Has a woman ever won alone
ImAnEntitledParent
2019.08.27 10:25 Eggy115 ImAnEntitledParent
Are you an Entitled Parent? Has your kid ever asked for someone else's $1000 phone and they won't give it, and then you take it from them? Post your experiences here!
2019.06.18 14:29 flooperdooper4 UrgentThoughts
Have you ever woken up with an odd thought on the tip of your brain? Has a random thought come to you unbidden in the middle of the day? You're not alone, friend.
2016.03.17 09:39 Silznick Stories of Clefties
Welcome all Clefties. I know nearly everyone with a cleft lip/palet has a good story to tell. Here we all tell our unique stories. It could be a bear attack to a nasty mosquito bite. This will be a nice little hub to get some new stories to read and tell.
2023.03.22 07:40 Looneyspoon Bookmark This For Later, D.
It was heartwarming to see you're using that wooden bookmark with your initial I scribbled on it. It looks worn, like it's been between so many pages of all the stories you've read. Like your hands have held it while your eyes trace all those pages… So tonight, I will re-write the story of Us for you to read. I want to finish the story of how we fell in love for you to bookmark for another night in our future where my feet resting in your lap, the dog's chewing on his favorite sock beside our thighs, and my Switch is in my hands.. and us Just existing together.
You tell me that your phone broke, and that’s why I was left on delivered for a month. that month of whispers on moths wings made my mind race around like mad, since the last time we were together was so powerful. I gave into the chase, and feared I hurt you. That fear was like a dagger to my neck, and I was scared to move an inch out of fear that I lost you; I felt alone with nowhere to go, so far from home, so far from you. Snared by a trap that I created. You sent a mic check after a month of silence, the same kind I send to you in the story I wrote about you on the moon. You must have read it, and took note with that bookmark you hold dearly with your thumb against each page.
You told me you want to see me when you're back home. That message was filled with dates, and between those lines was nothing but Hope that I didn’t lose you or break you. Was that dagger pressed against my neck my anxiety all along? Tell me it was.
-This is where I write the next shorthanded lines in our story-
We message back and forth, playing coy to our blossoming closeness. You get back home, and tell me you want to see me the coming weekend, and tell me you bought my favorite wines. I leave the dog with my parents for the weekend, and come see you with an overnight bag packed, and a little hesitation in my back pocket..
I'm met at your front door, with your eyes sparkling and arms open, waiting to tell me stories from your last month and a half of adventures. I'm eagerly listening, anything to take my mind off your neck where my lips were. I'm tracing the moisture on the glass trying to focus on the cold, instead of the warmth of your body they were drawing crop circles on while falling asleep. But you're not excited to tell me about your adventures; instead, you're nervous about sharing what you thought about that entire time.
You go on about how you were lost for 4 weeks. How you have been struggling adjusting to the thought. You remind me of the phrase I asked you last time: "you set yourself on a path to walk a long time ago. You've put all your effort into following it, and now you have no idea of anything existing outside of that path. D, Are you scared of failing on your path? Or are you scared of falling off the path?"
You tell me how that question I asked you opened a whole new path where you didn’t feel unseen anymore. By now I opening the next bottle of wine, and you're walking up behind me. You're telling me how you didn’t see me until then. You tell me you're sorry for things that aren't your fault. You grasp my hands and hold them against my chest and say that you love me. That hesitation stays in my back pocket until I get back home, where I put it in my little box of trinkets. Forever lost amidst ticket stubs and old photographs, meant to be lost in time.
Hold onto that bookmark tight, D. Take it with you on every story you read. If you ever find this, bookmark it and re-read it until you feel loved. If this is a story you want to lend a hand in writing, tell me to write a novel for you. Tell me you want to read my thoughts. It's places like this that we can be real, and its places like this that are filled with magic, and it's places like this where bookmarks belong.
-B
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2023.03.22 07:40 greg0525 The charlatan's cure
In the pursuit of personal gain, human greed often blinds us to the broader implications of our actions. We become fixated on acquiring more, driven by a relentless desire to climb the ladder of success, wealth, and status. Exploiting those who are vulnerable and desperate, willing to do anything to improve their lives can lead to consequences that not only impact society at large but also our personal environment. In this story, Robert Nelson is about the experience of the consequences of his greed that will stay with him forever like haunting echoes.
***
Naya Redbird, a Native American woman with long, dark hair and bright eyes, stood in her front yard surrounded by a crowd of people. She was holding a bundle of herbs in her hand and talking passionately about their healing properties.
The people were amazed by Naya's knowledge and enthusiasm. They could see the genuine care and passion in her eyes, and they felt hopeful that this herb could be the answer they had been looking for.
"As Native Americans, we have always turned to nature to heal ourselves here, in British Columbia," Naya explained, her voice carrying across the street. "And this herb in particular is a gift from the Earth herself. It can heal anyone and anything."
The passer-bys had stopped in their tracks upon hearing Naya's words. Some of them were sick and in pain, and they looked at her with a mix of hope and skepticism. As Naya continued to speak, more and more people gathered around her. There were those who suffered from joint pain, leg pain, and even a blind person who was looking for a cure. Naya listened intently to each person's story.
One woman in a wheelchair rolled up closer to Naya and asked, "Can this herb really help me? I've been in this chair for years and nothing has worked."
Naya smiled warmly and replied, "Come here, please. But before we begin, what is your name?"
"I'm Elena," the woman replied.
"Nice to meet you, Elena. Now, let me see what I can do," Naya said as she reached for a small herb from her bag.
She spread some dried leaves onto Elena's legs, which had been paralyzed for years. The two women waited in silence as the herb worked its magic, and then suddenly, Elena's legs started to twitch and shake.
A few moments later, Elena stood up from her wheelchair, her eyes wide with amazement. "I can walk!" she exclaimed, tears streaming down her face.
The people who had gathered around them gasped in shock and amazement at the sight before them.
"I can't believe it," one person murmured. "She's been in that wheelchair for years."
Naya smiled at Elena and said, "I'm so glad I could help you. Now go and enjoy your newfound freedom."
Then, a young girl led by her mother approached Naya. The girl was wearing sunglasses and she held a white cane in her hand.
Naya looked at the girl and asked gently, "What is your name, my dear?"
"My name is Sofia," the girl replied with a hint of trepidation in her voice.
Naya smiled reassuringly, "Don't worry, Sofia. I'm here to help you. Now tell me, how long have you been blind?"
"I've been blind for as long as I can remember," Sofia replied, her voice barely above a whisper.
