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2022.07.05 06:21 ALLPhoneNumber CustomerServiceNumber

Find Customer Service Number , Chat, Hours, Phone Number, Email information of all Brand & companies in United States
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2019.12.20 00:21 Thenextmaniacbro For FedEx employees

An open forum for all FedEx employees. For customer questions please use FedEx! FedEx Discord: https://discord.gg/fedex
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2018.12.20 20:01 kschwa7 boosted scooters

Boosted Scooters
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2023.03.22 07:47 crepair We are here with the best Credit Repair Software services

We are here with the best Credit Repair Software services
The best credit repair businesses stand out from the competition because of their outstanding customer support. If you want to receive the best and most appropriate service, visit https://creditlettersgenerator.com
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submitted by crepair to u/crepair [link] [comments]


2023.03.22 07:45 backyardbanshee What is wrong with Beauty Bliss website or is it me....

What is wrong with Beauty Bliss website or is it me....
I have read many posts about ordering tret from ADW and Beauty Bliss. It almost feels like it's too good to be true. Why does anyone pay for a doc visit or service like Curology etc if it is this easy? Well, I put that aside and thought, for 20 bucks or so, why not try it? I'm at the pay screen and it keeps telling me I haven't entered my password but there is no place to enter it! This is the screen. (I x'd out my phone number for privacy) It won't let me passed this i went to my Amazon account and there is nothing wrong with my account. What the what?!?
submitted by backyardbanshee to tretinoin [link] [comments]


2023.03.22 07:44 busines-knowledg U-Bolt Manufacturers

U-Bolt Manufacturer in India

Looking for a reliable and trusted U-bolt manufacturer to meet your specific needs? Look no further than our comprehensive guide! From custom fabrication services to high-quality materials and fast turnaround times, we’ve got the inside scoop on all things U bolts.
Whether you’re working on a construction project or need specialized hardware solutions for your business, we’re here to help you find the perfect products at competitive prices. So why wait?
Check out our top tips and tricks today and start exploring the world of U-bolts like never before!

U Bolt Manufacturer in Punjab, India

We are the leading U-bolt manufacturer in Punjab, India. We have been manufacturing U bolts for over 20 years and have a well-established reputation in the market.
We offer a wide range of u-bolts that are made from high quality materials and are available in different sizes and specifications. Our u-bolts are used in a variety of industries, such as automotive, construction, and industrial.
We have a team of skilled workers who manufacture U bolts that meet the highest standards of quality. Our products are known for their durability, strength, and corrosion resistance.

Best U Bolt Manufacturers

There are many different types of u bolts on the market today. Here is a list of the best U-bolt manufacturers that can provide you with high-quality products:
  1. Dorman Hardware: This company offers a wide variety of u-bolts that are made from high-quality materials. They have a large selection of sizes and finishes to choose from, so you can find the perfect one for your needs.
  2. Stanley Hardware: Another great option for high-quality U bolts is Stanley Hardware. They offer a wide range of sizes and finishes to choose from, so you can find the perfect one for your needs.
  3. National Hardware: National Hardware is another excellent choice for high-quality U bolts. They offer a wide variety of sizes and finishes to choose from, so you can find the perfect one for your needs.
  4. Ace Hardware: Ace Hardware is another great option for high-quality U bolts. They offer a wide range of sizes and finishes to choose from, so you can find the perfect one for your needs.
  5. The Home Depot: The Home Depot is another excellent choice for high-quality U bolts. They offer a wide range of sizes and finishes to choose from, so you can find the perfect one for your needs.

