Frosty mod manager wont launch game

Star Wars BF Modding

2017.06.30 03:44 Star Wars BF Modding

Official Subreddit for Mods for Star Wars Battlefront EA
[link]


2017.07.04 16:16 GarrusValkyrin Hub For Any Mod For Any Game

SubReddit for all users of all kinds to come together and post mods/ideas/tools/etc. for any game they can find! It is one big hub!
[link]


2013.01.04 22:55 badbadrobot SweetFX

**This is the official SweetFX Subreddit**
[link]


2023.06.07 22:11 HelloLurkerHere One night in June of 1976 over a million and half people in Canary Islands (Spain) witnessed 'a gigantic explosion of light' in the sky. It became part of the local UFO narrative almost immediately. Declassified documents in 1994 hinted, however, at an earthly origin, a 2001 article confirmed it.

Background
Canary Islands is a Spanish archipelago of volcanic nature located in the eastern Atlantic ocean, just west of southern Morocco. The chain of islands extends for approximately 490 kilometers (300 miles).
Canary Islands is both geologically and climatologically almost identical to Hawaii, and as such, international tourism has been the main pillar of its economy since the 1960s.
The Event
At around 10:15 PM of June 22nd, 1976, emergency services in all the main seven islands received a flood of calls, with people reporting having seen a strange and frightening phenomenon taking place in the night sky. Most of these callers described what they were seeing as 'a gigantic explosion of light' or 'a massive ball of fire', and all of them said the phenomenon seemed to be taking place somewhere far in the west. These accounts were quickly confirmed true by local authorities, since the 'explosion of light' in question shone for several minutes before dissipating.
Many witnesses also added having seen one or two much smaller red lights moving strangely before the 'explosion' took place -rising from the horizon or from behind the mountains at very high speed, although others added that the lights flew following 'a zig-zag trajectory'.
No sound was heard or reported regarding the phenomenon, and no consequences seemed to follow except for a frightened population.
A foreign tourist vacationing in the island of Gran Canaria took the only known legit picture available of the phenomenon, from the balcony of his hotel room in Maspalomas. Here you can see a bigger version of the picture with enhanced contrast.
Here's a drawing extracted from an official report made by the Spanish Air Force. The drawing depicts a description of the event made with the information gathered from witnesses reports in the western coast of Gran Canaria. The mountains in the drawing are a depiction of the silhouette of Tenerife, the island immediately west of Gran Canaria. In order to understand the extreme magnitude of the 'explosion of light', please take into account that Tenerife is 70 kilometers (44 miles) away and its tallest peak -Mount Teide, which is in fact Spain's tallest mountain- is 3,718 meters tall (12,198 feet). Here's a real picture of the landscape depicted in the drawing, for a better perspective.
Hong Kong's bulk carrier vessel Osaka Bay was sailing from Capetown (South Africa) to Southampton (United Kingdom). The event took place when she was some 400 kilometers (250 miles) south of the island of La Gomera, and her crew did also witness the phenomenon. Here's a drawing made out of their witness reports.
The crew of the Spanish Navy's corvette Atrevida (F-61) observed the phenomenon as she was sailing just south of the island of Fuerteventura. Her captain's account of the event;
"At 22:27 local time of June 22nd it was seen, for the first time, a bright light of an intense bluish yellow color, taking off and rising in altitude towards our position... Once it reached certain height (15º-18º) it stood still, turning its light projection and showing its light source. It remained like that for approximately two minutes, before bursting into a large circle of bright bluish yellow light that remained in that position for forty minutes even after the original preceding phenomenon had faded away.
Two minutes later the light source split, its lower half being smaller and standing in the middle of the circle of light, turning into a bluish cloud as the split half that had originated this bluish mass faded away. The upper half gained altitude while describing a fast but irregular spiraling trajectory, vanishing afterwards. None of these movements had any effect whatsoever on the initial circle of light, whose features remained the same, partially illuminating land and sea, which leads to believe that it wasn't an object far in the distance, but rather close".
Here's the translation of local newspaper excerpts detailing the event;
"It was spotted between 10:15 and 10:30 PM and, according to one of our journalists who has his residence at Valle de Aridane (La Palma island), at that time he observed something that looked like a rocket emerging from the sea and flying towards El Time peak shining with an intense red light. The same phenomenon was spotted in Tazacorte (in La Palma island too). The ferry Villa de Agaete, sailing from Las Palmas, could observe a great shining at exactly 10:20 PM, shortly before docking in Santa Cruz de Tenerife. The shining, which lasted about five minutes, appeared like a rocket that had come out of the sea". - El Día (June 23rd, 1976)
"Last night, at around half past ten, a strange object was spotted from several points of our region, especially in the areas of Gáldar and Telde (Gran Canaria), where most phone calls we received in that regard were from. Our callers explained to us that it was a round object that grew massively in size as it rose, clearly defined before it began to fade.
The aforementioned phenomenon began as a couple of red objects that moved in zig-zag, forming into some sort of spiral whose lower half ended in three clearly differentiated but overlaying stripes with some degree of separation between them. They were of a very bright red color and faded gradually. On top of these stripes there was what looked like two powerful blue focal lights, which began to diminish in intensity too before turning into a thin haze afterwards". - La Provincia (June 23rd, 1976)

Thanks to these accounts and description of the events, calculations could be made in order to ascertain the phenomenon's origins. At the moment of its beginning (which many witnesses described as a rocket taking off) the sun was already 13.7º under the horizon and its azimuth angle was 307º (northwest). Setting a hypothetical POV in the geographical center of the archipelago (28.50º N, 15.75º W, just north of Gran Canaria, it was calculated that during it's first phase (the 'rocket lights') the phenomenon was located some 762 kilometers (473 miles) straight west, at an approximate altitude of 46 kilometers (28 miles). By the end of its final phase (the 'explosion of light') it had traveled to a point located at around 1,062 kilometers (662 miles) west and had risen to a final altitude of 90 kilometers (56 miles).
These calculations became a very important piece of data, we'll get back to them later.