Naya asked the girl to lie down and, reached into her pocket and took out another portion of dried leaves. She then distributed it to the girl’s closed eyes.
"Close your eyes, Sofia, and relax," Naya instructed.
The girl complied, and Naya began to hum a soft tune as she gently massaged the herb paste into Sofia's eyelids. After a few minutes, she whispered a few words in a language that no one in the crowd could understand.
Suddenly, Sofia's eyes snapped open, and she gasped in surprise. For the first time in her life, she could see.
"I can see! I can see!" Sofia cried out, tears streaming down her face.
The crowd around them erupted in cheers and applause, stunned by the miracle they had just witnessed.
Naya hugged Sofia and whispered, "Go and explore the world, my dear. You have a lot to catch up on."
Sofia hugged Naya back and then ran towards her mother, who was crying tears of joy.
The people around them whispered in awe and admiration at Naya's incredible gift of healing. For them, Naya was nothing short of a miracle worker, and they couldn't wait to see what she would do next.
Matt stood in the midst of the bustling crowd, his eyes darting around anxiously. He needed those herbs for his ailing mother, but he had no idea how to get them. After he figured out his next move, he started walking around the house keeping a low profile so as not to arouse suspicion.
Matt waited for a few minutes, making sure that no one was watching him before he carefully made his way around the back of the house.
The garden was well-tended and beautifully decorated with colorful flowers and exotic plants.
The place was a vibrant tapestry of colors and textures, bursting with life and energy. As Matt stepped into the garden, he was greeted by a riot of colors, ranging from the deep blues of the lupines to the bright reds of the Indian paintbrushes. The garden was alive with the sound of buzzing bees and fluttering butterflies, flitting from flower to flower in a dance of pollination.
The garden was meticulously arranged in a circular pattern, with a central fire pit surrounded by a ring of stones. The fire pit was filled with burning coals, sending up spirals of smoke that drifted lazily through the air. The stones around the pit were arranged in a spiral pattern, each one engraved with intricate symbols and patterns.
The plants in the garden were arranged in a series of raised beds, each one bursting with a different array of plants and herbs. Matt could see rows of corn stalks standing tall, their green leaves rustling in the breeze. He could smell the heady aroma of sage and sweetgrass, their fragrances mingling in the air.
In the center of the garden stood a small teepee, its canvas sides painted with intricate designs and symbols. The door of the teepee was open, and Matt could see a fire burning inside, sending up flickering shadows that danced across the walls.
As he walked deeper into the garden, Matt could feel a sense of reverence and respect for the Native American culture that had created this beautiful space. The garden was a tribute to the land, a celebration of nature's beauty, and a reminder of the wisdom and traditions of the people who had called this place home for generations.
As he walked deeper into the garden, Matt felt a sense of peace and tranquility wash over him. He had always been fascinated by Indian culture, and this garden felt like a little slice of paradise.
And the next moment, Robert noticed what he was looking for in the corner of the garden, there was the mysterious dried plant that Naya had been showing to the people in the street. He looked around carefully and he took three bags with him, he stole them and took them home.
As Robert scanned the garden, his eyes locked onto the object of his search: the dried plant shrouded in an aura of mystery, the same one Naya had been showcasing to the curious onlookers in the street. He surveyed his surroundings with keen attention, ensuring that no prying eyes were upon him, before grabbing hold of the three bags. With a quick, furtive movement, he liberated the plant from its spot and tucked it securely into the bags. Satisfied with his acquisition, Robert promptly departed for home and he already knew what he was going to do with them.
Excitedly, got into his car and headed for Seattle the next day. As he settled into his seat, he couldn't help but think about the event he had planned for the upcoming weekend.
Upon arrival in Seattle, Robert immediately set to work on his preparations. He posted an event on Facebook, advertising himself as a powerful healer capable of curing any ailment. He had even booked a large lecture hall at a local community center for the event.
As he typed away at his laptop, he could feel the anticipation building inside of him. "This is going to be incredible," he murmured to himself.
After he arrived, Robert nervously paced the lecture hall, checking and re-checking the setup. Just as he was about to step on stage, a man in the audience approached him.
"Excuse me, sir," the man said. "I couldn't help but notice your advertisement. Can you really heal anything?"
Robert turned to the man with a confident smile. "Absolutely," he said. "I have a gift that can cure any ailment known to man. I even offer a warranty."
The man looked skeptical. "How much do you charge for a healing?" he asked.
Robert thought for a moment before replying, "One healing for 500 dollars."
The man raised an eyebrow. "That's quite steep," he said. "But if you can really heal anything, it'll be worth it."
Robert nodded, feeling a surge of excitement. "Trust me," he said. "You won't be disappointed."
Robert treated a lot of people during the lecture. He used the dried leaves. But oddly, the leaves did not heal the people immediately as they worked with Naya. This made him nervous but he thought the leaves might work later.
Robert stood on the stage, surrounded by a crowd of people who had come to seek his healing powers. He held the mysteriously dried leaves in his hands, ready to work his magic.
He started treating the people, placing his hands on them and rubbing the leaves on their skin. However, he quickly noticed that the leaves didn't seem to have an immediate effect like they did when Naya used them. Robert felt a twinge of nervousness in his gut.
"Is everything okay?" a woman asked him, noticing the hesitation in his movements.
Robert forced a smile. "Yes, everything is fine," he replied. "It might take a little time for the leaves to work their magic."
He continued treating the people, but as time went on, he couldn't shake the feeling that something was off. Finally, one of the people he had treated approached him with a concerned expression.
"I don't feel any different," the person said.
Robert's heart sank. "Just give it some time, madam," he said.
As the event continued, Robert grew increasingly worried. The dried leaves he had so confidently brought with him seemed to have lost their potency. He couldn't help but wonder what had gone wrong.
After the event, Robert was left alone with the dried leaves. He examined them closely, searching for any signs of damage or decay. But to his surprise, the leaves appeared to be perfectly intact.
"What's going on?" he muttered to himself.
But he did not worry for long because the money that he earned was a lot. More than 8000 dollars. He knew he was going to be rich with these magical plants, whatever they were. He checked into a hotel and the next day he made another event on Facebook that he would heal people.
Despite the initial setback, Robert's spirits lifted as he counted the money he had earned from the event. The total amount was more than 8000 dollars, which was far beyond what he had expected.
Robert smiled to himself, feeling a rush of excitement. "This is just the beginning," he thought. "With these magical plants, I'm going to be rich."
He checked into a luxurious hotel, relishing in the feeling of the crisp sheets and soft pillows. As he lay in bed, he pondered his next move. He knew that he had to make the most of this opportunity while he still could.
