Tarkov ammo spreadsheet
Fleas Of Tarkov
2020.02.02 00:55 EscapeFromNoobTov Fleas Of Tarkov
This subreddit is for fellow Fleas to connect without dealing with the barrage of down-votes and ridicule from non Flea Market players and also to share items that sell successfully or not. Help new Larva turn into proper grown Fleas as we tackle the Marketplace.
2017.01.29 12:13 LewisUK_ Mods of EFT
Testing grounds for EFT SubReddit :)
2018.11.15 02:05 Nesano TarkovEconomy
2023.05.30 22:02 MOSTCREATIVEMAN [NA][ENG] 7th Ranger Regiment
The 7th Rangers is a squad based community but we have branched out to Escape From Tarkov! Is it your first wipe and you have no idea what you are doing? Are you 5 wipes in and an absolute chad? Don't fear not finding a group, we have a wide variety of players from brand-new Timmys to seasoned Tarkov chads, and every skill in between!
We have our very own Sherpa program that consists of our own members who are seasoned Tarkov veterans, who will volunteer their time to help players who are hard stuck on certain tasks, as well as helping out new players improve certain aspects of their gameplay entirely. If you need a sherpa's help, make sure that you read our sherpa info before requesting one.
We have dedicated map and ammo channels so that you can use accurate maps to improve gameplay, and make sure you are using the best ammo to date. We also have a price checker channel to make sure you are making as much in-game money as you can. On top of these channels, our very own Peacekeeper makes weekly, sometimes daily posts about any update that Nikita and BSG make to the game. These posts range from simple ammo, armor, flea market, and trader updates to major wipe changes and new maps, etc. Keep an eye out on the Tarkov announcements channel!
Join the discord and head to # Enlistment-office and react to the guest role, then head over to # read-me and react to our Tarkov role! Like squad, the 7th wants to make Escape From Tarkov a realistic gameplay experience, so make sure that you read into our rules, and be ready to Escape!!
Discord:
https://discord.gg/7thrangers
Website:
https://discord.com/servers/7th-ranger-regiment-750884672204177448
We do not tolerate any Cheating or RMT/Carries in our discord and any advertisement or usage of such will result in being banned from our community. Keep it clean and fair!
Discord
7th Ranger Regiment - Discord Servers
Casual US-based SQUAD Mil-Sim community that welcomes casual non Mil-Sim squad players along with new & veteran players.
7th Ranger Regiment - Discord Servers
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2023.05.30 22:02 Puzzled_Report_1139 [NA][ENG] 7th Ranger Regiment
The 7th Rangers is a squad based community but we have branched out to Escape From Tarkov! Is it your first wipe and you have no idea what you are doing? Are you 5 wipes in and an absolute chad? Don't fear not finding a group, we have a wide variety of players from brand-new Timmys to seasoned Tarkov chads, and every skill in between!
We have our very own Sherpa program that consists of our own members who are seasoned Tarkov veterans, who will volunteer their time to help players who are hard stuck on certain tasks, as well as helping out new players improve certain aspects of their gameplay entirely. If you need a sherpa's help, make sure that you read our sherpa info before requesting one.
We have dedicated map and ammo channels so that you can use accurate maps to improve gameplay, and make sure you are using the best ammo to date. We also have a price checker channel to make sure you are making as much in-game money as you can. On top of these channels, our very own Peacekeeper makes weekly, sometimes daily posts about any update that Nikita and BSG make to the game. These posts range from simple ammo, armor, flea market, and trader updates to major wipe changes and new maps, etc. Keep an eye out on the Tarkov announcements channel!
Join the discord and head to # Enlistment-office and react to the guest role, then head over to # read-me and react to our Tarkov role! Like squad, the 7th wants to make Escape From Tarkov a realistic gameplay experience, so make sure that you read into our rules, and be ready to Escape!!
Discord:
https://discord.gg/7thrangers
Website:
https://discord.com/servers/7th-ranger-regiment-750884672204177448
We do not tolerate any Cheating or RMT/Carries in our discord and any advertisement or usage of such will result in being banned from our community. Keep it clean and fair!
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Puzzled_Report_1139 to
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2023.05.30 13:52 AlanFord_2011 Flea market doesn't need to be removed from the game, just from the menu.
Introduction
Recently, there has been an influx of Tarkov YouTubers criticizing the mechanics of Tarkov FM. Many suggestions have been thrown around, such as removing the Found in Raid (FIR) status within the current Flea Market, implementing a
myriad of flags or outright removing FM. These proposals seem hastily devised, lacking a deep analysis and understanding of the root causes. They fail to consider the importance of emergent gameplay in a sandbox environment and instead introduce more cumbersome clicky clicky menu stuff. As a player with limited time and real-life responsibilities, I cannot afford to spend my day clicking and sorting meaningless UI elements and please god no more of this shit.
Attempting to address the issue by applying more superficial solutions to the Flea Market is akin to getting a hair transplant without considering the necessary medication. It may temporarily fix the problem but fails to address the underlying issues, resulting in a shallow experience where PvP encounters continue without their meaning.
The Issue
The primary concern lies in the excessive convenience offered by Tarkov's Flea Market:
- Zero Travel or Risk: Unlike MMO games, accessing the Flea Market requires no physical travel. It is readily available in the menu, regardless of the chosen extraction point. This eliminates any risk associated with using it. In contrast, even a casual in Tarkov's player mind game like like WoW Classic, player is required to travel to a capital city, find a specific NPC, and even physically visit a mailbox after making a purchase. Such a process feels more natural, organic, and intuitive.
- Instantaneous Item Delivery: The Flea Market allows for instant delivery of purchased items. It serves as a fast and easily accessible interface between players' in-game stashes. When we consider this conceptually, it seems implausible. With a simple click, a player can unblock their progression and instantly possess any item they desire, without even visiting a relevant in-game character or leaving their hideout.
These aspects result in an abundance of easily tradable loot between players. Want some BT ammo? Just a few clicks, load it into your Kalash, and you're ready to go. There's no need to embark on a journey or face any risks. No need to venture out to a specific place to find specific loot. No need to adapt and learn where to loot what you want, only learn to loot where items have artificially high resale value.
Imagine if players were required to physically carry cash or barter items to a designated Flea Market location. This would introduce a risk factor and significantly impact the gameplay loop. Players would embark on raids solely to reach the Flea Market and sell their loot or get what they couldn't find.
Solution
To address this issue and restore depth and immersion to the gameplay, I propose the following solution:
Remove the Flea Market from the Menu, but keep it in-game Make the Flea Market accessible only through a specific location on one of the maps. This change would reintroduce risk and strategic decision-making into the trading process, enriching the overall gameplay experience. Players would need to plan their journeys, carefully manage their inventory, and make conscious decisions about when and where to engage in trading activities. This modification would reduce the abundance of easily tradable loot, making each transaction more meaningful and adding a new layer of gameplay depth and immersion.
Conclusion
The convenience offered by Tarkov's Flea Market undermines the core elements of the game. By removing it from the menu and making it accessible through a specific location, we can reintroduce risk, strategy, and immersion into the trading process. These changes would foster a more engaging and rewarding gameplay experience for all.
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2023.05.30 11:06 Pertayto_Chip General Questions From A Non-Ghost
So let me say up front that I don't have Ghosts of Tabor yet. YET.
I'm going to be getting it soon and I have a few questions before I do.
- Do you get money for getting playeNPC kills? If so, how much?
- What's the deal with making ammo? Do you ever find it out in the field?
- Are guns loaded when you find them?
- Do you get put into raids with people around your progression level?
- Is it like Tarkov in the aspect of not really telling the player anything (as in no maps of locations etc)
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2023.05.30 08:00 AlwaysBetTouhou The solution for the rat meta and the lack of PVP is simple. And doesn't involve any changes to existing in-game values or mechanics.