The UFO/Aliens narrative (AKA the press cherry-picks the statement of one particularly imaginative witness in order to sell a story of very questionable credibility)
Being the 1970s, almost immediately certain sectors of the press began talking about UFO -and subsequently about aliens, even though there was no further evidence to suggest such thing. The local authorities (the Army especially) focused their efforts into reassuring the population that there was nothing to fear, while at the same time gathering all the information they could gather in order to investigate the phenomenon.
In June of 1994, exactly eighteen years after that night, the Spanish Army declassified the 107-pages long investigation report of what by then it had been baptized as the "OVNI de Canarias 22/06/1976" ("Canary Islands' 06/22/1976 UFO"). Back then very few people in Spain had internet access, and as such the release of these documents went unnoticed for most people. However, many journalists rushed to get a copy of the report, and many of these worked for UFO/paranormal magazines of dubious scientific accuracy. And, aware of the kind of reaction they wanted to generate from the public they target, they focused in just one part of the report; Dr. Padrón's story.
Francisco Julio Padrón León (who passed away in 2013) was a general practitioner that lived and had his office in the rural municipality of Gáldar, which is located precisely in the northwestern part of the island of Gran Canaria (and precisely, where a lot of people reported witnessing the phenomenon. Unlike most witnessed, however, Padrón told Spanish authorities a much more extravagant version of the events.
That night he had been called in person to check on a local patient at her home, and the doctor had called a taxi in order to reach the patient's residence; Padrón lived in the town of Guía, and the patient lived at a small parish some 10 kilometers away (6 miles) named Las Rosas. Padrón, his companion and the taxi driver claimed having observed the phenomenon when the car was covering the last two kilometers of the route (at that point, a very narrow and barely paved rural road). Or more specifically, Padrón and the taxi driver claimed having bumped into it; because, according to the statement, at that moment the car's headlights illuminated a sphere that was floating right in front of them. The Padrón and the taxi driver described it as measuring some 30 meters (98 feet), slightly bright and slightly translucent. They (the doctor, especially) described seeing two humanoid entities inside the sphere, surrounded by what looked to be inner aluminum structural parts of the sphere. These figures were, per their statements, between 2.5 and 3 meters tall (8'2" to 9'10"), one taller than the other, and they were dressed in red skin-tight suits. Padrón claimed that these beings stood facing each other, apparently interacting among them but didn't seem to notice his or the taxi driver's presence. It then began to grow in size until (his words) "becoming as big as a 20-story building" and began ascending. At this point of his statement he said he went to check on her patient, after which he told all people present at the patients' home, inviting everyone to go outside and check by themselves what he claimed he had seen. By the time everyone joined Dr. Padrón to watch, the sphere was already very big, standing high in the sky and then it flew away at extreme speed ("faster than any aircraft I've seen in my life", Padrón said in the report) leaving a trail of blue smoke behind before vanishing in the distance, towards Tenerife island.
In his individual report, the taxi driver made just a very skimp corroboration of Padrón's statement, omitting most details of his version of the phenomenon. It was just a few sentences long. The taxi driver was a man in his sixties (and wore glasses) of very little formal education -in fact, his preliminary handwritten statement had to be redacted to correct numerous grammar and spelling mistakes.
As for the companion (a relative of the patient, who was traveling in the backseat), this man only describes seeing "intense bright light everywhere" and noticing "both the doctor and the taxi driver's agitation". He claimed the amount of light, plus the fact that by sitting in the backseat the taxi driver and the doctor's bodies blocked his view, hadn't allowed him to see what Padrón claimed having witnessed.
The declassified document contained many more witness reports gathered from the same area, but none of them matched Dr. Padrón's story about a sphere with two humanoids figures in it; every other description -most of them provided by locals- mentions the same enormous disc of light in the west night sky. A car mechanic and his wife described it as "a car's headlight thrice as large as the full moon". A school teacher mentioned having seen it from his house's window through a pair of binoculars when it began to fade, noticing its "fog-like appearance, and the night stars could be seen through", and mentioning what looked like a couple of bluish beams inside. A farmer explained in his statement that it looked like "a fire spot", he too mentioned seeing "two blue lines" in it. Not even the sick woman Padrón had come to provide medical attention to nor her relatives confirmed the Dr.'s description of the phenomenon, matching instead everyone else's.
That didn't stop the journalists working for UFO/paranormal-themed magazines or even some journalists working for reputable newspapers from disregarding all these credible witnesses and instead focusing on the most outlandish one; Dr. Padrón. In summer of 1994, several of these Spanish magazines like Enigmas, Año Cero or Más Allá rushed to publish a drawing depicting Padrón's description of the 'humanoid figures dressed in red' in their articles, not only making absolutely no mention of any of the other witnesses but also claimed that the propulsion system of the alleged 'alien spacecraft' had scorched a nearby onion field -the area is full of that type of crops- and that posterior chemical analysis of the scorched terrain had yielded wildly unusual results. We'll come back to this point later.
Sketch depicting Padrón's (unique, literally) description of the event. Yes, someone from the Army - more specifically from the Air Force- was tasked with sitting down next to this guy and spending a good deal of time drawing whatever ludicrous thing Padrón felt like coming up with.
Something worth mentioning; these publications made heavy emphasis on Padrón's education -he was a GP, after all. As in, as extraordinary as his claims were, these were being made by a man of a high level of education, intelligent and therefore (in the eyes of many) automatically worth of credibility. In fact, the patient's relative traveling in the taxi's backseat -a farmhand that had never received formal schooling and was illiterate- said in his witness report that one of the reasons why he did not question Padrón's statement was precisely the abysmal difference in education between him and the doctor, and kind of assumed that if an educated man like Padrón said that such thing had indeed happened, then it must have been true.
A local newspaper interviewed Dr. Padrón shortly after the documents were declassified. And by then, eighteen years after that night, Padrón added some more details to his already bizarre account, providing these journalists with something that wouldn't have been out of place in an episode of The X-Files (which back in 1994 had begun to be broadcasted in Spain, with significant success). Back in 1976 Padrón had already added in his statement that he did not feel fear but 'a strange sense of wellbeing and excitement' in his encounter with the alleged spacecraft; now he was also saying that these beings -which never communicated with him in any way, per his account- had not only the ability to erase anyone's memories off their brains, but they also can "make you see whatever they want you to do for months or years, replacing an 'energy' [his word] in your brain". If these statements weren't absurd enough, Dr. Padrón warned the journalists about not taking him seriously, because in the last three years he "had observed that anyone who had been skeptical of my statements and hurt my credibility in public has passed away within six or seven months, all of them to cancer, eight people in total so far".
Although the documents that included the description of his ludicrous story hadn't been declassified until 1994, ever since 1976 many journalists had managed to get in touch with Padrón and hear his story -the doctor himself wasn't exactly quiet about it either -and some of these are allegedly the cancer victims Padrón would've been referring to. There's no way to check the veracity of that, since the only source of that statement was Padrón himself.
Between 1976 and 1994 the doctor's story circulated in a somewhat obscure manner, being referred to in some UFO articles here and there -and adding their own artistic depictions of his outlandish story. Padrón was already telling any 'paranormal' journalist willing to listen about the scorched onion field. Turned out, back in June of 1976 a farmer in the municipality of Guía did indeed notice an area in one of his onion crops that seemed to have been burned, but that man had specified that that hadn't happened until the morning of June 24th, a good day and half after Padrón's alleged 'alien encounter'. What is more, although the cause of these burns couldn't be ascertained, they were indistinguishable from fire damage. To this day it's thought that these burnt onion plants were nothing but the result of vandalism or a prank. Some UFO skepticism authors have raised the possibility of the doctor himself being responsible.
Picture of one of the many onion fields in Guía and Gáldar. To this day, Dr. Padrón's 'scorched onion field' remains a running joke among the older residents in these municipalities.
At the time Padrón even managed, out of sheer insistence, to get that soil tested. Surprisingly to no one, all chemical, physical and radiological analyses performed yielded no unusual results. The sampling and testing was conducted by Hungarian-Spanish physician Alejandro Carlos de Gyorko-Gyorkos, who at the time was curious about paranormal phenomena and had interviewed Padrón many times in 1976. According to a journalist for Naukas (A Spanish online science and technology magazine that specializes in skepticism and debunking of pseudoscience), in 1992 Gyorko-Gyorkos described Padrón as a man that "interprets everything he comes up with as real". By 1994 Padrón was also claiming that the Spanish Air Force had threatened him with legal action to silence him, and that Gyorko-Gyorkos was a man whose "ethics he'd rather not talk about". Padrón had never mentioned these alleged legal threats at any point before June of that year, precisely once the documents were declassified, a coincidence that hadn't gone unnoticed.
Some skepticism authors have elucubrated about the possible inspiration for Padrón's 'tall men in dressed in red spacesuits'. Not exactly very original.


