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2023.05.30 22:21 141_1337 Reconstructing the Mind's Eye: fMRI-to-Image with Contrastive Learning and Diffusion Priors

Reconstructing the Mind's Eye: fMRI-to-Image with Contrastive Learning and Diffusion Priors
In today's AI mind-blowing news, with the use of fMRI, scientists are able to literally read people's minds using AI.
We present MindEye, a novel fMRI-to-image approach to retrieve and reconstruct viewed images from brain activity. Our model comprises two parallel submodules that are specialized for retrieval (using contrastive learning) and reconstruction (using a diffusion prior). MindEye can map fMRI brain activity to any high dimensional multimodal latent space, like CLIP image space, enabling image reconstruction using generative models that accept embeddings from this latent space. We comprehensively compare our approach with other existing methods, using both qualitative side-by-side comparisons and quantitative evaluations, and show that MindEye achieves state-of-the-art performance in both reconstruction and retrieval tasks. In particular, MindEye can retrieve the exact original image even among highly similar candidates indicating that its brain embeddings retain fine-grained image-specific information. This allows us to accurately retrieve images even from large-scale databases like LAION-5B. We demonstrate through ablations that MindEye's performance improvements over previous methods result from specialized submodules for retrieval and reconstruction, improved training techniques, and training models with orders of magnitude more parameters. Furthermore, we show that MindEye can better preserve low-level image features in the reconstructions by using img2img, with outputs from a separate autoencoder. All code is available on GitHub.
submitted by 141_1337 to singularity [link] [comments]

2023.05.30 22:19 Ioptk [Chicago Bears] #DaBears are comin’ to @FortniteGame! Drop in to the all new Bears-themed map with island code 2685-2461-5614

[Chicago Bears] #DaBears are comin’ to @FortniteGame! Drop in to the all new Bears-themed map with island code 2685-2461-5614 submitted by Ioptk to CHIBears [link] [comments]

2023.05.30 22:08 coolwali I platinummed Sly Cooper 4: Thieves in Time on VITA to get the secret ending.

