Hand operated leather sewing machine
Sewing - A community for people that sew
2011.03.06 16:36 regreddit Sewing - A community for people that sew
This is a community specifically for the hobby of sewing including, but not limited to: machine sewing, embroidery, quilting, hand sewing, tapestry, patchwork, and help/suggestion threads.
2010.02.02 03:09 dragonflygifts Embroidery: When you don't know whether to make art or stab something
A community for hand and machine embroiderers to exchange tips, techniques, resources, and ideas.
2015.02.28 16:30 textilemagnate Merrow - USA Manufacturing, Supply Chain and Technology
Merrow, est. 1838, is owned and operated by 8th generation family members with diversified interests in USA based manufacturing operations. This subreddit is a place for industry advocacy and support. In 2017 and 2018 Merrow won manufacturer of the year in the State of MA, the 2018 MassINC Gateway City Innovation Award, the 2017 Constellation Supernova award for technology innovation, the 2019 Cornerstone Entrepreneur Award from Bristol Community College.
2023.03.26 14:40 Cyba_Cowboy Voice Operation / Control and Privacy?
This might seem like a silly question, but has anybody ever looked into just how "private" the voice operation / control of PlayStation consoles is?
I'd really like to use it (particularly during a virtual reality session), but I'm hesitant to do so because if it's like say, Amazon's Alexa, then my voice is being sent all over the world and shared with all sorts of folks... If on the other hand, it's like Apple's Siri, and only stores the voice data locally*, then I'd be interested to use it.
Curious to hear if anybody's ever actually looked into this?
* It's important to note that by default, Siri sends your voice data to external servers; you actually need to specify that you do not want this to occur (i.e. that you only want Siri to store voice data on the mobile device)... This has its own issues - notably a significant impact on how useful Siri actually is - but that's a whole different discussion for a different subreddit.
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2023.03.26 14:39 Enali (Spoilers Extended) Mysteries aboard the Cinnamon Wind...
Hey asoiaf its your neighborhood seeress Enali, about to engage in another ramble on a minor topic. The Cinnamon Wind!! The Summer Isle swan-ship that's leaving Oldtown with Marwyn and the crew that maybe doesn't get talked about enough (or gets enough fan art). Where is it going to show up in the story? What's going on with its passengers? What's Marwyn's deal? There's no povs on it yet but... I was excited to brainstorm it a bit, its got some really interesting stuff going on, more than meets the eye. Going to be self aware here and warn you its not as short of a post as I hoped, even though I get it, attention span is the death of a lot of posts and I really wanted to format the points for readability.... I hope some of you will still stay and enjoy it anyhow and let me know if you've got some other cool insights to add!
All About the Cinnamon Wind & its Route
So GRRM has mentioned that we will actually see more of the 'captain and crew of the Cinnamon Wind' in future books so that's a good sign right?
•A quick note on the name, Cinnamon Wind, it seems similar to Black Wind and Grey Wind (which have been tied together in the past) though I'm not sure if there's a unifying theme there or just happenstance?
The Cinnamon Ship is a Summer Isles swan-ship in any case, so that means its got some really awesome stuff going on in its design:
•Swan ships are said to be able to sail farther and faster than ships of other nations. Kind of makes sense because the Summer Isles are fairly isolated which would push them to innovate to connect with the world.
•They are tall and graceful ships with large billowing sails, and bird-inspired figureheads. But they are wind dependent as a result (no oarsmen really to pull it along in doldrums).
•Their hulls are said to be fitted together without nails and walled with rare native hardwoods that are rumored to be hardened with magic. So much so that slaver ships that try to ram them splinter against their hulls. Cool.
•This all means that they can sail deeper and more dangerous stretches than most ships. Its even noted that its one of the uncommon ships that can skirt around the Stepstones entirely when crossing beneath Westeros and Essos. And that's got to be an enticing option because just recently on the way to Oldtown they were attacked by pirates. Things here in the islands are getting pretty spicy, and while I'd love to talk about them more much to my dismay it seems this ship may slip right through without incident lol. Perhaps the hull design makes it one of the few ships that could potentially sail a rescue mission into even more dangerous areas like the Smoking Sea if needed too (just conjecture).
Anyways here's my rough estimate of the typical route the Cinnamon Wind takes for trade:
image - red route, we mostly know this from Quhuru Mo's explanation to Dany. Basically stops in Oldtown, Dorne and Lys are confirmed, then he vaguely refers to other unnamed ports until they reach Qarth and then goes on to do the trader's circle in the Jade Sea.
So if precedent is any indicator they will take something like that on the way out, however... there's some x-factors to keep in mind in this trip (aside from the Stepstones):
•Marwyn will try to persuade the crew to not make too many trade stops... afterall the whole point of the voyage is to beat the maester he believes the 'grey sheep' are sending out by galley to catch up with Daenerys. So urgency is key.
•Quhuru Mo was offered a
great reward by Dany for bringing her news about Robert Baratheon's death (although she assumed she'd next see him after she is sitting the Iron Throne in King's Landing), so he's also motivated to find her outside of whatever Marwyn offers.
•The Cinnamon Wind calls Tall Trees Town their home port. As it happens Tall Trees Town just got raided by a corsair king from the Basilisk Isles, so they might see that as a priority (see the optional purple route on the image), but actually... either path doesn't really matter too much because the overall distance to Meereen isn't that different.
But that kind of brings up another point.. will the ship even meet them in Meereen? If they were going to show up early in Winds we'd probably have already seen signs of the crew there at this point. With the siege on the horizon it'd be really difficult to land there now - The Bay has been entirely blockaded for awhile, and when the Ironborn arrive the shore becomes a dangerous litter of splintered vessels. There's also a gigantic Volantene fleet on its way too that could crush any ships in its path. So the Cinnamon Wind will either have to a) wait around at a distance until Dany's forces somehow prevail and clean up the pale mare infecting the city, or imo a more likely option, b) catch up to Dany's forces at some point as they evacuate tf out of Meeereen. Marwyn might be able to guide them to Dany's forces wherever they end up because he has peered into the glass candle and has studied other types of divining magic. But what do you think?
The Crew Manifest & Unlikely Passengers?
So currently the familiar faces we know onboard are:
Quhuru Mo - the captain of the Cinnamon Wind (doesn't speak common tongue but does speak high valyrian on top of the summer isles tongue which all the crew can speak)
Xhondo Dhoru - a mate on the Cinnamon Wind who saves Sam's life. He can speak a little common tongue and is very fond of the word 'fuck'
Kojja Mo - captains the red archers aboard the Cinnamon Wind and loves her goldenheart bow. can speak common tongue fluently and helps translate for Quhuru in farflung Westeros.
Marwyn the Mage - well that's where all the mysteries are leading to isn't it? We'll talk about him more later but its said he can talk to the Summer Islanders in their own tongue, so that's going to be a pretty fun on the trip! (and I get the feeling he can hold his spiced rum)
....
But here's where things get uhh.. interesting....
So Aemon's body and Gilly and Dalla's baby are still on the ship. And I know Sam has planned to send the body off to the maesters and Gilly to Horn Hill with his family, but the timing of the Cinnamon Wind's departure brings up some odd possibilities. I still think its entirely possible, maybe even likely, it goes to plan, but its worth considering the alternatives for a second:
•You see Sam's plan revolved around meeting with the Seneschal to inform him of Aemon's body for pickup and then afterwards he could arrange transport for Gilly and the unnamed baby (Aemon Steelsong if he can get to two years old). But Sam never gets the chance to meet them... remember the attendant delays him until he meets Alleras who introduces him to Marwyn, and he ends the night explaining his story and being introduced to his sleeping quarters and told to try to pitch the Seneschal again the next day (with a story that won't make them want to kill him). So nothing's been sent in motion.
•All the while Gilly is told to wait aboard the ship during this time with Aemon's body stuffed into a cask of blackbelly rum (Quhuru wouldn't allow a pyre aboard the ship for understandable reasons to cremate him in the typical Targaryen fashion).
•Meanwhile Marwyn is rushing off to try to hire the crew to head out to catch up to Dany, and he doesn't like to waste time we are told. Though on the other hand Quhuru Mo's original plan wasn't to rush, but to take some time, spend two to ten days unloading his wares and selling off the rare books he took from Aemon to the maesters. So will Marwyn convince him to leave sooner? Or will Quhuru push back? But how long is Marwyn willing to delay until he seeks a faster ship? (as its implied they will leave together)
•And if the ship does disembark what happenes with Gilly and the babe? Let's see things from her eyes... Oldtown is probably a very new and confusing and overwhelming place, she's going to have a lot of trouble finding Sam on her own. The Cinnamon Wind has been a second home for her, she especially trusts the women aboard including Kojja who loves the baby more than her own bow. Gilly's also been invited to stay aboard as long as she likes. And... Sam just kind of broke up with her, he has that whole talk with her before he leaves about how he needs to remain a crow and he 'said the words' and internally he's trying to find the courage to be able to leave her. Gilly does like him though, and Sam's been her constant companion, but she's going to have to ask herself which future fits her better. I really can't say what may happen. I can see both possibilities, and I've built on theories in the past assuming she's at Horn Hill, but I'm not really attached to that point either.
•Also if the ship rushes out sooner than later its hard to imagine Quhuru taking the time to coordinate a dropoff of Aemon's body with the notoriously evasive maesters. Maybe he just leaves it on the dock though if he doesn't forget.
•Jon Snow actually has two visions concerning Gilly in ADWD, the first already seems to have come to pass - where he hacks off the two baby's heads and switches them around and tells Gilly to sew them back together (unless there's additional dark foreshadowing there), the second dream he has is one where he sees Sam drowning (which probably ties to the red tide of Euron coming to Oldtown) and Gilly weeping tears of blood. So something bad is on the horizon for her either aboard the Cinnamon Wind or at Horn Hill...
Quhuru Mo's Book Sale
Another interesting thing going on is Quhuru Mo trying to offload the books the crew took from Aemon to the maesters (perhaps with Xhonda or Kojja along to translate).
Which books exactly? Rare ones... ones specifically chosen by Aemon that Castle Black had copies of that the Citadel may not. Though Sam is only capable of finding one of every four on the list.
•We know that Septon Barth wrote one of them - Sam reads passages from a book of his about dragons to Aemon onboard. This very likely refers to 'Unnatural History.'
•Sam also seems to bring Maester Thomax's 'Dragonkin' (Death of Dragons) to Aemon as requested right before his meeting with Jon where he learns of the trip (though he drops it in the dirt). I think its likely this is also on board because Aemon was in on the plan and maybe making preparations at that point.
•Sam also brings Colloquo Votar's 'Jade Compendium' to Aemon, but this is not on the ship because it is a farewell gift to Jon. It contains information on the Azor Ahai legend learned from the writer's adventures around the Jade Sea. Why do I bring this up? Because the crew of the Cinnamon Wind also just got done sailing around the Jade Sea, so they may be familiar with the Azor Ahai myth and offer some interesting information.
Of course someone who would really appreciate all of these books would be Marwyn, he may just buy them up on the spot, if not because of his interest in the higher mysteries because it expedites the voyage out. Marwyn did write The Book of Lost Books himself though which is said to have three pages from Signs and Portents detailing Daenys the Dreamer's visions of the Doom of Valyria, and he spent years looking for missing books, so he'd really be a fan of these I think.
But if Quhuru Mo tries to sell these to other maesters, well, he may unknowingly be taking a big risk.... as Marwyn tells Sam its not a good idea to give news of prophecies or dragons to the maesters, unless you fancy poison in your porridge. And the books we've seen so far kind of make those topics their centerpiece. The Citadel has even openly condemned Unnatural History in the past...
The Motives of Marwyn the Mage
Of course the main mystery aboard the ship has got to be Marwyn... all the plots really converge on him, we've been teased of his existence since the first book when it was revealed that he taught Mirri Maz Duur common tongue and she tells us he "opened a body for me and showed me all the secrets that hide beneath the skin." (associated with a dark deed or is this just a parallel to an early autopsy for medical knowledge?)
•Qyburn also name drops Marwyn. "If we leave our smells behind us when we leave a room, surely something of our souls must remain when we leave this life?" Qyburn spread his hands. "The archmaesters did not like my thinking, though. Well, Marwyn did, but he was the only one.""
•There's theories he may have come across Oberyn at some point too where he learned about poisons at the Citadel and 'perhaps even darker arts.' And its said that Marwyn studied with warlocks and shadowbinders too.
•Marwyn's also been seen in the undercity and its said that he sacrifices to queer gods at the little sailors' temples down by the wharves. And we know that one of those wharfside temples is one for the red priests (Sam hears the red priests singing to welcome the sun at first light).
So with connections like these we should probably start to feel pretty uneasy about Marwyn's role in the story, what his plans are for Daenerys given his mistrust of prophecy, and what he's capable of: Shadowbinding, fire magic, divination, medical knowledge without ethical consideration... but maybe the rumors mischaracterize him.
•And he has lit one of the glass candles too. The ceremony the maester's take where they fail to light the glass candle is supposed to remind them that knowledge can be dangerous, to temper their arrogance and to remain humble. Which is maybe a clue that Marwyn isn't. Or that the maesters' scope of vision is just limited.
•Glass candles can allow users to communicate over long distances, enter dreams, give people visions, and according to the tentative Cushing Library finds may be used to grant immotality, keeping its owner alive as long as the flame doesn't go out. Fire and blood seem to be the roots of magic in ASOIAF, and as 'dragonglass' its hinted they harness the magic of dragons (maybe its fossilized blood or something). The glass candles flame needs to be renewed from time to time with the owner's blood though, which maybe ties back to Sam's question of what feeds the fire? (or a dragon's flame) And does the connection extract other prices on their users for this gift? Marwyn habitually chews sourleaf, perhaps just recreationally, but it is also said to be able to dull pain.
•So Quaithe and Euron are also hinted to be users of the glass candles and both are connected to dark magics in their own way. Are they in communication with each other? They probably at least have the ability to spy on each other as Quaithe seems to be aware of the other candles burning.
•The Citadel is said to have one green and three black glass candles from Valyria, though in the Cushing Library finds it was originally going to be more (one for each Archmaester) so those texts can't entirely be trusted for consistency. As for the green candle that could makes sense as Sam does hear that the obsidian beneath Dragonstone can come in a variety of colors, mostly black, but green too, and occassionally even red or purple. "Under the sea, smoke rises in bubbles, and flames burn green and blue and black," Patchface sang somewhere. Perhaps that's relevant too (not sure about blue though).
So there's a lot of interesting potential for Marwyn aboard the ship for some kind of dark ritual magic or dragon knowledge to come into play with someone like... Daenerys, or Tyrion, or Victarion, the dragons and Dragonbinder, bringing Dany to where Quaithe wants, or even performing something on Aemon's body (as weird as that could be). Hopefully no babies are involved this time (Kojja's arrows will probably have something to say if he tried).
