Lowes flush mount lighting

Transform Your Outdoor Space with These Eye-Catching Flooring Ideas!

2023.03.22 07:30 easydecking Transform Your Outdoor Space with These Eye-Catching Flooring Ideas!

Transform Your Outdoor Space with These Eye-Catching Flooring Ideas!
https://preview.redd.it/45pj0jaxi8pa1.png?width=2240&format=png&auto=webp&s=dcf8b8dae19500d64d56093455f7cc7626ea8a19
Composite decking has recently become popular to add a touch of style to outdoor living spaces. From its renewable and low-maintenance features to its excellent durability, composite decking has a lot to offer to transform an outdoor area into a beautiful and stylish one.

Here are Four Great Outdoor Flooring Ideas

● A Laid-Back Look:

Installing composite boards in a horizontal pattern can create a laid-back look while providing a secure yet stylish foundation. Composite boards' classic and timeless look will easily blend into almost any backyard style. With composite decking, there are a lot of design options available. You can use intricate patterns and different shapes or create a unique look. Consider mixing and matching between different shades of composite decking, or use contrasting colors and textures to update your outdoor living space.

● Add Color and Functionality:

Composite Decking is available in a massive range of natural colors, and you can use these to your advantage to create a truly classic look. Go for a more traditional look by using neutral-colored composite decking as the primary color and then adding a coordinating railing and posts to complete the look. Light colors, such as greys, will brighten and open up the space, while warm colors, such as browns, will add a cozy feeling. You can also incorporate functionality into your composite decking with steps, bench seating, or planter boxes and interest to your outdoor area.

● Create a Multi-Level Deck.

Composite decking allows you to create a multi-level deck that utilizes the corner of your home or yard. You can add steps or use linear or spiral stairs to create a unique and attractive area. By incorporating planters, furniture, and a railing, you can create a great space and make your outdoor area look polished and beautiful. To speed up the installation process, use pre-stained composite boards, which eliminate the need for sanding and staining after installation. Doing this will ensure your backyard is ready to use as soon as possible, and you can sit back and enjoy your outdoor area even faster.

● Get Creative.

Composite decking is an excellent choice for anyone looking to update the look of their outdoor space. And with the wide range of colors, finishes, and designs available, you can quickly transform your outdoor area into a space that reflects your style and personality.

Wrapping up

Outdoor flooring can be a great way to add style and functionality to any outdoor space. Consider your climate, the type of use, and the overall aesthetic when selecting the best option for your outdoor area. With so many composite flooring options available, you're sure to find the perfect outdoor flooring solution for your home.
No matter what type of composite boards you're looking for, Easy Decking Wholesalers has you covered. We offer a wide variety of top-quality composite outdoor flooring options designed to look great and last for years. Contact us today for a free quote!
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2023.03.22 07:29 amywood123 Automotive Car LCD Screen Project Solutions

In just a few years car LCD has developed like fire, so when the project to use the car LCD, how to choose? Share with you the solution of the car screen.

1. Selection Of Vehicle LCD Screen Size:

Need to choose according to the size of its car space, positioning.

2. Selection Of Installation Mode Of On-Board LCD:

  1. Long-distance passenger transport is usually in the form of manual turnover. Among them, there is a difference between front and back turnover.
  2. The bus interior should be fixed in installation mode. When the LCD TV is installed, passengers are not allowed to fold or flip the LCD TV at will, so that the TV will always be in a state of the display.
  3. There are a lot of places to use the screen on the ordinary family car, which depends on your overall structure.

3. Selection Of Voltage Of Vehicle LCD Module:

General gasoline engine models are 12V voltage, diesel engine models are generally 24V, when choosing the voltage, need to choose according to the specific voltage tolerance of the LCD screen, general 12V,24V general this view does not agree with, it is easy to malfunction. Now the car LCD produced by regular manufacturers is 12V, 24V voltage.

4. Selection Of Onboard LCD:

Everyone should like the brand-new on-board LCD, but there are a lot of refurbished displays in the market, disturbing the competitiveness of the whole market and confusing the choices of some consumers. Generally in the market refurbished used LCD module prices are very low, the quality of the product is not any guarantee, so have to distinguish the ability of old refurbished monitors.
  1. The general sizes of mainstream on-board LCD screens on the market are 7 “, 8.4 “, 5.6 “, 15 “(4:3), 17” (4:3) and 19 “(16:9 widescreen).If there are other sizes, and the price is particularly low, you need to pay attention to the quality of the screen.
  2. You should pay special attention to the screen brightness when it is too low or too high. So far, the brightness of 15 inches is generally between 250-400, 17 inches between 250-500, and 19 inches between 300-550. If it’s too low, it’s definitely an old screen. If it’s too high, it’s probably a refurbished screen. At present, the old screen plus light tube is no secret. For old screens that have been modified, some monochrome images can be played and light leaks can be seen.
  3. The interface for viewing the screen. If the onboard LCD is still an analog interface, there is no need to select it. The LVDS digital interface has been in the mainstream for 3 years.

5. Selection Of Inverted Screen:

Due to the restriction of environmental conditions, vehicle LCD has special design requirements for the perspective, so now manufacturers have designed an inverted screen technology, how to judge whether this LCD can be inverted screen, only need to light up its products, and then after the up and down comparison can be distinguished.

6. Explosion Protection For LCD:

Car LCD is needed to be used in public places, so a point to protect it, safety first, so we must choose the kind of explosion-proof processing, especially in the bus and passenger car above, the crowd is relatively concentrated, for safety, so we must choose explosion-proof processing.
Users in the purchase of the screen, generally try to choose the kind of HD line products, so that the playback of the image is relatively clear. After-sales service is also very important, do not choose to assemble products.
Article Source: https://www.stoneitech.com/automotive-car-lcd-screen-project-solution/
submitted by amywood123 to u/amywood123 [link] [comments]


2023.03.22 07:26 TinyTukee Making a reading area in the corner of living room. Shelves are built in; going for a mid-century vibe. What sort of lighting should I go with? Table lamp? Wall mount? Style? The kind that arches up over the back? What goes under the TV? Don't need shelving or storage. We're mounting the sound bar.

submitted by TinyTukee to DesignMyRoom [link] [comments]