Hello everyone. I recently platinummed the PSVITA version of Sly Cooper 4: Thieves in Time as my 28th platinum. It only took me 10 years, 4 weeks, 22 hours to do it. Did you know this game hides its true ending behind the platinum?
Anyway, I'd like to talk about the experience.
Sly 4 was a bit confusing and inconsistent to platinum. I get the feeling the game wants you to platinum it given how on every loading screen it shows you how much you've completed the trophies and collectibles for the game. And that there no missable trophies. But there are some decisions that don't help with that.
So I'd say there are around 3 groups of Trophies in this game.
The first group are the mandatory story trophies. Not much to say about these. There's nothing missable here and the names are quite cool. I do like looking at the percent completion to see how many players completed the PS VITA version of the game. Did you know that around 73% of players booted this game up and completed the prologue? And only around 25% of players even beat the game. The biggest drop happened around the start of Episode 2 since the completion dropped from around 60%to 48% for some reason.
The second group are the trophies for the collectibles and arcades. I'll talk about these later.
The third and final group of trophies are for miscellaneous challenges. I'll start with these first and highlight some of the notable ones that I missed on my first playthrough.
"Crazed Climber - Scale the dragon lair in under 90 seconds". This was one I missed during my original playthrough of the game. This requires you to climb a giant tower filled with traps in the mission "Mechanical Menace". And this one was really fun even though it took me like 3 attempts. Sly 4's movement and platforming is quite fun so having a mini speedrun challenge using Sir Galleth's moveset was a treat. The one criticism I have here is that the game drops a checkpoint as soon as you get to the top. If you haven't gotten the trophy by then and need to retry, you need to quit to the main menu/hideout and reselect the mission, skip through all the cutscenes and get back there which gets annoying. At least the tower is near the start of the mission.
"Ancient Warfare 3 - Crackshot 10 enemies within 65 seconds. Sly's ancestor, Tennessee "Kid" Cooper" has an ability similar to "Dead Eye" from Red Dead Redemption where he can slow down time, mark enemies and objects and then instantly shoot them dead called "Crackshot". I never got this trophy when I first played the game because there wasn't much opportunity to. There aren't large groups of enemies wandering around that you can casually get 10+ of them line up for you to shoot them. Plus, I was already good at shooting them normally. I tried running around in the open world trying to lure enemies but found it wasn't working. There's a mission in the game called "Blind Date" that throws lots of rabbit enemies that chuck TNT at you that worked better for me.
"Hubba Hubba - Don't miss a beat in the Carmelita dance game." This trophy is, without a doubt, the main reason to platinum this game on VITA instead of the PS3. So nobody can see you play this dumb minigame and call you a Furry. This trophy requires you to complete the minigame where Carmilita needs to disguise herself as a belly dancer and dance to distract guards while the Cooper gang try and open a door. You just need to hit the button prompts perfectly. So you can ignore the times the minigame asks you to shake the VITA from side to side like a champagne bottle to make Carmilita shake her ass (seriously, why does this game sexualize Carmilita so much? None of the past Sly games did it).
"Get To the Chopper - Don't take any damage during Up In Smoke." This one was actually fun. In the mission "Up in Smoke", you have to control an RC Helicopter and drop bombs on turrents while drones and mines chase you down. It was fun dodging and weaving through them. There are 3 phases to this mission and you have a checkpoint in between every phase. So if you mess up, you can just restart the checkpoint to the last phase. You don't need to avoid taking damage the whole way through which is nice.
"Unexpected Package - Place 60 bombs in enemy pockets with Bentley." When I first saw this trophy, I groaned. This would be a massive grind. And I had actually made it harder on myself. You see, normally, when you sneak up behind an enemy as Bentley and hold triangle, Bentley will try to put a bomb in the enemy's pocket. Larger enemies won't notice this but smaller enemies will. But the main issue is that I had previously unlocked the Heat Seeking upgrade for Bentley. Meaning sometimes, the bombs would "miss" and stick to an enemy guard's arms or legs instead. So it was annoying going around the hub world and planting bombs on guards.....until I remembered that I had purchased the upgrade for sleep bombs. My plan now was just to find a lone guard on a rooftop, try and place one sleep bomb into his back pocket and detonate it. He'd then fall asleep. Then I'd go to his sleeping body and try placing 5 sleeping bombs in his pocket and back away (the max you can place at any one time). When he wakes him, I'd detonate all 5 which set him to sleep and then repeat. Even if I'd "miss" a few bombs that would stick to their legs instead, I generally 3 or 4 bombs work perfectly. So it didn't take long to get all 60.
"Apollo Wins - Have the perfect workout during the Training Montage." During the mission "Getting Stronger", you have to do a training montage with Bob where you alternate through 6 minigames as you complete them with the minigames getting harder as you complete them. The trophy requires you to complete 10 randomly selected minigames without making a single mistake. If you mess up, you can restart the checkpoint to the beginning of the montage and have to play through a new set of 10 randomly selected minigames. The Minigames are "Slippery Slope" where you balance an egg on a beam using motion controls while penguins jump around on the floating iceberg you are standing on. "Penguin Popper" where Penguins are diving in front of you and you have to play baseball using them. "Sumo Slap" where you have to perform QTEs to push a giant penguin out of a Sumo Ring. "Duck and Cover" where penguins get launched at you from 4 different directions and you have to move the left stick to dodge them. "Super Sling" which requires you to use a catapult to launch a penguin at a flying pterodactyl. And "Whack a chump" which is Whack a Mole but with penguins. Some of which are fake and you should avoid.
Penguin Popper was easy. Once you get the timing down it's easy to get into a rhythm and hit the penguins since they don't vary when they dive. Whenever this popped into the rotation, I considered it a freebie. Sumo Slap was extremly easy. The button mashing was extremely generous. This was another freebie. Duck and Cover requires a bit more focus because of the timing and inconsistent patterns. It's not too challenging. Interestingly, I noticed that the VITA's speakers would reflect if the penguin was coming from the right or left but not above or below you. I guess headphones would make this easier but I had no need for it. I was generally glad when this popped up in the rotation. Whack a Chump was a bit harder than Penguin Popper because there is no set pattern and the additional challenge of not hitting the fake penguins. But it wasn't too bad. I was glad when this popped up in the rotation.
Super Sling and Slippery Slope were the 2 I dreaded and the ones I messed up the most on. Super Sling doesn't give you much indication of where your sling will go. The Pterodactyls have varied speeds so you can't rely on pattern recolonization and reactions. And there's time pressure as taking too long counts as a miss. And it kept popping up in the rotations for some reason!
Slippery Slope was stressful because of the motion controls and how wild later versions of it were.
"The Cooper Open - Have a 20 hit rally with Bentley in each hideout." There are 6 hideouts in the game. In each hideout there is a table tennis table where you as Sly can play a round of table tennis with Bentley. I question the inclusion of it but I suppose it can be a nice distraction. This trophy requires you get a sequences where both you and Bentley hit the ball back and forth 10 times each (or 20 times overall) without missing. And repeat for each of the 6 tables. I found Bentley kept messing up so I had to intentionally hold back and avoid making good shots and try and hit the ball towards him. The main issue is the fact you have to repeat it 6 times. I feel it would be better off just once and as nothing is really added by doing it 6 times. If anything, it's more annoying given the long load times to switch hideouts and Bentley's random AI.
"Hassan Would Be Proud - Pickpocket a full collection of every item in the game." Each of the 6 or so locations have around 3-4 items that can be pickpocketted from guards. The main issue with this trophy is that it doesn't keep track of which items you have already pickpocketed in any way. The game already tracks how many treasures and masks you've found per general area but not pickpocketted items.
I only got this trophy by planning on systematically going through every location in the game and pickpocketting every enemy item and noting down which ones I found.....only to get it in the first level when I used Murray's shake move on some rat enemies. Enemies that you never encounter or have a reason or opportunity to naturally pickpocket. I guess 2013 me had already gotten 99% of these items previously.
"Navigate Like Drake - Take a look at every map in every episode". I found this trophy really annoying. The way it works is that every location in the game, including linear interiors that are exclusive to missions and even the hideouts, have a map you can look at by pressing SELECT. The game doesn't keep track of which locations you've seen the map of. So I had to systamatically play the game from the first mission and press SELECT whenever I entered a new interior. Then quit out and play the next mission and repeat. It popped for me in Episode 4 so somehow, 2013 me had looked at all the maps in Episode 5 without realizing it.
I don't like this trophy. It doesn't really add anything. The player would already be looking at the maps in the hub worlds where they would be at their most useful since those are open world sections. They have no real reason to use the map in linear interiors. And even less useful in hideouts as these aren't even explorable. They are basically just menus that happen to have a 3D background. I'd be more forgiving of this trophy if the map showed collectibles at least. That way, players have more of a reason to use this feature.