Explanation (1994 and 2001)
The 1976 document concludes that the origen of the 22/06/976 UFO -although in reality the Spanish Air force used then the acronym FANI (Fenómeno Aéreo No Identificado', 'Unidentified Aerial Phenomenon') when referring to it- was unknown. In 1994 these paranormal journalists presented such conclusion as an automatic evidence of aliens, or at least UFOs in the sense popular culture depicts then. In reality, as anyone can notice upon checking the report, 'unknown' means precisely that; unknown. At no point in the report the authors bring up rebuttals for any possible logical or rational explanation, but rather they conclude that back in 1976 there was just not enough evidence to provide an accurate explanation of its origin.
The same report contains the transcription of precisely Dr. Gyorko-Gyorkos's opinion about Dr. Padrón's reasoning (safe to assume, by then had already made up his mind about the man) in a military court. In the transcription, and in what looks like a generous maneuver to dismiss Padrón's claims without going as far to humiliate him, Gyorko-Gyorkos explains a military judge that that night Dr. Padrón, possibly overworked and sleep-deprived, misremembered what had seen and his fatigued psyche had create a mixed recollection with what he had seen and what had crossed his mind. As for the taxi driver, this man was probably highly impressionable -apparently the Dr. had behaved in a very excited manner during the phenomenon- and thus in a way Padrón had 'passed' his delusional belief onto him. The military court ruled that "Padrón's credibility could not, for the time being, be corroborated".
Of course, at this point of this writeup a question still lingers; what was whatever thing close to a million and half people saw in the night sky back on June 22nd, 1976? First, let's go over the world's state of affairs at the time, because this is one of these 'mysteries' in which history had been hinting at the answer almost from the beginning;
In 1976 the world was still amidst of a low-key conflict between two superpowers with lots of political tensions; the United States (plus NATO) versus the Union of Soviet Socialist Republics (plus other members of the Warsaw Pact). AKA, Cold War. As part of the Western Bloc, at the time Spain had been a long-time ally of NATO. However, the country wouldn't become a NATO member itself until 1982 -which was so controversial within Spain that a referendum would be held in 1986 questioning Spanish people's desire to remain in the military alliance.
As such, while Spain was a Western ally, back in 1976 it was not really 'in the game' yet, especially when taking into account that, unlike in other countries, NATO membership wasn't that welcome. Please notice the year the Spanish army declassified the documents; 1994. The collapse of the Soviet Union in 1991 (and with it , the fall of the Iron Curtain) helped lower the stakes this international poker game, and as such the world would learn about all sorts of crazy things that had been going on at both sides of the conflict in absolute secrecy.
Earlier in this writeup there is a data-based description of the phenomenon's behavior, but most importantly, it's ballistic trajectory. Adding to that, countless witnesses had described seeing either one or a couple of lights 'taking off like a rocket'. Let's remember; it had been ascertained that it originated at about 700 kilometers west and had moved further west in the middle of the Atlantic Ocean while reaching an altitude of 90 kilometers -which is about the lower thermosphere. This had already raised the first suspicions among the members of the Spanish intelligence services, suspicions that gained weight in 1994 -and that likely led to the declassification of the report- when much clearer and straightforward communication between the United States' government and Spain's allowed for a more open investigation of the sort of testing the Americans were engaging in. In 2001 an article of research journalism, coauthored by science journalists Ricardo Campo and Vicente-Juan Ballester Olmos finally identified what was behind the 1976 aerial phenomenon.
Campo and Ballester had already noticed its ballistic trajectory calculated in 1976. In 1999, suspecting already who (country) was the 'culprit', they accessed Jonathan McDowell's database of ballistic missile launches. Previous to that Campo and Ballester had failed to find any useful information in NASA's archives, as none of the launches in their registry matched the evidence, and prior to that -right after the 1994 declassification, in fact- they had traveled to Moscow looking for the possible explanation there. Russian military authorities had adamantly denied their involvement in the phenomena, which directed the investigators towards other leads (while at the same time not disregarding the possibility of Russia being behind it after all.
Finally, Campo and Ballester bumped into these two rows of the database. First column indicates the launch identification number. Second and third, the date (in the Julian and Gregorian calendars. Fourth is GMT time (which, adjusting for a compilation error, coincides with Canary Islands' GMT+1 local time when the phenomenon took place). The fifth column tells the type of missile, the sixth on identifies the launch platform and finally the seventh one indicates who was responsible for the launch.
Simply put, the information in these rows means; on June 22nd, 1976, two Poseidon C3 thermonuclear missiles were launched from US Navy's submarine USS Von Steuben), at 20:16 and 20:17 GTM.
The database does not include location (that information remains classified) but during their research Campo and Ballester learned from McDowell himself that the US Navy's eastern test range covers from Cape Canaveral (Florida, US) all the way Ascension Island. The location of the 1976's phenomenon falls well within such range.
From here, Campos and Ballester offered an explanation of its optics. The Poseidon C3 missile carries several 40-kiloton nuclear warheads (normally ten) -for comparison, Little Boy was a single 15-kiloton bomb. Once the two 400-kiloton missiles detonated in the thermosphere, the quick expansion of extremely hot atmospheric gases reflected the sunlight back to Earth, even though by then in Canary Islands the sun was already well below the horizon and the sky was pitch black; at 90 kilometers of altitude, these expanding gases were still in direct path of the sunlight. This reflection is what made the phenomenon appear so bright and big in spite of the 700+ kilometers of distance between witnesses and its source.
Campo and Ballester's article provided also an explanation for other similar events -albeit not that espectacular as the one pertaining this writeup- that had taken place in the islands between 1973 and 1979. All except one were found to be the result of other American thermonuclear tests, with the exception of this one seen south of the archipelago in 1979 -and finally acknowledged by Russia in 2017, although they did not explain what exactly it was.
Conclusion
TL;DR: It was a couple of thermonuclear missiles launched in secrecy by the US Navy in the middle of the Atlantic Ocean. The 'aliens' witness was, to put it mildy, an individual with an extreme tendency to make ludicrous statements and a marked need to be the centre of attention.

