1996 japanese pocket monsters card list
The society of light wishes all those it competes against good luck, and may the best duelist win! (O.J.A.M.A tournament entry)
2023.06.07 13:04 mysterybox13 The society of light wishes all those it competes against good luck, and may the best duelist win! (O.J.A.M.A tournament entry)
2023.06.07 12:15 HERCULES_MAN1 The new V-JUMP promo card has been revealed!
2023.06.07 11:22 RobJHayes Self Published Fantasy Releases – June 2023
| https://preview.redd.it/y71r0t8gdk4b1.jpg?width=2069&format=pjpg&auto=webp&s=28b6c1617e39d6e9d534b7ae5a49457ee7814c23 You can find the original blog post, complete with all the shiny covers, here. If you would like to be kept up to date with the upcoming lists, please subscribe to my newsletter by clicking this link. I don’t send out letters too often, pretty much once a month when this list goes out… and occasionally if I release a book or something. As always, this is not a comprehensive list, but only includes all the books I have heard about so far. If you have a fantasy novel you are self publishing in June or beyond, let me know by filling out THIS FORM, and I shall add it to the page. There are but 3 requirements: 1) It must be a self published fantasy novel. 2) It must have a Goodreads page. 3) It must have a cover. -- 1st June – The Pyres of Vengeance (Swords of Dominion #2) by N.C. Koussis Epic Fantasy, Grimdark After losing everything she knew, Selene struggles to keep hope alive. Terrifying threats from the capital test her in ways she never thought possible. Richter can’t destroy himself or the corruption that lives in his body. He won’t let anything stop him from his mission, though – to kill every other werewolf on the Continent. The Order of the Golden Sword cares not for the laws of men. They’ll do anything to wipe the lycanthrope haven of Palerme from existence. But no one has ever faced an army of werewolves before. Goodreads -- 1st June – Tristan’s Regret (The Return of King Arthur #3) by Jacob Sannox Urban Fantasy, Sword & Sorcery, Historical Fantasy In the 5th century, Tristan and Isolde are at the mercy of the scheming Morgana Le Fay, who seeks to undermine King Arthur’s alliance with Cornwall. The consequences of their actions echo down the centuries and, in 2021, Arthur, Tristan and the Knights of the Round Table desperately hunt the last remaining followers of Malagant, an immortal ally of the dead sorceress. Will Arthur finally live up to his own legend, and can anything put an end to Tristan’s regret? Goodreads -- 1st June – The Exile of Zanzibar (Railroad to Zanzibar #1) by Daniel Maidman Epic Fantasy, Historical Fantasy Claire built a device to fold space and time. It had a flaw… When the smoke clears, she finds herself halfway across the world, thousands of years in the past, and no device in sight. In bronze-age Florence, war has lasted for generations. All Claire wants to do is get home, but she’ll need help from the locals. She wins an ally in Marcus Diophantus, a pickpocket turned soldier turned general, who hopes to turn into something more than just her champion. Together, they broker peace between Florence and its enemy. If Marcus is going to help Claire, he’ll have to survive. Peace has upset the balance of power in the capital city. The king stands increasingly alone against: the Constantines, a commercial enterprise as much as a clan, who aim to profit from peace as they have from war – the warrior nobles, descended from the founders of Florence and quick to turn against a weak throne – and Reburrus, the high priest of Florence, convinced Claire answers to hostile foreign gods. As the city comes to a boil, Claire and Marcus – and Marcus’s formidable army – will have to decide where their allegiance lies. Claire becomes a reluctant participant in a savage campaign. While Marcus leads the battles, she tries to gain control of the unimaginably powerful Ctesiphôn – a ghost tower in the heart of Florence, shrouded in magic and myth. Goodreads -- 1st June – Captain (All that Glitters #2) by Shalaena Medford Grimdark, Gaslamp Mere weeks have passed since Tsingsei “Song” Gould’s world fell into ashes. Now she must accept her role as captain of the Stars’ Bounty. The crew returns to the skies to do what they do best: piracy. They travel the world, visiting new countries and finding an adventure wherever they go. In the frigid south, Song finds there are answers to her questions about kijæm…with a caveat. In the trading country, she gains confidence in her notoriety. In the exotic west, she makes a terrible mistake. However, one of Song’s dearest friends has become a wanted man, and they must find a way to free him of the price on his head. Will she commit the highest crime in the world, or will she lose him to the gallows? Goodreads -- 1st June – Buzzard’s Bowl (Tragedy of Cedain #2) by John Palladino Epic Fantasy, Grimdark Cedain continues to collapse. Ashmount’s destruction shatters the Magicai while the culprits responsible continue sabotaging the world. All the while, the next season of Buzzard’s Bowl begins and Edelbrock, in his constant fight for survival, desires a vengeance he can only find in the arena. Seradal and Villic find themselves in the middle of a war between Remeria and the Camel Clans, and may end up on opposing sides, while the threat of Calrym looms over all of them. At the behest of the woman he loves, Demri finds himself thrown into the Elkavich, a not-so-secret order of Magicai who are intent upon fixing the world. Ashen, a former urchin rescued by a noble with selfish aspirations, works to dismantle the nobility of Calrym. Death is assured to all who walk the world, the only unknown is when they will perish. Goodreads -- 1st June – On Winds of Ruin (The Deimachy #2) by Lincoln Law A friendship betrayed. An unfamiliar land. The winds of ruin blow. Roisin is still reeling from events at the end of A Crown of Blood. She feels lost, broken and alone in the world. Torn with what to do next, Roisin chooses to make the fateful trip across the Skybinder border into enemy territory in the hopes of gaining new allies for the fight against the Soulmongers. At her side is her fox companion, Vulpo; the last of the Bloodsingers, Mei; and a Skybinder of questionable allegiance named Giack. However, Roisin’s actions draw the attention of the Skybinder nobility, entrapping her into political machinations with deadly outcomes. Piritta, newly reborn Soulmonger, is tasked with the search for the final member of the Soulmonger Triumvirate to lead the army to victory. And Kaori, leader of the Soulmongers, is given her own task, granting her more power than she could have ever imagined. The choices these young women must make will tear them apart, fracture them all, leaving cracks for something darker to seep in. And in the end, only the one with the strongest resolve will endure. Goodreads -- 1st June – The Nameless Restaurant by Tao Wong Urban Fantasy, Cozy Fantasy There is a restaurant in Toronto. Its entrance is announced only by a simple, unadorned wooden door, varnished to a beautiful shine but without paint, hidden beside dumpsters and a fire escape. There is no sign, no indication of what lies behind the door. If you do manage to find the restaurant, the décor is dated and worn. Homey, if one were to be generous. The service is atrocious, the proprietor a grouch. The regulars are silent, brooding, and unfriendly to newcomers. There is no set menu, alternating with the whim and whimsy of the owner. The selection of wine and beer is sparse or non-existent at times, and the prices for everything outrageous. There is a restaurant in Toronto that is magically hidden, whose service is horrible, but whose food is divine. This is the story of the Nameless Restaurant. Goodreads -- 4th June – Gold, Lock and Key (Grimdark Fairytales #1) by E.J. Doble Grimdark “All it needs, is a bit of tenacity… and three little bears.” Goldie, an outlaw and contract hunter of the Baron’s State, accepts a new assignment from her employer to find an old cabin in the woods, home to three ‘shapeshifters’ who can morph into bears. Considered to be little more than a myth, Goldie assumes at first that the shapeshifters are an exaggeration – but with the sizeable bounty her employer is offering, she soon realises there may be more truth in it than she realised. And that isn’t the only thing on her mind: she discovers her main rival – a manipulative and incredibly cunning trapper named Southey – has also taken on the contract, and will be contending for the same bounty she so fervently desires. Having waited many long years to have her revenge and outsmart Southey for past mistakes, Goldie sees the new contract as a perfect opportunity to do so. All she has to do is play her cards just right. And kill three bears… Goodreads -- 4th June – Waybound (Cradle #12) by Will Wight Progression/Cultivation, Epic Fantasy Years ago, Lindon left his home as a powerless Unsouled. Now, he goes to war with the most powerful beings in the world over the future of Cradle itself. The Weeping Dragon has a grudge to settle, and Lindon intends to take out the Dreadgod with his friends by his side. But rival Monarchs know his plans, and they won’t let things end so easily. If Lindon does win, he will ascend to the heavens. But he may not find a safe haven there either. In the worlds above, Suriel and Ozriel face off against the Mad King to determine the new shape of the cosmos. The victor will decide the fate of countless universes. Whether he wins or dies, Lindon will soon leave this life behind. Goodreads -- 6th June – Champions of Light (The Light Series #1) by Althea Damgaard Epic Fantasy Rhoanda runs away when her father betrays her trust by arranging her marriage without telling her. She had freedom to be herself, unlike her sisters, but in the end, she should have expected this. Winter still hangs on in the mountains, unlike the beach she left, and it could be another month until the pass to the west opens. Her funds run out and the city guard catches her stealing. Instead of a cell, they take her to the Cathedral of Light, which rivals a fortress. There she learns the truth about the Light while trying to hide who she really is. Her parents, who embrace the Dark, have the power to take over the mountain kingdom and could use her as the excuse to do so. Sergeant Vern can’t shake his desire to drink nor his anger at the Lord of Light for the disease that crippled and killed his sister at a young age. The cathedral lets him work with the class of deviants under his alias, but time is running out. The worse spring thaw of the century arrives and despite the great Cathedral of Light, the Dark has found a deep root in the kingdom. Worse, prophecies of the spiritual war manifesting in the physical come true as a mural changes before their eyes and its images step into their lives. Vern needs to accept the truth that sets him free of the curse cast upon his family so he can step into his true role. A truth that his sister professed about the Light through all her pain unto her last breath when angels took her home. Will their faith in the Light be enough to overcome their trials and save a kingdom? Goodreads -- 6th June – imPerfect Curse (The imPerfect Cathar #2) by C.N. Rowan Urban Fantasy I’m exhausted. Done in. Needing a stiff drink and about a week’s sleep. But that’s not going to happen. Because Franc is dying, struck by a curse placed on him by the Sistren Of Bordeaux, one of the most powerful groups of Talented in France. And because of our deal, it’s on me to find out what the hell is going on, and how Franc has offended the Sistren. Apart from by simply existing, of course. Except a simple trip to Bordeaux turns into a living nightmare as the past comes back to not just haunt me but to kick me square in the nuts, and I’m sent to the one place no Talented ever wants to go. Where those with magic either vanish or get ruined, left as nothing but empty husks. This time, it might not be the world at risk. It might be my very soul. Goodreads -- 6th June – Lira by Armanis Ar-Feinial Grimdark, Horror Lira is an innocent little girl, struggling to survive in a cruel, heartless world. As her father dies, she is left to fend for herself. Each day is a desperate and exhausting search for food, scouring through the Abyss, the only home she knows. Acute awareness does not always protect her from the very real risk of cannibalization or worse– being abducted. This is a horrifying reality that no child should have to face in a brutally poetic tale Goodreads -- 6th June – Girl Squad Volition (Volta Academy Chronicles #2) by Maya Lin Wang Progression/Cultivation, YA Magical girls, mystery, and martial arts! After transforming for the first time, Wren starts class at Aurin Academy, a floating school where students from across the dimensions train to defend the sovereign planets of the Kiloverse from the Cosmic horrors beyond. From learning to fly, to discovering her magical aptitude, to dealing with a trident-wielding water Volta who inexplicably wants her dead, to navigating the fraught politics of her first mission with the squad, Wren has her work cut out for her! Goodreads -- 13th June – Fat Witch Summer – Lizzy Ives YA, Cozy Fantasy Dumplin’ meets The Craft in this body-positive fantasy novel for fans of summer road trips, female friendship, and magic. Sixteen-year-old Thrash doesn’t enchant eyeliner over her lids or clear her acne with magic. She is plus-size, but she doesn’t hate what she sees in the mirror—that’s the realm of her mother, Osmarra, a slim and elegant Glamour witch. When Thrash unexpectedly breaks a mirror with her mind, she discovers she has a knack for magic and will receive one of the three sanctioned Gifts: Glamour, Growth, or Sight. The only problem is that mothers choose the Gifts, and Osmarra is convinced that the Gift of Glamour will fix her daughter’s looks. When Thrash fails to persuade Osmarra to accept her as she is, a trio of cool witches who call themselves The Lunes offer her an out. Their leader, fiery and charismatic Cresca, recruits Thrash for a road trip to New Salem University, where the girls plan to steal their own Gifts. As Thrash crosses the magical Thirteen States of America, Osmarra hot on her heels, she discovers bewitched diners, haunted tourist traps, and a secret about the Gifts that will change the Thirteen States forever. Goodreads -- 16th June – When the Stars Alight (The Essence of the Equinox #1) by Camilla Andrew Gaslamp A maiden of the stars. A monster from the shadows. A collision that rewrites their worlds. Princess Laila Rose is a fallen star in human form. A beloved guardian to humanity. Yet in spite of these fantastical origins, she has never much believed in prophecies. That’s why when a demon of apocalyptic legend is presented to her in a block of ice, she feels fascination rather than fright. Curiosity kindles into mutual desire once he breaks free of his captivity. Far from the rampaging beast of mass destruction everyone expects—he is monstrously handsome, deviously articulate and alluringly mysterious, a prince among his kind. Eager to discover his origins, Laila travels from her idyllic seaside realm into a land of unspeakable horrors, relying on her wits to survive her journey. She arrives aiming to establish peaceful contact with the aid of the besotted prince. However, it becomes clear that the heartless demon king does not desire peace at all, only war and conquest. When diplomacy fails, Laila turns to the king’s suave and manipulative bastard son in the hopes that she can inspire both him and his trueborn brother to go against their father. But soon it is her heart she must keep from being torn between their centuries-old dangerous rivalry. Goodreads -- 16th June – The Orb and the Airship (Turrim Archive #1) by Jenelle Leanne Schmidt Steampunk, Cozy Fantasy A rogue airship captain. An ambitious youth. A clash of powers beyond their imagination. With scholarships to a prestigious military school, Grayden and Wynn are thirsty for adventure. But the night before they leave, they discover the mysterious Dalmir and his arcane orb in the forsaken tower outside of town. The old man, who seems to have a wealth of knowledge of what came before and yet so little of the now, insists on accompanying them as they travel to the academy. Meanwhile, all pirate Captain Marik wants is to keep to the skies, take his due, and care for his crew. Then a straightforward pillaging mission on a ship of fresh academy students leads to betrayal from one of his own and an unlikely friendship forged by necessity. Yet this new alliance stirs up ancient foes and a conflict too terrible to ignore. Despite Grayden’s inexperience and Marik’s skepticism, working together with Dalmir is their only option. The fate of the world depends on it. Goodreads -- 17th June – Molten Flux (Flux Catastrophe #1) by Jonathan Weiss Epic Fantasy, Sci-Fantasy As the freshest conscript aboard the walking fortress of Revance, Ryza forges a name for himself in battle. The enemy are the smelters, bandits that trade in reanimated corpses. But for Ryza, the bloodshed represents a path of redemption for an upbringing he’s just escaped. His prowess with a rifle draws the interest of the Locusts, a clandestine faction within Revance’s ranks. It turns out that not all aboard the fortress seek to stamp out the plague of molten flux, the mysterious liquid metal that fills the bodies of the dead and makes them walk again. Some seek to profit. The reanimated corpses —known as autominds— are used to control enormous contraptions of magnetically enchanted metal, forming the backbone of The Droughtland’s factories. The only thing stopping the smelters from expanding their illicit industry is Revance. The Locusts make Ryza an offer. Either help overthrow Revance to do the smelter’s bidding or reveal his father’s legacy as the very thing Ryza now fights against. The former is unthinkable. The latter means death. Ryza resolves to infiltrate them and expose the mutiny, plunging him back into the murky underworld of the smelters, testing his convictions, and even leading him to the ancient origins of molten flux itself. Goodreads- -- 18th June – Enchanted Flames ANTHOLOGY (Enchanted Anthologies #3) by Various Authors YA If you play with fire, you might get burned… Dig into this magical collection of short stories and discover among the embers ten fiery fantasy tales to set your heart ablaze. Sneak past the ancient dragon as you steal from his hoard of gold and escape with the crown jewels. Journey deep into the Salamander Kingdom and follow the wyverns as they help the woodwitch to find the cure. Walk over earth scorched by a post-apocalyptic sun on a quest for survival, and find out why the firebird only eats golden apples. Watch the phoenix rise from the ashes and root for the golden dragon to woo his demigoddess in the Magic Kingdom. Goodreads -- 20th June – Guild of Magic (NYC Questing Guild) by Jon Auerbach Urban Fantasy Joining the Guild was only the beginning. Now Jen’s next quest could spell life or death. Jen Jacobs thought she was in over her head when she first discovered the secret Quest Board and the world of alchemy and magic hiding just out of sight in New York City. But after a ghost from her mentor Beatrice Taylor’s past nearly kills the two of them, Jen finds herself on the cusp of joining the fabled Guild. Except now Beatrice has gone missing, leaving Jen alone to face the shadowy organization and its 11 members by herself. If that wasn’t enough, the Guild’s chairman forces Jen to complete yet another dangerous quest to prove that she belongs: stealing a long-lost vial of Dragon’s blood that is the key ingredient to recreating the legendary Philosopher’s Stone. As Jen’s past mistakes begin to catch up with her, she’ll need to muster all of her ingenuity to survive in the cutthroat world of ancient Relics, magical dynasties, and a possible immortal secretly directing things from behind the scenes. Goodreads -- 21st June – Hierachy of the Unseen by B. Pigeon & Fell A. Marsh Epic Fantasy Demons and humans are locked in endless struggle. This is an intrinsic fact of nature. The demons believe their salvation lies in bleeding humanity of the life-force called light, while the humans are equally determined to defend it. Within the sprawling empire of Lu-nevet, the two sides have settled into an uneasy peace, employing less violent tactics. But this peace can only hold for so long. The state religion of Lukeira sends devout demon hunter Mitzli deep into the borderlands to bless the victims of demonic pranks. Once they arrive, however, they find unexpected signs of violence. They team up with irreligious hunter Veleiry to investigate—and the destruction the two uncover is an ominous sign of what’s to come. Meanwhile, shiftless demon Kor falls under the scrutiny of his vampiric commander, Mant—meaning he must actually do the work of tormenting humans, rather than taking credit from his now-ex-partner Yez. Slowly, he begins to realize that the demons’ strategy is shifting, and may be heading down a path he cannot follow. Mitzli and Kor will have to betray their respective factions if they want to put an end to the violence before it escalates. But the two of them, both outcasts among their own kind, are the only ones who know the truth. How can they protect the world if no one will listen? Goodreads -- 27th June – Temper the Dark by L. Ryan Storms Epic Fantasy, YA Servant girl Alaris Kahlanik finds out about her family’s gift the hard way when she discovers her ability to dreamwalk after being condemned to the Cells. With thoughts of escape, she uses her newfound ability to spy on the emperor and his secret search for something important. Nothing the emperor wants could possibly be good for the people he rules, and so whatever the emperor is looking for, Alaris must find first. Throlani Guardsman Kagan Liis has served the Empire since Emperor Patuk’s reign began eight years ago. He can also communicate with a vicious oracle referred to only as the Darkness. When the Darkness tasks Kagan with investigating the Servant girl in the Cells, Kagan takes on a special mission that will require more than his usual interrogation methods of brute strength and intimidation. From vastly different echelons of the same tribal society, Alaris and Kagan are surprised to learn they share one important goal—ensuring the best for the people of their island nation. Alaris discovers what the emperor is looking for — a dragon! But warning a senile dragon against impending danger is no easy task. Together, Alaris and Kagan must save a forgetful dragon and a divided nation…which may mean giving up any hope of saving themselves. Goodreads -- 30th June – Quin of Light (The Quins of Sarcaren #1) by Mark Parker Epic Fantasy, YA The quins of Sarcaren have awoken. . . Auri. Gifted with power over lightning that fascinates and frightens her in equal measure, power she must bring to the fore when horror strikes her people. Torren and Aaran. Twins with growing mastery over the physical and the mental. A potent mix of brains and brawn, both vying for the approval of the kingdom’s greatest warrior. Koshi. Beset with sickness caused by the fire that threatens to burn her from the inside. And Caetan. The youngest prince of Sarcaren who bends water to his desire but whose will and words are shackled by a devastating sorceress. Alone, they pose little threat. Separated at birth – mere pawns to be used by the city of Sarcaren as an unknown enemy rumbles in the north. Alone, they are mere children caught in a dangerous and confusing world of betrayal and fear. Together, they are bound by a curse that will one day kill them all. Together, they will devastate kingdoms. Goodreads -- Space for more... submitted by RobJHayes to Fantasy [link] [comments] |
2023.06.07 07:16 Maltron5000 I get it probably was a translation error, but my expectations were already low and I'm still disappointed
2023.06.07 06:13 CakeNStuff Theory Crafting an Ideal Orcust Banlist utilizing DL Forbidden/Limit Rules
So, I think I got it. Pretty sure this is the best way you can hit Orcust down a few tiers without just outright murdering the deck.