U Bolt Need

There are many U-bolt manufacturers out there, but how do you know which one you need? Here are a few things to consider when looking for a u bolt manufacturer:
-The size of the U bolt you need -The material the u-bolt is made from. -The finish of the u-bolt -The quantity of U bolts you need.
When considering these factors, it is important to find a reputable and reliable u bolt manufacturer that can provide you with high quality products that meet your specific needs.
submitted by busines-knowledg to u/busines-knowledg [link] [comments]


2023.03.22 07:44 fusionnet1 fiber broadband delhifusionnet.in

fiber broadband delhifusionnet.in
Fusionnet is a leading provider of fiber broadband in Delhi, India. Their fiber optic network is designed to provide high-speed internet access to homes, businesses, and other organizations in the Delhi area. With Fusionnet's fiber broadband service, customers can enjoy download speeds of up to 1 Gaps and upload speeds of up to 500 MPs, making it one of the fastest and most reliable internet services available in the region. Fusionnet's fiber broadband plans are designed to meet the needs of a wide range of customers, from individuals and small businesses to large organizations and enterprises. They offer flexible pricing options, with plans starting at as low as Rs. 499 per month, making it affordable for everyone to access high-speed internet. Additionally, Fusionnet provides 24/7 customer support and a dedicated team of technicians who ensure that their network is always up and running.
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submitted by fusionnet1 to u/fusionnet1 [link] [comments]


2023.03.22 07:43 Visual-Soft5584 Federal Reserve 'between a rock and a hard place' as interest rate decision looms

Federal Reserve 'between a rock and a hard place' as interest rate decision looms
Federal Reserve officials will convene this week for one of the central bank's most uncertain policy meetings in years.
Forced to balance the consequences of a banking crisis and inflation that remains well above target, the Fed is expected to raise interest rates by another 0.25% when it releases its latest policy decision at 2:00 p.m. ET Wednesday afternoon. This move would bring the Fed's benchmark interest rate range to 4.75%-5%, the highest since 2006. Fed Chair Jerome Powell will hold a press conference at 2:30 p.m. ET to explain the Fed's decision.

"They're in between a rock and a hard place," said Wilmer Stith, bond portfolio manager for Wilmington Trust. "There's a banking crisis and it's really a very tenuous, uncomfortable position for the Fed to be in."

During his semi-annual testimony before Congress in early March, Fed Chair Jerome Powell said strong economic data would likely push interest "higher than previously anticipated."

Just days later, the 16th-largest bank in the U.S. — Silicon Valley Bank — was taken into receivership by the FDIC, marking the second-largest bank failure in U.S. history. By the evening of Sunday, March 12, the Fed, Treasury, and FDIC had stepped in to backstop deposits at the bank and, in effect, deposits across the banking system.

Regulators also seized Signature Bank on March 12, and last week the banking industry organized a de facto bailout of troubled lender First Republic. Shares of First Republic reached a record low on Monday as investors fear the bank will be the fourth U.S. bank this month to fail.

Federal Reserve Chair Jerome Powell testifies before the House Committee on Financial Services on Capitol Hill on March 08, 2023 in Washington, DC. (Photo by Anna MoneymakeGetty Images)

This past weekend, Swiss banking giants UBS and Credit Suisse merged in an emergency combination aimed at shoring up the European banking system. This Fed again issued a Sunday evening statement — this time on global swap lines to ensure dollar liquidity remains abundant worldwide.

Still, as of Tuesday morning, data from the CME Group showed investors placing an 85% chance on the Fed raising rates by 25 basis points on Wednesday.

"If they stop and reverse [rate hikes], that could cause markets to believe they're not fighting inflation when inflation is still a problem, giving you higher mortgage rates and funding costs for corporations and just a tighter vice on the economy," Stith said.

After a year fighting one problem (inflation) with one tool (higher interest rates), the Fed has had to firefight a whole new challenge in just the last 10 days.

Don't rule out 'further hikes to come'

In addition to announcing its latest interest rate decision, the Fed will also reveal its new Summary of Economic Projections (SEP) on Wednesday, which include officials' forecasts for interest rates, inflation, unemployment, and economic growth over the balance of this year and the next two, as well as longer-run expectations.