Wanna make PVP more profitable and incentivize it without changing anything else?
The answer is pretty simple to me. Here's what I propose-
In short:
Give players the ability to barter nametags for cool shit. Limit what barters are accessible to Fence/Faction rep level. Use this mechanic to conduct ongoing introduction of new weapons and gear for live balance testing on a limited scale. Make the value return high enough that the people who profit the most in this game are those who are best at pvp. The only way to the coolest shit in the game is to earn it. Which will maybe be enough to incentivize the rats to go hunting and the timmies to take that shot rather than staying hidden.
If you wanna vote skip the rest, go for it. But I think my ideas might be worth considering and would love your perspectives on the mechanics of such a system.
In Long:
Give Fence an ever-rotating panel of various nametag barters for random high-value guns, armor, and other loot. It only makes sense for Fence to be willing to give away primo stuff to people who prove they're ridding Tarkov of other PMC scum. This could perhaps be the one place that certain rare or unique loot, armor, and weapons are available that cannot be bought at a trader or on the Flea Market. They could be unique named meta guns, or palette-altered armor, or experimental grenades/ammo, or any other number of interesting things. These could, if a certain event is running, be special limited-time items that won't be available after the event.
This also opens the door for BSG to be able to phase items out of availability in the main game trader economy, but still remain available in some form via these barters. Or to tentatively test new content in a live setting where they can get initial results for balancing this new item without a significant impact to the main game economy. Then you're getting the item you need tested hardest into the hands of players most likely to be using said gun in pvp and provide direct balance feedback. The bad balance changes could then be contained to a few hundred players and then subtly reverted by the gun/ammo/armogrenade/etc. no longer appearing as a barter until it has been rebalanced, and then reintroduced. Then, once the item is playing well, it can be reintroduced as a barter or even become available in the next wipe as a trader item.
If you want to incentivize people to be good scavs, you could prevent access to the barters at all if your Fence rep isn't positive, and increase the barter values available relative to your Fence rep level, with a max rep level granting access to some unique barter items that cannot be otherwise obtained in the game. And, should PMC karma ever become a thing (god forbid), then that opens the door to two new traders, one for each faction, offering faction-specific rewards in exchange for non-faction nametags, with the barters scaling with PMC karma level.
This balance change would also significantly alter the arithmetic of a fight. If I'm a normally passive player, but that guy over there's nametag buys me a critical item I need if I can just kill him, then suddenly I'm not thinking "I gotta hide!". I'm thinking "I think maybe I can take him with this gear, and it might be worth it to find out". You incentivize the behavior you want by giving it the largest rewards. You can't get nametags anywhere else. And yes, of course, nametags of teammates would be marked ineligible for barter. So, if that name tag could get me something worth 150k+, and I'm a player scav, guess what I suddenly am trying to do? Actually act like a scav and cap a sumbitch if I can. And if I'm a timmie afraid of fighting, I might be motivated to be confrontational and learn if the rewards are worth the risk.
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2023.05.30 00:30 stevetheclimber OPENING the /r/Mindcrack Time Capsule of 2022!
Hello everyone, and welcome to the annual peak back into the past!
It's been another year since the 2022 capsule was posted, and for the 9th time we'll be unpacking all sorts of info that was stored away in this annual tradition. Not only is this a great way to look back on what all changed over the last year, but the time capsule also serves as the most complete recap for the current state of Mindcrack and is the best way to see the entire group's recent overall activity with info not found anywhere else.
We'll be opening the
ninth edition of the mindcrack time capsule from 2022. You can also find these frozen moments in time for every year going back to 2014 here:
2014,
2015,
2016,
2017,
2018,
2019,
2020,
2021. Now that all that's out of the way, let's officially open the 2022 time capsule!
Today is the 29th of May, 2022.
General Information
A current concise definition of Mindcrack is "A group of friends and content creators founded in 2010 who come together for gaming content and regular charity events primarily based on Twitch."
Mindcrack currently has 24 official members and around 18 VIPs/Friends active in the group, though there is no official list on who all is a Friend and the linked image is probably missing at least Darkosto and Sapphyrei. Mindcrackers and Friends essentially differ only in name.
The latest member to join officially was OMGChad on the 31st of October, 2014. The latest member to leave was BTC (BlameTheController) on the 12th of November, 2015. The latest Friend to join is difficult to determine, as most Friends have gradually become involved in the group over multiple years.
Charity
There have been nine full Mindcrack Marathons to date and a multitude of other charity efforts, both from individuals and the full group. In total Mindcrack has raised an incredible $1,950,563.23 for others through their group fundraising streams since 2013, of which $1,817,090.78 has been for the charity Extra Life (totals missing $0-5K). The latest full marathon was on November 8-14 and ran for 117 hours across a full week for the first time, raising a record $348,565.69 for Extra Life plus Twitch and merch revenue.
A complete list of all totals raised during Mindcrack group fundraising streams can be found here, the source message is pinned in the Mindcrack Discord and regularly updated.
The most recent fundraising event was held less than a month ago for Arbor Day and was Mindcrack's first time supporting Gone West, the UHC raised £6,161 for the company, helping plant over 1,125 trees for the planet. It's been mentioned that Gone West will return in future fundraising events. Mindcrack also raised $15,651.94 for Extra Life last month during the first spring marathon since 2019 which ran for 12 hours. It was followed up by Extra life United's return to Florida just over a month ago, Mindcrack had multiple attendees who also spent several days at Disney together where some of them unfortunately got COVID-19. ELU 2022 featured the return of the Minecraft Building Competition, and Pakratt led team Mindcrack to a 1st place finish against 6 other teams which included Aureylian.
The Mindcrack Patreon has now been supporting Mindcrack's charity efforts for over 2 years, allowing the marathon to grow in size and production quality. A new $10 tier was added in fall which gives monthly behind the scenes updates on charity events. Currently the Patreon has 413 Patrons pledging $3,626 per month, with 88 Patrons on the $25 tier, 1 on the $500 tier, and the rest split between $5 and $10.
Kurt's Far Lands or Bust journey has continued on as always, having just started Season 10 with Season 9 ending a couple months ago after close to a million blocks traveled in a year. He is currently at 5,765,878 blocks traveled towards the Far Lands as of March 28th, 2022, sitting at 45.9% of the way there. The latest episode was #829 on May 28th, 2022. The series has raised $472,939.92 for 7 different charities since 2011, with $4,470.00 raised during Season 9 for Rise Above The Disorder, and $4,600.00 raised for Equality Texas Foundation during the recent FLoB-a-Thon.
MCGamer and the Zeldathon Team have raised $3,064,623 for 11 different charities during their 32 charity events. The latest Zeldathon was Zeldathon Ascent which raised $176,843.00 for St. Jude Children's Research Hospital from December 26th to January 1st, and they just finished the smaller event Piece of Heart raising $20,120 for St. Jude at MomoCon from May 26th-28th. The next Zeldathon will be Zeldathon Daybreak, scheduled to start on August 2nd raising money for Direct Relief.
There's also a multitude of individual charity efforts in Mindcrack; several people in the group hold streams supporting their individual Extra Life campaigns, and there's frequently one-off streams for various charities, such as a few days ago where Justin, McLaffyTaffy, and MyLawyerFriend were in a D&D stream supporting St. Jude. A complete list wouldn't be feasible to collect, but their efforts are appreciated. In total everyone in the group have raised over $5.5 million for charity over the years.