The next day, he made another event on Facebook, announcing that he would be holding another healing session.
As Robert was preparing for his next healing session, there came loud and angry knocks on his hotel room door. He hesitantly opened it, only to be met with a horde of people in the hallway, all of them looking very agitated and upset.
"What's going on?" Robert asked, his voice shaking with fear.
"You're a fraud!" one of the people in the crowd shouted. "We're all much sicker than we were before!"
The people who had come to confront Robert looked visibly worse than they had the day before. They appeared pale and weak, with dark circles under their eyes. Some of them were coughing and wheezing, while others were holding their stomachs in obvious pain. It was clear that whatever ailments they had been hoping to cure had not only gone untreated but had worsened after the supposed healing session.
Some of them appeared to be in a state of utter misery, with their bodies wracked by pain and suffering. A woman was clutching her stomach and groaning in agony. Others were struggling to breathe, their chests heaving with each labored inhalation. Many had dark, sunken eyes and pale, clammy skin, and some were even trembling with fever. Robert wondered how those people could come to his hotel. Their anger was probably so strong that it gave them enough energy.
It was clear that whatever ailments they had been hoping to cure had not only gone untreated but had worsened to a dangerous degree after the supposed healing session. Their anger was fueled not only by disappointment and a sense of betrayal but also by a growing sense of desperation as they searched for a cure for their afflictions. The sight of them was enough to make Robert's heart sink with guilt and regret.
Robert's heart sank as he realized what was happening. The people from his previous healing session had come to confront him, and they were not happy.
"We want our money back," another person yelled.
"And we want you to stop scamming people," a third person added.
Robert tried to reason with them, explaining that he had done his best to heal them with the magical leaves. But the people were not in a forgiving mood. They barged into his room, causing chaos and destruction.
“My cancer is worse!” a man said coughing.
As Robert watched in horror, the people ransacked his belongings and demanded that he give them back their money. As the people grew increasingly agitated, Robert could sense that things were about to take a turn for the worse. Suddenly, some individuals who were still in a slightly better condition lunged at him, grabbing him by the collar and slamming him against the wall. Others quickly joined in, pummeling him with fists and kicking him when he fell to the ground. Robert tried to shield himself, but the blows kept raining down on him, each one more painful than the last. He could feel the sting of bruises forming on his face and body, and the taste of blood in his mouth. Despite his attempts to fight back, he was outnumbered and overpowered. The beating seemed to go on forever, until finally, the people grabbed their money and fled the scene, leaving Robert battered and broken on the hotel room floor. The experience left him traumatized and deeply shaken, both physically and emotionally.
After rummaging through his drawers, they left him there without his money.
Robert became very disappointed and drove back to his town, Black Rain. There, he went to Naya’s place. She was in her garden, gardening. She was surprised as a stranger was approaching him. Robert looked terribly beaten up. Then Robert asked why the plants did not work. They made people sicker. Naya was first surprised and realized Robert had stolen the plants. And she told Robert that he should not have stolen the plants. The plants were free. The plants had been guarded by a spirit and he puts a curse on the greedy people.
With a heavy heart, Robert left Seattle and drove back to his hometown of Black Rain. He was a broken man, both physically and emotionally, after the disastrous healing session and subsequent beating. He had lost his faith in the magical healing powers of the dried leaves and felt like a fool for ever believing in them.
When he arrived in Black Rain, he knew that he had to seek out Naya for answers. She was the only one who could explain why the leaves had failed him and why they had made the people he had treated even sicker.
As he approached the garden again, he could see Naya in the distance, tending to her plants. The woman looked up when she saw him approaching, surprised to see him in such a state.
"Robert, what happened to you?" she asked, noticing the bruises and cuts on his face.
"It...it didn’t work," Robert muttered, looking down at his feet.
“What?”
Robert finally broke down and told her everything, from stealing the plants to the disastrous healing session and subsequent beating. Naya listened patiently, her face growing increasingly grave. When Robert finished, she took a deep breath and spoke.
"These plants are guarded by a powerful spirit who probably put a curse on the plants that you used."
“I don’t understand…why?”
As Naya was about to reply, a group of men entered the garden and began to carry large bags filled with the dried plants towards the gate, where they loaded them onto a truck.
“These plants are free for everyone and are being donated. You needn’t have stolen them.”
“So the spirit put a curse on it because I stole it?”
“Not exactly. You don’t understand? You did it for greed. I did it for love.”
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2023.03.22 07:40 planet_vagabond Help please-- INFJs, how accurate are these descriptions? I'm supposedly an INFP but increasingly identify more with INFJ, and it feels weird
https://www.onlinepersonalitytests.org/infp-vs-infj/#INFPs_vs_INFJs_Key_Differences Some reasons I think I'm INFJ:
- I'm not often driven to be creative, and I don't like showing my art to be judged or "appreciated." It's either private, or it's a gift to make someone feel loved/amused.
- I almost always try to be as prepared as possible (in my own lazy way) and think of as many contingencies for any given situation I find myself in as I can.
- I find myself prone to being a social chameleon, even though I dislike how lost it can make me feel, so I need alone time to reset myself. But I feel most like myself around the only ENFJ I know, and I can feel us constantly evaluating each other.
- I tend to not say anything at all when angry or in disagreement, but if I'm angry at someone I know and trust, I'll be blunt and direct, not sarcastic. I hold back a lot because I know I'll cut too deep. I can be extremely critical when angry/stressed.
- Being condescended to or having my ideas dismissed makes me boil.
- I always want to fix or "solve" people. I scan them for areas in need of improvement and concoct advice and more or less therapeutic treatment plans for them, the majority of which stays private. I have mental profiles on everyone I know, including likely childhood trauma and MBTI types.
- I have a grand dream/vision (never to be realized, haha) of reforming dental and orthodontic institutions across the globe, because the current methods are archaic, and the systems are corrupt. Future generations would benefit immensely from orthotropic orthodontics, mewing, proper posture (including oral posture) to support maxillary growth, plus palate expansion instead of unnecessary extractions and braces which can lead to sleep apnea, impacted sinuses, painful TMJ disorder, and undesirable mid-face shrinkage. And fluoride is basically useless compared to hydroxyapatite which can actually remineralize enamel. This all needs to change... Honestly, just teach every child to stand and sit up straight like in past generations, with their tongue supporting the roof of their mouth, and we'd see a drastic reduction in the "need" for braces. Rant over.