"[While] Chair Jerome Powell will acknowledge the uncertainty and stress the Fed's willingness to adjust policy if the situation in the banking sector worsens, that doesn't necessarily mean that the new Summary of Economic Projections won't still show further hikes to come,” said Andrew Hunter, an economist at Capital Economics.

In December, the Fed's SEP suggested rates would peak in a range of 5%-5.25% during this rate hiking cycle. Powell's testimony earlier this month suggested this outlook is what would need altering from the central bank.

On March 14, the February consumer price index showed consumer prices excluding food and energy — or so-called "core" inflation — rose 0.5% over the prior month in February, a modest acceleration from the 0.4% gain logged over each of two prior months. On March 10, the February jobs report showed some 311,000 jobs were created last month after more than 500,000 jobs were added to the economy in January.

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This is the strong economic data investors are betting will force the Fed to continue raising rates, though caution is expected given financial stability risks in the banking sector. Back out the banking crisis that has enveloped global markets and these inflation and jobs numbers had made a 50 basis point rate hike likely.

Or as Powell told lawmakers on March 7: "If the totality of the data were to indicate that faster tightening is warranted, we would be prepared to increase the pace of rate hikes."

As February turned to March, Fed officials were widely socializing the idea that 5%-5.25% peak range for the Fed funds rate would need to be revised higher.

Leading up to this month's bank failures and before the Fed's ten-day quiet period ahead of its policy meeting, many Fed officials were calling to raise rates higher previously forecast.

Fed Governor Chris Waller warned in a speech March 2 that if jobs and inflation reports continued to come in hot rates would have to rise more than previously expected this year.

Minneapolis Fed President Neel Kashkari, a voting member of the FOMC, said earlier this month he'd lean towards pushing rates higher than he previously forecast, while Atlanta Fed President Raphael Bostic said that if data come in stronger than expected then a case could be made for higher rates

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"It's a toss up," said Stith. "Do they raise 25 [basis points], but stop quantitative tightening? Do they raise 25 but lower their dot plot significantly? It's less certain now from my perspective that they're going to do the 25, [and] continue to telegraph a higher rate environment. I think that's a bar that's a little too high."

Goldman's chief economist Jan Hatzius — who expects the Fed will stand pat on Wednesday — said there is "considerable uncertainty" about the path beyond March, but he's leaving expectations unchanged for 25 basis point hikes in May, June, and July, and now expects the Fed to finish its rate-hiking cycle with rates in a range of 5.25%-5.5%.

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Liquidity looms

In addition to balancing full employment with stable prices, the Fed's dual mandate has an unofficial third arm — financial stability.

This "third mandate" is what has been put under the most stress during this month's banking crisis.

The Fed has said it would use its regulatory tools to deal with financial instability, and the central bank created an emergency lending facility to offer funding to banks to ensure banks could meet all depositor withdrawals.

This program essentially backstopped all deposits — both those insured and uninsured — across the U.S. financial system.

So far banks have borrowed only about $12 billion from the program — equivalent to a small fraction of the deposits that were pulled out of Silicon Valley Bank before its collapse. Still, banks have borrowed $153 billion in loans through the Fed's traditional lending program, known as the discount window, marking the largest amount since the 2008 financial crisis.

And as the Fed uses its tools to shore up confidence in the system, these efforts have been a collaborative effort in Washington, D.C.

Speaking before the Senate last week, Treasury Secretary Janet Yellen said she is monitoring stress in the banking system to make sure problems at Silicon Valley Bank and Signature don't spread to other banks.

Yellen assured Senate lawmakers last Wednesday the U.S. banking system is "sound" despite recent bank failures.

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These stresses on the banking system may also, in a roundabout way, work to accomplish some of the Fed's goals, particularly as it relates to tightening financial conditions.

"The Fed wanted to tighten financial conditions and bam, they got that in a week," Stith said.

According to the Fed's latest Senior Loan Officer Opinion Survey, most banks were already tightening standards on consumer and business loans by the end of last year.

