Foot locker on crosstimbers


2018.01.04 17:52 FitFeetBabes

This community is dedicated to FitFeetBabes! A niche feet sub that is all about body positivity, fitness activities, and the stinky, sweaty, and dirty shots that it creates! All female posters and those who appreciate them are welcome as there is a flavor for everyone!

2023.03.29 18:02 sultrysoftness My maid of honour is too much

So I’m getting married this fall and I just had a baby 4 months ago so my lifestyle is very calm and laid back. I’m also turning 30 so I’m very happy to leave my 20s behind and live out this next beautiful chapter as a mother and wife! My maid of honour is a bit younger, she’s 26 and she keeps talking about turning everything into a fun event to drink and I’m starting to lose my patience. I keep saying I want to feel calm and relaxed for every thing wedding related. Also my baby is breastfeeding exclusively so he will be with me everywhere and I have no intentions on drinking. My bridesmaids are getting annoyed too. She thinks she can call all the shots because she feels it’s her job but honestly to me there’s no difference between a maid of honour and a bridesmaid. She also talked about doing sexy and provocative pictures once were married like putting on sexy heels and putting it in my husband’s mouth.. I’m not into that AT ALL. Our kids will be there, our parents.. like wth?! I’m just so fed up with her! She needs to take 20 steps back otherwise I’m gonna kick her out of my bridal party! But I have a hard time putting my foot down! What would you do?
submitted by sultrysoftness to wedding [link] [comments]

2023.03.29 18:00 zebraskilz Circle of Spores Melee-Focused Revision

The Circle of Spores has fascinated and frustrated me with its cool flavor but lack of meaningful scaling and potential. This revision is aimed at buffing the lackluster Symbiotic Entity, making the Fungal Infestation more useful and flavorful, and providing some scaling across the board with the subclasses features. Moreover, this revision is focused on boosting the potential for mid to close-range engagement.
I've taken a look at a lot of different versions of the Circle of Spores and picked aspects from the ones that I liked the most. There are some elementals that are wholly new to this revision, but largely this is built off of others' revisions. All credits are placed at the bottom.
Please let me know your thoughts, this is a first draft so don't hold anything back :D This hasn't been tested in any capacity, so it could well be wildly unbalanced. All changes are made in bold and the new zombie stat block at the bottom is entirely new.

Circle Spells


Halo of Spores

Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases by 1d4 at 6th, 10th, and 14th level.

Symbiotic Entity

Also at 2nd level, you gain the ability to channel magic into your spores. As a bonus action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
These benefits last for 15 minutes per Druid level or until you use your Wild Shape again.

Fungal Infestation

At 6th level, your spores gain the ability to infest a corpse and animate it. If a creature of size Medium or Small dies within range of your Halo of Spores, you can use your reaction to animate it, causing it to stand up immediately. If the creature is killed by your Halo of Spores damage, you may freely raise it without the use of your reaction. A creature that was never flesh and blood to begin with (such as a construct, elemental, ooze, plant, or undead) can't be animated. The creature uses the Cordyceps Corpse stat block outlined below. It remains animate for one hour after which time it collapses and dies. In combat, the corpse’s turn comes immediately after yours and obeys your mental commands. No more than one corpse can have its animation maintained at a time, although you may relinquish your hold on one to raise a new one (note that no abilities of the relinquished corpse may be used when this is done). This limit increases by one at 10th and 14th level. The risen corpse isn't targeted by the cloud of spores generated by Spreading Spores or any other method used by its summoner.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. At 14th level you are able to raise creatures of sizes Large, Medium, and Small.

Spreading Spores

At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.
Whenever a creature that isn't you moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn.
While the cube of spores persists, you can't use your Halo of Spores reaction.
Fungal Body
At 14th level, the fungal spores in your body alter you: you can't be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you're incapacitated. Moreover, you gain Resistance to Necrotic damage.

Cordyceps Corpse

Large or smaller Plant, Neutral
AC: 10 + summoner’s Wisdom modifier (Natural Armor)
Hit Points: 3 X druid level X size scaling (1 for medium, 1.5 for large, and 0.5 for small) rounded down
Speed: 30 ft
STR 12 (+1) DEX 12 (+1) CON 18 (+4) INT 2 (-4) WIS 6 (-2) CHA 1 (-5)
Condition Immunities: Blind, Deafened, Frightened, Charmed, Poisoned
Resistances: Necrotic, Poison
Senses: Blindsight 30 ft (blind beyond this radius), passive Perception 8
Languages: None, understands any spoken commands from its summoner
Melee Weapon Attack: +Wisom modifier of summoner to hit, reach 5 ft., one target. Hit 2d4 necrotic damage (Plus 1d4 for large creature, minus 1d4 for small creatures)
Death’s Reply: Upon taking lethal damage the corpse can use its reaction to quickly grow mushrooms in its head, cracking it open just enough to release a puff of spores. If the target that struck the corpse down is within 10 feet of the corpse it is attacked by Halo of Spores and must make a Constitution saving throw against your Spell Save DC, on a fail taking damage equal to the roll of the Halo of Spores die using d4.
Head-Splitting Spores: As an action the corpse can kill itself by rapidly growing mushrooms in the corpse's head, splitting it open completely to release a cloud of spores in the surrounding area. The spores swirl in a 10-foot cube and only last until the end of the current round. A large creature will create a 20-foot cube while a small creature will only create a 5-foot cube. Each creature (excluding the summoner) inside the cloud must make a Constitution Saving throw against your Spell Save DC, on a fail taking damage equal to the roll of the Halo of Spores die. Any hostile creature that enters or starts its turn in the cloud must do the same. A creature can take this damage no more than once per turn. At 10th level the cloud of spores lasts for 1 minute. This does not remove any spore clouds created by Spreading Spores, but it does similarly preclude the use of Halo of Spores as a reaction. The number of spore clouds created this way is limited by the number of Cordyceps Corpses that the druid is able to have under their control at a time, choosing which cloud they wish to dissipate when the limit is exceeded.


u/Answerisequal42 for their Circle of Spores (Variant)
Circle of Spores, Variant) on danddwiki
u/lucas-hanson for their Circle of Spores (buffed)
submitted by zebraskilz to UnearthedArcana [link] [comments]

2023.03.29 17:59 scorpioninferno Car not starting after pumping gas

My car will not start after getting gas that’s the only time it does it I have to put my foot down on the gas while starting just to get it to start it only does it after getting gas. I haven’t gotten around to taking it anywhere yet is it safe for now to leave it running while I pump the gas?
submitted by scorpioninferno to AskMechanics [link] [comments]

2023.03.29 17:58 rileyc92 M4F

Surely on this huge platform there's women form or close to Norfolk on here??? Looking to explore the wonderful world of foot fetish
submitted by rileyc92 to UK_foot_fetish_ads [link] [comments]

2023.03.29 17:57 ormr_kin Korok outside of tarrey town, apples won't respawn?