Campo and Ballester's work is available online for free, and anyone who speak Spanish can check the story of their investigation for themselves.
This is not to say that the whole 'aliens' narrative died down. To this day, the story of the 1976 phenomenon continues to be shared sometimes in media as 'proof' of UFO/aliens, even though it's literally neither -coincidentally, failing to mention the vast amount of evidence pointing at a thermonuclear test. In June of 2016 several newspapers published articles remembering the phenomenon in its 40th anniversary, and pretty much all of them reminded the reader right from the headline that the 'mystery' had long been solved.
Links and Sources
"Two red giants riding a missile" - Excellent article in the aforementioned online magazine Naukas written by Ricardo Campo himself on the phenomenon (Spanish)
The Spanish Army's declassified document on the event. It can be downloaded for free as a 107-pages long PDF
2016 Article (Spanish)
submitted by HelloLurkerHere to UnresolvedMysteries [link] [comments]


2023.06.07 21:30 ZealousidealJunket39 Windows 11 mods not working

Windows 11 mods not working
I've downloaded the mod and it's enabled in the playset. I've launched it the game with the correct playset enabled and yet when I launch the game, the unmodded game launches. Any suggestions?
submitted by ZealousidealJunket39 to CrusaderKings [link] [comments]


2023.06.07 21:27 SlumDog23 Getting NFS Heat UNITE mods to work on Steam Deck (Linux)

Getting NFS Heat UNITE mods to work on Steam Deck (Linux) submitted by SlumDog23 to ProjectUnite [link] [comments]


2023.06.07 21:20 tdithers Tune In to the Starfield Direct on June 11

Full dislcaimer below. TL;DR: We're not Bethesda staff, this is an automated post.