"If credit was restricted enough to seriously hit activity, the risk is that a self-sustaining cycle of rising unemployment, higher delinquency rates and ever-tighter credit standards could eventually emerge," said Capital Economics' Hunter.
submitted by Visual-Soft5584 to Burystocks [link] [comments]


2023.03.22 07:43 hiloaire1 Top-Notch Air Conditioning And Heating Solutions - Hilo Aire

At Hilo Aire, we provide top-notch air conditioning and heating solutions to both residential and commercial clients across Santa Clarita. In addition to serving the local community, we also extend our best services to customers in Antelope Valley, the San Fernando Valley, and certain parts of Ventura.

Visit - https://hilocool.com/
submitted by hiloaire1 to u/hiloaire1 [link] [comments]


2023.03.22 07:43 No_Following_2191 Shouldn't that baby have more eyes #mutantards

Shouldn't that baby have more eyes #mutantards submitted by No_Following_2191 to northernireland [link] [comments]


2023.03.22 07:43 Jisoooon WRONG REFERENCE NUMBER. I THINK

I added sa billers si BPI ecredit card para sana magbayad ng cc. Now, pinili ko yung BECC at inilagay ko yung number na nakaprint sa mismong card sa reference number (dito ata ako mali). Then, binayaran ko na.
Now, napansin ko na iba pa yung customer number sa account ko tsaka yung nakaprint sa card. Jusko. Bale tatlong numbers ang iisipin ko. Isa sa BPI Gold, isa sa BPI ecredit, tapos isa pang customer number na nasa statement sa account ko.
Alin po ba talaga dun? Also, if mali ba ako ng ginawa, babalik pa kaya yun sa akin?.
TY in advance sa sasagot.
submitted by Jisoooon to CasualPH [link] [comments]


2023.03.22 07:42 Faithhal How to Best Advertise Your Architectural Firm and Stand Out

Advertising architecture has taken on a newfound significance in today's world. There are a lot of architecture firms looking for ways to promote their services to their clients or customers. It is easier and more efficient for architecture firms to acquire new business opportunities when they advertise their services to the intended audience.
Many architecture firms market their services using word-of-mouth and websites, along with a few original projects in their portfolio, due to time constraints and ease. Additionally, this strategy is ideal for all small architecture firms seeking to attract all potential clients.
These methods may be somewhat helpful to architects, but they are insufficient for effective architecture marketing. To extend the customers base, draftsmen will require a thoroughly examined strategy.
For more: https://aaarchitecturalservices.co.uk/
Without that, even a gifted modeler will lose clients to its less-talented rivals and could likewise lose a future client in any event, when they appropriately use all the showcasing rehearses.
For an experienced professional architect, this can be quite disappointing. Choosing an efficient architecture marketing strategy that can assist you in effectively promoting your architectural company's services and products is essential because of this.
submitted by Faithhal to u/Faithhal [link] [comments]


2023.03.22 07:42 PandaRemit Panda Remit - Professional Services to Users Worldwide

Panda Remit - Professional Services to Users Worldwide

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With the deepening of internationalization, the way of global remittance is gradually changing, and the Internet cross-border remittance has become the choice of more people. We provide great convenience for global remittance services.
Panda Remit, is in a class of its own.
Not only that, Panda Remit also provides real-time exchange rate, so that users will no longer worry about exchange rate fluctuations.

Popular and fabulous online remittance product for global users

More About Panda Remit

Panda Remit is committed to providing online cross-border remittance service to users around the world, aiming to provide users with remittance service that is safe, fast and reasonable in price.
Since its establishment in 2018, we have opened the remittance function in more than 30 countries or regions around the world, which is deeply trusted by millions of users worldwide. In the past five years, Panda Remit, with the characteristics of more money received and faster speed, has become the first choice of many cross-border remittance methods.
In Panda Remit App, the global remittance can be completed with just a few clicks, and all the transaction progress can be tracked on Panda Remit App.