One thing I love about DL's banlist compared to TCG is that the banlist tiers not only limit individual cards but other cards played in that limit. It's actually a really elegant way to create a ban list because you can really shape the way players play a deck and play the game. I kinda wish TCG had something similar. Here's why:
Talking about Orcust banlists is difficult. There's a lot of busted cards, a lot of support, and a lot of ways you can cut the cake. Sure, you can outright ban cards or limit ① key cards in the deck it's not very elegant and doesn't allow for granularity. The proposed list utilizes DL's Forbidden/Limited rules to craft a unique and fair solution both for the game and new players of Orcust cards.
Proposal
Let's look at the really nasty parts of the deck...
The really sticky parts of the deck are the searcher that enables Return/Release (Galatea) and the cards that enable their opening plays. I can actually see both Galatea and Dingirsu going to one or forbidden and it resolving the majority of the problems of the deck by just outright slaughtering it.
Okay, so maybe a middle ground approach:
⓪ (Forbidden): Mermaid
② (Semi-Limit): Galatea, Return, Babel
③ (Limited-3): Harp Horror, Orcust Knightmare, Scrap Recycler
I actually see this being the way Konami takes it.
\0. Mermaid BTFO. Obvious. It's too good of an alternate opener for DL and is too easily summonable with knightmares. This shifts the gameplay to Babel.
\1. Why Babel to Two? It forces you to either choose between playing 1 copy of return or 1 copy of babel. You’re always playing Galatea in the deck no matter what since it’s your bridge to Dingirsu. You either have to pick between going +2 and drawing into backrow or 1 copy of babel with Dingirsu plays on your opponents turn. No one would run 2x Babel on its own. No one would run 2x Galatea on its own. No one would run 2x Return without Galatea or Babel. Again, you're allowing one single point of extension but the user has to pick which one and build their deck around.
\1a. Terraforming sort of throws a wrench in this. If you're running both Terraforming and babel you have a 33% chance of opening an ideal hand (1 Terraforming or 1 Babel, not both with a single Scrap Recycler.) That's still significant but it's not awful. A 33% chance of opening a golden opening is actually par for the course for most decks anyway. There's also always the risk that you open Babel/Teraforming without an opener in which case it's just dead in the water anyway.
Maybe one in-archetype card (Orcust Release?) should go to ① in place of Babel to keep Terraforming in check. Honestly, might not need to happen because the backrow is still held in check so even if you search return sitting on babel you're not drawing into gold.
\2. About that backrow... most useful/powerful backrow are limited-3 right now. By limiting a section of the opener to limited-3 you also eliminate the risk of the deck using the most powerful/useful backrow cards. Yeah, they have access to BoM, MST, Cyclone but those cards are technical and have a high degree of user input. I don't see issues specifically with those cards.
This list also balances around the consistency issue:
\3. You can’t play as many openers like this and you can’t rely on sky blaster to make mermaid. You still could open the right starting hand but it becomes a LOT harder. Scrap Recycler is still a one card combo but if you run it at two you only get one point of extension. You also lose the backrow outlined above in point 2. This also limits the Odd-Eyes variant quite a bit. You either get that juicy level 7 or lose the extension. It also plays around Purple Nightfall as an engine support which is already limited 3.
Scrap is also a cool card NGL. I think having it at 3 for the future is fine. There’s more machine support this card can benefit that’s not nearly as toxic as this. It also supports the above backrow hate. It's also a future axis to limit potential abuse if machine decks get out of control.
Dingirsu on its own is a fine card too (for now.) Let Rank 8's play with it for now and if it's problematic outside of the deck then adjust it. Yeah, it's frustrating to play around but we honestly have the removal options to deal with it both in budget (XYZ Encore, System Down, Enemy Controller, whatever budget cheese you guys suggest) and in premium (Compulse, BoM, Mind Control, Extra Deck Monsters, Floodgate Traphole, etc.) The game is allowed to have strong cards and honestly I don't see Dingirsu being very problematic on its own.
I'm not going to talk about Skills, or the Odd-Eyes variant. I'm not entirely sure what Konami has cooking for either of them but honestly I think the above changes do a good enough job nerfing orcust.
Conclusion
I won't pretend like this is a perfect ban-list. A lot of people are just gonna want the deck outright dead. I don't blame them. I just don't think it's time for that just yet.
I think what I outlined above is severe enough to let decks like Odd-Eyes, Speedroid, PK shine. Let Orcust players struggle through a ban-list. This isn't an outright slaughter. They can still theory craft and play around it. It just becomes a lot harder because the opener and some extension is out.
I actually really like this approach because it highlights a portion of DL I like a lot: the potential for the banlist to shape deckbuilding in a much more granular way.
Here's hoping Konami learns something from this for the TCG/OCG.
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2023.06.07 05:44 Wizard_Bird Rebalancing FF champions, what are your thoughts? (warning: way too long)
Seeing my older sibling playing through champions for the first time has sort of "reinvigorated" my interest in these games (well, it never really went away but yk what I mean). It also got me to read about the prospect of a competitive scene and why that doesn't work at all. This, along with the often underpowered enemies in the main game (final boss of the first game is rank 8, zongazonga is an F tier vivosaur, generally low levels for how easy it is to rank up, etc), and it got me thinking about balancing changes I would make if I were to rom hack champions or the first game (although I'll be talking about champions today)
Note that I'm not here to be a hater, I love ffc dearly and it's one of my favorite games of all time. These changes are mostly off the top of my head and I would love to hear what the rest of yall think. Let's address my issues first.
First issue: the enemies are insanely underleveled. I get that this is a kid's game but even when I was young I wondered why the enemies were so low leveled. Now that I'm not a kid, last time I played these games I had max rank vivosaurs like just over halfway through the game. Not to mention the genius team comps that some of these fools have, like Ruperts innovative mapo, mapo again, and king mapo. I wish I were as smart as him. Generally I would give them more flexible team comps and increase their ranks, as is they're far too low. It's better in champions because the gap between ranks isn't as big, but it'd still be nice to fight someone at my own punching weight.
Secondly, vivosaur balance is goofy. While you might say that the vivosaurs are distinguished enough as is, I'd have to disagree. Because each vivosaur belongs to an unspoken "class" (sauropods, large theropods, medium theropods, horned dinosaurs, pterosaurs, etc), each class (well, I guess clade would be the better term) plays pretty similarly to each other. This leads not just to homogenization between vivosaurs, but also makes you scratch your head wondering why you would even use something.
For example, let's look at the three ammonites in champions; parapu, desmo and gaudry. Parapu just bizarrely has higher stats across the board (well ok, it loses slightly in attack to gaudry) and its support effects aren't so much worse than desmo to make a real decision between them. Parapu is just objectively better than the other two and they're completely obsolete (it's moves are much better as well).
Sauropods have it the worst. There is Nigo and the rest of them. While it's asleep the first two turns, it's so fucking fat it's not gonna die anytime soon and once it wakes up the game is over. 50% crit rate for some fucking reason, great damage for relatively low FP cost on its stomp, one of the highest LP stats in the game, the list goes on. No other sauropod has anything to do compared to Nigo, aside from rotation ig, but rotation isn't as useful in champions compared to how stupid it was in the first game. It has link too because "he needs it" ig.
I could go on and on about the balance of vivosaurs, and it might seem like the idea to make Zanth and Nigo not auto win every fight would be to simply nerf them, but it's not so simple. Because of the kind of incremental nature of the game's balance, nerfing these two would just have them be replaced by two other guys, and nerfing them would just get them replaced, so on and so forth. Obviously, every game is going to have busted shit and the guys who just kind of suck, but the main different (and issue) in fossil fighters is that the shitty guys have no niche, they have no funny "let him cook" tech to try and fight back. A lot of vivosaurs are perfectly fine but they're just worse versions of another guy at the end of the day.
For example, let's look at pokemon. There's over a thousand of these fucking guys at this point, and we all know who the good ones are. The difference is that, let's say, a pokemon who is outclassed by lando t, is going to be just as good and identical to him in a meta without lando t. Another example, swampert is pretty strictly better in gen 3 compared to quagsire, but quagsire doesn't just play as swampert lite in lower tiers due to its unique tools (hell, it's better in ubers than swampert because of water absorb if I'm not mistaken). My point is that even bad pokemon often have something to set them apart that their superior can't do. It's not perfect ofc, but it's something
Let's go back to ffc. Galgaron and Zanth are both mid range attacks, and they're both super evolvers. Zanth and purple Zanth. What does Galgaron offer over Zanth? Nothing! In a vacuum it has confusion and +99% defense, but in practice it's strictly worse. Zanth hits harder for much less and its support effects are better overall. What good is 99% defense when the infection is coming. Not to mention confusion ruins any and all offense but we'll cross that bridge when we get there.
Does mammoth do anything better than any other frontliner? No. Does it even have a niche to do anything interesting? Also no (auto LP recovery is no interesting, nice 38LP per turn jackass). Even on a lower level, Spinax is directly outclassed by Aeros, who is directly outclassed by some other fool I'm sure. Hell, does any frontline matter when Krypto can just fucking kill you instantly?
Thirdly and one of the most damning, status effects are way way WAY too strong. This might sound stupid because status effects are strong in like. Every rpg ever. Spreading status in pokemon is one of the best strategies out there. What's the problem that they're strong here? The problem is that some status effects just straight up invalidate entire playstyles or are just generally overtuned.
I'm sorry to compare to pokemon so much but it's like the only other multiplayer monster collector I have a lot of familiarity with. The statuses in pokemon are insanely strong, yes. Paralysis cripples sweepers, burn shuts down physical attackers, sleep is generally stupid vs everyone, poison puts you on a timer, freeze needs a rework and confusion is a non issue. The difference is that status in pokemon has a lot more counterplay and dimension to the status effects. Paralysis sucks, but on a more passive tank it's not too big of a deal. Burn sucks but it can be blocked by a fire type or a special attacker who doesn't mind taking a burn. Toxic's timer reset upon switching, not to mention poison and steel types are outright immune to it. Sleep... well uh sleep is wicked broken so maybe not my best example. I guess spore and sleep powder can be blocked by grass types but I think it's telling that sleep as a status is outright banned in gen 5 (could be a patented "gen 5 ou moment" though) and pretty bullshit everywhere else. Not to mention that cleansing status does exist, even if its distribution is limited.
In fossil fighters champions status either doesn't exist because "good one I will now use the move rallying cry" or the status is confusion, which is so insanely busted I don't know how they thought it was ok. There's no way to play around status other than to hope it doesn't proc or using rallying cry. They're too polarizing between "ungodly broken but removed way too easily" or "confusion", because confusion is guaranteed results by activating before the opponent can make a move. This kinda just ruins a lot of vivosaurs and team comps. Good thing the AI doesn't know this or didn't want to ruin our lives. There is also infection. I do not think I need to explain why infection is broken.
You get the idea. Really, none of this really matters or comes into play during single player, the game doesn't ask you to metagame or use any vivosaurs other than the silliest ones you like the most. Maybe it's best if it stays that way. But the game does encourage multiplayer a lot, and part of the fun for me back in the day (grizzled 19 year old fossil fighters veteran) I loved theorycrafting shit and battling my siblings. I would love if we could hop online and sweat but the sweating was actually fun (maybe my ultimate gaming hot take is that sweating is awesome if you're both into it). One of the hard parts about theorizing about this is that it's hard to rework things and not end up making a completely different game.
So, after all the bitching, what is my solution?
First order: Make the ai stronger with higher levels and better teams. Self explanatory, I do not want to see Rupert pull up on me with 3 mapo. Dumb fuck. Also can we talk about how Zongazonga is like genuinly an F tier vivosaur. 350FP for his weakest move what were they cooking.
Second Order of business: Create a system to add more depth to team building and vivosaur customization As stated previously, vivosaurs have a tough time differentiating themselves from one another outside of minor changes to stats/support effects/moves. I know I listed like everything but my point is that they're almost all the same when you get down to it and one is just better than the rest. I would like to propose ways to make vivosaurs more customizable to help them differentiate them better.
- More skills to choose from. Maybe it could be something like you have a movepool like other rpgs but you can only hold like 4 skills or something. Obviously wouldn't solve everything but it would make things a little bit more varied.
- More abilities is always a good thing imo. As it stands, there aren't that many of them and most of them are kind of ass anyways. Link, FP plus are really good, and then there's the ok ones like parting blow (thin ice), fp steal, auto counter in champions (meme in the first game) and maybe solo power but most dudes who have that are kinda frail anyways. The rest don't really get thought about much. Perhaps more abilities are in order, and more useful ones at that. Can't be totally outclassed if you have some stupid ass ability the other guy doesn't have (well, you can be but that's besides the point)
- Maybe some sort of stat investment system like EVs could work. Not one to one with evs, and champions kinda has this with the miraculous fossil rocks, but those are pretty shallow examples.
- Maybe some extra stats could help. 4 stats is tricky to balance amongst the, what, 200 or so vivosaurs. Maybe there could be dedicated "element" attacks that scale off some sort of magic stat. That might be fun. It would also make it so that something like compso doesn't just erase any and all attack stats (seriously what were they thinking with that fucking demon).
Those are some pretty basic examples. I can't really think of anything else atm lol.
Finally, rework status conditions Very quickly because I've been writing this for awhile
Across the board, make status either more expensive or have a lower chance to proc. There aren't dedicated no damage status moves like toxic, will-o-wisp, t-wave, etc. I think it may be fair to either lower their chance of proc, make them more expensive, or remove the damage entirely on some of them (although the damage on the best status moves is really just a courtesy rofl).
Silver poison- Works like poison in every other game, % based damage tick at the start of every turn to stop rallying cry from negating it entirely
Gold poison/Venom- Same as before, I like the ticking time bomb aspect of it, it's unique. Idk how to balance it around RC though. If it wasn't curable it'd be way too OP but as it stands it's kind of a non-factor when you have RC.
Rallying Cry- This shit removes a whole aspect of the game for 30FP. Nuh uh. I'm bumping it's cost up to like 70FP or something. I can't playtest this to see how it would shake out but I think 30FP is too cheap for how strong it is. With a higher FP cost you would need to take into consideration if removing the status is worth it rn for something like poison or fear instead of it being an auto click. I worry that this nerf will make status way too OP but my main point is that 30FP is too good.
Sleep- Maybe make it so asleep vivosaurs can still be rotated or something. Alternatively, you can do something like how Temtem handles it, where sleep has a dedicated turn count and the vivosaur wakes up instantly upon being hit. That could be cool.
Excite- Idk it seems fine as is. Maybe a bit undertuned in champions but oh well.
Enrage- I think this one can stay it's just kinda funny tbh. Yeah it's bullshit and luck based but on the real it kinda sucks because enrage skills are usually expensive and accuracy down does the same shit for free. Funny gimmick.
Scare- This one's cool it can stay.
Confuse- Not sure what to do with this one. My first thought is that it only does anything if the vivosaur is selected and it can only last one turn. That way it's a gamble and not just a "fuck you die".
Infection- Remove fuck this status "lol 60% chance to die :)))))))))))))" never let bro cook again
Actually elemental resistance should probably make a comeback as well. Because fun fact, it's just not in champions for some reason. Did you guys know that O-Raptor Fiend's japanese name is Hellsatan
Anyways again I love ffc and most of this doesn't really come in to play when I'm owning those rank 7 fools with my rank 16 dimetro/epic link spam teams. It's just a fun thing for me to think about and I would like to hear if you guys have ever thought to revamp the gameplay in any way.
submitted by
Wizard_Bird to
fossilfighters [link] [comments]
2023.06.07 05:37 woodbury32 Advice to make Prank-Kids Consistent
Let me start by saying I love the Prank-Kids play style so I want to make a decent deck with them. Here is a list of everything I have thought up and reasons for including them. I want to make the deck 40 cards with a few hand traps (I can make it highly consistent at 40 with 0 hand traps)
Main Deck:
- 3x Prank-Kids Fansies - Prank-Kids name
- 3x Prank-Kids Dropsies - Prank-Kids name and Toadally Awesome material
- 3x Prank-Kids Lampsies - Prank-Kids name
- 3x Prank-Kids Rocksies - Prank-Kids Name
- 3x Prank-Kids Place - search a Prank-Kids to have at least 2 in hand and chain blocking
- 1x Prank-Kids Pandemonium - searchable fusion spell for Battle Butler on your turn or opponents
- 3x Polymerization (9 total) - Fusion spell
- 3x Lunalight Black Sheep - searched poly
- 3x Tenki - Searches Black Sheep
- 1x Terraforming - gets place for a search
- 3x Piri Reis Map - searches Fansies (must normal summon to use effect)
- 3x Foolish Burial Goods - send Rainbow Bridge of Salvation to search Place
- 1x Rainbow Bridge of Salvation - search Place
- 1x Crystal Beast Emerald Turtle - used for Salvation and is Aqua for Toad
- 1x Frog Monster - for Toad
- Adventure Engine (3 Enchantress, 3 Rite, 1 Gryphon, 1 Fateful, and 1 Dracoback) - interruptions on opponents turn
- Invoked Engine (3 Aleister, 3 Meltdown, 2 Invocation, 1 Terraforming) - can make negate (Mechaba) and Raidjin + searches a fusion spell
Hand Traps:
- Ash
- Imperm
- Crossout Designator
- Droll
- Ghost Ogre
- Nibiru
- (Suggestions?)