Shout out to the Lazy Trunk Spa & Lounge. A secret area in the game that contains a mask collectible and counts for the trophy with a unique map. No mission ever goes here. So even if you were to play diligently and open the map for every area you encounter, you'd still miss this. I only knew this existed because the trophy guide I looked at told me about it so I decided to tag this area while doing the "Get to the Chopper" trophy.
"Hero Tech - Battle with a secret weapon" Once you collect 50 Sly masks. You unlock Ratchet's wrench from Ratchet and Clank. This weapon even turns the coins you collect into bolts. Collecting 60 Masks unlocks Cole's Amp from inFAMOUS. This can electrocute the enemies you hit. I chose to use Cole's Amp to get the trophy as a tribute to inFAMOUS. Killed by Ghost of Tsumia 😭. May it rest in peace. Gone too soon.
That covers all the miscellaneous trophies. Now for the collectibles and arcades.
Sly 4 has a bunch of different collectibles scattered in each of its 6 episodes.
Bottles: Each hub world contains 30 bottles. Collecting all of them gives you access to unlock a safe hidden somewhere in the hub world. Unlocking that safe rewards you a special treasure. Bottles make a "clinking" sound when you're near them so if you're having a hard time finding them, try going into the game's settings and turning down the music and voice sounds. If you find the safe in Episode 3, the special treasure it gives you will highlight bottles and safes in every other episode on your map which is quite nice. I wish the game did this more often. If it hides collectibles from the player, at least give the player an endgame ability to highlight them. It makes it more feasible and fun to complete these tasks instead of combing every last inch (or looking up a guide).
Treasures: Each hub world has around 11 treasures scattered all around. The gimmick here is that in order to collect them, you first need to find where they are in the hub world. Then once you pick them, you need to race back to your hideout under a certain time limit and without taking any damage. If you mess up, you need to repeat the process. The treasures generally require you to have all of Sly's costumes. And a couple require you to be playing as Sir Galleth because England has increased gravity for some reason. Some of these treasures are really well hidden. Requiring you to go to these holes in the middle of nowhere which then require you to switch between some of Sly's costumes. Like, if you open the map when picking some of these up, you'll find Sly is located beyond the borders of the area.
I found it way more fun to race back to the hideout than actually finding them. It was tedious to find many of them because of how well hidden they are. There is no tool or item in the game that can help mark them on your map. Well, I say that. Supposedly, if you have both the PS3 and VITA versions of the game and play them at the same time, you can use the VITA like a scannebinoculars to locate these treasures. And then use the Cross Save feature to nab them in both versions. I only have the VITA version so no luck for me. Again, I'd argue it would be better if there was an endgame upgrade or tool you could get that would mark the treasures like how the game does it for bottles. There isn't even a "clinking sound" or any help for these.
Anyway, collecting all the treasures for an episode unlocks the arcade machine minigame for that episode.
Also sidenote, but this game has the worst map screen that still somehow can be useful. The map gives a top down view of the area but with a blue filter. This makes it harder and more annoying to navigate and use landmarks for reference. Especially on the VITA with its smaller screen. There are also no icons on the map (aside from bottles, safes and objectives) or the ability to make your own markers. The VITA version makes it worse as you can't even use the buttons to navigate the map. You have to use the touchscreen even though that's not how it is in the PS3 version. But you can still use it to know where you are and where collectibles can be from guides. It's technically readable and useful but just barely. I've never seen a map in a game so perfectly walk the line between useful and annoying.
The next collectible are Sly Masks. There are 60 total and around 11 per Episode. Collecting them unlocks skins and some goodies. But the catch with them is that they can be anywhere. There can be a couple in the hub world. But also couple during select missions and even some in the arcade minigames. There's no way to know where any of them are. They generally tend to be really well hidden even if you are trying to scour every area.
Again, I wish there was a way to highlight them. The game's long load times make it a chore to switch episodes or missions so it's tedious to try searching for them manually.
Now it's time to talk about the arcades. Sly 4 has 3 arcade minigames that are used in both the main missions and have a harder version in the arcades in hideouts. The arcade versions of these minigames are harder, go on for much longer and can have secret paths that lead to portals that reward you with points and some of them even have Sly masks. You need to beat the high scores to get the trophies
The first minigame is "Alter Ego". This has you play this 2D auto scrolling twin stick shooter minigame where you must avoid enemies and collect these "ionic bits". Collecting 5 yellow bits levels you up so your weapons get more powerful. At level 10 you have shoot crazy fast, can launch missiles and have floating drones that can damage enemies around you. But whenever you take damage, you drop an entire level. And you get left behind as the level autoscrolls, you respawn at level 0. You can also collect blue bits which can give you a grenade explosion around you.
Personally, I don't really like this minigame. It's fine when playing casually as a change of pace but grinding the high score isn't great. Since it is an autoscroller it is entirely possible you don't have enough points to match the high score and you won't know until its too late, wasting your time. I also found the hitboxes a bit too small. Making items more annoying to pickup.
The key to success is finding the right balance between collecting yellow bits as they give points and level you up (and how high your level is acts as a multiplier for your score) and killing enemies since they give more points. As well as avoiding taking damage and maintaining level 10 as much as possible and knowing where the secret paths are so you can get more points as well as level up if you have messed up.
The second minigame is "System Cracker". Here, you guide a little space ship looking thing through 2D levels in top down twin stick shooting sections. This isn't an autoscroller. You need to explore levels looking for keys and shooting enemies. There are 3 ships you can switch between by going onto specific coloured pads and each ship has its pros and cons. The green ship you start with does decent damage and has decent health and can carry keys. So it's a jack of all trades master of none kinda ship. The pink ship literally resembles a tank. It fires slower and at a shorter range but does more damage and has more health. It's also necessary for destroying pink crystals to progress. The blue ship has floatier handling and faster speeds. Its shots also bounce off walls and it can draw a line which can activate switches and damage enemies. It is weaker than the green ship though.
I actually really enjoyed this minigame and was happy whenever it comes up. It even feels the most fleshed out of the 3. Like, I feel it could even be released as a small standalone game with some tweaking and expansion. I'd probably play a mobile version of this in my free time.
I like how varied the levels can be. You can have a lot of different threats and mini-puzzles and even scenarios where you have to keep switching between ships on the fly to damage enemies. Like, there's this one enemy that's made up of orange, blue and pink hexagons that require you to switch between all 3 ships and use their abilities to damage it. It's quite fun. Damage one ship takes is "saved" on that ship. So if you take 50% damage with the green ship and switch to the pink one, the pink one will have 100% health. But whenever you switch back to the green one, you will be back at 50% health. So mistakes have consequences requiring you to make decisions accounting for them without being too overbearing.
Beating the high scores for the associated arcades is very easy. For one, there is no time limit or pressure so you’re free to take your time and play carefully. On top of that, the mode is very generous with points. Whereas Alter Ego only gives you points for killing enemies and picking up bits (and you need to get and maintain a multiplier for decent times), System Cracker gives you points even for shooting obstacles and barricades in your way. In Alter Ego, I was scraping for points until the very end. In System Cracker, I had more than enough points by the halfway mark.
I suppose the game could have balanced this by increasing the points threshold and rewarding extra points for taking less time to complete sections but I’m not complaining.
The third and worst minigame is “Spark Chaser”. Here you must guide a little electric ball across these maze like areas with gaps that end your attempt if you fall down them and these pinball like bounce pads that bounce you really far. There’s also a time pressure. You have around 20 seconds to get as far as possible with more time added as you pick up these purple clock icons.
The biggest issue is that it’s entirely controlled by motion controls. And this makes me experience worse on VITA. Seriously, I very nearly quit playing. This post was almost titled “I gave up trying to Platinum Sly 4”.
With the PS3 version, at least titling the remote doesn’t also affect your view of the screen. You can look at the game and play it the same as you normally would. But in the VITA version, the “neutral” position where no input is registered by the system is placing the VITA flat with its screen facing up. The standard “screen facing you” position registers as down.
The end result is a frustrating experience. This minigame requires really fine precision given how easy it is to fall off and the time pressure requires you both be fast and more precise to collect time pickups. On top of that, your view is constantly being messed with due to how much you need to tilt the system from odd angles. Especially how tilting “up” really makes it hard to see. Oh, and the dialogue from Bentley as you bounce gets really annoying and repetitive.
It’s barely tolerable in regular missions since those don’t require as much precision or speed. And even then, the usage there in 2013 was suspect to begin with. I only completed this because there’s a cheese where if you can get enough time early on, you can then keep bouncing on certain pads which give around 20 points per bounce. When I played “normally”, I’d get around 300 points with the high score being 1000 points. Using the cheese, I averaged around 990 points and managed to get lucky to win with 1010 points.