Meet Diverse Needs

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Product Advantages

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The most affordable remittance handling fee, which is 1/10 of the traditional remittance handling fee, and no handling fee is required for the first transaction.
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Providing the best quality exchange rate on the market. The same remittance amount, more collection amount.

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Fast and convenient remittance, 2 minutes to the account at the soonest.
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Supporting more than 500 UnionPay bank accounts, Alipay, WeChat and other remittance methods.
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Having the American MSB financial qualification, remittance risk-free, and Norton & Https double encryption.

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Providing round-the-clock online remittance service and 7 * 24 hours throughout the whole year, which made communication easier.

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Have completed joint investment with world-renowned investment institutions such as Sequoia Capital, Lightspeed Capital, and Next Capital. We have signed contracts with several well-known banks at home and abroad, and are serviced by the world's leading law firm, King & Wood Mallesons.

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About Us - Panda Remit
Panda Remit is a cross-border remittance online platform, which is committed to providing global users with safer, more convenient, reliable and affordable online cross-border remittance services. With user-friendly interface and advanced security features, Panda Remit is the best solution for anyone looking for a hassle-free way to make global remittance.
Panda Remit has the following features:
  1. High safety degree - One of the key features of Panda Remit is its advanced security measures
All transactions are encrypted and monitored 24/7 to ensure the safety of your funds. What's more, Panda Remit uses state-of-the-art fraud detection technology to prevent unauthorized access from your account.
  1. Convenient transfer environment - Panda Remit is equipped with currency calculator
The platform is available on Panda Remit official website or Panda Remit app, so that you can easily access your account and make transactions on-the-go. And users can transfer money in a variety of currencies,including US dollars, euros, HK dollars, pound, yen, etc,. Furthermore, it is also worth noting that Panda Remit provide 24/7 Chinese customer service, providing a familiar and intimate environment for overseas Chinese.
3.Simple operation process - Panda Remit has a user-friendly interface that makes it easy to navigate and use
Moreover, whether you need to pay bills or send money to friends and family in other countries, you just need to simply follow the operation tutorial provided by Panda Remit to create an account, link your bank account or credit card, and then you're ready to tranfer money globally. With just a few clicks, you can successfully send money to anyone, anywhere in the world you want.
  1. Instant transfer - Panda Remit provides a quicker way to transfer money globally
Panda Remit is not only secure and convenient, but it is also fast. It allows for instant transfers between Panda Remit users, eliminating the need for waiting periods or processing times as much as possible. This feature is especially beneficial for people or businesses that require quick and efficient cross-border remittance.
  1. Low handling fee - Panda Remit offers a range of exchange rates benefits to users
Panda Remit also offers competitive price compared to traditional remittance methods and other apps of the same kind. Thus, users can enjoy low transaction fees and competitive exchange rates and get high amount received when transferring money globally, which makes Panda Remit a cost-effective solution for individuals and businesses alike. Plus, the system would give coupons to first-time users.
In conclusion, Panda Remit provides a simpler and efficient online gloabl remittance way that offers a range of features and benefits to users. Nowadays, Panda Remit have opened global remittance service for more than 30 countries or regions worldwide, and helped users save nearly 100 million dollars in fees, which deeply recognized and trusted by millions of users around the world.
Panda Remit is the perfect solution for you to make cross-border remittance.
Please visit the Panda Remit official website or download the app, Panda Remit, for more detail information.
submitted by PandaRemit to u/PandaRemit [link] [comments]


2023.03.22 07:41 rajansvigil Best Housekeeping Services in Bangalore - Rajans Vigil