Extra Deck: - 1x Battle Butler - Quick Effect monster wipe - 2x Rocket Ride - fuses prank kids and resummons them - 1x Weather Washer - just in case - 1/2x Toadally Awesome - Omni-negate - 1x Rip-Roarin-Roaster - potentially useful vs back row decks - 1x Bow-Wow Bark - great for getting pandemonium material back to hand on opponents turn - 2x Dodo-Doodle-Doo - searches pandemonium and can get prank-kids back to hand - 1x Accescode Talker - game closer - 1x Apollousa - negates and can be made easily - 1x Underworld Goddess - insane removal - Invoked (Artemis, Raidjin, Mechaba)
General Combo Line and Board: 1. Use adventure or invoked to bait ash/get negates up 2. Get two Prank-Kids to hand via drawing/searching 3. Get poly to hand via drawing/searching 4. Make Rocket Ride and activate materials 1st and Rocket Ride 3rd to chain block 5. Summon the other 2 Prank-Kids (dump Dropsies if using Fansies effect) 6. Tribute Rocket Ride to get Prank-Kids back from grave 7. Link unused Prank-Kids into Dodo-Doodle-Doo - get 2 Dropsies on field and 1 in grave, 1 Fansies on field, and search Pandemonium 8. Xyz Dropsies into Toad - Summon Emerald Turtle if you have it 9. Either tribute Dodo to get lampsies and dropsies to hand for Battle Butler off pandemonium or link into Bow-Bow and make 2 May Apollo.
Any advice would be greatly appreciated!
submitted by
woodbury32 to
Yugioh101 [link] [comments]
2023.06.07 05:07 AngusThePuny Random Thoughts on Difficulty
I just wanted to address some of the posts I’ve seen here and on the Facebook group about the game being too easy.
I wanted to just spew forth random thoughts I had about methods of increasing the difficulty without any play testing or extremely deep reflection. These are listed only in order of how they came to mind, and not on a sliding scale of imagined difficulty.
- “Hyper Fatigue” Since the point of fatigue is to represent the scars of battle and road weariness the Witcher experiences in their travels, then you could have ALL damage inflicted by Monsters trash the cards instead of discarding them. This would make the Guard (Green) cards more incentivized and would heavily punish unprepared players. It also gives a potential “death” scenario if you lose all your cards. Witcher’s work is dangerous after all.
- “No Blacksmiths” Shields do not renew after every fight, nor when leveling Defense. Only playing cards would raise them. Same premise as Hyper Fatigue, but far less severe.
- “No Entry” You cannot use the Activity of any city where a monster resides. If it lands on one of the free Trainings or a Witcher School, it could change the strategy of the game until it’s defeated.
- “Something Wicked” The Monsters move after every full round. Draw a replacement token for the each terrain type, and move the Monster to the new location. This would force players to engage during their turn, instead of trying to set up an alpha strike by having 3+ cards in hand by ending their previous turn on the space with the Monster.
- “Rule Eight of Fight Club” If you move into a location with a Monster, you HAVE to fight. (You could pair this with Something Wicked, and have the Monsters move as many times as their tier level (I, II, or III times) and if they encounter a Witcher, then the fight must happen)
- “Only Unicorns” You cannot have any Trophies of the same type/tier. Meaning, you would need a combination of Tier I, Tier II, Tier III, Witcher, or Attribute Trophies. Such as, if you defeated two Tier I Monsters, the second Monster’s Trophy would replace the first, and you would not move up on the victory track. This has the potential (albeit extremely slight) to lock players who take too long preparing out of a victory, as if all the Tier I and Tier II monsters are defeated, they can no longer gain enough Trophies to win.
Like I stated, extremely random thoughts, and you could pair any of these to make the game more difficult. My thought is: it’s your table, and the game is easily modified to fit whatever your desired level of challenge might be!
submitted by
AngusThePuny to
TheWitcherOldWorld [link] [comments]
2023.06.07 04:59 Tri_Brigade_Kitt What’s your favorite going second deck? This is mine.
2023.06.07 04:29 ddaveyy [USA-CA] [H] Various games for the following consoles: Gamecube, Gameboy, GBA, SNES, Nintendo 64, Nintendo DS, Nintendo 3DS, PS1, PS2, PS3, PSP, Sega Genesis, Wii, Xbox, Xbox 360, Xbox One, and PC. As well as various consoles, Amiibos, accessories and game manuals. [W] Paypal, Venmo, Cashapp, Etc.
Hey everyone!! Back with a new and updated post. These prices are WITHOUT shipping. I will provide a quote for you, but it usually isn't more than $6 unless the items won't fit in a regular bubble mailer.
Everything has been personally tested by me and is confirmed to be fully functional. I can provide pictures upon request. I tried to stay below pricecharting, if I'm off on any of my prices, I'm more than open to offers!
PLEASE NOTE: I am open to ALL offers. The worst I can say is no!
Here's everything I'm currently selling:
SNES Samurai Shodown $9 Loose, in roughish condition.
Nintendo 64 Turok 2 Seeds of Evil (Gray cart) $10 Loose.
Nintendo 64 WWF Wrestlemania 2000 $14 Loose.
Gamecube All-Star Baseball 2002 $3 Loose.
Gamecube ATV Quad Power Racing 2 $8 Loose.
Gamecube Bionicle $5 Loose.
Gamecube Chronicles of Narnia $5 Loose.
Gamecube City Racer $41 CIB.
Gamecube Disney Sports Skateboarding $20 Game, case, and original artwork only.
Gamecube Hunter The Reckoning $12 Loose.
Gamecube King Kong $9 Loose.
Gamecube Namco Museum 50th Anniversary $12 Loose.
Gamecube Sonic Adventure DX $30 Original case, cover art, and game.
Gamecube Super Mario Strikers $62 CIB.
Gamecube Spongebob Creature From Krusty Krab $17 CIB.
Gamecube Viewtiful Joe Red Hot Rumble $90 Sealed. Some damage on the backside label. Please inquire for pics.
Gamecube Whirl Tour $8 Missing manual.
Wii Bass Pro Shops: The Hunt $2 Disc and box, no accessories.
Wii Bass Pro Shops: The Strike $2 Disc and box, no accessories.
Wii Big Buck Hunter Pro $10 CIB game and gun accessory, no big box. Shipping will be around $10.
Wii Black Eyed Peas Experience $2 CIB.
Wii Cabela's Dangerous Hunts 2011 $2 CIB.
Wii DJ Hero 2 $2 Disc and box.
Wii EA Sports Active 2 $2 Disc in box, no other accessories.
Wii EA Sports NFL Training Camp $2 Disc in box, no other accessories.
Wii Epic Mickey 2 $15 Sealed.
Wii Link's Crossbow Training $5 Included pouch that would come with Wii console.
Wii MLB Superstars $4 Disc and box.
Wii Naruto Shippuden: Clash of Ninja Revolution 3 $12 CIB.
Wii NASCAR The Game 2011 $5 Disc and box.
Wii Need for Speed Prostreet $4 Disc and box.
Wii New Super Mario Bros. Wii $18 Loose.
Wii Rayman Raving Rabbids 2 $3 Disc in box.
Wii Red Steel $3 Disc in box.
Wii Tony Hawk Ride $2 Disc in box, no skateboard.
Wii We Love Golf! $7 CIB.Wii Wii Play $4 Loose.
Gameboy Batman The Video Game $18 Loose.
Gameboy Advance 007 Everything or Nothing $10 Loose.
Gameboy Advance Activision Anthology $21 Loose.
Gameboy Advance Avatar The Burning Earth $13 Loose.
Gameboy Advance Batman Begins $9 Loose.
Gameboy Advance Bratz $1 Loose, has no label.
Gameboy Advance Crash of the Titans $10 Loose.
Gameboy Advance Elf Bowling 1 & 2 $16 Loose.
Gameboy Advance Family Feud $5 Loose.
Gameboy Advance Fantastic 4 $6 Loose.
Gameboy Advance Finding Nemo $6 Loose.
Gameboy Advance GT3 Advance Pro Concept Racing $12 Loose.
Gameboy Advance Klonoa Empire of Dreams $41 Loose.
Gameboy Advance Madden 2003 $3 Loose.
Gameboy Advance Monster Force $7 Loose.
Gameboy Advance Mouse Trap/Operation/Simon $5 Loose.
Gameboy Advance Namco Museum $3 Loose.
Gameboy Advance Namco Museum 50th Anniversary $10 Loose.
Gameboy Advance NFL Blitz 2003 $8 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy $5 Loose.
Gameboy Advance Nicktoons Freeze Frame Frenzy and Spongebob Squarepants Battle for Bikini Bottom Dual Cart $4 Loose.
Gameboy Advance Pirates of the Caribbean The Curse of the Black Pearl $7 Loose.
Gameboy Advance Scooby Doo $7 Loose.
Gameboy Advance Snood $7 Loose.
Gameboy Advance Spongebob's Atlantis Squarepantis $7 Loose.
Gameboy Advance Spongebob Squarepants Movie $10 Loose.
Gameboy Advance Sudoku Fever $4 Loose.
Gameboy Advance Texas Hold Em Poker $3 Loose.
Gameboy Advance That's So Raven $6 Loose.
Gameboy Advance Treasure Planet $9 Loose.
Gameboy Advance Ultimate Card Games $6 Loose.
Nintendo DS Band Hero $12 CIB.
Nintendo DS Big Brain Academy $4 Loose.
Nintendo DS Bleach The Blade of Fate $12 Loose.
Nintendo DS Brain Age $4 CIB.
Nintendo DS Charlotte's Web $4 Loose.
Nintendo DS Coraline (Have two copies) $70 Both CIB.
Nintendo DS Contact $28 Loose.
Nintendo DS Dragon Ball Z Supersonic Warriors 2 $20 Loose.
Nintendo DS Dynasty Warriors DS Fighters Battle $10 Loose.
Nintendo DS Guitar Hero On Tour (Have two copies) $3 Both loose.
Nintendo DS Hannah Montana $4 Loose.
Nintendo DS Harvest Moon DS $20 Missing manual, otherwise cib.
Nintendo DS Imagine Babyz $3 Loose.
Nintendo DS Inuyasha Secret of the Divine Jewel $55 Loose.
Nintendo DS Lego Indiana Jones 2: The Adventure Continues $7 CIB.
Nintendo DS Madden 06 $4 Loose.
Nintendo DS Mario&Luigi Partners in Time $61 CIB.
Nintendo DS Mario and Sonic at the Olympic Games (Have two copies) $8/$11 One copy loose, one cib.
Nintendo DS Metroid Prime Hunters First Hunt $8 Loose.
Nintendo DS Nicktoons Unite $9 Loose.
Nintendo DS Petz Catz 2 $3 Loose.
Nintendo DS Ratatouille $8 Loose.
Nintendo DS Scrabble $7 CIB.
Nintendo DS The Simpsons Game $14 Loose.
Nintendo DS Shin Megami Tensei: Devil Survivor $50 CIB.
Nintendo DS Skate It $9 CIB.
Nintendo DS Sonic Colors $8 Loose.
Nintendo DS Sonic Rush $13 Loose.
Nintendo DS Suite Life of Zack & Cody Tipton Trouble $6 Loose.
Nintendo DS Super Monkey Ball Touch & Roll $9 CIB.
Nintendo DS Tetris Party Deluxe (Have two copies) $9/$4 Both copies loose, one missing it's sticker.
Nintendo DS The Amazing Spider-Man $10 CIB.
Nintendo DS The Sims 2 Pets $5 Loose.
Nintendo DS Tom and Jerry Tales $8 Loose.
Nintendo DS Tony Hawk's Downhill Jam $6 Loose.
Nintendo DS Wipeout The Game $4 CIB.
NINTENDO DS BOX ONLY
Nintendo DS Cooking Mama $1
Nintendo DS Jump Super Stars $1 Japanese version box and manual.
Nintendo DS Scribblenauts $1
Nintendo 3DS Fire Emblem Awakening $36 CIB.
Nintendo 3DS Fire Emblem Shadows of Valentia $33 CIB.
Nintendo 3DS Luigi's Mansion $40 Loose.
Nintendo 3DS Madden NFL Football $15 CIB.
Nintendo 3DS Pokemon Ultra Moon $35 CIB.
Nintendo 3DS Pokemon X $35 CIB.
Nintendo 3DS Shin Megami Tensei: Devil Summoner: Soul Hackers $41 Loose.
Nintendo 3DS Super Smash Bros for Nintendo 3DS $11 CIB.
Nintendo Switch Bioshock The Collection $21 CIB.
Nintendo Switch Diofield Chronicle $35 CIB.
Nintendo Switch Diablo III Eternal Collection $22 CIB.
Nintendo Switch Dragon Ball: The Breakers $13 CIB.
Nintendo Switch Fire Emblem: Three Houses $32 CIB.
Nintendo Switch Moonlighter $15 Loose in gamestop box.
Nintendo Switch My Friend Pedro $20 Loose in gamestop box.
Nintendo Switch Supermarket Shriek $18 Sealed.
Nintendo Switch Tandem A Tale Of Shadows $28 Sealed.
Nintendo Switch Travis Strikes Again: No More Heroes $25 Loose in gamestop box.
Sega Genesis Frogger $10 Loose in original case (no artwork.)
Sega Genesis Monopoly $7 Original case, artwork, and cartridge.
Sega Genesis Vectorman $10 Loose in original case (no artwork.)
PS1 Army Men Air Attack (Collector's Edition) $8 CIB, jewel case is broken.
PS1 Big Game Hunter Ultimate Challenge $5 Missing front page/manual.
PS1 Billiards $4 CIB. Jewel case is broken and cracked.
PS1 Bravo Air Race $12 CIB.
PS1 Cool Boarders 2 $3 Loose.
PS1 Command and Conquer Red Alert Retaliation $15 Missing manual.
PS1 Crossroad Crisis $7 CIB.
PS1 CyberTiger $7 CIB.
PS1 Dukes of Hazzard Racing For Home $9 CIB.
PS1 Final Fantasy Chronicles $18 Missing manual. Greatest hits.
PS1 Harvest Moon Back to Nature $50 CIB.
PS1 Jade Cocoon Demo Disc $10 Loose in sleeve.
PS1 Interactive CD Sampler Disc Volume 9 $10 CIB in it's sleeve.
PS1 Knockout Kings 2001 $7 CIB. Jewel case is broken.
PS1 Madden 98 $5 Loose.
PS1 Nascar Rumble $13 CIB.
PS1 NBA Shoot Out $5 Loose.
PS1 NCAA Football 2001 $10 CIB.
PS1 NBA Live 98 $4 Loose.
PS1 NHL 99 $4 CIB, jewel case is broken.
PS1 NHL Face Off 99 $5 CIB, jewel case is cracked.
PS1 NHL Face Off $4 Loose.
PS1 NHL 2000 $4 CIB, jewel case is broken.
PS1 Rally Cross 2 $6 CIB, jewel case is cracked and broken.
PS1 Raystorm $35 Loose.
PS1 Sesame Street Sports $8 CIB.
PS1 Sim Theme Park $6 Missing manual/front page.
PS1 Spongebob Squarepants Super Sponge $8 CIB, greatest hits.
PS1 Tetris Plus $6 CIB, jewel case is cracked.
PS1 Tiger Woods '99 $7 CIB.
PS1 Triple Play 99 $2 Loose.
PS1 Vigilante 8 $10 Loose.
PS1 WWF Smackdown $10 Missing manual/cover page.
PS1 WWF Warzone (Have two copies) $6/$4 One copy loose, one copy CIB.
PS2 Def Jam Vendetta $22 Loose.
PS2 Enter the Matrix $10 CIB.
PS2 Ever Grace $20 CIB.
PS2 Grand Theft Auto III $5 Loose.
PS2 Hunter The Reckoning Wayward $6 Loose.
PS2 IHRA Professional Drag Racing 2005 $4 Loose.
PS2 Justice League Heroes $11 CIB.
PS2 Medal of Honor Frontline $4 CIB.
PS2 Naruto Ultimate Collection $110 Sealed! Please inquire for pics. Really cool collector's game.
PS2 Nightshade $28 Loose.
PS2 Onimusha Blade Warriors $9 Loose.
PS2 Playstation Underground Jampack $4 Loose.
PS2 R-Type Final $17 Loose.
PS2 Rygar $7 Loose.
PS2 Shinobi $11 Loose.
PS2 Spiderman $9 CIB.
PS2 Spongebob Squarepants Battle for Bikini Bottom $12 CIB.
PS2 Tetris Worlds $6 CIB.
PS2 The Thing $42 CIB.
PS2 Thunder Strike: Operation Phoenix $6 CIB.
PS2 CASE & MANUAL Dragon Ball Z Budokai Tenkaichi 2 $10 Case and manual only.
PS3 The Last Of Us $20 CIB.
PS3 NBA 2k18 $10 Loose.
PSP Dissidia Final Fantasy $9 Loose.
PSP Final Fantasy Tactics: THe War of the Lions $17 Loose.
PSP G-Force $3 Missing manual.
PSP Ghost Recon Advanced Warfighter 2 $8 CIB.
PSP Ghostbusters The Video Game $11 Loose in gamestop box.
PSP Ghost Rider $12 Loose in gamestop box.
PSP God of War Chains of Olympus $16 Loose.
PSP Hakuoki: Demon of the Fleeting Blossom $15 UMD, case and original artwork only.
PSP Killzone Liberations $6 Loose.
PSP Lego Star Wars III: The Clone Wars $12 CIB.
PSP LocoRoco $4 Loose.
PSP Madden NFL 12 $20 CIB.
PSP Madden 2007 $5 CIB.
PSP Madden 2008 $5 CIB.
PSP Medal of Honor Heroes 2 $10 CIB.
PSP Monster Hunter Freedom $18 Missing manual.
PSP MX vs ATV: Reflex $5 Loose in gamestop box.
PSP NBA 10 The Inside $6 CIB.
PSP NBA Live 2007 $5 CIB.
PSP Neopets Petpet Adventures The Wand of Wishing $7 Loose.
PSP SNK Arcade Classics Volume 1 $14 Loose.
PSP Socom U.S. Navy Seals Fireteam Bravo $4 CIB.
PSP Tom Clancy's Rainbow Six Vegas $7 CIB.
PSP Yu-Gi-Oh 5D's Tag Force 5 $30 Box, UMD, and original artwork only.
Xbox Doom 3 $10 CIB.
Xbox Evil Dead Fistful of Boomstick $20 Box, disc, and original artwork only.
Xbox Metal Slug 3 $20 CIB.
Xbox Soul Calibur II $10 CIB
Xbox 360 Call of Duty Black Ops $12 CIB.
Xbox 360 Dragon's Dogma $5 CIB.
Xbox 360 Forza Horizon $17 CIB.
Xbox 360 Killer is Dead $20 Missing manual, otherwise CIB. Special Edition.
Xbox 360 NCAA Football 12 $16 CIB.
Xbox 360 NCAA Football 13 $25 CIB.
Xbox One Elder Scrolls Online: Tamriel Unlimited $3 CIB.
Xbox One Rock Band 4 (Have two copies) $15 ea Both CIB.
Xbox One Titanfall $3 CIB.
Xbox One Rainbow Six Siege $3 Loose.