Regular Series
The Mindcrack Podcast is hosted by Sevadus, Guude, and recently Soccer releasing two episodes every week, consisting of a public episode every Monday and a Patron-exclusive episode every Thursday. Additionally, Patrons at the $25 tier can watch the recordings live and discuss in the live chat. The latest public episode was S2E99 which released on May 23rd, 2022, and the latest premium episode was episode 99 released on May 26th, 2022. The 10 year anniversary of the podcast is just a few weeks away.
Cone, Kurt, and Zeekay host the podcast Ran When Parked which releases new episodes every other week, the latest episode was episode 78.
As of tonight Coestar's StreamADay is sitting at Day 3,099, and Phedran's daily streaming streak is on Day 1,702. Coe still holds the second longest daily streaming streak on Twitch.
There have been over 500 collabs within Mindcrack in the last year, but with Mhykol's Discord bot not posting VODs it's hard to track them and get specific numbers. In the last year Monday Group Games, Space Cops, and the Dads have gone on indefinite hiatus, so there's currently fewer weekly series than normal.
The following is a list of the more stable weekly collab series within Mindcrack currently:
- Armo, Breon, Coestar, and Kingster play PUBG for Sunday Gunday every week, and PUBG also makes frequent appearances throughout the week with other squad combinations.
- Pakratt's Vintage Story Tuesday with Honney and DireDwarf recently ended after 38 weeks, it's likely TFC Tuesdays in MC 1.18 will replace it in the near future.
- Coestar and Guude's Two Bananas for Sale continues strong, playing games together or with Patrons every Friday night. Their most recent games include We Were Here Forever, UHC, Traitors in Salem, and Codenames. Their joint Patreon currently raises $625 per month thanks to 36 Patrons.
- Arkas, Guude, Nebris, and Pakratt have recently returned after a long hiatus to play Divine Journey 2 every other Saturday and just passed their 7-year anniversary playing together.
- Arkas and Cone just wrapped up another season of Cities Skylines, this one being a challenge to build the best city in 36 hours.
Servers
Season 9 of the Minecraft vanilla server is currently ongoing; Amethyst, Guude, his daughter Apple, Honney, Mookake, Pakratt, Phedran, and a multitude of $25 tier Patrons have been on in the last month. The current season started on December 11th, 2021, and the server is running on 1.18.2 with some extra plug-ins. For the first time the majority of Mindcrack is using shaders on the server in a client modpack with other QoL mods. This season has had approximately 765 hours streamed by Mindcrack so far. The most recent event on the server was the Spring Festival held on May 1st and 7th; Amethyst, Guude, his daughter Apple, Honney, Pakratt, and about 15 Patrons attended one of the two.
Mhykol hosts a server map at https://mindcrackmap.com, the map uses BlueMap which was used as a secondary map on the previous season.
The most recent full modded server was Crackpack Season 4, Mindcrack's 7th modded season which was active from November 2019 until January 2020. A more restricted Crackpack 3 server was active for 3 hours every week from May to October last year as part of Monday Group Games.
The Dadcraft Minecraft server reset at the start of December for 1.18, Arkas and Jaaski joined Chiblee, Coestar, Justin, and Pause with others and the server was active for about a month.
Adlington, Arkas, Cone, Dire, Doc, Kurt, Phedran, and VintageBeef all have fan servers for Twitch subs and/or Patrons.
Ultra Hardcore (UHC)
There have been 33+28 (Twenty-seven donation UHCs and S4b) seasons of Mindcrack UHC. There were 8 Mindcrack UHCs in 2021, the most since 2012 with 9 UHCs.
Breon, Coestar, ConeDodger, and Kingster are the winners of the latest UHC season, Season 33, which was streamed on the 26th of February, 2022.
Mookake and SethBling are the winners of the latest donation UHC, the 27th of its kind, which was streamed on the 30th of April, 2022 for Gone West.
PauseUnpause is the most deadly player in regular UHCs with 36 kills, and Coestar is the most deadly player in donation UHCs with 38 kills, having recently taken the lead from Arkas. Nebris and VintageBeef are tied for the most wins in regular UHCs with 9, and Guude and Kurt are tied for the most wins in charity UHCs with 7. (Latest UHC Stats by Guardax)
Seasons can be categorized as follows: 21 teams of four, 15 teams of two, 13 teams of three, 8 free-for-all, 2 PvE, 1 teams of five, 1 teams of ten.
UHCs have been becoming more frequent recently with renewed interest from the group and there's plans for even more in the future, starting with the first ever collaboration between VintageCraft and Mindcrack Patrons with a UHC next month on June 11th.
Individual Members
The table below contains current subscription, follower, and member data for the Mindcrackers' various social media accounts. Each number is hyperlinked to include an image of that member's account as it appears on this day for easy comparison of account contents, videos, and Discord channels:
Mindcracker | Twitch | YouTube | Twitter | Patreon | Discord Size | Discord Messages** |
Adlingtont | 2,889 | 35,200 | 6,405 | 9 ($71) | 44 | 29,700 |
AnderZEL | 286,781 | 532,000* | 72,995 | | Twitch sub to join | 4,160 |
Arkas | 39,358 | 86,300*/383 | 25,712 | | 447 | 51,640 |
Aureylian | 148,698 | 267,000* | 164,528 | | | |
AvidyaZen | 21,652 | 274* | 353 | | 78(new) | 9,090 |
Coestar | 62,880 | 110,000* | 30,709 | 29 ($79) | 1,554 | 1,943,640 |
Docm77 | 128,355 | 982,000 | 225,648 | 124 ($952) | Patron only | ? |
Guude | 45,651 | 366,000 | 95,260 | | Twitch sub only | 875,670 |
JSano19 | 5,103 | 48,800 | 14,035 | 1 ($5) | Patron only | ? |
Kurt | 53,293 | 412,000 | 57,844 | 199 | Patron or Twitch sub only | 180,680 |
MCGamer | 87,722 | HIDDEN | 36,934 | | | |
Mhykol | 15,793 | 53,000 | 25,336 | | 154 | 17,280 |
Millbee | 55,977 | 114,000 | 45,799 | | 545 | 754,160 |
Nebris | 20,809 | 134,000* | | | |
OMGchad | 53,832 | 119,000*/1,390,000 | 32,816 | | 2,047 | 34,920 |
Pakratt | 102,661 | 50,200 | 20,929 | | 562 | 351,980 |
PauseUnpause | 151,562 | HIDDEN | | | 947 | 134,680 |
Pyropuncher | 29,807 | HIDDEN | 48,857 | | | |
SethBling | 246,113 | 2,020,000 | 380,303 | | 330 | 37,240 |
Sevadus | 412,912 | 45,600* | 57,420 | | 1,875 | 45,810 |
Vechs | 9,692 | 171,000 | 50,404 | 114 | 1,061 | 154,270 |
VintageBeef | 28,405* | 1,570,000/13,800/19,800* | 197,020 | 251 | Patron only | ? |
W92Baj | 9,548 | 113,000 | 43,394 | 7 | Patron only | ? |
Zisteau | 55,408 | 340,000/981(new) | 72,216 | 91 | 1,240 | 400,910 |
Mindcrack Network | 70,390 | 153,000 | 50,044 | 413($3,626) | 2,711 | 262,240 |
* indicates accounts that haven't been used in the last year ** Discord messages are all messages sent in default channels since server creation.