Might be a dated/silly question, but I am working on a 100% save which means i need to collect all the koroks. There is a korok seed outside of Tarrey Town near the shrine that involves 3 apple trees and picking the apples on the left tree to match the other two.

However, when I was approaching this korok I got extremely unlucky and the left tree was struck by lightning, effectively chopping it down. Ever since then, no matter what I do the apples will not respawn. I have tried approaching from a far distance on foot, waiting out blood moons, chopping down all the trees, chopping down just one tree... no matter what i do, the apples on the tree will not reappear. Am I doing something wrong, or do these particular apples just take ages to respawn?
submitted by ormr_kin to Breath_of_the_Wild [link] [comments]

2023.03.29 17:56 anotherhistorynerd 48y/o recently diagnosed

I recently started taking Ritalin, but I take half of a 10 mg twice a day. I’m not sure it’s right medication for me. My body feels like my foot is on the gas but the car is in park, if that makes sense to anyone.
How does it feel when you have the right medication?
submitted by anotherhistorynerd to adhdwomen [link] [comments]

2023.03.29 17:56 spekter299 [Dragon Ball] Human/Saiyan Hybrids

So something that's always bothered me about the series is that saiyans can interbreed with humans. This may not seem like a big deal, but most species in the same family (in the taxonomic sense) can't interbreed despite their similarities. Let alone animals in the same order. Even within the same genus, you can breed a hybrid, but they tend to be sterile so it isn't able to continue the line. So why can humans produce offspring with literal aliens, and offspring who can have offspring of their own? Especially troubling because there is not one single species on earth that humans can interbreed with
I can think of 3 possible answers:
Humans and saiyans share a common ancestor, or one of them is an ancestor to the other, recently enough (in the speciation sense) to have viable offspring like humans and Neanderthals.
Saiyan gametes are adaptable enough to make themselves compatible with human gametes. I say saiyans because we know humans can't, otherwise there would be at least one other species on the planet we could interbreed with.
Ki acts as a kind of catalyst to merge the otherwise incompatible genetic material.
Now let's look at the evidence we have:
Saiyans can eat earth food. This may not seem that important, but they are alien life so the odds of earth food having the kind of protein structure they can digest is extremely unlikely to happen coincidentally. So this could indicate option 1 or 2, difficult to say which.
However, other physiological differences exist in other species. Namekians are known to reproduce differently than humans and saiyans do, and while humans and saiyans share the same color blood most other species have something different. This makes option 1 a lot shakier, but it's still possible those two species shared some link while others did not.
The kais. The function of the kais is like that of a gardener, they seed and nurture life across the universe. Having been seeded from the same source, the kais, it's possible that humans and saiyans can interbreed because all mammalian life in this universe can. Not so much a common ancestor as a common source, but still a point in favor of that explanation.
Gravity. When a saiyan endures extreme gravity, they adapt. The gravity point isn't just about muscles getting stronger either, it's their bones getting stronger, it's their blood pumping harder to still reach the brain when it's 500x heavier, it's ligaments and tendons suddenly moving 500x the mass (the 500x number comes from Vegeta's post-Namek training, I'm not aware of numbers given later in the series). I draw attention to this because it's something humans CANNOT do. When a human is exposed to high g-forces (the g stands for gravity and refers to multiples of the force of gravity experienced when rapidly accelerating or decelerating) their blood stops being able to circulate, and they either black out or red out (the difference being whether blood can't get into the brain or it can't leave the brain). Humans can adapt to 9gs or 9x earth gravity with training, but without specialized equipment that represents a firm upper limit for human physiology, and that limit can only be held for a few seconds before losing consciousness.
Under that gravitational load humans have a hard time breathing. Human bones can self reinforce under strain, but again the ceiling on that ability is far below even the natural 10x gravity on planet Vegeta. Even digestion would be difficult to impossible under that stress.
All of this matters because the planet Vegeta that Frieza destroys is not the planet saiyans evolved on. They moved there as evolutionarily modern saiyans and just adapted to the high gravity.
3b. Zenkai. As a sub point to the above, saiyans respond to lift threatening injuries by bouncing back even stronger than before. Humans have something thematically similar, broken bones tend to heal stronger than before. The difference is again in the upper limit of it. Microinjuries from strain are how muscles grow, and it causes bones to self reinforce, but our ligaments and tendons are the opposite. You treat a ligament and it'll heal, but it's never the same again let alone better. It's also a gradual, iterative process that takes years of constant effort. For saiyans though, they can do it in days.
This all speaks to a high degree of adaptability as a survival mechanism, not quite Doomsday level, but significantly above what humans are capable of. This supports theory 2, they're just that adaptable.
Transformation. How many forms can saiyans change into? They can become 100 foot tall gorillas, they can suddenly expand muscle mass to go from martial artist to power lifter, their hair can change color, shape, and length at will. Saiyan bodies are significantly more malleable than that of a human (setting aside the question of where the additional mass comes from in that first 2). Besides the zenkai, the ability to transform is the signature ability of saiyans. This supports point 2 as well, because if they can transform to that degree, of course their DNA could in theory be malleable enough to become compatible with humans.
Nobody is surprised hybrids exist. When Radditz gets to earth, one of the first things he learns (apart from Goku having not leveled the place) is that Gohan exists. He's not surprised. Neither is Frieza, and with his desire to eliminate saiyans you'd think learning that humans are a potential vector for repopulation would draw a reaction from him. That neither are surprised leads me to suspect storms m saiyans have produced hybrids before. Where are these hybrids now? Likely dead at the hands of Frieza or other saiyans. Both have sent species to extinction, so what's a few half-saiyans along with them?
Vegeta knew Gohan was a hybrid, so he shouldn't have been surprised with Trunks. But here's the thing, he wanted Trunks to continue his lineage and he would have no way of knowing Gohan wasn't a mule at the time (a hybrid of donkey and horse that can exist and function, but cannot reproduce). Unless of course he already knew that like Viltrumites, saiyan genetics breed true. If he already knew saiyan hybrids could not only reproduce themselves, but continue producing saiyans, then mating with a human to continue his line makes sense.
From all this here's how my 3 possible answers look:
Common ancestor: unlikely. That would explain the similarities in appearance, blood, and reproduction process, but the odds of saiyans belonging to the genus homo are slim unless the kais got lazy and left the same template on for the two species.
Adaptable gametes: highly likely. Everything we know about saiyans points to their biology having extreme adaptation ability, so that extending to who they can breed with requires very few assumptions.
Ki bullshit: no idea. There's no evidence for, but also none against. I really only mentioned it because if Toriyama decided to say this was the explanation I could accept it.
So TL/DR: saiyans can have saiyan children with humans because saiyan genetics are as adaptable as everything else about saiyans.
submitted by spekter299 to FanTheories [link] [comments]

2023.03.29 17:53 MrNerdy The Mushroom-Folk Player Accidentally Contracted Lycanthropy. What would that even look like? Did I mess up?