2023.03.22 07:25 HughEhhoule The Klink Mike's Story Part 1

Link to original story
https://www.reddit.com/nosleep/comments/10meqmh/the_big_rock_candy_mountain_part_1/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
The floor of the cell is covered in decades of mildew and dust. This disgusting carpet does nothing to dull the pain as I skip across it, thrown in by someone with the intention of making a point.
My Name’s Mike, and if any of you are the types to go on a deep dive, you probably know A little about me already.
For those of you that don’t, Jesus I don’t know exactly where to begin.
The Cliff’s notes would be that I spent a little over a decade either being a serial killer or a vigilante. I won’t try to justify my actions, both of those are just sides of the same shitty coin. I’m not a person to be idolized or emulated, so I choose not to plead my case.
Now, while I thought that was just about as screwed up as life could get, one day, out of the blue, after burying my best, fuck, my only friend I found myself, somewhere else. A world that looked and felt like mine, but one where the things that go bump in the night actually existed.
Where I came from, I’d seen monsters, to be sure, but only the kind that happen when people break.
Since I’ve been here? Got caught up in some demented gameshow for demons or something, threw a massive shit in the punch bowl of the thing running the production, and got the world’s unluckiest man his freedom.
And that leads me to my current situation, staring down the rage filled, mildly bruised face of that asshole, that fucking, demonic Ted Turner, Art.
He runs a hand aggressively through his slicked back hair, standing at the door to my cell.
“Looks like your little plan didn’t work, exactly as I predicted, you fuck.
I mean, great try with the little cat thing you had, honestly didn’t see that coming. But, Jesus, Mike, what was your end game? “ Art gloats.
“Cards on the table? It was a lot better, but shit fell through, that whiskey abomination, it was the one that ratted me out I assume?
That being said, still got Kev out. And you can’t really ‘flip off his lightswitch’ if he didn’t let you screw around with his wiring, can you? “ I grin, I keep it, even as a Gucci shoe slams into my face.
Am I scared? Of God damn course I am, I’ve been pissing myself (metaphorically speaking.) since I realised that the rules of reality don’t really apply any more.
Every new grain of sand on the beach of hell my life has become, tosses me further down the road of mental failure. Shit, that’s half of what fucked up my last plan in the first place.
If I could have just kept my shit together long enough, I’d be sipping a beer with Kev in some shit hole town somewhere. But the only thing harder than trying to stamp down fear in the face of God’s and monsters, is trying to do it while projecting some kind of ‘death fears me ‘ persona.
Between you and I? Death doesn’t fear me, in fact, it seems to love to hang around. And every day I have to stare down that grim spectre, the closer I get to losing the tenuous grip on reality I have .
“Oh, fuck Kev. He’s smart enough to stay off my radar, and too stupid to figure out a way to come back at me.
He's got a 1 bedroom in Idaho or something? Salud, good on him.
You, I had high hopes for, and then you decide to wipe your ass all over my carpet, cost me more than I could even explain, and even, get me a little roughed up. My favorite shell, anyway.
I want to recoup some loses Mike. So, you, get to be a part of another one of my projects.
You thought The Path was bad? Oh, you literal, fucking clown, you haven’t seen anything.
I won’t spoil it for you, the devil’s in the details and all, but you know what everyone loves?
Prison.
Not being in it themselves, of course, but seeing others, especially those they hate in there.
This place isn’t fair, the path was a boxing match with Queensbury rules, this is a handcuffed knife fight.
And I can’t wait to see you figure out, all the little surprises it has in store for you. “ Art laughs and tosses me a battered, ancient looking smartphone, “ Feel free to drum me up some good press online if you want. “
My heart is pounding, I have to use every bit of will I have to stop from shaking, to roll my neck and sit against the cold, padless cement bed behind me.
I feel sick, my stomach boiling and gurgling.
“For the love of whatever the demonic equivalent of Christ is, why not just kill me? I’m right here, I have no way of fighting back, and you know damn well that if you give me enough time, I’m going to find a way to wipe my ass on your doorframe next. “ My tone is flippant, or at least, I hope it is.
“The ego on you kid, you think you’re that guy don’t you?
They exist, don’t get me wrong, probably a couple thousand folks capable of taking me out, but trust me, you are not one of them.
This isn’t some ‘Arch’ idiocy where I leave my greatest rival alive. This is me watching you squirm because I can, and making a little profit on the deal.
Don’t flatter yourself. “ Art has produced a long thin knife as he talks, he spins and rolls it absently.
“Before your guys dragged me off, I met something. A corner store, I don’t know if it was haunted, possessed, or if it was some kind of creature that just decided to look like a knock off 7-11.
Point being, it was out there, ethereal, I couldn’t hurt it, outwit it, even slow it down. I ran from that thing as fast as I could. It gave me some serious Lovecraft vibes.
You, Art, are not that guy. “ I notice myself tapping my finger nervously on the slime covered floor, I focus, stopping the tic.
The tip of Art’s knife glows, the sick, grey sheen isn’t heat, but something that makes me start to back up.
“I am, but you will never see that. You’re not worth the effort.
I want to give you a little something though. “ Art stalks toward me, I stand as I back into the farthest corner of the cell, “ Proud of your face paint were you? “
Art grins, and for a moment lets some of his true self slip through. For just a moment I see timeless horror in his eyes, a dark black void of consumed souls and unrestrained evil.
That knife parts my flesh with pain like a whip. Without even using the blade, it’s presence flenses my face, opening up raw, textured furrows in my flesh.
He leaves after he is done, laughing to himself.
The pain makes me black out, my stomach is boiling, I come to dry heaving, the effort sends me back into the oblivion of sleep.
I don’t know how long has passed, my face feels like it is on fire, and the thick steel bars of my cell door are closed.
It takes me two minutes of cupping my hands under the grime laden steel tap to get enough water to clear off a spot on the rusted, old, wall mounted steel mirror.
No mortal hand could have scarred me as accurately as Art did. The wounds, not healed, but cauterised as to not make me bleed out, used depth, and width, to create a colorless replica of my makeup.
I know trauma, physical as well as mental, and these are scars that will never heal. As the fact sinks in that my face is literally no longer my own, I scream, heart pounding, I split open my knees on the cold cement floor.
Pain flares, threatens to send me back to the bliss of unconsciousness, but I don’t care.
I read Kev’s journals, and they paint me in a really… positive light, in a sense.
What I mean is, going by what he thought he saw, I’m some kind of supervillian or something. Tossing three hundred pound air conditioners ( it was the outer shell, seventy pounds, physics and luck did the rest.), wrestling Art ( I was clinging on for dear life, had it not been for Jr and the mass of denizens, I’d have been killed with a flick of his wrist.), or appearing like a ghost (people, even immortal are very unobservant. Especially in an emergency.).
I’m great at seeming horrifying, and that’s a weapon in and of itself, but at the end of the day, that’s all it is.
Kneeling in my own blood, vision blurry with pain, I realise how small, vulnerable, and unarmed I truly am.
By the time daylight shines through the yellow reinforced glass window, I’m already awake. I’ve spent an hour and a half calming myself, trying to find some focus, some centre to keep me going.
I’ve been in prison before, back home, first and last time I tried plying my trade outside of America.
Being the stupid payaso gringo that I am I bit off so much more than I can chew that I wound up choking on it for 2 months in a Mexican prison.
The routine of, count, lineup, chow, remained the same.
The demographics of the population on the other hand…
Being observant is one of my main skills and as I was brought into the absurdly sized cafeteria, I was taken aback at just how many people were here.
Tens of Thousands, easily, maybe a hundred. I try and think of how many missing person cases this accounts for, and even that math doesn’t quite add up.
I quickly inventory the groups that make up the place, not that it wasn’t obvious.
The first, of course are the guards. Some, the majority, appear to be human, well geared up and in intimidating physical condition.
But a handful, they are clearly, something else. Some are smooth featured ebony skinned giants, carrying truncheons that could crush a car engine. Others are grinning, pale skinned bad attempts at human copies, wild eyed and twitching.
Second would be what I called the cultists. They all appeared to style themselves after certain tropes and urban legends, clearly human, but dressing, tattooing and mutilating themselves to appear like, myths, legends, and monsters.
The subtle violence I see tells me I’ve found the gangs.
Third are the Everymen, I can’t see any kind of pattern to them, but they seem to make up the majority of the population. They keep their distance from the guards and the cultists, but on more than one occasion I see then stand, united against attempts at extortion.
The last group, I call the candles, people that are clearly on their way out mentally and physically. Sunken eyed, and set upon from all angles, at any moment these folks could be simply snuffed out.
I keep my distance, and stay respectful, the meandering, twisting line seems to take hours to get me my thick slice of crumbling yellow bread, and thick red slurry that reminds me of porridge masquerading as meat.
My coat is gone but I’m left with the majority of the clothing I fashioned back in the path. I see a mix of unwashed orange uniforms and ‘civilian’ clothing, some of the cultists, bordering more on costume than wardrobe.
As the massive, butchers apron wearing man in smeared clown makeup sits down, I wish I’d have been issued something more generic. I saw this coming the second I noticed a lump of Chlorophiles in blood stained getups.
“You sit with us. “ I can’t tell if it’s an accent or speech pattern, the clown sounds strange, either way.
I eat a spoonful of the red sludge.
“No disrespect intended, I’m not one for clubs. I’m going to make no waves, no plays, nothing. I’m a ghost. “ I say, levelly, avoiding eye contact.
Why, you might ask, having been told about my adventures in murder.
Well, that’s just it. Murder is easy, and any time you saw me end a life, it was just that.
A fight, that’s another thing entirely, especially against someone with a significant weight and height advantage.
“Not asking. You got friends. “ The massive clown moves his bulk closer, it’s like sitting next to a forklift.
I eat the bread, it tastes amazing until I swallow, then has a foul, chemical aftertaste.
I drink some tepid, burgundy fluid that might be caffeinated.
No weapons nearby, no one watching that might step in. I’m full of bruises and sprains, and probably anemic from blood loss. Not to mention one eye is running at about fifty per cent. Art didn’t sever the optic nerve last time, but he wasn’t gentle. My heart races.
“I don’t play well with people who take clowning and slap a coat of dark paint on it.
You guys are Clown Killers. You are good at killing, I’m sure, but the clown part, it’s tacked on.
Myself, I’m a killer clown…. “ I had a really good rant planned, honestly, it was a corker, douche bags would have used it in memes for a decade.
But before I can react, with one massive hand, he bounces my face off of the pitted steel table.
It rings my bell, but not as much as I let on. In clowning terms, what I do Is called a pratfall.
For those of you that don’t speak nerd, I oversell the hit, falling backwards, eyes fluttering.
I tip backwards, reaching out my left arm, as if to steady myself. The meat mountain is unbothered, knowing I have no chance unarmed, in this close, he let’s me grab one shoulder of the butchers apron. The material is thick, and matted in stains that will never come out, literally or metaphorically.
If you want to take someone out, in a relatively harmless way, you don’t want to choke them. It takes forever, usually ends up killing them, and generally is a bad idea for everyone involved.
Your goal is go cut off blood flow to the brain as quickly and fully as possible.
I hook my thumb around the opposite shoulder strap, and snap my body backward, the apron acting as an impromptu Garrotte.
His right arm is knotted through my left, as he tries to struggle, to put his murderous intent and ability to work, the choke only becomes tighter.
I don’t want enemies here, and I only have so many tricks to play before things come to a knock down drag out fight, so I leave the clown unharmed.
I do need friends, but the look I get as I take a seat at a loose collection of men is cold and fearful.
A red haired guy, five foot nine or so, makes eye contact, “Anything we can help you with? “ he says, fearless.
“Yeah, despite the face work I’ve had done, I have fuck all in common with any of those penny wise, Icp, Gacy dressed, assholes.
I need a tribe guys, you all look like the unlucky ones around here, but I don’t want to get involved in bloodshed.
I’m Mike “ I know, that’s only mostly true, but I mean it, either way. I extend a hand.
“Chris. “ the red haired guy says, he wears a white dress shirt and surprisingly blue jeans, “Those stains around your cuffs tell me otherwise.
If you’re telling the truth, that’s great. If you are lying, and still sane enough to keep your word, that’s even better. “ Chris’s tone is mirthless, I read him easily. He’s been here a long time for a short life, he looks thirty max, and I shudder to think how young he may have been when he came in.
Chris catches me up on the ins and outs of this place, beyond what a general knowledge of prison would give.
Everyone here has crimes they were not convicted of, that would, otherwise put them in jail for life. A large amount, obviously are murderers, torturers, real bastards.
But a significant minority are just regular folks, maybe a bit thoughtless, but that have collected a litany of small, petty, in cases almost victim less crimes.
No one seems to be aware of the… reality t.v. Meets demonic fast food aspect of things, but there is a Doom cherry on this fear Sunday.
There is a single way someone can get out. To earn 20 tokens.
And how does one earn these tokens you ask?
Each day the prison holds an event, to call it a challenge would insinuate a level of fair play that is simply not there. The events range from somewhat fair, a fight or game of chance, to esoteric rituals complex enough to rip someone’s soul from their body.
These tokens are also the sole form of currency in the prison, they can buy everything from commissary snacks to literal free passes from guards.
The economy has created a cut throat society, the heads of the cults not even taking advantage of being able to be free, but simply reveling in the power of being psychotic and enabled.
The weak are enslaved, their lives traded on the off chance at tokens.
So, of course, braindead asshole that I am, I signed myself right up. Feeling a little more confidant after climbing Mount Bozo.
It's 8pm and the volunteers are rounded up and brought to a massive room that has all the trappings of a gymnasium, but the scale is large enough easily hold the focus of tonight’s events.
In tiered bleachers all around us, our fellow prisoners cheer and scream. The smell of thousands of unwashed, men is overpowering, the din of excitement is deafening.
But my attention is focussed on the small, single floor home, sitting out of place in the middle of the polished wood floor.
What I wouldn’t give for Demi to appear right now, give me the low down on all the supernatural bullshit that is heading my way. But the longer we stayed in the mountain the less and less the most useful voice in my head could, or would, make an appearance.
I study each of my fellow volunteers, the goal seems simple, last the longest in the home. Men enter and leave within minutes. They come out looking shaken, with minor lacerations, and a general sense of shell shock.
By the time my turn arrives, I think I know what I’m in for.
I’m wrong.
As the baby blue door closes behind me, nothing immediately in the home causes me concern. The fixtures and furniture is a bit out of date, the lighting is, not inviting, and there is a general fog of gloom hanging around.
I smile, I’ve felt this before. Granted I had Demi feeding me supernatural errata at the time, but, I’m positive I can wing it.
“So, I think I may have met one of you guys before. Back in New York, a Happy-Face corner store, anyone you know?
Scary dude, took a couple of pieces out of me.
But this, it’s more like an MMA fight, right? I tap out when you start kicking my ass? “ I stretch, trying to see if I’m getting any kind of reaction.
I inventory the objects around me, last time everything that wasn’t nailed down, shifted, changed and tried to take me apart.
You may have noticed by now, I love using the phrase ‘ last time’, and that’s because up until this moment, I haven’t learned a fucking thing here.
Mike’s first rule of paranormal survival, last time means nothing.
“It’s you” the voice is young, late teens, and male.
I spin, expecting violence, then, wishing violence.
I know the young man, not this pale, older, revenant with a self inflicted gunshot wound, but I know him none the less.
I’m not being metaphorical when I say my heart misses a beat, I almost fall over, pounding at my chest to stop it’s arythmatic pounding.
I knew what happened to him, found it out long after I could do anything about it. And wasn’t in the best of places when I did.
I’ll call him a ghost for simplicity sake, but this kid, he’s my first, and biggest mistake.
I based who I turned into on finding what I thought was one of the worst people on earth. This kid’s father.
I did things to him worthy of what I knew he did. And to top it all off, I had him die by his wife’s hand.
Well, a decade later I find out, the guy wasn’t a Saint, but he didn’t do anything worthy of the twisted shit I put him through.
I got wind of some false information put out there in a moment of rage by a tech savvy ten year old. The kid never intended it to see the light of day
“I found out about you Mike, I saw that you were a hero. “ The voice is thin echoes like a stuck record.
“No kid, don’t think that. “ I mumble, I’m shaking, the air is freezing, each breath comes out as white mist.
I’m sitting on the flower printed couch now, and it hits me.
I’d assumed because Art couldn’t screw around in my head last time, the same went for everything here.
Remember what we said about last time.
“My told me what happened one night, what I made you do.
I destroyed her memory of him, I made a real Hero kill him, I couldn’t keep hurting people. “ I can see images, flashing in my mind, memories that are not mine.
I’m counting seconds, trying to focus, trying to stay long enough to get the token. It has to have been fifteen, twenty minutes at least.
I try to work up a smirk, to convince myself that I’m just being played by the paranormal equivalent of a heckler.
That’s not it though, This place, this house, is reaching inside me and finding places to look. As I stare into the young man’s rotted eyes I know this is some part of him, torn away from whatever rest he was entitled to.
The lights dim, then turn off. The house is silent.
Hollywood gets being both a lunatic and a hitman wrong in equal measure. No matter how much morality you want to inject into the profession, there are going to come times when you make mistakes.
As the lights slowly turn to a dull orange glow, I’m surrounded by the hovering, mutilated forms of mine.
Those that died that could have been spared, those that died because of my inaction, or stupidity. I’ve never forgotten them, I use them to make sure I never make the same mistakes again, but having them looming, screaming, all demanding I hear their stories, their accusations, their placations.
It's too much, I stumble from the couch, trying to avoid the icy touch of these phantoms. For a moment I find some last scrap of courage, I close my eyes, shut out the shrieking din of the dead.
The silence hits like a truck, I focus, trying to calm my burned out nerves.
Then they are reignited like a fucking welding torch.
“This place didn’t bring us here.
We’ve been right next to you for years Mike. We can’t leave. “ The voice of my first mistake.
Like a toddler I try to run with my eyes closed, I trip over a glass coffee table, clawing my way up the door, grasping at the handle.
I can feel a slight pull now, almost magnetic, trying to drag me backwards.
My hands shake too much, I have to steady my right wrist with my left hand, the floor becomes slick, I see the door, escape start to move further away as I’m pulled backward.
I've taken a hit or two, and had a couple of three day benders that have made me piss myself. But as I stumble, trying to make progress on the nearly friction less floor, I have another unpleasant first experience.
I grab the handle, pulling myself out of the house, launching my body into a skin peeling tumble across unforgiving plank flooring.
I’m a shaking, fetal wreck, by the time I’ve pulled myself together enough to take in my surroundings, I see the red Led clock displaying my time.
42 seconds. Bottom of the barrel. The jeers and booing from the crowd do nothing for my frayed nerves or the storm of fear and anxiety going through my mind.
I’m exhausted, but I can’t sleep, it has nothing to do with the concrete slab that serves as my bed.
My stomach has been knotting and cramping, with each passing second I get more worried I blew some internal gasket in one of the many life or death struggles in the past months.
When I finally manage to vomit, the urge is strong enough I get no where near the filth crusted hole in the floor that serves as my toilet. And my worst fears are confirmed as I see the massive pile of vomit is mostly blood.
… and bones? Is that an eyeball? A piece of fur?
The mass begins to pull itself together, bits and pieces forming the most rudimentary attempt at a face.
“Junior? “ I say, stunned.
submitted by HughEhhoule to nosleep [link] [comments]


2023.03.22 07:21 Tigreal Patch Notes 1.7.68 - Org. Server

From The Designers

For the upcoming March season, aside from the usual hero adjustments, we've also optimized the gameplay of some older heroes such as Layla and Freya. We hope they'll be back with a spring in their step, ready to shine upon the battlefield!
We've also optimized 6 lesser-used equipment (Sea Halberd, Necklace of Durance, Twilight Armor, Rose Gold Meteor, Blood Wings and Thunder Belt) and 2 Battle Spells (Aegis and Revitalize) to hopefully make them more viable options in battle.
Additionally, for the upcoming Season 28, we will be launching a new Mythic system with a new rank, new Display Logos for Mythic ranks, and optimized the Mythic Points system into the Stars system. Reach 25 and 50 stars in Mythic to get upgraded appearances for Mythic stars.
We've also optimized the Placement Match experience and added a new Mythic Rank Exclusive Skin Voting system (avaliable after reaching Mythic rank, vote for 1 out of 6 heroes).
Added "Road to Mythic" challenges at Mythic rank that will grant the S28 Profile Namecard Background and Personal Profile Background. Reach Mythical Glory rank to upgrade them. Good luck in the new season!

I. New & Revamped Heroes

[Revamped Hero: Courageous Warrior - Minsitthar]
[Spear of Glory] and [King's Calling] are Minsitthar's core skills, so we've kept their gameplay the same (with some optimizations) in this revamp.
In addition, we've redesigned his Skill 2 and Passive to provide more damage and control to his kit. This redesign focuses on maintaining his roaming role while exploring the possibility of taking the Exp Lane.
We've also given Minsitthar a complete makeover. With this revamp, the courageous warrior shall reclaim his rightful glory!
Hero Features: A courageous warrior who excels in battle with spear and shield.
[Passive: Mark of the King]
Minsitthar's Basic Attacks and skills apply a stack of Mark of the King. Upon reaching 5 stacks, the next attack will detonate all Marks to deal a large amount of damage and stun the target, and restore HP to Minsitthar.
[Skill 1: Spear of Glory]
When pulling back his spear, Minsitthar will pull all enemy heroes in its path to him.
[Skill 2: Shield Assault]
Minsitthar holds up his shield, reducing incoming damage from the front for a period of time.
While in this stance, Minsitthar's Basic Attacks will hit all enemies in a rectangular area and have increased Attack Speed.
[Ultimate: King's Calling]
Minsitthar's Ultimate now prevents all enemies in its area from using all movement abilities.
Summoned Royal Guards can also trigger Minsitthar's equipment effects with their attacks.
Slightly increased the cast range.
Reduced the effect's duration.

II. Hero Adjustments

The following heroes have undergone significant adjustments in this patch: Joy, Freya, Layla, Wanwan, Badang, Esmeralda and Eudora.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
[Joy] (~)
Joy has impressive durability, but her burst potential is a bit lacking in the mid-to-late game. As such, we're making it harder for her to gain durability while increasing her damage to fit her role as an Assassin.
[Passive] (~)
Removed the shield effect.
New Effect: Joy's skills now deal an additional instance of damage each time they hit a non-Minion unit.
[Skill 2] (~)
Max Uses: 5 >> 4
New Effect: Gain a shield when hitting on beat.
[Ultimate] (~)
Number of Skill 2 casts required to unlock: 5 >> 4
New Effect: Gain Physical & Magic Defense during Ultimate.
Damage increase after hitting on beat: 30% >> 40% (max damage when hitting all beats is the same)
[Freya] (↑)
While Freya has great sustainability, she plays more or less the same as other heroes that rely on Basic Attacks. So, we're making it easier for her to chain her skill combos, and in some circumstances, indefinitely. We're also improving the feel of Spirit Combo and Leap of Faith, and that of Freya's combos as a whole. Her shield and damage in the early-mid game have been adjusted to keep things balanced.
[Skill 1] (~)
Skill 1 is no longer enhanced by Sacred Orb nor does it cost any Sacred Orbs.
Can move through obstacles more easily.
[Skill 2] (↑)
Skill casts needed to trigger leaping strike: 3 >> 2
Reworked how the cooldown works: Cooldown is no longer triggered after the leaping strike, instead it triggers after not continuing to cast the skill within a certain period.
Slightly reduced the foreswing time of the leaping strike.
Airborne Duration: 0.5s >> 0.4s
Base Damage: 130-230 (+90% Total Physical Attack) >> 20-230 (+90% Total Physical Attack)
Final Damage: 156-276 (+108% Total Physical Attack) >> 26-276 (+108% Total Physical Attack)
Shield: 160-260 (+70% Extra Physical Attack) >> 60-260 (+70% Extra Physical Attack)
[Layla] (↑)
As a Marksman without Blink, Layla has trouble with survivability. We hope the following changes will allow her to kite enemies more efficiently and increase her skill cap. We've reduced a bit of her damage to balance these buffs.
[Basic Attack & Skills] (↑)
Greatly reduced backswing time to allow her to move and attack more efficiently.
[Attribute] (↓)
Physical Attack Growth: 9 >> 7.5
[Passive] (↓)
Maximum Damage Increase: 135% >> 130%
[Skil 2] (↑)
Changed the slow effect from mark detonations to a 0.25s AOE stun.
Only marks the first target hit.
[Wanwan] (~)
With fewer Weaknesses to hit, more players have been enjoying Wanwan, but it also made it harder for her opponents to counter her Ultimate. Therefore, we want to make it easier to escape her Ultimate while not affecting her power. After the changes, the locked target can more easily get out of lock range, and frontline heroes can move to block Wanwan's crossbow attacks to tank the damage. To compensate, we buffed Wanwan's damage, and how much she gains from Movement Speed bonuses in the early and mid game (Wanwan should get extra Movement Speed to take advantage of this).
[Passive] (↑)
All Weaknesses Hit Damage: 55-97 >> 70-112
[Ultimate] (↓)
Lock Range: 8.5 >> 6
Speed Boost while in the air: 10% Total Movement Speed >> 100% Extra Movement Speed
[Badang] (↓)
Badang has become too dominant in this version with the buff to Knockback effects. We've moderately reduced his damage in the early and mid game for balance.
[Skill 1] (↓)
Base Damage: 160-260 >> 125-225
Explosion Damage: 120-195 >> 100-175
[Ultimate] (↓)
Base Damage: 80-140 >> 60-120
Explosion Damage: 40-70 >> 30-60
[Esmeralda] (↑)
We've slightly increased Esmeralda's damage to make her more competitive compared to other Exp Laners.
[Basic Attack] (↑)
First Damage: 80% Physical Attack >> 100% Physical Attack
Second Damage: 100 +55% Magic Power >> 100 +75% Magic Power
[Skill 2] (↑)
Cooldown: 5.5-3.5s >> 4.5-3.5s
[Eudora] (↑)
We want players to be able to use Eudora's skills based on the situation, instead of always starting with Skill 2.
[Attributes] (↑)
HP Growth: 142.5 >> 160.5
[Skill 2] (↑)
Orb of Lightning bounce's Stun Duration: 0.6s >> 0.9s
[Lesley] (↑)
We've slightly buffed Lesley's damage because the meta has been favouring Attack Speed Marksmen.
Passive (↑)
Base Damage:50 >> 75
[Skill 1] (↑)
Cooldown: 5-3s >> 4-2.5s
[Paquito] (↑)
We've slightly buffed Paquito's durability in the mid and late game to fit his role as a fighter.
[Skill 1] (↑)
Shield: 150-500 +110% Physical Attack >> 150-650 +135% Physical Attack
[Fredrinn] (↓)
Slightly reduced the damage of Fredrinn's Ultimate when not enhanced.
[Skill 2] (↓)
Base Damage: 200-300 >> 140-215
[Skill 3] (↓)
Base Damage: 300-500 >> 210-330