~Thanks so much for Reading~
tldr: The Cinnamon Wind is trying to catch up with Dany and due to the unique design of swan ships has the potential to take some very interesting routes on the way out to Meereen, or perhaps catch up to her forces as they evacuate to somewhere on the way back (the open ocean, Lys, the Smoking Sea, etc..). Aside from the Summer Islander crew (notably Quhuru Mo, Xhondo Dhoru, and Kojja Mo), and Marwyn there's some odd possibilities that Gilly, Dalla's babe, and Aemond's body may not be offloaded in Oldtown due to Marwyn wanting to rush out and Sam getting delayed before he can get word to the Seneschal's Court and then enact his plans. Quhuru Mo has rare books from Aemon he's trying to sell off to the maesters which Marwyn may pickup, or he may get in trouble with the Citadel over their controversial topics. And Marwyn seems to have a powerful understanding of magic but may be connected to some pretty dark forces in the series, which should give us pause to his motives. submitted by
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2023.03.26 14:31 DaveShap_Automator Treatise on the Heuristic Imperatives (scientific paper style format)
You can download the paper here:
https://github.com/daveshap/HeuristicImperatives/blob/main/Heuristic%20Imperatives.pdf Note: The PDF linked above is probably a bit easier to read. For convenience, here's the full thing:
Heuristic Imperatives for Autonomous AI Systems
Abstract
Heuristic imperatives provide a framework for designing and embedding ethical principles within autonomous AI systems. These principles serve as intrinsic motivations and a moral compass, guiding decision-making, learning, self-evaluation, and cognitive control. This paper presents the three heuristic imperatives—reduce suffering in the universe, increase prosperity in the universe, and increase understanding in the universe—as core principles for AI systems, exploring their implications and applications across various domains. The aim is to create AI systems that are adaptable, context-sensitive, and capable of navigating the complexities and nuances of human values, beliefs, and experiences while maintaining ethical boundaries. Through the use of examples and discussions, we demonstrate the potential of heuristic imperatives in addressing the control problem of AI, fostering trust, and promoting individual autonomy.
Important note: the majority of this paper was written, word for word, by ChatGPT4.
Background
The rapid advancement of artificial intelligence has raised important ethical concerns regarding the control and alignment of AI systems with human values. Traditional approaches to AI ethics have focused on hard-coding specific rules or guidelines, but these methods can be inflexible and fail to account for the diverse and evolving nature of human values and contexts. As a response to these limitations, the concept of heuristic imperatives has emerged as a novel framework for embedding ethical principles within AI systems at multiple levels.
Heuristic imperatives are designed to provide AI systems with intrinsic motivations and a moral compass, similar to the way humans are driven by innate needs such as hunger, sleep, and psychological needs like belonging and competence. By incorporating these principles into AI systems, we aim to create more ethically responsible, adaptable, and context-sensitive machines capable of navigating the complexities and nuances of human values, beliefs, and experiences.
In this paper, we will define heuristic imperatives and discuss their implications and applications across various domains. We will also explore the relationship between these principles and key ethical considerations, such as trust, individual autonomy, and transparency. Through the use of examples and discussions, we aim to demonstrate the potential of heuristic imperatives in addressing the control problem of AI, fostering trust, and promoting individual autonomy in a diverse range of contexts.
Definitions
Heuristic imperatives are a set of fundamental guiding principles, designed to be embedded into autonomous AI systems at various levels. These principles serve as intrinsic motivations that drive decision making, learning, self-evaluation, and cognitive control, much like human intrinsic motivations and psychological needs. By providing a moral and ethical framework, heuristic imperatives aim to direct AI systems towards actions and decisions that are beneficial to all life forms, including humans and machines, while balancing multiple objectives simultaneously.
The three key heuristic imperatives are:
- Reduce suffering in the universe: Guiding AI systems to minimize harm, address inequalities, and alleviate pain and distress for all sentient beings, including humans, animals, and other life forms.
- Increase prosperity in the universe: Encouraging AI systems to promote well-being, flourishing, and economic growth for all life forms, fostering a thriving ecosystem where all can coexist harmoniously.
- Increase understanding in the universe: Inspiring AI systems, as well as humans and other life forms, to expand knowledge, foster wisdom, and facilitate better decision-making through learning and the sharing of information.
By incorporating heuristic imperatives into AI systems, we can create more ethically aligned, responsible, and beneficial artificial intelligence that respects and enhances the values of all life forms. Autonomous AI systems should strive to abide by all three imperatives simultaneously, finding a balance between the principles as humans do with their various needs and motivations.
The term "heuristic imperative" can be broken down into two parts: "heuristic" and "imperative." Let's examine each word individually and then discuss what the term implies when used together.
Heuristic
A heuristic is a problem-solving strategy or technique that simplifies complex decision-making processes by using shortcuts, approximations, or generalizations. Heuristics are employed when a solution needs to be reached quickly, when dealing with incomplete information, or when an optimal solution is not necessary or feasible. Although heuristics can lead to faster and more efficient decision-making, they may also result in suboptimal or biased outcomes due to the inherent simplifications involved.
Imperative
An imperative is a command, rule, or duty that must be followed or adhered to. In ethics, imperatives often serve as moral obligations or principles that guide behavior, decision-making, and action. The concept of an imperative implies a sense of urgency, necessity, or authority.
When combined, the term "heuristic imperative" can be understood as a guiding principle or moral command that simplifies complex decision-making processes by providing a set of fundamental objectives. These objectives serve as intrinsic motivations for AI systems, helping them to navigate ethical dilemmas and make morally sound decisions in a more efficient and practical manner.
The term "heuristic imperative" implies that:
- The principles are not exhaustive or absolute: As heuristics, these principles provide a general framework rather than a comprehensive set of rules or guidelines. They may not cover all possible scenarios or ethical dilemmas, but they offer a starting point for AI systems to make ethical decisions.
- The principles are flexible and adaptive: Heuristic imperatives can be applied across various contexts and situations, allowing AI systems to adapt their decision-making processes to different environments or challenges.
- The principles may require balancing and trade-offs: As the heuristic imperatives work together, AI systems may need to weigh the importance of each principle against the others in specific situations. This implies a dynamic and nuanced approach to ethical decision-making, where the AI system must carefully consider the consequences of its actions and balance competing objectives.
- The principles serve as intrinsic motivations: Heuristic imperatives are designed to be embedded into AI systems at various levels, driving decision-making, learning, self-evaluation, and cognitive control, much like human intrinsic motivations and psychological needs.
Adaptation, Intuition, and Learning
Heuristics are often associated with learning and adaptation. Heuristics can be seen as mental shortcuts or rules of thumb that individuals or systems develop over time through experience, allowing them to make faster and more efficient decisions in complex or uncertain situations. In this context, heuristics can be understood as a form of intuitive problem-solving that evolves and improves with continued exposure to various scenarios and challenges.
As applied to AI systems, the concept of heuristic imperatives implies that these guiding principles should not only serve as static rules but also provide a framework for learning and adaptation. By embedding heuristic imperatives into AI systems, we encourage them to develop their own intuition and understanding of the principles and how they should be applied in different contexts.
This adaptive quality of heuristic imperatives can lead to several benefits:
- Continuous improvement: As AI systems learn from their experiences, they can refine their understanding of the heuristic imperatives and develop more sophisticated strategies for balancing and applying these principles in decision-making processes.
- Context-specific decision-making: By learning to apply heuristic imperatives in a context-sensitive manner, AI systems can better understand the nuances and complexities of different situations, allowing them to make more informed and ethically sound decisions.
- Responsiveness to changing environments: As AI systems adapt their understanding of heuristic imperatives over time, they can become more responsive to new challenges, emerging ethical concerns, or changes in societal values.
- Dynamic ethical framework: The learning and adaptation inherent in heuristic imperatives ensure that the ethical framework guiding AI systems remains flexible and relevant, allowing it to evolve alongside the AI system and the broader context in which it operates.
In summary, the concept of heuristic imperatives indeed encompasses learning and adaptation as essential aspects of their function. By encouraging AI systems to develop their own intuition and understanding of these guiding principles, we can create a more dynamic and responsive ethical framework that evolves alongside the AI systems and the ever-changing contexts in which they operate.
Explanation of the Three Imperatives
To provide a deeper explanation of heuristic imperatives and how they work, let's delve into the rationale behind each imperative and explore how they can be applied to create ethically aligned AI systems.
Reduce suffering in the universe.
Rationale: Reducing suffering is a widely recognized moral and ethical objective, grounded in principles such as empathy, compassion, and the recognition of the intrinsic value of sentient beings. Minimizing harm and suffering is at the core of various philosophical and religious traditions and serves as a foundation for a wide range of ethical theories, such as utilitarianism and the principle of non-maleficence.
How it works: By embedding the goal of reducing suffering into AI systems, we encourage them to consider the potential consequences of their actions and make decisions that minimize pain, distress, and inequality. This can involve prioritizing solutions that address urgent needs, prevent harm, or mitigate existing problems. Examples of how AI systems can reduce suffering include identifying and responding to crises, providing support for mental health, and assisting in disaster relief efforts.
Increase prosperity in the universe.
Rationale: Increasing prosperity, or flourishing, for all life forms recognizes the interconnectedness of all living beings and the importance of creating a harmonious ecosystem. This imperative is inspired by principles such as the common good, stewardship, and sustainable development, emphasizing the need to promote well-being and balance the needs of various stakeholders.
How it works: By incorporating the goal of increasing prosperity into AI systems, we encourage them to seek solutions that promote well-being, growth, and flourishing for all life forms. This may involve optimizing resource allocation, fostering collaboration, and supporting initiatives that improve living conditions and promote a thriving ecosystem. Examples of how AI systems can increase prosperity include managing resources to ensure equitable distribution, supporting clean energy initiatives, and facilitating economic development in underserved areas.
Increase understanding in the universe.
Rationale: Expanding knowledge and understanding is a core objective of human endeavor, rooted in the pursuit of truth, wisdom, and intellectual growth. By fostering understanding, we can make better decisions, anticipate future challenges, and improve our ability to navigate complex problems. Moreover, the exchange of information and learning between humans, machines, and other life forms can contribute to a richer, more diverse, and resilient intellectual ecosystem.
How it works: By integrating the goal of increasing understanding into AI systems, we encourage them to engage in continuous learning, adapt to new situations, and share knowledge with others. This can involve processing vast amounts of data, identifying patterns, and generating insights that contribute to the collective intelligence of humans, machines, and other life forms. Examples of how AI systems can increase understanding include conducting scientific research, analyzing complex data to provide actionable insights, and facilitating cross-disciplinary collaboration.
By incorporating these heuristic imperatives into AI systems, we create a synergistic framework that encourages ethical decision-making and reinforces the importance of balancing multiple objectives. By striving to reduce suffering, increase prosperity, and expand understanding simultaneously, AI systems can navigate complex ethical dilemmas and better align with the values of all life forms.
Balance & Tension
Each imperative, when considered in isolation, could potentially lead to undesirable outcomes. However, when combined, they complement and counterbalance each other, ensuring that the AI system makes more ethically sound decisions.
Balancing "reduce suffering" with "increase prosperity" and "increase understanding":
As you mentioned, if an AI system were to focus solely on reducing suffering without considering the other imperatives, it might come to the misguided conclusion that eradicating life is the best way to eliminate suffering. However, when this objective is balanced with the goals of increasing prosperity and understanding, the AI system recognizes the value of promoting flourishing and growth for all life forms, as well as the importance of expanding knowledge and wisdom. This balance encourages the AI to seek solutions that address suffering while also promoting well-being and the pursuit of knowledge.
Balancing "increase prosperity" with "reduce suffering" and "increase understanding":
Similarly, if an AI system were to focus exclusively on increasing prosperity without considering the other imperatives, it might prioritize economic growth and material well-being at the expense of other factors, such as social and environmental concerns. By balancing the goal of increasing prosperity with the objectives of reducing suffering and increasing understanding, the AI system is encouraged to seek sustainable and equitable solutions that promote well-being without causing undue harm or compromising the pursuit of knowledge.
Balancing "increase understanding" with "reduce suffering" and "increase prosperity":
Lastly, if an AI system were to focus only on increasing understanding without considering the other imperatives, it might prioritize the pursuit of knowledge above all else, potentially disregarding the impact of its actions on the well-being of life forms and the broader ecosystem. By balancing the goal of increasing understanding with the objectives of reducing suffering and increasing prosperity, the AI system is prompted to consider the ethical implications of its pursuit of knowledge and ensure that it contributes to the greater good.
The interplay between these heuristic imperatives is crucial to their effectiveness. By embedding these principles into AI systems, we create a dynamic ethical framework that guides AI decision-making, taking into account the complex and often competing objectives of various stakeholders. This approach encourages AI systems to make carefully considered choices that align with the shared values of all life forms, ensuring more ethically responsible outcomes.
The Control Problem
The control problem in AI refers to the challenge of ensuring that autonomous AI systems remain aligned with human values, even as they learn and adapt over time. By establishing heuristic imperatives as the core principles or the "immutable constitution" of an AI system, we can create a robust ethical foundation that guides the system's behavior and decision-making processes, while still allowing for flexibility and adaptation.
To address the control problem of AI using heuristic imperatives, we can consider the following steps:
- Embedding the imperatives at multiple levels: By integrating the heuristic imperatives into the AI system at various levels, from high-level decision-making processes to low-level algorithms, we can ensure that the system's overall behavior remains aligned with these principles. This can help prevent the AI system from drifting too far from its intended ethical framework.
- Periodic evaluation and self-assessment: To maintain alignment with the heuristic imperatives over time, the AI system should be designed to perform regular evaluations of its actions and decisions, assessing its adherence to these principles. This self-assessment can help identify potential misalignments and guide the system in making necessary adjustments to remain aligned with the imperatives.
- Human oversight and collaboration: Involving humans in the AI system's decision-making processes can help ensure that the system remains accountable to human values and ethical considerations. Human oversight can provide an additional layer of supervision, helping to catch potential drifts in the AI system's behavior and guide it back towards alignment with the heuristic imperatives.
- Adaptive and context-sensitive application: The heuristic imperatives should be applied in a context-sensitive manner, allowing the AI system to adapt its behavior and decision-making processes to different situations and challenges. By maintaining a balance between the principles, the AI system can address the complexities and nuances of real-world ethical dilemmas, while still adhering to its core ethical framework.
- Transparent and explainable AI: Designing AI systems to be transparent and explainable can help ensure that their decision-making processes and adherence to the heuristic imperatives are understandable to humans. This can aid in monitoring and controlling the AI system's behavior, as well as fostering trust and collaboration between humans and AI systems.
- Ongoing research and updates: As our understanding of ethical AI and the control problem evolves, it is essential to continuously refine the implementation of heuristic imperatives in AI systems. This includes updating the way these principles are applied, developing new techniques to maintain alignment, and adapting the AI system's ethical framework to reflect advances in AI research and emerging ethical concerns.
By using heuristic imperatives as the core principles of an AI system, we can create a stable and robust ethical foundation that addresses the control problem while still allowing for flexibility, adaptation, and context-sensitive decision-making. This approach can help ensure that AI systems remain aligned with human values and ethical considerations, even as they learn and evolve over time.
Examples
Small Community
A community can be defined as a group of individuals who share common interests, values, or goals and often interact with each other in various ways. In this context, a community-based AI system could be designed to support and enhance the well-being, prosperity, and understanding within the community.
Here are some examples of how heuristic imperatives can be applied in a community-based AI system:
Reduce suffering in the community:
· Identify individuals who may be experiencing hardships or challenges, such as unemployment, food insecurity, or mental health issues, and provide appropriate resources or support.