So I may be one foot deep into the DM equivalent of flying a bit close to the sun with homebrew nonsense. My players just explored a magical ancient tomes archive in a city's oldest library. Another player needed the archive to activate a McGuffin magic book they have. I had constructed the library archive to be where the city stores the oldest magically potent tomes and a few artifacts, but they were largely dormant; EXCEPT for when an artifact is being activated, like what they needed to be there for.
The setup plan was that once the party's Rogue (The one with the McGuffin) activated the magic, they would be preoccupied, and the rest of the party would learn all the books in the archive are HEAVILY enchanted, and the artifacts all have a potent touch-based curse or boon, based on a saving throw if you touch them. Also, there would be animated book defenders of the archive that fight the players to put things back. That's the setup for this nonsense.
What ended up happening is that one of my player is a homebrew Myconid race; He walked in and immediately sniffed out the artifacts, BEFORE the Rogue triggered the magic surge. I gave the descriptions of all the items, and the Myconid wanted to pick up and carry around what I described as "A Petrified Canine Jawbone, with latent transmutation magic". Player thought it would be neat, and this character has a solid RP history of just grabbing stuff, and worrying about consequences later. All the items had a mild curse (mid tier consequence), a nice boon (DC 20 or higher on a save) and a nasty curse (Complete failed save DC 5 or lower). I had thought the players would interact with the items and books more once they KNEW the magic was active, but since the Myconid was already carrying around the jawbone, he had to roll a save immediately after the McGuffin was triggered.... and got a 3. The Jawbone was from a werewolf, and curses the afflicted to be cursed with a random form of Lycanthropy.
So, did I just F Around and Find Out with cursing my player to easily? And what the hell would a lycanthrope MUSHROOM even look like? I communicated that all the curses in the archive are removable with a Remove Curse (Which they would need to pay for, since none have that spell) but I can't help but feel like I may be a bit rough on this player. For context of why I feel like I am beating on this player, this was the SECOND time I have cursed them as a consequence of their own very fitting RP, and before the Archives sequence was concluded, the Myconid had ended up having to touch another artifact, failing that save too, and gaining vulnerability to necrotic damage. I understand the Dice-Gods do as they will with rolls, but I feel like I need to deploy some Deus Ex Machina's for this player to help them not fall into a bad time playing.
submitted by MrNerdy to DMAcademy [link] [comments]

2023.03.29 17:53 trrrrrrrft Stretch legends

Hi. These Legends, in Black Matte, are a hair too tight on the right foot lengthwise. (The left foot fits perfectly.) It’s minor enough that I didn’t notice it for the first hour or two of wear. However, after continued wear, I’ve started to get pain in the highlighted area, at the top of the foot, right before the toes begin.
Do you think that the boot could be stretched a bit?
I previously tried the next half-size up, and those were too large.
submitted by trrrrrrrft to ThursdayBoot [link] [comments]

2023.03.29 17:53 Claude_AlGhul Why doesn't superman create craters when he runs super speed on foot?

He's pushing his foot towards the ground when he runs add that with his super strength he'd be putting entire craters into the earth.
submitted by Claude_AlGhul to superman [link] [comments]

2023.03.29 17:53 nicki2055 is skateboarding actually easier than rollerblading.

I mean a skateboard you can jump off, you don't have to worry about foot size, and to me falling off a skateboard isn't nearly as scary or painful as rollerblades, I fell on rollerblades and I felt like I could have skinned my knee if it weren't for pads, I fell off the skateboard and it wasn't nearly as scary. Now I can see why rollerblading died out for a while, where skateboarding thrived.
submitted by nicki2055 to NewSkaters [link] [comments]

2023.03.29 17:51 whenalicefalls Found a male Tupperware hun in the wild today…

I am in a discussion group that focuses on the topic of adoption (I am adopted). An expecting mother made a post sharing her fears. Out of respect I don’t want to share any details, it’s personal for her. If you need context, one of the fears she addressed was being able to financially provide for her family.
Well. She received some great resources in the comments. But of course there had to be one asshole. WHO PITCHED HIS MLM TO HER.
I swear I saw red. This is exactly what people are talking about when they discuss the predatory nature of direct selling/MLM companies. He saw a panicking struggling mother and decided it was a good time to tell her “if she’s willing to invest and put in the work she can change her life, all while working from her cellphone”. It was the most obtuse, cliche MLM pitch I’ve ever seen.
He keeps saying how he went from “living in a trailer to a 7000 square foot home” like great for you guy, have you stopped to consider that you’re standing on the necks of hundreds of struggling women?
I replied to him and every response I’ve gotten back from him sounds straight out of the direct selling scams 101 guidebook. It’s horrific. I’m hoping my comments will at least deter anyone who sees them from getting suckered into his “opportunity”.
submitted by whenalicefalls to MLM [link] [comments]

2023.03.29 17:50 SmokeBreakerPack Check out SmokeBreaker: A new (old) way to quit smoking!