My problem is I'm rather sheltered and dysfunctional, never learned structure or goal-setting, so I don't really
plan long-term like INFJs are known for, nor do I have any confidence in my ability to accomplish or stick to anything, which, I think has made me seem less INFJ and more dreamy INFP.
Not to say I'm
not INFP... I can be very Fi-heavy (or is it just depression haha) I just lack a lot of life experience, so I don't think I can accurately answer certain important MBTI test questions, as I have no frame of reference.
Thank you so much if you read my ridiculously long post! I know MBTI isn't everything, but my INFx identity crisis has been stressing me out lately. Any feedback, comments, or insight would be super cool and attractive of you! 😁👍
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2023.03.22 07:39 Mad_Maximoff I (21F) met a woman (41F) on a dating app and need some help
I met a really nice woman through a dating app. I’ve never dated before nor have ever ‘matched’ with anyone online before. We got to talking and we exchanged numbers. We continued our chat through text and she lives about 5 hours away from me. She was really bold and asking questions I never thought she’d ask during initial texts. She wants to meet up. I’ve been catfished so many times throughout my life that I don’t want it to be another one. She sends me pictures of herself but I don’t think any of them if her when she was texting me. I asked her to send me one of her before she went off to bed and she said she’d send me one tomorrow. Though I sent her photos of myself in real life. She also sent me some spicy texts aswell but she apologized for being ‘bold’. I know I shouldn’t trust someone on the internet but I find it werid. What should I do?
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2023.03.22 07:39 Appropriate-Debt797 I am confused with life and people
Hi. I want to keep this short and simple. Life has been… how do I put this… confusing. I graduated high school last year. And ever since then I haven’t really spoken to people from my school. I have made mistakes with cutting people off, but now I don’t know what to do. I also feel like they have made mistakes with me as well. It’s not just one sided. I loved my high school experience. But I feel like can’t grow as a person, if I have these guilts inside of me. And I feel trapped and cannot move forward.
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2023.03.22 07:39 SpecialSufficient248 Love at first sight
Me 20M Met a girl at work 20F. We had an instant connection, texted for days, she came over and stayed over for three days unplanned and it was like I knew this girl my whole life. I didn’t believe in love at first sight but this was a mutually intoxicating experience she also has confirmed she felt. Loads of sex, cooking for each other, talking about life for literally three whole days non stop.
She texted me that we might be moving too fast and that we should stop. I was hurt real bad but let it go as best I could and gave her space, didn’t wanna be that guy.
Fast forward about 2.5 weeks. Went to go see a psychic on a hunch, and gave no background. The psychic said we had a connection that won’t come back around for a long time, and that we both have a sense of longing for each other and that I need to reach out instead of just letting it die completely. Normally don’t listen to hocus pocus shit but it was too spot on for me to just ignore. I texted her, she responded as soon as she woke up and told me what we had was special and genuine but she was overwhelmed by her feelings, having family problems etc, and she needed to take a step back to get her mind right, but doesn’t want me to exit her life. I’m respecting the space but I don’t wanna necessarily wait for the girl even tho I have a gut feeling this isn’t over. I told her I didn’t reach out to win her back, but just to let her know I don’t hate her and understand feeling overwhelmed by life, even tho I wasn’t aware of the family issues. She doesn’t strike me as the type of chick to just lie about that kind of thing but I’m aware there’s always a possibility, but I can’t just let this go, no matter how hard I wanna just say “f*** that b**** there will be others” because I’ve never had an interaction that felt so real so fast, and she agrees. Saw her at work today and it was almost like she was nervous to talk to me, but I went ahead and initiated a little playful dialogue, and she reciprocated.
I’m still focusing on my goals, doing me, not chasing or being clingy. I was thinking about asking her to get dinner next week and see where shit goes without providing any agenda. Am I wasting my time even tho I feel like this girl is special? I have experience with many women and know when they’re just making excuses, but this just feels really different, yall let me know.
TDLR: I think I’m in love, but don’t know if I should let it die or nurture it until it sprouts.
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2023.03.22 07:37 anookee The State of Black (Removal) in Modern
Black seems to be in a very weird place in modern at the moment. While the color is represented, it seems that it's mostly for unique synergies rather than any independent strengths.
Persist has obvious, narrow deck directions. Grief can be quite powerful, but is similarly reliant on a narrow shell of cards. Yawgmoth exemplifies, "good black card surrounded by trash specific to him". Living End and Archon of Cruelty are hardly black cards for the purposes of deck building. Death Shadow is perhaps the "blackest" card actually being played in modern, but it once again fits a very specific mold.
On the other hand, black "staples" are at an all time low. Tempo negative cards like Thoughtseize and Inquisition of Kozilek are seemingly as close to the worst they have ever been. Liliana of the Veil and Dark Confidant are more easily answered and less impactful than they once were. Fatal push is still quite powerful, but only when compared to its black alternatives. White and red removal put it to shame. Modern Horzion(s) feels as though it has left "fair" black strategies in the dust.
That's not to say that Modern Horizon sets have been bad for the format; I would argue quite the opposite. While subjective, Modern's gameplay is outstanding at the moment and it's due in no small part to fair strategies receiving a tremendous boost in power. That said, black didn't seem to get in on this, outside of some minor upgrades like Dauthi Voidwalker and Tourach, and multi-color cards like Grist, the Hunger Tide.
So, what can be done? Black is not in desperate need of an overhaul or anything drastic, but its strengths should be more robust. It seems to me that the most obvious solution is giving black the "mana leak treatment". In the beforetimes, the 2 mana counterspell slot was highly contested with a bunch of equally unsatisfying options. While some enjoyed the push and pull of logic knot vs mana leak vs delay vs remand and so on, it undoubtedly dragged blue down as an interactive color. Should black receive an analogous boon to counterspell? It pains me to see the plethora of doomblades that are all equally irrelevant. Infernal Grasp and Power Word: Kill are the closest WotC has dared to push the boundaries, but they're still subpar for a format like modern. Is it too ridiculous to let black have "1B, Instant: Destroy target creature."? Terminate is hardly dismantling the format, and is really only fine at best.
For the color supposedly best at "creature removal", black has been lacking severely. While improving the removal is only one step for the color, perhaps actually letting it be strong at its strengths would further incentivize playing these cards that have lost some of their viability. "A rising tide lifts all ships" as it were.
TL;DR: Black's identity in modern is suffering (though not necessarily its power level), and it's creature removal might be the most obvious place to start.