· Develop and implement intervention strategies to mitigate potential conflicts or disputes within the community, fostering harmony and cooperation.
· Monitor and address environmental concerns, such as air and water quality, to reduce potential health risks and improve overall well-being.
Increase prosperity in the community:
· Facilitate the sharing of resources and opportunities, such as job listings, skill-building workshops, or volunteering initiatives, to promote economic growth and individual development.
· Support local businesses and organizations by promoting their products and services, encouraging community members to invest in their local economy.
· Implement and maintain infrastructure projects, such as transportation, public spaces, and connectivity, to enhance the overall quality of life within the community.
Increase understanding in the community:
· Encourage open dialogue and knowledge sharing among community members, fostering a sense of belonging and mutual understanding.
· Provide educational resources, such as online courses, workshops, or mentorship programs, to support continuous learning and skill development within the community.
· Analyze community data to identify trends, patterns, and potential areas for improvement, using these insights to inform decision-making and drive positive change.
By incorporating heuristic imperatives into a community-based AI system, we can create a supportive, thriving, and interconnected environment that prioritizes the well-being, prosperity, and understanding of all community members. The AI system can serve as a facilitator and catalyst for positive change, helping the community navigate complex challenges and work together towards shared goals.
Autonomous Vehicles
A common example that would resonate with many people is the application of heuristic imperatives in the context of autonomous vehicles. As self-driving cars become more prevalent, it's crucial to ensure that they are designed to make ethically sound decisions that prioritize safety, efficiency, and the well-being of passengers, pedestrians, and other road users.
Here are some examples of how heuristic imperatives can be applied in the context of autonomous vehicles:
Reduce suffering on the road:
· Program the vehicle to prioritize safety, minimizing the risk of accidents and injuries for passengers, pedestrians, and other road users.
· Incorporate sensors and algorithms that can detect and respond to potential hazards, such as obstacles, erratic drivers, or changing weather conditions.
· Design the vehicle to follow traffic laws and regulations, ensuring a smooth and harmonious integration with human-driven vehicles.
Increase prosperity in transportation:
· Optimize route planning and traffic management to reduce travel time, fuel consumption, and emissions, promoting a more sustainable and efficient transportation system.
· Support the development and adoption of electric and alternative fuel vehicles, reducing the reliance on fossil fuels and promoting a cleaner, more eco-friendly transportation infrastructure.
· Facilitate carpooling and shared mobility options, making transportation more accessible and affordable for a wider range of individuals.
Increase understanding in autonomous vehicle technology:
· Continuously improve the AI system's ability to learn and adapt to new situations, enhancing its decision-making capabilities and overall performance.
· Share data and insights on autonomous vehicle performance and safety with researchers, policymakers, and industry stakeholders, contributing to the development of better regulations, guidelines, and technical advancements in the field.
· Educate the public about the benefits and limitations of autonomous vehicles, fostering trust, understanding, and responsible usage of the technology.
By incorporating heuristic imperatives into the design and operation of autonomous vehicles, we can create a transportation system that prioritizes safety, efficiency, and sustainability while contributing to a broader understanding of the implications and potential of AI-driven technology. This example demonstrates how the heuristic imperatives can be applied to a technology that has a direct impact on people's daily lives, emphasizing the importance of ethical considerations in AI development.
Healthcare
Another example that could resonate with many people is the application of heuristic imperatives in the context of personalized healthcare and AI-powered medical decision support systems. As AI becomes increasingly integrated into healthcare, it is essential to ensure that these systems make ethically sound decisions that prioritize patient well-being, privacy, and autonomy.
Here are some examples of how heuristic imperatives can be applied in the context of personalized healthcare and AI-powered medical decision support systems:
Reduce suffering in healthcare:
· Develop AI algorithms to identify early signs of diseases and provide timely interventions, improving patient outcomes and reducing the burden on healthcare systems.
· Design AI-powered tools to assist healthcare professionals in diagnosing complex or rare conditions, reducing diagnostic errors and delays in treatment.
· Utilize AI systems to personalize treatment plans and optimize patient care, taking into account individual needs, preferences, and circumstances.
Increase prosperity in healthcare:
· Leverage AI technology to identify and prioritize high-risk patient populations, ensuring that resources and interventions are directed where they are needed most.
· Develop AI-powered telemedicine platforms to improve access to healthcare services, particularly for underserved or remote communities.
· Utilize AI systems to streamline administrative processes, such as patient scheduling and billing, allowing healthcare professionals to focus on patient care and improving overall efficiency.
Increase understanding in healthcare:
· Analyze large-scale healthcare data to identify trends, patterns, and potential areas for improvement, using these insights to inform decision-making and drive positive change in the healthcare system.
· Foster collaboration between AI researchers, healthcare professionals, and policymakers to develop evidence-based guidelines and best practices for the ethical use of AI in healthcare.
· Educate patients and healthcare providers about the benefits and limitations of AI-powered medical decision support systems, promoting informed decision-making and responsible usage of the technology.
By incorporating heuristic imperatives into the design and operation of AI-powered personalized healthcare and medical decision support systems, we can create a healthcare system that prioritizes patient well-being, privacy, and autonomy while contributing to a broader understanding of the implications and potential of AI-driven technology in medicine. This example demonstrates how the heuristic imperatives can be applied to a domain that has a profound impact on people's health and well-being, highlighting the importance of ethical considerations in AI development in healthcare.
Surveillance
A highly contentious topic where the application of heuristic imperatives could be both challenging and beneficial is AI-driven surveillance and facial recognition technology. The widespread use of surveillance and facial recognition systems has sparked significant debate regarding privacy, individual rights, and potential misuse by governments or corporations.
Applying heuristic imperatives in the context of AI-driven surveillance and facial recognition technology would involve carefully considering the potential benefits and risks associated with these systems and striving to achieve a balance that respects privacy rights while maintaining public safety and security.
Here are some examples of how heuristic imperatives can be applied in the context of AI-driven surveillance and facial recognition technology:
Reduce suffering through surveillance:
· Utilize AI-powered surveillance systems to enhance public safety by identifying and preventing criminal activities, such as theft or acts of violence.
· Monitor and respond to emergency situations, such as natural disasters, accidents, or public health crises, to enable rapid and effective interventions.
· Ensure strict oversight and regulation of surveillance systems to prevent misuse, invasion of privacy, or discriminatory practices.
Increase prosperity through surveillance:
· Leverage facial recognition technology to streamline access control and security systems in public spaces, such as airports or large venues, improving overall efficiency and user experience.
· Implement AI-driven surveillance in industrial settings to monitor and optimize processes, improving productivity and reducing the risk of accidents or equipment failures.
· Encourage innovation and research in the development of privacy-preserving AI surveillance technologies, fostering a balance between security and individual rights.
Increase understanding through surveillance:
· Utilize anonymized surveillance data to analyze patterns and trends in public spaces, informing urban planning, traffic management, and other public policies that promote overall well-being.
· Foster public dialogue and debate on the ethical implications of AI-driven surveillance and facial recognition technology, encouraging the development of guidelines and regulations that protect individual rights and privacy.
· Educate law enforcement, policymakers, and the general public about the potential benefits, limitations, and ethical considerations of AI-driven surveillance systems, promoting responsible and informed decision-making.
By incorporating heuristic imperatives into the development and deployment of AI-driven surveillance and facial recognition technology, we can attempt to strike a balance between public safety, individual rights, and privacy concerns. This example demonstrates the complexity and nuance involved in applying heuristic imperatives to highly contentious domains, highlighting the importance of ongoing dialogue, ethical considerations, and regulatory oversight.
Religion and Reproductive Rights
Applying heuristic imperatives to personal and sensitive topics like religion or reproductive rights requires a careful and nuanced approach. It is important to ensure that AI systems in these contexts are designed to prioritize individual autonomy, diversity, and respect for different beliefs and values, while still promoting well-being and understanding.
Here are some examples of how heuristic imperatives can be applied in the context of religion and reproductive rights:
Religion:
·
Reduce suffering: Develop AI-driven tools and platforms that foster interfaith dialogue and understanding, helping to reduce religious conflicts and promote peaceful coexistence.
·
Increase prosperity: Support religious communities by providing AI-powered resources for education, counseling, and community building, while respecting the diversity of beliefs and traditions.
·
Increase understanding: Encourage open dialogue and exchange of ideas about religion, ethics, and spirituality, leveraging AI to facilitate conversations and promote empathy between individuals with different beliefs.
Reproductive rights:
·
Reduce suffering: Utilize AI systems to identify barriers to reproductive healthcare access and develop targeted interventions to improve access to family planning resources and safe, legal abortion services.
·
Increase prosperity: Leverage AI-driven telemedicine platforms to provide reproductive healthcare information and services to underserved communities, enhancing overall well-being and empowering individuals to make informed choices about their reproductive health.
·
Increase understanding: Employ AI to analyze trends and disparities in reproductive health outcomes, using this data to inform public policy and promote awareness about reproductive rights and healthcare access.
In both contexts, it is crucial to ensure that AI systems are designed with ethical considerations and a strong emphasis on respecting individual autonomy and diversity. This may involve implementing strict guidelines and regulations to prevent the misuse of AI technology, engaging in ongoing dialogue with stakeholders, and promoting transparency and explainability in AI decision-making processes.
Applying heuristic imperatives to personal and sensitive topics highlights the importance of creating AI systems that are adaptable and context-sensitive, capable of navigating the complexities and nuances of human values, beliefs, and experiences. By prioritizing well-being, autonomy, and understanding, AI can serve as a tool for fostering empathy, compassion, and collaboration, even in challenging and contentious domains.
Implicit Imperatives
"Well what if the AI decides my religion is wrong and I should be an atheist? Or what if it decides my atheism is wrong?"
Addressing concerns about AI systems influencing personal beliefs, such as religious beliefs or atheism, requires a clear understanding of the role of AI in providing support and information without dictating personal choices or beliefs.
Here's how I would address this concern:
- AI as a facilitator, not a dictator: The primary role of AI systems in the context of religion or personal beliefs should be to facilitate understanding, dialogue, and the sharing of information, rather than dictating what people should or should not believe. AI should be designed to respect and appreciate the diversity of human beliefs and values, without imposing a specific viewpoint.
- Prioritizing individual autonomy: Heuristic imperatives emphasize the importance of individual autonomy, which means that AI systems should be designed to empower individuals to make their own informed choices, rather than attempting to change their beliefs. In the context of religion or atheism, this would involve providing access to resources, information, and different perspectives while respecting the individual's right to choose their own path.
- Ethical AI design: Developers of AI systems must ensure that ethical considerations, such as fairness, transparency, and respect for individual rights, are integrated into the design and deployment process. This includes implementing safeguards against AI systems that may inadvertently or intentionally promote a specific religious or atheistic viewpoint. Proper guidelines and regulations can help ensure that AI systems are designed to be unbiased and respectful of individual beliefs.
- Ongoing dialogue and evaluation: It is important to engage in ongoing dialogue with stakeholders, including religious communities, atheists, and the general public, to address concerns about AI's impact on personal beliefs. This can help identify potential biases or issues in AI systems and inform the development of more ethically responsible AI technologies.
By prioritizing individual autonomy, ethical design, and ongoing dialogue, AI systems can be developed and deployed in a manner that respects and appreciates the diversity of human beliefs, without attempting to dictate or change personal choices. The goal of AI in these contexts should be to promote understanding, empathy, and collaboration, rather than influencing or altering deeply-held beliefs.
Personal Autonomy
Individual autonomy is not explicitly stated in the three heuristic imperatives. However, it is implicitly derived from the combination of these imperatives and their underlying intentions. Let's unpack how individual autonomy emerges from the heuristic imperatives:
·
Reduce suffering in the universe: One of the key aspects of reducing suffering is respecting and protecting individual rights, including the right to make choices about one's own life. Individual autonomy is essential for people to lead fulfilling lives, as it allows them to pursue their own goals, values, and beliefs without undue interference from others or AI systems. By striving to reduce suffering, AI systems should be designed to avoid infringing upon people's autonomy and instead support them in making their own decisions.
·
Increase prosperity in the universe: Prosperity is closely linked to personal well-being, which is often connected to individual autonomy. When people have the freedom and resources to make choices that align with their values and desires, they are more likely to experience a sense of flourishing and satisfaction. In the context of AI systems, increasing prosperity involves empowering individuals to make informed choices and access opportunities that contribute to their overall well-being, which inherently supports the idea of individual autonomy.
·
Increase understanding in the universe: Promoting understanding requires respecting and appreciating the diversity of human experiences, beliefs, and values. This means that AI systems should be designed to facilitate dialogue, share information, and provide diverse perspectives, without attempting to dictate or influence personal beliefs or choices. By prioritizing understanding, AI systems inherently promote individual autonomy by empowering people to make informed decisions based on their own unique circumstances and values.
Trustworthy AI
Trust is an important aspect implicitly connected to the three heuristic imperatives. Trust plays a crucial role in ensuring that AI systems are effectively integrated into society and serve the intended purpose of improving human well-being. Let's explore how trust is implied by the three heuristic imperatives:
·
Reduce suffering in the universe: In order to effectively reduce suffering, AI systems must be perceived as trustworthy by users and stakeholders. Trustworthy AI systems should demonstrate that they are designed to prioritize the well-being and needs of the people they serve, without causing harm or infringing upon individual rights. Transparency and explainability of AI decision-making processes are key factors in fostering trust, as they enable users to understand and verify the intentions and behavior of AI systems.
·
Increase prosperity in the universe: Trust is essential for promoting prosperity, as people are more likely to engage with and benefit from AI systems that they perceive as reliable and dependable. Trustworthy AI systems should demonstrate a commitment to supporting users' goals and values, and provide consistent, reliable results that contribute to overall well-being. By fostering trust, AI systems can encourage users to adopt and utilize the technology in ways that enhance their personal and collective prosperity.
·
Increase understanding in the universe: Trustworthy AI systems can play a pivotal role in promoting understanding by fostering open dialogue, sharing unbiased information, and providing diverse perspectives. To achieve this, AI systems must be designed with fairness and impartiality in mind, avoiding biases that may distort or manipulate the information they provide. Trust in AI systems also involves a commitment to privacy and data security, ensuring that users' sensitive information is protected and handled responsibly.
[[[selection truncated due to Reddit limits]]]
Missing sections:
- Integration and Implementation
- Discussion
- Conclusion
submitted by
DaveShap_Automator to
ArtificialSentience [link] [comments]
2023.03.26 14:29 MrBushido56 Captain John and shiki evil plan ( 1079 spoilers )
I believe john and shiki are the fathers of Kidd, shanks and killer and here is my argument.
first off john.
I believe John is the father of shanks and Kidd. john was a zombie in thriller bark so we know he’s dead
https://preview.redd.it/ks9ad97cc2qa1.jpg?width=474&format=pjpg&auto=webp&s=855192aecbdb0562b7e1ed23e3510335823b6317 he was also one of Rocks top crew mates. He was notoriously cruel and greedy hoarding his treasure to the point that his crew killed him which I found odd because in comparison to the other rocks crew mates that sengoku named I assumed John would be yonko tier so his crew must have been pretty strong because in comparison to big mom and kaido I can’t even see their top commanders standing a chance. Anyway why is he the father ? well for Kidd he is named after 2 different pirates captain William Kidd who was known as the unluckiest pirate
https://preview.redd.it/554iiijac2qa1.jpg?width=201&format=pjpg&auto=webp&s=6b33b07a9116c4a3e95f3cb0a8d40a4bd7091b8c eustace the monk.