Good morning Reddit!
My name is Ty and I was a smoker for 15 years before I finally quit (after many unsuccessful attempts) in 2021. Let me start by saying: If you're here and you've quit for any amount of time, congrats! And if you're just about to start this journey, you've got this!
I'll cut right to the chase--I've spent a couple of years developing a better (cheaper, easier, more comfortable) method for people to quit smoking, and I'd love for you to check it out and offer any feedback or ask questions!
Allow me to introduce: SmokeBreaker!
What is it?
SmokeBreaker is the first bluetooth-operated cigarette pack that controls users’ cigarette intake, allowing them to quit in a gradual and comfortable manner, and uniquely designed to mitigate one of the biggest obstacles smokers face when quitting: self-control.
SmokeBreaker is simple and easy to use. Quickly download the app (available soon on all major platforms) and pair it to your device–this will be your portal to unlock and open the pack. Then, enter your basic information and receive an individualized plan, determined by our scientifically-backed algorithm and specifically tailored to guarantee your comfort and success. Fill the pack with cigarettes, and begin your journey towards freedom.
Let’s take a look at a day in the life.
Smoke 20 cigarettes a day? For the next week, you’ll smoke 19. No-brainer. The name of the game here is changing habits slowly.
When you wake up in the morning, simply use the app to dispense your first cigarette and let the program calculate how long until you can unlock another. Worried about cheating? Don’t be! The pack only releases one cigarette at a time. At the end of the week, check-in with the app and move on down to 18! Easy!
Can’t make time to smoke at the scheduled interval? No problem. Cigarettes can be released later, but never before. We want to set you up for success, and as long as you’re smoking less daily cigarettes than you were last week, well, that’s a win in our book.
However, we all know that quitting involves mental–not just physical–support. We’ve got you on that front. Our app uses cutting-edge CBT techniques to get you through those rough moments, offering access to support communities, meditation exercises, and handy reminders of why you’re taking this step to change your life! And by “gamifying” your journey–a technique which has proven to improve results–you might even have a little fun. Watch as your money piles up, collect badges for health milestones, and before you know it, it’s time to part ways.

A little backstory...
The idea for SmokeBreaker was born from my own quitting journey.
The year was 2020, COVID was in full-swing, and I was locked down in my Los Angeles shoebox apartment with my girlfriend, both of us working from home.
As was the case for so many, the isolation and monotony of the pandemic forced me into a state of self-reflection, and I couldn’t stop thinking about the fragility of life.
At first, smoking seemed like a short reprieve from an existence which had been reduced to the 800 square foot apartment we were cohabitating. It was a chance to get up from the desk that I had been sitting at for what felt like years, and step outside. But as I watched the cigarette butts–those which would usually be tossed in various trash cans around the city–form into an enormous pile in the ashtray outside my door, I couldn’t avoid the sinking feeling that I was staring at my own demise.
Life, I realized, was too precious for that. So I decided to quit.
“How hard could it be?” I figured.
As it turns out, very. But if you’re reading this, you probably know that.
My first attempt was cold-turkey. “When I finish this pack,” I boldly stated to my girlfriend, “I’m done.” And as I triumphantly threw the empty pack into the garbage the next morning, I really believed that. But as the hours went by and the cravings got worse, my addicted brain made up the first of many excuses: “right now is just too stressful of a time.” So I bought another pack and started up again.
After a couple days of watching those cigarette butts pile up, I wondered how I could have ever believed that. Life is stressful. The best time to quit is now. So I went on Amazon and ordered nicotine patches and gum. When they arrived, I once again threw out my empty pack into the trash, ready to break-free. I slapped on a patch and went about my day. For a few weeks this worked, with the gum somewhat offsetting the oral fixation, but I was still deeply uncomfortable. Sure, I was addicted to nicotine, but I was also addicted to the process. Closing my computer, getting up, pouring a cup of coffee, stepping outside, lighting a cigarette, and tuning out the world for a few minutes. That process addiction got the best of me, and I was back to the races, with nothing to show for my time besides $100+ wasted on nicotine replacement therapies.
Fast forward a couple of weeks and I was ready to try again. My girlfriend suggested I slowly cut down my cigarette consumption, and I agreed that it sounded like a decent plan. By this point, I knew myself well enough to understand that, left to my own devices, I could never adhere to these guidelines if I was in possession of the pack, so I asked her to hold on to them, dispensing only a certain amount each day. The strange circumstances of COVID–which reduced our entire lives to a 30 foot radius–allowed her to take on that burden. And so the next day we began, agreeing to cut down to 15 from my usual pack-a-day habit. The plan worked brilliantly…until about 8 p.m.
“That’s it,” she said, “you’re tapped out.”
I protested, insisting that perhaps we had been too ambitious with the decrease, and the “one more was still better than usual.” My girlfriend, a lawyer by trade and a stickler for the “terms and conditions,” wasn’t having it.
“Ty,” she warned me, “if you beg me one more time, I’m going to kill you long before these cigarettes can.”
With the stress of COVID, I’m honestly not sure if she was kidding. So we went back to the drawing board and came up with this:
Each day, when I woke up, I would divide the amount of hours remaining until we went to bed (usually around 11pm) by my daily cigarette allowance. Only after that amount of time passed could I ask for another cigarette. If I had meetings all day, no problem, I could always claim them later, but this process guaranteed that I never found myself at my daily limit in the early evening, wondering how I would make it to the next day.
Eventually, the process became routine. Personally, I found that after about 5 days I could cut my daily allowance by one cigarette and barely even notice. And so it went. Tapering one cigarette at a time over the course of 3 months, until it was just a single cigarette per day.
As my sense of smell and taste returned, those final cigarettes became more disgusting than they were satisfying. On February 1, 2021, I stubbed out my final cigarette and never smoked again.
Amazed by the ease of this process, I wondered how I could help other smokers quit like I did. While I can’t offer you my girlfriend (although she was, admittedly, pretty great at this job), I wanted to create a product that offers you the same protection and accountability that she gave me. That’s why invented SmokeBreaker, the first bluetooth-controlled cigarette pack that controls your intake, allowing you to quit gradually and comfortably.
With SmokeBreaker, you can take the chance out of change.

This is a project that I really care about. I've watched too many friends and family struggle for years to get out of the insidious grip of nicotine addiction. I've seen countless dollars sunk into one-time-use patches, gums, etc., that are extremely hard to ween off of and basically amount to wasted money in the case of relapse. I truly believe that it's time for a better option for people who want to quit.
I really hope you'll check it out and I look forward to hearing your thoughts.

Thanks in advance,

P.S. We're always trying to gather more data about people's smoking habits to fine tune the algorithm. If you are interested in helping us make this product better, please fill out the following short survey:
submitted by SmokeBreakerPack to stopsmoking [link] [comments]

2023.03.29 17:49 Yung_Zel965 I put the 2-Time in my Presentation.