The following table is the same info for Friends that are content creators, though this isn't an official list so it may have extras and not be complete:
Friend | Twitch | YouTube | Twitter | Patreon | Discord size | Discord messages** |
Amethyst | 552 | | 852 | | | |
Breon | 2,605 | 291 | 1,705 | | 167 | 49,230 |
Chiblee | 24,332 | 4,330(new)/1,540(new) | 31,923 | | 2,338 | 473,600 |
ConeDodger | 5,598 | 9,340 | 1,423 | 160 | Patron or Twitch sub to join/use | 1,006,770 |
Dahl | 458 | 21,400/25(new) | 837 | 0 | Patron to join | 51,560 |
Darkosto | 76,839 | 3,560 | 6,049 | | 7,947 | 439,360 |
DireDwarf | 18,335 | 4,730 | 3,104 | 5($56) | 372 | 190,740 |
Drooo | 346 | 11 | 446 | | 54 | 21,150 |
HCJustin | 66,741 | 13,500 | 19,144 | 29($178) | Twitch sub to join | 1,184,780 |
HonneyPlay | 11,607 | 3,100 | 1,259 | 11 | 562(shared w/ Pak) | 351,980 |
Jaaski | 10,850 | 458* | 2,694 | | 606 | 220,530 |
Kingster | 390 | 2(new) | 20 | | | |
Mookake | 690 | 2,360* | 244 | | | |
Phedran | 9,470 | 8,870* | 4,900 | 52($388) | 372 | 89,430 |
Ryuski | 1,383 | 181 | 436 | | 75 | 26,541 |
Sapphyrei(formerly OnlyBentley) | 17,636 | 58(new)/129,000(old) | 12,243 | 3($19) | | |
Soccer | 505 | 137* | 251 | | Twitch sub to join | 440 |
There are currently about 28 people part of Mindcrack that stream on Twitch regularly, and about 10 that upload to YouTube regularly.
In the last year there were approximately 30,813 hours streamed on Twitch by about 41 Members and Friends, with 2,483 combined hours streamed during last month. During that year there were 792 unique categories streamed, 4,294,294 total views, and 3,863,022 hours watched on Twitch which is equal to 441 years.
The most streamed games in order were Minecraft, PUBG, Escape from Tarkov, RimWorld, and Elden Ring. Minecraft had the most streamers with 37, most hours streamed with 6,278, and most hours watched with 713,580; the category Just Chatting was also among the most streamed and had the most views with 718,610.
Here's a chart showing monthly hours streamed by Mindcrack members from August 2015 to April 2022; here's a similar chart with Friends added from May 2020 to April 2022.
According to the Mindcrack website, the total YouTube subscribers across all official Mindcrackers is 9,042,471(+24,900 in the last year), the total number of videos is 71,787(+1,586), and the total views is 2,418,417,594(+36,497,698). The website hasn't been updated in years so the accuracy of those numbers isn't guaranteed.
The total member count across public Discord servers in Mindcrack is 25,526 which includes significant overlap(13,595 for just Mindcrack Members). In total there's been approximately 9,394,181 messages sent across all 33 servers including from bots, but I don't currently have Doc's or Beef's numbers which would push that number well over 10 million. Coe's server remains heavily active and is poised to be the first to reach 2 million messages in about 4 months.
SethBling is the most subscribed on YouTube with 2.02 million subscribers as well as the most followed on Twitter with 380k followers. Sevadus has the most Twitch followers with 412k followers. Darkosto has the largest Discord server with 7,947 members, and among the Mindcrack Members OMGchad has the largest with 2,047 members.
Subreddit
mindcrack has approximately 45,100 subscribers. Discord servers and Twitch chats are the primary places the active Mindcrack community's interactions are based, so the subreddit sees minimal activity.
The Moderator Team of mindcrack consists of 10 humans and 2 robots: GuudeBoulderfist, pakratt0013, stinusmeret, Zisteau, pajam, Lost-Chord, Compieuter, ArmoAram, stevetheclimber, emilythecool, MindcrackTwitchBot, and CrackBot / AutoModerator.
This is the subreddit today using old Reddit (Picture Version), and this is the same page using the redesign (Picture Version).
Here's the current flair selection, and here are the subreddit's traffic stats which are normally only viewable by mods.
Miscellaneous
Docm77 and VintageBeef are both also members of HermitCraft, and Arkas, Chiblee, Coestar, Jaaski, Justin, and Pause are all members of Dadcraft.
SethBling currently holds 2nd place for the Super Mario World 0 Exit speedrun with a time of 41.350 seconds. He also holds records for several speedrun categories he created, including SMAS+SMW All Five Games with ACE which he'll be running in this year's SGDQ in July, he currently holds a record of exactly 9 minutes for it.
On the IRL side of things several people in Mindcrack have gone through changes in life; in the last year, Guude and Jess got engaged, Cone and Paint also got engaged and announced they have a baby coming, and DireDwarf got married. There's also been multiple kittens and other pets, at least half a dozen job changes, and several moves, including Soccer living with Guude until earlier this month.
There have been no updates in the last year on Mindcrack's progress towards becoming a non-profit that's publicly been in the works for years.
Community Contributions
u/Omegatron9 has kept his spreadsheet and graphs on YouTube subscribers up to date.
The events of Mindcrack's first 10 years are covered in my History of Mindcrack written in 2020.
Some spreadsheets I have with stats:
Thanks to Guardax, Pellervo_page, and Ageofdune for providing Discord numbers.
And there we have it, another look back into the past is complete as we take a moment to reflect on how we got here amongst the never ending flow of time. Even in just one year there's been countless changes throughout the many people in Mindcrack, both good and bad, and it's easy to lose track of just how much happens with so many different people each living their own lives. Who knows what kinds of changes we'll see as another year passes and we open the 10th time capsule in 12 months.
The 2023 time capsule will be coming soon, there's a lot of info to collect so I'll be asking for help in the Discord, and anyone in the community will be welcome to add their own messages and info in the capsule. For the time being though let's focus on this capsule and all the changes that took place in the last year, and feel free to discuss any of them that stood out to you!
submitted by
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2023.05.29 22:08 Jortesh [NA][ENG] 7th Ranger Regiment
The 7th Rangers is a squad based community but we have branched out to tarkov! We have a player base of knowledgeable and seasoned Tarkov players that are willing to help and teach new players and play tactically with Tarkov veterans alike.
With channels dedicated to maps and ammo charts as well as our own Tarkov announcements systems so you can always stay in the know with what's going on in the world of Tarkov.
Come hop in our discord and get in on the fun. We play seriously and tactfully so make sure to bring your A game and become a 7th Ranger!
Join the discord and head to # Enlistment-office and react to guest, then head over to # read-me and react to our tarkov role!
Discord:
https://discord.gg/7thrangers Website:
https://discord.com/servers/7th-ranger-regiment-750884672204177448 We do not tolerate any Cheating or RMT/Carries in our discord and any advertisement or usage of such will result in being banned from our community. Keep it Clean and fair! submitted by
Jortesh to
EFT_LFG [link] [comments]
2023.05.29 21:29 AlienNationSSB #Alien-Nation Chapter 168: Now or Never
Alien-Nation Chapter 168: Now or Never
All Chapters First Chapter of Alien-Nation Previous Chapter Next Chapter Chapter summary:
Elias wanders the grounds inspecting everything he can, has a fatheson moment with Larry then sends Vaughn to go try and spring people from jail. Chapter Art It had been easy for me to see during the speech I'd given roughly how many had already arrived up the narrow pass, and as I stood from inspecting a firing port in a trench, testing whether the old cast iron cannon would roll back far enough on its rails after firing.
I gave it a pass after measuring against a rod. Certainly it was far from the highest of technologies at our disposal, but certainly it would be either lethal, injurious, or at the very least, extremely loud. The gathered mishmashed array of weaponry pointing outward was impressive enough, but the real piece de resistance was the sheer number of railguns we'd had returned to us, frequently carried by a two man team. I signed off on it for final inspection, noting the plug in place over the end, and went to the railgun positioned further down the trench near the intersection.