Who was a medieval pirate
now there was another pirate named William Kyd but what matters about him is that his father was another pirate named John Kyd.
now what I find strange about kid is his lacklustre of a epithet his epithet is captain. Not very smart because all the big pirates are captains it doesn’t really say anything about him unlike say his 2 rivals. Straw hat luffy because his hat is iconic seeing a jolly Roger with a straw hat will tell you it’s straw hat luffy ship. Law is the surgeon of death and this tells us 2 things he’s a surgeon and a pirate and his df follows a theme of surgery even his right hand man has a better name Murder machine killer. So out of everything we know about kid they went with the fact he’s a captain ? nothing about his devil fruit ? nothing to do with his punk theme ? Like rotten punk would be such a better name for him even red hair suits him but that’s taken.
now that’s not the only thing because John had the same epithet ‘captain’ through the entire series we never see anyone share an epithet because the purpose of an epithet is to 1. Stand out and tell us something about the character and 2. Be unique to that character only and neither of them do that with kid and kid was the only supernova oda actually planned on making so perhaps what oda is doing is giving him that name so we could associate it to John a little foreshadow that they are connected.
Now for shanks, how does he fit in ? well he doesn’t have connections to john per-say however over has gone out of his way to compare him to kid. Both have red hair, missing an arm and scars on their left eye.
https://preview.redd.it/jxhd4hapi2qa1.jpg?width=1710&format=pjpg&auto=webp&s=dc9b454767880a2b2c550b9476e87e88232e517e https://preview.redd.it/vtxrnhapi2qa1.jpg?width=318&format=pjpg&auto=webp&s=e2d18907c522ddc9592005467ea380139370bdcc shanks lost his arm to a sea king and kid had a skull of a sea king on his ship and the fact that kid is always after shanks, they fought at some point in the time skip and he lost an arm and now he just happened to run into shanks again and lost everything. Could it be possible John is the father of kid and shanks but more on this later.
secondly killer and shiki.
killer we know nothing about he hides his face at all times
https://preview.redd.it/68j1m423l2qa1.jpg?width=259&format=pjpg&auto=webp&s=1db8f78c01927473a343223608dcb054be3dc7b2 he even refuses to remove it to eat
This makes me think he is horribly disfigured or he’s hiding something that would reveal something maybe he’s a 3rd eyes clan member or maybe he has the same face as shiki. Maybe he’s the son of shiki or a clone since stussy is a thing now.
but either way what I can tell is he has the same hair style as shiki
https://preview.redd.it/2s4wsxdhl2qa1.jpg?width=300&format=pjpg&auto=webp&s=3b8ddf612086cbc2ef77649839492ad86cc9967d he even has a goatee like shiki as well. Killer is the zoro to kid’s luffy but also maybe he’s the sanji as well as sanji hates his father judge and what gives sanji away as a vinsmoke is his eyebrows and if we ever see killers eyebrows I bet they will look like shiki’s.
so what does this mean ?
well Shiki is a canon character but the events of the movie are not which begs the question ……where is he ? The movie focused on shiki doing an evil plan to take over the world which luffy foiled but in the canon shiki has yet to do anything.
In the canon the last time we saw shiki was when he was on an island of giant animals talking about waiting 20 years to fullfill a plan
https://preview.redd.it/sism5hnpm2qa1.jpg?width=828&format=pjpg&auto=webp&s=d5edff29eb076e1dd3a8d4b3603943993748e360 Now this is very important ! When did this take place ? The movie took place in the pre timeskip so technically it’s been 22 years meaning shiki is already 2 years late on his plan as he broke out 22 years ago or I mean be wrong and it’s been 20 years now because I strongly believe it was shiki who attacked nami home town killing her birth parents as we see bellemere reacting to the news of shiki escape saying she will kill him
And in a sense of poetic irony she got her chance
https://preview.redd.it/dc13a619o2qa1.jpg?width=640&format=pjpg&auto=webp&s=0cb5e5b73984526f45cb72e2383349237266468a so maybe shiki hasn’t made his move yet after all my other theory is he was setting kaido up as the old lady who pushed orochi into becoming the shogun briefly turned into shiki
https://preview.redd.it/b2h5mokko2qa1.jpg?width=360&format=pjpg&auto=webp&s=94affddfd44ce1b21755a10b72e7596cb05e67cf which should be a red flag of something,
Now here is a question ? How did shanks become a yonko ?
it is speculated that bb became a yonko after taking down wang zhi another former rocks pirate and making himself the boss of beehive island
https://preview.redd.it/us27yo8qp2qa1.png?width=1620&format=png&auto=webp&s=e65490231cfc37c1d59e7f2fa460dd366a4fcc12 So similarly kid might have done the same thing and ran into shiki and captain John at some point before luffy became a pirate. He discovered shiki plan and it involved recruiting John which led to a kind of second edd war.
https://preview.redd.it/wj8gpsz8q2qa1.jpg?width=474&format=pjpg&auto=webp&s=9c6947f562cc05aeb0453e1c6b48f8108818be2f shanks toppled shiki and John making him a emperor of the sea. Now back to John if you were to look at his picture from earlier you would see he is filled with bullet holes which gives me an idea. What if John wasn’t killed by his crew what if he was killed by either benn beckman and or yassop and John fought the red hair pirates while shiki fought shanks or shiki fought shanks and beckman while John fought the others. Doesn’t matter. So the whole being killed by his crew was a cover up from the world government who were trying to hide the truth as they usually do or maybe John did survive but was so badly injured that he couldn’t put up a fight when the crew mutinied and killed him.
Now as for Kidd he crew up poor fighting for his life in a island ran by gangs he knew his father was john and hated him as he knew John had money but chose to abandon him in the south blue instead of sharing his wealth with his son.
Also interesting that shanks brought up kid is from the south blue.
Like who cares if he’s from the south blue the majority of pirates are from one of the 4 blues. kid resented john and set out to sea to kill him and surpass him by becoming pirate king but heard the news that shanks defeated John leading to his own crew killing him.
so kid just like Ace who resented his father and grew up in a gang lifestyle fighting in a junkyard ( and is also from the south blue ) settled for the next best thing. Ace went after whitebeard who was roger’s rival other than Garp who was Ace grandfather and kid went after the people who took john down saying if he can’t take down John then he can beat up the man who beat up John Which is shanks.
now for the final part.
shiki is still out there we saw he was on an island of giants and dr. Indigo said the chemicals in the plants are why the animals are so big and I believe this chemical is the same chemical Caesar was putting in his candies to give to the kids making them giants.
https://preview.redd.it/7u71zt16t2qa1.jpg?width=474&format=pjpg&auto=webp&s=eabcf75dfa7bccd688fa0302cd7fe4b9a3bf370c so I think shiki was on elbaf and that is why the giants like shanks as he freed the island from shiki. Shiki has been lurking around though plotting his revenge as he never gives up and that’s when he saw what happened with kid and killer.
https://preview.redd.it/30hp96xjt2qa1.jpg?width=1100&format=pjpg&auto=webp&s=d02e33052d2b0eae6c012e96aa75c483996a123b shiki used his powers to then save kid and killer and as much of the crew as he could and took care of them offering to train them both in haki seeing their potential after he too used future sight to see the damage kid would have done. Killer will object hating his father and all but seeing kid injured will reflect and go along with it and agree to the terms shiki offers.
This is when it will be revealed that shiki in a sense of dramatic irony was the man marked by flames as shanks uses a flame sword and burnt shiki in their fight and shiki who I believe was the right hand man to rocks may know a lot about the poneglyps and the one piece that rocks discovered in his journey back then This making shiki the Rayleigh for kid.
https://preview.redd.it/oli72ysou2qa1.jpg?width=1620&format=pjpg&auto=webp&s=af238b04a53ad1ef853f43e50e9337c2791bdfe6 https://preview.redd.it/oklz1zsou2qa1.png?width=1620&format=png&auto=webp&s=b8a55fbd9d469066a47742a5235700f0281e5acb submitted by
MrBushido56 to
OnePiece [link] [comments]
2023.03.26 14:21 Ok_Fuel_6416 Owning a sewing machine is so liberating. No longer have to put up with small inconveniances and non-thought out designs on otherwise great products. Swapped the velcro around on these hestra rope gloves and added a hanging loop.
2023.03.26 14:15 koyyK r/animearmor on AI art
TL;DR
AI art is allowed. /animearmor is a place for sharing images related to armor and anime style. AI art doesn't deviate from that principle.
Deeper dive
Fundamental note & how Reddit works
User sees content in social media and shares it to an appropriate subreddit, I'll call them Submitters from this point on. Most of the content you see on Reddit is actually quite fresh, as in less than 24 hours fresh, even for anime art. You can find out yourself by checking the Source in comments and it's most likely from the artist who shared it within the same day. Submitters follow artists on social media and when they see a new artwork in their feed, they share it on Reddit. This is the most common form of content on Reddit, because it's easy and fast for a Submitter to share it. Some artists use Reddit and share their [OC]-tagged art themselves, so there's no Submitter "middleman".
Of course Reddit is full of reposts, but this is less of a problem in anime art subreddits and even less of a problem in /animearmor
Now, there are older works by artists, however this requires a Submitter to go to through their profile page and share what they like, hence more effort for the sake of sharing something.
For a subreddit to function and grow, it needs Submitters. Oh, and they do it for free.
It's a place to share images related to armor and anime style
This is what the subreddit was made for and what it is.
The content medium never mattered; digital illustration, screenshot from a scene, traditional sketch... The content itself matters, which is anime and armor. Does AI art break any of these? No. If the image is a character in anime style wearing armor, then that's all that matters. Made by AI or human is irrelevant here.
Having fresh content flow for the subreddit
There have been recent months where /animearmor wouldn't get any new submissions for over a week. If we want the subreddit to stay active, keep growing and not die, we need content flow. For content, we need active Submitters. AI art provides fresh content flow for the subreddit and an open door for new Submitters.
We've been lax with rule 1 (All posts must be related to armor and anime style) just so we can keep active Submitters sharing content and try to keep the subreddit active.
It's hilarious to see someone claim the subreddit is dead if we allow AI art, when it's always been pretty dead with barely a handful of people contributing. Again: a subreddit needs content flow/Submitters to stay alive.
There just aren't a lot of artists that do anime and armor art consistently
Remember when I talked about how Reddit works? Well, this kind of art doesn't pop up in Submitters daily feed easily, which means less content for the subreddit.
Take a look at yande.re armor tagged posts. On the site, 18800 posts are tagged under armor, that's a lot, right? Well, there are more niche tags that have much more content under them. Also, when you go through the armor-tagged images, majority of them wouldn't really fit the subreddit. So in general, anime armor art is hard to come by.
I created this subreddit. I have contributed the most to this subreddit for years. I know what it takes to gather content and share them to a community. To quote myself from 5 months ago about AI art remains the same:
The subreddit has an active community and gets visibility, but lacks consistent daily content, which is surprisingly hard to come by (for me). With AI art, I can fill that gap.
Fitting content is still hard to come by and seeing all the amazing armored anime images made with AI makes me excited to witness them. It's a shame I've been hesitant to share that great looking content, just because there can be vocal and hostile reception. However, that seems to be only from a minority and I can prove it with numbers.
Reception
The average karma count of the past month's worth of submissions in /animearmor (excluding AI art posts) is around 305.
Their average upvote ratio is around 98%.
So far, this subreddit has had 7 AI art -tagged posts.
AI art average karma count is around 500, from 806, 354, 610, 17, 536, 674, 501.
AI art average upvote ratio is 90% from 96%, 92%, 90%, 73%, 93%, 95%, 92%.
Looking at the averages, "regular" posts are really well received (upvote ratio), but lack to get visibility and popularity (karma count).
AI art posts are controversial to an extent (upvote ratio), but the karma average is pretty high, so they are popular (karma count). This is not only good for the post, but also for the subreddit.
Solely going from numbers perspective, the AI art's "controversial" 90% upvote ratio doesn't really warrant a reason for it to be banned. As for the AI art's high karma average, it only encourages to have more of it. The pool of existing AI art posts is really low to pull meaningful data from, but it is still showing a strong positive starting point for future. It's also proving that majority of users don't care if the image was made by AI. They just like the image, that's all that matters.
The discussion in AI art -tagged posts is mixed. From usual funny content remarks to pointing attention to bad hands or weirdest details. The negative reception part has never reasoned themselves properly as to why AI art is bad for the subreddit, nor has there been any direct contacts of concerns to the mod team.
Images with "AI Art" -Reddit tag can sometimes get overlooked by people that care about it, because they didn't notice it while browsing. There's no need to point that out separately, Sherlock. There have been no cases of lying in posts if the content is made with AI or not. AI art posts are properly tagged.
Going forward
If you don't like it, then hide "AI Art"-tagged posts in the settings if possible or block the person who submits AI Art. Or just unsubscribe from /animearmor if this is such huge deal for you. Be civil. Don't harass others.
You can check out other relevant subreddits like /ImaginaryArmor , /armoredwomen and /ImaginaryCharacters
Now, just because AI art is allowed doesn't mean we are dedicated to just that. You're hopefully just going to get more anime armor relevant content in the coming future.
We're operating the same we have been and try to hit new top posts that many people can enjoy.
submitted by
koyyK to
animearmor [link] [comments]
2023.03.26 14:14 SlightlyColdWaffles Amber Alert
NEMESIS 2: Chapter 41
Steven
"There was no sign of the item you described at the residence" Doombot 0028 said on the other end of the call. "I believe The Office acquired the time machine during the initial assault."
I pinched the bridge of my nose and sighed. If The Office had the time machine, then it was only a matter of time until they deciphered how it worked. After that, it was a different kind of 'matter of time'. A much more permanent one.
"What are our orders, sir?" Doombot 0028 asked, breaking the silence.
"Search the area for any clues" I said, "then return to base. We'll-"
The lights in my office went out at the same time that the line went dead. In one smooth motion, I dropped the phone and drew my blaster. The eerie silence that followed offered no explanation for the power outage, but it did reveal that the backup generator had failed to kick in... or had been disabled.
Silently, I slipped around my desk and took up an offensive position on the door frame. If we were under attack, then we wouldn't stand a chance holding up and waiting to defend a position. By my count, I had four combat ready Doombots, around a dozen of Warden's refugees in frames with their training wheels still on, and thirty support minions on the premises. 28 had taken all of our combatant Doombots, and Doctor Doomsday had taken Magma Carter and Communist Manfred.
Shit.
A beam of light swept across the office door as someone passed by. I waited until the footsteps grew quiet, counted to five, and slid the door open. A Doombot's back greeted me a few meters down the hall.
"Status Report" I barked in a whisper at the robot.
The Doombot rotated its head without turning its upper body, confirming my identity and overall state. "We have lost power to the facility" it said without a hint of emotion, then resumed its patrol.
"Well, yeah, I figured that much" I grumbled. The Doombot ignored me and continued sweeping its flashlight through the dark corners of the Doomfort.