I put the 2-Time in my Presentation.
Did a project on Video Games and how they can be used in educational settings for my Graduate Program. I had to throw the 6 foot 8 gaming great in there.
submitted by Yung_Zel965 to DrDisrespectLive [link] [comments]

2023.03.29 17:49 aprickwithaplomb [MOM] Degrees of Freedom: An Urabrask Side Story

[MOM] Degrees of Freedom: An Urabrask Side Story
I got mad at how Urabrask (and the praetors in general, later on) were unceremoniously offed in the course of the main story, so I wrote a quick side story that kind of shores up the issues I had with how they went out.
It had become necessary, in the course of the Great Work's completion, for a system of measurements to be established. The rebels had their own system, but an imperfect one - one that reflected the bygone benchmarks of a culture now reduced to hiding in what holes Urabrask allowed them. So it was that a new one was needed.
Gleeful Demolition by Tian Duong Chu
And what better candidate than the scamps? The former goblins who fed the flames with their worship, with their toil, with their bodies, if they were so fortunate. The exarchs, in their industrious solipsisms, looked away from the gabbling creatures as they carried out instructions. They were living tools. But the claw of the praetor feels the scamps' lifeblood in every hooked flange and serrated ridge, and knew that to scorn them was to dishonor their sacrifice. So it was that temperature at which they burned was decreed to be the suitable unit for all others to be built around.
Halo, the drink of choice on New Capenna, vaporizes at 3 scamps.
Pain coursed through his whole being. Gitaxias's machinist had left him here, under a bridge of this forsaken jetty, to recover what damage the Planar Bridge had done to him. Under the pretense of helping foment "alternative paths towards perfection", he had blindly trusted the man, as the Forge lacked alternatives to what Urabrask foresaw as its inevitable end. Necessity had drawn him here, and here he would die, metal skin flayed from his exposed innards.
A croaking sigh superheated a nearby colony of fly eggs into ash, and he felt something that his tongue lacked the word to explain.
The clatter of boots on cement interrupted his reverie. He turned to see that hateful half-flesh buzzard with a person in tow, dressed in a green-engraved uniform. A valet's cap traced brown curls and a soldier's poise.
"Vivien", said Tezzeret, "meet Urabrask, my rather unencumbered master."
She narrowed her eyes.
"Well met, praetor."
It took a supreme amount of will to summon the strength to voice anything besides a howl of pain. Nonetheless, Urabrask spoke.
"A pleasure. I trust he has - *explained*, the situation."
"You're organizing a rebellion against the autocracy of your home plane, and you're looking for support."
He approximated a nod, awkward and ungainly. "This place...bested my kind, once. Not an easy task. I would see how it was done."
She leaned back. "How do I know that you're not just trying to find out how they won, so you can prevent that from happening again?"
This question confused him. He was not Gitaxias, who sewed falsehoods as easily as he sewed sinew to steel. And yet, he realized, he had no proof of this, no scripture attesting his integrity. It was Tezzeret who finally spoke, voice curling like a snake.
"Urabrask here couldn't lie if his newtlike brain could even conceive of such a thing. My master simply isn't...built for it."
A bitter laugh from the green one. "And I suppose I'm to trust your judgment on that, given your previous masters?"
A shrug from the metal man.
Despite the early suspicions, Vivien eventually agreed, mostly in the absence of viable alternatives. In exchange for his knowledge of the Phyrexian host, she pored into the Park Heights archives, the seedy recesses of the Caldaia. She brought to him half-remembered histories, read to him orally from a reasonable distance. When their pertinent conversations ended, she would occasionally even recount the stories of her plane, lost to some nameless trespasser. "Only reason I'm telling you about it is that there's no saving it." The machinist stopped by to occasionally throw a dismissive scrap of metal to repair his mangled body. Bereft of his usual tools, and bent double in agony most of the time, Urabrask could do nothing but reluctantly thank him.
Gradual was the recovery. He was no Vorinclex, practiced with the transferral of life, who could repair in minutes simply by draining off the local fauna. Instead, with the tip of a claw, he carved a new exoskeleton from the scrap and detritus.
Still, that final piece remained elusive. The Capennans were a begrudgingly tenacious people, but in no way should they have been able to repel Yawgmoth's horde a millennium prior.
One particularly hot day, Vivien had showed up with nothing new to report. The city had been in the middle of a heat wave, and while Urabrask himself welcomed it, the usual crowd had retreated to their magic-cooled atriums and been remiss to share information. She'd come in a light dress, with a bottle of some nameless liquid in tow.
"You've got something there."
She looked sideways. "Ah, yes. Halo, it's called, a bit of contraband, actually. I don't usually drink, but today's my mother's birthday. Thought I'd celebrate, even if she's not here."
There was something he couldn't quite place in her wavering tone. The idea of parental attachment had always seemed, well, ridiculous - a remnant of Norn's mewling attachment to the familial structures of a process unknown to every being in their sphere. One did not have an individual attachment to one's birthing pod or compleator, no matter what you pretended. And yet, her manner was genuine, without parody.
It occurred to Urabrask that humans did have mothers.
"There is a thing, they do, in the dim light of their squalid apartment flats. A toast... I think Tezzeret called it. They clink their glasses together, and then drink, simultaneously."
When she did not reply, he added "It seems to yield a newfound strength to their bearing."
He saw her face momentarily contort, before her usual discipline returned.
"Hah. Are you asking me for a toast? A Phyrexian praetor? I wouldn't miss that for the world."
It was not long before she returned with two glasses. Pouring the bottle into one, she handed it to him with a gloved hand.
"To Mom."
"To your mother."
Luxurious Libation by Joe Slucher
They drank. For a while, Vivien's senses eroded - the edges of her vision blurring into a pleasant haze. It felt like being pulled into the Blind Eternities, consciousness rising, rising. The vision of her mother, and her people, so clearly in view - and then -
She heard the horrid, high-pitched scream of metal on metal, and the praetor hacked up the concoction. Its multicolored, shimmering contents sat in bright contrast to the fungal slick of his surroundings.
"Are you alright?"
When he stopped retching rainbows, he retched magma, then an assemblage of biomechanical organs. Then he spoke. The praetor's voice was thin.
"Now we know how they lost."
Slobad, once a savior of his world, returns to slag at five hundred scamps.
The centurion who brought him in pieces shifts ungainly upon leaden feet. It is an exultation to be allowed in Urabrask's sanctum, to witness his private bellows, and yet she has never seen the praetor so calm. With a flick of the tail, he stokes the remnants of the mangled body clear into the subsuming mass of molten metal.