Best Housekeeping Services in Bangalore - Rajans Vigil

https://preview.redd.it/h081g8vxk8pa1.jpg?width=1007&format=pjpg&auto=webp&s=51bb7de77a4101ad5f33cecb140225e470462b1f
Rajans Vigil is a professional housekeeping services company that operates in Bangalore. The company has a team of experienced and well-trained professionals who provide high-quality housekeeping services to residential and commercial clients. The company's services are designed to meet the needs of clients in a variety of settings, including homes, offices, schools, hospitals, and more.
At Rajans Vigil, the housekeeping services are tailored to meet the specific needs of each client. The company offers a range of services, including cleaning, dusting, mopping, vacuuming, and more. The team is equipped with the latest tools and equipment to ensure that they can provide efficient and effective cleaning services.

https://preview.redd.it/ins63ft0l8pa1.jpg?width=444&format=pjpg&auto=webp&s=d600943e1e4603ab85fd0917b029953749836f2c
One of the key benefits of working with Rajans Vigil is the company's focus on customer satisfaction. The team is dedicated to ensuring that each client is happy with the services provided. The company uses eco-friendly cleaning products and methods to ensure that the cleaning process is safe and healthy for both clients and the environment.
The company's housekeeping services are also designed to be flexible and customizable. Clients can choose from a range of services and can set up a schedule that works best for them. The team is available to work on a daily, weekly, or monthly basis, depending on the needs of the client.
In addition to traditional housekeeping services in Bangalore, Rajans Vigil also offers specialized services such as deep cleaning, upholstery cleaning, carpet cleaning, and more. These services are designed to provide a deeper level of cleaning that goes beyond the surface level.

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Rajans Vigil is a reliable and trustworthy housekeeping services company that provides high-quality services to clients in Bangalore. The company's team of professionals is dedicated to providing excellent customer service and ensuring that clients are happy with the services provided. Whether you are looking for residential or commercial housekeeping services, Rajans Vigil is an excellent choice.
submitted by rajansvigil to u/rajansvigil [link] [comments]


2023.03.22 07:41 AutoModerator [Get] Strategyzer – Strategyzer Online Academy

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2023.03.22 07:40 AdIll2905 What is Strengthening quality education in Bangalore Montessori Schools

What is strengthening quality education in Bangalore Montessori schools?
Bangalore Montessori schools offers one of the best education systems comparing to other schools. There are numbers of advantages of choosing this school for your child. They are known for individual focused learning and encourage independence; Montessori schools in Bangalore methods mainly focus on child-centered approach to education that has several strengths. some of the strengths are:
Overall, the Montessori schools in Bangalore methods has great impact on the child’s learning style, their thinking, decision making ability, and by providing a high-quality education that boost the learning nature, self-correction, self-discovery and independence, proper development in children.
https://www.cherubsmontessori.com/montessori-approach/
Keywords:#MontessoriSchoolsinBangalore, #BestMontessoriSchoolinBangalore
submitted by AdIll2905 to u/AdIll2905 [link] [comments]


2023.03.22 07:39 dikshaverma5 The crypto exchange development company

Crypto exchange development company are specialized organizations that provide solutions for the development of cryptocurrency exchanges. They provide a variety of services, such as custom-built platform development, API integration, liquidity management, security and compliance, payment gateway integration, and more. LBM solution has experience in developing secure and reliable crypto exchange solutions that meet the latest regulatory requirements. They also provide ongoing support and maintenance to ensure the smooth operation of the exchange. Through their expertise, this company enables businesses to capitalize on the growing crypto market and enable individuals to trade in digital currencies safely and securely.
submitted by dikshaverma5 to u/dikshaverma5 [link] [comments]


2023.03.22 07:39 Beautiful_Cake_1866 i still have phone anxiety

I am at the age where I have to ANSWER unknown phone calls and cant ignore them anymore because it’s important. I still get anxious when trying to call to make appointments, and answering phone calls. Yes, I have customer service work experience, however its different. At work I feel fine talking on the phone. WHICH IS WEIRD. I work in customer service FFS. How do I overcome this anxiety? It’s annoying but I can’t help it. It’s scary. I’ve always relied on my parentsss I still feel like a child and im only 19
submitted by Beautiful_Cake_1866 to Adulting [link] [comments]