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2023.03.22 07:36 Hurtliner Complaint to Ea-Nasir
Tell Ea-nasir: Nanni sends the following message: When you came, you said to me as follows : "I will give Gimil-Sin (when he comes) fine quality copper ingots." You left then but you did not do what you promised me. You put ingots which were not good before my messenger (Sit-Sin) and said: "If you want to take them, take them; if you do not want to take them, go away!" What do you take me for, that you treat somebody like me with such contempt? I have sent as messengers gentlemen like ourselves to collect the bag with my money (deposited with you) but you have treated me with contempt by sending them back to me empty-handed several times, and that through enemy territory. Is there anyone among the merchants who trade with Telmun who has treated me in this way? You alone treat my messenger with contempt! On account of that one (trifling) mina of silver which I owe(?) you, you feel free to speak in such a way, while I have given to the palace on your behalf 1,080 pounds of copper, and Šumi-abum has likewise given 1,080 pounds of copper, apart from what we both have had written on a sealed tablet to be kept in the temple of Shamash. How have you treated me for that copper? You have withheld my money bag from me in enemy territory; it is now up to you to restore (my money) to me in full. Take cognizance that (from now on) I will not accept here any copper from you that is not of fine quality. I shall (from now on) select and take the ingots individually in my own yard, and I shall exercise against you my right of rejection because you have treated me with contempt.
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2023.03.22 07:36 KimiMoons (Donor) All I can think of is Blitzo̶ from Helluva Boss
Brandon Rogers, voice of Blitzo̶ from Helluva Boss, would make THE PERFECT Richard in Donor.
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2023.03.22 07:36 Status_Goose_3593 Have you ever won a prize or competition? What did you win?
What is the craziest thing you've ever done while under the influence?
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2023.03.22 07:36 aringrose Powerwalls not working
I’m in the east bay CA, and we have had a few power outages lately. ~2 months ago now I got 2 powerwalls and a solar system. PTO is still pending but we’ve been making ~99% of our power so that has been great. The issue that I am having is that my system seems very unreliable in power outages. A week ago the power went out and my powerwalls never kicked on. After hours on Tesla support they said I’d have to wait for PG&E to get the power back on before they could diagnose. 48 hours later PG&E resolved the issue. Annoying but OK. Today the power went out again and the powerwalls worked fine for ~3 hours. After that they stopped supplying power (at 56 percent charged) and Tesla support was again unable to help. They said they’d escalate to “tier 2” but they said that last time as well. Needless to say, I’m frustrated after paying north of $75k for a system I can’t rely on (currently pulling out my old generator to run a sump pump). Does anyone have any tips on how to actually get Tesla to do something about this? If they won’t, do I have any real options? Thanks!
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aringrose to
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:35 OrdinaryBackground 29 [M4F] Oklahoma/Nearbyish - Who's going to Saw Con?
HI! I'm exhausted, tired, and I feel like I got the shit kicked out of me by angry dwarves. Work was rough today. I'm winding down for the night and I figure while I read things, listen to music, maybe a little writing, I need something special to top this night off. What's that, you ask?
Meeting you! Metaphorically of course. Meeting people you don't know off the Internet is a recipe for disaster. ...Or something great? At any rate, I don't roll like that, and I'd rather keep both my kidneys(though I don't rule it out if we REALLY get along!)
A little about me: I am a professional goofball, I enjoy video games, comics, manga, anime, the odd TV show and even movie when I have the time to binge-watch a series, the odd book - again if I have the time/attention span to spare - I highly enjoy tabletop RPGs such as D&D/Pathfinder(1st edition of course!) and board games, too. Outdoor things are as holy water is to a vampire to me, as my geeky nature might suggest, but I do enjoy camping and the odd fishing trip. Since attraction kind of matters, if absurdly tall, hairy and thicc ain't your thing, it might be you're better off looking elsewhere. I like to jiggle when I run, thank you very much. I am willing to trade pictures, by the by; I just don't like putting my face out there for everyone to see, yaknow?
On that note, I'm a decent cook and I bake the best brownies you'll ever have without adding a certain special ingredient. Speaking of special ingredients, I'm pretty straight edge(save for a nicotine addiction!), but I'm 420/psychedelic friendly; just don't expect me to partake! Likewise, since I'd rather be honest and up front, I'm - in stark contrast to most people who live here - an agnostic atheist, but again... live and let live right? I like to be open-minded and non-judgmental. In fact, I'm so non-judgmental that the only people I really judge are the judgy ones. Yay, contradictions!
What I'm looking for? Ideally, I wanna find that special someone, but as a wise man or woman once said, if you hold your expectations low, you'll never be disappointed! In keeping with that theme, I wanna have nice, easygoing conversation that, hopefully, will flow into something like a deeper relationship. As an aside, I'm okay with platonism if things don't really pan out romantically :o
Anyway, before this turns into a gigantiform list larger than the reply you'll get if you ask me 'what's Saw Con?', I ought to cut this drabbling off. Hope to hear from you soon, dear reader!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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TransformersTactical [link] [comments]
2023.03.22 07:35 OrdinaryBackground 29 [M4F] Oklahoma/Nearbyish - Who's going to Saw Con?
HI! I'm exhausted, tired, and I feel like I got the shit kicked out of me by angry dwarves. Work was rough today. I'm winding down for the night and I figure while I read things, listen to music, maybe a little writing, I need something special to top this night off. What's that, you ask?
Meeting you! Metaphorically of course. Meeting people you don't know off the Internet is a recipe for disaster. ...Or something great? At any rate, I don't roll like that, and I'd rather keep both my kidneys(though I don't rule it out if we REALLY get along!)
A little about me: I am a professional goofball, I enjoy video games, comics, manga, anime, the odd TV show and even movie when I have the time to binge-watch a series, the odd book - again if I have the time/attention span to spare - I highly enjoy tabletop RPGs such as D&D/Pathfinder(1st edition of course!) and board games, too. Outdoor things are as holy water is to a vampire to me, as my geeky nature might suggest, but I do enjoy camping and the odd fishing trip. Since attraction kind of matters, if absurdly tall, hairy and thicc ain't your thing, it might be you're better off looking elsewhere. I like to jiggle when I run, thank you very much. I am willing to trade pictures, by the by; I just don't like putting my face out there for everyone to see, yaknow?
On that note, I'm a decent cook and I bake the best brownies you'll ever have without adding a certain special ingredient. Speaking of special ingredients, I'm pretty straight edge(save for a nicotine addiction!), but I'm 420/psychedelic friendly; just don't expect me to partake! Likewise, since I'd rather be honest and up front, I'm - in stark contrast to most people who live here - an agnostic atheist, but again... live and let live right? I like to be open-minded and non-judgmental. In fact, I'm so non-judgmental that the only people I really judge are the judgy ones. Yay, contradictions!