Urabrask's Forge by Lie Setawan
"Great smith, praetor-maker, we-"
"No formality needed."
"He was weak, sire. Unfit - still unable to shake the dressage of his identity before rebirth -"
"How did he die?"
"A coward's death. The Great Work proceeds one link stronger. We found out later that he -"
"How'd he die, fool?"
The centurion feels a jettisoned wave of exhaust nearly melt her tined helm. She meets his gaze as she stumbles backward, before recovering.
"He had gone to see Vorinclex's second, the traitor-elf, and carried with him a body, found by some forsaken pool in the darkslick. We believe he had intended to subvert our cause - to trade the body as collateral, to surrender himself to the Hunter Maze and Norn's forces."
Urabrask tilts a jaw, and retreats to a hunch.
"They had a shared history."
"He was butchered on the spot, by the elf herself, no less. Vorinclex nearly had his body, before we sent in a scamp to recover it. Though I am not sure they would have consumed it - they would have seen his plaintive plea, and his oil, as weakness." She resists adding *As it was.*
"He was once part of her family. If not by the blood of the womb, then by the blood of the sword. Certainly more of a family than Norn professes to be." His claws clip the floor in their restless pacing, and he looks askance, through the layer of molten alloy that divided his quarters from the rest of the layer, toward the Hunter Maze.
"And yet, if their bonds could not unite them after compleation, what hope have any of us?"
The centurion does not answer. She looks instead at his tail, as it reaches for one of the myriad valves that release the slag into the main circulatory channels.
"You don't intend on releasing that mix into the furnaces, surely. He will contaminate the oil of better warriors. The war that will follow has no tolerance for-"
"For waste of perfectly usable bodies."
He flushes the valve, and the centurion looks on in stony silence.
"Yes, of course, praetor."
A planeswalker's spark is estimated to leave its owner at a mere eighth of a scamp.
The flame-haired girl controls the fire, yes, as does the tree-bottomed woman beside. But they do not master it, do not embody it as he does. One gesture of the claw, one movement by his assembled exarchs, and they would both know rebirth. They would likely serve the war against Norn better in that form, and their own precious Multiverse besides.
But he does not.
Instead, exhausted, they ask for his help. After consideration, he provides.
"Infighting will be the death of your kind."
He knows the irony that hangs over that statement. Scamps weld together shipments of Tezzeret's contraband to goliath husks in direct preparation for one final stand. Gitaxias's surveillance drones whisk around the upper layers in ever increasing numbers, despite the continuous - waning now - flak over the smoggy skies. Ever the opportunist. The porcelain legion, in their multitudes, were swarming over a thousand different planes, all the while creating unthinking facsimiles of their cause.
Vivien had explained it to him. It was funny, that feeling. Perhaps he would introduce it to the language after this was all over.
In some ways, they had already lost. The Phyrexian conflict had never really been a war, merely a delaying tactic. Gitaxias's surgical bays, in conjunction with Norn's hatcheries, created enough raw material to fight two fronts at once - one without, one within.
The second irony of all this was her new army had discarded the once-vaunted ideal forms of the Fair Basilica in exchange for more mass-producible humanoid templates. In doing so, she had eschewed perfection for the many. They were so much chaff, many not even undergoing full phyresis before being plucked and thrown onto the battlefield. Never to experience that rapturous certainty of purpose that marked the converts of the forge. And yet they were winning for it.
What numbers Sheoldred had gathered from her gibbering coliseum may have been individually better fighters than the thousand-faced singers that Norn unleashed upon the Dross Pits, but they were overtaken in a wave of white once the first lines had been broken.
And now she, too, was lost. He had little sympathy for her platitudes of some revival of the long-dead Father of Machines, but he had to admit that her silent smile was preferable to Gitaxias's seemingly-infinite tolerance for intrigue or Vorinclex's animalistic deference to the hierarchy of power. Let her intone uselessly for the supplication of her dead god, if it meant that she left well alone.
How long would the others bow, he wondered?
He dismissed the planeswalkers. They had a scheme, and if he could not bring himself to use them as Norn would, he might at least find some use from their failure.
Blightsteel separates from its constituent parts at eleven thousand scamps.
Worse than the agony of having to flay oneself alive was that he had to unmake the Great Work to do it. The Work of untold millions, whose only story was written in the architecture of the thing he was now scavenging for scrap metal.
He told himself that the Work would not continue unless the Forge survived to continue it.
The molds were ready. Scamps skittered to and fro, handing off dices in expectant, chittering lines of assembly. The engravers had managed to teach them a little of the language, in what spare moments they had. They wanted a savior, their own champion in shining armor. They believed that this would surely turn the tide, and snuck glances over their shoulder at the crucible that would do it.
Darksteel, the Mirrans' last prize, becomes liquid at thirteen thousand scamps.
Urabrask clambers into the mold, and the presses close around him. Veins of superheated darksteel close and open in scriptured sequence. Claws, muscle, bone reforge, and are reborn in a new alloy. Imprints of arteries and chambers for ichor, and -other- substances, find their purchase in a new circulatory system. Every scamp, every lost champion, every fallen soldier finds itself infinitesimally unified within his armor.
An injustice that he was able to be born thrice, when so many were denied even their second.
A scamp outside minding the temperature found itself suddenly looking at its own impaled carapace. A verdigris spike emerged, before it tossed the body aside, into the wall of the bellows. There was suddenly a furor - another seedpod slammed into the exhaust wall outside, as another group of brutalizers scaled the outer wall of the Autonomous Furnace. Centurions and scamps alike found themselves off their feet as quake after quake shuddered the mechanism. A few attempted to grasp weapons, forming a circle around the molten sarcophagus that housed their leader, but even as they did so, they could feel a pall in the atmosphere, draining life and warmth alike toward a singular, approaching center. An axe clattered to the ground seconds before its user, spent of vitality.
"Urabrask," Vorinclex hissed, "you always were one to run and hide. To defy her Will is heresy. "
One enormous sweep of a bony forearm sends the remaining scamps sprawling out, never to know the ecstasy of immolation again. The next nearly upends the enormous metal mold, spilling molten darksteel onto the floor of the dais.
"Come out. To know your last master."
One more blow, and the mold splits at the seam - spilling the contents into the lattice of wires and pipes supporting the belows. Urabrask looks up at his opponent, his skin still yet to cool. The half-born pain permeates every aspect of his being, but his voice does not waver.
"Urabrask serves no one."