2023.03.22 07:39 intelliblocktech Crypto Wallet Development Services

Crypto Wallet Development Services
With the rise of cryptocurrencies, there has been an increasing demand for secure and user-friendly crypto wallets. A crypto wallet is a digital wallet that stores private keys and enables users to send, receive and manage cryptocurrencies. Intelliblock is a leading crypto wallet development service that provides customized solutions for businesses and individuals looking to enter the crypto space.

https://preview.redd.it/293ao87jk8pa1.jpg?width=7360&format=pjpg&auto=webp&s=2a578703d3ed3f674ee49c8807557222e26a62ef
Intelliblock offers a range of crypto wallet development services, including:
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  3. Crypto Payment Gateways: Intelliblock also offers crypto payment gateway development services that enable businesses to accept cryptocurrencies as payment. This opens up new opportunities for businesses to expand their customer base and tap into the growing crypto market.
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In conclusion, Intelliblock is a leading crypto wallet development service that provides customized solutions for businesses and individuals looking to enter the crypto space. With their range of wallet development services, businesses can offer their customers a secure and hassle-free way to store, manage and transact cryptocurrencies. Intelliblock's commitment to security, user-friendliness, customization, and scalability makes it an ideal choice for businesses and individuals looking for reliable and efficient crypto wallet development services.
https://intelliblocktech.com/crypto-wallet-development-services
submitted by intelliblocktech to u/intelliblocktech [link] [comments]


2023.03.22 07:38 Coceveruh QC-NikeSB Dunk Low Concepts Purple Lobster

QC-NikeSB Dunk Low Concepts Purple Lobster submitted by Coceveruh to Repsneakers [link] [comments]


2023.03.22 07:37 casualworld4 Wechat help

Wechat account problem? recently changed the phone and try to login in wechat but they stop mine access to app account, unable to login,unable to recover my account, unable to receive verification code on phone,unable to retrieve password, customer service shitt. suggestion please
submitted by casualworld4 to Wechat [link] [comments]


2023.03.22 07:36 Frick1977 Requiring a tip?

Is there any effort to have Instacart require customers to include a tip? Like some minimum amount based on the total, and distance, and maybe even the estimated weight of the order? Still giving people the option to decrease or increase the tip depending on the service provided by the shopper?
And/or to slightly increase the cost of products and fees to be able to pay the shoppers more?
submitted by Frick1977 to InstacartShoppers [link] [comments]


2023.03.22 07:35 No_Chocolate_6455 [M4F] The Knight and The Assassin [Medieval-Fantasy]