III. Battlefield Adjustments

[New Map]

The brand-new map "Harmonia" is available free for a limited-time! Featuring a new design, with new models, effects, and more. And the "Harmonia" Lord is stepping into the fray, too. Check it out!
[Lord] (↑)
The Enhanced Lord can now use Turret Clash against all turrets it encounters after the 12-minute mark, instead of only the first one.

[Equipment]

[Sea Halberd] (↑)
We don't want Physical Damage heroes to lose much damage output when using this equipment.
[Unique Passive - Punish] (New)
Increase damage by 8% against enemy heroes with more extra HP than you.
[Necklace of Durance] (↑)
Optimized the build path to better fit some mages and supports.
[Build Path]
Mystic Container >> Elegant Gem (Necklace of Durance attributes modified accordingly)
[New Passive] (↑)
Gift (the effect is the same as Elegant Gem)
[Twilight Armor] (Revamped)
We've noticed that most tanks focus on absorbing damage instead of dealing damage, so we've changed this equipment to help against burst damage and also made it more versatile.
[Unique Passive - Twilight] (Revamped)
When taking more than 600 damage in a single hit, the excess amount will be reduced by 300 +5% of Max HP. Cooldown: 5s.
[Rose Gold Meteor] (↑)
Rose Gold Meteor has been overshadowed by Athena's Shield, so we've changed its function to help heroes escape when the passive triggers.
[Attributes] (↑)
Physical Lifesteal: 5% >> 10%
[Build Path] (~)
Magic Blade + Dagger >> Magic Blade + Vampire Mallet
[Unique Passive - Lifeline] (↑)
Shield: 510-1350 >> 840-1820
Removed Effect: Increase Magic Defense by 25 for 3s when triggered.
New Effect: Increase Movement Speed by 50% when triggered, the effect decays over 3 seconds.
Cooldown: 40s >> 60s
[Magic Blade] (↑)
[Unique Passive - Lifeline] (↑)
Shield: 280-700 >> 420-910
Removed Effect: Increase Magic Defense by 12 for 3s when triggered.
New Effect: Increase Movement Speed by 50% when triggered, the effect decays over 3 seconds.
Cooldown: 40s >> 60s
[Blood Wings] (↑)
Optimized Effect: Now when the shield is attacked, it will be restored after 30s even if it's not destroyed.
Cooldown: 30s >> 20s
New Effect: Increase Movement Speed by 30 when shield is active.
[Thunder Belt] (↑)
Thunder Belt is too costly for roaming tanks, so we're reducing its price and boosting its Mana Regen.
[Cost] (↑)
2290 >> 1990
[Attributes] (↑)
Mana Regen: 6 >> 10
[Clock of Destiny] (↓)
Reduced the survivability it granted to burst damage mages.
[Attributes] (↓)
HP: 625 >> 500
[Unique Passive - Time] (↓)
Each stack grants 20 HP (was 25).
[Ice Queen Wand] (↑)
Increased the survivability it granted to sustained damage mages.
[Attributes] (↑)
New: 300 HP
Removed: 150 Mana
[Fleeting Time] (↑)
Optimized Effect: Certain heroes with Ultimates that enter cooldown after their duration is over now also gain cooldown reduction from kills and assists during their Ultimate's duration.
Includes: Faramis, Yve, Luo Yi, Leomord, Baxia, Hanzo, Granger, Edith, Aldous.
[Dominance Ice] (↑)
We want this piece of equipment to be more effective against heroes with high attack speed.
[Unique Passive - Arctic Cold] (↑)
The attack speed reduction is now calculated after all attack speed bonuses.
Lowers nearby enemy heroes' Attack Speed to: 75% >> 70%
[Black Ice Shield] (↑)
[Unique Passive - Arctic Cold] (↑)
The attack speed reduction is now calculated after all attack speed bonuses.
Lowers nearby enemy heroes' Attack Speed to: 90% >> 85%

[Battle Spells]

We've adjusted [Aegis] and [Revitalize] to more clearly differentiate them from [Vengeance]. Heroes of different roles should now have more viable choices for defensive Battle Spells.
[Aegis] (↑)
Aegis works well enough to protect heroes with low HP in the early game, but the shield is too flimsy in the mid and late game compared to how much hero damage ramps up.
Shield: 750 + 50Hero Level >> 750 + 90Hero Level
Removed the effect of granting shield to nearby allied hero.
Cooldown: 90s >> 75s
[Revitalize] (~)
The effect will now move with its caster, making it more suitable for Supports.

[Role Adjustments]

As the meta evolves, certain heroes have gone through a lot of changes compared to their original playstyle and abilities. Therefore, we decided to update their roles to better fit their playstyle.
  • Grock: Tank >> Tank/Fighter
  • Johnson: Tank >> Tank/Support
  • Carmilla: Support >> Support/Tank
  • Kaja: FighteSupport >> Support/Fighter
  • Ruby: FighteTank >> Fighter
  • Fredrinn: Tank/Fighter >> FighteTank
  • Paquito: Fighter >> FighteAssassin
  • Yin: Fighter >> FighteAssassin
  • Benedetta: Assassin >> Assassin/Fighter
  • Harley: Mage/Assassin >> Assassin/Mage >

[Lane Position Adjustments]

  • Silvanna: Exp Lane/Jungling >> Exp Lane/Roaming
  • Cyclops: Mid Lane >> Mid Lane/Jungling
Removed Jungling classification from the following heroes: Lapu-Lapu, Argus, Selena, Masha, Popol and Kupa.

IV. Weekly Free Heroes & New Skins

[New Skins]

1- New Epic skin Vale "Keeper of the Winds" will be available on March 27, 2023. Original Price: 899 Diamonds, 30% off during launch week.
2- Rafaela "Seraphic Selfie" will be available in the Purify Harmonia event on March 31 (Server Time).
3- April StarLight Skin - Edith "Ancient Warden" will be available on April 1, 2023.
4- Miya "Atomic Pop Miya" will be available on April 5 (Server Time) for 899 Diamonds. 30% off for the first 21 days.
5- Cyclops "Yokai Warlock" will be available in Grand Collection on April 10 (Server Time).
6- Eudora "Atomic Pop Eudora" will be available on April 12 (Server Time) for 899 Diamonds. 30% off for the first 21 days.
7- Hanabi "Moonlit Ninja" will be available in Moonlit Wish on April 15 (Server Time).
8- New Epic skin Bane "Soul Defiler" will be available on April 19, 2023. Original Price: 899 Diamonds, 30% off during launch week.
9- May StarLight Skin - Moskov "Violet Spear" will be available on May 1, 2023.
10- New Gloo "Jellyman" skin will be available on May 4, 2023. Original Price: 749 Diamonds, 30% off during launch week.
11- Clint "Crimson Blast" will be available in Grand Collection on May 6 (Server Time).
12- Roger "Phantom Pirate" and "Fire Pirate" will be available soon with a fully revamped design.
13- Hilda "Aries" will be available soon with a fully revamped design.
14- Minotaur "Taurus" will be available soon with a fully revamped design.

[Fragment Shop Adjustments]

Fragment Shop Adjustments on March 22 (Server Time)
a- Rare Skin Fragment Shop
Added: Argus "Dark Draconic", Dyrroth "Ruins Scavenger", Lunox "Ash Blossom", Natalia "Phantom Dancer" and Wanwan "Darting Star".
Removed: Gusion "Cyber Ops", Clint "Rock and Roll", Zilong "Eastern Warrior", Alucard "Viscount", and Minsitthar "Gilded King".
b- Hero Fragment Shop
Added: Hanabi, Edith, Moskov and Alpha.
Removed: Ruby, Gusion, Lesley and Valentina.

[Free Heroes]

8 Free Heroes: Server Time 03/24/2023 05:01:00 to 03/31/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Aamon, Khufra, Vale, Alice, Natalia, Harley, Guinevere and Phoveus.
6 Extra Starlight Member Heroes: Claude, Atlas, Beatrix, Sun, Harith and Grock.
8 Free Heroes: Server Time 03/31/2023 05:01:00 to 04/07/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Lylia, Estes, Martis, Angela, Hanabi, Vexana, Thamuz and Rafaela.
6 Extra Starlight Member Heroes: Irithel, Faramis, Masha, Paquito, Lesley and Bruno.
8 Free Heroes: Server Time 04/07/2023 05:01:00 to 04/14/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Clint, Dyrroth, Diggie, Alice, Fanny, Yin, Aulus and Hylos.
6 Extra Starlight Member Heroes: Akai, Brody, Chou, Aldous, Melissa and Franco.
8 Free Heroes: Server Time 04/14/2023 05:01:00 to 04/21/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Martis, Cyclops, Gatotkaca, Helcurt, Karina, Kaja, Khaleed and Gloo.
6 Extra Starlight Member Heroes: Kadita, Edith, Moskov, Vale, Masha and Beatrix.
8 Free Heroes: Server Time 04/21/2023 05:01:00 to 04/28/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Floryn, Minotaur, Pharsa, Kadita, Thamuz, Bane, Barats and Harith.
6 Extra Starlight Member Heroes: Johnson, Cecilion, Kaja, Chang'e, Roger and Ling.
8 Free Heroes: Server Time 04/28/2023 05:01:00 to 05/05/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Lapu-Lapu, Carmilla, Moskov, Jawhead, Mathilda, Khufra, Akai and Phoveus.
6 Extra Starlight Member Heroes: Luo Yi, Selena, Lolita, Aldous, Bruno and Atlas.
8 Free Heroes: Server Time 05/05/2023 05:01:00 to 05/12/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Vale, Chou, Irithel, Esmeralda, Faramis, Baxia, Lancelot and Bruno.
6 Extra Starlight Member Heroes: Martis, Karrie, Sun, Aurora, Lesley and Hanabi.
8 Free Heroes: Server Time 05/12/2023 05:01:00 to 05/19/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Leomord, Valentina, Terizla, Yi Sun-shin, Phoveus, Karina, Kimmy and Rafaela.
6 Extra Starlight Member Heroes: Natan, Helcurt, Guinevere, Vexana, Barats and Uranus.

[StarLight Shop Update]

The following will be removed from the Shop on 4/30 23:59 (Server Time): Karrie "Dragon Queen", Aldous "The Insentient", Chou "Go Ballistic", Masha "Combat Maiden", Ling "Street Punk", Benedetta "Street Blow", Yi Sun-shin "Azure Sentry", Sun "Simian Curse", Luo Yi "Siren Priestess", and Ruby "Pirate Parrot".
The following will be added on 5/1 00:00: Layla "Bunny Babe", Freya "Dragon Hunter", Zilong "Eastern Warrior", Franco "Apocalypse", Martis "Searing Maw", Wanwan "Teen Pop", Lapu-Lapu "Special Force", Khufra "Dreadful Clown", Pharsa "Peony Bloom", and Cecilion "Stargazer".

V. New Functions & Events

[Ranked Mode]

1- Season 27 will end on 03/24/2023 at 23:59:59 (Server Time).
2- Season 28 will start on 03/25/2023 at 02:00:00 (Server Time). Play Ranked to get rewards, including Lapu-Lapu's S28 skin "Son of the Wild" and S28 Avatar Border "Fearless Armor". Complete rank tasks during the season to upgrade the skin's tag.

[S28 First Recharge Event]

1- Recharge 20 Diamonds to claim the S28 First Recharge Avatar Border for free!
2- Recharge any amount to purchase the S28 First Recharge Exclusive Elite Skin Khufra "Iron Hook" only for 100 Diamonds after discount!
3- Recharge a total of 3 days to purchase a Rename Card (7-Day). Only for 50 Diamonds after discount!

[The ALLSTAR event is here for a limited-time with the best deals of the year!]

1- From April 5 - May 28, ALLSTAR exclusive skin [Miya "Atomic Pop Miya"] and its Custom Action Bundle will be added to the Shop. 30% off for the first 21 days!
2- From April 12 - May 28, ALLSTAR exclusive skin [Eudora "Atomic Pop Eudora"] and its Custom Action Bundle will be added to the Shop. 30% off for the first 21 days!
3- From April 15 - May 8, the Moonlit Wish Draw event will be available. Participate in the draw and you'll have the chance to obtain the new ALLSTAR exclusive skin
4- [Hanabi "Moonlit Ninja'] as well as STUN, M-World, and [Guinevere "Psion of Tomorrow'] skins for a limited-time! Spend ALLSTAR Promo Diamonds to draw from 4/20 - 4/25. Don't miss out!
5- From April 15 - April 19, purchase Mega Draw Bundles (including Moonlit Wish Token + Lucky Number) for a chance to win 10,000 Diamonds daily, and a chance to win a 50,000 Diamond jackpot. Start buying early for the best chance to win!
6- From April 15 - April 23, log in daily during the event to win free rewards.
7- Complete daily and consecutive Recharge Tasks to earn rewards, including up to 5 Moonlit Wish Tokens, ALLSTAR exclusive Emote, Magic Wheel Potions, and loads more!
8- From April 20 - April 25, enjoy a shop-wide Mega Sale with up to 50% off. Spend ALLSTAR Promo Diamonds to buy skins for as little as 1 Diamond!