PC Command & Conquer 4: Tiberian Twilight $8 Comes with manual in original case.
GAME MANUALS:
Gameboy Batman Forever $10 Good.
Gameboy Boxxle II $20 Good.
Gameboy Tetris $4 Good.
Gameboy Advance Activision Anthology $10 Good.
Nintendo 64 007 GoldenEye $6 Good.
Nintendo 64 Mission Impossible $5 Good.
Nintendo 64 Mortal Kombat 4 $10 Good.
Nintendo 64 NBA Hang Time $6 Good.
Nintendo 64 Super Mario 64 $10 Good.
Nintendo 64 Super Smash Bros $12 Good.
Nintendo 64 Wayne Gretzky's 3D Hockey $5 Good.
AMIIBOS:
Blue Yarn Yoshi Good $15 Loose.
Chibi-Robo Good $10 Loose.
Green Yarn Yoshi Good $15 Loose.
Link Good $25 Loose, smash bros.
Waddle Dee Good $13 Loose.
GAME ACCESORIES:
Poke Ball Plus $55 Loose, in good condition. No Mew.
OEM Nintendo Gameboy Mini Backpack $20 Cool little OEM nintendo collectible. Blue color, in good condition.
Club Nintendo Luigi Hat DS Carry Case Bag Pouch $20 Good condition, cool Luigi collectible.
Gameshark Pro 3.3 for Nintendo 64 $30 Loose.
3rd party Gamecube memory cards $5 3rd party memory cards.
OEM Gamecube Controllers $35 each. Have four available, one black, two indigo, and one indigo/clear, all have nice and tight sticks.
OEM Gameboy Four Player Adapter $15 Loose in good condition.
OEM Nintendo 64 Controller $20 Green controller, nice and tight stick.
OEM Nintendo 64 Controller Pak $30 CIB, box in okay condition.
OEM PS1 Controller $15 One PS One controller available.
submitted by
ddaveyy to
GameSale [link] [comments]
2023.06.07 03:54 Janius [H] Ghostwire Tokyo, Remnant from the Ashes, Dicey Dungeons, Luck Be a Landlord [W] Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles/Offers
IGS Rep My barter.vg page Games that I want most currently:
Bug Fables, Oaken, Chernobylite, Vanaris Tactics, Miasma Chronicles and Dreamscaper My full wishlist is below, but I will consider other games that I don't know about/aren't on the list. I really like to play Roguelites, RPGs, Strategy, Card games, and certain sims.
I also have some games on the EA Store, if you're interested just ask.
Tradeable:
Wishlist:
submitted by
Janius to
indiegameswap [link] [comments]
2023.06.07 03:48 wtfwafflezor (Selling) 800 Titles Creed III (2023) (Vudu/4K) $9 Shazam! Fury of the Gods (2023) (MA/4K) $9
Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Monkeys (1995) (MA/4K) $3.50
12 Years a Slave (2013) (MA/HD) $3.50
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $2 (iTunes/4K) $3
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
2012 (2009) (MA/4K) $6.50
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $2.75
22 Jump Street (2014) (MA/HD) $4.50
355, The (2022) (MA/HD) $5.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
A Beautiful Day in the Neighborhood (2019) (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $6.50
A Man Called Otto (2022) (MA/HD) $7.25
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Vigilante (2018) (Vudu/HD) (iTunes/HD) $5.50
A Wrinkle in Time (2018) (MA/HD) $3
Abominable (2019) (MA/4K) $7.50 (MA/HD) $6.25
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $4.75
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alice in Wonderland (1951) (GP/HD) $5.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien 3 (1992) (MA/HD) $5.50
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alien Resurrection (1997) (MA/HD) $5.50
Aliens (1986) (MA/HD) $5.50
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4
All The Money In The World (2017) (MA/HD) $4.25
All the Way (2016) (GP/HD) $3.50 No Port
Aloha (2015) (MA/HD) $2.50
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Beauty (1999) (Vudu/HD) (iTunes/HD) $6
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angry Birds Movie (2016) (MA/HD) $3.75
Antlers (2021) (MA/HD) $5.50 (GP/HD) $4
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Apollo 11 (2019) (MA/HD) $6.25
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Artist, The (2011) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.75
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Bambi (1942) (MA/HD) $6.25 (GP/HD) $4.50
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (GP/HD) $3.75 No Port
Bank Job, The (2008) (Vudu/HD) $3.25
Banshees of Inisherin (2022) (GP/HD) $4.50
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $3
Batman: Soul of the Dragon (2021) (MA/4K) $6
Batman: The Doom That Came to Gotham (2022) (MA/4K) $7.50
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Being John Malkovich (1999) (MA/HD) $3.50
Beirut (2018) (MA/HD) $4.75
Ben-Hur (2016) (Vudu/HD) $2.50
BFG, The (2016) (MA/HD) $5.25 (GP/HD) $3.50
Big (1988) (MA/HD) $5.75
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blockers (2018) (MA/HD) $3
Blood Father (2016) (Vudu/HD) $4
Bloodshot (2020) (MA/HD) $4
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bolt (2008) (MA/HD) $8 (GP/HD) $5.50
Bond: Goldfinger (1964) (Vudu/HD) $7
Bond: Skyfall (2012) (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Book of Henry (2017) (iTunes/HD) Ports $5
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Booksmart (2019) (MA/HD) $5.25
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.75
Boss Baby: Family Business (2021) (MA/HD) $4.50
Bourne Collection 1-5 (MA/4K) $25 (iTunes/HD) $19 (MA/HD) $15
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Bram Stoker's Dracula (1992) (MA/4K) $7
Braven (2018) (Vudu/HD) $3.75
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brian Banks (2019) (MA/HD) $4.25
Bridge of Spies (2015) (MA/HD) $5.25 (GP/HD) $3.75
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Broken Hearts Gallery (2020) (MA/HD) $3.75
Brothers (2009) (Vudu/HD) $5.50
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Cake (2014) (MA/HD) $5.25
Call Me by Your Name (2017) (MA/HD) $5.75
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Call, The (2013) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carrie (2013) (Vudu/HD) $5.50
Cars 1-3 (iTunes/4K) (MA/HD) $15.50 (GP/HD) $9
Casablanca (1943) (MA/4K) $6.25
Casper (1995) (iTunes/HD) Ports to MA $3.75
Catch the Bullet (2021) (Vudu/HD) $4.75
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50
Citizenfour (2014) (Vudu/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) $6.25
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Colombiana (Unrated) (2011) (MA/HD) $4.25
Concussion (2015) (MA/HD) $3
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contraband (2012) (iTunes/HD) Ports to MA $2
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Counselor, The (2013) (MA/HD) $3
Creed Collection 1-3 (Vudu/HD) $12
Creed III (2023) (Vudu/4K) $9
Croods (2013) & A New Age (2020) (MA/HD) $6.75
Croods (2013) (MA/HD) $3.50
Croods: A New Age (2020) (MA/HD) $5
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Daniel Craig Collection 5-Movie (Vudu/4K) $20
Darkest Minds, The (2018) (MA/HD) $4.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Dear Evan Hansen (2021) (MA/HD) $4.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5.25
Descent, The (2005) (Vudu/HD) $5.25
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Detroit (2017) (iTunes/4K) Ports to MA $4.75
Devil Wears Prada (2006) (MA/HD) $5.75
Devil's Due (2014) (MA/HD) $2.75
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
DisneyNature: Bears (2014) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe 2 (2021) (MA/HD) $7.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6.50
Dr. Seuss' The Lorax (2012) (MA/HD) $3.25 (iTunes/HD) $2.25
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragonheart 5-Movie (MA/HD) $15
Dredd (2012) (iTunes/4K) (Vudu/HD) $3.50
Drive (2011) (MA/HD) $4.50
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Empire State (2013) (Vudu/HD) $4.75
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Equalizer (2014) (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Faculty, The (1998) (Vudu/HD) (iTunes/HD) $6.50
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantasy Island (2020) (MA/HD) $7
Fast & Furious Collection 1-9 (MA/HD) $10
Father Stu (2022) (MA/HD) $5.50
Ferdinand (2017) (MA/HD) $3.50
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.75
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
First Purge (2018) (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $3
Forbidden Kingdom (2008) (Vudu/HD) $5
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Founder, The (2017) (Vudu/HD) $5 (iTunes/HD) $5.50
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frank & Lola (2016) (MA/HD) $4.75
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
Future World (2018) (Vudu/HD) $4
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.50
Gate, The (1987) (Vudu/SD) $4.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost In The Shell (2017) (Vudu/HD) $2.25 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Ghostbusters II (1989) (MA/HD) $3.50
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Gifted (2017) (MA/HD) $5
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather (1972) (Vudu/HD) (iTunes/4K) $4.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Godzilla (1998) (MA/4K) $6.50
Gone Baby Gone (2007) (Vudu/HD) $5.25
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $3
Goodbye Christopher Robin (2017) (MA/HD) $6.50
Goosebumps (2015) (MA/HD) $5
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Great Wall (2016) (MA/HD) $2.50
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Half Brothers (2020) (MA/HD) $5.75
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Happy Death Day (2017) (MA/HD) $6
Happy Death Day 2U (2019) (MA/HD) $6
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.50
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Hitman: Agent 47 (2015) (MA/HD) $4.50
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $5
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (iTunes/HD) Ports to MA $3
Home Alone (1990) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hotel Transylvania (2012) (MA/HD) $6
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon (2010) (MA/4K) $6.50
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
How to Train Your Dragon: The Hidden World (2019) (MA/4K) $6 (MA/HD) $4.25
Howard the Duck (1986) (MA/4K) $7
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.75
Hulk, The (2003) (iTunes/HD) Ports to MA $6.25
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt, The (2019) (MA/HD) $5.75
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.75
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
Ice Age (2002) (MA/HD) $5
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Ice Age: The Meltdown (2006) (MA/HD) $6
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
Ides of March (2011) (MA/HD) $5.25
If Beale Street Could Talk (2018) (MA/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Inferno (2016) (MA/HD) $3.25
Inglorious Bastards (2009) (MA/4K) $7
Inside Llewyn Davis (2013) (MA/HD) $6
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.25
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jackie (2016) (MA/HD) $4.25
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $11.50
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jingle All the Way (1996) (MA/HD) $5.25
John Wick Collection 1-3 (Vudu/4K) $16 (iTunes/4K) $14 (Vudu/HD) $8
John Wick: Chapter 4 (2023) (Vudu/4K) (iTunes/4K) $15
Jojo Rabbit (2019) (MA/HD) $6.75
Joy (2015) (MA/HD) (iTunes/4K) $4
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.75
Kick-Ass 2 (2013) (MA/HD) $5.25 (iTunes/HD) $5
Kicks (2016) (iTunes/HD) Ports to MA $5
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Kung Fu Panda 3 (2016) (MA/HD) $2.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Last Christmas (2019) (MA/HD) $6.50
Last Full Measure (2020) (Vudu/HD) (iTunes/HD) $5.50
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Vegas (2013) (MA/HD) $3
Lawless (2012) (Vudu/HD) $3.75
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $3.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/HD) $2.50
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lion (2016) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Lion King 1 1/2 (2004) (MA/HD) $6.50
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Little Monsters (1989) (Vudu/HD) $5.50
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lodge, The (2019) (MA/HD) $5.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $3.75
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love Actually (2003) (MA/HD) $5.50
Love, Simon (2018) (MA/HD) $3
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Ma (2019) (MA/HD) $5.25
Mad Max Collection 1-4 (Vudu/4K) $20
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Madagascar Collection 1-4 (MA/HD) $14
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mama (2013) (iTunes/HD) Ports to MA $3.50
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner: The Death Cure (2018) (MA/HD) $5.75
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black Collection 1-3 (MA/HD) $15.50
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Midsommar (2019) (Vudu/HD) $5.75
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.50
Million Dollar Arm (2014) (MA/HD) $4
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miracles From Heaven (2016) (MA/HD) $4.50
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mitchells Vs. The Machines (2021) (MA/HD) $4.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monster Trucks (2016) (Vudu/HD) $2.25
Monster's Ball (2001) (Vudu/HD) $6.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.25
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother! (2017) (Vudu/HD) $3.50
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr Popper's Penguins (2011) (MA/HD) $6
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Muppet Movie (1979) (MA/HD) $7.50 (GP/HD) $6
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13.50 $6 Each (MA/SD) $9
Night Before (2015) (MA/HD) $4.75
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Night School (Extended) (2018) (MA/4K) $7 (MA/HD) $3.75
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Time to Die (2021) (iTunes/4K) $3.50
Nobody (2021) (MA/HD) $5.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Olaf's Frozen Adventure Plus 6 Disney Tales (2017) (MA/HD) $4.50 (GP/HD) $3
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Oranges, The (2011) (MA/HD) $4.50
Other Woman (2014) (MA/HD) $2.25
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.75
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.50
ParaNorman (2012) (iTunes/HD) $5
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Passion of the Christ (2004) (MA/HD) $10
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Pearl (2022) (Vudu/HD) $5.50
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8.50 $4.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Phantom Thread (2017) (MA/HD) $3.75
Philadelphia (1993) (MA/4K) $7.75
Philomena (2013) (Vudu/HD) $2
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirate Fairy (2014) (MA/HD) $3.25
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes, Trains and Automobiles (1987) (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pompeii (2014) (MA/HD) $3.50
Poms (2019) (iTunes/HD) $2.50
Post, The (2017) (MA/HD) $2.75
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $11
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Psycho (1960) (MA/HD) (iTunes/4K) $5
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Public Enemies (2009) (MA/HD) (iTunes/HD) $6.25
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots (2011) (MA/4K) $6.75
Puss in Boots: The Last Wish (2022) (MA/HD) $7.50
Queen & Slim (2019) (MA/HD) $4.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Race (2016) (iTunes/HD) Ports to MA $2.75
Ralph Breaks the Internet (2018) (MA/4K) $5.25 (iTunes/4K) $4.50 (GP/HD) $1.50
Rambo Collection 1-5 (Vudu/HD) $14
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.75
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Riddick Collection 1-3 (Unrated) (MA/HD) $14
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio 2 (2014) (MA/HD) $2.25
Risen (2016) (MA/HD) $4.50
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.25
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Saint Maud (2020) (Vudu/HD) $6
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Saw Collection 1-7 (Vudu/HD) $10
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Second Act (2018) (iTunes/HD) $1.50
Secret Garden, The (2020) (iTunes/4K) $4.25
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Seriously Red (2022) (Vudu/HD) $6.75
Sessions, The (2012) (MA/HD) $4.50
Sex Tape (2014) (MA/HD) $3
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10.50
Shazam! Fury of the Gods (2023) (MA/4K) $9 (MA/HD) $8
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
Shooter (2007) (Vudu/HD) $5.75
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Silver Linings Playbook (2012) (Vudu/HD) $2
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.25
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (MA/HD) $5.25 (iTunes/HD) $4.25
Skeleton Twins (2014) (Vudu/HD) $4.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smurfs 2 (2013) (MA/HD) $3.25
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.50 (MA/HD) $2.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Southpaw (2015) (Vudu/HD) $4.50
Southside With You (2016) (Vudu/HD) $3.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Speed (1994) (MA/4K) $5.25
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Starship Troopers (1997) (MA/4K) $6.50
Still Alice (2015) (MA/HD) $3
Stillwater (2021) (MA/HD) $5
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Strangers: Prey at Night (2018) (MA/HD) $3.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $4.75
Studio 666 (2022) (MA/HD) $6.75
Suicide Squad, The (2021) (MA/4K) $5
Super Troopers (2002) (MA/HD) $5.75
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Terminator (1984) (Vudu/HD) $7
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Think Like a Man (2012) & Two (2014) (MA/HD) $9
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6 (GP/HD) $4
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.50
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall + Extended (2012) (MA/HD) $5 (Theatrical) $4
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Toy Story of Terror! (2013) (MA/HD) $4.50 (GP/HD) $3
Trading Places (1983) (Vudu/HD) $4.50
Training Day (2001) (MA/4K) $6.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers 1-5 (Vudu/4K) $30 (Vudu/HD) $23
Trauma Center (2019) (iTunes/4K) $3.25
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $6
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Under the Skin (2014) (Vudu/HD) $5.25
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Unhinged (2020) (Vudu/HD) $4.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Upside, The (2017) (iTunes/HD) $2
Us (2019) (MA/HD) $5.25
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
WALL-E (2008) (iTunes/4K) $8 (GP/HD) $5.50
Walt Disney Animation Studios Shorts Collection (2015) (MA/HD) $5.50 (GP/HD) $4
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Watch, The (2012) (MA/HD) $4.25
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Way, Way Back, The (2013) (MA/HD) $5.25
Weird Science (2008) (MA/HD) (iTunes/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
When the Game Stands Tall (2014) (MA/HD) $4.50 (MA/SD) $1.75
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiplash (2014) (MA/HD) $5.75
White House Down (2013) (MA/HD) $3.50
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) (iTunes/HD) $4
Witch, The (2016) (Vudu/HD) $3.50
Wolf Man (1941) (MA/4K) $6.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder Woman 1984 (2020) (MA/4K) $5
Won't Back Down (2012) (MA/HD) $4
Wreck-It Ralph (2012) (MA/4K) $8 (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X2: X-Men United (2003) (MA/HD) $6.25
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Yesterday (2019) (MA/HD) $4.50
Zathura (2005) (MA/HD) $7
Zero Dark Thirty (2012) (MA/HD) $3
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
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2023.06.07 02:27 Mar_Vinja Introducing Risk of Rain (WIP)
Introducing a different kind of expansion,
Risk of Rain! (
Specifically Risk of Rain 2) This was just something I quickly whipped up but I've converted most RoR2 items to be used in B&B. The items listed are either a Moxx-tail or Relic but the effects can easily be translated to suit a gun or grenade. I had a lot of fun designing these to suit B&B's balance but also stay true to the item and how it's used in RoR2. This is still a WIP as I've only reviewed the work maybe once or twice so the balance for things may be off, but I'm open to any feedback or suggestions. I haven't included some items as I couldn't see how they would work in B&B so if you discover which ones are missing from the list and have an idea for it feel free to comment :)
I still need to get to the void items so I'll update the post soon. Also, there may be some terms that need definitions that I haven't included in the post.
Things still to come: - Void Items
- Risk of Rain 1 Items
- Monster Stat Blocks
Common (Moxx-Tails)
- Armor Piercing Rounds - Add a Hit to your Ranged Attacks when attacking a Badass or Boss Enemy for the rest of the encounter
- Backup Magazine - Gain an extra use of your Action Skill.
- Bison Steak - Gain +25 Max Health for the rest of the encounter
- Bustling Fungus - After standing still for 1 turn, create a zone around you that heals you and all adjacent allies for 1d6 Health per turn. Effects last for 2 hours.
- Cautious Slug - Gain +3 Health Regen for the rest of the encounter
- Crowbar - Add +2 Hit to undamaged Enemies for the rest of the encounter
- Delicate Watch - Gain 1d6 to all damage for the rest of the encounter. The effects of the potion wear off if you drop below 50% of your Maximum Health.
- Energy Drink - Gain +2 to your Extra Movement and +1 on Traverse Checks for the rest of the encounter.