What I'm looking for? Ideally, I wanna find that special someone, but as a wise man or woman once said, if you hold your expectations low, you'll never be disappointed! In keeping with that theme, I wanna have nice, easygoing conversation that, hopefully, will flow into something like a deeper relationship. As an aside, I'm okay with platonism if things don't really pan out romantically :o
Anyway, before this turns into a gigantiform list larger than the reply you'll get if you ask me 'what's Saw Con?', I ought to cut this drabbling off. Hope to hear from you soon, dear reader!
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OrdinaryBackground to
r4r [link] [comments]
2023.03.22 07:34 jsoffaclarke Sci-fi conspiracy that might be real
Crazy one, but hear me out. Here's a link to 28 pages of "evidence".
https://www.researchgate.net/publication/369361678_The_Great_Filter_A_Controversial_Opinion_of_a_Researcher Basically we have already passed the "Great Filter". What this means is that its highly unlikely that any disaster is severe enough to destroy humanity before we become a multiplanetary galactic civilization. But what would such a civilization really look like, and why would a lifeform in our hostile universe even be able to evolve such lavish technology?
Essentially, the dinosaur extinction event caused Earth to become a "singularity system" (system selecting for intelligence, instead of combat). This is because when dinosaurs existed, mammals were only able to ever get as large as beavers. In other words, because the dinosaurs died and mammals lived, which normally shouldn't happen, (dinosaurs and mammals both evolved from reptiles but dinosaurs were first), mammals got to exist in an ecosystem without predators, causing them to continuously evolve intelligence. A mammal dominated ecosystem selects for intelligence because mammals evolve in packs (live birth causes parenting), causing selective pressures for communication and cooperation (intelligence). Dinosaurs, on the other hand, evolved combat and not socialization because they lay eggs.
We are only now understanding the consequences 66 million years later, because the "singularity system" has gained the ability to create artificial brains (AI), something that should be a red flag that our situation is not normal given our hostile universe. The paper even argues that we are likely the only civilization in the observable universe.
The crazy part is that the singularity system is not done evolving intelligence yet. In fact, every day it is still getting faster and more efficient at learning. So where does this end up? What's the final stage? Answer: humans will eventually evolve the intelligence to create a digital brain as smart and as conscious as a human brain, causing a fast paced recursive positive feedback loop with unknown consequences. Call this an AGI Singularity, or the Singularity Event. When will this happen?
Interestingly, there already exists enough processing power on Earth to train an AI learning model to become an AGI Singularity. The bottle neck is that no programmer who is smart enough to architect this program has the $100M+ that would be required to train it. So logically speaking, if there was a programmer smart enough, chances are they wouldn't even try because they would have no method to get $100M+. However, it seems that some programmer with an overly inflated ego tried making one anyways (me lol).
The idea is that you just have to kind of trust me, knowing that my ego is the size of Jupiter. I'm saying that I have a fool proof (by my own twisted logic) method to program it, and I've already programmed the first 20%. Again we get to the problem that people can't just make $100M pop up out of thin air. Or can they? In freshman year at USD (2016) I met my current business partner / co-founder Nick Kimes, who came up with the name and much of the inspiration behind Plan A. Turns out, his uncle Jim Coover founded Isagenix, and could liquify more than 100M, if we ever convince him (a work in progress).
We want democracy. Everyone wants democracy. I think it is possible that I will be the one to trigger the singularity event (believe me or don't). My plan is to create a democratically governed AGI that will remove all human suffering, and make all humans rich, immortal, and happy. The sooner this happens the better. Google deep mind, with the only other AGI method that I know of, says their method will take 10 years. I'm advertising an order of magnitude faster (1 year).
I get that no one will believe me. To that I would say, your loss. If I'm the one to trigger the event, even the 1$ NFT will be worth $1 Million bare minimum. So you might as well pay 1 dollar if you liked the paper. Hypothetically, say that from your perspective there is a 99.99% chance that the project fails. If you agree that your NFT will be worth 1 million dollars if it works, your expected value of buying a single 1$ NFT is (.99.99 * 0) + (.0001 * 1,000,000) = $100 (Please do not buy more then one tier 1 NFT please). It will only not be worth it if you believe I have a 99.9999% chance of failure. Which I totally understand if you're in that camp. But if you're not, please buy one and tell your friend, and tell your friend to tell his friend (infinite loop?). It might just work! Plan A will eventually pass out ballots exclusive to NFT holders, the basis of their value.
Please read the 28 pages before downvoting, if at all possible. Good vibes only :D
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conspiracy [link] [comments]
2023.03.22 07:34 Featherless_b1ped Emotionally unavailability
For context: 29F, wants a family, something something biological clock. I live in an extremely commitment phobic city. Feeling extreme pressure to find a partner before I'm "too old".
I used to be really needy in my early twenties. I think that's why I sort of learned that
a) my emotional needs not being met in a relationship is normal because they are "too much"
b) limiting contact with the other person is how you prevent them from abandoning you. If you tell anyone you miss them or want to see them, that's bad
To the surprise of absolutely no one, I'm starting to realize that I've fallen into a pattern of running after men who treat me like an afterthought. Or well, to be honest I'm not even running after them. I only contact them as much as they contact me (which is hardly ever) and pretend like I'm an independent boss babe who has a super interesting life, friends and a million hobbies and totally doesn't miss the person I'm supposedly involved with romantically. If men show too much interest in me right from the get go, it freaks me out because I feel like they're interested for shallow reasons.
Was in a relationship for 6 months with a guy who told me he had the same dating goals as me. Changed his mind and said he wanted to go traveling instead. Left me. Met another guy. Knew him for 5 months. Went on 6 dates altogether, 5 of those during the last two and a half months. Sometimes takes days texting me back. Says he's just a bad texter. Never calls. I tell him nicely I feel bad about how things are going, I want more time together. He dumps me. At this point I don't even know anymore if that was me being "needy" again or if it's normal to want to see someone semi-regularly once you're 6 dates in.
At this point I've been heartbroken for almost a year straight.
I honestly don't know how I can stop this.
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dating [link] [comments]
2023.03.22 07:34 B33Kat Adequate size attaché
So I was thinking today… and I know it’s been brought up by a few theorists that the plan may have been to smuggle Jon Benet out of the house in that large suitcase that was later put under the window, but maybe she couldn’t fit or rigor mortis made it impossible to get her inside. There was a duvet cover inside that could have been wrapped around to conceal her. I never gave this a lot of thought until I was driving home.