Filthy Casual Links

From Bethesda.net

Our biggest look at Bethesda Game Studios’ first new universe in over 25 years is just around corner. Join us for the Starfield Direct on June 11 on Twitch for tons of new gameplay, developer insights and behind-the-scenes information. It all kicks off immediately following the Xbox Games Showcase, which starts at 10am PT/1pm ET on June 11. Be sure to join us on the Bethesda Game Studios Discord for a Starfield Direct Watch Party!
ION SD Tune-In Countdown 16x9-EN

Previous Posts

Title Post Date
Starfield Official Launch Date 2023-03-08 15:00:05

From FC Mods

Need help with something? Pop by our Discord (link below)! Note: We have a bouncer bot. You may be asked to verify your account to prevent spam.
Disclaimer: This is an automated post pulling Bethesda's news page. FC Mods are NOT Bethesda staff, responses to this post likely won't reach Bethesda staff. For official feedback, go to the official Bethesda Discord, or Bethesda support page.
submitted by tdithers to StarfieldFilthies [link] [comments]


2023.06.07 21:14 SixthWarrior816 The Nomad Clan Plays Skyrims Predator The Lost Tribe Mod! (Pt.2)

The Nomad Clan Plays Skyrims Predator The Lost Tribe Mod! (Pt.2)
(HELLO EVERYONE! As I’m taking a break from Predator Hunting Grounds, I did manage to find other games where our favorite space Tarzan hunters are modded into other games! So I guess this is “If you can beat Skyrim as the Yautja Predator”.)
Lore Pt.2: •After escaping a near death encounter with a Dragon, and managing to find gear that didn’t belong to Nomad……so now he’s showering Skyrim to find other Yautja’s as well as further explore this new world. Nomad would take advantage at the fact that this worlds locals, don’t seem to mind his appearance nor the weapons he carry. He’s had grown adults, animals, even children look upon him without fear. That was at least ones that weren’t outside city walls, Nomad managed to purchase a spot of land to call his own at least till he can find a way off the planet. Until then he is to survive, hunt, and discover what this “Skyrim” has to offer.
submitted by SixthWarrior816 to predator [link] [comments]


2023.06.07 21:12 TheDoctor512 Skyrim becomes completely unplayable after installing mods

I started by downloading Skyrim modding essentials from wabbajack and launching the game with MO2. The game ran well for ~30 minutes before freezing. After the freeze even vanilla Skyrim can't run for more than 5 minutes without freezing. The only fix is completely reinstalling the game. I also tried installing mods myself through MO2, using vortex and installing a fresh Windows on another SSD with literally nothing on it except for Skyrim (I also unplugged all other drives in my PC). I am now completely out of ideas and am hoping someone here can help me out. My pc is fairly old (i5 4670k, gtx 770, 16 GB of ram), but I don't think it should be causing so much trouble, since the game runs ok before freezing and I've never experienced similar problems in other games.
submitted by TheDoctor512 to skyrimmods [link] [comments]


2023.06.07 21:10 tdithers Unlock new Hi-Fi RUSH looks with Xbox Game Pass Ultimate Perks and Prime Gaming Rewards!

Full dislcaimer below. TL;DR: We're not Bethesda staff, this is an automated post.

Filthy Casual Links

From Bethesda.net

Show your team spirit in Hi-Fi RUSH with a new Costume Pack available to Game Pass Ultimate and Prime Gaming members!
Available now via Xbox Game Pass Ultimate Perks and Prime Gaming Rewards, players can claim the Hi-Fi RUSH Teamplay Costume Pack, containing six new outfits (one per character) inspired by their own teammates’ styles. Naturally, Chai comes with a full outfit set with interchangeable parts and matching guitar based on his (and everyone’s) favorite robotic cat companion, 808!
HFR Teamplay Costume in-body
To claim this reward through Xbox Game Pass Ultimate Perks and Prime Gaming Rewards, you will need an active Xbox Game Pass Ultimate or Prime Gaming membership, respectively. Don’t delay; this offer is available now until September 8, 2023. (Note: Base Hi-Fi RUSH game required to access this content.)
Once unlocked, players can access the Teamplay Costume Pack by visiting the Hideout after completing the first level of the game. Once equipped, go forth and show off your new looks in the main story, inside Hi-Fi RUSH’s Photo Mode or even any of the game’s challenging post-campaign game modes!
Check out Hi-Fi RUSH today on PC, Xbox Series XS and Xbox Game Pass. Jump into Tango Gameworks’ action-packed and vibrant brawler where everything is synced to the beat and see what’s got critics and fans alike cheering for Hi-Fi RUSH!
youtube

Previous Posts

Title Post Date
Hi-Fi RUSH Update 4 – Patch Notes 2023-05-08 16:50:03
Capture your rockstar moments with Hi-Fi RUSH’s Photo Mode! 2023-03-03 17:20:08
Hi-Fi RUSH – Photo Mode Update 2023-03-03 17:20:05

From FC Mods

Need help with something? Pop by our Discord (link below)! Note: We have a bouncer bot. You may be asked to verify your account to prevent spam.
Disclaimer: This is an automated post pulling Bethesda's news page. FC Mods are NOT Bethesda staff, responses to this post likely won't reach Bethesda staff. For official feedback, go to the official Bethesda Discord, or Bethesda support page.
submitted by tdithers to filthycasuals [link] [comments]


2023.06.07 21:06 Lady_Lati Vampire infant Glitch

Soo I've been having this issue ever since growing together has come out,it seems like other occults are just fine but when a baby vampire ages up to an infant,or I age them up,they aren't visible I can see their needs and such but their little face image at the bottom left is gone,they have no appearance in CAS (cant even click on them in CAS) and when I exit CAS from trying to see if I can click on them I get stuck on loading screen,and I also cannot save my game with this weird vampire infant glitch,like it gets stuck on saving,I have to go to task manager to completely shut off the game as other means won't work,was wondering if others had this same issue?
submitted by Lady_Lati to thesims [link] [comments]