This was one I recognized. This shared at least something in common to the cannon, insofar as it was far from the latest model at our disposal. I spotted some of my own extremely crude handiwork, a far more rough set of welds performed along the plate's protective, unsanded metal edges. Mister Singer, if he were ever presented with it, may have recognized the shoddy, unstable hand that welded together some of the protective casing. The service flap told me the model without needing to even open it, the household door frame hinges pulled from Verns' stock of spare parts bin, before we implemented something even so basic as refined latches with catch points.
That had to make this a Mk. II. Sentimentality had no place on the front lines. I sucked in a breath at the sight of another old muzzle-loader being carried into the workshop for upgrades, already laid out on the timber worktable and ready for use.
I just hoped the earliest design of managing power flow wouldn't give out from the faster firing. Complex but beautifully arrayed piping had given way to simpler, more streamlined designs as we incorporated a greater number of readily available alien parts. Some of which we were supplied an initial batch of in the bag with the blueprints, and then we were told how to work free those same parts from various broken pieces of technology we'd reclaimed off the Shil'vati, or even the freely given away omni-pads. With every iteration we demonstrated a degree of adaptation to using the parts we had available, and each generation marked a leap forward in our own understanding of Shil'vati technology, courtesy of G-Man and his father's handiwork.
The final barrels of the extremely limited run of the second batch we'd paid handsomely for were marked 'present,' too. They had gone the least far afield, with one already slagging itself during the attack on the data center. I frowned at the spreadsheet, as if my impression of it might cause their fate to improve.
The latest blueprints could maintain a decent rate of fire without burning out its power management system located in the welded together case. Or, rather, the barrel gave out first. For the first time, perhaps as a result of being coupled with the magazines and a relatively rapid-fire exchange meant the neosteel barrels we received had finally become the weak point in the design.
It was only after we'd returned to Camp Death that I'd noticed the difference.
The new batch we'd paid dearly for seemed somewhat altered from the first batch we'd been building all the others out of, made from an alloyed material that shone somewhat dimmer under the sun as George and I worked in the shed elbow-to-elbow, though the contrast was not immediately obvious until one held the two against each other. It was slightly thicker, too, all of which to me indicated a change in supply in some manner, but our supplier had hardly announced themselves to Sam.
This was a troubling puzzle to me. I still couldn't be sure it was the new microbatch of barrels alloys being far from equal to the originals we'd finally finished building out? Or was it the expanded magazines and power couplings' ability to fire faster creating an overall volume of fire that overheated the barrel from overuse? Or was the power management design faulty, generating more heat per shot? Were we misusing them?
I measured the barrel of the Mk. II, just to be sure the shelf life of the barrel hadn't come due. So far, inspections of the original batch of barrels had mercifully indicated they'd all been brought back here were in comparatively great shape, with this one being no exception. That lent me some comfort that these new barrels were just not up to the task of heavy, sustained fire. I couldn't know that for certain, and an unreliable weapon was cause for anxiety.
Indeed, there was almost no wear on this version at all, disproving the worst case scenario that these were only good for a certain number of rounds before they'd be worn down to uselessness. Certainly, they'd eventually give out, but it seemed we were still far off from that point.
"Sir?" Asked the gunner, staring at me.
I stared at him, then down at the spreadsheet. "This thing fires three rounds a minute. Do you think that rate of fire is sufficient?"
I could tell he wasn't sure whether a 'no' would have him replaced with someone professing to be more accurate.
"Get it upgraded." I took the white gel pen and scribbled on it- make ready for an upgrade as soon as the final repaired railgun clears the shed. Assigned to casemate #4, Operator... "Call sign?"
"Brut," he answered.
"Brut...with the Umlaut?" He gave a thumbs up and I added them. Costing nothing but a drop of gel ink for a little personalization if it made for a happy gunner was a good investment. "Use it well. Get it upgraded if there's time, keep an eye on the work shed. Once the repairs stop, you can take this to the front of the line, Brüt."
There was no point dismantling all our old ones and creating a backlog while some still needed repairs. I wrote on the hatch Upgrade from Mk. II to Mk. IV. That would give it a magazine and more than triple its firing rate. Anything more than that, I quietly held my doubts for the feasibility of upgrading in a timely manner. The Mark V's took too much time and effort to build their complex power management systems for not enough gain, stuffed too tightly into the protective case to be completed quickly. The Mark VI's tended to overheat their crude fire control circuitry, the consequence of an overcorrection back to simplicity; they could maintain a high fire rate, but were too delicate. The VII's were the ones with the new barrel. Promising, but those barrel faults...I still worried it might have been the power management system.
We'd started considering adding water tanks to help maintain them, but it brought the weight higher than that of a Mk. I, and successfully swapping a boiling hot tank off a delicate, electronically-loaded railgun in combat seemed like a very questionable use of the time. We'd just have to ask the crews manning the railguns to be a bit judicious in our fire, and hope that the flaw was limited to the new little batch of barrels.
How many rounds, exactly, and exactly how fast was yet to be determined; we hadn't conducted the amount of testing a proper military might carry out, but while we had no shortage to man, we also did not have so many as to test dozens until their point of failure, weighing and comparing all their possible conditions.
All this uncertainty kept bouncing around my head. How many troops did we have here? How many rounds for every type of rifle, including the more exotic variants? How reliant on them were we to deal damage, and was it all stored somewhat safely? On the less direct side of things, how many tons of food did we have stored, and was it distributed well? How many thousands of gallons of water could we draw? How many pounds of soap to wash utensils, cups, wounds, and shower with? How many pounds of food over how many men, to last how many days? If it rained, some of these might be alleviated, and yet might kick off a whole host of other issues. There was no way of knowing, no way of taking a perfect stock. But I could estimate.
We had a lot of people. And a lot of guns. And a lot of defenses, and literally countless tons of high explosives, triggered by various means and methods. And we were mad as hell. While exactly how mad was less concrete a figure, I knew this many men away from home could end poorly.
Ultimately, whether it was the fault of the new barrel or the design had finally reached the limitations of its potential rate of fire without causing other issues, I couldn't say for certain. So I had to do my best.
I gave the railgun a clean bill of health to operate if needed, 'priority upgrade,' and noted the rate of fire for the defensive position at 'three a minute.' This one being one of our oldest models, I left it to the operator with my blessings, and made a mental note to add the next railgun we had to be stationed nearby, just so that we weren't under strength from that angle.
I craned my neck from the trench to behold even more insurgents trickling into the old clearing. The arrivals always came in ones-and-twos, their body language telling me the story of the journey it had taken to get here. They'd had to have abandoned their vehicles to the traffic-snarled roads almost certainly some miles away unless they knew the path George and I would occasionally take;.
Those who brought their own heavy weapons lay them down at their feet before collapsing. Water and food was distributed, though I couldn't speak to the quality, and a trash run would have to be made, tossing the empty tins into ammunition containers.
Of all the newcomers who had yet to be organized into place, I counted two mortars, several more volunteers grouping up to retrieve ammo after taking down descriptions of the vehicles from their exhausted owners and sprinting back out into the night to fetch whatever had been left behind.
The resourcefulness lifted my spirits. No one entertained the notion that these men were taking their leave to flee a certain doom. All present felt some degree of faith, understood who they were, why they were here, and what we were setting out to accomplish. Cells worked to find one another in the darkness, congealing themselves into a more coherent, practiced fighting force by virtue of familiarity with one another. Discipline was sharp and needed little enforcement past an initial reminder. No flashlights switched on inside the premises or campfires were lit despite the encroaching edges of the cold front. Insurgents were guided to whatever defensive positions, pillboxes, trenches, battlements, or bunkers still sat empty, depending somewhat on their expected role after detailing their skills to sentries or those otherwise familiar with the camp carefully explaining sight lines and our overall defensive strategy.