Tangent Time:
I’ve said it before. Motion controls work best when they complement existing controls in an optional way or in more restrained ways. I love it when games have gyro aiming since that can help compensate when aiming with sticks with small fine corrections. It works here because the sticks do most of the work and the gyro sensors work where they are best suited.
Or in many mobile racing games, steering is often done by tilting your phone. I enjoy this because there is only one axis you need to tilt your phone, the screen often rotates in conjunction so your view is preserved and it’s more intuitive to feel the “range” of rotation and how it corresponds to steering.
Hell, even ignoring these approaches, motion can still be used in worthwhile ways. Such as by mapping an extra action that is infrequent if all other buttons are occupied. The Mario games on Wii map a “spin” when you jump and shake the remotes giving Mario a bit of grace allowing him to make slightly further jumps or correct a bad jump. Call of Duty MW1 on Wii allowed you to assign certain commands to custom motions of the controller and nunchuck. So you could map stuff like jumping, moving and shooting to buttons but map reloading to smacking the nunchuck to the Wii Mote or plunge the Wii Mote forward to do a melee attack or tilting the Wii Mote to bring out a grenade or alt fire.
Even Resistance 1: Fall of Man had a neat idea. You could quickly tilt the controller left to bring up the Scoreboard screen without needing to take your thumbs off the sticks or stop moving. The Soulsbourne games allow you to quickly do emotes without needing a menu by holding the interact button and quickly tilting the controller in certain directions.
I bring all this up to highlight how Sly 4’s use of motion controls are a failure on every level. They’re mostly used in place of minigames as the sole method of control. So all the issues of motion controls (such as the lack of broad control and feedback) are front and centre. The only place where the motion controls are understandable is when firing arrows as you can then control the arrow after it’s fired using both the sticks and gyro aiming. But even then, the lack of any ability to tune the gyro sensitivity or even invert the controls hampers any use it could have had.
I don’t mind the idea of Sly 4 having decent motion controls. There are places where I can see it being beneficial. In addition to shooting and guiding arrows, I can see it being useful when you have to use the binoculars. Especially as Bentley as you need to shoot darts precisely.
Or, here’s a gimmicky one: you can bind certain costumes or tools to also be selected by quickly tilting the system. Even though using the D-pad for a quick select would be faster, it would still be a better use of motion controls for Sly 4 than most of what’s currently there.
End Tangent.
Back to getting all the trophies, the final arcade machine, unlocked only when you’ve gotten all the treasures in every other episode, is very easy. It has “3 rooms”, one featuring every minigame thus far. But the high score requirements are really low and rooms aren’t as tough as prior versions. You can easily get the high score in the first area which is the Alter Ego one. Even if you miss it there, the second area is Spark Runner but you can keep reloading the checkpoint to preserve your score. So you can get some time clocks, reload a checkpoint when you’re close to running out of time or about to fall off and repeat until you get the high score.
You do need to get past the Spark Runner section to the 3rd and final section that uses System Cracker's gameplay in order to get a hidden Sly Mask, but it's far easier than the dedicated Spark Runner arcade minigame as the section is shorter, is more generous with Time Pickups, has easier level design and lets you reload a checkpoint if you're about to fail which doesn't end the run.
So yeah, Sly 4 Thieves in Time was....inconsistent game to platinum. I enjoyed the base gameplay, System Cracker, the various challenge trophies and the mini speedruns for collecting treasures. I didn't enjoy finding the collectibles and doing some of the other minigames. I hated Spark Runner.
If the game had more ways of tracking collectibles, fewer minigames and better load times, I'd gladly recommend it as a fun game to platinum.
As for the base game itself, I am mixed on it. The gameplay is arguably the best in the series. Sly's movement and costumes are so fun to play around with. Murray, Bentely and Sly's ancestors are also fun changes of pace during missions.
The story is lacking. My main issue is that it doesn't feel like it realizes its following up Sly 3. The story so casually undoes the ending of Sly 3 to get Sly 4's story going. I get it, that's what a sequel has to do. But the way it does it really undermines Sly 3. It's also much more lighthearted and doesn't have as much of a theme or focal point as its predecessors. Sly 1-3 explored the theme of legacy and the consequences of adhering to it so tightly. A major aspect of Sly 3 was Sly realizing the Cooper Vault wasn't worth dying for. It's what prompts him to fake his amnesia and retire with Carmilita in the end. So for Sly 4 to then have Sly have an itch to steal just for the fun of it, it's sending mixed messages here.
In addition, Sly is really casual about the fact Carmilita now knows about his betrayal and has broken up with him. Seems like that should have been a bigger deal. In fact, that kind of "casual-ness" persists throughout the story. Sly doesn't really have much of an arc or any real heartfelt moments with his ancestors. Nor do they seem to really care their decedent from the future is here with them.
If I could have tweaked the story to address these points, here's what I would have done:
I'd have the story open with Sly, Bentley and Murray enjoying their "retirement" and have no plans of thieving. I'd go so far as to have Sly even scoff at the idea of him ever wanting to be a thief. Then when the pages of the Thievus Racconus are dissapearing, Sly, Bentley and Murray have to reluctantly unretire to try stopping them. There would be dialogue during the opening mission of Sly being worried if they get caught as it would undo their happy ending. And then when Carmilita catches Sly, Sly at first is flustered and tries to explain the situation to Carmilita who isn't having any of Sly's BS. Sly is forcibly extracted by the gang and then they time travel. As they are time travelling. Sly is upset that, in order to go literally defend the Cooper Legacy, he has to give up his happy relationship and can't be repaired now. That even if they fix the problem, they'll be on the run forever now. Murray had to give up his professional career as well.
Already, I feel this introduction has a few things going for it. It respects the ending of Sly 3 and keeps the characters in more character, as well as putting more heat on Le Paradox. Sly 4 had to rip away the happy ending that was Sly 3. The characters know that and aren't happy about it. There is immediate consequences. And that heat can be directed at Le Paradox when he comes later.
I'd also like if all of the ancestors Sly met had different reactions to both him and the Cooper legacy and how it affects Sly's arc.
For example, lets say when he meets Riochi Cooper, Ricohi is initially disappointed in Sly as the future Cooper decendent as Sly doesn't act honourably or respect the legacy or something like this. Something that makes Sly start to question if it's even worth defending the Cooper Legacy. Bentely is the voice of reason here and mediator that gets the gang to work as well as they can.
Then when Sly meets Tennessee Cooper, Sly is initially expecting another traditionalist ancestor that cares a lot about the Cooper Legacy. But Tennessee is kinda the opposite of Riochi in that Tennasee doesn't care about the legacy in the same way. He adds his own spin and contributions but also uses the knowledge from it to do his own thing. Perhaps Tennessee is this Robin-Hood esque figure who uses his heisting skills to steal from the corrupt ruling class and give to the lower class. The point being that through Tennessee, Sly considers another aspect of the Cooper Legacy on how he's not that beholden to it and can potentially make it his own.
Then when Sly meets Bob, part of Bob's training is also from Sly as Sly teaches him some of the Cooper moves he knows. Since Bob is the first Cooper ancestor, he has no bias towards the legacy or any knowledge. So he's far more grateful and begins to use his new skills in helpful ways. Causing Sly to wonder if he could use the Cooper Legacy in more ways.
It's a similar situation for Sir Galleth. And for Selim, perhaps by that point, Sly has a newfound outlook and appreciation for the Cooper Legacy and ways on how he can improve it or make it his own that he encourages Selim not to retire or to retire in such a way where he could help people or something like that.
So yeah, there's this theme now of "Don't let the past define you now. You can make it your own and grow past its flaws". Which I feel would give Sly 4 more of a punch. I am basically copying Metal Gear Solid 4 and Assassin's Creed though.
I also feel it would be better if Penelope wasn't the villain of episode 4. It seems to contradict her character from past games and the explanation given for her heel turn doesn't really hold water. I feel the story would be better if Penelope had the role Dmitri has where she's their help in the present and the Knight was a new character. But if you need to have Penelope as the antagonist, have her be under mind control or something. That way the team has the conflict of how will they stop the plan without hurting their friend. But if you really insist on Penelope being a full on antagonist now by her own choice, perhaps flesh out her motivations more? Maybe something like "she sees how Bentley will never reach his full potential as the Bill Gates of the world because of his criminal past that requires him to lay low and not take public credit for his inventions. So she's trying to erase the Coopers so Bentley will have never met Sly". That would at least be more than "I want money".
Everything else, I feel works more or less.
I will note that the cliffhanger ending was a weird choice given that this game wasn't projected to sell well and kinda pigenholes any story Sly 5 would be going for. Plus, it being locked behind the platinum trophy means only a small portion of the few players that played Sly 4 would even know about it.
So yeah, that's my take on platinumming Sly 4: Thieves in Time. What do y'all think?
Next up for me is platinumming every Spider-Man game on PS VITA. See you then.
submitted by coolwali to patientgamers [link] [comments]