2023.06.07 21:02 stoneG0blin Play now or wait until S1 launches, plz help decide

Guys i'm mainly a Destiny player but a friend convinced me to buy deluxe edition. So i played my barb and i'm 37 now. But i now know that i want to play this game only one time. It's great but i probably won't find joy in playing it over and over again. But as Deluxe included a Battle Pass for S1 i'm not sure if i want to level a character now and then do it again when S1 launches. And i don't want to waste that included Battle Pass.
What would you do? Is there any significant advantage if i grind now and then force me to grind again in S1? Don't get me wrong i totally enjoy the story so far and the game plays great, everything is super cool it just doesn't hook me like Destiny pvp does. I'm mainly playing pvp in Destiny. I don't find it was a stupid to buy this game as the story is cool and i want to play it. I just realised i don't want to play it over and over again.
submitted by stoneG0blin to diablo4 [link] [comments]


2023.06.07 20:54 VendettaGrudge Reloaded II won't work!

Reloaded II won't work!
Every time I try and use Reloaded II to play modded Persona 5 Royale, it fails and shows me this. The game itself works fine, but the launcher doesn't work, meaning the mods won't take affect! Help please!
The System Log

My Mod Loadout

Local Files
submitted by VendettaGrudge to Persona5Royale [link] [comments]


2023.06.07 20:51 GunstarHeroine EA App is ruining my game [no spoilers]

I decided to sit down tonight for the first time in ages and play Inquisition, only to find that I had to forcibly install the EA app over Origin to do so. That was a faff in an of itself, but now none of my mods show up when launching through Frosty Mod Manager, even though I've checked the EA launcher in Tools>Options>LaunchOptions. Is there any way to bypass the app to keep playing the game with my modlist? I have FMM 1.0.6.2 which I believe is the latest. I've tried running it through Steam as well with the same outcome. The game launches fine, and loads my save, but with no mods.
Really appreciate any help anyone can give!
submitted by GunstarHeroine to dragonage [link] [comments]


2023.06.07 20:50 RuthlessJailer Icon change

Today, the 1.20 update came out. And with it, they changed the taskbar icon for the game instances. It is hideous (below is an image, left is one I had running since yesterday, and right is one I just launched.) https://imgur.com/a/2Jcp1xO Somehow, they have managed to change this for ALL versions, (go back and launch 1.8 or 1.12 and see the new icon).
Does anyone know where is this resource located, and where can I change it?
Thanks
submitted by RuthlessJailer to Minecraft [link] [comments]


2023.06.07 20:42 CliffhouseGames Cliffhouse Adventures [Modded][Roleplay][Network][SMP] {ProjectE}{Essentials}

Welcome to the Cliffhouse gaming network, an LGBT+ friendly hangout space for adult (18+) gamers! We're here to help you kick back, relax, and enjoy some quality gaming time with new friends in Minecraft, D&D, Wartales, Star Citizen, and more!
For the best modded Minecraft in 2023, join our Interstellar Adventures server! Interstellar Adventures is the latest and greatest sci-fantasy pack for Minecraft 1.18.2. Enter a world of magic and technology populated by a diverse array of NPCs and structures, and discover the secrets of interplanetary travel to journey to new worlds. With Discord Integration, Minecolonies, and FTB Teams and Chunks, chat with our tight knit community of staff and players, visit your neighbors’ colonies and cities, and talk to our local experts on mods like Mekanism, ProjectE, Create, and Botania to get started on your journey learning modded Minecraft! Tame dragons, found colonies, master the art of equivalent exchange, conquer infinite procedurally generated dungeons, and more in this expansive adventure, with new content being added and developed continuously since the launch of 1.0 in 2022!
Launching 5/19, Interstellar Adventures 1.2 brings new tech, magic, and monsters to encounter and master across over 20 different dimensions! Expand your options to create, construct, and automate your imagination with Immersive Engineering, and check out the larger world with Dynmap!
Want to take a break from the game? We have text based games, live D&D games, and plenty of players interested in FPS, strategy, and RTS gaming, waiting for you to message our LFG channel and squad up! To get started, join our discord server and download the pack linked above. Download the latest Release version and join the live server at adv.cliffhouse.games, or join the latest Beta version to try out upcoming features on the test server at dev.cliffhouse.games!!
submitted by CliffhouseGames to MinecraftServer [link] [comments]


2023.06.07 20:42 thavius_tanklin In protest of Reddit killing off 3rd-party apps, this subreddit will join others in a site-wide blackout beginning June 12

Effective July 1st, Reddit is implementing changes to their third-party API services that will effectively kill off all third-party apps and many external tools that Reddit users and moderators have come to rely on.
We won't rehash points that many of you have already been reading about — details of the changes and the discussion surrounding them can be found on the announcement post here, and the initial response on /modcoord: https://www.reddit.com/ModCoord/comments/13xh1e7/an_open_letter_on_the_state_of_affairs_regarding
Instead, we'll just briefly talk about why we consider this important, and what it means for you, the average Reddit user:

Third-party Reddit apps are going away

If you make use of a third-party app to browse Reddit, such as Apollo, RIF, BaconReader, or Narwhal, those apps are going to stop working on July 1st of this year.
Reddit have implemented enterprise-level pricing for their API that they state is intended for third-party apps, however the pricing model they've released is unconscionably high, nearly twenty times what it's believed their API services actually cost to operate. The developer of the Apollo app expects that keeping their app running would cost upwards of twenty million dollars a year, and will no longer be able to offer their app. Effectively, this change is an elimination of third-party apps in everything but name. The developers of RIF and Narwhal also expect they will be forced to shut down their apps.

