy to also have some fantasy elements in this.
The Selection: Basically a slightly futuristic twist on the BacheloBachelorette. One prince or princess comes of age and must go through an event called The Selection where they must find love from a specific amount of contestants.
Royal Mistake: a prince from another country comes to America for school under a disguise and fake name, and falls for a regular American commoner.. It calls for big scandals if anyone finds out who the noble in disguise really is.
Fake Fiancée: Y/C and his fiancée have recently called things off. There’s only one real problem to this... He was supposed to bring her to meet the family at a huge family reunion/wedding/event of your choice. He resorts to calling M/C his college best friend or his best friend’s slightly younger sister, maybe they’re twins, idk.
Fandoms: we can discuss DC (mostly the various robins), Marvel, ATLA, MHA, Disney Descendants, Harry Potter. I personally do not play as a canon character nor do I double, but would like someone else to play as one (OCs also welcomed and sometimes more preferred).
Would love to find a Hawks, Dabi, Bakugo, or Shinsou for MHA.
For Harry Potter, I would love to be able to play against Draco Malfoy in our own twist on the story.
The other canon character I would love to play against is Zuko from Avatar the Last Airbender. - I do not have any plot ideas for this come. Please bring some, I’d love to collab!
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rpkat to
roleplaying [link] [comments]
2023.06.01 18:56 Aggravating-Ring-845 2026 Lexian Parliamentary Elections
Background:
Lexia is a Democratic Republic, governed under a parliamentary democracy. There are elections every 4 years under a proportional system calculated via D'hondt.
Some History:
In 1956, the communist United Socialist Party overthrew the government, and established a communist dictatorship. They abolished the monarchy, exiled the Royal Family, and crushed the Labour Party, the former bastion of the centre-left, when it attempted to oppose them, absorbing its remains. Forcing the remaining opposition underground, the USP ruled with an iron fist. Although initially helping the country out of an economic depression through a programme of nationalisation, public works, and military build-up, the USP took out massive loans to fund its projects, essentially bankrupting the nation, leading to default in 1964. This ruined the nation's international economic reputation. In a bid to rescue his collapsing popularity, First Secretary of the USP, Kroku Maskara, fueled hateful rhetoric against the country's neighbours, and launched a military incursion into nearby Antara in 1966. This invasion was simultaneously an utter military failure, and a reputational disaster. The army faired miserably, and Lexia's international reputation was ruined. The USP swiftly ousted Maskara, and he was replaced by Jorn Kerkrusha. Kerkrusha tried to rescue the economy and Lexia's reputation. He did this by adopting a more monetarist economic policy, and pursuing a policy of peaceful coexistence with Lexia's neighbours. This was intended to settle the economy and allow it to recover from the 1964 default, and attract foreign investment. However, hardliners within the Party were unhappy with these policies, seeing them as pandering to western imperialists at best, and outright rejecting Marxist principles in favour of capitalism at worst. Kerkrusha attempted to assuage their fears, but failed to do so, resigning in 1970. This led to a succession of weak leaders over the next 17 years, who failed to even attempt to rescue the party's popularity, and continued to pursue brutal repression of any dissent. Then, in 1987, seeing the communist world come apart, the USP, in a final bid to rescue the regime, appointed Stev Shlobistka as their new First Secretary. Shlobistka desperately implemented liberalising reforms, allowing limited private enterprise, creating new democratic local government structures, opening up the press, and creating a more transparent government. However, this simply allowed the populace to see just how corrupt and repressive the regime had been over its lifetime, and how much it had failed to achieve. Thus, over the course of 1989 and early 1990, mass protests and strikes paralysed Lexia, demanding democratic elections and an end to USP rule. Shlobistka caved, allowing for the first multi-party elections in over 30 years, and resigning as First Secretary, leaving his second in command, Prut Lekr, to oversee the transition. In the 1990 elections, the opposition won in a landslide, wiping the USP from the electoral map, and from Parliament. The Christian Democratic Party, for the first time since 1951, was elected to form the new government. The USP would afterwards be banned, and Lexia would go on to have democratic elections, forming a thriving democracy.