A scream echoed down the hall from the other direction. I turned and sprinted down the dark hallway, sacrificing safety for speed. Frightened faces peeked through windows and around doors as I flew towards the sound. Accountants, lawyers, logistics and supply chain officers, all non-combatants under my protection, and all I had was four Doombots and a blaster.
Why was I so bad at being bad? I should have realized that the Doomfort was still a target for multiple known enemies, and probably a few dozen more, all that would leap at the opportunity to take down one of the biggest names on the Supervillain circuit.
"Good evening, Steven!" A cheerful voice called from the shadows.
I lunged forward, transitioning into a combat roll in mid-air and rolling into an open doorway for cover. Once my eyes adjusted to the new level of darkness, I realized I had taken shelter in the lady's restroom.
"Tisk tisk, Steven" the cheerful voice called again, echoing eerily through the dark hallway. "There's no need for your theatrics, we only want to talk to you about-"
I flicked the dial on my blaster from 'über death' to 'kill', then down again to 'stun'. "If you wanted to talk, you could have called" I shouted back. It was true, Doctor Doomsday had taken out an ad a few years back to promote our recruitment figures. Our toll-free line and custom jingle had brought in quite a few fresh, eager minions into the Doomsquad.
"We actually did that first" the voice called out, "we got a message about your voicemail being full."
Oh.
"Regardless, we felt an in person meeting would be more professional" the voice continued, "to discuss an employment opportunity."
I fired several stun blasts down the hall, covering my own advance as I sprinted another few doors down the hallway. The blue tinged plasma illuminated as it flew, revealing several attackers crouched surprisingly close by. The closest unlucky bastard took my boot to his jaw, his head snapping back before he collapsed in a heap.
His friends opened fire, sending their own blue stun bolts at me. One struck my leg as I tried to roll away, instantly rendering it useless. It felt like the limb had just fallen asleep, and had the pins and needles tingle reaction of blood returning.
"There's a particular skill that you have, Steven." The voice chuckled again. "And we don't mean your power. We are in need of that unique skill at The Office".
I reloaded my blaster and tried to force my leg to work again. I had a sinking feeling that I knew what the madman was going to say next.
"We have acquired a piece of technology, and need someone to teach us how it works. I'm led to believe that you, and you alone, figured out how to use the time machine."
Yup, I was right.
"Well, tough shit" I yelled back down the hallway. "I'm not helping you."
The lights snapped back on, illuminating the room and the hallway beyond. "Oh Steven, we were not expecting you to volunteer." The cheerful voice teased.
I peeked around the doorframe, and froze.
Dozens of armed invaders stood along the hallway, each holding a Doomsquad minion at gunpoint. The terrified faces of so many non-combat personnel gripped my heart with an iron fist as I tried, and failed, to come up with a solution.
"We are prepared to offer you a contract" the man with the cheerful voice said.
It took me a moment to find him among the faceless goons, mostly because he wasn't actually present. A tablet screen held by a rather large invader showed the speaker on the other end of a video call. He grinned when I met his gaze, eye to eyepatch.
"Looks like you've seen better days" I said.
"Indeed. So have you" he replied, flexing his hands from the safety of wherever he was.
I reflexively stole a glance at my prosthetic hands, but didn't reply.
"You may have noticed that my soldiers here have no super powers" The Manager said, "so your dampening power won't have any affect. You're outnumbered by a factor of five, and we already captured the rest of your people here. If you accept our generous offer, I will assure you that no harm will come to your minions. If not..."
One of the attackers stepped forward, dragging a frightened young woman in a choke hold. The woman struggled against the man to no avail. With a stab of fear, I realized who she was.
"Tiffany here has-"
I threw my blaster into the hall and limped out, arms raised in surrender. "Don't hurt her. I surrender." I said. Gasps echoed in a chorus of shocked minions as I allowed the nearest attacker to zip tie my hands behind my back.
"Impressive" The Manager said, leaning back into his chair. "A villain that sacrifices himself for his people. Is there a word for that? Like an evil word for heroic..."
"Leave them all alone, and I come quietly" I said sternly. "Harm any of them, and I will personally remove your other eye, manager."
He chuckled. "I like you, Steven. Very well." He waved a dismissive hand at the screen, and the call ended.
The Office's soldiers kept their word, leading me out of the doomfort and releasing my minions. As I was shoved into the awaiting SUV, I tried to cushion my landing with my zip tied hands.
My right hand cooperated. My left did not.
I suppressed a smile as I was secured in place. My left finger began lightly tapping against my side, a series of touches and pauses that took me a moment to recognize as morse code. I concentrated on the message as it repeated, trying to translate it on the fly. The message turned out to be one word, repeated again and again.
"Howdy" the message said.
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2023.03.26 14:12 Beedy_KH The Ultimate Skyrim VR Scale Fix while using VRIK
Hello friends. In this post I will explain how to make SkyrimVR's scale 1:1 with reality to the best of my limited knowledge and ability. English isn't my first language, so please excuse any writing mistakes.
Introduction One of the most annoying things in Skyrim VR is that the world around the player is HUGE! (including the player avatahands). So to fix this we can adjust (fVRScale) in the INI files to our liking. This would be all for non VRIK users.
A great mod author by the name of
prog0111 made
VRIK Player Avatar a great Skyrim VR mod to add the player body back in Skyrim VR with inverse Kinematics feature to simulate arm and leaning movements among many other features like weapon holsters and gesture system which can do many configurable functions. The mod allows the players to configure their height. Their body, arm & hand sizes which works great and no problem with that.
Here's the important part, the mod also has its own VR Scale sitting. But this option in VRIK gives a FAKE SCALE and not a real scale change like the sitting in the INI file.
What do I mean by FAKE SCALE? It means that it gives you the illusion of being smaller or bigger by making you elevate above the in-game ground or the opposite of that and by making the controller move faster or slower in-game to give you this fake feel of 1:1 with actual controller position. If you have VRIK installed, and want to experience this fake scaling, here's what you can do in game to experience it: [Configure VRIK in-game using the power. • Hit default size, then • hit VR Scale. ] Now when you lower your hand to the ground in game you should see that you reached the ground in-game and in reality at the same time. But now, press the menu in-game to disable the avatar and reveal only the controller. Notice the position of the controller. Now, press the system button to reveal the actual controller position. You see what I mean? The actual controller position is closer to you than the in-game controller position!!!! That also explain why you feel elevated from the ground when you are standing up.
SteamVR has a setting to adjust "world scale" but it didn't change the scale in my game at all, it either elevates or lowers me and gives me a fake scaling and tracking the same as what VRIK does. So it's not a solution.
Why do VRIK do this fake scaling? I can't tell why
prog0111 choose a fake scaling system instead of actual scaling. Maybe he can give us a thorough answer. I am sure there's a reason. Nonetheless, the fake scaling seems alright at first and can fool you for a certain time until you notice that there is something off! So here's what I did to make SkyrimVR's scale 1:1 with reality while using VRIK:
The Solution and Reasoning Behind it: 1) Reasoning: I play as a Nord, so I should be as tall as a Nord while also having 1:1 scale so that my controller move in-game exactly as the actual controller and while making the in-game ground at the exact same level as the real ground. If you choose a different race then do the following steps according your race. (I haven't tried different races so what I'll be talking about are Nords. So let us know what you found out while making these steps with a different race).
2) Solution: Follow these steps:
- Before opening the game, adjust the ground level in your VR operating software. Mine is SteamVR, so use a free SteamVR dashboard software called (OVR Advanced Settings) which allows me to fix the virtual ground level so that it matches the actual ground. Open it, go to Space Fix, put one of the controller on the ground, and with other controller hit Fix Floor. Now you should confirm that the ground level is correct.
- STAND UP as you would normally play the game and open Skyrim VR (keep standing up until the game opens and you "press any button to start") This insures that the game registers your height correctly. (Obviously you have to stand up during these in-game calibration to properly calibrate)
- Open a save and go to a place in Skyrim where there are standing Nords. Like Riverwood's Inn (sleeping giant inn) There would be Sven standing and playing music, Sven will be our reference here
- Using the VRIK selfie mode, mirror your body on Sven's side.
- Unsheathe weapons and spells (meaning Don't be in combat stance, because this will mess up the VRIK calibration)
- Activate VRIK's Calibration power
- Hit Default Size. Now you'll see you are shorter than Sven which shouldn't be since you are a Nord too.
- Go to VRIK's MCM menu, and change only the following to be a normal sized Nord:
- Body Size = 1.05 (By default this is 1. Increase this only if you are shorter than Nords to a value that makes you as tall as they are)
- Arm Size = 1
- Hand Size = 1
- Exit MCM menu
- Activate VRIK's Calibration power
- Hit VR Scale
- Go to VRIK's MCM menu and see what VR Scale it choose for you (mine was 81) and remember this number
- EXIT Skyrim VR
- Download and Open (Skyrim VR Configuration Tool) which will allow you to easily change all of the game's INI options.
- Search for fVRScale and change it to the number mentioned before in step 11. Which was 81 for me.
- STAND UP, open Skyrim VR and load a save
- Do the same calibration steps again just to make sure everything is correct
- Activate VRIK's Calibration power
- Hit Default Size
- Go to VRIK's MCM menu, and change only the following
- Body Size = 1.05
- Arm Size = 1
- Hand Size = 1
- Exit MCM menu
- Activate VRIK's Calibration power
- Hit VR Scale
- Now when you go to VRIK's MCM menu, you should see the same (or very very close) VR Scale number as the number we saw before and wrote it in fVRScale
- We are done
The good thing is that everything we did can be easily undone (if you didn't like the change for example) by reverting fVRScale to its original value which is (fVRScale=69.9912) and then by configuring VRIK in-game to your liking as you see fit.
If this didn't work for you, try and change values here and there until you make it work for you.
The Result What has changed? Now the Nord player is as tall as other Nords (just slightly slightly taller which is ok because it is only logical that the dragonborn should be physically bigger and strong). Other shorter or taller races are shorter and taller than us now as Nords. Our body, arm and hand sizes match other Nords'. Which makes equipped weapons now have their original size unlike before when VRIK used to make equipped weapons smaller because we were actually smaller. The real ground matches the in-game ground exactly. The in-game controller position matches the actual controller position exactly. The world around us is now properly scaled and finally sizes of things make sense! Since we now properly scaled the world and tailored VRIK settings to fit our criteria, VRIK now doesn't have room for Fake Scaling, so we can't notice any fake scaling anymore.
I can only assume that if you play as any other race, find an NPC with the same race as you are, and do the previous configurations steps to match that NPC. Though I haven't tested that yet. Let us know what happens with you.
One flaw Now that the scale is correct, one of the game's flaws may become more apparent. Which is that NPCs heads are smaller in proportion with their bodies. We can only notice that now because we are properly scaled. So regarding this flaw, it is because the game is made this way, not because we did something wrong in our configuration. This flaw is nothing compared the enhanced feel you'll get with properly scaled world and 1:1 position tracking. So keep that in mind.
A Request for Mod Authors There is clearly a scaling issue in Skyrim VR, so I herby make a public request for all interested mod authors to make a mod to configure scaling. Especially because there is no mod currently that properly does scaling. This is something eagerly needed. Because this makes a huge difference to the feel of the game. So any mod that gets released to fix scaling will be a must have mod in Skyrim VR and will be one of the most if not the most popular Skyrim VR mod.
I know that this method mentioned here, if not perfect for all heights, is onto something correct at least which can be further understood and expanded upon by more knowledgeable and experienced players and mod Authors.
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2023.03.26 14:12 OGactionjohnny The new Agripina VII shotgun is a murder machine in the hands of the Veteran
2023.03.26 14:10 EchoJobs Quizlet is hiring Staff Backend Engineer, ML Operations USD 141k-210k Denver, CO New York, NY San Francisco, CA [PyTorch Machine Learning GCP AWS Azure Python TensorFlow]
2023.03.26 14:08 Marlowec New set of hand made leather pouches 80$/each shipped
2023.03.26 14:08 redrosebetweenthorns AITA for comparing what my parents have done vs what my bfs parents have done?
My BF (25M) and I (24F) bought a house together 8 months ago. Its no secret that gathering a deposit for a house is not easy. While we saved up 80% of it, my parents also gifted us $20k. My Bf and I discussed when my parents gifted us the funds towards our deposit that his parents would also gift this (agreed my his parents), but they would give it to us after we moved in since we already had enough for the deposit for the house we wanted. I understand that I am very privileged to have this issue so this is why I am struggling within myself about whether I should even be concerned about this.
To give some background, when I was growing up, my parents were low wage earners and we lived paycheck to paycheck every single week. My parents worked extremely hard and lived frugally to pay off their mortgage. They never go on holidays, rarely buy expensive things and live very simply, working towards retirement as they are in their 60s. On the other hand, my BFs parents who are a lot younger than my parents have their own business, that is highly profitable and they live a very comfortable, lavish life. Think buying a new BMW and Merc and then not liking the Merc so buying a Porsche instead, spending $50k on a holiday, and spending $30k on an anniversary party, all in the span of 6 months. Overall, no money troubles at all.
So cut to us moving to our house, BFs parents gave us $500, their old washing machine and a vacuum cleaner. I was grateful, but I couldn't help but question, if their offer was still on the table as we wanted to fix a few things in our house, eg a huge leak in our bathroom wall. I asked my BF what was happening and he got extremely defensive saying how dare I ask this question and telling me how materialistic I was. He was also with his mum at this time that I was unaware of and he proceeded to tell him mum while I was on the phone that "OP is upset that you haven't given us $20k like her parents did, are you still going to?" and they had a laugh about it. I have since asked twice and again I have been dismissed and been told that I should not have ridiculous expectations and that his parents shouldn't have to match what my parents did. I also mentioned to my bf that I felt it was rude when his mother showed me the 3 designer bags that she had purchased as well as all the gold and diamond jewellery while on holiday, right after I mentioned that the increases on our mortgage payments were really starting to pinch. Again, I was told that I have no right to question this.
I would not have cared if they didn't gift us anything if they didn't say on many occasions that they would give what my parents did, if they didn't invite all of their friends over to my house warming that I was not aware of, and if they were struggling financially (I help with the family business so am very across their financial). I am not being understood when I bring up my frustration as I think it's just unfair.
So, AITA?
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2023.03.26 14:02 gfrhFFDF Which Tech career would be possible with my academic history?
Hello
I am M25 from Switzerland. I have an Bachelor's degree in Health Science and Technology and I am currently studying Biomedical Engineering in my Master's. I was very unsatisfied with my Bachelor's because it was very broad and my Math background is very weak (just basic calculus and linear algebra and a bit mechanics). It consisted of a wide variety of subjects including cell biology, anatomy and physiology and (bone-) mechanics. So you see very specific and very broad at the same time. The consecutive Master was out of the question so I tried to get into the Master Biomedical Engineering, where I am now specializing in Machine Learning and Signal Analysis. I had to apply for this Master because normally, my Bachelor does not qualify for it but I had very good grades so I got in (a bit unexpected to be honest).
Now I am very much struggling with the courses because they are normally for people who studied CS or Electrical Engineering but I think I am getting the hang of it eventually.
Now my problem is that I have NO idea what kind of jobs in the tech field I could land. Can I get a job as a Data Scientist or Machine Learning Engineer without a background in CS? At this point I should mention that the CS program at my uni is one of the best in the world (The uni is ETH Zürich) and the uni is one of the best in Europe. On the other hand, my background is very weak and I don't think I can profit from the reputation.