- Focus Crystal - For the rest of the encounter if range 2 or less gain 1d6 to all damage.
- Gasoline - For the rest of the encounter, after killing an enemy all adjacent enemies take 2d6 incendiary damage and will ***Burn for 2 turns, taking 1d6 incendiary damage.
- Lens-Maker's Glasses - For the rest of the encounter on a Ranged Attack that deals Crit Damage, Roll 1d20. On a 19+, you roll double the crit dice.
- Medkit - For the rest of the encounter after being hit, heal 1d8 Health during the End Turn phase.
- Mocha - Gain +1 Hit on your attacks and +1 to your Movement for the rest of the encounter
- Monster Tooth - For the rest of the encounter, after killing an enemy 1 healing orb drops healing 1d4 Health if picked up by an ally.
- Oddly-shaped Opal - For the rest of the encounter gain 10 *Temporary Armor if you haven't been hit for 2 turns.
- Paul's Goat Hoof - Gain Extra Movement for the rest of the encounter
- Personal Shield generator - Gain 5 Shield Recharge for the rest of the encounter
- Power Elixir - The first time your health drops below 25%, instantly heal back to Maximum Health. The effect only happens once for the encounter.
- Repulsion Armor Plate - Gain 1d4+1 Damage Reduction for the rest of the encounter
- Roll of Pennies - For the rest of the encounter, each time you are hit gain 1d4 Gold.
- Soldier's Syringe - Gain Extra Attack each turn for the rest of the encounter.
- Sticky Bomb - For the rest of the encounter after hitting an enemy, roll 1d20. On a 19+, a sticky grenade is attached to the Enemy dealing 3d8 Explosive Damage.
- Stun Grenade - For the rest of the encounter after hitting an enemy, roll 1d20. On a 19+, the enemy is stunned for 1 round.
- Topaz Brooch - For the rest of the encounter gain 5 *Temporary Armor after you kill an Enemy
- Tougher Times - For the rest of the encounter on being Hit, Roll 1d20. On an 18+, you fully block that Hit.
- Tri-tip Dagger - Gain 1d6 Bleed Damage for the rest of the encounter.
- Warbanner - Drops a banner that lasts until the end of the encounter. All allies adjacent to the banner gain Extra Attack and Extra Movement for 1 turn.
Uncommon (Moxx-Tails)
- AtG Missile Mk. 1 - For the rest of the encounter at the start of your turn, roll 1d20. On a 19+, fire a missile at the closest enemy dealing 4d8 Damage.
- Bandolier - For the rest of the encounter after killing an enemy roll 1d20. On a 15+, the enemy drops an ammo pack that gains 1 free action skill use.
- Berzerker's Pauldron - For the rest of the day, after killing 2 or more enemies in a round, gain Extra Attack and Extra Movement.
- Chronobauble - For the rest of the encounter, apply Slowed for 1 turn to enemies hit.
- Death Mark - Enemies hit within the next turn are ****Marked for death for 1 turn.
- Fuel cell - For the rest of the day, increase the number of uses of your Action Skill per encounter.
- Gnor's Tome - For the rest of the day after you kill an enemy, roll 1d20, On a 15+, you gain 25 Gold.
- Harvester Scythe - For the rest of the day, +1 ACC Mod and heal 1d8 Health when landing a crit.
- Hopoo Feather - +5 to Jumping Traverse Checks for the rest of the day and jump 1 square higher.
- Hunter's Harpoon - For the rest of the encounter, killing an enemy you gain Extra Movement for that turn.
- Ignition Tank - For the rest of the encounter, all Incendiary damage is multiplied by x3 instead of x2.
- Infusion - For the rest of the day, killing an enemy increases your maximum health by 2. Your maximum health resets back to its original value at the end of the day.
- Leeching Seed - Dealing damage heals you for 5 health for the rest of the encounter
- Lepton Daisy - Release a nova healing yourself and all allies within 3 squares 3d8+10 Health.
- Old Guillotine - For the rest of the encounter, a Badass Enemy you hit that falls below 20 hp instantly dies.
- Old War Stealthkit - When health drops below 25%, gain Extra Movement and become Cloaked for 1 turn.
- Predatory Instincts - For the rest of the encounter, gain +1 ACC Mod, and landing a crit grants your gun Burst for 1 round.
- Razorwire - For the rest of the encounter after getting damaged by an enemy, immediately deal 1d8 damage to all adjacent enemies.
- Regenerating Scrap - Grants a re-roll of the gun's type and guild on an equipped gun.
- Rose Buckler - For the rest of the encounter gain 10 Temporary Armor for 1 turn if you've used Extra Movement on your turn.
- Shipping Request Form - A Medium Cache spawns in front of you.
- Shuriken - For the rest of the day, performing a Melee Attack also throws a Shuriken at an enemy within 3 range, dealing 3d6 Damage.
- Squid Polyp - Summons a Squid Turret that attacks nearby enemies for 3 Turns. Deals 2d6 damage and has 20 Health.
- Ukelele - For the rest of the encounter after hitting an Enemy, roll 1d20. On a 15+, a bolt of chain lightning begins dealing 2d6 Shock damage to the enemy and then jumping to the next closest enemy. Can hit a maximum of 3 enemies per chain lightning.
- War Horn - For the rest of the encounter, activating your Action Skill grants you and your allies an Extra Attack.
- Wax Quail - For the rest of the encounter, performing a running jump when using Extra Movement grants you 2 extra squares of movement.
- Will-o'-the-wisp - For the rest of the encounter, upon killing an enemy, a lava pillar is spawned from their corpse dealing 4d8 Incendiary Splash damage.
Legendary (Relic)
- 57 Leaf Clover - All effects requiring a 1d20 roll gain an extra 1d20 roll. Take the higher result of the two.
- Aegis - Healing past Maximum Health grants you *****Temporary Health for 50% of the amount you healed. The Temporary Health is stackable but will only last until the end of your next turn.
- Alien Head - Gain +1 use per encounter for your Action Skill.
- Ben's Raincoat - Immune to 1 Element Type (Roll 1d6) and gain 5 *Temporary Armor. The Temporary Armor recharges if the PC hasn't taken a hit for the turn.
- Bottled Chaos - Activates a random Action Skill when using your own Action Skill.
- Brainstalks - After killing a Badass Enemy you enter a Frenzy for 1 turn. Activating your action skill while Frenzied extends your action skill duration by 2 turns.
- Brilliant Behemoth - All your attacks become Explosive and add an extra 2d6 Damage.
- Ceremonial Dagger - Killing an enemy spawns 3 homing daggers dealing 2d4 damage each. Daggers target the closest enemy.
- Defensive Microbots - Summons a Defensive Microbot that flies around the player that has equipped this relic. The Defensive Microbot is able to reduce the number of hits from a ranged attack by 1 to any adjacent allies.
- Dio's Best Friend - Gain +1 Life. The player respawns at the start of the next round and is also invulnerable to all damage for that round. This effect can only be used once.
- Frost Relic - Killing an enemy surrounds you with an ice storm that lasts 2 rounds. The ice storm deals 4d8 Cryo damage at the end of each turn and hits all adjacent enemies. Killing more enemies before the ice storm ends increases the size of the storm by 1 square up to a maximum of 3 squares.
- H3AD-5T-v2 - Gain the ability to perform a Ground Slam. Ground Slam acts as a Melee Attack and can only be done if the user falls 3 or more blocks and deals 3d6 Explosive Damage. Every square above 3 adds an extra 1d6 damage. The user is able to vertically jump 3 squares. Happiest Mask - After killing an enemy, roll 1d20. On a 19+, spawn a ghost of the killed enemy with double the health. The ghost lasts 3 rounds before disappearing and acts on your turn. Hardlight Afterburner - Gain +2 daily uses of your Action Skill. Action Skill Durations are extended by 1 turn.
- Interstellar Desk Plant - On kill, a healing fruit seed is planted where the enemy dies. After 1 turn, it grows emitting a healing aura and giving an ally 5 Health each turn they are next to it. The fully grown plant dies after 2 turns.
- Laser Scope - Doubles the number of Crits on your equipped gun.
- N'kuhana's Opinion - Store any healing you receive as *****Soul Energy. When your Soul Energy reaches 10% of your maximum health (rounded down), a skull is fired at the nearest enemy dealing 2x the soul energy as Radiation Damage.
- Pocket I.C.B.M - +2 Hits on your Ranged Attacks with Rocket Launchers.
- Rejuvenation Rack - Any healing you receive is doubled.
- Shattering Justice - After hitting an Enemy 5 times (Each hit on a gun counts as a hit), halve their armor.
- Soulbound Catalyst - After killing an Enemy, you can activate your Action Skill for free. This effect can happen once every 2 turns.
- Symbiotic Scorpion - Each Hit on an enemy reduces their Maximum Health by 2.
- Unstable Tesla Coil - You can activate the Tesla Coil to hit 3 enemies within 2 squares of you dealing 3d6 Shock Damage to each Enemy. The Tesla Coil will only be activatable once every 2 turns.
- Wake of Vultures - Gain the Badass Effect of the Badass Enemy you kill for the rest of the encounter. Killing another Badass Enemy replaces the effect that you currently have.
Lunar (Relic)
- Brittle Crown - When hitting an Enemy, roll 1d20. On a 14+, gain your level in gold. When taking damage, lose your level in gold.
- Corpsebloom - All healing you receive is doubled, however, you can only heal 5 Health per turn. Any excess healing you received gets placed in a pool that decreases as you heal.
- Egocentrism - During an encounter, every turn you gain an orbiting bomb that detonates on an adjacent enemy dealing 3d8 Explosive Damage, up to a maximum of 3 bombs. Every day a random gun/relic/potion in your inventory is converted into another Egocentrism relic. For every Egocentrism Relic in your inventory, increase the maximum orbiting bomb stack by 1.
- Eulogy Zero - When generating an item, roll 1d20. On a 1, generate a Lunar Relic instead.
- Gesture of the Drowned - Add +2 Extra uses of your action skill. At the start of every encounter, you must activate your action skill as your first turn.
- Light Flux Pauldron - Add +1 to all skill tree abilities with durations. -1 Hit to all Ranged Attacks.
- Mecurial Rachis - A random Ward of Power spawns on the map at the start of every encounter. Anyone adjacent to the Ward of Power adds an extra 1d8 Damage on their attacks.
- Purity - Add an extra use per encounter of your Action Skill. Anytime you roll for chance, roll another 1d20 and take the lower result.
- Shaped Glasses - Doubles all Damage. Reduces maximum health and shield by half.
- Stone Flux Pauldron - Doubles the Maximum Health. Reduce your movement speed by half rounded down. Minimum 1 Movement.
- Transcendence - Your Current Health is 1. Your Maximum Health is increased by 50% and is then added to your Maximum Shield.
Boss (Relics)
- Charged Perforator - On Hit, Roll 1d20, On an 18+, a lightning bolt strikes the enemy dealing 8d6 Shock Splash Damage.
- Defense Nucleus - After killing a Badass Enemy, spawn an Alpha Construct that lasts 2 turns. Deals 3d6 Damage with a range of 4 squares and attacks twice each turn. Empathy Cores - Once per day summon two Solus Probes that last 3 turns. See Solus Probes Stat Block for stats.
- Genesis Loop - Once per day when you fall below 25% of your Maximum Health, an explosion centered around you deals 100 Radiation Damage.
- Halcyon Seed - Once per day, Roll a percentile die. On a 90+, the Halcyon Seed activates allowing you to summon Aurelionite. Check Aurelionite Stat Block for stats.
- Irradiant Pearl - Increases all stats modifiers by 1.
- Little Disciple - When using Extra Movement, fire a tracking wisp that deals 3d8 radiation damage to the closest enemy.
- Mired Urn - The first Enemy that is adjacent to you becomes Tethered. Tethered enemies are dealt 2d6 damage per turn which will also heal you for that amount.
- Molten Perforator - When hitting an enemy, roll 1d20. On a 19+, 3 magma balls spawn each hitting an individual adjacent enemy, dealing 3d8 incendiary damage.
- Pearl - Increase Maximum Health by 10%.
- Planula - You heal 10 HP before getting attacked by an Enemy.
- Queen's Gland - At the start of every encounter, you summon a Beetle Guard for 3 turns.
- Shatterspleen - For each crit that you land on an enemy, the enemy gains 1 Bleed stack that lasts 1 turn. Bleed stacks deal 2d4 health damage during the End Turn phase. Bleeding enemies explode on death dealing 4d8 + 10% Maximum Health as Damage to all adjacent enemies. Titanic Knurl - Gain 40 Maximum Health and Health Regeneration by 5.
Equipment (4th Gun Slot)
- Blast Shower - Once per encounter, remove any status effects you currently have. Gain Immunity to all elemental damage for 2 turns.
- Disposable Missile Launcher - Once per day, fires 12 Homing Missiles dealing 1d10 Explosive Damage each.
- Eccentric Vase - Once per day, create a straight quantum tunnel for 5 rounds up to 1000m in length that you and your allies can travel through using an interact check.
- Executive Card - Once per day, get 10% of the spent gold back on an item.
- Foreign Fruit - Once per day, Instantly heal half your maximum health.
- Forgive Me Please - Once per day, you throw a doll out that triggers any on-kill effects you have.
- Gnarled Woodsprite - During an encounter, gain 1d4 Health Regeneration. Each turn you can send the Gnarled Woodsprite to an ally giving them your 1d4 Health Regeneration.
- Goobo Jr. - Once per day, Spawn a clone of yourself that lasts 3 turns. The clone can only perform Attacks and Movement.
- Gorag's Opus - Once per day, you and your allies all get Extra Movement and Extra Attack for 1 turn.
- Jade Elephant - Once per day, gain 100 Temporary Armor for 1 turn.
- Milky Chrysalis - Once per day, gain +1 SPD Mod the ability to fly for 3 turns.
- Molotov (6-Pack) - Once per day, Throw 3 Molotovs that create a 3x3 incendiary puddle where it lands. The puddles deal 1d6 incendiary damage.
- Ocular HUD - Once per encounter, convert all hits to crits for 1 round.
- Preon Accumulator - Once per day, Fires Preon Tendrils in a 1 square line. Enemies adjacent to the 1 square line take 3d8 Radiation damage. The preon tendril explodes on the first enemy hit in the 1 square line dealing 4d20 Radiation Damage to all enemies within 3 squares.
- Primordial Cube - Once per day, place a black hole within 2 squares of you that pulls all enemies within 3 squares of the black hole towards it. The black hole lasts 2 turns.
- Radar Scanner - While equipped, +10 to Loot Search Checks.
- Recycler - Once per day, a player can re-roll the guild and gun type of a gun they generate.
- Remote Caffeinator - Once per day, request an Eclipse Zero Vending Machine from the UES Safe Travels. By interacting with the Vending Machine, you can pay your level + badass rank to heal up to 3 targets 2d8+5 Health.
- Royal Capacitor - Once per day, Call down a lightning strike on any targeted enemy within sight. Deal 8d6 Shock Splash Damage and stun each enemy hit for 1 turn.
- Sawmerang - Once per day, throw 3 large saw blades in a cone shape dealing 4d8 damage to each enemy within 3 squares. The blades also apply Bleeding to each enemy hit dealing 3d4 Health Damage per turn for 2 turns.
- Super Massive Leech - Once per encounter, heal 50% of the damage you dealt during your turn for 1 turn.
- The Back-up - Call in 4 Strike Drones that deal 3d4 damage each for 2 turns. Strike Drones have 30 Health, 4 Movement (Flight), and Range of 3 Squares.
- The Crowdfunder - Activate/Deactivate The Crowdfunder with an interact check. The Crowdfunder does a Ranged attack each turn and deals 3d4(2-7)/4d4(8-15)/6d4(16+) Damage and costs you the same amount in Gold. The Crowdfunder doesn't get any Favored weapon bonuses.
- Trophy Hunter's Tricorn - One use only. Instantly kills a Badass Enemy and will drop an Epic Gun. The Tricorn is destroyed after being used. Volcanic Egg - Once per day, transform into a draconic fireball for 1 turn with 5 Movement. Traveling through enemies deals 5d6 Incendiary Damage.
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Mar_Vinja to
BunkersNBadasses [link] [comments]
2023.06.07 02:11 daflash00 NJPW Dominion G1 Okada/Danielson & Ospreay/Omega All Together Again Speaking of Strong Style
| Steven Conway and Jeremy Finestone are back with a super-sized episode of Speaking of Strong Style! Jeremy and Steven broke down the Dominion card, which featured some great matches, including SANADA's title defense against new star Yota Tsuji, and why the company pumped the brakes on the youth movement for a night, with Kazuchika Okada and Hiromu Takahashi also scoring wins over upstarts Shota Umino and Master Wato, respectively. They also discussed the fantastic six-man tag team match with Okada, Tomohiro Ishii and Hiroshi Tanahashi going up against the Blackpool Combat Club's Jon Moxley, Claudio Castagnoli and Umino, and how it will lead to one of the great dream matches of our time, Okada versus Bryan Danielson. They also looked at a match that will give us Kenny Omega versus Will Ospreay again, and who might win. They were also joined by Japanese wrestling expert and historian Justin Knipper, who helped the pair preview the All Together Again show, which has All Japan and NOAH talent joining the New Japan crew for some fascinating matchups. Jeremy and Steven also talked about the G1 lineup, and how Eddie Kingston will check one off his bucket list by participating, and why Kaito Kiyomiya will be a factor in the tourney. With all that plus more Bullet Club turns to talk about, this episode is a must for New Japan fans! submitted by daflash00 to njpw [link] [comments] |
2023.06.07 01:19 temptationaus UFC 289: Nunes vs Aldana (Provide Picks Full Card Breakdown and Analysis)
2023 Results (So Far): +13.78 Units
2022 Results: +73.185 Units
All Time: +87 Units
Quick recap for last week - one of our worst weeks in some time. It was a very frustrating watch on quite a lot of our bets. I mentioned in our betting mailout post weigh-ins that this was a massively dicey card in that it was going to be a hugely positive results or quite a rough week for betting and that came completely true (sadly). Recap:
- Daniel Santos ITD and under 2.5 rds - I don’t know how Munoz hung in there, he was getting absolutely battered at some many points. That one hurt.
- Castaneda wins RD 2/ RD 3 - A tonne of people riding the Gafarov side in this one, he showed some good heart and durability but Castaneda was the clear a side in this one as I thought. In retrospect, this was a really sharp bet and I think we were unlucky not to hit here.
- Zaleski ITD - on the right side with a close fight between these two, ITD never really looked likely. Chalk it.
- Tim Elliott ML - was my strongest lean and at a good price. All week I thought he would just be better than Altamirano everywhere and he was. I think Victor looked good and he is getting better and the guy is super tough but just outclassed in this one.
- Kara-France/Albazi under 4.5 rds - thought this was hitting when Albazi had the back of Kai and was choking him out, Kai did unreal to survive that. Close fight, never really close to any finish besides that RNC. Is what it is.
I think we were unlucky on a few of those picks and if a few things had gone differently it wouldve been a mammoth week. That’s part of the game though! Play your value, make your reads properly week after week and you will get your dues - firm believer.