Reddit content is about to become worse

Many subreddits make use of third-party tools to support their community, including custom browser extensions, bots, and archival services. Many of these services are likely to stop working, robbing communities of tools they have come to rely on to manage their content. The Pushshift API, which powered sites like Reveddit, has already ceased functioning. Many more tools are expected to cease working after this change goes into effect. We can surely expect the legacy old.reddit.com to be next on the chopping block — the mobile browser site, i.reddit.com, has already been removed.
That means that you, the user, can expect to see more spam, more FUD, more trolls, more stolen content, and more reposts in your communities.
The mod tools offered by the default app and website also pale in comparison to what's offered by third-party apps and plugins. This means that communities can expect less moderation, worse moderation, and less transparency after these changes go into effect.

Reddit content is about to become less safe

In addition to the pricing model, Reddit is blocking the display of NSFW content in third-party apps. That means that even if the app developers find a way to keep their apps running, your beloved porn is going away.
This also means that anyone viewing a user profile via a third-party app will be unable to view post histories on NSFW subreddits. Many communities serving underage users take steps to prevent posting by individuals with NSFW posting histories; the ability to do this outside of the official Reddit app is about to be crippled.
In short, this means more OnlyFans spam, and more porn directed at kids.

Reddit is about to become less accessible

Accessibility tools like screen readers simply do not work on New Reddit and the official iOS Reddit app. This change will effectively exile the Blind community from Reddit overnight. Read more about this here.
So what are we doing?
Reddit requires its user's content in order to survive — if we stop posting, Reddit stops making money.
To that end, /PS4 will be joining thousands of other subreddits in a Reddit-wide blackout. On June 12th, 2023, participating communities will set their subreddits to private in protest of these changes, depriving Reddit of the content and traffic it needs to survive. The intent is to force Reddit to reconsider these changes and come to a reasonable compromise with app developers — who have stated they are willing to pay reasonable API costs — so that we can ensure that Reddit stays as safe and accessible as possible.
We believe that we do have the capacity to force change here, and we'd be remiss as members of this community to not take the few steps we can to attempt to ensure a better and safer Reddit experience for everyone.
Read more about the issues here:
https://www.reddit.com/Save3rdPartyApps/comments/13yh0jf/dont_let_reddit_kill_3rd_party_apps/
https://www.reddit.com/apolloapp/comments/13ws4w3/had_a_call_with_reddit_to_discuss_pricing_bad/
https://www.reddit.com/redditisfun/comments/13wxepd/rif_dev_here_reddits_api_changes_will_likely_kill/
https://www.reddit.com/getnarwhal/comments/13wv038/reddit_have_quoted_the_apollo_devs_a_ridiculous/jmdqtyt/
https://www.reddit.com/ModCoord/comments/1401qw5/incomplete_and_growing_list_of_participating/
submitted by thavius_tanklin to PS4 [link] [comments]


2023.06.07 20:36 AdRepresentative3175 Help

Help submitted by AdRepresentative3175 to CalamityMod [link] [comments]


2023.06.07 20:36 CD_93 Let's RP 2.0 Launch Trailer QB, Whitelisted, Cinematic Story-Based, Custom Heists

Let's RP 2.0 Launch Trailer QB, Whitelisted, Cinematic Story-Based, Custom Heists
https://preview.redd.it/jhg3x4944n4b1.png?width=458&format=png&auto=webp&s=b2f48d543a7ba3c332b40a6f0412b1e388d99aff

Why Let's RP?

In early 2022, Let's RP was launched to do things differently in the GTA roleplay space. We have fostered a culture of trust and transparancy to create the premier FiveM server for cinematic storytelling, character development and content-driven roleplay. Since then, we have grown to over 200 players whitelisted across the UK, EU & US - and Let's RP has become known for its high-calibre drama and emotional character arcs.
Our culture holds no place for toxicity or the "win mentality" which hampers other FiveM servers and stifles true story progression. Our rules of engagement for cops and criminals alike ensures the best possible outcomes for players on both sides as well as providing ample avenues of roleplay for everyone in between. We hope that our reviews from our diverse playerbase reflect the unique position our server has grown in to.
Our in-house development team of programmers, texture artists and clothing experts meet regularly to respond to bug reports and player suggestions as well as creating custom scripts and experiences exclusive to Let's RP. They are aided by a dedicated support team, assisting players old and new in navigating FiveM and GTA RP.
Our support for the content of our players extends beyond the confines of the game itself. Our content team supports all of our streamers and content creators in highlighting their work and contributions to our city. Our in-house web designer curates an in-character intranet (EyeFind) as well as managing our local Weazel News outlet which our local journalists and news reporters can contribute to (and get paid for). We have recently launched the Let's RP Wiki as well as the first season of the Let's RP Trading Card Game. Our events team empowers our players to create and engage with unique one-off and multi-part events (such as our incredibly popular month-long Halloween arc in October '22).

What's new in 2.0?

Season Two of Let’s RP brings with it a major injection of content for LEOs, civilians and criminals alike.
We are excited to be introducing a raft of social recreational activities & minigames such as Tennis, Pool, Basketball, Air Hockey and more to bolster the “downtime” options for your characters between going about their civilian jobs, criminal activities, or public service duties.
A whole new fleet of PD, EMS and FIRE vehicles - including specialised rescue vehicles - keep our public servants ready for any eventuality. New custom NPC missions give our Pillbox workers a chance to earn a bump on their paycheck by attending medical emergencies across the city.
We have revamped the Hunting hobby to include a skinning system, adding extra value to your expeditions. We are putting spray cans in the hands of our gang members to leave their mark on their turf... and on that of their rivals. We are also consolidating a number of vendors at the Vespucci Markets to create a hub of buying & selling – with some products now offering buffs to some character abilities!
New businesses and career opportunities are cropping up across the city. So take a look around and explore what is on offer for yourself. But if you fancy a complete change of pace, ask at the job centre about a career in beekeeping!
We have enhanced the Diamond City Casino with whole new games – yes, even the slot machines! Now that the locals have been invited in, you will now be able to test the luck of you and your friends against AI players at the card and roulette tables. Whole new animations and interactions bring the Casino to life in a way we haven’t seen before. With alcohol being served behind the bar 24 hours a day, it is sure to be a popular venue for many (not least the dealers).
Criminals in the north beware, for response times are about to drop dramatically! The Blaine County Sheriffs Office is now open to bolster law enforcement in the state. We’re bringing custom liveries and infrastructure to make the Sheriffs Office in Sandy Shores feel like a second home for those stationed there.
What's that ringing payphone all about? Well you'll have to find out for yourself.