Whispered word overheard from those arrivals seemed to indicate a mixture of panic and outrage was fast spreading through the state's populace, carrying them on frightened wings as they took flight in the night, from here to the southernmost beaches and bays. It seemed word had gotten out successfully, then. That knocked down one more obstacle to our success, or at least set the pieces in place. Soon, all that would remain would be the ugly business of following through, and hoping, no praying that I hadn't massively miscalculated in my hubris.
I took the ramp out of the trench so they could pour some loose gravel into it, helping ensure that if those threatening looking storm clouds opened and if the drains clogged, we still would have some footing, and retired to the command cabin, eyeing how empty it felt with all the finished products being set into defensive arrangements; only the workshop still retained all its rather explosive concoctions.
The manpower situation was such that those familiar in reliably manufacturing complex bombs were spending their time setting up defenses in the fields beyond and settling in our new arrivals.
And then I had the couple hostages, weakened by months of captivity, restrained and kept under guard, but still sitting right on top of the half-done armaments.
I told myself that we had taken precautions- the most reactive sets separated by a thin membranous bag of water to prevent chain reactions from taking root and a few emergency containment systems, but they relied on someone present. I'd need all hands on deck- and what if a direct lance of energy landed from some heavy weapon hit the shed, perhaps to try and make a point? No mere bag of water would make a difference then.
Then again, if they brought that kind of weaponry to bear, then the outcome would be certain. The Shil'vati would still lose their hostages, and have tacitly admitted I'd forced their hand, and that they'd declared we were enough of a threat to sacrifice noblewomen just to put a stop to.
I hunched over a smaller map in the command cabin, pinning down the garrisons and jails Verns might be held in. Perhaps I'd been premature in my assessment in lacking a future need of a good map when I'd jumped atop the table for my little motivational speech. I'd gotten caught up in the moment; I hadn't foreseen the need for an offensive element.
I was sorely missing my Lieutenants. Vendetta wasn't here, which was one of the greater anxieties weighing on my shoulders.
The one word I'd whispered in his ear all that time ago to bring him around to believing I did, in fact, have a plan: Victory. He should be here already.
He'd sprinted off across the field in glee back when I told him of this plan's possibility, that "Plan C" might come about due to a few cells going dark and my suspicion that it wasn't moles. The null hypothesis, that there were in fact moles, had put him in direct danger by sending him to double-check.
I cursed my blindness. My eagerness to take a night off, to get him out of the way so he wouldn't clash with the others, so I could be a 'normal boy' for a night and attend a party- one I wouldn't be kicked out of, To find social acceptance.
All part of a 'coming of age,' even after I'd already spilt blood, led a war campaign effort, kissed, earned more money than most would see in a lifetime, and mentally cut ties with my family. By almost any account, I already was a man, yet I'd gotten obsessive in imitating the modern trappings of defining such things. I should have seen the cells reporting members' absences and even going dark as a whole for what it was. I could have called off Town Hall, started assembling even more people here.
Then again, if I had, then perhaps...the shil'vati might not have started grabbing everyone. I hated to think of Verns as 'sacrificial.' They likely didn't have much on him, just a neighbor's report. Then again, we'd had that meeting right after the bar fight at Lucky's, right? How thoroughly had George cleared out his house, if they went back to rummage around and investigate? How well could George cover his tracks? We'd left that ammo crate in the hallway, for starters- clumsy of us, yet we were in a panic. Like children. I tensed as I remembered so vividly the sudden sharp report of the gun, watched Patrick's empty eyes stare up. But not children.
There was nothing I could do for Vendetta. We'd sent the Bat Signal out. Either he'd be here, or he'd miss it.
I weighed the value of sending George away once he got here. The order would certainly annoy him after he'd just arrived, something of an arduous task given how far backed up the traffic had become. I also knew it meant I'd have one fewer lieutenant here, where I desperately needed him. I could hardly ask him to burn down the childhood home, and it would certainly reek of hiding evidence.
"Sir," A sentry stood in the door frame, and I stretched from where my muscles had tensed up, pulling my shoulders back and yawning silently beneath my mask, lumbering toward him.
I didn't realize how tall I'd gotten until I realized he was staring up at me and had taken a half-step backwards- not to make way so I could lead from the door, either, but almost defensively.
"Yes, what is it?" I asked, stopping in place.
"We've received a message for you, sir. Radio is reporting that a 'Hex' has checked in from her position. She and Binary report 'Green as Grass,' sir."
I wasn't used to being called 'sir,' and it caught me off guard. I realized he was standing there, waiting for a response from me of some sort, too.
What should I say for him to send back to Hex? I momentarily remembered the sensation of the kiss, the warm, slightly wet softness, the tenderness, and felt a bit of a blush under my mask. While every instinct screamed at me to not air even a hint of my romances or inner turmoil about a kiss over the unencrypted connection, there was a level of 'not talking about it' that I was unfamiliar with and hadn't planned for. Could my message back be coded into something subtle? Nothing came to mind.
"G-good," I finally stuttered a little awkwardly. "That's very good."
"What does it mean, sir?"
I pushed the distractions out of my head. This was no time to be thinking about girls- and my mind stubbornly disobeyed, wandering right back to Natalie. At first to the hug she'd offered me, when I was scared. Frightened of the mind-wiper device. That tenderness she'd offered- I pushed the memory from my mind, too. This wasn't the time to fantasize, either. I had to live in the world that was before me, here in the present. People were relying on me. I could figure out all that other stuff- girls, hope, my future- sometime later.
"It means the operation can proceed as planned."
If the Twins stopped reporting or got caught with the hostages, then we'd have a lot less leverage stopping Azraea from blowing us all sky high. A couple noblewomen- who I wasn't terribly familiar with and seemed to be somewhat less important, provided they were truthful to me of their station. This unfortunate pair had relied on connections to already-stationed family members to arrive, rather than on their raw political power to muscle their way to Earth's then-closely guarded secret coordinates, and were present only for evidence of said hostages' presence.
"Sir, beg your pardon," I could sense something bubbling under his words, against his better judgment, but some sense of desperation demanded he ask me this anyways. "But what is the operation? I've been manning the airwaves with Radio, helping spread word, but everyone I make contact with seems to want to know."
"I don't see the wisdom in broadcasting the finer details of our plan, I'm sure you understand."
I sensed the inner conflict by the way he froze up. He wanted to object, probably, to swear he wouldn't leak more than the minimum. The problem was, anyone listening for long might take a morsel here, a morsel there, and bring it all together and undo us.
"You have all you're meant to have at this point, frustrating though that must be to try and inform others of the going-ons. Our objective is right before us. When the time comes and the enemy appears, blast them." I didn't want to say there isn't much else to plan. At least, not for them to consider.
"And you, sir?"
"I'll be right here, alongside you," I promised. That seemed to ease some of his pressing curiosity, at least. "We'll be here together, to watch the birth of a miracle." That, or we'd die together. Those words didn't quite have the same catchy ring, though.
I looked over my shoulder back at the map. What more good could be wrought over pondering what jail he might be in, without more details?
"Another matter. Hex said G-Man should arrive in a few minutes."
"Thank you. Anything else to report?"
"No sir, the shortwave beckons." They gave a hand-on-heart and stepped out, leaving the doorframe empty.
I told myself I may as well follow. There was no good to come of disappearing into a tent, secluded for long periods, not when anxiety might run through the gathered troops. I had to make myself seen at least periodically. Besides, it was easier to get a more complete picture from out here than in there.
Radio looked like a one-man-band by the way he was surrounded by boxy electronics of varying sizes, their glows dimmed slightly by thin pieces of fabric taped over the tiny glowing screens, and the trap stretched over his head. Wires snaked their way along the ground, a trooper trying to lay the cable into a thin channel of dirt with a spade to reduce the tripping hazard.