Anyways enough waffle - let’s get into this week’s shenanigans. Name value wise, this is one of the worst PPV’s in some time - gotta feel for those Canadian fans. However, I say it most weeks, any weekend with MMA in my life is a better weekend than if there was nothing! Some strong favourites and some interesting underdogs this week.
------------------------------------------------------------------------------------------------------------------------------------------------- David Dvořák (20-5) vs. Steve Erceg (9-1): Erceg is a rangey FLW who fights out of OD. Decent little leg kick, more of a counter striker. He has good timing on his wrestling entries, good at using the overhand right consistently and then using that setup to feint and use double leg entries. Erceg also has really nice outside leg trips. He’s quite an elite grappler, very sharp on the ground and is outstanding at finding the back and on the mat he is so comfortable. He has complete control with his long arms and legs and is able to use them expertly to position his opponent where he wants them. He just has a great variety of submissions he is able to go to depending on the scramble situation. He is also very good at using his height to hold people against the cage and has really good knees in the clinch. Dvorak is an elusive, well rounded guy on the feet. He is quite a movement orientated FLW, very bouncy and likes to fight on the outside and off the back of his jab. Quite a wide base and can be very measured which means he should have good balance against an incoming takedown. He does at times rush into exchanges at times which worries me that he will get level changed and clean taken down. He is the far more experienced fighter with almost double the fights and this does seem like a step down in competition. Coming into this fight I thought I would be far on the Dvorak side given the striking advantage but I think Erceg can give Dvorak a lot of issues on the ground here with his scrambling ability and outside leg trips in the clinch. Close fight, edging Dvorak but if we see Erceg as a big underdog, I am definitely playing him, potentially by sub. For now, I will take
David Dvorak via UD. BET: If Erceg is over a +250 underdog, 1 unit play on Erceg. If I can get Erceg via SUB at +500 or more, I am definitely playing that.
------------------------------------------------------------------------------------------------------------------------------------------------- Chris Daukaus (12-6) vs. Khalil Rountree (11-5) [CANCELLED BUT I HAD ALREADY ANALYSED SO ENJOY LOL] Rountree is a SP Thai style fighter, he has very quick, sharp hands that pair with his explosive variety of kicks nicely. He has always been a super talented guy but struggled mentally so it is nice to see him put things together in that area as well as develop physically. I like the way he handfights in opposite stances, he really accentuates the rear body kick and straight shots which is excellent, it works better when he works off the back of his lead hand feints. Can be partial to losing a little technique with his boxing combos and swinging wildly which a skilled boxer in the pocket will take full advantage of. Daukaus coming down for to 205 for this fight which is a move that shouldve happened sooner IMO. He’s mainly a boxer who relies on quick hands in close, landing some decent volume but can be out powered. If you look at Daukaus’ record, there’s a clear trend - he KO’s grapplers and loses to competent strikers. Will be interested to see him on the scales but skill for skill, I favour Rountree’s kicking game to really shine here and given this will be an OD vs SP matchup, I favour the Rountree side even more - I expect the lead hand feints, sharp crosses and rear body kick to dictate this fight and lead to a KO within 2 rounds. Taking
Khalil Rountree via TKO RD 2. BET: Will be looking at the unders, Khalil ITD if in the range of -130 and under.
------------------------------------------------------------------------------------------------------------------------------------------------- Nassourdine Imavov (12-4) vs. Chris Curtis (30-10): This is a pretty tough fight to handicap given we have seen such varying degrees of success from both men. Imavov is a long, flowy Orthodox mainly kickboxer who has good footwork and really good straight shots. He has a similar style of footwork to his main training partner Cyril Gane however he has far less head movement and this really does show as he is quite hittable. I do really like the variety in the kicking game of Imavov, he has a very agile lead lead leg which means a lot of teeps, side kicks, oblique kicks and calf kicks. Imavov is far better when he is dictating the fight off the back of his jab and the one moving forward, when he is the one moving backwards his head movement is far worse, his chin is there to be hit and his footwork leaves him just in range. Chris Curtis is a Southpaw boxer who has a simple game plan in his fights - keep the fight standing with his great takedown defence and land the more significant shots in the pocket. He is good at moving forward, cutting off the cage and relying on initial slips and a high boxing guard to defend most shots. His lead hand is somewhat active but his money maker is definitely his body rips, which generally come off his slipping actions, as well as his rear hand cross. Given his heavy lead leg orientated boxing stance, Curtis has very little kicking ability and his ability to check kicks is next to nothing - this is an area I fully expect Imavov to exploit. To me, Imavov is going to be landing more volume, with the kicks and the hands, dictating where this fight takes place. I think Curtis will be slowly trying to move forward, cut the cage and use his power shots to the body to wear on Imavov to where he can take over late. I think the movement of Imavov will be enough to use angles in and out, land more often and use the clinch to get the Thai plum for knees to the body and to hold Curtis against the cage if need be. This is a close fight, I think the odds are pretty bang on here. Not interested in betting this fight but I will slightly edge
Nassourdine Imavov via UD (29-28). BET: Too many unknowns for me, no bet. ------------------------------------------------------------------------------------------------------------------------------------------------- Aiemann Zahabi vs.
Aoriqileng Zahabi is one of the strangest fighters to breakdown for me simply because he is so awkward in his movements. He switches stances as he moves forward in the most uncomfortable looking way. I like his kicking counters, has nice kickboxing style counters and he clearly has some power in his hands. He is very low volume and looks to be the counter striker, letting his opponent throw first and then countering off that. He fights super infrequently which concerns me but is riding a few OK wins. Coming up against Aoriqileng here who is definitely rounding out his skill-set and getting better which you like to see. Defensively, he is good at just staying out of range with his footwork and staying in a tight shell, he also has a really good chin to absorb shots. Offensively, he is OK, he could probably benefit from using his jab more but he has good timing on his shots and has nice boxing combos in close specifically. He likes to lead in with a lead left hook and follow with his big cross and work off that. In this one, I think Aoriqileng is the side to be on. I think he is the more well-rounded fighter who can use his wrestling to mix things up but on the feet, I favour his power and hand-speed and I think he will touch Zahabi up in this one. I think Fight Ready will have Aoriqileng primed here and I think he will look better than his last fight. Taking
Aoriqileng via UD. BET: Swaying on an Aoriqileng ML play but as of right now, nothing.
------------------------------------------------------------------------------------------------------------------------------------------------- Blake Bilder vs.
Kyle Nelson I think Bilder is better in every single area of this fight. He’s a better boxer, he is more durable, his grappling is probably his best aspect of his game and I think he will wear on Nelson here and outlast him. Bilder is (pardon me) building into his career nicely, I think this is a good opponent for him to put a showcase on against. Am curious to see what some props on Bilder ITD will be. I think he will have more volume, more power and he will be more live to finish the fight. I think Bilder’s speed will catch Nelson and then he will find a submission. Taking
Blake Bilder via SUB RD 2. BET: Nothing outlayed currently. Potential Bilder ITD play if +250. Probably a parlay piece.
------------------------------------------------------------------------------------------------------------------------------------------------- Diana Belbiţă vs.
Maria Oliveira Close fight. Not interested here.
BET: no bet.
------------------------------------------------------------------------------------------------------------------------------------------------- Jasmine Jasudavicius vs.
Miranda Maverick Now this is a fight that I might surprise some with. Let’s start with Maverick - she got a huge wrap from Anik probably over 1.5 years ago claiming she would beat Shevchenko. Now while that is completely ludicrous, she has shown a decent amount of talent. On the feet, she is pretty technical with her kickboxing, looking her best when she is at range and can use her kicks to dictate the fight. She is pretty well-rounded with an OK offensive wrestling game, generally built off clinch pressure and outside/inside trips. Now where she has struggled is her defensive wrestling, she is content to get stuck on her back and shows an inability to move or improve position. She is coming up against Jasudavicius here, who while is incredibly average on the feet, is honestly a very impressive female wrestler. She is BIG for the division, she is durable and she has really good forward pressure. I think while this fight is on the feet, Maverick will be the far better striker but I think Jasudavicius will be like a dog in this fight, moving forward, absorbing shots while she closes distance and holds Maverick up against the cage, using her massive frame before working takedowns and trips and maintaining top position to win minutes. I think this is a decent matchup for Jasudavicius and I think frankly that this is a far closer fight than the odds would indicate. It should be close but I am taking
Jasmine Jasudavicius via UD. BET:
Jasudavicius ML +260 (1 unit to win 2.6). ------------------------------------------------------------------------------------------------------------------------------------------------- Mike Malott vs.
Adam Fugitt Hometown boy in Mike Malott in this one. Malott fights out of both but southpaw stance mainly, with a Thai style striking game mixing powerful hands and sharp rear power kicks while keeping the fight in his range. On the ground he has really good BJJ, I like how smothering his top pressure is - he has really good balance to hold top position but uses it well to land good ground and pound and hunt submissions. He has good power in his hands, especially in his hooks that land in perfect placement and with excellent timing. Fugitt also fights out of southpaw and is a sort of OK everywhere but not great anywhere sort of fighter. He looks comfortable on the feet but is extremely hittable, not a lot of head movement but is super durable, I mean that head kick he just ate from Kinoshita was so flush and it didnt even wobble him. He is a Muay Thai bred fighter but has good wrestling pressure and we saw in his last fight that he can mix in takedowns, maintain top position and use vicious elbows to finish the fight. If we see SP v SP on the feet, I think this will be pretty closely contested. Both guys are fairly rudimentary strikers with Malott probably having more power but I think Fugitt has the durability to withstand this. I probably favour the grappling of Malott, I think pure grappling wise he is stronger and more technical and given I think that the striking is fairly close, I am going to lean
Mike Malott via UD. BET: Curious to see what the over 1.5 is set at given Fugitt is durable and can probably withstand Malott.
------------------------------------------------------------------------------------------------------------------------------------------------- Dan Ige vs.
Nate Landwehr Man I love Nate Landwehr as a person and a personality within the UFC but this is just a really difficult matchup for him. Ige is super well-rounded with good power in his hands, nice movement, Hawaiian durability, effective offensive wrestling and good grappling. He is good in brawls but also content to fight from the outside and land his shots. Nate thrives when he can make these fights absolute scraps and wear on his opponent but I just don’t see Dan succumbing to the pressure of Nate. Nate’s chin can definitely be cracked and I think Ige has too much power in his hands, I think he will touch Nate and I think he will put him away. It’s a big step up in competition and one that I would love to see Nate do well in, but going to have to side with the more proven, well-rounded commodity at this point and take
Dan Ige via TKO RD 2. BET: no bet.
------------------------------------------------------------------------------------------------------------------------------------------------- Eryk Anders vs.
Marc-André Barriault No time to watch tape and honestly not much interest. Two grappling offensive heavy boys. You’d think this goes overs.
BET:
No bet ------------------------------------------------------------------------------------------------------------------------------------------------- Charles Oliveira vs.
Beneil Dariush And finally, we are at the main event of the evening! Just kidding, but seriously…. We know who Charles Oliveira is, he is an aggressive, forward pushing, muay thai striker with elite offensive grappling. On the feet, I love Charles’ offense. He has technically beautiful and powerful boxing combinations, he has solid leg kicks, he has a agile lead leg which we see lets him use his teep to the guts and check kicks intermittently, he is just a lot to deal with. However, where he falls is his striking defence. He is susceptible to being hit and this is purely because he has no head movement and is always on centre line. While his recovery time is pretty decent, his chin isn’t great and we have seen that he can be submitted after being hurt if the opponent isn’t concerned with entering the grappling space with him. Onto Beneil Dariush - super well rounded guy, fights out of SP and is on some sort of upward trajectory career wise. While I do think the competition level can be slightly questioned, the same could have been said (and was said) of Charles post Kevin Lee / Tony Ferguson, but these guys cant prove themselves against top flight competition if they don’t get their chance and Beneil is getting his shot here. Beneil is good but not great on the feet, he has a sort of awkward style where he isn’t super explosive and is kind of flat footed but he does have power, good leg kicks and a decent chin. He has excellent takedown defence to keep the fight standing and if his opponent does get him down, he has elite scrambles to threaten submissions, specifically leg entanglements to use this to get back to his feet. Straight up, this is an excellent fight and we are in for a treat. How does this fight play out? It is definitely the critical question. I actually think Do Bronxs offensive wrestling is hugely underrated, he has elite double legs and if he can clinch up with you, especially against the cage, his knees to the body and elbows on the break and massive for wearing on his opponent. I honestly don’t think we see a massive amount of ground time here unless someone is rocked and wants to jump in, I think Beneil’s TD DEF is good enough to stay on the feet and I doubt he’s putting himself out to shoot singles and doubles and risk a scramble scenario with a non-concussed Charles. So the question is, who is the better striker? I think it’s Charles. I think his lead teep is going to be a huge weapon here, I think he will push the pace, use that to keep range and just wear at Beneil as well as off his jab and as long as he can avoid the big overhand left that Beneil loves, I think he is live in this one. Beneil drops his hands as he leg kicks and I can see Charles timing this, blocking the power left kick from Beneil and countering with left hook on the chin and I think we might see a ground and pound stoppage here. It is a super close fight, one that will be exciting from the start and one that will hurt no matter who loses. I think the odds are closer to a 50/50 than the bookmakers have it - I am taking
Charles Oliveira via TKO RD 1. BET:
Charles Oliveira ITD +180 (1 unit to win 1.8) ------------------------------------------------------------------------------------------------------------------------------------------------- Amanda Nunes vs.
Irene Aldana This is a much more interesting fight than the previous Pena scheduling so I don’t mind seeing this replacement. Mexican fighters are on a hell of a run in title fights, so I am sure Aldana will be absorbing that momentum coming into this. Aldana is a very typical style Mexican fighter, good boxing especially in the pocket, some wicked durability and a really nice jab. She can be wrestled and taken down but for a mainly boxing fighter she manages to catch people in some strange scrambles sometimes which could play a key here. The main questions for Nunes is and always tends to be, what is her motivation like? We know how she fights, she loves to try and strike on the feet, has mean power but can also shoot takedowns and grapple with severe efficiency when she gets on top. We knew Pena was going to be durable, be awkward, be relentless and keep pushing forward and she did and she wore on Nunes. I think Aldana can do the same here, if she fights off the back of her long jab, she is a much more technical striker than Nunes IMO - and to be honest, I think Nunes has slightly regressed in her technicality on the feet. Aldana has a path to victory in fighting behind the jab, frustrating Nunes to engage in a dog fight which is much to Aldana’s benefit. I also think Nunes has a path to victory by working her takedowns, working her kicking game and winning minutes by smothering the output of Aldana. I capped this fight 55/45 to Aldana, will wait to see what they both look like on the scale before I pull the trigger but there is a potential of a Aldana ML play here if we get the right number. The pick will be
Amanda Nunes via SUB RD 4 but has the potential to change.
BET: No bet currently, potential Aldana ML play.
------------------------------------------------------------------------------------------------------------------------------------------------- And that wraps up the breakdowns for this week! Good luck, always gamble responsibly and remember to hang around long-term because there will be ups and downs but trust the process and we will build some bankroll. Would love to know if you agree or disagree anywhere and let us know who you are riding with below. Enjoy the fights!
Full transparency, I run a MMA betting service called Provide Picks. We have been operating for roughly a year and a half completely tracked and verifiable with a return of over 90 units in that short time. You can find our full tracking sheet history
here and you can also see a bunch of customer testimonials and betting slips throughout that time
here.
Me myself, I have watched MMA religiously for more than 10 years and trained for over 4.5 years, I love this sport so I figured why not help bring some insight and analysis to others! Now this isn’t a sales pitch, I know how Reddit works and I really enjoy the opinions shared on this sub-reddit so I genuinely want to help contribute and if you enjoy the output, please feel free to join the team! We are proven to be profitable long-term so if you have some spare change to invest at any level, you love the sport and are interested in improving your knowledge - come over and check us out at
providepicks.com. As we have a fair base of paying members, it wouldn’t be fair to them to share every single one of our bets however I want to provide as much value for this betting community as people, hopefully to help you guys see a different angle in terms of MMA betting and long-term profitability and more importantly - sending these bookies broke.
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2023.06.07 00:47 Ironfounder Return to "How can I describe unique or interesting locations without derailing the flow of my session?" three years later
Three years ago I asked a question on this sub:
"How can I describe unique or interesting locations without derailing the flow of my session?" The answers I received were good, but implementing them didn't entirely solve the problem. So, a now more experience DM, with a little less hair, and a ton more D&D monster books, I'd like to answer my own question based on things I've learned since then. One of the big things I found was instead of limiting what the players can see or interact with to keep my game moving, I could keep the game moving by letting my players interact and explore fantastic locations.
My first fix: Secrets & Clues Key to applying Secrets & Clues to your game is that
they have no in-world context or requirements. The players don't have to do anything to get the secret and/or clue - they don't have to do, say or investigate a specific thing to get the information they need. The DM is actively trying to give away this information, rather than withhold it, waiting for the players to do the right combination of actions. When I describe a fantastic location - the example from my original post was a small and pretty waterfall - I can add one of the 10 or so Secrets & Clues I wrote down before the session at that location! Adding secrets and clues rewards players for exploring, and means session time is never wasted.
Second fix: Focus on the players This was inspired by three things: 1) re-reading the Jeff Smith Bone series; 2) skill challenges; 3) a post on this sub that talked about 'Player Check-ins' during travel (linked above).
Smith inks the rain scenes so beautifully and miserably that you feel the cold water dripping down the back of your neck. I'd already used skill challenges before, and my players love them, so it felt right to reuse this in a less dangerous scenario. The idea of a Check-in was simple and turned the perspective back towards the players and what they want to do.
This is how I run the check-ins, but it is not a prescriptive model by any means:
- In addition to random encounters, write up a list of small incidents that might occur over the course of the travel time. These are mostly to be used on days when there isn't a random encounter. E.g. a stone gets stuck in your shoe, and no matter how many times you fish it out it returns; rain pelts down all day; you get a song stuck in your head; you hear an other player humming the same song all day; the wind smells like smoke; a raven circles your party all day; you find a memento from home in a pocket; it's getting hot, and you're bored; insects buzz your head, midges get in your nose and eyes and carnivorous wasps
- Ask each player a question, spread across the travel time. 1. Add a follow up question or two that makes sense with the incident. 'What' is generally appropriate, but asking 'where' and 'when' questions can add some depth. If there is a random encounter, you can ask the group similar questions after they resolve the encounter. (which forces me to make more interesting encounters. oh no!) With four players and one day of travel, I'd ask a question to one at breakfast, one mid morning, one mid afternoon and one after dinner. Or I'd try to lump them together, so after describing the incident, ask questions to two players. With four players going on a four day trip, I'd ask one question per player per day. E.g. "It's getting hot out, there isn't a cloud in the sky and the wind is low. What mood does it put you in? What does that look like? Other player(s), how does this affect you?"
- Let the player make something up! They get a way to interact with the world, they get a little description of the location they're moving through, and they get some agency in that description. It could end up being a small moment, but could also grow into a scene.
Overall, the general advice that players don't care overmuch
was useful, even though I didn't fully heed it. Most comments I took to say "don't worry too much about describing locations." Instead I dove deeper into them, and try to put more effort into making them narratively interesting, and consequently feel much happier with what I've come up with. I am grateful, nonetheless, to those who took time to comment on my original post. Hope youse all roll nat 20s!