Urabrask, Heretic Praetor by Simon Dominic
His exhaust flares, and with the nascent blood of the bellows beneath him, he lunges. Claw meets claw meets horn meets tail. The force of his body slams the larger praetor into the retaining wall behind, and together they tumble into a network of supporting channels. Ichor and slag spill in a caterwauling whine.
Glistening oil incandesces at 15 thousand scamps.
But if Vorinclex notices the temperature of the white-hot lines as they trickle into his eye holes, it doesn't show. If anything, he seems to revel in it, the runic inscriptions upon his forearms glowing as they reach out, going limb over limb as Vorinclex stalks over the remaining pipes like some kind of Capennan leonin. Only a gout of raw flame from Urabrask repels their advance, but Vorinclex responds by shielding his arms with his skull-like visage.
"No place for you in the chain. What shall I do with your prized forge after Norn grants me your layer? Perhaps I'll start by making mulch of your nauseatingly sentient -"
Urabrask's reply is the sideswipe of a darksteel tail, severing one of Vorinclex's cooling forearms. The green praetor starts what might be a howl but emerges as the clanking chime of laughter.
"I'll do you one better."
With a serrated jaw, he rips the other clean off. Ichor falls away and screams to nothing on the exposed channels they fall on.
"Attachment to constructed forms - when nature provides in abundance."
"Your lot will never know the glory of creation. Trapped in base instincts, slave to another-"
It is Vorinclex's turn to answer without words; the leap of his hind legs carry him into Urabrask's carapace as, from stunted arm holes, some parody of branches emerges, twisting and binding Urabrask's arms as they careen out of the furnace floor and into the magma layer below. Even darksteel can not hold back the apex predator's all-hungering maw as it snaps and tears away metal and flesh alike. Generations of alloy, of family, friend and foe, fly from the exoskeleton.
When Urabrask summons the strength to knock Vorinclex away, the limp that he carries is that of a wounded animal. Vorinclex knows it well. He knows that escape is now not an option, understands that the end is a matter of when rather than if. Vitality already flows in abundance from the prey, shoring up his own wounds even as it leaves theirs open.

Vorinclex by Daarken
His favorite part of the hunt.
So he does not even attempt to block the claw that comes swinging in wide, knowing its paltry strength ricocheting off his carapace will serve only to demoralize his opponent further, until the injector is already embedded in his side. A iridescent flush of vaporized -something- makes its way through his veins. It starts at a point, then balloons outward, like a -
All in an instant, every part of Vorinclex rejects every other part, is aware of some deep, fundamental wrongness in his being, wants out from the body that holds it in. Redemption attempts to find something it can redeem, and in the absence of that, tears what remains asunder. Joints fracture, ichor hardens to glass, bones shred their metal casings.
"That was meant for Norn, not her lapdog. Even in your failure, you serve her." Urabrask's voice is thin as he stands, against what once was a monument to the sphere's blessings. Only fragments remain - stripped down to its base for parts. He looks upward. Small fires start at the base of the slagworks - the unnatural fires of raid and ruin.
And yet, even this is not enough to down the apex predator. Even inside his gutted frame, Vorinclex evolves, discards used organs for backups, routes the Halo through new inert capillaries. Gouts of Halo and oil spill from his maw as his arms again find their footing on solid ground, drawing strength from the soil deep within. It was good, he decided, that even this final trick would not save the Furnace.
"No," he spits, "Not my failure."
Urabrask is ready for the lunge this time, but even in Vorinclex's weakened state he only barely holds on.
What remains of the Forge to be saved?
Through the din of shearing metal, he hears it. The sordid caterwauling of the scamps in the words they've only just now learned, the cries of the fuselings wielding their tongs and pokers in one last defiance.
A soul - a spark - burns at 30 million scamps.
He screams, and his jets scream with him, pushing Vorinclex back, back until his hind claws can no longer find purchase on consecrated ground. Copper rotpriests, late to the altercation, come just in time to witness their leader slam through them, crushing carapaces and dogma alike, clear into the air in a white-hot arc.
Urabrask tastes the air in five open wounds, and in the agony there is singular truth. Vorinclex hangs on, as he always does, desirous only of victory, so certain of his own survival that any other possibility is inconceivable. Tendrils reach out from fledgling buds and become so much smoke against the friction of the superheated air.
They pierce through the Mirrex, the dessicated hexgold panels turning to dust as their bodies collide with the remains of old, rusted-over rebel bases. There is a wistfulness as they soar high over the remains. As flame becomes cinder, so too, do ways of life, do civilizations. What were they doing now, he thought - still trying to bring back a life long since lost?
He couldn't blame them. Perhaps he ought to have acknowledged their strength earlier.
Red Sun's Twilight by Julian Kok Joon Wen
They crash through the Monumental Facade, the heights of hubris. For a second, the edifices constructed in their image are larger than life - and then singularly small, and rapidly receding.
Mirrodin's cosm greets them in the keening twilight of five suns.
He cannot feel anything now save the all-encompassing heat. Good thing, too, as he looks down and sees Vorinclex discard his left arm, then his right, torn off at the joint by his jaw. He does not need it now. They are bonded by the molten darksteel flowing from his chest wound. He will see this through.
"You would throw yourself away, in service of some lofty nothings."
So even Vorinclex can realize a hint of the truth at the end. How terribly funny.
All becomes one in the light of Phyrexia's red sun.
Vorinclex, praetor of the Vicious Swarm, burns at fifty million scamps.
submitted by aprickwithaplomb to mtgvorthos [link] [comments]

2023.03.29 17:48 koikoikoibtd52 DAE have to start walking really weirdly because they need to keep the amount of steps taken on each foot equal and if they forget how many times theyve stepped on each foot they get really uncomfortable?

submitted by koikoikoibtd52 to DoesAnybodyElse [link] [comments]

2023.03.29 17:48 dabsandfish stoked to send this 3 piece white problem! my final session in this gym before we move, the white lines start around hard 7s and go up from there, there aren't any foot chips or screw on holds for this route, it's just the undercling, the starting foot and the other volume, great challenge!

stoked to send this 3 piece white problem! my final session in this gym before we move, the white lines start around hard 7s and go up from there, there aren't any foot chips or screw on holds for this route, it's just the undercling, the starting foot and the other volume, great challenge! submitted by dabsandfish to indoorbouldering [link] [comments]

2023.03.29 17:48 Ienjoyeatingbeans First time SFGer, has anyone grown Chijimisai before, and how many per square? I thought it was regular spinach and seeded 9, but this is apparently larger than spinach.

Here is this plant for those that are curious about it ( It says on the package that plant spacing should be 1 foot, but it seems like SFG spacing can vary from the package recommendations at times. Does anyone have experience with this plant? I seeded 9 of them but I believe that's too much.
submitted by Ienjoyeatingbeans to SquareFootGardening [link] [comments]

2023.03.29 17:46 Courteous_Crook I homebrewed "dragon-themed" invocations, and I'm looking for balance feedback

Hey all!
I homebrewed some "Invocations" (Actually, they're Occultist Rites, from Kibbles fantastic homebrew. They work just like Warlock invocations.) The idea behind these invocations, is to allow a character to learn them as part of their class progression (and possibly as bonus feats from the DM, if the character does the right quests!)
The goal is to fulfill this fantasy of slowly changing their body to become some sort of draconic humanoid.
One thing I did with these, is that they work in 3 Tiers. You can't learn Tier 3 rites unless you learned multiple Tier 2, and you can't learn Tier 2 unless you learned multiple Tier 1. This means that a character needs to invest significantly in this feature if they want to get the best stuff.
Lastly, I tried to make design these rites in such a way that they could benefit multiple types of character. After all, any character can do the right quests (mentioned above) to unlock these perks, and any character can get trade in an ASI to learn one of these rites.
So, that's the intro. Here are the rites :

Tier 1 Dragon Rites

Tier 1 Dragon Rites are a stepping stone towards becoming a true, terrifying dragonkin. These Rites barely change the character’s appearance if at all, but bring them closer to the draconic nature they may seek.