[ALLSTAR Free Rewards]

Four permanent skins, permanent hero choice, limited-time resources, Diamonds and more, all FREE and waiting to be claimed! You don't want to miss this!
1- From March 22 - 31, join Rafaela's Livestream event to claim a free ALLSTAR exclusive Emote!
2- From March 31 - April 30, join the Purify Harmonia event to claim a new ALLSTAR permanent skin, Spawn Effect, Avatar Border and more for free!
3- From March 31 - April 30, join the Last Encore event to claim a permanent event-exclusive skin of your choosing!
4- From April 1 - 25, join the ALLSTAR Login Gifts event to claim the new ALLSTAR Graffiti, Recall Effect, Draw Token, Elite skin and more for free!
5- From April 5 - 20, join the ALLSTAR Festival event to claim free ALLSTAR Promo Diamonds. Spend them in place of Diamonds!
6- From April 21 - 30, join the ALLSTAR Hero Academy event to claim one of five free permanent heroes!
7- On top of all that, there's Nostalgia, All Heroes Free Access, ALLSTAR reward exchange, and loads more reward-packed events coming soon!

[MLBB X Transformers: March 22 - April 30]

1- MLBB X Transformers draw event: MLBB X Transformers skins Optimus Prime, Bumblebee, Megatron, Soundwave & Ravage, Grimlock and Starscream available for a limited time!
2- Transformers: Scratchcard Event: 1) Event is held from March 22 - 28. Transformers Scratchcard will offer Transformers Passes at a discount! 2) Gain a free scratchcard attempt with each purchase, with guaranteed Transformers-related resources!

[Superheroes Assemble!]

The Dawning Stars series exclusive skins and resources will return for a limited-time from 5/9 - 6/2 (Bruno "Firebolt", Lancelot "Swordmaster", Chou "Thunderfist", Vale "Blizzard Storm", and Esmeralda "The Foreseer")!
1- A permanent prize is guaranteed in the first 10 draws. Enjoy 50% off on your first 1X draw each day and 10% off for every 10X Draw.
2- Vote for your favourite Dawning Stars series skin from 4/24 00:00 - 5/13 to get discounted in the Event Shop during the draw event!
3- More Premium Supply events coming from 5/13 - 5/15 and 5/27 - 5/29. Get draw tokens at a discount!

[Weekly Diamond Pass]

Added the [Savings Box] feature: After purchasing/subscribing to the Weekly Diamond Pass, if you logged in on a particular day but forgot to claim your Weekly Diamond Pass rewards, they will be available the following day in your [Savings Box] (located on the Weekly Diamond Pass page). These can be claimed at any time, so don't worry about rewards you forgot to claim!

[StarLight Lucky Chest]

1- From 4/1 00:00:00 - 4/30 23:59:00, spend 10 Diamonds to participate in the draw for a chance to get a StarLight Card or Premium StarLight Card!
2- Added new "StarLight Last Light" Killing Notification to the StarLight Shop.

[Astral Star]

1- Starting 4/1 00:00 (Server Time), purchase Premium StarLight Membership to get the exclusive name [Astral Star] that will be valid during April StarLight.
2- The [Astral Star] name color is an exclusive Premium StarLight Member privilege, and is displayed in the game where names are shown.

VI. System Adjustments

[MMR Function Optimization]

1- Bonuses and Protection that affect Hero Power are now shown more clearly on the post-game screen.
2- The best title obtained each season is now recorded on your Favorite Heroes page.
3- Adjusted the minimum score required to enter each level's leaderboard, as well as the amount of points gained at each rank.

[Ranked Mode Adjustments]

1- Optimized the Mythic Points system to the Stars system and added a new rank, Mythical Honor, at 25 stars.
2- Added "Road to Mythic" challenges at Mythic rank. Complete them to get the S28 exclusive Profile Namecard Background and Personal Profile Background, and unlock upgraded versions of them at Mythical Glory rank.
3- Every season, you can get 10 Mythic Coins by winning 10 Ranked matches after reaching Mythic rank. Collect 40 Mythic Coins to exchange for the Mythic Exclusive Skin coming later.
4- Reach 25 and 50 stars in Mythic to get upgraded appearances for Mythic stars.
5- Optimized the Placement Match experience. The stars you earn during placements will be applied after you complete your Placement Matches.
6- Optimized Mythic rank matchmaking.

[Recharge Event Rule Adjustments]

After the version update, buying/subscribing to/renewing Weekly Diamond Passes or subscribing to/renewing Weekly Ticket Passes/Monthly Ticket Passes will all count toward Recharge Events and grant the following task progress:
  • Weekly Diamond Pass/Weekly Diamond Pass Subscription: Progress +100
  • Ticket Monthly Subscription: Progress +150
  • Ticket Weekly Subscription: Progress +50 >

[Other]

Changed the Flag Change Card cooldown period to 3 months. Flag Change Cards will also be available for 70% off.

VII. Bug Fixes & Optimizations

1- Optimized game [Terms] and their descriptions in the [Tutorial].
2- Optimized the display for the 'Disarm' and 'Blink Disabled' markers shown during combat. They've been relocated from above a hero's head to beneath their HP bar.
3- Fixed an issue where some menus would cause crashes.
4- Fixed an issue where Lolita's Enhanced Basic Attacks would end when it's not used (also fixed on the Official Server).
5- Fixed an issue where Gloo would remain on Hayabusa after he used his Ultimate.
6- Fixed an issue where Gloo would remain on Wanwan after she used her Ultimate.
7- Fixed an issue where the animation of the knockback on Chou's Ultimate didn't fully match its control duration.
8- Fixed an issue where Odette's enhanced Basic Attacks couldn't trigger Attack Effects.
9- Fixed an inaccuracy with the damage of the second part of Lapu-Lapu's enhanced Ultimate.
10- Fixed an issue where the damage of Wanwan's Ultimate didn't properly scale with level.
11- Fixed an issue where the blocked damage of Badang's Skill 2 didn't properly scale with level.
12- Fixed an issue where the description and numbers on Argus' Ultimate's status icon weren't displayed correctly.
13- Fixed an inaccuracy with the damage description of Edith's Skill 2.
14- Fixed an inaccuracy with the description of Lapu-Lapu's passive.
15- Fixed an inaccuracy with the cooldown description of Xavier's Skill 2.
16- Fixed an inaccuracy with the movement speed description of Pharsa's Skill 4.
17- Fixed an issue where the movement speed of Hylos' Ultimate didn't increase with the skill level.
18- Fixed an issue where Hilda's Basic Attacks did not match the effects.
19- Fixed an issue with Johnson's Skill 1 description where the stated Physical Attack bonus was slightly off.
20- Optimized the visual effects when control immunity triggers.
21- Fixed an issue where Turret Protection takes effect after a long delay when allied minions die within the enemy turret's range.
22- Fixed an issue where Tigreal's passive was not correctly blocking additional damage triggered by Basic Attacks.
23- Fixed an issue with Windtalker not getting the correct cooldown reduction from Basic Attacks.
24- Fixed an issue where players would rarely lose sound in matches.
  • Mobile Legends: Bang Bang
submitted by Tigreal to MobileLegendsGame [link] [comments]


2023.03.22 07:20 Ryanlilman Coming from Dishonored 1

So I recently decided to purchase Dishonored 2. It was a game on my wishlist for many months, yet I didn't want to pay the full $40 Steam charges. I waited until it was 75% off and then proceeded to buy it.
So far I'm really enjoying it. Whether it be nostalgia or me being used to how Dishonored 1 played, I still prefer it over the second game. I'll go over some general changes and what I liked and disliked. I have yet to beat the game as well, but I've beaten 3 levels so far.
Firstly, I love the ability to play as Corvo or Emily. I've yet to play as Emily, as I personally like Corvo better. Corvo feels like corvo, yet he actually talks. I'm very much glad he talks. In Dishonored one, he spoke none at all , making it very easy to put yourself in the characters boots and believe you yourself were Corvo. Like your motives and actions you performed were yours alone and not backed by some moral standpoint the actual character has (Obviously some decisions in game are Corvo's actual decision, but hopefully you understand what I mean). I'm yet to play as Emily, and once I'm done with my low chaos no kills hard mode playthrough of Corvo, I'll do a high chaos run of Emily. Whether there are story implications on high chaos and low chaos along with what character you play as, I have no idea. I've yet to beat the game and I've so far avoided most spoilers for this game.
The powers are basically exactly the same, at least for Corvo. I liked them being simplieifed a little bit more in Dishonored 1 where it was tier one, then tier two - and that's it. I don't mind some powers having a little buff, especially when the game coughs up the runes to get said upgrades. Only slight issue I have with that is the extra time it takes to get the runes. No big deal though.A power change I absoulutely don't like however is Dark Vision. Not how Dark Vision works, no. That's fine. It's how it visually works. Dark Vision (As I'm sure you all know) reveals enemies through walls and if upgraded can show items and collectables as well. In Dishonored 1 this was a big AOE for how far you could see enemies and collectables, so the nerf for it I don't mind. My bigges issue however is how items are highlighted. The hue that Dark Vision gives off is like a light orange, and the collectables are light orange as well. I can barely see the items right next to me on the table. It ends up with me missing most of the paintings, easily 2/3rd of the gold on the map, and much more. It's infuriating.
On to combat. Combat in Dishonord 1 was simple. You block, parry, and stabby stab. In Dishonored 2, there's still blocking, parrying, and stabby stabbing, but now there's big stabby stab. Along with more gruesome animations, more gadgets and ways to take out enemies nonlethally (thank god we can drop assasination non lethally now), amongst many other things, the game feels much more fleshed out and enjoyable. It's a shame I wont be able to kill anyone until my Emily playthrough, but I can wait.
Considering I haven't played through the entire game, I can't speak on the maps. I like what I've played through so far and I'm sure it'll only get better.
Considering I just 100% Dishonored early Febuary, I was definetely concered there were going to be some straight up bullshit achievements like Headhunter or Daredevil. Scrolling through the achievements, none of them seem horribly difficult, which is very refreshing to see. I like achievements based on skill and comittment, not straight up luck and RNG like Daredevil and Headhunter. Some may not care about achievements, but I personally do as they give a goal to go for if you chose to and often times require new playthroughs and playstyles. It gives a reason to replay the game long after you've beaten it.
submitted by Ryanlilman to dishonored [link] [comments]


2023.03.22 07:17 KiyeliPanda Light RP Minmatar Wormhole Corp Is Recruiting

Raiders of Crimson Steppes is Recruiting
We are a corp that started recruiting recently and turning from a small size private corp into an organization. We follow a semi-nrds rule.
We are anti-pirate Minmatar Loyalists and light RP corporation. We have a wormhole settlement and access to structures all across tribal space.
Our main activities are:
Wormhole -> krabbing, gas mining, indus
Abyssals -> frig, destroyer fleets
High-sec -> mission fleets
Low-sec/null -> FW, Belt Ratting, small gang
We get invites to fight together with big bois in tribal space.
We run on NRDS and prioritize tribal politics in our rules.
Corp is beginner friendly and doesnt have sp/omega requirments.
What we will provide to our pilots:
Low tax/free indus facilities.
Training fleets and simulations
Voice and text comms.
Educational fleets and guides
Our main TZ is EUTZ but we follow a flex active time and operate in USTZ as well. We are mostly a chill corp.
RP is optional -We dont do rp forced comms, but every one needs to follow rp related rules of corp. If you are interested in rp. You can fit your char story into our corp and rp with other rp'ers in a general scale.
Join our discord for a chat : https://discord.gg/h4kmmSzEVH
submitted by KiyeliPanda to evejobs [link] [comments]


2023.03.22 07:15 Wisson_Robotics Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries

Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries
Wisson robotics, founded in 2019, launches the Nimbo™ pliable robotic manipulator series to the global market, based on the patented Pliabot® technology resulting from over a decade of scientific research, offering unparalleled combinations of compliance, dexterity, lightweight, and safety, providing scenario-oriented solutions to robotic services across a variety of applications. The most iconic innovations include the use of patented Pliabot® compliant muscles as motion generation units and compact high-speed pneumatic controllers, in contrast to electric motors in conventional robotic manipulators.
From the emergence of robotic manipulators in the late 20th century, the primary criteria of optimization had always leaned towards industrial manufacturing, where industrial robotic manipulators were expected to transcend human physical capabilities in terms of speed, accuracy, and payload. Moving from safety cages in factories towards people-dense natural environments of the mass population, strength and power quickly became less applicable, replaced by new core challenges such as interaction safety, environmental adaptability, and energy efficiency. The emerging Cobot (collaborative robots) technology was targeting such performance indices, but was fundamentally constrained by the same motor-joint paradigm inherited from industrial robots, resulting in even higher reliance in precision manufacturing and high-frequency advanced control algorithms, both hindering its cost-effectiveness, fail-safety, and adaptability to random changes.
Powered by Pliabot®, a fundamental actuator-level innovation
In recent years, multiple drivers have pushed the service robots industry to surpass manufacturing industrial robots in terms of annual growth, ranging from global population aging and general labor shortage, to consumer upgrading and AI-availability. This calls for new, intelligent robots to be able to work interactively in natural human-dense environments safely, efficiently, effectively, and economically. Such robots are required to have manipulators that are dexterous, flexible, adaptive to physical interactions, as well as having a high payload-to-weight ratio.
Wisson offers the patented Pliabot® technology, aiming at the above emerging needs of service robot applications, based on over a decade of scientific research. The core of the Pliabot® technology is the deployable structure pliable robotic muscles made from compliant materials, driven by pneumatics or hydraulics by the proprietary integrated motion control platform SlimDrive™, paired with intelligent algorithmic platform SlimEngine™. Together they form a groundbreaking paradigm of using compliant materials and fluidic drive to make safe, flexible, dexterous, lightweight, but strong and accurate robotic manipulators specifically for service robots.
Four primary advantages enabling a new horizon of service robot applications
Wisson’s Nimbo™ pliable manipulator series, with mechanistically guaranteed fail-safety and impact safety, human-arm level payload-to-weight ratio and accuracy, pave the way to a brand new horizon of wider applications for service robots. The primary performance advantages include:
Dexterity and flexibility. The Wisson Nimbo™ series manipulators were developed on the proprietary Pliabot® platform technology, following a completely distinctive core structure from conventional motor-based robotic manipulators. Instead of having multiple electric motors as joints, a series (often dozens) of flexible Pliabot® muscles form a network, parallelly into joints and sequentially into a manipulator. Kinematic redundancy could easily be achieved by stacking multiple joints each containing a corresponding number of muscles, allowing the manipulator to posture infinitely in space to reach a particular target of operation. With the muscles being compliant, the pneumatic actuation medium being compressible, and the kinematics being easily redundant, the resulting Nimbo™ pliable manipulators could have substantial dexterity equivalent to 6-to-7-DoF or above in rigid motor-driven manipulators, as well as inherent flexibility and impact safety even with controller failure or power off.
Ultra-high payload-to-weight ratio. Payload-to-weight ratio reflects a robot’s workload capacity per unit weight. Due to material-level and structure-level innovations, Wisson Nimbo™ series pliable manipulators could achieve over 1:1 payload-to-weight ratio, and topping at 3:1 maximum ratio at certain postures, approaching and surpassing human-arm capacities. Compared with Cobots (0.2-0.3:1 typically) and industrial manipulators (0.1:1 typically), the Nimbo™ pliable manipulators have substantially lower inertial but remarkably higher strength per unit weight, making them safe and energy-efficient by manifolds, ideal for mobile applications and close-proximity deployments with humans.
Interaction safety. The core to service robots is interaction. Interacting with people, environments, handling objects, performing inspections, cleaning various surfaces, service robots are destined to maneuver through complex environments handling random situations while frequently performing physical interactions. This calls for unconditional, guaranteed interaction safety under all circumstances. With the patented Pliabot® core technology, Wisson Nimbo™ pliable manipulators are based on flexible muscle structures paired with SlimEngine™ tri-loop advanced feedback control, ensuring timely and effective adaptation to both routine task interactions and unpredicted environmental incidences; and under the worst circumstances such as power down or mechanistic failure, the natural compliance from both the material and structure could ensure bottom-line safety to avoid damages to both the environment and the robot.
Outstanding environmental resistance. With virtually no seams and gaps typically seen in conventional motor-based rigid robots, Wisson Nimbo™ pliable manipulators could achieve a list of remarkable characteristics of high durability and environmental resistance: waterproof, moisture-proof, dustproof, radiation enhancement, corrosion resistance, ultra-high voltage resistance, etc. Designed to endure hash environments, Nimbo™ could be deployed outdoors for long-term operations. It could be particularly suitable for extreme environments such as dust, muddy, oil, electromagnetic radiation, hydraulic pressure, etc.
The Nimbo™ manipulator enables a series of scenario-oriented end-products
Based on market research and industrial customer analysis, Wisson has developed the Nimbo™ series pliable manipulators with three distinctive lines, the KN600, KN800, and KN1000, and derived several service robot end-products based on them towards a variety of application scenarios, including the Orion series flying pliable robots for low-altitude inspection and maintenance operations, the Draco series ground operation pliable robots for industrial inspection and maintenance operations, and the Centaur series dual-arm ground manipulation pliable robots for precise manipulation operations in disaster relief and other public service applications.