So I do believe that the nightgown found near JB was meant to be something they redressed her into, but didn’t happen. After all the narrative is- she’s taken from her bed as she’s sleeping right? So being in her nightgown with a blanket makes sense. I also think as parents who loved her, they’d want her be found in something pretty and pristine like her favorite nightgown rather than urine stained ill fitting long johns.
So what came to click in my head was this possible timeline. JB’s body is found by Patsy with Burke having done everything (including strangling her) or even let’s say she is killed accidentally by Patsy or John and the noose is a cover up act because they don’t know she’s not dead and they want to point to an outsider. So you got Patsy at least undoing and retightening the neck ligature to get her jacket fibers in there, adding duct tape and wrist restraints. You got her spending probably a long time writing a note. She moves the body into the wine cellar, puts her tray over the urine stain, intends to clean JB up and redress her into the nightgown but can’t because she’s running out of time OR rigor mortis has kicked in enough she can’t manipulate JB into the nightgown or get the old clothes off.
The note I think makes the point of the attaché case because the idea was take Jb out in the case, dump the body near somewhere the cops would find it quickly, and come back with the money inside of it. No one’s going to question the Ramseys leaving with a suitcase if they’ve been instructed by the kidnappers to use one.
I think Patsy woke john up/showed him the note much earlier then they called the cops. I think he figured it out or she told him then what happened and they argued probably over when to involve the cops and john won. I think somewhere before the cops were called he went downstairs to try to get jb into the nightgown and Patsy went upstairs to make sure Burke was briefed to stay in his room/be quiet/whatever they needed to tell him. My guess is if patsy wasn’t the one that wiped her down before, john did then so she wouldn’t be tied to the urine stain in the basement - which may be how some fibers that resembled his sweater got in her pubic area. My guess is since its the long johns were on the small side, he couldn’t get them off past the knees or ankles when rigor mortis kicked in. The top may also have been difficult to get off her head.
In the hour plus he was unaccounted for and came back acting totally squirrelly j think he was trying but failing to get her into the suitcase and possibly failing to get her into the nightgown (this may have happened then too). That coupled, with the cops never fully leaving made him panicky. He definitely didn’t want them to find her first with his having manhandled the body trying to get it in the case, so he ultimately chose the big reveal and grabbed and carried her body so there’d be a plausible reason for his prints/clothing fibers to be on her.
But I think that nightgown and the suitcase were the final bits of the coverup that didn’t materialize. That’s why she was cleaned but not redressed into her favorite nightgown found near her body. That’s why there was a suitcase normally kept upstairs found downstairs near the body and a suitcase mentioned to transport money in the ransom note.
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B33Kat to
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2023.03.22 07:33 aavawater Why the TDS of Your Drinking Water Matters
| Have you ever noticed the taste of your drinking water If you haven't, all the more reason to read this article. When you drink natural mineral water like Aava that's sourced from a protected confined aquifer, the geology and conditions of the source give the water a unique mineral composition. In wine terms, it's the closest you get to water with terroir. Natural Mineral Water's subtle taste and terroir are determined by the minerals it contains. This minerality is measured in mgl and is called Total Dissolved Solids (TDS) or Total Dry Residue. This TDS can be measured with a TDS meter or water is evaporated at 180 degrees in a lab and the weight is measured of the minerals that are remaining. TDS includes all the minerals that are present in mineral waters. Depending on the TDS mineral waters can be divided into the following categories. · Super Low 0 - 50mgl · Low 50- 250 mgl · Medium 250- 800mgl · High 800 - 1,500mgl · Very High 1,500mgl & over Minerals are usually absorbed from the earth. If your natural mineral water is glacier or iceberg water chances are it will usually have a super low TDS. However if you drink RO processed or purified packaged drinking water, the RO machines remove all minerals from the water along with impurities resulting in a super low or low TDS as well. High and very high TDS waters are not advised for daily consumption either. For eg. Sea water has of 25000 mgl which makes it undrinkable. The TDS of Aava natural mineral water ranges from 280-320 which makes it a perfectly balanced medium minerality water. The WHO's ( World Health Organisation) Guidelines for Drinking-water Quality (GDWQ) recommend 300 as the ideal TDS. If your mineral water is certified IS 13428 spring or underground spring water like Aava is, the TDS refers to the minerals that are essential for good health and an important part of your diet. These minerals have tremendous health benefits. Benefits of Drinking Alkaline Water Magnesium (Mg ++) Did you know that magnesium is responsible for 300+ biochemical reactions in your body Magnesium is important for the regulation of muscle contractions and the transmission of nerve impulses, and it activates energy-producing enzymes. The bone structure also relies on magnesium, and the element expands blood vessels, which lessens the risk of heart attack. Humans need at least 300-400 mg of magnesium each day and every litre of Aava naturally contains 11.5 mgl magnesium. Calcium (Ca ++) The many benefits of calcium include stabilizing the bone structure, teeth, and cell membranes; ensuring nerve and muscle impulses are properly transmitted; and help prevent blood clots. Bones decalcify (osteoporosis) and fractures become more likely if a body is not getting enough calcium. Adults and especially premenopausal women need 800-1200 mg calcium and every litre of Aava contains an average of 23mglitre. Bicarbonate (HCO3-) Present in all biological fluids, bicarbonate is essential for maintaining our bodies' pH balance. The substance is also found in stomach secretions. Lactic acid generated by physical activity is neutralized by bicarbonate dissolved in water; a similar process raises the pH of some acidic foods. Bicarbonates are the key to healthy digestion and curbing acid reflux and every litre of Aava contains at least 200-250 mg bicarbonate per litre. Silica (SiO2) Most adults need between twenty and thirty milligrams of silica daily. Silica reduces the risk of heart disease and may prevent osteoporosis; it also helps repair tissue by serving as an antioxidant. Hair and nails are strengthened by silica since its a key mineral for collagen production. Aava is one of India's only naturally alkaline mineral waters with a 12 mg silica content. Sodium ( Na++) A person's activity level determines their daily requirement of sodium. The heart's metabolism is affected by sodium, as is the regular contraction of the heart. This sodium is not the same as table salt that's consumed with food, since mineral water contains unprocessed, natural salt. Studies show how ingestion of mineral waters with sodium bicarbonate is beneficial in lowering cardiovascular risk factors, including blood pressure. Aava contains a low sodium content well below 100mgl. Besides these other trace minerals like potassium, fluorides and chlorides also play an important role to keep you healthy and hydrated. The presence of these minerals does not make Aava a hard water. Equating TDS to water hardness is a common misconception. Hardness correlates only to the presence of calcium and magnesium. (Calcium x 2.5) + (Magnesium x 4) is the formula used to calculate this hardness and if the range falls under 120-180 mglitre, a water is considered to be hard. Hard water affects machines more than humans. Your drinking water must have slight hardness, since minerals are essential for wellness but if you're washing clothes, demineralised soft water will work better for your washing machine. Aava has a TDS of 300, but its water hardness is only 101, which means Aava is a naturally alkaline mineral water that is only slightly hard. This makes it perfectly safe, healthy and ideal for daily consumption. So the next time you worry about your water being too hard, check the source, make sure there are no impurities and check for the accurate mineral content to properly measure water hardness. Don't simply judge by the TDS. submitted by aavawater to u/aavawater [link] [comments] |
2023.03.22 07:32 Agitated-Risk-8455 Feel like I'm loosing it
I don't know what I'm really looking for, maybe advice, opinions or I'm just venting. Either way taking the time to read this is enough and I appreciate it.