2023.05.30 22:07 Toe_Collector 12700H vs 13900HX for Competietive Gaming

I'm currently in the process of selecting a laptop specifically for competitive gaming in titles like Fortnite, Valorant, CS, Overwatch, and Apex. I prefer playing these games on the lowest settings possible. The laptops I'm considering are equipped with a 240Hz screen. My main concern revolves around choosing between a laptop featuring a 13900HX or a 12700H CPU. I'm aiming to maintain a consistent 240fps. Despite conducting extensive research, I haven't been able to find any direct real-world performance comparisons between these CPUs, particularly in CPU-bound gaming scenarios. Could anyone provide me with guidance on whether the 13900HX significantly outperforms the 12700H, especially for gaming with low settings, or if the overall performance difference is substantial?

For whatever insight you may need, these are the two laptops I'm pointing to:
Lenovo Legion Pro 5i 13900HX + 4070
Acer Predator Helios 300 12700H + 3070 ti
submitted by Toe_Collector to GamingLaptops [link] [comments]

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2023.05.30 22:01 PurpleSolitudes Best Internet Monitoring Software

Best Internet Monitoring Software
SentryPC is a powerful internet monitoring software that allows parents, employers and individuals to monitor and control computer and internet usage. With its advanced features and user-friendly interface, SentryPC has become the preferred choice for those who need to keep an eye on computer and internet activity.

In this review, we will take a closer look at what makes SentryPC the best internet monitoring software and why it has become so popular among users.


The first thing that sets SentryPC apart from other internet monitoring software is its comprehensive set of features. Whether you are a parent looking to protect your children from online predators or an employer concerned about productivity, SentryPC has everything you need to monitor and control computer and internet usage.

Free Demo Account Available

Some of the key features of SentryPC include:

  • Keystroke Logging: SentryPC captures all keystrokes typed on the monitored computer, including passwords and chat conversations.
  • Website Monitoring: SentryPC tracks all websites visited by the user, allowing parents and employers to see which sites their children or employees are accessing.
  • Application Monitoring: SentryPC records all applications used on the computer, including the duration of use, providing insight into how time is being spent.
  • Social Media Monitoring: SentryPC monitors social media activity, such as Facebook posts and Twitter messages, giving parents and employers insight into online behavior.
  • Screenshots: SentryPC captures screenshots of the monitored computer, allowing parents and employers to see exactly what the user is doing.
  • Remote Control: SentryPC allows parents and employers to remotely shut down or restart the monitored computer, lock the keyboard and mouse, and even log the user out of their account.
  • Alerts: SentryPC sends real-time alerts when specific keywords are typed or certain actions are taken, such as attempting to access blocked websites.
  • Reports: SentryPC generates detailed reports on computer and internet activity, making it easy for parents and employers to identify trends and patterns over time.

Ease of Use
Another key factor that makes SentryPC the best internet monitoring software is its user-friendly interface. Even if you are not technically savvy, you can easily install and use SentryPC to monitor and control computer and internet usage.
The software is easy to download and install, and once installed, it runs quietly in the background, capturing data without interfering with computer performance. The dashboard is intuitive and easy to use, allowing users to quickly access reports, alerts and other monitoring tools.
SentryPC also offers a mobile app, which allows parents and employers to monitor computer and internet activity on the go. The app is available for both iOS and Android devices and provides real-time access to all monitoring features.

Free Demo Account Available

Customer Support

SentryPC is committed to providing excellent customer support. Their team of support technicians is available 24/7 to answer questions and provide assistance with installation and troubleshooting.
In addition to email and phone support, SentryPC also offers live chat support, allowing users to get answers to their questions in real-time. They also offer a comprehensive knowledge base, which includes articles, tutorials, and videos to help users get the most out of the software.


SentryPC offers flexible pricing plans to meet the needs of different users. The plans range from $59.95 per year for a single license to $995 for 100 licenses.
The basic plan provides all the essential monitoring features, while the premium plan includes advanced features such as webcam capture and audio recording. Users can also customize their plans by adding additional licenses or upgrading to the premium plan at any time.


Overall, SentryPC is the best internet monitoring software on the market today. Its comprehensive set of features, user-friendly interface, and excellent customer support make it an ideal choice for parents, employers, and individuals who need to monitor and control computer and internet usage.
With SentryPC, users can rest assured that they have the tools they need to keep their children safe online, enhance productivity in the workplace, and protect sensitive information from cyber threats.

Free Demo Account Available

submitted by PurpleSolitudes to allinsolution [link] [comments]

2023.05.30 21:53 DelilahLowry NexMind Lifetime Deal $69 - Automatically Optimize Your Content for Better SEO

NexMind Lifetime Deal $69 - Automatically Optimize Your Content for Better SEO
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NexMind Use Case

  • Analyze and optimize existing content to boost your SEO rankings with strategic AI suggestions.
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What Is NexMind?

The NexMind tool helps to automate SEO tasks and generate high-quality content with this AI-powered marketing platform. NexMind's algorithms use massive data sets and proprietary algorithms to identify and target relevant keywords for your website and content. This helps you get more traffic and optimize your website for better search engine visibility.

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NexMind offers a platform that helps users generate content for their website, as well as optimize their content for search engines. By using NexMind's AI-driven content generation and SEO automation, users can increase traffic to their site, resulting in higher visibility and more conversions.

NexMind Lifetime Deal Review Automatically Optimize Your Content for Better SEO

Welcome to the realm of NexMind, a groundbreaking technological marvel designed to unlock the true potential of your mind. In this article, we invite you to embark on a journey that will reshape the way you approach productivity and harness your focus. With NexMind, we introduce a new era of cognitive enhancement, empowering individuals to amplify their mental capabilities like never before.

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NexMind represents a pinnacle of innovation, blending neuroscience and cutting-edge technology to elevate human cognition. By seamlessly merging brain-computer interface (BCI) technology with advanced algorithms, NexMind transcends the boundaries of traditional productivity tools, offering a unique and unparalleled experience. It provides users with real-time insights into their brain activity, enabling them to optimize their cognitive performance and achieve remarkable feats.

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1. Unveiling Your Cognitive Landscape
NexMind offers an unprecedented glimpse into the inner workings of your mind. Through its non-invasive sensors and state-of-the-art machine learning algorithms, it provides an intricate map of your brain's activity patterns. With this invaluable knowledge, you can identify cognitive strengths and weaknesses, enabling you to tailor your approach to maximize productivity.
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In an era characterized by constant distractions, NexMind serves as an invaluable ally in reclaiming your focus. By monitoring your brain waves and identifying indicators of attentional drift, it assists in realigning your focus and boosting concentration. Armed with this awareness, you can immerse yourself in tasks with unwavering clarity, effortlessly overcoming distractions that hinder productivity.
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Creativity fuels progress, and NexMind acts as a catalyst in unlocking the limitless wellspring of your imaginative potential. By analyzing brain activity associated with creative states, NexMind provides insights that can inspire breakthrough ideas and innovative solutions. Amplify your creativity with NexMind, and unlock new dimensions of possibility in your personal and professional endeavours.
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NexMind's data-driven approach empowers you to optimize your cognitive performance systematically. With its advanced analytics and personalized recommendations, you can identify strategies that align with your unique cognitive profile. From optimizing sleep patterns to refining nutrition and exercise regimes, NexMind serves as your guide to unlocking peak mental performance.
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NexMind's potential extends beyond individual productivity and focus enhancement. Its implications span a vast array of domains, including healthcare, education, and entertainment. Consider the following scenarios where NexMind could revolutionize various fields:
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NexMind's ability to decode and analyze brain activity holds immense promise in healthcare. From diagnosing and monitoring neurological conditions to facilitating brain-computer interfaces for individuals with motor impairments, NexMind can redefine patient care and improve quality of life.
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Imagine a future where educational institutions integrate NexMind into their curriculum, offering students unprecedented insights into their learning patterns. By tailoring teaching methods and identifying optimal learning strategies, NexMind could unlock the true potential of every student, fostering a generation of lifelong learners.
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NexMind opens up new frontiers in immersive entertainment experiences. By analyzing user engagement and emotional states, it can revolutionize the gaming industry, enabling games to adapt dynamically to individual players' cognitive responses and emotional states. Brace yourself for an entirely new level of engagement and entertainment!
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submitted by DelilahLowry to lifetimedealsreview [link] [comments]