Also perhaps of interest:
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2023.06.07 00:39 Heul_Darian I am perfectly normal and can be trusted ok???
2023.06.07 00:00 MikeSavageAF What are you running?
2023.06.07 00:00 Clerk_Sam_Lowry Trip Report- 13 days Tokyo/Kyoto/Hakone/Nagoya (Ghibli Park) /Hiroshima with a 2 year-old toddler. (plus day-trips to Nara and Osaka)
Trip Report- 13 days Tokyo/Kyoto/Hakone/Nagoya (Ghibli Park) /Hiroshima with a 2 year-old toddler. (plus day-trips to Nara and Osaka) I love reading other peoples' trip reports and thought it might be useful to share my experiences travelling with my wife and toddler in Japan. We used Shinkasens for most of our travel between cities but did rent a car in the middle so that we could drive to a rural Onsen and then to Shirakawa-Go from Nagoya. (We also briefly rented a car to visit 3 plaaces around Hakone, too).
First of all, traveling with a toddler in japan is great. Our kid loves trains and busses and got tons of attention and shouts of "KAWAI!!" from friendly people everywhere we went. She even got a lullaby sung to her by a Japanese grandmother as she dozed on a city bus in Kyoto. She never had to pay for any bus fares or train fares. (technically she was a "lap baby" on the Shinkansens).
We read a book of etiquette before we went and it was very useful to know. I am sure most of these tips are stickied elsewhere , but things like "don't point with one finger, always grasp cups with both hands, don't wipe your face/mouth with the hand-cloth, don't talk loudly in restaurants or on trains, keep yen bills neat and flat and use the trays provided when paying for things," etc, were good to know before we went. We brought and carried a "point-and-say" translation book but only used it once; generally Google Translate worked great for images of menus and signs. (and many restaurants have English versions of menus, or use digital menus on iPad that can switch to English. ) Google maps handled most of our navigation needs without issues too, both via train and car. We parked the stroller outside most restaurants or folded it and brought it just inside the door if the weather was bad.
Prep work --
The only major prep work we did before leaving was to buy our JR pass and alert our banks to the dates that we would be in Japan so that our credit and debit cards would work. We had no problems getting cash from the ATM machines at 7-11 or at the Airport. We reserved all hotels/AirBnB/Onsen/Car Rentals beforehand. Also bought SkyTree tickets before departing. We stayed up until 4am to get a ticket to Ghibli's Grand Warehouse -- fortunately only one ticket was needed since our child was under 4 and my wife wasn't interested. We rented a mobile hotspot device from Sakura Mobile before leaving America and it was waiting for us at our first hotel in Tokyo. We dropped the hotspot and charger in a mailbox in a pre-paid envelope before leaving Kyoto.
Major tips -- no need to pack lots of snacks or water each day , since vending machines and 7-11 stores and similar are ubiquitous. Do pack paper towels/ Napkins and extra plastic bags for carrying wet diapers and trash, as public trash cans are almost non-existant. (and when they do exist, they are often just for aluminum and PET plastic bottles) Throw away trash where you bought it, (for things like satay skewers) or bring it home to your hotel. The "pack-it-out" mindset takes a little getting used to, but the results -- a society seemingly without litter-- are superb. Having a lightweight , easily foldable stroller made this trip much easier. Our child often slept in the stroller, and being able to quickly collapse and carry it was key to getting up and down the many sets of stairs in the train stations. It also occasionally doubled as a luggage cart for us. Packing light is key; we picked hotels and AirBnBs that had laundry options to allow us to carry a minimum of stuff. (and no need to bring laundry soap; the washing machines dispense it automatically) My wife wished she had a Japanese-style suitcase with 4 roller-wheels, but I think we did fine with our backpacks , etc.
In general, we didn't have much trouble finding things for my daughter to eat; she loves noodles and dumplings, and even got really into red snapper sushi one night. (basically she loves anything she can dip in soy sauce). Chicken Karage was usually an easy thing to find and feed to her, as were the egg salad Sandos, fresh fruit, and various rice balls from 7-11. Oddly, she also really loved the "pickle-on-a-stick" things that were pretty common in outdoor markets. (I think we got them in both Kyoto and Osaka)
Flights - we flew JAL to from LAX to Narita outbound, and returned on JAL (operated by AA) from Hiroshima to Haneda to LAX. The outbound flight was great; the JAL service was impeccable and they gave my child a model airplane which kept her occupied for hours. We gate-checked our folding stroller on the outbound flight -- the gate clerk put into a plastic bag for us just before departure,
The return flight (operated by American Airlines ) was a step down, but still fine. Transferring planes at Haneda for the return was a little more of a hassle than we had expected becuase you have to exit one terminal, walk a while, exit the building and then get on a free bus, and then go back through security at another terminal. On the plus side, the Haneda international terminal has a padded play area that my daughter liked near the duty free shops. Becuase our return journey was two flights, gate-checking the stroller was not possible, but instead, after measuring its size, we were able to keep it as a carry-on for both legs. (had it been larger, JAL said they would have met us at Haneda with an airport loaner stroller, something we saw other parents using in Hiroshinma and Haneda)
Highlights from each city (focusing on things that my child loved)
Tokyo -- our first night in Japan was a little disorienting: the Tokyo metro station is like a gigantic multi-layer mall-labryinth, and since none of the maps seem to show the "big picture" finding our way to the correct exit lugging luggage was a bit of a challenge the first time . We went back down that night for our fist meal, and by the next day we were practically experts, and were even able to find our way to Ramen Street (on level B1) for lunch and --after waiting in line for about 20 minutes-- slurp some great noodles.
Our first morning we wanted to visit the imperial Palace Gardens, but discovered it is closed on Mondays. Stil, just seeing its moat and stone walls was impressive. We walked to the Children's Science and Technology Museum near Budokan, and our duaghter loved operating cranes and turning cranks of giant Rube-Goldberg machines. (some with bowling-ball sized steel balls moving around). Most of the exhibits were in Japanese, but the fact that this wasn't a common tourist destination made it interesting to visit. On the way home for naps we ate at a random underground food court under an office building and learned how to order a food ticket from a machine for eating at a restaraunt. (a key skill!)
We next headed up to the Owl Cafe in Akihabara, mostly as an excuse to have a visit to Akhiabara, and found it was closed, but seeing the electronics stores and nightlife of Akhihabara was fun. As you might expect, my daughter loved getting Gacha Balls from vending machines (both in Akihabara and everywhere else )
Our second day we spent the morning hunting for the legendary "Elephant Playground" (worth the hunt!) and then went to the nearby
Tokyo Childrens' Toy Museum. This was a fantastic combo, and I would recommend anyone with young kids in Tokyo do both. From there we walked to Shinjuku Gyoen National Garden, which was a wonderful oaisis, full of picknicking families and couples. We explored the tropical greenhouse and then had a well-needed rest under a tree near a tea-house in the traditial japanese garden section Shinjuku Gyoen National Garden also was conveniently close to the Shinjuku rail station, which was imporant because we had Sky-Tree tickets that evening, and we headed there directly. We didn't have time to do any shopping or visit the two museums recommended to us near the skytree (Tobacco and Salt and the Tobu rail museum) But we did have what I consider my favorite meal of the trip: beers and gyoza and molten-lava hot takoyaki at a tiny( 6- seat) izakaya a few minutes south of the Skytree. (i'd recommend it by name but it was completely in japanasese and I am not sure I can now accurately ID it)
The third day we visted the Tusikiji outer fish market -- we got there early and and it was quickly full of tourists and good food. (many different kinds of grilled things on sticks, as well as raw oysters, etc) I was amazed that the public bathrooms there were sparkling clean -- as they were throughout almost the entire trip. My daughter loved getting an ice-cream drink at John Lennon's favorite coffiee shop (Yonemoto). On the way back thorugh Ginza we bought an enormous fig wrapped like the crown jewels from one of Japnan's famous fruit-gift stores. It cost about $9, but was absoulutely delicious. (it was crazy to see $200 watermelons and $170 muskmellons in the same store)
We also took this time in Ginza to do one of the things on my bucket list -- buy an overpriced gift fruit from a fancy Japanese store. We bought the second cheapest thing in there - a single giant fig, and I think it cost about $9. (totally worth it!) . it was just fun to ogle $80 spherical watermelons, and other beautiful, but incredibly expensive fruit.
Later that afternoon visited/saw Shibuya crossing, ate decent and very inexpensive sushi at a 3rd floor conveyor-belt restaurant, and went to Harjuku. (not in that order) Harajuku was chaotic fun, but equally fun was the long peaceful forest walk to visit the
Meji Ginku shrine that starts just outside Harjuki station . By now we were experts at tossing coins, bowing, clapping, and praying in the appropriate cycle. (something the 2 year old seemed to quite enjoy). We also knew from our guidebook that we were supposed to walk only on the sides of the path at Meji Ginku -- the middle is reserved for the Gods.
NAGOYA/GHIBLI - We took a direct bus from Nagoya station (cash accepted, Pasmo Cards also accepted) out to the sprawling expo grounds that surround the Ghibli exhibits. Our 2.5 year old loved Studio Ghibli Parks Gand Warehouse, particularly the miniature town where she could run around and pretend to drive a train and serve beer at a drafthouse. There was a furry Catbus to sit on, (of course) as well as another padded Catbus to jump around on for a few minutes with shoes off. Totoro is the only Ghibli character she knows well, and she loved finding hidden Totoros and (and a giant bar-tending one) around the Warehouse.
Arguably, Ghibli park was a little disappointing for us two adults , becuase it was pouring rain when we visited making the long walks between areas less than fun. And despite having moved heaven and earth to get a timed ticket, there still were long lines (~40 min) for areas inside the "Grand Warehouse." It was interesting for me to see the sketches and reference photos a used to make each cell of Ghibli animation realisitic ... but it was annoying and crazy that most areas of the warehouse totally forbad taking photographs. Much of the rest of the Grand Warehouse was just lines for people to take selfies in front of recreated scenes from the movies for posting on social media.
We had watched or re-watched all the Ghibli movies prior to our trip, so we were well prepared, but overall I would say that if you can't get tickets to go to the Grand Warehouse, don't feel bad. (There are many many more magical and wonderful things everywhere else in Japan, and your 2 -year-old will love them just as much. )
HAKONE/SHIRAKAWA-GO/ HIDA (Onsen) We took a Shinkasen south from Tokyo to
Hakone, and spent a day there with a family friend who showed us an ancient tea-house along the old imperial road, a famous Shinto shrine, a deliicious meal, and of course, Mount Hakone with its black eggs, sulfurous fumes, and melty black ice cream. The toddler loved the eggs and the ice cream, of course! For me, sitting and eating tea and mochi in the deep forest along the royal road was like being transported back into a historical Kurosawa film.
If you visit Hakone, I would encourage you to get into the woods and do some hiking. It's a gorgeous area. Apparently the japanese love to drink and tour Lake Ashi on a pair of pirate ships. which added a comic aspect to our visit to the much-photographed Hakone Shrine's Tori gate.
We knew we wanted to visit the truly rural areas of Honshu, so we reserved a night at a remote Onsen near Shirakawa-Go. The drive from Nagoya was stunningly beautiful, traffic was light, and because we had rented a toll transponder along with the rental car, we could just breeze through the toll-booths (which are located at the off-ramps) . Seeing the untouched mountains coexisting with sleek new road tunnels and breathtaking shining bridges made me realize how decrepit American infrastructure has become.
IT was a bit stressful to drive on the left hand side of the road, but conversely, It was great to be able to pull over at will. For example, we could stop at at a small town outside of Nagoya for a delicious prix fixe breakfast at "cafe Pierrot" and again later to see and visit a beautiful riverside Shinto shrine along the road. The car gave us the freedom to and be able to just stop and explore and let our child play in the shallow water surrounded by green hills. Driving in the rural areas wasn't too bad, and doing so let us see a whole other world that we would have missed had we stuck to the trains. For example, we visited a delightful outdoor morning market in the village of
Miyagawa and bought fresh produce and some delightful snacks (including fish-shaped custard-filled mini-donuts) from the vendors followed by an impromptu picnic along the riverbank.
On this portion of the trip we also got to experience the Japan's wonderful rest-stop cuisine -- you use a ticket machine to select some items, hand them to a chef behind the counter, and in a few minutes your number is called . We had some delicious Japanese pizza (shaped like a elongated, puffy taco ) fragrant beef curry, and a "Miso Katsu" dish too.
Later we would stop at another rest stop and discover that it had an absolutely epic set of slides and tunnels built into the hillside. You borrow a plastic sled and then slide about 150 feet down a green carpet. It was hearwarming to see how kind and welcoming the japanese children were to our daughter, helping her to slide and showing her how to play and explore the tunnels. Arguably this was my child's favorite part of the entire trip.
Shirakawa Go was great fun for the whole family -- it was definately touristy, but it was great to be able to stroll and relax and learn about Japan's past. (Parking closes at 5pm, though!) We had only a few hours there but I think we would have enjoyed an entire day of strolling and snacking and learning. Interestingly all the parking attendents there seem to be senior citizens.
Our Ondsen was in a small farming comunity outside Hida, surrounded by orchards, mountains, and rice paddies. We were the only non-japanese that we saw there, and it was a little challenging to keep our toddler ccorralled during the formal meals (served in a common area, not in our rooms). As expected, the indoor slippers provided were a bit small for my size-11 feet, but we had a great time in a beautiful, secluded place.
Staying overnight got us a ticket to also visit the large and well-maintained municipal baths just up the road. (each side of which had about 7 pools of various temperatures and medicinal properties) There was a wonderful hiking trail that looped through the deep forest around the town. One of my biggest regrets of the trip is that we did not have more time to hike and explore these lush, pristine mountain woods -- I think I enjoyed our hikes here as much as I did the onsen baths.
The driving portion of our trip ended on the western coast of Honshu, at Kanazawa, but we didn't see much of that city other than a gas station and the rental car return before taking the "thunderbird" train down to Kyoto. (not quite as fast as some shinkasen, but very comfortable).
KYOTO and day-trips: We had three delightful days in Kyoto, along including day trips by rail to
Osaka (to see the market, eat okinomiyaki, and climb Osaka Castle) and
Nara (to walk aound and feed the deer in the park and then the koi at a a beautiful botanical garden, stroll through another temple, and to eat the best Udon noodles of the trip while siting outdoors in the forest. In Nara, we also stumbled upon a wonderful Beatles-only vintage record shop called "B-Sels" on an upper floor just across from Nara station, and listened to a street performance of Shamisen music at the station itself. Nara, like Shirakawa-Go, was full of busloads of tourists, but that didn't make it any less of a great experience for us.
Kyoto itself was wonderful to explore on foot -- I won't go into exhaustive detail, but our child loved walking and being pushed in the stroller to various Temples and loved the view from Kyoto tower. (and the Gatcha ball souvenir tower even more!) . She liked the path through the bamboo forest (crowded with tourists) and loved "hiking" through the beautiful and less crowded gardens of
Tenryu-Ji temple -- part of which has remained unchanged since the 14th century. We skipped the monkey park.
In Kyoto proper, we walked through
Chion-In Buddhist temple , took our shoes off and bagged them, and observed a ceremony -- it was interesting to see how similar it was to ceremonies in America, with the same incense, syllable recitation, and wood-block time-keeping interspersed with bowl-gong ringing .... but on a much grander scale. The size of the wooden buildings is epic, rivaling the stone cathedrals of Europe. Because of the large numbers of steps to get from the massive Sanmon gate to the main building of the shrine, my wife and I took turns exploring and let the toddler play along the paths of the temple's small tea-garden next door.
Hiroshima- Finally, we spent the last two days of our trip in Hiroshima. It was shocking and surreal to get off the train underground and suddenly be hit with an overwhelming smell of burning -- there was construction work all around Hiroshima station and I don't know if it was from digging pylons down into subterranean ashes, or just from some other more modern aspect of the construction As someone whose worldview was shaped by reading Barefoot Gen as a child, visiting Hiroshima was an important and somber part of our trip.
It was interesting to see that the bulk of the visitors to the Peace Museum visitors seemed to be Japanese school groups. Of course, most of the photos and exhibits museum went "over the head" of our 2/yo child. (she wasn't frightened, just not interested). She did enjoy ringing the peace Bell outside and seeing the collections of paper cranes. We bought books to help share the experience with her again once she is older.
In any event, Hiroshima is a charming city showing no outward signs of being apocalyptically devastated (except at the Peace Memorial Dome) and there is an excellent restaurant district just around the corner from the main train station, with many small restaurants that are open late.
The people and proprietors of Hiroshima seemed particularly kind to us; it's more relaxed there than any of the other cities we viisted. Our chid loved was the "Children's 5-day Science Museum" about a quater mile away from Peace Park that has a lot of hands-on exhibits and two stories of climbing tunnels. We did
not do the planetarium there, as it is in japanese-language only and we had limited time.
For us, the highlight of our time in Hiroshima was taking the long ferry to Miyajima directly from Peace Park and then wandering around the narrow streets of Miyajima in the afternoon and evening. It was great to see the oyster beds being worked from the ferry and then later dine on delicious grilled and fried Miyajima oysters.
Our child loved the ferry rides and wandering around Miyajima (there are deer there too) but she also slept for much of our time on the island. The return ferry was part of the JR rail network and so we could use our JR passes for that. (its a short, straighter route).
All in all, Japan was very kid friendly, as long as you can quickly and easily fold up your stroller, and we loved our time in every city we visited. (and could have easily spent much more time in any of them).
Other Thoughts: We bought the Japan Rail Pass, but probably didn't save much money by doing so; My wife estimates that we about broke even with the number of shinkansen, trains, and ferry-rides we used. It was a nice security blanket, though, to know that if we missed a train it wouldn't cost us anything. (but we never missed any trains) . For non JR-line trains, we used a pair of "PASMO" cards. Pasmo cards can also be used at other random retail places as a stored-cash card. When you go through the gates, you must look for ones that say "IC" if you are using a Pasmo card and tap against the NFC pad with it. Using Pasmo is nice because the card is durable (unlike the paper JR Pass) and you can load up enough money for multiple trips on the card.
We use T-mobile, and our plan included 5 GB of "high speed data" while in japan but we weren't sure we would have good service for our rural drive, so we gout a WiFi hotspot from Sakura Mobile. This worked fine -- and its speeds was always faster than T-Mobile's coverage when tested. The hotspot generally would last about 20 hours on one charge. But honestly T-Mobile's Japan coverage was probably good enough that the hotspot was an unnecessary expense; we often used it instead of the hotspot and only came close to the 5GB limit on our last day. If I were on a tighter budget, a shorter trip, or knew I wouldn't be in remote areas, I would skip the Hotspot and just use T-mobile.