Custom Heists?

Yes – they are finally here – Heists have come to Let’s RP!
Developed by our in‐house team, these new challenges are exclusive to Let’s RP. Players will need to take on a series of escapades above and below sea level to earn the big prizes on offer, if they can evade the authorities in the process!
These Heists will require planning to execute successfully (and to survive). We really look forward to seeing how you and your gangs choose to navigate these capers! As for the where and how... find out IC!

LET'S RP 2.0 LAUNCHES JUNE 8

We truly believe that have built a special roleplay space and Let's RP is growing every day. For a further insight, clips and shorts can be found at LetsRPOfficial across Twitter / YouTube / TikTok. Or you can follow the LetsRP tag on Twitch to see what our streamers have been up to.
Take a look at our launch trailer for Season Two and then JOIN US at letsrp.co.uk or https://discord.gg/lets-rp

Let's RP 2.0 Launch Trailer
submitted by CD_93 to FiveMServers [link] [comments]


2023.06.07 20:31 Loose-Concentrate-28 Black Desert om Windows 11....

After today's patch i haven't been able to launch the game. It states error even before opening the launcher. This has happen before but after uninstalling and reinstalling it a couple of times it worked for awhile. However this tricks doesn't seem to work anymore. When i try to install the game again from a fresh download link via the official website, it won't complete. It ask about a prompt to which i can type yes or no. It doesn't matter what i type, the installation process stops at "finishing installation" and i can't seem to close it unless i do it via task manager. Is there a to workaround or do I have to wipe my disk and install windows 10 again?
submitted by Loose-Concentrate-28 to blackdesertonline [link] [comments]


2023.06.07 20:27 Conscious-Trade-2172 Need help with FTP via webmanmod

Hi, I'm quite new to homebrew as whole so help would be appreciated. I've been running into an issue with FTP. After being told I can ftp whilst playing ps2 isos via webman mod as opposed to Mulitman, installed onto my console and had ftp working for a bit while I played but after a few days I've tried it since and whenever I boot up a game my FTP completely halts, it works while in the XMB but otherwise whilst in a game wont work at all. Is there something i need to do? or someway i can re-enable it if i disabled it in the first place? help is appreciated, thanks
submitted by Conscious-Trade-2172 to ps3homebrew [link] [comments]


2023.06.07 20:06 Decayd Dealing with huge FPS drops in medium sized bases? Tips?

Hey everyone,
My buddy and I have a relatively small base compared to what I see others build here. We have a decent sized main house, a pub, a workshop, a barn, and a smallish portal hub, but we’re getting such terrible FPS.
I have a brand new machine with a AMD 7950x CPU and a 6750XT GPU, and I’m in the 30fps range while in base.
I’ve tried the various guides (changed launch parameters, added the gfx-jobs lines in the boot file and set Valheim task priority to high in tasks manager), but I’m so in the 30s. Changing graphics in game to all lowest settings with none of the post-processing effects enabled doesn’t change it at all.
How are you all getting decent frames with bigger bases?
submitted by Decayd to valheim [link] [comments]


2023.06.07 20:05 6maniman303 Patched Frosty Mod Manager that works on Linux (under Wine)

Hi!
Recently I've had to fight with Frosty Mod Manager that didn't like to work on Steam Deck, so I've created a patch that fixes notorious symlink error and adds a few things as a bonus. Maybe some of you might be interested in trying it out, too.
I've tested it only with ME Andromeda, but IN THEORY it should work with other supported games, too.
Nexus Mods link for compiled patch: https://www.nexusmods.com/masseffectandromeda/mods/1190?tab=description (requires to download original mod manager)
Github link source and readme: https://github.com/maniman303/FrostyToolsuite (if you wish to build it yourself you'll need Windows machine)
submitted by 6maniman303 to linux_gaming [link] [comments]


2023.06.07 20:00 the_nodger New to Linux entirely, using Linux Mint

Hi, so I'm a Windows user who's changing an old computer from Windows 10 to Linux Mint hoping for better performance for gaming.
Firstly, I'm finding it weird that executables don't go in the software's directory. The Steam executable file is a file with apparently no file extension in /usgames when the actual Steam directory is /home//.steam. Is this normal behavior for Linux?
Second, it's strange how little control I have over install locations. The package manager I installed Discord from has no feature for changing install location, and I don't know how to change install location using the terminal commands I used to install Steam.
Finally, how do I find executable files' locations? In Windows, you can right click a shortcut and select "open file location", but in Mint, there was no option for this. I used the terminal to find the system monitor file location, however, the file wasn't called "system-monitor" or something like that, it was called "gnome-system-monitor". I was able to find that out through a web search, but that won't be the case for all executables.

I'd appreciate any help and advice.
submitted by the_nodger to linuxmint [link] [comments]


2023.06.07 19:40 HandAcademic267 Some mods don't work when I click on them at the launcher

Since I started playing the game some months ago I've been using the TGC mod, but recently i wanted to try the DoD mod and when i activate it in the launcher screen it just launches the base game. I have both in the same folder and TCG still works.
submitted by HandAcademic267 to victoria2 [link] [comments]