2023.05.30 21:48 GlobinGoblin Continent rework

If you look at a Minecraft map from afar, you'll notice it barely looks like a real map. The water masses are just big lakes, alternating with land at random intervals. So I propose to change world generation and make it more continent-based. But this isn't just "make land generate in isolated islands". There's more to it.
Essentially, there are different kinds of continents. Each kind has a certain combination of biomes and structures. For example, the game could be coded to always spawn you in a beginning continent with standard stuff. Plains, forests, villages, deserts, etc.
Then, you'd go to discover new lands far across the sea, in search of treasure exclusive to certain continents. For example, maybe strongholds only spawn in a type continent with tons of danger on its surface. Or mushroom plains are part of a rare mystery continent.
submitted by GlobinGoblin to minecraftsuggestions [link] [comments]

2023.05.30 21:48 CricketBetter3460 Help: Map check error

Hey all, I learned verse code a bit and made my first game but I just recently started getting this error. It seems like something of an error with something I placed on my map. I've looked for it online and can't find references to it. Any thoughts?
I also clicked Docs and it doesn't have the best info to help me understand it. So I'm pretty lost, hoping for smarter people to help me out! Thank you!
submitted by CricketBetter3460 to FortniteCreative [link] [comments]

2023.05.30 21:41 TlGlacia The Green Screen

The Green Screen
Release Trailer for The Green Screen map! A place for casuals, content creators, anyone to hang out, vibe and have some fun! Code: 9113-6369-7294
submitted by TlGlacia to FortniteCreative [link] [comments]

2023.05.30 21:37 Hobbes1001 How good are you at widow?

If you ever wondered why it is so easy to get headshots as widow in an aim trainer and so hard during a game, I suggest you try this aim trainer:
- create a custom game with the VXEAT code
- turn off workshop chamber and set the map to Volskaya Industries
- go to the high ground and try to shoot the bots in the main plaza. Leave the target bots on their default movement setting (hard).
submitted by Hobbes1001 to OverwatchUniversity [link] [comments]

2023.05.30 21:36 Zealousideal_Car_532 Remaking re5 is obvious, but it Carries so many issues.

Remaking re5 isn’t that necessary, but I know better than anyone remaking re5 isn’t a matter of IF, it’s when. But here’s the thing: people say re4r is capcom experimenting with partner ai, and tbh it probably is. The issue is that RE engine partner ai is… not… great. There’s a reason they made Ashley and Luis practically invincible, it was bad enough in the mt framework engine babysitting Ashley with competent ai, it would be a WHOLE nother beast if Ashley was completely vulnerable. By making re5 more like re4r, you’d inevitably make a game that’s already struggling for a unique identity less like re5.
Conversely, if you make sheva or Chris completely vulnerable like classic re5, the ai might not be able to compensate. So you’d be making the most criticized part of re5 possibly worse, and judging by capcom seems to be ignoring code Veronica which could give them practice to further hone the partner ai, they’re not putting themselves in a great position for re5. And this isn’t touching on the story which is no doubt going to be a challenge for capcom to retell for… a myriad of reasons.
So capcom doesnt want to remake code Veronica. Okay, fine. How exactly are you going to make people care about Albert Wesker, the villain of re5 who had 3 games worth of buildup to establish his goals and threat to the resi universe’s national security? You might say remake resident evil 1 again, but overproduction aside this isn’t ideal either. Revealing wesker might be alive at the end of resident evil 1 would remove the awe of his resurrection in later titles, and that aside remaking too many games between resident evil 4 and 5 defeats the hype 4r’s ending promised.
Remaking code Veronica and then 5 would have better yearly pacing for capcom’s business plans. Yes it’s a game keeping us from re5 a little while longer, but you could at least sum up who Albert wesker is with Chris’s part of the game in some dialogue between the two, and capcom could stand to emphasize Chris’ defeat at wesker’s hands to be his motive for buffing up for 5. But again, capcom doesn’t seem to want to acknowledge code Veronica so this seems like an unlikely point, again robbing re5 of impact when it’s desperately needed as a culmination of the franchise. Things aren’t looking good.
And then there’s the elephant in the room. We do have to talk about re5’s questionable elements. I for one find most of the questionable Africa representation in re5 misguided yet I don’t blame capcom. But it was criticized back in 2009, can you imagine how audiences will react now? My friend suggested mending this issue by making sheva alomar have more emphasis placed onto her as the Main protagonist, this would definitely ease audience tensions if handled right. The problem is resident evil 5’s main narrative DOES circle back around to Chris’s pursuit and platonic love for Jill, and that can’t exactly be ignored in the remake. So it’s either keep Chris redfield as the focus of a game where Africa is a footnote and questionably represented, and risk triggering new fans… Or, make sheva alomar the main protagonist and expect fans to set aside a main plot as her to help Chris redfield rescue his partner sheva would have no context for. Again, not entirely ideal.
In conclusion, I wouldn’t be opposed to a resident evil 5 remake in a lot of ways. Gameplay loop wise I’ve found myself trying to parry in resident evil 5 classic, and moving while aiming has become so synonymous with the modern entries it feels more jarring when it’s absent. But as much as these gameplay changes would impact a rather controversial entry of the resident evil series, I can’t help but worry it will be a sunk cost fallacy, to the point I wonder if remake passion might be better spent on other games to buy support for when the time is right. If at all, I really hope capcom carefully considers their next move. Re5R WILL happen, but maybe some things are best left alone for now.
submitted by Zealousideal_Car_532 to residentevil [link] [comments]

2023.05.30 21:36 DelilahLowry Caisy Lifetime Deal $59 - Manage content with a headless CMS

Caisy Lifetime Deal $59 - Manage content with a headless CMS
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caisy Use Case

  • Auto-save content as you edit, so you can compare versions and publish updates in real-time.
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What Is caisy?

The caisy tool helps to Create, host, and manage digital content across platforms with this powerful headless CMS. It is easy to use and has a wide range of features, including the ability to manage content across multiple platforms, create blogs and articles, and track data.

How Does caisy Work?

Caisy is a headless content management system that makes it easy to create, store, and manage digital content across any platform or device. Auto-save content as you edit, so you can compare versions and publish updates in real timeCentralize all your content and manage your work across projects, teams, and clients within one CMS instance.

caisy Lifetime Deal Review Manage content with a headless CMS

Welcome to our comprehensive guide on Caisy, the ultimate time management solution designed to revolutionize your productivity and efficiency. In today's fast-paced world, staying organized and maximizing our time is crucial.
With Caisy, you'll unlock a new level of productivity, enabling you to achieve more and reach your goals faster than ever before. In this article, we'll delve into the key features, benefits, and unique aspects of Caisy, demonstrating why it's the ideal tool to optimize your time management strategies.
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Why Choose Caisy?