https://preview.redd.it/rrxc5hmdg8pa1.jpg?width=1306&format=pjpg&auto=webp&s=eac18f8a65bea6c0c6cddc50459180ee20ac7c7b
Nimbo™ pliable manipulators, small size, high strength
Wisson Nimbo™ series pliable manipulators were developed based on the proprietary pliable core technologies, the Pliabot® high-performance bionic muscles, the SlimDrive™ high-precision pneumatic controllers, and the SlimEngine™ flexible intelligent algorithm platform. Thanks to the fundamental breakthroughs offered by those platform technologies, the Nimbo™ series pliable manipulators could achieve substantial performance advantages, keeping well balances between strength and weight, compliance and precision, while having outstanding environmental resistance. The series were further optimized into three distinctive product lines, the KN600, KN800, and KN1000 manipulators, each with unique kinematic structure and configurations, aiming towards different end-product application scenarios:
KN600 Series lightweight pliable robotic manipulators: 20 pliable muscles, 7 pliable DOFs, designed for lightweight general mobile operations and humanoid service operations with omnidirectional flexible installation;
KN800 Series retractable pliable robotic manipulators: 21 pliable muscles, 3 pliable DOFs, designed for aerial and hoisting operations, with 360 degrees flexibility and up to 15kg maximum payload, with a large expansion ratio for working in tight spaces, matching with various UAV platforms, hoisting platforms, and hanging rail robot platforms;
KN1000 Series pliable-rigid hybrid robotic manipulators: 8 muscles and 3 motors, enabling 3 pliable DOFs and 3 conventional rigid DOFs, designed for flexible operations with large workspace and omni-directional installation, achieving large-range, high-precision, high-speed flexible motion. The K1000 series are suitable for various mobile or stationary platforms for inspection, operation, flexible handling and logistics applications.
Orion flying arms, a revolutionary solution to precision aerial manipulation
Current mainstream UAV applications including aerial observation, geographic terrain mapping and agricultural operations assistance, do not require frequent physical contact or interaction between the UAV and the environment, focus on observation rather than intervention. However, with the expansion of customers' operational demands from observational operations to interventional or precision manipulations, UAVs need to be equipped with robotic manipulators for dexterous operations that are lightweight, strong, dexterous, and power efficient.
The Wisson Orion series flying pliable robots are comprised of retractable pliable manipulators mounted underneath commercial drones, forming complete solutions for remote aerial operations with direct physical interactions. This series offer unique characteristics of retractability, inherent flexibility, large payload with lightweight, remarkable environmental resistance, meanwhile, it is easy to mount with the UAV with diversified interfaces, and can be equipped with vision, olfaction, audition and other sensors as needed for maintenance, object transfer, and precision manipulation applications in petrochemical plants, energy and chemical industry, disaster rescue and other commercial or public services.
Draco ground operation platform, the omnipotent inspection robot
The Wisson Draco series includes three models designed based on Wisson proprietary MP series mobile platform and Pliabot technology, each with different working range and functions. The robot series have excellent mobility and autonomous navigation covering most indoor and outdoor scenarios due to the compact design. The platform can flexibly mount a variety of payloads including PTZ camera, pliable robotic manipulators, detection sensors and other modules. It can perform low, medium, high and multi-angle three-dimensional inspections based on the inspection equipment, and can manipulate various objects such as doors, press buttons, and change positions for data reading and testing. In addition, it can be flexibly equipped with different types of manipulator modules and lifting modules according to actual scenarios and operating requirements. The maximum operating height can reach 2.5m. It is widely used in industrial inspections, fire-fighting, energy O&M and other ground operations.
About Wisson
Founded in 2019, Wisson is an innovation-driven high-tech company headquartered in Shenzhen, China, dedicated to providing interactive & operational service robotic solutions to the industry and the vast public. The Wisson team have accumulated rich technological foundations and practical know-hows from a global perspective, committed to becoming a leading figure in bringing pliable robots to commercialization.
Contact Us
Wisson Robotics Ltd
+86-755-26919802
[[email protected]](mailto:[email protected])
www.wissonrobotics.com/en
submitted by Wisson_Robotics to pliablerobot [link] [comments]


2023.03.22 07:13 Technical-Shake-3589 Crowing collars?

Okay so, contrary to popular belief male quail (roosters?) are LOUD. Now normally thats not an issue, they are outside and we cant hear them as much.
However we accidentally hatched 4 male quail who need to come inside because they are not fully accustomed to the weather (its wet, and cold)
And. What. The. Fudge.
All four are taking turns crowing at high pitches every 5-10 seconds before bed and when we wake. It’s horrible. Even with lights off They know….
My question is; Does anyone know if there is such thing as a crow collar for quail, or if anyone knows of any possible solutions?
(Before anyone suggests having a nice quail dinner, they are being fed some tasty treats and being kept in low stress in preparation😁 we just need some future prevention and current sound relief)
Edit: if there is such thing as a crow collar for quail i have absolutely no intention on keeping it on them all the time, I generally love all their sounds and like to know that they are around. Only need something for when they have these crowing fits
submitted by Technical-Shake-3589 to quails [link] [comments]


2023.03.22 07:09 Derpakiinlol Suggest an everyday commuting bike that can also go offroad adventuring

Some context to my riding
Wants:
KLR? KTM DUKE 390? First bike so I'm a bit lost in the sauce
submitted by Derpakiinlol to SuggestAMotorcycle [link] [comments]


2023.03.22 07:04 Ill_Huckleberry_5460 MATX dedicated streaming pc

im creating a plan for a dedicated streaming pc at MATX size with a 3060 gpu and using an elgato 4k60 mk.2 for the capture card, the price i have for parts is about 3.1k NZD does that seem reasonable for this parts list? and do the products i have look reasonable for a minimal load build, key ideas is low profile. nothing to flashy as this will be put on the edge of my desk in a custom mount that raises and lowers the case out of a little divit in the desk. and has enough cooling to keep it cool and hopefully quiet ish
submitted by Ill_Huckleberry_5460 to PcBuild [link] [comments]


2023.03.22 07:04 king-starman Fighter: Unicorn Knight - Ride into battle and wield the power of radiant grace with this majestic fighter subclass for Anilorhn’s Guide to the New World

Fighter: Unicorn Knight - Ride into battle and wield the power of radiant grace with this majestic fighter subclass for Anilorhn’s Guide to the New World submitted by king-starman to DnDHomebrew [link] [comments]


2023.03.22 07:02 Gloomy-Ad5770 Load order

I tried a couple of load order templates I found online and the current one has been pretty good at making sure the mods worked as intended across a few character builds but recently started having the game crash more often without any change to it, or the game failing to even start on Xbox. So hopefully someone who knows modding better can help me out this mod list in a more reliable order or suggest a better mod or if any are known to cause issues and should be removed. Here’s my current load order:
USSEP
Reforging - to the masses
Modern brawl bug fix
[XB1] Simple time scale change
Civil war quest immersion bundle
Paarthurnax - quest expansion
The enemy of my enemy
Sursummer assault
Night mother’s embrace - an assassin’s tale
A dishonest day’s work
Destroy the thieves guild
Destroy the dark brotherhood
Penitus oculatus
Return to helgen SE
The forsworn we’ve been waiting for
Where darkness dwells
Where darkness dwells: shadow kingdom
Mythic dawn expansion
Good guys quests
Better thieving alternate
Castle volkihar rebuilt
[XB1] recover cities
Crusader - a dawnguard bundle
Soljund’s sinkhole
Windstad mine
Training adjustments
Guild leader perks
VioLens
Summermyst- enchantments of Skyrim
Heart of gold - an adoption bundle
Free player home hearthfire bundle
Better vampires 8.7
[Xbox One] vampire lord perks
Double perks
Rich merchants of Skyrim
Better courier
Improved slow time shout
Effective blocking
Wards act like shields
Magic scales with level
Buffed bound weapons
Simple paladin [X1]
Archery skill set
Convenient horses
Scales one-handed attack speed for Ordinator
Faster casting SE for XB1
Vampire underwater suffocation fix
[XB1] truly absorb dragon souls
Berserker rage for everyone
Run for your lives
Better vampire NPCs 1.9
Serana infinite
Populated forts towers places
Tolft TG fence
Auri updated - song of the green
Immersive patrols lite
Warrior poet powers
Cloaks of Skyrim
Elemental walls redone
FYX - 3D Skyrim
Realistic water two
Enhanced lights and FX
Enhanced blood textures
A quality world map - vivid with stone roads
Dawnguard map markers
Wear multiple rings
King ports - arvak replacer
Better shadowmere (armored)
Auri re-imagined CBBE
Gritty animations requiem 2.0
Animated mounted casting
PrivateEye’s heavy armory - new weapons lite
PrivateEye’s heavy armory - USSEP patch
Jlmountainkeep (must fall keep player home I think, deleted from Bethesda net)
Better vampire weapons 1.4
Dark dawnguard armor
Nether mage armor
Ebony blades - by CrazyLion
Summerset shadow armor
Dragon infused daedric armor
Dragon knight armor
Clipsymoon weaponry artifacts
Silver elven armor
Silver dagger
Kynreeve armor
Vampire Mira armor
Molag bal - armor
Volkihar knight armor
Ebony Damascus crossbow
Liliths harbinger custom sword
Hoodless dragon priest masks
Green thumb - rare curios
ARs Metallica
Tweaks crafting recipes v2
Vortikai’s playable clothing
Jewelry of power
Elemental vision of Skyrim
Improved spellbreaker ward
Simple upgradable leveled list items
Ring of carry weight
Instant mastery
CBBE
Unique uniques by insanitysorrow
aMidianBorn steel pack
aMidianBorn dark elven armor
aMidianBornnordic carved
Molten glass armor & weapons replacer
Ancient shrouded armor replacer
Mxblack dawnguard weapons & armor
Visage of mzund replacer
Superior harkon’s sword
CL’s weapon replacer 5 in one
True dawnbreaker
Unlimited sprinting
Visible favorited gear
Relationship dialogue overhaul
RDO - USSEP patch
Undead beloved - Serana bundle
Serana dialogue add-on
Serana dialogue add-on castle volkihar rebuilt patch
Serana dialogue add-on RDO patch
SDA convenient horses patch
Stones of barenziah quest markers
Critical weapon mastery
[xb1] vampire sun damage clothes covering
Tweaked arrows and bolts
Convenient arrows and bolts
My home is your home
Awesome artifacts - anniversary edition
Unique thane weapons
XP32 maximum skeleton + realistic ragdoll and forces
Weapons on back - swords and quivers
Dawnguard as a vampire
No vampire cure on rumors
Ordinator - perks of Skyrim
Apocalypse - magic of Skyrim
Ars arcanum nova
Apocalypse - Ordinator compatibility patch
Odin - Ordinator compatibility patch
Sustained magic
Sustained magic apocalypse patch
[xb1] proper aiming
Growl - were beasts of Skyrim
Mannequin maker
Xbox - disenchanting overhaul
[ICS] enchantments unleashed
Infinite charges
Debug menu
submitted by Gloomy-Ad5770 to SkyrimModsXbox [link] [comments]


2023.03.22 06:58 samuelandreyev Thoughts on one of Canon’s cheapest lenses

While I shoot professionally using R3 and R bodies and a range of RF and adapted EF lenses, I like to hone my skills using extremely limited and/or obsolete equipment on a regular basis. Having to work harder to get the same result has made me a better photographer.
Lately I’ve been trying to find the ultimate limits of what I can do with a 750D / T6i along with its 18-55 IS STM kit lens. And guess what -- you can do just about anything with this combo, and it’s so light that you can take it anywhere. I never feel comfortable taking the R3 out on the street, but nobody ever notices the 750D. The only real limitation is that selecting focus points on the 750D is SLOW, especially since I only shoot in full manual and only with the OVF -- so I have to use the 4-way controller to set focus. Also the 18-55 is not exactly a great low-light option, but it’s brilliant on bright sunny days outside. There is some hard-to-correct distortion at the 18mm end, but you learn not to shoot architecture / anything with straight lines at this focal length -- go to 24mm and the problem basically disappears. I’m amazed at what it is possible to do with such an inexpensive setup, if you know what you are doing (which most 750D owners do not).
submitted by samuelandreyev to canon [link] [comments]


2023.03.22 06:51 Sevchenko874 [Fan Work of Fan Work] Koishi Komeiji's Heart Throbbing Adventure The Interim Chapter 12