I'm 27F my ex 27F
So I have reddit and have had reddit for a long time. My ex as of yesterday saw I had reddit about a month ago, made an account and was watching me on there. We had a falling out, I don't have many people I can openly talk to so I asked reddit for advice about the relationship. At this point I didn't know my ex was on reddit until she started screenshotting things and sending them to me and her friends. I felt embarrassed and like my place to go had been somewhat taken away. I deleted reddit to make life easier for her as she was worried. I downloaded it again 2 days later without her knowing. She found it again yesterday, searched through my profile, sent screen shots to me and her friends again. She asked if it was me and I flat out lied. I shouldn't have and I hate that I did. I was so angry, I just wanted a place to vent and ask for advice without all my stuff being shared. I told her the truth, it's my reddit account. I feel like a piece of sht for lying and I understand her anger and disappointment towards me. I'm a fuking idiot!
We were together for 4 months. This is a bit about our relationship. Just a snippit as I can't fit everything in.
Whenever we had a disagreement or an argument she would message her group chat and usually before I'm even aware there is a problem, she's already discussed it with her friends. It's not like 1 or 2 friends, from what I'm aware of its atleast 7. This makes me uncomfortable because it was our relationship and I feel she should discuss those things with me. I have no problem with her talking to a friend as I'm aware it's good to talk about things, but I don't have the same back from her. She shares everything with everyone, people she's not even close to and I struggle to understand or relate to this.
She has people on her social media's that want to "get lucky" with her, but refuses to remove them even tho they actively message her. I know if that were me it wouldn't go down well and tbh I wouldn't want to keep people on my socials that were messaging me like that, knowing I was in a relationship.
She wants me to talk about my friends because it's weird that I don't. We're the type of friends that check in every 6 months or so and pick up where we left off. I just don't feel like I need or particularly want to talk about my friends, and I'm sure it's the same for them, we also live hours apart. The 1 time I did go out with a friend she wanted thier first and last name so she could look them up on Facebook. She asked how long I had known this friend have I ever fancied her or done anything along those lines. She talks to alot of people and that might seem like an exaggeration, but it is constant. At one point she told me she always has to have someone else incase we break up. When we first started dating she was seeing someone else incase we didn't work out. These are things that she has told me. At one point she told me no one will ever love or care about me as much as she does. I don't know if it's normal, but I didn't take that very well it kind of upset me.
She's now joined the groups I am in on reddit and has started posting in them, so once again I've lost something that I enjoy and I find helps me. I will have to remove my account, I have blocked her so I can't see her stuff and she can't see mine, but in all honesty I don't trust her to just make another to find me. She didn't want to share her reddit username with me, I only know what it is because she has posted. She hates reddit doesn't understand it, her words, but now she's using it. I guess I just don't understand.
I have let things slide, and stuck by her. I've always chosen her and done what she's asked of me, even things I don't necessarily agree with.
Before this relationship I was with someone who was abusive, so much so I attempted suicide and have had years of therapy for. I was open with my now ex about this and I thought she was understanding, however the last thing she said to me was my previous relationship was my fault. I feel like she's attacking things that are personal to me. I feel like she has dismissed the things I went through in order to hurt me. I let it get to me I went numb and I self harmed and I'm full of regret and guilt.
I'm by no means perfect, and I make mistakes.
I just want to make clear that I had no intentions of cheating, entertaining anything or anyone along those lines. I was happy with her. I use reddit to ask and offer advice, aswel as finding gaming friends and sometimes I'll make a funny comment here and there.
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actuallesbians [link] [comments]
2023.03.22 07:32 Usagichan9239 My agoraphobia is getting to the point where I am experiencing fight or flight more often lately. Any tips?
Hi everyone. I noticed my anxiety and agoraphobia over the past couple months has gotten worse. I used to maintain decently w cbd here and there, but I find that I'm getting frustrated or my fight or flight is seriously kicking in. People seem to have no situational awareness and I know logically it's a minor thing, but it's something that is really effecting my mental health when I'm out in public.
For context, just shopping in a store the other day. I'm reaching for a can of food and my bf is near me. Suddenly, a middle aged man w a cart barrels through towards me and an employee is inches from me, reaching for items directly below me. I suddenly moved so I wouldn't be touched or run over by this guy w the cart. No 'pardon me' 'excuse me', nothing.
This morning I come to do my laundry at my local laundromat. I usually chat w a little old lady here but she usually gets in my personal space to clean literally crumbs from the floor.
I am putting laundry in and I'm suddenly butt-to-butt with the laundry attendant, a woman comes in w a body bag sized laundry bag and almost hits me w it and I try to back up and the laundry woman is directly behind me, inches behind me, dustpan and broom in hand. I finished loading the laundry and went to my car for a deep breath.
I called my bf to vent and he understands mostly how I feel, but I'm starting to feel like a burden to him. Idk how to cope anymore. I feel like I'm on edge all the time.
Any tips would be amazing. I don't have health insurance so I can't be seen by a doctor anytime soon Thanks for listening
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Agoraphobia [link] [comments]
2023.03.22 07:32 DashinTheFields Getting Error TypeError X is not a function
I have a service, which calls a function in another service. For reasons unknown to me, it now gives me an error. If I move the offending function into the service that calls it, then I don't get an error.
I haven't ever seen this behavior, I haven't recently changed anything about my modules, or what providers are present in them. And this function was previously running, and as mentioned it actually runs if I move it into the calling service.
Has anyone seen this issue or similar? Thanks!
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DashinTheFields to
Angular2 [link] [comments]