Caisy stands out from the competition by offering a powerful set of features that cater to the diverse needs of professionals, entrepreneurs, and individuals seeking to streamline their daily tasks. Let's explore the key reasons why Caisy should be your go-to time management tool:
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Caisy provides a user-friendly interface, making it incredibly easy to navigate and utilize its features effectively. Whether you're a tech-savvy individual or a beginner, you'll quickly grasp the functionalities of Caisy and integrate it seamlessly into your workflow.
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Caisy's task management system is unparalleled, allowing you to effortlessly create, organize, and prioritize tasks according to your specific needs. With advanced features such as task dependencies, deadlines, and progress tracking, Caisy ensures that you stay on top of your responsibilities and never miss a beat.
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One of Caisy's standout features is its robust time-tracking capabilities. By accurately monitoring the time spent on each task, project, or client, you'll gain valuable insights into your productivity patterns. Caisy's comprehensive reports enable you to identify areas for improvement, optimize your time allocation, and make data-driven decisions to enhance your overall efficiency.
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In today's collaborative work environments, effective teamwork is essential. Caisy facilitates seamless collaboration by enabling you to share tasks, assign responsibilities, and communicate with team members effortlessly. The intuitive interface and real-time updates ensure everyone stays on the same page, fostering productivity and accountability within your team.
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submitted by DelilahLowry to findmysaas [link] [comments]

2023.05.30 21:34 RamboBambiBambo [TotK] Anyone else wonder what we might see as DLC equipment options?

So LoZ: TotK is going to have DLC. And going off of how DLC was in BotW, I cannot help but wonder what new equipment items we may see added to the roster for TotK's gear in the form of new weapons, bows, shields, and armor that may be bundled into any of the DLC packs coming around.
So I cannot help but theorize and predict that we may get any of the following -





And there you have it.
Just figured I would share my expectations of what we could see as DLC legacy items coming to Tears of the Kingdom in the coming year and how I would have some of them provide a bonus effect.
Thoughts anyone?
submitted by RamboBambiBambo to zelda [link] [comments]

2023.05.30 21:33 XMCNetwork XMC [SMP] [Semi-Vanilla] {1.20} {Whitelist} {Voice Chat}

Howdy! XMC is a dedicated community of players who love the vanilla Minecraft experience. Our server aims to provide a fun and immersive gameplay environment while maintaining full compatibility with vanilla mechanics.
XMC will officially open on June 7th. Though, we currently have a testing server up for people to try out some builds!


Server Specs and Performance:

Server Rules:

How to Apply:


We look forward to welcoming you to our community. If you have any questions or need assistance, feel free to reach out to our staff or other players on our Discord server.
submitted by XMCNetwork to mcservers [link] [comments]

2023.05.30 21:32 mariadsullivan Watch the 2022-23 UEFA Champions League Final live stream redddit

Stream Man City vs. Inter in the final on June 10!

The 2023 UEFA Champions League Final will be a clash of two of Europe’s most exciting teams, Manchester City vs. Inter Milan, at Istanbul’s Atatürk Olympic Stadium on Saturday, June 10. Inter Milan beat crosstown rival AC Milan 3-0 on aggregate to reach its first Champions League final appearance since winning the competition in 2010, while City had a statement 5-1 aggregate victory over current holder Real Madrid to progress to the final in its quest to win the trophy for the first time. City’s embarrassment of attacking riches includes Premier League golden boot-winner Erling Haaland, midfield maestro Kevin De Bruyne, and English winger Phil Foden, and will aim to outmaneuver and outscore the Italians. Simone Inzaghi’s Inter side, recent winners of the Coppa Italia, are more known for their canny defensive nous and Argentinian Lautaro Martinez’s electric pace on the counter-attack. Read on to learn how to watch UEFA Champions League live streams securely with a VPN.

How to live stream the 2022–23 Champions League from your country
You can watch a UEFA Champions League Final live stream with a VPN by following a few simple steps:

Get ExpressVPN.
Connect to the VPN server location that matches the broadcaster you want to watch. For example, if you’d like to stream a British broadcaster, connect to a secure server in London.
Check the schedule of the broadcaster you want to watch, such as BT Sport (UK), and find the match you want to stream.
Tune in and enjoy!
Watching on a computer? For the best streaming experience, use the ExpressVPN browser extension for Chrome, Firefox, or Edge.

When is the UEFA Champions League Final?
Manchester City vs. Inter Milan – Saturday, June 10, 8 p.m. GMT / 3 p.m. ET

Watch Champions League Final live streams in Ireland for free
RTÉ Player
Price: Free
Channels: RTÉ 2

You can watch the English commentary of select Champions League football matches on Tuesdays through Ireland’s RTÉ Player—including Inter Milan vs. AC Milan on May 16, 2023.

Note: Only select games are available to live stream. Check the broadcast schedule here for RTÉ 2 on match day.

How to watch Champions League Final live streams for free in Austria
Price: Free
Channels: ServusTV

The Austrian broadcaster ServusTV carries select Champions League football matches with commentary in German—including Manchester City vs. Real Madrid on May 17, 2023.

How to live stream the UEFA Champions League Final in the U.S.
Paramount Plus
Price: 6 USD/month and up
Channels: CBS and CBS Sports Network

CBS holds broadcasting rights for the UEFA Champions League in the U.S. Every match is available live via Paramount Plus, while select matches will air on CBS and the CBS Sports Network. Paramount Plus offers a seven-day free trial.

YouTube TV
Price: 73 USD/month and up
Channels: CBS and CBS Sports Network

YouTube TV will show select matches on CBS and the CBS Sports Network. YouTube TV also offers a free trial if you only want to watch a specific game.

Note: You will need a US credit card to subscribe to YouTube TV. If you don’t have one, subscribe through Google Pay instead.

Price: 70 USD/month
Channels: CBS and CBS Sports Network

Live stream Champions League games throughout the season with Fubo, which carries both CBS and CBS Sports Network to watch the games.

Note: You will need a US credit card to subscribe to fuboTV.

DirectTV Stream
Price: 95 USD/month and up
Channels: CBS and CBS Sports Network

Live stream UEFA Champions League games with DirecTV Stream by subscribing to its “Ultimate” package, which includes CBS and CBS Sports Network, showing games throughout the tournament. If you only want to watch a specific game, try the five-day free trial.

Note: You may need a U.S. credit/debit card to subscribe to DirecTV Stream.

How to watch a 2022–23 Champions League Final live stream in Canada
Price: 25 CAD/month or 200 CAD/year

DAZN Canada is a great way to live stream UEFA Champions League games throughout the competition, including the final on June 10, 2023. However, bear in mind that DAZN no longer offers a free trial.

Note: You may need a Canadian credit/debit card and postal code (e.g., G1X 2W1, V9N 9C5) to subscribe to DAZN Canada. If you don’t have one, subscribe via PayPal instead. Keep in mind that your DAZN subscription will be locked to Canada and cannot be changed to another country, even when traveling.

How to watch a Champions League live stream in the UK
BT Sport
Price: 25 GBP/month and up

If you live in the UK, BT Sport is your best bet for watching UEFA Champions League live streams. You don’t need BT broadband to stream sports online: simply choose a Monthly Pass instead to get access to all BT Sport contract-free. You can get set up with the BT Sport app or web player within 15 minutes.

Note: This service is available to UK and Ireland residents only. You’ll need a BT ID to watch the stream online. To get a BT ID, you will need a TV license, a valid postal code, and a UK credit/debit card.

Live stream the Champions League Final online in India
Price: 300 INmonth or 1,000 INyear

SonyLIV has the rights to broadcast UEFA Champions League matches in India. Matches are available to stream via the SonyLIV app and website.