You Matter to Her in a Way No One Else Could
When you died and were reborn, you became divine. You were love, and you were violence, and you were my miracle. A God sprung forth from the decaying machinery of your broken body. Koishi, the God of Love and Hate—have mercy on us all.
Down by the shore of one of the great Lunar seas, there sat a lonely shack thatched with feathers. Inside, there was a massive wani no less than eight leagues long… and her infant son. To that crocodile who had never known true familial love, that delicate little child—who cooed and smiled at his mother’s every move—was nothing less than a miracle. Such a delicate life in her claws, who knew nothing but unconditional love for his mother—to the crocodile, it was proof there was still good in the world.
She was tired, but the crocodile forced herself to stay awake. There was something she needed to do—a memory she wanted to share with the most important person in her life.
So, with all the caution and tenderness in the world, she picked up her child with her jaws and coaxed him into her throat pouch. The newborn child, perhaps having some shared instinct with his crocodilian mother, did not cry or struggle. Instead, he let out a giggle as he poked his head out from between his mother’s jagged teeth. With a snort, the dragon climbed out of her thatch hut, and crawled along the shore, drawing a meandering trail in the sand as she went.
When she reached the point where the water came to shore in gentle waves, the crocodile set herself down in the sand, letting the waves wash in and lick at her child in gentle sprays. Her child giggled as the Lunar sea’s tickled him with its pure waters, and as he did, his mother couldn’t help but feel at peace.
Nothing. Nothing at all would be able to take this from her.
Her miracle.
Toyohime opened her eye to clear blue skies.
She flexed her fingers, and instead of feeling the cold steel of the ship she started to tear apart, she felt so many tiny pebbles, warmed by their time in the sun. Sand? She brought a fistful of the stuff into her vision, before letting it fall through her fingers and run down her face. It was too real to be a dream.
Toyohime sat up to observe her surroundings. As far as the eye could see, there were infinite stretches of sand collected into wind-swept dunes that obscured the horizon. It was hot. Unbelievably so for what was supposedly the void. She felt a gentle gust of warm wind pass by her and toss her hair. This place… this impossible place… was she dead?
She rose to her feet, fighting biting aches and pains from her battle not too long ago. No—not dead. Somehow, she had survived—there was no other explanation. And as she looked down to assess the damage she had taken, her suspicions were only confirmed. Her right arm was missing, and in its place was nothing but a healed stump. The nasty cuts and bruises she had received in the fighting had all healed over for the most part, the only evidence they happened at all being residual scars that were yet to disappear. The ground was covered in dried blood. She must’ve been laying here in this sand trap for hours.
She brought her free arm, completely healed, up to the general space where her right eye was to find an arrow still protruding from it. Wrapping her fingers around the shaft, Toyohime tore it out in a fluid motion, causing the wound to reopen and drip blood onto the sands below. But, through some miraculous action, it was mere moments before the flow of blood stopped as the wound healed shut. Her right eye was still inoperable, but this healing ability was downright uncanny, even for a god.
She flexed her fingers. It felt like there was a hole in her head from which memories and feelings poured out. The mystery of how she got here, who she killed, and whether she could even trust her own senses had no answer—Toyohime knew she herself had made sure of that. She supposed there was a good reason. The less she knew, the better. That was something she could trick herself into believing.
Though no matter how much she forced herself to forget, she had the horrible feeling she had done something unforgivable—something she would kill over. In a sea of atrocities however, she could hardly even begin to suppose what that might have been. Maybe the heat was starting to fry her brain.
After spending a few minutes snapping the arrows lodged in her body by their shafts, Toyohime looked to the horizon, and then up. Ahead, there was a massive sand dune, no less than five times her height, and beyond the crest—a black pillar of smoke. Toyohime was not alone.
As she made her way up the shifting incline, Toyohime got to thinking about her next course of action. If this wasn’t a hallucination, then it most certainly had to be some extension of Koishi's will. Land in an impossible space… the creation of something impossible like that could only be a factor of a deteriorating mind, or God. And Toyohime had no time to consider the possibility of a crumbling psyche—not when she had a duty left unfulfilled.
But then… that would mean this was the paradise of Koishi’s mind. Surely, by her side is where she would find her salvation. She had already come to terms with it—that there was nothing left for her in the old world. Koishi could pervert and corrupt reality in whatever twisted ways she wanted—as long as it was the creation of her heart, it would be sufficient. Everything beyond that was not worth saving to the former princess.
… But that also meant there would be more enemies. More people she had to kill. She was ready. Ready to kill and ready to die in the name of love.
And as she planted her boot upon the peak of that sand dune, she saw the whole world become bare before her. A fair distance away was the crashed wreck of a golden ship, releasing plumes of black smoke as it burnt away. From this distance, it was difficult to make out any finer details, but she was sure the occupants had escaped. Satori was resourceful and stubborn, if nothing else. Dying in a crash was an impossibility.
She then traced a line from the ship through the shifting sands—to a city upon the horizon. Massive towers of glass and steel pushing against the sky, half buried in the sand, bending light around them as they reflected the intense heat of the sun. It gave the sight an unnatural fuzziness, as if the city was threatening to disappear at any moment.
As she traced the decaying visage of those buildings upwards, she saw a thin line reach beyond and into the sky. The line separated into two before converging back on itself. Above the city, etched upon the sky itself, was a pitch black gap in reality, opened and filled with so many eyes. And above still, the object of Toyohime’s desires and her sole driving factor—Koishi Komeiji.
Though the God’s eye was open, as well as the myriad collection of smaller eyes and drooling jaws that had lined every square inch of her squirming appendages, it was hard to tell if she was awake or conscious. Toyohime knew Koishi best, and if she had any guess as to what Koishi had been doing in the time they spent apart, it was receding back into the numbing comfort of her own mind. Even now, Toyohime figured she was still dreaming, avoiding the cruel weight of her responsibility. What manifested outside of her mind must’ve been some sort of twisted runoff.
Down there, hidden in the dunes, Toyohime knew there were those who would take this dream from Koishi. Those who would hurt Koishi. Those people would’ve done just as well to dig their own graves and build their own coffins. Because so long as Toyohime drew breath, she would protect Koishi with everything she could muster—that was her promise and the nature of her impossible, unconditional love.
Koishi was Toyohime’s second chance.
This time, one way or another, there would be no opportunity for a third.
Mima, on the other hand, had woken up quite a bit earlier than Toyohime had.
She had not suffered any fatal wounds or debilitating strikes leading up to the point where the reality around her started to crumble and distort—but she had briefly lost consciousness regardless. She figured that might’ve been a good thing; an action so absurd and so against everything she knew, perpetrated by an impossibly powerful being… even if a mere glimpse didn’t physically tear her mind to ribbons, she had no interest in trying to understand such a nonsensical event.
Mima awoke not in a desert, but in a grand sprawling city of seemingly human construction. Though the sun still hung overhead, the impossible hills and mountains of sand that caged the city in, always seemed to shift and move in the most calculated way… such that the sun was always put out. Caught in the shade, the city looked like it was in a perpetual night, in spite of the blinding yellow of the endless desert just beyond its limits.
Though that was the case, the city was far from dark. Street lamps, blinding neon signs, blinking traffic lights, apartments and houses with windows illuminated by the fluorescent lights within… It gave the impression the city was alive. It seemed exactly as a real bustling city at night, with its breathing and blinking—but there were no people. No matter how far Mima walked, no matter how many buildings she popped in, she would encounter no souls. She would find, in those buildings, immaculate setpieces filled with lived-in charm, hints and implications of life—but not people. Not even Yukari, who she wandered the streets in search of.
She recognized this place. This city—Tokyo. It couldn’t have possibly been, but it was the same Tokyo she grew up in, back before the Moonlight Descent and before the Kaiju. Before her chance meeting with the youkai who used to be her friend. This city, trapped in the middle of the desert, caught in an artificial night that obscured the flow of time—somehow it managed to be the perfect recreation of a long lost city, as if someone had taken a scalpel to the part of Mima’s brain that held onto the precious memories of her past life. It was comforting, being back in familiar territory, but it also carried along a pervasive uneasiness. The nostalgia said it was real, but the rational mind knew better than to buy into an impossible mirage—made all the more uneasy by the deathly silence of its streets.
After wandering around for a dozen minutes or more, Mima eventually came to find Yukari in a 24-hour fast food joint. She was sitting, out of her suit and miraculously healed, on a stool that faced the street outside, with her head down and a small pool of drool collecting at the point where the corner of her mouth met the countertop. Renko always said Maribel could fall asleep anywhere.
Mima floated back and forth around the gently snoring form of Yukari for a bit, considering her options. She changed back into her Renko form for a second, and after adjusting her hat a little, she reached over to tap Yukari on the shoulder… but then shied away. Glancing at Yukari, then back to her bag, she rummaged through its bottomless contents and pulled out a whole host of items: hand mirrors, makeup kits, two liter bottles of listerine, mints and peppermint breath spray and assorted beauty products.
She stole a quick glance back at Yukari to make sure she was asleep before going at it—in one go, she dumped every minty product she could into her mouth before swishing the unholy mixture in her mouth. It was not a moment later that she coughed out all of that liquid ice with a retch and a gag. Sheepishly, she turned her head to see if Yukari had woken up in all the commotion. Luckily, she was still knocked out something fierce. Mima might’ve guessed she was dead, if it weren’t for the occasional snore.
Undeterred, she opened a hand mirror and began to apply her makeup. Carefully. There was a subtle art to it—she only needed enough to hide any unsightly blemishes she might’ve gotten from her rather shut-in lifestyle as a ghost. Anything more, and Maribel was bound to notice Mima was purposefully fixing her appearance around her. None of that. Mima was trying for a more subliminal approach… It’s what worked in the past, after all.
Well, upon further thought, Mima figured “worked” was too strong a word. She did die before she saw any results, after all. But enough of that, Mima thought—now that she regained her memories, she’s finally gotten another shot. This being the apocalypse and all, she figured she should probably make it count.
She clicked close her portable hand mirror and, along with the rest of her stuff, threw it back into her field bag. She stole one last glance at Yukari, who was still sleeping soundly, before straightening her hat and clearing her throat.
“Maribel…” she said in a quiet, sing-song voice. She placed a hand on Yukari’s shoulder and gave it a gentle shake. “Maribel, wake up.”
No response. Mima pouted as she shook her around again. “Merry? It’s so scary around here—I need someone super strong and amazing by my side. Maybe we could hold hands?”
Nothing but more snoring. Mima’s expression fell. “... Okay, seriously. Wake up.”
“Don’t make me break out the big guns, Merry,” Mima said, digging through her bag and pulling out an airhorn. “I’ll do it. You think I’m bluffing?”
A tense beat passes. Mima stows away the airhorn. “... Ah, I’m just kidding. I wouldn’t do something like that to you. You’re too cute, hehe.”
“I’m not above this, though.” She reaches back into her bag and pulls out a spray bottle filled with water… before giving Yukari’s face a couple of quick spritzes.
That quiet, tranquil expression to Mima seemed almost a timeless representation of the relationship she shared with Maribel quickly contorted into one of disgust. After a moment of being pelted with spray after spray of water droplets, Yukari finally was roused from her sleep, a squinty, grouchy mess.
“Who..? Urgh…” She mumbled with a groan. When Yukari saw Renko, immaculately constructed before her with enough accuracy to convince her she came straight from her memories, she froze. Her voice was barely above a whisper. “... Renko?”
“Hehe… Yep, it’s me! Your best friend. Best girl-friend, even. That is, a girl who is also a friend. Not a girlfriend, you know? Aha… Unless? Kidding, kidding.” Mima flashed an easy smile. “Glad you’re awake. Hey, before you say anything else—how do I look? I look cute, right? I know we’re in the middle of saving the world and everything, but I’ve actually been spending a lot of time taking care of my appearance.”
As Mima continued to ramble on and Yukari continued to wake up, her expression made a slow and gradual pivot. Where at first Yukari couldn’t hide her bemusement from her face—as well as that strange pained expression someone would have, seeing a loved one they have long since finished mourning appear upon their doorstep—she eventually came to settle on an empty stare and a neutral, apathetic expression. It hurt Mima a little, seeing such a radical turn in her demeanor.
“Oh,” Yukari muttered. “It’s just you.”
Mima didn’t think she intended it, but there was a layer of latent annoyance in her words. Or maybe it was disappointment? A thousand years or more apart did a lot to shift their relationship. That much was clear—and it hurt.
Yukari took a moment to look Mima up and down. With a scoff and a roll of her eyes, she delivered an unceremonious answer. “You look fine.”
Mima sighed in response. “Hey, I’ll take it.”
“More importantly…” As Yukari continued, she craned her neck around to absorb every detail of her surroundings: everything from the light fixtures above to the tables that were so meticulously set and prepared. “... Where are we?”
Her eyes naturally gravitated toward the front counter and the kitchen section that was just behind—meticulously wrapped burgers and fresh fries, set underneath heat lamps… it was as if they were all made recently. But that wasn’t even the strangest detail Yukari’s eyes were able to pick out. Upon one of the tables was a tray, filled with half eaten food—as if the patrons ceased to exist in the middle of their meal. This was beyond a mere liminal space, where it gave the impression of once being a place where people gathered—it was closer in relation to the scene of an ongoing disaster, where people had left in a hurry.
In that way, it didn’t carry much of the surreal quality of a place no longer meant for humans—it more so felt like a place with a cursed history, its sinister and mysterious narrative etched into its skin and flesh through the vestiges of human presence. Mima could tell, being a ghost herself, there was more to this place than the physical construction. As to what ‘more’ was, she could not place.
She could tell Yukari was thinking something similar by the way she walked around and took in the feeling of the place. Her posture was rigid and cautious, but not necessarily ready and waiting for danger. There was a quiet dread to the things that weren’t, but should’ve been.
“I’m trying to figure that out myself,” Mima replied, following Yukari around with her arms folded behind her back. “You’re going to think I’m crazy, but… I think we’re back in Tokyo.”
“I don’t think you’re crazy.” Yukari replied. She walked over to the table with the food and traced a finger across its top. No dust clung to the surface of her finger, as if the tabletop had recently been cleaned. She brought the back of her palm close to the food. It was still radiating just a little bit of heat, as if it had been freshly served. “That’s the part that scares me.”
“... Assuming this is all very much real, this must be Koishi’s doing,” Yukari declared, taking a moment to look down at herself. As she flexed her fingers, her eyes narrowed. Mima figured she might’ve just realized she had been healed and mysteriously back to her usual outfit. She still looked younger and weaker than she once was, but there was an undeniable, albeit subtle increase in the vitality she seemed to convey. As Yukari’s eyes wandered to the empty city street outside, Mima couldn’t help but notice that expression—that idle, faraway gaze that looked like Yukari had trapped herself in a vivid daydream. She couldn’t help but realize how much Maribel had changed—and yet stayed the same.
“Whatcha thinking, Merry?” Mima tried, shuffling up to Yukari’s side.
“Yukari.”
“Oh. Right. Ha, that’s my bad. My bad…”
“I’m thinking: why Tokyo specifically?” With a wave of her hand, Yukari opened a gap next to her. Through that little tear in reality was a bird’s eye view of the whole city, as well as the infinite desert that surrounded it. “... There must be some significance to this location, but I couldn’t possibly imagine what it could be. Not right now, knowing what we know.”
“Hey, I grew up in Tokyo, you know? Maybe it has something to do with that? And… y’know, we were teaching in Tokyo before…” Mima gestured vaguely around herself. “... Everything, I guess. Maybe Koishi’s reacting to our memories.”
“Could be. Could just as easily be something related to Koishi. Could be nothing at all.” The view through the gap eventually fizzled out, leaving nothing but the inky blackness of the pocket dimension Yukari held dominion over. She let out a sigh before stitching the gap closed with a wave of her hand. “I’d suggest we keep on moving. Collect as much information as we can about this place. But only what we need—the plan is still largely the same. There’s no telling when she will appear again. Best be as quick about it as we can.”
“Oh. Uh… Alright. That’s cool.”
“... What?”
“Hm?”
“What’s wrong? You disagree?”
“Oh no, ah…” A sheepish grin crawled across Mima’s face. “I was just thinking about how much you’ve changed, is all. It’s just… you know, a huge city missing all of its people is pretty mysterious, huh? Don’t you want to do more exploring? Poke around a bit and take in the sights? Like we used to—just one last time?”
There was an unsettling period of silence where Yukari stared straight through Mima with that flat look. She averted her eyes for a passing moment. When Yukari returned her gaze to Mima, it was steely and cold. “No. Neither of us are kids anymore. We have duties and responsibilities that we can not abandon. Not for anything.”
Yukari brushed past Mima. The gesture wasn’t very rough at all, but Mima felt it come at her hard. As Yukari opened the door, she looked back at Mima and gestured to her to follow.
“Let’s go.”
Orin did not want much from life.
There was Satori, her master, who she cared about deeply. There was Okuu, her best friend, who she loved. There was Koishi, the younger sister of her master, who she felt obligated to take care of. And of course, there was her job of transporting corpses, which she could do endlessly and without tiring. Those things more or less encompassed everything she cared about—Orin was a simple person.
So as she crawled out the emergency hatch located at the top of the ship her master had so recklessly buried into a sand dune, she couldn’t help but feel so hopelessly out of her depth. With a groan, she hoisted herself over the lip of the hatch before losing her balance and tumbling over.
As she tumbled downward, bumping her head against every little edge the ship had on her way down, the visor to her suit cracked and then shattered. But as she flopped down into the warm sand, her arms and legs spread in a state of absolute fatigue, she couldn’t really bring herself to care about the warning tones in her helmet—or the fact she was able to breathe the air here, in what used to be the void. Frankly, all she could think about was how much she wanted to go home.
“Orin! Are you okay?” A familiar voice called from somewhere outside her field of vision. It was followed by the hasty clattering of boots on metal as they no doubt clambered down the ship in a hurry.
All Orin could offer in response was a weak grunt and the extension of a thumbs up.
“Are… are you insane?” Another voice called soon after, all breathless and hoarse. It cracked with exertion, as if it had already been worn out by so much screaming. “Satori, what form of devil possessed you to do that? We could’ve all died!”
Satori, of course, didn’t respond. Not before she entered Orin’s field of view, her own helmet long since thrown away. Her face was etched with a rare look of concern, and she breathed a deep sigh of relief when she saw Orin manage a weak smile. Wordlessly, Satori jostled off the smashed helmet from Orin’s suit and brushed away any remaining debris… before pulling her into a tight embrace.
Orin, dazed and shocked from the crash, could manage little else than to rest her head upon her master’s shoulders as she was pulled in. But through whatever stores of energy she had left, she managed to raise her arms and wrap them around in loose reciprocation.
“I’m okay,” she whispered. “I’m okay.”
Satori pulled back from the hug, but stayed kneeling by Orin’s side. Cautiously, she looked to the horizon, as if she had caught a vanishing glimpse of something stalking them from behind the shifting sands. She extended an elbow for Orin to grab on to. “Let’s go. Can you stand?”
“I… I think so,” Orin mumbled, hooking one of her arms around Satori’s elbow and placing a hand on her shoulder for support. Her master lifted, and in response Orin tried her best to stumble onto her feet, with mixed results. As she straightened herself out with the help of Satori, she heard her bones shift and crackle in strange ways—followed by an absolute lightning strike of localized pain in the leg and the fuzzy static that came to replace it.
After a sharp intake of breath and a pained wince, Orin settled into a decidedly unconvincing posture—she plastered a smile on her face and shifted all of her weight onto the other leg in a poor imitation of nonchalance, but Satori’s face only got graver. It broke Orin’s heart. For a moment, Orin tried to separate herself from her master so she could stand on her own—but Satori only squeezed her in closer, as if she would’ve lost Orin the second she let go.
That didn’t surprise Orin much. She knew better than anyone that the events one year ago were still fresh in her master’s mind. Even now, it haunted her every action, and now the consequences were starting to catch up with everyone involved. But to Orin, that didn’t matter. It never did—not so long as Satori was her master, and Orin was her pet. Satori could march to the deepest pit of Hell, pick a fight with a God, oppose reality itself… and Orin would march along right beside her, no matter what.
Patchouli, on the other hand, did not share the same sentiment. She marched up to the two, at least temporarily uncaring of the fantastical environment they found themselves in, and went straight to airing out her grievances.
“Recklessly engaging with Toyohime like that, against all better logic… one day, and this day might very well come sooner than you think, your obsession with that cursed woman will hurt someone you care about,” Patchouli snapped. As she looked to Orin, whose body was riddled with evidence of blunt trauma, her expression softened. “... It already has.”
“As if we had any other choice. It was our best shot to kill her, once and for all,” Satori replied, stone-faced and cold. “... Besides, let Orin speak for herself. As if you know what she does and doesn’t wish for.”
“... Orin wasn’t the only person who got hurt. Or killed.”
“It just so happens that Eirin conveniently falls outside my definition of ‘people I care about.’ I fail to see the issue.” Satori snorted with disgust, as if offended by the mere implication. Orin wanted to speak up and cut between the fighting, but couldn’t find the strength to oppose her own master. “That aside, who says I was the one who got her killed? She got herself killed, following her own incomprehensible mess of half-baked ideas and strategies. What are you coming at me for?”
“How could you be so cold toward someone like her? Especially since we were all fighting out there together, as comrades? Have you no shame?”
“I’ve no love for her. Not after what she did to my sister.” Satori stared straight into Patchouli’s eyes. Sometimes her master was like this—staring straight ahead through a person, as if judging the content of their soul itself. Sometimes, this was literally the case, given that she made liberal use of her opened third eye. “We might be fighting beside each other, but we’re fighting for completely different things. Yukari, Eirin, Kaguya, even you and I—we’re all fighting for something different. Those are just the facts. Just as it was a fact that Koakuma had darkness in her heart. It’s that kind of fact.”
“How cynical. Aren’t we friends?”
Satori fixed Patchouli with a steady glare as she thought through her answer. Even with an open eye, Orin found her master’s thought process difficult to parse.
“... No. We aren’t,” Satori settled. “It’s not a secret—I’m fighting to get my sister back. I’m fighting to kill the person who turned her into a monster. I’m fighting to protect my family. You are doing none of those things—you’re fighting for a more abstract reason: protecting the world, or preventing human suffering, or whatever other justification you assign to your actions. It’s admirable, but recognize that It’s only by convenience that we’re here, helping each other out.”
“... Is that right?” Patchouli muttered under her breath. “Then if it came between Yukari, or Eirin, or me, or anyone else… and your family. Who would you choose?”
Silence.
“It’s best to be honest with ourselves. It saves us the heartache.”
“I see.”
In the silence that came after, the atmosphere seemed to become heavier. Orin spent each passing beat being suffocated by the pressure. Her eyes darted from Patchouli to her master, and then back again.
“Er…” Orin started. “Let’s ah… could we just figure out what we’re going to do next, maybe? Without fighting—that would be nice.”
“Good plan, Orin,” Satori said. Though strangely enough, she wouldn’t take her eyes off of Patchouli. “I’m not quite sure what we would do without you.”
Patchouli looked away. Orin couldn’t help but feel vaguely responsible—though the second the thought even popped into mind, Satori squeezed a little tighter, as if in reassurance.
“... There’s no use in arguing,” Patchouli said with a heavy sigh. “Or rather, it’s a subject for later, when we aren’t all in danger. For now, I agree—we should figure out our next steps.”
The guns had long since run quiet.
Those satellites—their powerful bodies forged by the greatest minds, cast in the strongest metals, and mounted with the fiercest weapons humanity could muster—how could they have possibly matched the horror of God’s wrath? They could never, and for their hubris, their bodies and their souls were scattered and broken as a million glittering lights upon the ocean.
Those were the kinds of things Kaguya Houraisan thought about as she sat beside a flickering fire, her only source of light deep in the darkness of a desert night, not a few meters from the turned and battered wreckage of the CNS Beyond the Sun. In the void, It was battered by unseen force, turned three times—and upon the fourth, struck down and consumed by the void, as was the divine will of God. To its crew, it might have seemed like nothing less than a castigation of divine nature—but Kaguya knew it was nothing more than the temper tantrum of a child. As infant children must necessarily cry, Koishi must necessarily kill—it was her unconscious will.
Woe upon humanity, as its greatest accomplishment was brought low and made worthless before a child. Her own child. What a dubious honor it was—being the mother of such a terrifying, omnipresent killer.
Kaguya was on the ship when it was attacked by Toyohime. She was there to see Eirin march on to meet her. And she was there to see her die. It didn’t bother Kaguya too much—after all, she had watched Eirin die countless times. She will likely watch her die countless more, before all is said and done. But it was there, seized by the temporary shock, that Kaguya lost consciousness. When she woke up, she was deep within the fresh wreckage of humanity’s greatest weapon—alone. On what happened to her crew, and why Kaguya was spared, she could only make guesses.
With no direction and no plan, Kaguya spent what felt like hours wandering the claustrophobic halls of that great metal cage of a ship. But she was alone. Alone in such a way that not even the impression of humanity remained. Even the spot where she saw three men become atomized by Toyohime’s attack, which had burnt dark impressions of their silhouettes into the steel, was mysteriously void of any sign they were killed at all. The damage remained, but the people were gone—erased from existence in a way only God could manage.
When she eventually emerged from the dark recesses of the ship into a darker night, with nothing but the stars above and the inexplicable ground below, she could do nothing but start a simple fire. The night was cold, and she had a feeling it would be long. Warmth would be needed.
This, alone and huddled by a dying fire, must have been the end. Kaguya shifted closer to the flame, and held her knees closer to her chest. She didn’t know what to do. When her own daughter had sought her out, she didn’t know what to say. All she could do was recognize—that in pursuit of an easy life, she had made things so much worse. She wondered if it was too late to make things right between herself and Koishi. If Kaguya had looked up to her daughter now, and said sorry, would she hear? Would she care?
She wasn’t sure. And she wasn’t sure if she wanted to find out.
As she stared at the stars above, Kaguya heard the shuffling of boots displacing the sand. The sounds came in an irregular, halting motion. When it came to a stop, Kaguya lowered her gaze to the figure who stood at the edge of her fire’s light.
A moon rabbit in a pilot suit, all ripped up, tattered, and blackened by combat. In the gaps of her suit, her skin had melted away from severe burns—and froze in place, creating large patches of gangrenous tissue that covered her body. As Kaguya’s eyes drifted downward, she noticed a patch of body that had a view to the other side. Somehow, by some miracle of medicine, the wound remained stable and closed.
Her face was concealed by her helmet, tinted and patterned by a spider web of cracks, but by the way she stood, so still and lopsided, Kaguya had the impression of an empty gaze just behind the facade.
The moon rabbit carried in her left hand a revolver, its chambers empty and on display as the mechanism that connected the grip to the top half of the hung loose. In her other hand, was an ax, splintered in half at the handle from excessive use and its blade caked in a thick layer of blood.
Without a word, the moon rabbit collapsed into a heap by the fire.
Kaguya rushed to the moon rabbit’s side and, upon removing her helmet, froze.
Atonement—she wondered if it was even possible.
Previous Chapter:
Interim Chapter 11
submitted by Sevchenko874 to touhou [link] [comments]