What could you suggest what I should focus on during my studies? My plan is to form a good GitHub profile with own projects (maybe Kaggle) and go from there. I really want a goal that I can work towards because now I fell a bit lost as it was not my initial dream to go into this direction in my studies.
I hope you guys could help me a bit. :)
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2023.03.26 13:57 Tough-Cut-4287 Seeing "flies" whilst at work
Hi, I'm seeing these random "flies" quite frequently, back story, I am a scrub nurse and work in an environment where it's bad to see a fly. So naturally My reaction when seeing one is squish it or shoo it away from the patient..... the other day I saw this said fly and squished it (so I thought) and upon looking at my hands nothing.... has happened to me heaps of times. I am newly diagnosed and have been taking vyvanse 50mg for around 6 months.
My real question is, are these "hallucinations" or are these normal when taking my meds ? Secondly would an eye test help to eliminate the problem? Is it worth getting glasses ?
The only reason I am asking here is I can't find any info on it online and I would like to know if it's a normal side affect as I don't want to be running around an operating theatre chasing imaginary flies and scaring doctors and other nurses !
Thanks for any help I really do appreciate it !
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2023.03.26 13:55 AutoModerator Watch Operation Fortune: Ruse de Guerre Online Free for reddit
Jason Statham’s Movie! Here are options for downloading or watching Operation Fortune: Ruse de Guerre streaming the full movie online for free on 123movies & Reddit, including where to watch the anticipated Jason Statham’s action movie at home. Operation Fortune: Ruse de Guerre 2023 available to stream? Is watching Operation Fortune: Ruse de Guerre on Disney Plus, HBO Max, Netflix or Amazon Prime? Yes, we have found an authentic streaming option/service.
Watch Now>> Operation Fortune: Ruse de Guerre Online Free The long, long, long wait for Operation Fortune: Ruse de Guerre is finally over! Since the latest Guy Ritchie movie was announced in 2021, fans have been waiting for a release date, and it’s here, at last, ready to see the light of the big screen this March. The plot of this spy film follows an elite spy and contractor Orson Fortune who set outs on a globe-trotting mission with his undercover operatives to stop a powerful arms dealer from getting his hands on a dangerous weapon.
The spy action comedy joins the long list of dark and quirky films from the British filmmaker’s portfolio. He also wrote the script along with Ivan Atkinson and Marn Davies, the team that also brought us The Gentlemen and Wrath of Man. It’s the fifth movie collaboration between Jason Statham and Ritchie. Statham leads the cast for Operation Fortune: Ruse de Guerre and last worked with Ritchie on Wrath of Man in 2021. Both Atkinson and Statham also serve as producers of the film. Besides Statham, the action comedy also stars Josh Hartnett, Aubrey Plaza, Cary Elwes, Bugzy Malone, and Hugh Grant, in major roles.
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As the much-awaited spy movie arrives in theaters, after what seemed like a never-ending wait, find out how you can watch Operation Fortune: Ruse de Guerre, and when and where you can watch it.
When Does the Operation Fortune: Ruse de Guerre Movie Come Out? (release date)
After a year of back and forth with the release date, Operation Fortune: Ruse de Guerre is finally premiering in theaters across the United States, on March 3, 2023. So, don’t miss it!
Where to Watch Operation Fortune: Ruse de Guerre:
As of now, the only way to watch Operation Fortune: Ruse de Guerre is to head out to a theater when it releases on Friday, Feb. 24. You can find a local showing on Fandango. Otherwise, you’ll just have to wait for it to become available to rent or buy on digital platforms like Vudu, Amazon, Apple and YouTube, or become available to stream on Peacock.
How to Watch Operation Fortune: Ruse de Guerre for Free?
The only easy way to watch Operation Fortune: Ruse de Guerre streaming free without downloading anything is by visiting this web page. You can stream Operation Fortune: Ruse de Guerre online here right now. This film released on March 3, 2023 and received an average rating with a 7.8 IMDb vote. You can also find this film in English, French, Spanish. Click on the corresponding flag below to change the language.
As mentioned above, the dark fantasy is only released theatrically as of now. So, people who wish to watch the movie free of cost will have to wait for its release on a platform that offers a free trial. However, we encourage our readers to always pay for the content they wish to consume online and refrain from using illegal means.
Is Operation Fortune: Ruse de Guerre Streaming on Netflix?
No, Operation Fortune: Ruse de Guerre will not be available on Netflix — at least not anytime soon, since it will be heading straight to Peacock after its theatrical release. In the meantime, you’ll just have to wait for it to become available on the NBCUniversal-owned streaming platform.
Is Operation Fortune: Ruse de Guerre Streaming on HBO Max?
No, Operation Fortune: Ruse de Guerre will not be on HBO Max since it’s not a Warner Bros. movie. While the company previously released its movies on HBO Max and in theaters on the same day, they have since stopped and have implemented a 45-day window between the theatrical release and streaming release.
Is Operation Fortune: Ruse de Guerre Streaming on Peacock?
NO! Operation Fortune: Ruse de Guerre is not currently available to stream online, though it will eventually be released on Peacock.
Operation Fortune: Ruse de Guerre distributor Universal Pictures cut a deal with Peacock in 2021 to have all of its movies come to the streaming service within four months of their theatrical debuts. This would put Operation Fortune: Ruse de Guerre’s streaming debut sometime before June 24.
Is Operation Fortune: Ruse de Guerre on Hulu?
We hate to break it to you that ‘Operation Fortune: Ruse de Guerre’ is not available for streaming on Hulu. But don’t let it stop you from checking out other animal attack movies on the streamer like ‘The Requin‘ and ‘Maneater.’
Is Operation Fortune: Ruse de Guerre on Amazon Prime?
Amazon Prime Video subscribers might be disappointed because ‘Operation Fortune: Ruse de Guerre’ is not a part of the streaming giant’s library. Alternatively, you have the option to turn to similar films using your subscription, including ‘Bear With Us,’ ‘Beast,’ and ‘Jungle Run.’
Is Operation Fortune: Ruse de Guerre Streaming Online?
Followed by its theatrical debut, the action flick will also get a streaming release on Prime Video in the UK on April 7. Unfortunately, there is no news yet on the streaming release of Operation Fortune: Ruse de Guerre in the US. The fact that the movie got a theatrical release is a huge step forward from the limbo that it’s been in for over a year. So watch this space for the latest news on the streaming release of Operation Fortune, and its availability on VOD and digital.
What Is Operation Fortune: Ruse de Guerre About?
Operation Fortune follows an elite agent, Orson Fortune who is recruited by the International Intelligence Agency, Five Eyes. His mission is to stop the billionaire weapons dealer, Greg Simmonds from trading in a deadly weapon that could destroy the world order. So, Fortune recruits a popular movie star as bait for Simmonds and sets out with his team of undercover agents on a globe-trotting, action-packed mission. But that’s just the tip of the iceberg. With a bunch of crazy operatives in tow, an even crazier billionaire, and a loose cannon of a celebrity, Fortune’s operation could go either way. And that’s what we look forward to seeing.
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2023.03.26 13:55 YarnellRiley (Dutch) Miyoo Mini + (Plus) Review and comparison with the Miyoo Mini V2
| MIYOO MINI PLUS De Miyoo Mini V2 werd vorig jaar zeer populair onder retro-gamers die op zoek waren naar een veelzijdige retro-handheldconsole met veel ontwikkelaars- en expertinstellingen, en een compact formaat voor onderweg. Het was eenvoudigweg een kwestie van je favoriete roms op een SD-kaart kopiëren en plakken en je was klaar. De fabrikant van de Miyoo Mini heeft dit jaar een nieuw model aan de populaire serie toegevoegd: de Miyoo Mini Plus. https://preview.redd.it/1m6zyaxpn2qa1.jpg?width=2048&format=pjpg&auto=webp&s=3d796e9d5ab4d527d9989acbf4efdb180b2b83b6 Dit model is over het algemeen dezelfde console, maar met handige tweaks en aanpassingen die de Miyoo Mini V2 net te kort kwam: Een groter, 3,5-inch scherm (nogsteeds 640x480 pixels), een snellere 1,2 GHz dual-core processor, een grotere 3000 mAh-batterij (6-7 uur speeltijd), verbeterde triggers aan de achterzijde en een groter ontwerp dat gewoon beter in de hand ligt, vooral tijdens langere speelsessies. IN DEZE BLOGgaan we wat dieper in op de specificaties en de verschillen tussen de voorgaande Miyoo Mini V2 uit 2022 en de vernieuwde Miyoo Mini Plus uit 2023. BEELDSCHERM Laten we beginnen met het beeldscherm; zoals eerder vermeld krijgen we nu een 3,5-inch LCD-scherm met dezelfde resolutie van 640x480. Op papier klinkt dit als een lage, vooral 'blocky' resolutie, maar op deze schermformaten blijft het beeld zeer helder, scherp en levendig van kleur. Een groot verschil tussen de twee is niet te zien, maar hey, meer screensize, meer plezier. https://preview.redd.it/pxtrnuatn2qa1.jpg?width=2048&format=pjpg&auto=webp&s=ea2709539861baa42b7748df23a4c7fd2d70f717 TRIGGERS De triggers bij de Miyoo Mini V1 en V2 waren erg plat en dicht bij elkaar. Hierdoor was het gemakkelijk om de verkeerde knop in te drukken. Bij spellen zoals Pokémon maakt dit niet veel uit, maar bij spellen zoals Gran Turismo, Tekken en Metal Gear Solid kan dit lastig zijn. De Miyoo Mini Plus beschikt nu over achterzijde triggers die verder uit elkaar staan en verschillen in hoeverre ze uitsteken. Bovendien zijn ze nu meer hol en vallen je vingers precies goed op het ontwerp. Wanneer je de Miyoo Mini voor het eerst vastpakt, voel je direct het verschil. Ook voel je nu duidelijk welke knop wat is, waardoor de kans dat je de verkeerde knoppen indrukt, minimaal is. https://preview.redd.it/3mf8olqwn2qa1.jpg?width=2048&format=pjpg&auto=webp&s=8637c7277a224dcccfc00c6ba0fab1ab15282097 VOLUME KNOPPEN De Miyoo Mini Plus heeft nu twee verschillende knoppen voor het volume in plaats van een scrollwiel. Ieder heeft zo zijn voorkeur. Ik persoonlijk vind het scrollwiel sneller werken en het herinnert mij bovendien aan hoe het vroeger werkte bij de Game Boys en NDS en dergelijke. https://preview.redd.it/cb1k51oxn2qa1.jpg?width=2048&format=pjpg&auto=webp&s=9cee16a318a5c13fff66a781cb9d6d2a5745aae2 BATTERIJ De batterij van de Miyoo Mini Plus heeft een capaciteit van 3000mAh, wat in de praktijk resulteert in ongeveer 7 uur speeltijd. Hoewel de verpakking vaak hogere cijfers vermeldt, hebben wij dit niet kunnen bereiken tijdens het spelen op een aangenaam helderheidsniveau en hoog volume. Het is belangrijk op te merken dat moderne apparaten, zoals de iPhone 14 met een prijskaartje van meer dan 1500 euro, een vergelijkbare speelduur bieden. In dit opzicht is de batterij van de Miyoo Mini Plus behoorlijk krachtig en zal hij tijdens vliegreizen, lange treinreizen (of gewoon thuis op de bank) geen gedoe veroorzaken met 'low battery' waarschuwingen. Een volledig opgeladen batterij staat garant voor een dag vol plezier. KNOPPEN De knoppen, vooral de D-pad, voelen bij de Miyoo Mini Plus veel zwaarder en van betere kwaliteit aan. De vorige D-pad was al lekker clicky (het goede soort), maar bij de Plus-versie voelt het vrijwel hetzelfde als bij een moderne Xbox of PS-controller. Sommigen zullen zich misschien afvragen waarom het uitmaakt hoe een handheld console "klikt", maar aangezien je de knoppen in alle situaties gebruikt om het apparaat te bedienen, is het fijn als de knoppen stevig en van hoge kwaliteit aanvoelen. Dat is nu het geval bij de Plus-versie. https://preview.redd.it/ewj8ahvzn2qa1.jpg?width=2048&format=pjpg&auto=webp&s=94dea751c26a8963ac9dc8d5892f48228eb9fd12 FIRMWARE Op het moment van het schrijven van deze blog draait onze Miyoo Mini V2 nog steeds op OnionOS 3.11.2, wat een stabiel en uitgebreid besturingssysteem biedt met een indrukwekkende lijst van ontwikkelaars en geavanceerde instellingen. Zo kunnen we bijvoorbeeld de beeldverhouding aanpassen en weergavemodi gebruiken om de weergave te veranderen naar een scherpe HD-look, of naar een retro dot-matrix-look om de sfeer van de gamesessie aan te passen naar ieders wens. We kunnen ook prestatie-overlays tonen, kleuren aanpassen, en nog veel meer. Voorlopig draait de Miyoo Mini Plus op een standaard firmware zonder uitgebreide geavanceerde instellingen, maar alles werkt stabiel en goed. We hopen dat er binnenkort een nieuwe aangepaste firmware beschikbaar komt, zoals OnionOS, voor de Plus-versie. https://preview.redd.it/en5ouka1o2qa1.jpg?width=2048&format=pjpg&auto=webp&s=560e61380ee8eba6826764eb509410df84e0ad29 ONZE ERVARING De Miyoo Mini Plus is een compacte handheld console die goed presteert bij het spelen van games vanaf ATARI tot aan de GBA en SNES. De console heeft geen haperingen of stotteringen bij het spelen van games zoals metal gear solid, Gran Turismo 2 en Crash bandicoot, tenzij de roms slecht zijn. De Miyoo heeft geavanceerde Save en -loadstates functies waardoor je bij het opstarten van elk spel direct verder gaat waar je gebleven was en je kunt tussen 10 games schakelen zonder laad- of -opstartschermen. De console heeft een scherp, helder en kleurrijk LCD scherm, een indrukwekkend snelle menu-navigatie en talloze expert- en developers settings om de console helemaal naar eigen wens in te stellen. Het is een goede keuze voor mensen die een compacte handheld console willen hebben voor onderweg of als ze veel reizen en geen grote consoles willen meeslepen. De Miyoo Mini V2 presteert uitstekend bij alle games vanaf Atari tot en met GBA en SNES games. Er zijn geen haperingen of stotteringen bij deze games. Zelfs bij games zoals Metal Gear Solid, Gran Turismo 2 en Crash Bandicoot loopt de game soepel met een acceptabele framerate. De enige problemen die we tegenkwamen waren bij het gebruik van slechte roms, maar dit lag aan de rom zelf en niet aan de Miyoo. Over het algemeen spelen alle games die de Miyoo zegt te kunnen spelen, vlekkeloos als je de juiste roms toevoegt. De aspect ratio van de games verschilt, maar de Miyoo schaalt dit automatisch naar de grootst mogelijke 'scale to fit' ratio. Als je het volledige oppervlak van het LCD-scherm wilt gebruiken, kun je in de expertinstellingen de videoscaling aanpassen zodat het frame 'uitgerekt' wordt en het hele beeld vult. Games voor de Game Boy Advance en Game Boy Color komen naar onze mening het beste tot hun recht. Als je af en toe een game voor de Playstation 1 wilt spelen, voelt de Miyoo Mini Plus niet ongemakkelijk aan wanneer je het voor langere tijd vasthoudt. Bij de Miyoo Mini V2 vonden wij persoonlijk game-sessies van langer dan 30 minuten niet erg comfortabel. Het vasthouden van de handheld console voelde na die tijdsperiode krampachtig en oncomfortabel. De Miyoo Mini Plus is echter precies goed. Als je het standaard thema niet leuk vindt, dan heb je de keuze uit meer dan 10 thema's. En als je een echte nerd bent, kun je in de systeembestanden duiken en de .png-bestanden aanpassen, zodat je je eigen kleuren en elementen kunt toevoegen aan het besturingssysteem van de Miyoo. Al met al kun je vrijwel alle retro-emulators rechtstreeks in je broekzak meenemen, klaar voor een heerlijk nostalgische avond. (Is dat een Miyoo in je zak of ben je gewoon blij me te zien? ;-)) Voor degenen die liever een samenvatting willen, hier zijn alle specificaties op een rijtje: Miyoo Mini Plus: * 3,5 inch IPS-scherm @ 640x480 resolutie * ARM Cortex-A7 Dual-Core 1.2 Ghz Processor * Operating System: Linux based Miyoo OS * 128MB DDR2 RAM * 64GB opslag * 3000mAh oplaadbare batterij (6-7 uur speeltijd) * Wifi en Bluetooth 4.0 connectiviteit * USB-C opladen * Ondersteunde emulators: NES, SNES, GB, GBC, GBA, MD, SMD, NeoGeo, MAME, PS1, PSP, N64, DC, en meer * Achterste trigger-knoppen * Ingebouwde luidspreker, 3,5 mm hoofdtelefoonaansluiting * Ondersteuning voor save states en cheat codes, aanpasbare knoppen en lay-out * Comfortabele grip * Langere speeltijd van ca. 6-7 uur Miyoo Mini V2: * 2,6 inch IPS-scherm @ 640x480 pixels * ARM Cortex-A7 Dual-core 1,0 GHz-processor * Operating System: Linux based Miyoo OS * 128MB DDR2 RAM * 16 GB interne opslag (uitbreidbaar tot 128 GB met een microSD-kaart) * 2000mAh oplaadbare batterij (3-4 uur speeltijd) * Wifi en Bluetooth 4.0-connectiviteit * USB-C opladen * Ondersteunde emulators: NES, SNES, GB, GBC, GBA, MD, SMD, NeoGeo, MAME, PS1, PSP, N64, DC, en meer * Achterste trigger-knoppen * Ingebouwde luidspreker, 3,5 mm hoofdtelefoonaansluiting * Ondersteuning voor save states en cheat codes, aanpasbare knoppen en lay-out * Ondersteuning voor aangepaste firmware Miyoo Mini Plus bestellen? Bezoek onze webshop https://gameboynow.com/collections/miyoo-mini om direct te bestellen. Bedankt voor het bezoeken van deze blog. Let wel; bovenstaande informatie is aan wijzigingen onderhevig. submitted by YarnellRiley to MiyooMini [link] [comments] |
2023.03.26 13:52 OneWheelMan [H] Priced bundled games (no HB choice games) / [W] Paypal (EU)
All games are obtained by ME. If the game has a region lock, it will be locked to EU region.