Despite the early afternoon hours, the jovial Iron Tankard tavern was packed full with noisy patrons. Mostly regulars, craftsmen, artificers, merchants, off-duty guards, though an occasional mercenary misfit could also be spotted, scurrying around the bounty board or chatting down the innkeeper for job suggestions. The walled town of Ashenfort was relatively small, it being a passing, yet reputable, trade-post along the main road that connected the capital city and the coast-line settlements. Travelers came and went by the hour, never staying for long, turning over goods and coin, but also services. If one was in search for an uncanny set of hands to help along a most arduous task, then this was certainly the place to look.
The joyous, drunken and merry chattering continued through the crowded chamber, with the tavern workers doing their utmost to squeeze past the countless customers and bring the desired orders to their tables. Everyone seemed so keenly busy, to the point nobody noticed the unseemly figure push their way through the front door.
Taking but a single step further, Sir Andrew of the noble house Medellin, had to visually keep himself from recoiling. Unused to the tavern stench, the fickle smell of alcohol, combined with sweat, grease and perhaps even vomit, assaulted his noble nostrils and almost triggered a gag reflex "By the king.." He grumbled under his breath, fixing that ragged traveling-cloak that flapped over his chest and hiding the armored plate underneath. His deep-sea eyes peered across the board, eyeing for someone it seemed, before his gloved hand rose to his lips, covering them as he adamantly cleared his throat. Ignored. Taking a deep breath, the knight stepped forward, brushing his wave-like, sand-blonde hair behind his ear before trying again "Excuse me, gentlemen-"
Dismissed, again, with only a few pitiful glances being thrown his way, more out of irritation for being too close to the table than anything else. The young knight huffed in annoyance, briefly closing his eyes, before opening them as his stern, dramatic voice cried out
"Hear me, men and women of Valeron! I am Sir Andrew Medellin, sword-paladin to the arch-duke of the western-fold, banner-man to his holy grace- Augustus Percivalus Drakefort the third. I was quested by our noble king with slaying the terrible dragon that's been ravaging our western borders, laying waste to our precious serfdom and leaving nothing but scorched earth behind. Though I accepted the task honorably and in good faith, my sword yearning to pierce the foul dragon's wicked heart, I will admit that I find myself outmatched. The dragon's vision is far and great, its breath a flaming sundering.. I have no hope of meeting it face to face in the open. For this, I require to enter the lair of the beast and catch it off-guard.. I require assistance, from one of you, noble characters, someone versed in the art of.. Stealth and deceit, whom could perhaps assist in shrouding my noble approach into the jaws of evil?"
Silence, attention, all eyes on him. The tavern had its breath taken away by the man's speech, but just as a smile of triumph crept onto his tender lips, Andrew was bombarded by a chortling choir of laughter. Amused, some within the crowd nearly choked on their drinks, while Andrew's grumbling expression faded in excitement. After another moment of silence on his side, he added, though with far less enthusiasm in his sighing voice, enough only for a select few to hear- Or rather, anyone that paid attention still.
"I am also willing to compensate you for your troubles.. 2000 coins up front, plus another 8000 when the quest is done. Additionally, the king has given me leave me with issuing amnesty to any.. Unsavory characters that had a run in with our law in the past, pardoning all of their heinous crimes in return for assisting me."
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Simple and, relatively short, premise to a medieval-fantasy prompt that revolves around a pair of unlikely allies teaming up to stop a much bigger, looming threat! If you have any ideas/suggestions or thoughts of your own that you'd like us cleared in advance, feel free to let me know. World-wise this is more or less a blank slate, so in regards to races, magic, politics, geography etc. we'll be able to include a variety.
For this story I'd really like to explore the relationship between a noble, religiously truthful, honorably overzealous, naive knight and a deceitful, witty and playful sort of rogue-like character contrast. My own pitch idea would be an assassin character, perhaps someone who already had a close-encounter with the lord of Medellin in the past, a fact that will be brought up and/or revealed at a crucial moment to intensify their situation or perhaps even strengthen their bond? I have a soft-spot for enemies-turned-friends-turned-lovers sort of dynamics, so this is what I was trying to go for with- Judge me all you want~
I'd preferably not know much about your character in advance, wanting to explore their pasts and stories through the RP, but if you feel it crucial and/or want to take your character in a completely different direction- Do let me know.
I normally write 2-3 paragraphs of detail, with the range mostly varying from how fast the scene is progressing. I prefer quality over quantity and will never nag you if you require more time to reply. I will, however, be nit-picky if you respond to a full-fledged, action-packed, word-exploding essay with a meager 3 line reply -.-
I mostly prefer writing on Discord and Reddit PM's (easiest for me to manage and read), and use chat only to make contact so we can exchange ID's
I am alright with including NSFW themes in regards to story progression and character development, but they are *completely* optional and in no way necessary. Feel free to let me know in advance, otherwise I will assume they are to be omitted.
Hope to hear from you wonderful writers soon!~
submitted by No_Chocolate_6455 to DiscordRP [link] [comments]


2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformerTactics [link] [comments]


2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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