2023.03.22 06:49 Sorin61 Protective Mechanism of Cordyceps sinensis Treatment on Acute Kidney Injury-Induced Acute Lung Injury through AMPK/mTOR Signaling Pathway [02 - 2023]

Objective
To investigate protective effect of Cordyceps sinensis (CS) through autophagy-associated adenosine monophosphate-activated protein kinase (AMPK)/mammalian target of rapamycin (mTOR) signaling pathway in acute kidney injury (AKI)-induced acute lung injury (ALI).
Methods
Forty-eight male Sprague-Dawley rats were divided into 4 groups according to a random number table, including the normal saline (NS)-treated sham group (sham group), NS-treated ischemia reperfusion injury (IRI) group (IRI group), and low- (5 g/kg·d) and high-dose (10 g/kg·d) CS-treated IRI groups (CS1 and CS2 groups), 12 rats in each group. Nephrectomy of the right kidney was performed on the IRI rat model that was subjected to 60 min of left renal pedicle occlusion followed by 12, 24, 48, and 72 h of reperfusion. The protein expressions of light chain 3 II/light chain 3 I (LC3-II/LC3-I), uncoordinated-51-like kinase 1 (ULK1), P62, AMPK and mTOR were measured by Western blot and immunohistochemistry, respectively.
Results
The renal IRI induced pulmonary injury following AKI, resulting in significant increases in W/D ratio of lung, and the levels of Scr, BUN, inflammatory cytokines, MDA and MPO (P<0.01); all of these were reduced in the CS groups (P<0.05 or P<0.01). Compared with the IRI groups, the expression levels of P62 and mTOR were significantly lower (P<0.05 or P<0.01), while those of LC3-II/LC3-I, ULK1, and AMPK were significantly higher in the CS2 group (P<0.05 or P<0.01).
Full: https://link.springer.com/article/10.1007/s11655-023-3593-4
submitted by Sorin61 to Nutraceuticalscience [link] [comments]


2023.03.22 06:47 anttampsuspemeter Replacing Traditional Professional Electronic Static Single-Phase Watt hour meter

Replacing Traditional Professional Electronic Static Single-Phase Watt hour meter
This electronic static single-phase watt-meter is an ideal product with special integrated circuit and SMT production technology.
It enjoys: high accuracy, high reliability, high stability, low power consumption, preventing creep, light and compact, strong overload capacity.
It is used for metering 50Hz single-phase alternating current energy, and it is a new product for replacing traditional inductance watt-hour meter.
https://preview.redd.it/vsyumw86b8pa1.png?width=406&format=png&auto=webp&s=edae76b5cdcb0ec7288bf761131420a08e3b547f
submitted by anttampsuspemeter to u/anttampsuspemeter [link] [comments]