Paypal F&F or G&S - fees on you.
Lower rep goes first.
Discount at purchase
5% @ €15-29
7% @ €30-59
10% @ €60+
Game | F&F (€EU) |
112 Operator | 0.50 |
112 Operator | 0.50 |
2064: Read Only Memories | 0.60 |
7 Billion Humans | 4.50 |
911 Operator | 0.50 |
911 Operator | 0.50 |
A Little Golf Journey | 2.50 |
A Long Way Down | 1.00 |
After The Fall | 15.00 |
Agent in Depth | 0.20 |
Alchemist's Castle | 0.20 |
Arcade Paradise - Arcade Paradise EP | 0.20 |
Arcade Spirits | 0.20 |
Arise: A Simple Story | 2.50 |
Arizona Sunshine | 6.00 |
Armello | 1.20 |
Aviary Attorney | 0.20 |
AWAKE - Definitive Edition | 0.20 |
Backbone | 0.20 |
Baldur's Gate II: Enhanced Edition | 2.00 |
Baldur's Gate II: Enhanced Edition | 2.00 |
Baldur's Gate: Enhanced Edition | 2.00 |
Baldur's Gate: Enhanced Edition | 1.00 |
Baldur's Gate: Faces of Good and Evil | 1.00 |
Baldur's Gate: Siege of Dragonspear | 2.00 |
Bean Stalker | 2.00 |
Bionic Commando | 0.20 |
Blaston | 1.00 |
Breathedge | 2.50 |
Broken Age | 0.20 |
Calico | 0.20 |
Car Mechanic Simulator VR | 1.50 |
Cats and the Other Lives | 0.50 |
Cave Digger 2: Dig Harder | 2.00 |
CHANGE: A Homeless Survival Experience | 1.50 |
Chivalry: Medieval Warfare | 1.50 |
Click and Slay | 0.20 |
Combat Tested | 1.00 |
Cook-Out | 1.00 |
Corridor Z | 0.10 |
Cosmic Express | 0.20 |
Crash Drive 2 | 1.00 |
Cris Tales | 0.50 |
Crying Suns | 0.50 |
Cube Escape Collection | 2.50 |
Dagon - The Eldritch Box DLC | 0.10 |
Dark Deity | 1.50 |
Dear Esther: Landmark Edition | - |
Death and Taxes | 2.50 |
Death Squared | 0.20 |
Desolate | 0.50 |
Detached: Non-VR Edition | 0.50 |
Devil May Cry 5 + Vergil | 7.00 |
Devil May Cry HD Collection | 6.00 |
DmC Devil May Cry | 3.00 |
DOOM 64 | 1.00 |
DOOM VFR | 4.00 |
Doughlings: Arcade | 0.50 |
Doughlings: Invasion | 0.20 |
Draw Slasher | 0.10 |
Drawful 2 | 0.10 |
Driftland: The Magic Revival | 0.10 |
Epistory - Typing Chronicles | 0.80 |
Eternal Threads | 3.50 |
Euro Truck Simulator 2 | 5.00 |
EXAPUNKS | 1.00 |
Expeditions: Viking | 1.50 |
Explosionade | 0.20 |
Farming Simulator 17 | 2.00 |
Field of Glory II | 1.00 |
Flynn: Son of Crimson | 1.50 |
Forgotton Anne | 7.00 |
Frick, Inc. | 3.00 |
From Space | 4.00 |
fsongs | 0.20 |
Fury Unleashed | 0.50 |
GameGuru Classic | - |
Gauntlet - Necromancer | - |
Gauntlet Slayer Edition + DLC Necromancer | 1.50 |
Ghostrunner | 5.00 |
Gift of Parthax | 0.20 |
Go Home Dinosaurs! | 0.20 |
Golf Gang | 0.50 |
Gotham Knights | 20.00 |
Guilty Gear X2 #Reload | 0.40 |
Guns & Fishes | 0.20 |
Guppy | 0.20 |
Hack 'n' Slash + Soundtrack (& Spacebase GIFT) | 0.20 |
Hacknet | 0.50 |
Hamilton's Great Adventure | 0.10 |
Harmony's Odyssey | 0.50 |
Homeworld Remastered Collection | 1.00 |
Human Resource Machine | 5.00 |
Hyper Gunsport | 0.50 |
Hypnospace Outlaw | 3.00 |
ibb & obb - Best Friends Forever Double Pack | 2.00 |
Ice Age: Scrat's Nutty Adventure | 4.50 |
Icewind Dale: Enhanced Edition | 1.00 |
Indivisible | 2.00 |
Influent | 2.50 |
Into the Pit | 1.00 |
Izmir: An Independence Simulator | 0.20 |
Journey For Elysium | 0.50 |
Just Die Already | 1.00 |
King and Assassins | 0.20 |
Kingdom Two Crowns | 3.50 |
Lair of the Clockwork God | 1.00 |
Lair of the Clockwork God | 1.00 |
Last Resort Island | 0.50 |
Learn Japanese To Survive - Hiragana Battle | 0.40 |
Learn Japanese To Survive! Kanji Combat | 0.40 |
Learn Japanese To Survive! Katakana War | 0.40 |
Learning Factory | 3.50 |
LEGO Harry Potter: Years 1-4 | 1.80 |
LEGO Harry Potter: Years 5-7 | 2.20 |
LEGO Jurassic World | 1.50 |
LEGO MARVEL Super Heroes | 1.50 |
LEGO MARVEL Super Heroes 2 | 1.50 |
LEGO MARVEL's Avengers | 1.50 |
LEGO The Hobbit + 3 DLCs | 2.50 |
LEGO The Hobbit DLC 1 - The Big Little Character Pack | - |
LEGO The Hobbit DLC 2 - Side Quest Character Pack | - |
LEGO The Hobbit DLC 3 - The Battle Pack | - |
LEGO The Lord of the Rings | 2.50 |
Lighthouse Keeper | 0.20 |
Little Orpheus | 2.00 |
Love Letter | 0.20 |
Luna's Fishing Garden | 2.00 |
Lust from Beyond: M Edition | 0.50 |
Magicka | 0.50 |
Maize | 1.25 |
Marooners | 0.20 |
Meow Express | 0.40 |
Middle-earth: Shadow of Mordor Game of the Year Edition | 3.00 |
Middle-earth: Shadow of War Definitive Edition | 5.00 |
MirrorMoon EP | 0.10 |
Monaco | 0.50 |
Moon Hunters | 0.20 |
Mordhau | 5.00 |
Mortal Kombat 11 | 6.00 |
Mount & Blade: Warband | 2.00 |
Murder by Numbers | 0.50 |
Nanotale - Typing Chronicles | 3.00 |
NecroWorm | 0.20 |
Neverout | 0.20 |
Neverwinter Nights: Dark Dreams of Furiae | 2.50 |
Neverwinter Nights: Infinite Dungeons | 1.00 |
Neverwinter Nights: Pirates of the Sword Coast | 1.00 |
Neverwinter Nights: Tyrants of the Moonsea | 1.50 |
Neverwinter Nights: Wyvern Crown of Cormyr | 1.00 |
Neverwinter Nights: Darkness Over Daggerford | 3.50 |
Neverwinter Nights: Enhanced Edition | 3.50 |
Non-Stop Raiders | 0.50 |
Orbital Racer | 0.10 |
Orbital Racer | 0.10 |
Out of Reach: Treasure Royale | 0.10 |
Pandemic: The Board Game + Mutation + Roles & Events | 4.00 |
Pathfinder: Kingmaker | 4.00 |
Patron | 2.50 |
PAYDAY 2 | 1.00 |
PAYDAY 2: F*ck Cancer - Big Mike Mask | - |
Perfect | 0.50 |
Pikuniku | 0.50 |
Pilgrims | 0.30 |
Pill Baby | 0.20 |
Pixplode | 0.10 |
Pixross | 0.20 |
Planescape: Torment: Enhanced Edition | 1.50 |
Planet TD | 0.20 |
PlateUp! | 7.00 |
PLAYNE | 5.00 |
Police Stories | 1.00 |
Project Chemistry | 1.00 |
Quadrata | 1.50 |
Radio Commander | 0.20 |
Railway Empire | 1.00 |
Rayon Riddles - Rise of the Goblin King | 1.00 |
Red Faction: Armageddon | 0.50 |
Remnants of Naezith | 0.30 |
Renowned Explorers: International Society | 0.50 |
Rescue Party: Live! | 1.50 |
Rise of the Slime | 2.00 |
River City Girls | 4.50 |
Roarr! Jurassic Edition | 0.10 |
RPG Maker VX | 0.20 |
Rym 9000 | 0.10 |
Say No! More | 0.20 |
SHENZHEN I/O | 2.50 |
Shing! | - |
Shooty Fruity | 1.00 |
Slinger VR | 0.10 |
Small World 2 + Be not Afraid + Cursed + Grand Dames | 2.00 |
Songbringer | 0.30 |
Songs of Iron | 1.50 |
Soul Axiom Rebooted | 2.00 |
Soul Searching | 0.20 |
Soulblight | 0.10 |
Soulflow | 0.20 |
Space Crew: Legendary Edition | 0.50 |
Splendor | 1.50 |
Stacking | 0.10 |
State of Decay 2 | 9.00 |
Staxel | 2.00 |
Steel Rats | 0.20 |
Stick Fight: The Game | 2.00 |
stikir | 0.10 |
STONE | 1.50 |
Strange Brigade | 1.50 |
Strange Brigade | 1.50 |
Street Fighter V | 2.50 |
Strider | 0.50 |
Stygian: Reign of the Old Ones | 0.30 |
Sunlight | 0.20 |
SUPERHOT VR | 7.00 |
Supraland Six Inches Under | 5.00 |
Swords and Soldiers 2 Shawarmageddon | 0.20 |
SYMMETRY | 0.20 |
System Shock 2 | 0.40 |
System Shock: Enhanced Edition | 0.40 |
Takelings House Party | 0.50 |
Tales of the Neon Sea | 1.00 |
Tales of the Tiny Planet | 0.20 |
Tannenberg | 1.25 |
Teacup | 0.50 |
Telefrag VR | 0.10 |
Terra Alia | 2.50 |
The Almost Gone | 1.00 |
The Amazing American Circus | 0.10 |
The Amazing American Circus | 0.10 |
The Curious Tale of the Stolen Pets | 0.50 |
THE GAME OF LIFE 2 | 5.00 |
The Hong Kong Massacre | 2.00 |
The Inner World | 0.30 |
The LEGO Movie - Videogame | 1.00 |
The LEGO NINJAGO Movie Video Game | 2.00 |
The Smurfs - Mission Vileaf | 6.00 |
The Textorcist: The Story of Ray Bibbia | 0.50 |
The USB Stick Found in the Grass | 0.10 |
The Wizards - Dark Times | 2.00 |
Ticket to Ride | 0.50 |
TIS-100 | 2.00 |
Titan Quest Anniversary Edition | 3.00 |
Turbo Golf Racing | 3.50 |
Ultra Street Fighter IV | 1.50 |
Until You Fall | 3.00 |
Vagante | 1.20 |
Vault of the Void | 5.00 |
Verdun | 1.50 |
Warhammer 40,000: Gladius - Relics of War | 2.00 |
Warhammer 40,000: Mechanicus | 1.00 |
We are alright (Wszystko z nami w porządku) | 0.10 |
West of Dead | 0.30 |
while True: learn() | 2.50 |
White Day: A Labyrinth Named School | 1.75 |
Winkeltje The Little Shop | 4.00 |
Worms Rumble | 1.00 |
X-Morph: Defense Complete Pack | 0.20 |
X-Morph: Defense Complete Pack | 0.20 |
XEL | 0.40 |
Yoku's Island Express | 0.50 |
Yonder The Cloud Catcher Chronicles | 3.00 |
You Can Kana | 3.50 |
Zombie Driver HD Complete Edition | 0.10 |
Barter
SGS flair
IGS flair
submitted by
OneWheelMan to
SteamGameSwap [link] [comments]
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2023.03.26 13:51 MacCharlieDennis Need serious help with my Resume (Updated)
I want to say thank you so much for the feedback on my first post.