Pierce crouched next to him with a laptop plugged into something wired together, the final outlet of which looked vaguely like an international travel inverter, her fingers flying across the trackpad.
"Radio, how are we?"
"We've made lots of contact, I think. So much traffic on the airwaves it's actually hard to find a clear channel to broadcast on."
"Do they have our encryption keys?" I asked, the question almost automatic.
"No, having one kind of defeats the purpose of being heard and getting the signal out. Besides, encrypting's probably easy for the Shil'vati to crack. Less easy for human intelligence agencies, but impossible for the people who we want to hear us."
I already knew most of this, but humoured him. Little entertained radio quite like his namesake.
"What's our chance of discovery, then? Rough time to them figuring out it's us here, and finding the signal's origin."
"At least with a somewhat uncountable number of HAM signals being thrown across the airwaves, we are a really big needle in a gigantic haystack. Besides, how many times have we actually been where we're broadcasting from?"
That was a point I hadn't considered.
The Shil'vati would likely regard our signal as just a relay point, rather than the source, let alone the destination.
Would they strike it just to silence the orders, once they figured out how many of them were originating from the same point?
I comforted myself by staring upstream of the creek that wandered to the south of Camp Death, following its course with my eyes to where it flowed under the concrete tunnels under the highway, under the train tracks, to where it ultimately ran back to where Radio and I had visited Saint Michael's. Then I turned my head back across the field, toward where the foundation of Mojo and Mister Pasta's had been, where Vaughn had called in the kill team on the Fed's sting operation,
We'd certainly set up plenty of remote broadcast towers before, to entice them into launching strikes on collaborationists. That Saint Michael's was still standing after we'd broadcast all kinds of propaganda from there meant they'd almost certainly learned to be a bit more cautious about lashing out blindly.
In the darkness I saw a familiar figure materialize, and with a bit of relief, I ran up to greet Larry. I wanted to give the old mechanic a hug, but knew that expressions of intimacy while standing near the middle of the camp's defensive perimeter in front of everyone was more than a bit inappropriate, and settled for a nod of acknowledgment.
"I cleaned up the mess at Jules place," he said, going back to referring to his friend by their code name, glancing at Pierce.
I felt a moment of shame. We'd panicked and grabbed everything. Perhaps we were like children after all, leaving our toys out and in the hall. "Thank you."
"Saw Patrick."
"Patrick saw," I said back. "Patrick- called."
Whatever Larry was about to say, that brought him up short. "Oh. Oh." The words seemed to leave him pained. He'd known Patrick, too, and I felt the weight of guilt. It seemed he moved on faster than I could, because he changed the topic quickly.
"What's up?" He gestured at the radio setup.
Pierce seemed to be quite engrossed in her work, trying to connect the laptop to a radio via a USB cable, fumbling with the port in the dark. The laptop's screen was showing a shaky handheld video of a mass arrest- and I thought I could hear my own voice echoing the words I'd spoken just a short while ago.
"Just uploading the speech. I've spliced it up to some footage that one of the newcomers brought. We'll also be exporting raw versions of both- just the audio, the video, make sure people have the record and can decide for themselves."
Sometimes the truth was the best propaganda.
"How are you getting video out? I thought the internet was down."
Radio held a hand up, and then put it down, as if I'd been a teacher asking a question and he'd been chasing extra credit. The next few sentences were practically a foreign language to me, uttering a series of numbers in rapid succession, followed by what sounded like a name. That may've been a model, an edition of a model, a make, a special form of broadcasting- all of it may well have been bounced off the ionosphere for how far it went over my head. I wasn't used to being so completely out of my depth, but everyone seems to have specialized in some skill or another. I'd preferred getting involved in all aspects of the revolution, but at a certain point delegation was a necessity, and I was watching not just the task's needs, but also the capabilities of my lieutenants grow well past my ability to offer useful insight and guidance.
"I...see." I didn't, but I wasn't sure what else to say. I wanted to express curiosity, but I felt like this new capability was something we'd discuss later, if there was a later. "And people can receive high definition video over shortwave? It just takes a long time?"
It seemed to me to be an apparently somewhat technical process to perform over shortwave, and only when finally pressed for details, Radio at last admitted something I did understand: "I am not sure most people know how to collect the signal, or have the right equipment to, but I'm sure someone will, Maybe that person will redistribute the videos."
There. Actionable, useful information.
"Then continue," I said. "At least unless anything more pressing jumps up to do."
"Let's hope it's good for more than the history books," Pierce commented mildly.
"The world has to know, and I am certain the shil'vati have no interest in putting such footage out there. That's reason enough for us, isn't it?" I watched Radio nod and then scurry about the camp, tracing one of the wires toward the antenna array nearest the highway. I turned to Larry, breaking off from the amusing spectacle. "Do you remember my promise?" My question was genuine, but he seemed to waver slightly, now that the possibility of actually delivering on it was here and present. Perhaps the aura of our inner circle's invincibility had been shattered with the loss of his neighbors, and it would be best to set his mind to something productive. "If you want it to come true, see to it that the mortar teams are trained. Get the cannons in position, and make sure we're good for more than just one wave."
Larry snapped a salute, fingers on brow, and I clumsily approximated one in return, though I had never done a salute before in my life. I could sense the slight smile from behind his mask, and with a quick check over his shoulder that no one was watching, he reached out, straightened my palm out slightly, then brought the edge of my palm higher until it was a bit more level. "That's better," he judged, then leaving me alone once I dropped the hand a few seconds later.
George showed up a few minutes earlier than Hex had predicted, out of breath and escorted by a sentry. "Ditched the truck," he wheezed. "The huge bags of claymores and equipment were really heavy. Had to haul it under the interstate." His shoes shone with creekwater; He'd almost certainly taken the path Larry had forbade us from trying, and I couldn't imagine doing it in the pitch black darkness at any speed.
I motioned to the sentry. "Help him get that bag into the workshop." He was the best bomb maker, but he also had helped build this place. I wanted to pick his brain, but I would give him time to rest, first.
"Hey, Radio. Radio!" I heard the shortwave radio he'd set at the top squawk to life with a familiar grumble on the other end, distorted somewhat by the tinny speaker. I scooped it up. Someone with a vocoder- Radio gave those out sparingly.
"'E' here," I answered for him, but didn't want to announce myself. Not right away.
A moment's pause.
"What are your orders?"
"Vendetta?" I wanted to confirm.
"I'm here with over fifty people waiting at Warehouse Base for something to do," I knew the transmission would likely be monitored, but the time for subtlety was over. "You're on speakerphone, by the way."
The line was likely tapped, or at least would be intercepted, its contents determining priority for being passed upward or presented to someone with authority, possibly even Azraea herself.
Whatever orders I gave, they'd have to be in code, or at least sound like something unimportant, low-priority so that we might give him as much opportunity to get the drop on the enemy as he could be afforded.
"Don't bother trying to come here yet," I quickly supplied. "By now, if you're not on your way here, you have your own party to go to." I took a moment to survey the grounds. "We've practically got a full house. See about getting a house party of your own, though you'll have to pull the guests out of their own company. Or something to flank."
"Any idea where to start?"
The map fresh in my mind, I found the answer sprang to me.
"There's a rest stop along Route One. If you've got any party poppers, you can get them to open up to you like a can opener. You know, it's all about introducing yourself well."
I heard him laugh mirthlessly, the sound coming through like a cheese grater run over the asphalt.
"That one's a big bite, maybe more than we can chew without choking. Why don't we start with something smaller?"
I wanted to protest, to direct him to the biggest ones first. Then again, how much did they have on Verns? How likely was he to be somewhere heavily defended?
"What do you have in mind?"
"Well, right across the river from where the naughty girls all get sent. Why don't we start there? Every party needs a few ladies, right?" I could hear a roar of assent from the background.