The Parties:
Left Wing:
Green Party: Emerging from environmental protest movements in the late 70s and early 80s, the Green Party is an environmentalist party, focussing largely on environmental issues and social justice. Formed in 1984, and the largest party on the left, they have held this position since the fall of the USP regime. During the regime, the protest movements from which the Greens emerged were heavily suppressed. This assisted in the coalescence of these groups into an organised party, as they came together to ensure their continued effectiveness and survival. Since the end of the regime in 1990, they have headed 3 of 5 governments, and been in power for 17 (between 1998-2010 and 2018-present) years of a total 33. Their utter dominance sets them apart from other Green Parties across the world, and sees them hold the title for the most successful Green Party on the Continent.
Lavender Group: The Lavenders are a socialist party, with a social justice tint, formed from several queer rights organisations and protest groups in 1979. They were seen as a subversive force by the USP regime, and queer rights protests were heavily suppressed, with many activists being arrested and/or killed. The Lavender Group formed as an organisation to direct the various groups as one unified force, allowing them to stand united, and become more effective. Initially little more than a coordination group for multiple organisations, they became a fully fledged political party (albeit underground) in 1986 after seeing the success of the Greens within the underground opposition. They have been long-time allies of the Green Party, and have supported all three Green administrations. Many political analysts and much of the public consider them to be effectively one party, but the Lavenders' more socialist tilt, and greater emphasis on social justice, especially queer rights, as well as an utter dominance of the LGBT vote, have kept the Lavenders distinct enough to remain their own force.
Socialist Workers' Party: Following the end of the USP dictatorship, the USP was banned, and fractured into multiple small squabbling socialist parties, unable to reach a compromise, see unity, or shake off the stain of the old regime. Thus, in the years following, none were able to cross the 3% electoral threshold to be elected to Parliament. However, many left wing voters, both those who had once supported the USP and those who had campaigned for its end, were becoming disgruntled with the Green Party's moderate economic policy, and focus on social justice, rather than class struggle. The Lavenders, though socialist, were often unable to appeal to this base. Thus, in a congress of the 6 major factions, alongside disgruntled members of the Greens and Lavenders, the Socialist Workers' Party was declared in 2004. In the years since, it has gained popularity, however due to its often radical and populist tilt, alongside its association with the former USP, a cordon sanitaire has been erected by the other parties around the SWP. However, as it gains in popularity, and it becomes more difficult for the left wing parties to govern without them, it may yet be that the SWP could enter government…
Right Wing:
Christian Democratic Party: The Christian Democratic Party is the second of the two major parties, and the second oldest political party in Lexia. Formed in 1932 in a conference of Conservative and Christian political parties, as well as intersectional faith leaders, and Christian moralist Unions, the CDP was intended as a cross-faith, centre-right party in support of traditional values and moralist paternalism within the short-lived and radical First Lexian Republic. Once the monarchy was restored in 1936, the CDP solidified as the major party of the right-wing, as the Labour Party did the same on the left. Ruling from 1936-1944, and from 1948-1953, they solidified as the natural party of government. In 1956, following the USP revolution, the CDP was rapidly suppressed, and once Labour was crushed in 1957, the CDP was forced fully underground. They became the main party of the underground opposition during the late '50s and '60s, however suffered a split in 1972, as many conservatives on the right of the party felt they had lost track of their Christian and Conservative roots. Despite this, the CDP maintained its position as the largest opposition party. Dismissing the formation of the initial Lavender Group in 1979, it wasn't until the formation of the Green Party in 1984 that the CDP faced real competition over heading the opposition. However, contrary to the predictions of many within and without the two parties, and to the hopes of the USP, the Greens and CDP came to an agreement, cooperating with each other to organise a united opposition. This compromise was stroke of pragmatic genius, and allowed the CDP to still appear flexible and willing to change, while also allowing it to appear strong, as they continued to head a more united and powerful opposition. Thus, in the October elections of 1990, the CDP was the largest party in parliament, and formed the new government under Shrod Kriner, winning again in 1994, but losing in 1998 due to poor economic conditions. The Party spent 12 years in opposition, becoming the largest party in 2006, but lacking the support to form a coalition. Becoming an election winning machine in the 2010s under their leader Gordo Krintaia, they were unseated in 2018 again due to the defection of the Liberals, but remained the largest party until the 2022 elections. They have proven themselves a powerful force, and may yet return in 2026.