2023.03.22 06:46 Syro8 Neglected E89 - advice requested

Neglected E89 - advice requested
Hello all.
I'm a fan of the BMW brand, and have had a few lovely examples over the years but my general car knowledge is woefully lacking, hence any advice would be really appreciated.
I've had my E89 23i sDrive for a couple of years now and I've really neglected it. I don't do many miles (about 5000 a year, not likely to increase) so I've not been so concerned, but I want to make spend some money on it to give it the attention it deserves and get it looking and performing as well as it should.
It has had a major service each year and flies through every MOT, so it's not in terrible shape.
I know it needs / I would like:
  1. A new bonnet badge / roundel. I got back from a rare 500 mile round trip just the other day and the bonnet badge had fallen off somewhere en route - can these just be bought and sorted at home? Replacements seem unreasonably expensive on ebay - is there a trusted place to buy such parts from (I'm in the UK).
  2. A year ago or so I got all the brakes replaced (discs and pads). I went cheap and have had no issues other than drivers side front has started to squeak like a giant mouse when braking. It's so embarrassing. I've had BMW themselves look at it, as well as Halfords, neither can stop the squeak. The last few days a dash warning light has come on which has the CC-ID 17 (brake pads worn?) code so I'm not sure what to make of that - there were no advisories on the recent MOT about low brake pads. I guess the easiest solution is just to replace them with better quality parts? Are there any issues mixing brands of brakes, is it advisable for all four to be the same?
  3. I've some damage to passenger side front chassis - I've linked an image to the part that is damaged - could somebody tell me what this part is please so I can look into getting it replaced? It does need replacing, a repair isn't possible.
  4. Retrofit of cruise control - I'd love cruise control for the rare times I do a longer journey but I've no idea of the potential issues that come with getting it installed. Is this something many people get done and would I need to make many changes to the interior (I'd presumably require a new or additional steering wheel stalk with the controls?).
  5. Alloy refurb - not E89 specific but all the same, mine could do with some TLC - any fellow UK drivers know a rough figure per wheel to get them generally touched up - scratches and minor dinks removed, there's no major damage present.
Other things I want doing or believe requires consideration:
A. Due to low miles driven, the battery is frequently low on charge. I know this because sometimes it refuses to open / close the roof via the fob. I believe it's still got the original battery (it's a '59 plate). The car has 85k miles on the clock - should I be getting this replaced? How much would a decent replacement cost me?
B. I've given the leather seats absolutely zero love. They're in very decent nick given the age of the car (low mileage has helped with that) but I was wondering if there's a product I can use on them to help maintain them?
C. It's the 23i sDrive version I have. It is fast enough for fun drives, and the sports mode does make a notable difference, but sometimes more power would be nice - as the engine is naturally aspirated, I assume that essentially means I have no options of improving 0-60 times (other than ditching weight somehow)? I've seen people claim possible increases of 10% power output, I don't see how that can happen without having a turbo.
D. I have zero cup holders anywhere. This is really low importance for me but if getting one installed is relatively pain free I will do. Do people get these retrofitted and is it an easy job?
E. The netting behind the seats that holds items in place on that little shelf is forever freeing itself from it's clips - is this a common issue and is there a fix? Once I've clipped it all in, it feels solid in place but invariably when I come to check it again, it will have worked its' own way free somehow of at least a few of the clips.
Finally, other than yearly major services, is there anything else I should be on top of? As mentioned, I'm a very low mileage driver so the car spends most of its time under cover or making short, sporty hops around country lanes with the roof down, long drives are very rare and it never goes on a track.
Any advice would be bonza. Cheers, chaps.
submitted by Syro8 to BMWZ4 [link] [comments]


2023.03.22 06:46 techgeek2030 Samsung's Galaxy A54: A Mid-Range Marvel

Samsung's Galaxy A54: A Mid-Range Marvel

https://preview.redd.it/ae1vl2o2b8pa1.png?width=1280&format=png&auto=webp&s=d2802bc5a756c5030fa5f581dc15ecadd7a0a627
While Samsung's high-end smartphones like the Galaxy S and foldables capture the limelight, the company's mid-range Galaxy A series is equally crucial. Last year, the Galaxy A53 was among the best mid-range phones available. This year, Samsung is launching its successor, the Galaxy A54, which was unveiled recently and is set to go up for pre-order on March 30th. Here's everything you need to know about the Samsung Galaxy A54.
Design & Specs
The Galaxy A54 features a flat 6.4-inch FHD+ 120Hz AMOLED display with relatively slim bezels, similar to Samsung's premium smartphones. It has an IP67 rating, which means it's dust and water-resistant. The most significant change is the rear camera array, which features three individual camera sensors protruding from the body, as opposed to a large camera bump. The design language of the Galaxy A54 takes inspiration from Samsung's flagship Galaxy S23 lineup, making it look more premium than its predecessor. The phone comes in black and purple color options, setting it apart from other mid-range devices.
Under the hood, the Galaxy A54 is powered by the in-house Exynos 1380 chip, which provides a decent boost to performance over last year's Exynos 1280 in the A53. It has 6GB of RAM, 128GB of internal storage, and a microSD card slot supporting up to 1TB of additional storage. The phone has a 5,000mAh battery, providing two-day battery life.
Camera
The Galaxy A54's camera setup has a significant change from the A53. Samsung has replaced the 64MP primary shooter with a 50MP sensor, which should provide noticeable improvements in low-light and dynamic range. The 12MP ultra-wide and 5MP macro cameras remain unchanged. On the front, the phone has a 32MP selfie shooter capable of shooting 4K videos, making it better than the front-facing camera found on the S23 series.
Software & Support
The Galaxy A54 runs on Android 13-based One UI 5.1 and will receive four OS upgrades and security patches for five years after its launch, similar to the Galaxy A53.
The Samsung Galaxy A54 is an excellent mid-range phone, and with the Core Manager app, you can share files with ease. Core Manager is a third-party file share app that allows users to transfer files between devices quickly. The app supports various file types and sizes and works seamlessly with Samsung's devices. Core Manager is available for download on the Google Play Store and is free to use.
Price & Release Date
Samsung announced the Galaxy A54 5G on March 15th, and pre-orders are set to begin on March 30th. The phone will hit store shelves on April 6th and is priced at $450. However, those who pre-order the phone can save up to $250 by trading in their old devices. Additionally, Samsung is offering the Galaxy Buds Live for just $50 for those who purchase the A54.
Final Thoughts
The Galaxy A54 is an excellent mid-range phone that offers premium features at an affordable price. With a speedy processor, long-lasting battery, and a camera setup that rivals Samsung's premium devices, the A54 is an excellent choice for those looking for a budget-friendly phone. The addition of the Core Manager app makes it easy to share files with other devices, adding to the phone's usability. The A54 is set to become Samsung's most expensive and best mid-range smartphone for 2023.
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2023.03.22 06:44 techgeek2030 Nokia G60 Review: A Solid Smartphone with Software Support

Nokia G60 Review: A Solid Smartphone with Software Support

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Nokia has been known for its reliable and durable smartphones, and the Nokia G60 is no exception. The phone's durability and software support are some of its key selling points. In this review, we'll look at the design and handling, display, camera, and software.
Design
The Nokia G60 has a conventional design with a 6.58-inch 1080p IPS display with an adaptive 120Hz refresh rate. The panel is nicely sharp with vivid colors and a great amount of contrast for an LCD. The casing of the Nokia G60 is made of plastic, with the frame being 60% recycled. The rear panel is fully recycled plastic with a tactile blotchy texture. The phone feels balanced in the hand and is not too heavy at 190g.
Display
The Nokia G60's display is sharp and retains most of its legibility when looked at from an angle. The panel has a blueish tint out of the box but can be fixed with the white balance slider. At 390 nits, the display is sufficiently bright, with an additional boost in Auto mode that pushes the panel to 440 nits in direct sunlight. The glass atop the display is Gorilla Glass 5.
Camera
The Nokia G60 has a 50MP main wide camera with an f/1.8 lens, a 5MP ultrawide unit with an f/2.2 lens and fixed focus, a 2MP f/2.4 depth sensor, and an LED flash. The camera performs well in good lighting conditions but struggles in low light situations. The video recording quality is decent, with good stabilization.
Software
The Nokia G60 runs on a relatively unmodified version of Android 12 with a Snapdragon 695 chipset and 6GB of RAM. The device runs smoothly with little to no hiccups or slowdown. Nokia promises three years of OS updates, three years of security patches, and three years of warranty, which enhances the phone's value if you plan on sticking with it for a few years.
If you're looking to transfer data from your Nokia G60 to another device or a Core Manager app, there are various ways to do so. One way is to use a cloud-based service like Google Drive, OneDrive, or Dropbox to transfer your data wirelessly. Alternatively, you can transfer data through a USB cable, Bluetooth, or NFC. The Core Manager app is a third-party app that can help you manage your data more efficiently. With this app, you can transfer your data between devices seamlessly.
Wrap Up
The Nokia G60 is a solid smartphone that offers a focus on environmental sustainability and software support. The phone's durability, software support, and clean Android software make it an excellent choice for those who want a reliable smartphone that will last for years. The phone's camera and display could be better, but they are adequate for most users. Overall, the Nokia G60 is a great value for those who prioritize software support and environmental sustainability.
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2023.03.22 06:44 focaccia12 Advice on electrolytes

Hi everyone, I’ve been trying keto off and on for over a year now, hoping to treat PCOS and some other health conditions. The thing that I’m really struggling with is the electrolytes.
I’ve read the main keto FAQ, and I track my food and supplements pretty religiously through Cronometer, so I know roughly what I need to be getting in terms of sodium, potassium and magnesium.
I think my issue is that I’m drinking too much water / other drinks (like tea and coffee) so the salts are being flushed out of my system? I get keto flu symptoms like achey muscles, pain in my chest and muscle twitches, as well as sometimes feeling light headed. How much roughly do you drink in a day, with/without electrolytes?
Do you have a ‘rescue’ formula that you use if you start feeling rough?
At the moment I have some LMNT sachets so I’m making use of those, and I have also tried to make my own ketoade in the past using a 1/4 tsp salt and a 1/4 tsp lite salt in around 600ml water.
I’m sorry this isn’t super coherent but I just feel like I haven’t got the hang of this yet, and I really want keto to work for me. Any tips would be much appreciated, thanks.
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2023.03.22 06:38 Kyrie_Acrel 安科瑞医疗IT系统 在安哥拉罗安达总医院的应用 Application of Acrel Medical Isolated Power Supply System in Luanda General Hospital, Angola

摘要: 现代医院的诊断和治疗,离不开各种先进的医疗设备,而各种设备都离不开安全可靠的供电。很多手术往往长达数小时,手术过程中突然断电的话后果不可想象;同时很多医疗器械都直接接触或深入人体脏器,此时极小的漏电流都会威胁病人的生命安全。因此,针对医院配电系统供电的连续性和安全性,国家相关标准作了明确要求,医疗2类场所重要设备必须用IT系统供电,同时IT系统需要配置绝缘监测装置。本文介绍了安科瑞医疗IT系统在安哥拉罗安达总医院的应用。
Abstract: Diagnosis and treatment in modern hospitals are inseparable from advanced medical equipment, which are inseparable from safe and reliable power supply. Many operations often last for several hours, and the consequences of a sudden power failure during the operation are unimaginable. At the same time, many medical devices directly touch or penetrate into the human organs. At this time, the very small leakage current will threaten the life of the patient. Therefore, the national standards have made clear requirements, medical group 2 locations must be powered by IT system. This article introduces the application of Acrel Medical IT System in Luanda General Hospital, Angola.
关键词: 医疗IT,绝缘监测装置,报警显示仪。
Keywords: Medical IT system, Insulation monitoring device, Alarm indicators.
1. Project Overview项目概述
安哥拉罗安达总医院是由中铁四局承担的中国援安哥拉罗安达总医院改扩建项目,该项目使用了8套安科瑞医疗IT系统产品。主要包括:AITR系列隔离变压器,AIM-M系列绝缘监测仪,AID系列报警显示仪和AKH-0.66P26电流互感器。
Luanda General Hospital in Angola is a China-aided reconstruction and expansion project of Luanda General Hospital in Angola undertaken by China Railway Fourth Bureau. The project uses 8 sets of Acrel medical IT system products. They are AITR series isolation transformer, AKH-0.66P26 current transformer, AIM-M series insulation monitoring device, AID series remote alarm indicator and DC power supply unit.
2. Introduction of Medical Isolated Power Supply System 医疗IT系统介绍
医用隔离电源系统就是通过医用隔离变压器将接地系统(TN-S系统)转接成不接地系统(IT系统)来为重要的医疗设备供电。IT系统通过绝缘监测仪实现绝缘监测,通过绝缘故障产品进行绝缘故障定位。
The medical isolated power supply system is to switch the grounding system (TN-S system) into ungrounded system (IT system) through a medical isolation transformer to supply power for important medical equipment. The insulation monitoring device has the function of insulation monitoring and fault locator has the function of fault circuit locating.
3. Acrel Medical Isolated Power Supply System Solutions 安科瑞医疗IT解决方案
Acrel medical isolated power supply system is suitable for operating room, ICU, CCU and other medical group 2 locations providing safe and uninterruptible power supply. It mainly includes AITR series isolation transformer, AKH-0.66P26 current transformer, AIM-M series insulation monitoring device, AID series remote alarm indicator, DC power supply, ASG series test signal generator and AIL series insulation fault locator.
3.1 Acrel Medical Isolated Power Supply System for Operating Room 手术室配电解决方案

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方案一 不带绝缘故障定位功能
Option I without insulation fault location function

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方案二 带绝缘故障定位功能
Option II with insulation fault location function
注:1.在手术室的配电解决方案中,AID系列外接报警与显示仪应安装于手术室内部情报面板上,或情报面板的旁边(嵌墙安装)。在手术过程中,由医务人员来监视隔离电源系统的运行状况。
2.带绝缘故障定位功能的方案中,如果需定位回路超过8路,可采用两套AIL150定位仪来实现,其组合可以是AIL150-8型+AIL150-4型(最多定位12路),或AIL150-8型+AIL150-8型(最多定位16路)。
Note: 1. For operating room, AID series alarm indicator should be installed on the intelligence panel inside the operating room, or next to the intelligence panel (wall mounted installation) so that medical personnel can immediately receive a notification when there is power supply failure.
  1. In Option II,if the number of located channels is more than eight,two sets of AIL150 can be used. The combination can be AIL150-8 and AIL150-4 (up to 12 channels), or AIL150 -8 and AIL150-8 (up to 16 channels).
3.2 Acrel Medical Isolated Power Supply System for ICU and CCU ICU,CCU配电解决方案

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方案一 不带绝缘故障定位功能
Option I without insulation fault location function

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方案二 带绝缘故障定位功能
Option II with insulation fault location function
注:在重症监护室的配电解决方案中,AID系列集中报警与显示仪应该安装在护士站内,由护士站的医务人员来监视各隔离电源系统的运行状况。
Note: For intensive care unit , AID series alarm indicator should be installed in the nurses 'station so that medical personnel can monitor the operating status of isolated power supply system.
3.3 Product Selection产品选型
Model
Picture
Function
AITR series isolation transformer

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a. H class insulation meterial, which permits more higher temperature rise so as to extend the using time. b. PT temperature sensors
c. inrush current (IE): <12In d. capacity: 3.15kVA, 5kVA, 6.3kVA, 8kVA, 10kVA
e. low noise
f. CE approval
AIM-M series medical insulation monitoring device

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a. insulation monitoring, overload monitoring, over-temperature monitoring
b. fault alarm output
c. RS485 and CAN communication
d. IEC and CE approval
AKH-0.66P26 current transformer

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a. protective current transformer
b. maximum measurement current: 60A
c. ratio is 2000:1
d. installation: fixed inside cabinet by screwing
e. CE approval
DC power supply

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a. output voltage: DC 24V
b. 35mm DIN rail installation
c. provide power for AID series alarm indicator
AID series alarm indicator

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a. display the data of insulation monitoring device
b. panel or wall-mounted installtion
c. eqipped with DC power supply
d. CE approval
4. Connection Diagram接线图

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5. Installation Photos 安装图片
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6. Conclusion 总结
经过扩改建以后,罗安达总医院已成为安哥拉规模最大、硬件设施一流的医院。而安科瑞医疗IT系统为该医院的安全、连续供电提供了重要保障,有效改善了当地医疗条件,造福了当地人民。
After expansion and reconstruction, Luanda General Hospital has become the largest hospital in Angola. The Acrel medical IT system provides safe and realible power supply for hospitals, effectively improving the local medical conditions and benefiting the local people.
Bibliography
  1. IT System Insulation Monitoring Device and Fault Location System of Acrel. 2020
  2. IEC 60354-7-710: 2002 Electrical installations of buildings-Part 7-710:Requirements for special installations or locations - Medical locations. 2002
  3. IEC 61558-1-15:2011 Safety of transformers, reactors, power supply units and combinations thereof-Part 2-15: particular requirements and tests for isolating transformers for the supply of medical locations. 2011
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