Note: You need an Indian credit card to subscribe to SonyLIV.
submitted by mariadsullivan to uclfinaltv [link] [comments]

2023.05.30 21:29 OkExcitement7210 Simulation Based Assessments In Tech Recruiting

As we navigate the ever-evolving landscape of tech recruitment, we're all too familiar with the pitfalls of the current system. Traditional data structures and algorithm-based assessments, though widely used, often provide an incomplete picture of a candidate's true capabilities. They focus on theoretical aspects that, while important, don't fully encompass the breadth of skills necessary for an effective software engineer.
Moreover, these conventional tests are often prepared for, almost to the point of memorization by candidates, thereby failing to reveal their true problem-solving abilities. As a result, we often find ourselves questioning whether the candidate who passed the test with flying colors can actually handle real-world engineering tasks.
In light of these challenges, I work at a startup building a product aimed at disrupting the conventional recruiting process: a simulation-based assessment tool.
Features and Benefits
  1. Real-world Simulations: This tool will place candidates in realistic job scenarios where they'll need to perform tasks such as debugging, coding, and designing - activities they'd be doing regularly in their roles. This provides a much clearer picture of their day-to-day capabilities. Were building around ~1500 different scenarios to be used with more to come in the future.
  2. Holistic Skill Assessment: By focusing on practical tasks, this tool allows for a more comprehensive evaluation of candidates. Beyond just code-writing, it measures problem-solving, critical thinking, adaptability, and even collaboration skills in team-based simulations.
  3. Reduced Bias: With a focus on real-world capabilities, the tool will mitigate the effects of the rote learning that often distorts the results of traditional assessments, leading to more accurate evaluations.
  4. Improved Candidate Experience: As candidates would engage in practical tasks rather than abstract problem-solving, their assessment experience would be more representative of the job role, providing a more engaging and less stressful experience.
  5. Scalability and Efficiency: With the proper use of automation, the tool can accommodate large volumes of candidates, saving time and resources without compromising assessment quality. In addition, we have developed an algorithm that scores candidate's simulations into an overall score between 0-100 with that score being broken up into different sections like problem solving, debugging, etc.
But before we can shape this into a reality, we need your insight and feedback:
Thank you for your time and for your contributions to the discussion.
submitted by OkExcitement7210 to recruiting [link] [comments]

2023.05.30 21:17 GinetteAlarcon BlogAssistant Lifetime Deal $59 - Long Form SEO AI writer

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submitted by GinetteAlarcon to findmysaas [link] [comments]

2023.05.30 21:16 Emotional_Win_3457 What is the data science process or best practices for Reinforcement Learning RL or Supervised Learning SL method to map `dirty_data_pattern_001` to `clean_data_pattern_001` is this a tensor flow or map function?

We get dozens and dozens of file patterns that are VERY consistent coming in that have to be cleaned up and reformatted to .csv files which we compare against the data in the database to see if it needs to be updated or if its outdated. Once its been cleaned we load it into the database and all is good, but we are repeating the same process over and over and I want ways to automate the pattern matching.
The challenge is that each of these formats are quite large but almost always one of about 11 different formats and I'm repeating the same cleaning steps each time. What is a DataScience step, tool, function or process to create a `pattern` or `map` that python can use to recognize `oh hey random_dirty_file_00n format matches clean_data_file_00n format >90%` so lets reformat it.
We used something like this before years ago using MongoDB where they created a large script that compared the format and layout of a .csv, .txt, .tsv, .xml file that were 95% the same from customer exports, database exports, web scraping, data migrations or whatever. Isn't there a RL or SL 'thing' for this?
"if this `dirty_data_pattern_001`:
then reformat to `clean_data_pattern_001`"
My notes just mention it was a mapping or formatting script but don't have access to that code from 7 years ago.
Perhaps I'm overlooking or don't have the experience to know which but I've used
  1. Python regex
  2. MongoDB integrated with python
  3. Python `map()` function
  4. [Python NLTK functions](
  5. Python scripts using `sklearn.preprocessing` like []( using script like this works for words but not whole documents
I hope this script below is formatted correctly but its close to what we use for individual word matching.
Edit: for some reason I had to click inline code, then code block and the 'inserting spaces doesn't work' it only works when putting the code in "triple marks and doing `code block` and doing `inline code`" but it seems to be showing correctly now
male_terms = ["male", "m", "mal", "msle", "malr", "mail", "make", "cis male", "man", "maile", "male (cis)", "cis man"] female_terms = ["female", "f", "woman", "femake", "femaile", "femake", "cis female", "cis-female/femme", "female (cis)", "femail", "cis woman"] def clean_gender(response): if response.lower().rstrip() in male_terms: return "Male" elif response.lower().rstrip() in female_terms: return "Female" else: return "Other" df['Gender'] = df["Gender"].apply(lambda x: clean_gender(x)) 
submitted by Emotional_Win_3457 to datascience [link] [comments]

2023.05.30 21:13 ndmt1225 How should sage abilities be fixed?

I think it’s unanimous at this point that activating sage abilities is annoying. This being said, what would the best way of fixing them be?
I think the most popular proposed solution is having “sage” replace “map” on the ability wheel, which would then open a new wheel allowing you to choose and prime a sage ability. I think this is a good idea, except doing this every time you want to use an ability may get tedious. It is much better than what we currently have, though.
The other big idea is button combos. I’ve seen “A” while aiming a bow for Riju, “A” while holding “ZL” for Sidon, and “A” while gliding for Tulin. This just leaves Yunobo and the fifth sage (I haven’t gotten to the fifth yet, so I don’t know who they are or what their ability is.) I like the Riju and Sidon combos, but there are some use cases for using Tulin on the ground, and it still conflicts with grabbing items in midair. Maybe “A” while holding “X” for Tulin? Although this would probably merit a little bit of tweaking the paraglider controls. “A” while readying a throwing weapon for Yunobo kinda makes sense, since he acts as a projectile. Not sure what the fifth sage does or who they are, if anyone wants to discuss a combo for that feel free.
An idea I had was a mix of these two. Use the ability wheel to toggle abilities, then make “ZL” + “ZR” a button combo that primes the ability that’s currently selected. This way there’s no need to navigate two wheels if you want to use the same ability multiple times in a row. Maybe also make it so that if you hold “L” while an ability is primed, you automatically get the sage ability wheel?
So far I think my favorite idea is unique button combos for each ability, but I’d also be cool with a sage ability wheel that utilizes a “ZL” + “ZR” button combo. I’d also very much like to hear any other ideas that people have!
submitted by ndmt1225 to TOTK [link] [comments]

2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31

Update 36 Release Notes

Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.

Of Special Note:

A New Story Begins in A Renewed King's Gondor!

After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.​

Landscape Difficulty: The Paths of Valour!

We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below.​ A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:

There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.

More Delvings!

More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).​

News and Notes



Items & Rewards

Landscape Difficulty

General Landscape Changes:


Missions and Delvings


Quests, Deeds and Instances


Known Issues:

submitted by lettered_hylobate to lotro [link] [comments]

2023.05.30 21:05 gr00ve88 Don't know if this post is allowed but came across a listing for a free Vintage Wurlitzer if anyone is interested.. in New York, NY.

Facebook Marketplace Link
submitted by gr00ve88 to synthesizers [link] [comments]