Christian Conservative Union: The Christian Conservative Union sees its roots in the CDP split of 1972. Unhappy with the moderate wing of the party seemingly being less committed to Christian social values, a faction on the right of the CDP broke away to form a new party, the Christian Conservative Union. The CCU declared itself "committed to true Christian values, a return to the traditional way of life, centred on the home, family and community". In practice, they became effectively a more conservative counterpart to the CDP, offering a more ideological criticism of their centrist pragmatism. During the USP regime, the CCU saw little prominence. They remained significant enough to not be snuffed out by the regime, or simply fade away over time, but not so large as to attract the regime's attention, or that of democracy activists. The CDP mostly ignored their wayward cousins, viewing them as able to be reasoned with, but unimportant and too ideological in a time when pragmatism was key to the opposition's survival. However, following the collapse of the USP regime and the October 1990 elections, the CCU emerged as a larger presence in Parliament than many had expected. Although not officially a part of the first Kriner administration in the 1990-94 Parliament, they were in a 'confidence and supply' arrangement; becoming a full fledged coalition partner after 1994. They have formed a crucial part of all CDP administrations since, and hold great sway on the regional level, often leading coalitions in their own right over the CDP.
Centre:
Liberal Union: The Liberal Union is the oldest party in Lexia. Formed in 1892, the party has been in continuous operation since. Initially forming as a merger of several previous liberal parties and liberal intellectual organisations, the Liberal Union allowed liberalising reformers to control the agenda following the democratisation of Lexia in 1894, winning a majority in the first elections. The Liberal Union continued to be a dominant force, swapping control of the government with the centre-right establishment Conservative Party. However, following the Royal-endorsed military coup in 1924, the Liberals were forced underground. After the death of King Konkas III in 1926, his young son took over. He conflicted with the military government, and this allowed for revolutionaries to overthrow the government in 1929 and establish the First Lexian Republic. The Liberals were thus able to return to the political scene, but they and their former rivals had been weakened by their years in hiding, and the new Labour Party took over the prominent position on the left. Whilst the Conservatives collapsed, a remnant faction joining the CDP, the Liberals held on. They managed to position themselves as the third party of Lexian politics. They supported the 1936 restoration, mostly in the interests of political stability, and often sat as the kingmaker between the CDP and Labour. They had supported Labour into government in 1953, after several years of political turbulence and successive elections. However, following the USP coup, they were targeted as allies of the rebellious and subversive counter-revolutionary Labour Party. This saw the Liberals persecuted severely, and almost saw their eradication. However, they survived, mostly falling behind the CDP, supporting them as head of the opposition. They remained steadfast in this support, although they criticised the 1972 CDP split, and the CDP's dismissal of the Lavender Group, wishing to integrate all potential allies into the opposition alliance. They heavily supported the deal with the Greens in 1985, and helped to unify the sometimes fractious alliance. The Liberals took their place in the first democratic government after 1990, entering coalition with the CDP. In 1998, following the Green wave, the Liberal Union entered coalition with the Greens instead, continuing this until 2006, when the Greens fell to second place. The Liberals were able to be enticed into a confidence and supply agreement, but this severely harmed their relations with the CDP. Despite this, they supported Krintaia in 2010, and entered coalition with the CDP. Although tensions oftentimes ran high, Krintaia's charismatic personality and good relationship with the Liberal leader, John McGranan, managed to hold the coalition together. However, McGranan's resignation as leader in 2016 opened up rifts in the coalition, and in the Union itself. This saw the CDP lose the 2018 election, despite remaining the largest party, as the Liberal Union, in an attempt to keep its warring factions together, joined with the Greens. This exposed the divisions within the Liberal Union to the public, as its Social Liberal, Libertarian, and National Liberal wings fought more publically. They suffered in the 2022 election, seeing a fall in their poll ratings due to their infighting and perceived betrayal. Despite having been a part of every post-1990 government, with relations with the CDP extremely fraught, the Greens potentially looking to replace them with the SWP, and the internal divisions of the party, the Liberal Union's future looks uncertain.
Apologies for the length of the post, this is merely to establish background. If this has a decent reception any future posts will be much shorter, I promise.
Parties are arranged from left wing to right wing
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