Dragon Focus

You can now use a dragon’s innate spellcasting ability instead of a conventional focus for your Occultist spells. You no longer need a free hand to cast spells with somatic or material components. Instead, a dragon’s head appears over your head while casting using this feature (casting in this way does not remove the visual signs of casting a spell, it merely means you do not need a free hand).

Dragon eyes

You can cast detect magic at will, without expending a spell slot or material components.

Dragon Glamour

Prerequisite: 3rd level
As an action, you can transform your appearance for one hour. You decide what you look like, including your height, weight, facial Features, sound of your voice, hair length, coloration, and distinguishing Characteristics, if any. You can make yourself appear as a member of another race, though none of your Statistics change. You also don't appear as a creature of a different size than you, and your basic shape stays the same, if you're bipedal, you can't use this spell to become quadrupedal, for instance.
After using this ability, you can't do so again until you finish a long rest.

Dragon Presence

Your draconic presence exudes a terror in the hearts of your enemies. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw (DC 8 + proficiency bonus + Charisma modifier). On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
After using this ability, you can't do so again until you finish a short or long rest.

Tier 2 Dragon Rites

Tier 2 Dragon Rites, one learned, visually change the characters’ appearance, granting them benefits.
However, learning a tier 2 Dragon Rite requires the character to have already began their transition towards dragonkind. As such, before learning any Tier 2 Dragon Rite, a character must already know 3 Tier 1 Dragon Rites.

Dragon Claws

Your hands and feet are replaced with powerful dragon claws. You can use these as weapons if they are empty. Each claw deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Dragon Scales

When you learn this rite, you must choose one of the following : Acid, Lightning, Fire, Poison or Cold. You gain resistance to damage of that type.

Dragon Wings

You sprout a pair of dragon wings from your back. You can use them to grant yourself a flying speed equal to your current speed for 10 minutes. You can use this ability a number of times equal to your proficiency bonus.
You regain all uses of this ability at the end of a long rest.

Dragon Tail

You grow a lashing, spiny tail, which you can attack with as a weapon. It deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.

Tier 3 Dragon Rites

Tier 3 Dragon Rites are the peak of draconic ascension. In order to learn one of these Rites, you must first learn at least 6 Tier 1 or Tier 2 Dragon Rites.
Learning any of these Rites transforms the character : Their transformation is complete, and for all intents and purposes, they are considered a Dragon.

Dragon Blood

Prerequisite : Dragon Scales
You learned to alchemically change your blood into that of a dragon. This grants you immunity to the same energy type chosen for the Dragon Scales Rite.

Dragon Hoard

No dragon is complete without its treasure, and you make no exception. Your power and pride grows along with your Hoard’s value, and you will fight with ferocity to protect it.
On your turn, you can enter a Draconic Rage as a bonus action.
While raging, you gain the following benefits :
If you are able to cast Spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action.
You can use this ability a number of times determined by the value of your Hoard. For each 500g worth of weapon, armor, jewelry, or other equipment that you have on your person, you gain one use of this ability (minimum 1).
You regain all uses of this ability at the end of a long rest.
Additionally, your senses improve, and you gain the ability to cast the Locate Object spell at will, but only on objects that are worth 1/10th of your hoard or more.

Dragon Breath

When you learn this rite, you must choose one of the following : Acid, Lightning, Fire, Poison or Cold.
You can use your action to exhale destructive energy of the chosen type in a 30-foot cone. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 11th level, and 5d6 at 16th level.
You can use your breath weapon a number of times equal to your proficiency bonus. You regain all uses when you complete a long rest.

While I do want to say that we're not min/maxers at my table, I welcome any and all balance feedback! I'm fairly convinced that some of this is too strong or too weak...
Thanks for the help!
submitted by Courteous_Crook to DMAcademy [link] [comments]

2023.03.29 17:45 thebenjig 3D Printed a statue of Voli!

3D Printed a statue of Voli!
Did a little side project for a college class, he stands about a little over a foot tall, I'm planning on painting it soon!
submitted by thebenjig to VolibearMains [link] [comments]

2023.03.29 17:45 wilbersk Shifting to 1st from Neutral

So I’ll do my best to explain this, but after I’ve had the car in neutral or reverse, the first time I shift it back in to 1st gear it feels “notchier” than it does if I put it back neutral, and then back in to 1st again. Basically, the initial shift back in to 1st takes more effort than subsequent shifts back in to 1st (if that makes sense). Just to be clear, I’m talking about when the car is at a standstill with my foot on the brake after just having had the car in neutral or reverse.
It’s been about 10 years since I’ve owned a manual transmission, so sorry for my ignorance here.
submitted by wilbersk to GR86 [link] [comments]

2023.03.29 17:43 BitchImLilBaby Respectfully most of this area cannot drive for shit

Holy shit, I am just about done with drivers in this area. I've seen a lot of bad drivers but this area has to have the absolute worst. Somehow Chicago and Detroit are miles better at driving than people in this area. Maybe it's because Minneapolis is the largest city that half of Minnesotans ever go to, but the entitlement and recklessness of drivers, especially when it comes to pedestrians is absolutely absurd. I don't have a car, so the amount of people that get so mad when I'm simply walking when I have the walkman and they can't make a right turn, or they'll just aggressively try and turn before I get right in front of them, is baffling. Like if they're in such a rush to get somewhere maybe leave a little earlier? One time I was walking home and I walked past the Chicago/Washington intersection by the Trader Joes and someone just hit the fucking gas to make a left turn before the light turned red and was no joke, about a foot from crashing into me. I was so pissed. So many drivers dehumanize people when they're not in a car, it's like somehow normalized to want to murder someone when you're behind a wheel, it's legit disgusting. And somehow people with cars act like they're oppressed when people say things like "hmm perhaps there should be parts of town your giant death machine on wheels shouldn't be allowed to go through and we should make our city more walkable!" People wonder why our country is seen as such a joke when it's created such an individualistic, car-centric dystopian hell and if we spent all the time and effort we put into road construction and cars into public transit our country would be way better off.
submitted by BitchImLilBaby to Minneapolis [link] [comments]