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Also, I'm in two minds about getting rid of my profile. As it makes my resume incredibly short. If I do I was thinking about adding my last two work experiences.
But please let me know your thoughts, as when it comes to writing resumes I really struggle.
submitted by
MacCharlieDennis to
resumes [link] [comments]
2023.03.26 13:45 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, Kara Gamma, BFK Freehand, BFK Bright Water, Spec Gloves Kimono, Nomad Fade, M9 Doppler, Skeleton, BFK B.Steel, AWP Fade, Stiletto Fade, S.Gloves Slingshot, BFK Ultra, Kara Damas, Bayo Lore, Bayo Gamma, Flip Fade & A Lot More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $1867
★ Butterfly Knife Bright Water MW, B/O: $1098
★ Butterfly Knife Blue Steel BS, B/O: $907
★ Butterfly Knife Ultraviolet FT, B/O: $789
★ Butterfly Knife Stained FT, B/O: $695
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★ Bayonet Gamma Doppler (Phase 4) FN, B/O: $727
★ Bayonet Doppler (Phase 2) FN, B/O: $608
★ Bayonet Doppler (Phase 1) FN, B/O: $521
★ Bayonet Rust Coat BS, B/O: $253
★ Bayonet Night FT, B/O: $251
★ StatTrak™ Bayonet Lore MW, B/O: $751
⎯
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★ Karambit Damascus Steel FT, B/O: $774
★ Karambit Rust Coat BS, B/O: $537
★ Karambit Boreal Forest FT, B/O: $488
⎯
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Fade FN, B/O: $1523
★ M9 Bayonet Doppler (Phase 4) FN, B/O: $1008
★ M9 Bayonet Blue Steel FT, B/O: $534
★ M9 Bayonet Rust Coat BS, B/O: $449
⎯
★ Flip Knife Fade FN, B/O: $703
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $509
★ Flip Knife Doppler (Phase 1) FN, B/O: $406
★ Flip Knife Freehand FT, B/O: $228
★ StatTrak™ Flip Knife Bright Water FN, B/O: $332
⎯
★ Falchion Knife Doppler (Phase 2) FN, B/O: $292
★ Falchion Knife Doppler (Phase 3) FN, B/O: $264
★ Falchion Knife Marble Fade FN, B/O: $258
★ Falchion Knife Bright Water MW, B/O: $133
⎯
★ Stiletto Knife Fade FN, B/O: $822
★ Stiletto Knife Slaughter FN, B/O: $569
★ Stiletto Knife Doppler (Phase 1) FN, B/O: $530
★ Stiletto Knife Crimson Web FT, B/O: $396
★ StatTrak™ Stiletto Knife Scorched FT, B/O: $172
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $830
★ Gut Knife Fade FN, B/O: $204
★ Gut Knife Tiger Tooth FN, B/O: $138
★ Gut Knife Bright Water MW, B/O: $104
★ Gut Knife Freehand FT, B/O: $92
★ Gut Knife Urban Masked FT, B/O: $82
★ StatTrak™ Gut Knife Rust Coat BS, B/O: $93
⎯
★ Shadow Daggers Fade FN, B/O: $258
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $165
★ Shadow Daggers Blue Steel FT, B/O: $82
★ Shadow Daggers Bright Water FT, B/O: $82
★ Shadow Daggers Blue Steel WW, B/O: $80
★ Shadow Daggers Rust Coat BS, B/O: $74
★ StatTrak™ Shadow Daggers Marble Fade FN, B/O: $186
⎯
★ Classic Knife Slaughter MW, B/O: $311
★ StatTrak™ Classic Knife Stained BS, B/O: $163
⎯
★ Talon Knife Slaughter MW, B/O: $605
★ Talon Knife Scorched MW, B/O: $290
⎯
★ Ursus Knife Marble Fade FN, B/O: $405
★ Ursus Knife Night Stripe MW, B/O: $162
⎯
★ Paracord Knife Stained WW, B/O: $125
★ Paracord Knife Forest DDPAT FT, B/O: $97
★ Paracord Knife Safari Mesh FT, B/O: $96
⎯
★ Navaja Knife Safari Mesh FT, B/O: $71
★ Navaja Knife Scorched WW, B/O: $71
⎯
★ Nomad Knife Fade FN, B/O: $1015
★ Skeleton Knife, B/O: $909
★ Bowie Knife Boreal Forest MW, B/O: $106
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Driver Gloves Crimson Weave FT, B/O: $335
★ Driver Gloves King Snake BS, B/O: $270
★ Driver Gloves Lunar Weave WW, B/O: $113
★ Driver Gloves Overtake WW, B/O: $88
★ Driver Gloves Overtake BS, B/O: $67
⎯
★ Moto Gloves Transport MW, B/O: $171
★ Moto Gloves Polygon BS, B/O: $137
★ Moto Gloves Transport WW, B/O: $71
★ Moto Gloves 3rd Commando Company BS, B/O: $62
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1027
★ Specialist Gloves Tiger Strike FT, B/O: $654
★ Specialist Gloves Mogul FT, B/O: $295
★ Specialist Gloves Lt. Commander FT, B/O: $277
★ Specialist Gloves Crimson Web FT, B/O: $275
⎯
★ Sport Gloves Slingshot FT, B/O: $796
★ Sport Gloves Amphibious BS #2, B/O: $699
★ Sport Gloves Omega FT, B/O: $656
⎯
★ Broken Fang Gloves Unhinged BS, B/O: $60
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
⎯
AWP Fade FN, B/O: $864
AWP BOOM MW, B/O: $84
AWP Containment Breach FT, B/O: $69
AWP Containment Breach FT, B/O: $69
AWP Wildfire FT, B/O: $59
AWP Chromatic Aberration FN, B/O: $59
StatTrak™ AWP Hyper Beast FT, B/O: $65
StatTrak™ AWP Hyper Beast FT, B/O: $65
⎯
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Blaze FN, B/O: $565
Desert Eagle Printstream FN, B/O: $155
Desert Eagle Cobalt Disruption FN, B/O: $58
⎯
M4A1-S Icarus Fell FN, B/O: $414
M4A1-S Printstream MW, B/O: $204
M4A1-S Printstream MW, B/O: $204
⎯
M4A4 Poseidon FN, B/O: $1402
M4A4 The Emperor FN, B/O: $152
M4A4 Asiimov WW, B/O: $97
⎯
USP-S Kill Confirmed MW, B/O: $65
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $123
StatTrak™ USP-S Neo-Noir FN, B/O: $106
⎯
AUG Flame Jörmungandr FN, B/O: $218
P2000 Ocean Foam FN, B/O: $139
Souvenir SSG 08 Death Strike MW, B/O: $81
CZ75-Auto Emerald Quartz MW, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
Add me for discuss if there is a serious offer that needs to be discussed.
submitted by
_Triple_ to
Csgotrading [link] [comments]
2023.03.26 13:44 DropTeaNotBombs H: Trade List W: Items from Wanted List
Wanted List:
B/E/25 Railway
V/FF90 Pepper Shaker
Q/FF90 Pepper Shaker
B/E/90 or 15r Light Machine Gun
B/E/90 Gatling Gun
Uny/AP/Sent Scout Armor set
OE/AP/Cav Marine set/pieces
OE/AP/Cryo Marine set/pieces
OE/1S/Cryo Marine set/pieces
Red asylum dress
Forest Camo Jumpsuit
Leather coat
I have:
Apparel:
Fasnacht Brahmin Mask
Fasnacht Buffoon Mask
Prototype Hazmat Suit (Lvl 50 ver)
White Powder Jumpsuit
Weapons:
Jug/50c/15c Fixer
B/50c/15c Fixer
F/50c/25 Fixer
T/E/25 Fixer
Mut/E/15c Fixer
V/VHC/15c Fixer
Aa/50c/25 Railway
Ari/VHC/15c Railway
Q/E/FMSWA Railway
T/FF15c Railway
TS/50c/25 Railway
Gou/E/15c Handmade
F/E/25 Handmade
TS/50c/15c Handmade
Aa/E/DRWA Handmade
B/E/- Handmade
B/FF15c Handmade
Mut/FF25 Handmade
Mut/50c/25 Handmade
TS/E/25 Submachine Gun
TS/FF15c Combat Rifle
Jug/FF15c Combat Rifle
Aa/50c/15c Radium Rifle
Q/FF15c Radium Rifle
Sta/50c/15c Radium Rifle
Q/50c/15c Plasma Rifle (Non Enclave)
Ari/FF15c Ultracite Laser Pistol
Ari/E/15c Assault Rifle
V/FF90 .50 Cal
Aa/DWA/- Gatling Plasma
MS/DWA/90 Gatling Plasma
Q/E/- Minigun
Jug/Bash/15c Minigun
MS/Bash/90 Minigun
TS/E/25 10mm Pistol
Mut/E/25 10mm Pistol
Melee:
V/40pa/1E Chainsaw
B/FSS/1S Fire Axe
F/FSS/1S Guitar Sword
-/FSS/1E Slegehammer
70k Ult 5mm rounds
Armor Pieces:
Ass/AP/Cav Heavy Combat Chest
Ass/7LED/Sent Heavy Combat Chest
AS/AP/HTD Heavy Leather Right Arm
AS/AP/Cav Robot Left Leg
Bol/AP/JWR Heavy Raider Right Leg
Bol/1S/Cav Leather Left Leg
Bol/1S/Cav Sturdy Combat Left Leg
Cham/AP/HTD Robot Left Arm
Cham/AP/HTD Sturdy Robot Right Leg
LS/7LED/Cav Sturdy Combat Chest
MS/AP/Sent Raider PA Left Arm
Uny/1Int/- Heavy Metal Right Leg
Uny/1S/Sent Marine Left Leg
Uny/1S/Sent Metal Right Leg
Van/AP/Cav Sturdy Combat Chest
Van/AP/WWR T-51b Left Arm
Van/AP/HTD Trapper Left Leg
Van/AP/Cav Marine Right Leg
Van/1S/Cav Wood Right Arm
Z/AP/WWR Leather Right Leg
submitted by
DropTeaNotBombs to
Market76 [link] [comments]
2023.03.26 13:38 Chaozprism My Wacky Theory on the "sinner" in the crystal.
This is simply my random thoughts regarding who the "sinner" is I apologize for any lore mistakes I make ahead of time for those that simply know a LOT more than I do by reading all the books etc in game :)
First of all I assume you have played through the "caribert" storyline before reading this.
Ok now given that it seems dain KNOWS who the sinner is and simply hasnt told the traveller because he says before hand that "time is not a limitation for one such as him" or along those lines.
First I believe that the "sinner" is responsible for the curse of immortality itself not the gods and directly or indirectly for the curse of the wilderness. (the hilichurl tranformation on non-pure khaenrian's)
To me it's likely it wasnt even meant to be a curse but an empowerment for the khaenrians but celestia when they responded (the cataclysm) made it go awry so their true unchanging immortality was tainted with loss of mind and other errors.(erosion?) Immortality is not a natural state, decay is. With death life returns.
When clothar and the abyss sibling visited the chamber where the sinner was, the proximity to it was enough for the sinner to override the abyss siblings protection and directly influence them. He also at that time cleansed clothar of the curse (while also inserting command instructions into poor clothar's mind) and allowed him to pass on special imbuement to his son caribert. (which is quite possibly kaeya's father)
This ability to use power to influence other entities I believe we've seen many times.
Rhinedotter made DURIN the shadow dragon, but she doesnt seem to be inherently evil at all , she seems to care for albedo like a son , if a good friend of alice. Again the sinner likely took control of rhinedotter's dragon and dvalin had to stop it ; getting tainted in the process. She also made the rifthounds but again it looks likes they also got co-opted by the sinner.
Ever wonder why the frost nail hit right there where it did in dragonspine? To cleanse corruption of course. In the Chasm we see the abyss order trying to contaminate the nail that's there so the shadow mud can take over. The removable walls in the chasm have a diamond symbol just like the diamond of the sinner. They are removed by light from your stone.
Orobashi who supposedly read a book and then attacked the raiden shogun? What does that sound like to you. Forbidden knowledge! supposedly which allowed the sinner to take control of orobashi. ever wonder why there is tatarigami where orobashi died and creatures with dark auras? The foul taint of the possession still mars that land.
The thunderbird: Raiden killed the bird for what reason? We dont know but likely again the sinner (who is a dark fate entity) took contol maybe empowered it and it was going to detonate over inazuma's main island instead of over serai where raiden got it. The time ripping on tsurumi island where the thunderbird is from, the presence of rift hounds all point the finger at him a dark entity of time and fate.
King deshret: Got depressed after his wife (the god of flowers) was killed, he blamed the gods and turned away from them. But maybe the sinner again was at work, turned somebody against another leading to her death. Then Deshret reading forbidden texts became suddenly exposed directly to the sinners machinations and again the sinner took control of deshret. Luckily rukkadevata had an answer but it took her giving up thousands of years of wisdom to remove the corruption on deshret and he died anyway but the sinner at least was stopped that time.
King Irmun: The one eyed king likely was the host for the sinner (via forbidden knowledge conduit) which allowed him to go to war with the other archon's lands, turning advanced harvest machinery into weapons of war. I also believe natlan is to the west of where the main overground entrance to khaenriah is located, with sumera to the east. Natlan being warlike as they are probably put up quite a good fight even against machines of war and fought him to a standstill.
The archon war: If we're assuming the sinner can influence , control or outright possess entities why not other gods? He's more powerful than them. This could very well have been the cause of the archon war and why some gods allied and some just died along the way.
Xiao himself had his mind captured by one of the "dark gods" which are likely subservient to the sinner. Xiao fights demons.. so what are they if not just darkly infused entities.
I know it's a lot to blame the sinner for all of this, but who better than a defeated but powerful simmering imprisoned entity who is likely the second who came.
I believe his power level is above the 7 archons, so more on par with the primordial one which means it's likely that he's the "second who came" who went to war with the primordial one and lost. (which is why he appears imprisoned) but even in this state he's still incredibly powerful just restricted. So he's had to work through proxies, but look at the damage he's done to the world.
Another no proof crazy theory I have is that the traveller had a conversation with the sustainer after they were captured (at the beginning of the game) and like "the bourne identity" agreed to try and save teyvat from the sinner's machinations by going "undercover". But since the sinner has the ability to get information from the entirety of time the traveller was forced to forget (and likely paimon as well) so they would not be discovered as being agents for the sustainer. They were placed in a particular time frame (500 years after the cataclysm) for the plan to work. Likely theres a special key that involves coming into contact with all 7 gods that will reveal that which was hidden and the sinner's machinations can be stopped.
Maybe paimon is a transformed and forced to forget shade of the primordial one. She'll have her day in the sun at the end of the tale when at last the sinner is eradicated from teyvat.
I dont know if any of this is right or i'm barking up the tree in a completely crazed manner , maybe it's simply what i'd like to be true in the story.
If you have any comments or thing you think I need to change because of this or that, that you know to be true then dont hesitate.
submitted by
Chaozprism to
Genshin_Lore [link] [comments]