TLDR: Tokyo Toy Museum is fantastic for little ones. Ghibli Park (Grand Warehouse) is fine, but our kid probably had just as much fun on many other Japanese playgrounds. If you do choose to drive, don't miss the Japanese rest stops which can be fantastic with fresh food and jungle gyms and slides. Our kid may remember little from the trip except the toys she took home from GATCHA balls, but we have a lifetime of memories gained. Don't miss the Udon in Nara at "Mizuya Chaya", just outside the beautiful Manyo Botanical Gardens.
links: ELEPHANT PLAYGROUND: https://www.thetokyochapter.com/tokyos-retro-playgrounds/ RAMEN STREET: https://tokyocheapo.com/food-and-drink/ramen/tokyo-ramen-street/ Miyagawa Morning Market: https://www.japan.travel/en/spot/1255/ Udon at Mizuya Chaya in Nara:
https://www.visitnara.jp/venues/D01057/ submitted by
Clerk_Sam_Lowry to
JapanTravel [link] [comments]
2023.06.06 23:11 ArchfiendPlaymaker Besides Archfiends, I am a avid enthusiast of the Darklord Archetype (Credits: Brenton Washington)
| Darklord art and Support (fan made not by me) When I tell you I might need these all to make an orca deck just because I love my Dark monsters I think I'll go all in honestly. Btw, not a fan of waifu cards, but theeeese are tasteful in regard to the Archetype and have negation that exclusive to it's core along with more than you could ask for in the extra deck. I think we need this and an Archlord Deck to give players a lore on par with Duel Terminal and the whole Albaz lore. I think the card that represents "God" should be a counter trap that is a counter to this deck that utterly cripples it but at a higher cost and restriction to the player using it and cannot by any means be used by Darklords because of it. Alright enjoy the art that this wonderful person had on Pintrest because I sure as shit did. (Sheeeeeeeeeesh, Hooooooly) https://preview.redd.it/bo46twbwqg4b1.png?width=419&format=png&auto=webp&s=f0a2c6fab6f97d9e433e1d5ad78b5b755e17d6c6 submitted by ArchfiendPlaymaker to yugioh [link] [comments] |
2023.06.06 22:56 Ask_me_4_a_story Trip Report: Using my Go Wild Pass to Get to Costa Rica (Spoiler Alert I found Wild Sloths!)
Hi Go Wild Friends! In case anyone wants to know about
beautiful Costa Rica I went there using my Go Wild pass so I thought I would do a story about what happened in Costa Rica. There aren’t really a lot of travel tips in here, its just the wild shit I got into in Costa Rica. I did another write up with
actual tips about South Beach in Miami on a budget here if you want to read that one.
Okay, Costa Rica, so fuckin amazing! I want to fly to all the international places Frontier goes so I decided to do Costa Rica second (Cancun is an easy trip for me in Kansas City, they go nonstop there every weekend). The hardest part about Costa Rica is just getting there, I took a bit of a circuitous route.
I always take a big vacation each year after tax season, its fun for me to turn my phone off and go somewhere off the grid and not even think about work. Last year I went to Argentina and Uruguay and it was wild but honestly, this year was even better! I first wanted to stay with my brother and see my nieces and nephews in Orlando so I booked a one way flight from St. Louis to Orlando for only $19 with my Go Wild pass. I got to take a train from Kansas City to St. Louis, it was only $37 and I loved it actually, something about trains is so fun for me, probably because I took one to Chicago in college and stayed in a homeless shelter, my first real experience solo traveling, I loved it!
I spent the afternoon in St. Louis riding around downtown on those fun scooters and eating chicken wings and walking around the baseball experience place they had, it was a good afternoon. I had a late flight to Orlando but I fucked up the terminal (don't google which terminal is Frontier, its wrong). I went through security and bag check only to find out I was in the wrong terminal so that stunk but I had plenty of time for two security checks so no big deal. The flight was delayed so I didn’t get into Orlando until almost 2am and there was a long line for the rental car. I regret not doing the one you can pick up without talking to an agent so much, it was only like $5 more, do the self check car rental if possible. Orlando was fun, got to see my nieces and nephews and my brother and his wife put a little guest bedroom in the shed, easy to get into at 2am without waking anyone up.
After two days in Orlando it was time for my big flight to Costa Rica! So excited! This flight was only $51 with my Go Wild pass, an absolute steal. It stopped in Atlanta and then I was in Costa Rica in no time. On the plane a bunch of us were excitedly talking about our Go Wild passes, its kind of fun to do the spiderman meme thing and be like, you have a Go Wild pass? Me Too! The ringleader told me there were wild sloths if I went to a place called Manuel Antonio. I said what the fuck did you just say, wild sloths? Oh yes! I literally had no plans for a whole week so I mentally added sloths to the list of things I wanted to see. I have a travel buddy I met in Mexico to visit in San Jose and I wanted to see the volcano and the beaches of course but that was it.
At the airport you will want to get some cash, they have an ATM right there when you walk out. Don’t do the currency exchange, those people were giving really shitty rates. After you get cash walk around outside the airport to the backside, it’s a short walk and that’s where all the city buses come. There are buses to San Jose every 15 minutes, just jump on one of those its only like $1.50 and it goes 25 minutes to downtown. I have a huge aversion to taxis in Latin America, I’ve been ripped off a lot and airports are especially bad.
Once in San Jose you can walk most places, it’s a fun city to walk around. I stayed at the Costa Rica Backpackers hostel which I do not recommend for one big reason. Its so fuckin hot. I didn’t even think about checking for air conditioning, most places have it now. Also, I like hostels and the common areas and the hammocks and I always set up my chess board and play at night with beers. But I really like to have my own room at a hostel. This private room was I think $35 a night which is pretty good but it did not have air conditioning, just a fan recirculating hot air and it was right off the street so yeah, no recommendation for that one, I only stayed one night. That’s the fun thing about how I travel though, no reservations and no plans, if its not great I just go to a different place. I hung out with my travel buddy that night and we smoked a lot of um… cigarettes and went to this place where locals hang out. It was like some fuckin fast and furious movie but with Ticos, guys were just flying around on motorcycles on wheelies. I bought a huge meal for my friend and me, empanadas, a bunch of other Costa Rican food, it was so fuckin good and the whole meal was only $7, ha!
The next morning I set my chess board out at the hostel and I put $10 out on the money clip like I normally do when I travel. It’s a fun way to get people to play, if you beat me you get $10 if I win, nothing. My chess is kind of like a parlor trick too because I play in less than 5 seconds every move so everyone is thinking through it and Im having beers and going quick, usually at a hostel there gets to be a crowd and Im playing four dutch people on warm night in Mexico, so fuckin fun. On this morning a kid came up to play and I was teaching him chess for awhile nervously, I didn’t see his mom anywhere and secondly who brings a kid to a hostel? I couldn’t remember the last time I had seen one. He starts just taking my pieces off the board and then he takes the $10 and says welp I guess I won. I laughed and I said alright then, good job buddy. Just then his mom hobbled over, a Danish hippy with a broken foot. She thanked me for hanging out with him and told me the doctor said not to walk too much but it was hard with a six year old. I said sit down, sit down and I got her breakfast and helped her out. We talked for a bit and I told a funny Mexico story and helped them get their stuff together and she said oh you have to come to our hippy community in Puerto Viejo, you can stay in our shack by the ocean. I said oh that sounds fun today Im going to see a volcano but maybe later. She said they are the most beautiful beaches in Costa Rica, one is entirely black sand. I said Im listening. She said they were poor in a little shack by the rainforest and they have monkeys and sloths in their backyard. I said um what the fuck did you just say? Wild sloths? She said yeah, tons of them. I booked a ticket right away for the 6am bus the next day. I went with my friend to the active volcano and then he dropped me off at my hotel. I booked the Radisson the second night because I really wanted Air Conditioning. Im soft like that, sorry. And it had a hot tub. I’ve never seen that many people in one hot tub, ha. At night I did a Tinder date, I found out all the cabs are pretty much $6 in San Jose so it was easy to get there and back and I went out with a fun lady who told me in Costa Rica they eat chicken wings with gloves, did you guys know that?
I got up at 4:30am and packed up for my 6am bus. At the front desk I asked them if they could call me a cab and they said its an additional $30 US. I was like nah, fuck that, $30? What a ripoff, I’ll just walk, its only 2 miles. So I walk pretty far into downtown San Jose and whoooooooosh, a bottle explodes near me! I go what the fuck and look up, theres a drunk Costa Rican man in a soccer jersey like two blocks away screaming at me in Spanish! I had so many questions, the first of course was who is balling out of control at 5am in the morning? The second was, who the fuck is that Latino Roger Clemens? I could barely see the guy from two streets away and he was (presumably) drunk getting that close to me with a full bottle of beer? The last question of course was who is drunk and throwing FULL bottles of beer? I walked away from his direction and then saw that there was a whole bar full of drunk soccer fans like him and I noped the fuck out and ran to the taxi stand and got a taxi. I said you know what, a taxi isn’t such a bad idea!
I regretted not Googling anything because my phone didn’t work at all in Costa Rica. They said I could buy a sim card but I didn’t want to, I kind of liked being off the grid. But I really wanted to find wild sloths. Maybe the person beside me will help I thought as I
stood in line for the 6am bus. Damn, I hope its not someone rapid firing Spanish at me though, my Spanish is not great. Most of my Spanish I’ve learned from the music of Bad Bunny. I was relieved to see my seat in 44 was next to a Japanese man in 45. Oh that’s awesome I thought, he will struggle with Spanish too and we can find wild sloths together. Nope, turns out Im a racist asshole, he was a Japanese Argentinian who spoke perfect Spanish and no English, none. His phone worked too and he was putting all these upside down house letters in Japanese and beautiful beaches were popping up, I really needed his help. I tried to befriend him but they speak a different kind of Spanish in Argentina, cajes instead of calles and so fast, so fuckin fast! His had like a little stall in it before it winded up too, like a UUUUUU mi esposa no esta aqui! His wife was either sleeping back in San Jose or dead, I couldn’t really understand. I noticed he had a bear avatar on his phone so I knew he liked animals so half way through the ride I decided to try to tell him they had sloths there. Hay peresozos en Puerto Viejo I said but he didn’t understand what I was saying. I said peresozos again and put up three fingers mimicking a sloth and then I panicked, I was like shit, what do sloths do? Its an animal famous for not doing anything. I pretended to hang up side down and he is (loudly) guessing animals in Spanish and Im like no, peresozos! Maybe I was saying it wrong but I had no Google so I said es posible tu telefono? And I typed in sloths and all these upside down houses came up and the words Oso Peresozo. And he goes UUUUUU OSO PERESOZO! I don’t know if you’ve ever been on a bus traveling through rural Costa Rica and seen a Japanese Argentinian get excited in Spanish about wild sloths but it is… ADORABLE!
Si SI! Oso Peresozo! I yelled. People are turning around now, they are like why the fuck are the American and Japanese guys back there in 44 and 45 playing charades two hours into a 6am bus ride? I said juntos? (Together) and he said si si! He told me where we could get bikes to rent and what to eat, he was the perfect travel partner! He said Yelp dices Jerk Chicken is the best to eat here. I said thanks Juan, you are my favorite travel partner! We had an amazing day in Puerto Viejo, beautiful beaches, monkeys, wild sloths, God damn that was an amazing day. He even showed me where my hostel was and I dropped off my bag. This hostel was called 456 hostel which I also do not recommend because no AC and there are weird animals running on the roof but I didn’t care, I just wanted to throw down my bag and get back to looking for wild sloths. The lady said we can’t just take your bag you need to check in first, I said listen lady you see that God damn excited Japanese man out there? We got wild sloths to find! I had no desire to spend one second in that hostel but Juan goes “Esta bien, cerveza” and then he had a beer by the ocean while I checked in. I joined him for a beer and it turns out that is a beautiful setting for a hostel. Still don’t recommend though, so fuckin hot.
Juan and I had an amazing day in Puerto Viejo, God damn that place is beautiful. We saw wild sloths, monkeys, and had an amazing time on the beach. I was sad to see him go, what a great travel partner! He pointed to where my hostel was but I said I would ride back into town with him. To be honest, I forgot to write down the name of the bike rental and there was like a hundred in Puerto. I turned my bike in with his to his surprise because we had rented for a full day but I told him I wanted a motorcycle. He used his expert Googling skills to get me to the cheapest motorcycle place. It was only $30 a day for a motorcycle which I thought was very reasonable. And I didn’t have enough cash on me and they didn’t take cards so the rental guy just said no worries man, take de bike to the ATM. That was pretty trusting! I came back with the money and got the bike and I can’t tell you guys the drugs part because the mods said no talking about drugs.
That was such a fast motorcycle. I turned my Bluetooth speaker up all the way and floored it and zoomed down the coast in time for the sunset, so God damn beautiful! Something about that warm Costa Rican sun on your shoulders and the sound of Khalid and the smell of salt in the air riding along the beautiful ocean, it will change your life. After the sunset I went to Cat’s house and her beautiful German friend Alina was there. There were three kids too and as soon as I got there they went riffling through my bag looking for candy. I had two caramels but was one short so I gave the little kid my chips.
This was her sad face for not getting candy! Cat was hobbling around on crutches so Alina and I said sit down we will take care of dinner. I went to the store down the street and got so much stuff for that poor family- toilet paper, rice, peppers and Barbies for the kids and a soccer ball for Marcello. Gringo santa claus when I came back, both the ladies cried, Alina said her girls had never had a Barbie doll. Alina and I cranked up the music in that little hippy house by the ocean and made dinner and drank wine and laughed while the kids played with their new toys and Cat relaxed and finished her remote work. We ate the food and drank the wine and smoked…cigarettes and had an amazing night. Alina asked if I wanted to share the Tuk Tuk and I said yes. She said it in kind of a mischievous way so I thought maybe she wanted to make out. And she was very beautiful so I said yes. We got in the Tuk Tuk and rode back towards town passing my hostel, she winked and said your hostel was back there you know and then put her hand on my arm.
I thought Cat was poor but Alina was super poor. She told the tuk tuk driver to turn left by the trash dump and we pulled up to an even tinier house right next to the rainforest. She said wait out here and I’ll put the kids to bed. So I waited on the porch. The kitchen was actually outside, a little refrigerator and a little stove and a sink. I sat in the chairs and she came out and we smoke a um cigarette together and then she said wait here. I was like fuck, wait her for what? Is she going to rob me or something but she didn’t seem scary, she seemed sweet. She came back out with a big giant mattress and threw it on the porch floor. Then she took off her shirt and said in her German accent, “Un now we share our bodies.” I thought that was a pretty sexy thing to say so I took off my shirt too and joined her except I didn’t want to have unprotected sex with a hippy so we just made out.
Sometime after she slipped back inside so I was alone on the mattress on the backporch by the rainforest. I thought that was a pretty good place to spend my first night in Puerto Viejo and I looked up and saw a hundred million stars lighting up the sky and fell asleep. But not too many hours later, God damn I awoke to a caucophony of jungle sounds! So many monkeys, just fuckin howling. And there were these weird rat things running around, they weren’t small at all, if you’ve ever seen the Princess Bride fucking ROS. (Rodents of Unusual Size). I honestly thought the monkeys were coming on the porch, that’s how loud they were.
I jumped up and leaned the mattress against the house and started walking, past the trash dump and out to the ocean. The first beach I came across was the black beach, it was amazing and I sat there until the sun came up. I had no watch or anything and my phone was dead so I walked for a long ways until I found a Tuk Tuk driver who took me to Cats. I got my motorcycle and went back to the hostel but when I charged my phone I found it was only 6am so I went back to sleep. But the hostel had no AC and there were some fuckin animals on the roof right over my head so I couldn’t sleep much. I went to the beach and found more wild monkeys and then sent Cat a WhatsApp message to see if she needed my help since she had the broken foot and Marcello was home, it was some kind of Costa Rican holiday.
She said sure come over and so I drove my motorcycle back down the coast and went back to the store and got more supplies and cooked them a big lunch. I had asked before if they eat meat because some hippies don’t and she said sure but its expensive here I don’t know if you want to buy it. It was $4 ha, I got some ham and rice and peppers and made a huge lunch and drank some beers and cooked while Cat did her remote work. She took a picture and I asked if she mind taking a short video of me cooking. IT wasn’t for social media or friends or anything, that video was for me so I could remember when I could be happy. A trip to Costa Rica for only $51 with my Go Wild pass and I got to be by the ocean and I met new friends and I was actually helping someone, I realized that day that’s what made me the most happy, that’s why I wanted the video.
After lunch I cleaned up and then Marcello and I played some chess. She asked if I minded watching Marcello while she ran to town with a client and I said sure, no problem. I was wrong, it was a huge fuckin problem! She said she would be back in an hour and then we could go to the hippy get-together on the beach. She was NOT back in an hour and I fuckin panicked. I didn’t know this lady’s last name, I didn’t know Marcello really, I called Cat and she didn’t answer and I tried texting her, nothing. I thought fuck, she must have abandoned me with this kid. And I don’t know how to get ahold of the authorities and it was a holiday, this shit was basically the plot to the Adam Sandler movie Big Daddy. I started pounding beers because I was so nervous. I asked Marcello if he knew Alina’s number and this little dude said, and I quote, “Who’s Alina?” What the fuck? I said buddy, the lady that was here last night with the kids? He said he didn’t know them very much. Oh my God I thought, I’ve definitely been saddled with a kid. But then I was thinking, you know what, I could raise this kid, wouldn’t be that bad, live in this $400 a month house by the ocean, sounds good. But I have my own kids back home in Kansas City and that made me panic even more, now Im fuckin slammin beers so worried. Every car that goes down this little side road Im like oh please be Cat. Now this kid is starting to yell at me to come back out in Norwegian, I don’t know Norwegian and he wants me to read him books, which are also in Norwegian, Im full panicky at this time.
Finally Cat came back I said Cat, I wasn’t comfortable with that, I don’t even know your last name or anything. She goes, why, whats wrong? And goes running in to see Marcello, I said oh no, he’s fine, nothing happened its just that I thought you left and weren’t coming back. She said why would I leave my kid I love him more than anything in the world. I said I know, okay, its just that I was panicking. She said calm down, all good, lets go to the hippy fire circle. I was not going to go, I was going to get the fuck out but I really wanted to go to the fire circle, I was hoping they would let me spin the fire. So we went to the fire circle, Marcello and Cat with the client and me following behind on the motorcycle. We relaxed on the blanket and then up came beautiful Alina looking like a million bucks in the sun tucking her brown hair behind her ears. She got on the blanket with us close to me and I retold the story about how I thought Cat abandoned her kid with me and we all laughed and smoked again and had beers and then watched the sun go down. I didn’t know Marcello didn’t know how to swim so
I showed him how to swim a bit, a little lesson in front of the beautiful sunset. After the sun went down it was time for the fire circle and the main guy said brother, thank you for helping Cat, you are in our circle now, whats ours is yours. I said oh man thank you so much can I do the fire spinning? And he said that you can not do. Damn.
So I watched the others spin it jealously and then I got us some appetizer snacks from the restaurant. After the fire circle and the singing and everything we decided to have a picnic at the black beach. They went to the store to get the food and I went to go get my motorcycle. When I got back I guess Alina had stolen something from the store because the workers were all around her and the police were coming. It was equally sad and scary. They took everything she bought away and Cat said its okay she had enough so we all walked to the black sand beach and I gave Alina a hard time for being a thief until we all were laughing. We had a great night by the ocean and then they both got Tuk Tuks and I got on my motorcycle and drove back to the hot hostel and fell asleep and I never saw those hippies again. The end.
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2023.06.06 22:47 Zarinthia GVG All Stars (19 & 20 Jun) (Voting: 8 - 15 Jun)