I wasn't quite sure what he meant by that- was he going to try and attack the Shil'vati base? Surely not those women? He wasn't that insane. Then it clicked- the Women's Correctional Facility in Wilmington, just upstream of the Christina River from where he was broadcasting from at the old Warehouse Base. Easy to get to, certainly, and right near the interstate with pedestrian bridges and neighborhoods to scatter in after the strike made it an excellent candidate. Almost certain to succeed.
The strike wouldn't yield us Verns, though forcing the Shil'vati to admit that they couldn't both take and hold their prisoners at the same time might force them to at least pause rounding up ever more people.
If I gave it my blessing, I would be sacrificing any chance of rescuing Verns for...for what? The tradeoff strained my soul to even consider.
"If you feel that's best, you know your crowd. That said, they got Jules- we want him back." He'd helped build Camp Death. He knew its ins and outs, though my real reasons were somewhat sentimental. "Keep an eye out for Morningstar and a few other cells. I've little doubt they can party with the best of them." They were one of my heaviest hitters, routinely bragging they could go clay pigeon hunting with an unguided RPG, yet I was pretty sure I'd never rallied them to Camp Death- if they were to rally, Warehouse Base was where they'd be.
There was a moment of silence, until Vaughn reported back- "Yeah, they're here. They were going to move up to you once they got everyone together. Should we leave instructions for where to find us, or to find you?"
"Do it- supplies are overall good here. Lots of...uh, balloons, confetti..." I felt like I was stretching the analogy too far, so I gave up trying to equate weaponry to party paraphranelia. "...you know, the works. Take Morningstar and use 'em as you see best fit. What've you got for your party? Any good party supplies?" We certainly could make a trash run and see if we could also deliver them some RPGs at the same time.
"Got some Bump-n-Grinds, and you know those are always good for an up-close-and-personal encounter."
I laughed. "From what I read about bumping and grinding? The closer, the better." Their accuracy left a fair bit to be desired. Still, it would be a good, even vital carry just in case those dreaded Security Forces Technicals made an appearance, and would probably be 'good enough' against a stationary target like a wall, especially in the hands of a capable squadron like Talonstar.
"What time are you thinking?"
"I'd say as soon as we're all ready. You really overestimated how many people know where Camp Death is. A fair number showed up here, and are still trickling in."
"Enough to throw several parties at once?" I asked, suddenly hopeful.
"Well, I suppose, maybe, but I'd be wary of partygoers without someone in charge to, uh..." the metaphor seemed to be breaking down, but I got what he was going for.
"Yeah, I see."
"Are you thinking if there are too many noise complaints at once, it'll keep the party going longer?"
"That's part of it, but I'm hoping we might find a particular person we're missing, lost him when we were playing unexpected host. Someone of G-Man's, you'd know him as Jules. A divide and conquer might maximize our odds of finding him."
"Plus, maximize the number of partygoers we pick up as we move. I like it. A few small house parties for every big house. Any special orders?"
"None. K.I.S.S. principle applies. Good, bad, I want it all out on the streets. 'KISS' 'em until they can't see straight." Keep It Simple, Stupid.
"You're certain?" I could hear the hesitancy in his voice. "This is going to be the greatest thing we've ever done, and I want to be by your side for it 'til the end. I don't want any last-minute cancellations, and I sure as hell don't wanna miss it. How long should I party?"
We'd be letting absolute chaos loose. Fire. Looting. The worst of humanity, turned loose, with Vaughn potentially at its head if he decided to recruit for some reason. Could I still claim to be the good guy if I turned those kinds of people free to wreak havoc on the state I claimed whose denizens I was protecting?
Blackstone's Ratio holds that it is better that ten guilty persons escape than that one innocent suffer. It would still hold me no less accountable for whatever followed from this mass prison break, though.
I looked over to the recently arrived George, and hung my head.
So be it.
"Confirmed, Vendetta. I'll next talk to you when you're here in person- call it when you start either getting tired or if the hosts hire a doorman, a bouncer, or something you can't handle. Bring any good partygoers and favors you find, guide them here, O Pied Piper. Over and out." The signal went quiet again, and I turned off our radio, standing and yawning. The hour was late, and it would be my last opportunity for some shuteye.
I pulled aside a few sentries to my first order. I felt it was a strange one, and likely futile: I asked everyone to 'try and get some rest.'
The sentries were going to be exhausted, and I needed them to start working in shifts if we were to maintain our vigil and perimeter. Doubtless, more would be coming, and giving them at least some rest might be a difference-maker. G-Man helped lead the newcomers to the subterranean bunkers and tunnels, trying to make sure everyone had a place to stay the night and resources got split, even if it was throwing tarps and blankets on hard-packed dirt. I eyed the tunnels, knowing which one of them would spit me out near the stream, itself running so low I might as well refer to it as a ravine. Digging that had been cramped, paranoia-inducing, but we'd dug out so much of the hill and filled it with enough weapons to wage a full-scale war.
All Chapters First Chapter of Alien-Nation Previous Chapter Next Chapter
Alien-Nation Discord Buy A Coffee for the Author
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2023.05.29 02:34 604Mafia What you waiting for ?
Squad up !
New and old player friendly 18+
Discord gaming community!
THE 604 MAFIA WANTS YOU 👇!
Jump in for some raids !
If your looking 👀 We most likely have what your looking for ! Sherpas,keys,vets,friendly groups,
Check us out ! Solid groups new player friendly server !
Looking for a group ! 18+ create your own channel or join Welcome to join the fight !
Are you looking for a dedicated and supportive community of Escape from Tarkov players? Look no further!
We believe that playing EFT is more than just a game; it's an experience that should be shared with others. As a member of The Mafia you will have access to a supportive community that is dedicated to helping you improve your gameplay, providing resources and guides, and hosting events to bring players together.
Our community is made up of players of all skill levels, from beginners to seasoned veterans. We believe that everyone has something to contribute, and we welcome all players who share our passion for EFT.
We are always looking for new members to join our community and help us grow.
We look forward to welcoming you to our community! Find your Battle Buddies HERE!. Jump in, join voice roll with the 604 Family. Do you have what it takes to become FAMILY! Original Tarkov clan. Stop in for a raid, or stick around become part of the FAMILY !
Here's what we offer;
1.) Guidance and information about anything you need.
2.) Fun experiences and strong teamwork.
3.) Clear and focused communication.
4.) A text channel hub with keysets for all maps, ammo charts, and more casino bot and earned level ups
5.) 18+
click the link already.
https://discord.gg/604mafia https://cdn.discordapp.com/attachments/521632680677212170/650063633031626762/604-Server-Logo_1.gif submitted by
604Mafia to
EFT_LFG [link] [comments]
2023.05.29 02:02 Shockline31 [NA/EU] The Boys [Sherpas] [TARKOV SCHOOL] [Tournaments] [GIVEAWAYS] [MAX Server Boost] DISCORD DISCORD
https://preview.redd.it/cvjsbd6edp2b1.jpg?width=400&format=pjpg&auto=webp&s=2ff40c516f7f35d2fb546516dac9b5da8837ba5d You're on this subreddit for one of several reasons, and I can promise you - here in The Boys, we can handle just about all of them. Tired of having to take on that squad all on your own? Create a voice call (which you can customize the max capacity of with one click) and watch it fill up with people there for the same reasons as you. Be that 4 man squad you're always worried about. New to the game, or stuck on a task? We're here to be that guidance system with a team of active and dedicated sherpas and informed members. Just want to meet some friendly people to run with? We're not 'The Boys' for nothing! We've got you covered on all fronts. We're here to make your experience on Tarkov something you enjoy every time you boot it up. Join us and turn this game from what used to feel like the Dark Souls of shooters, into a game you thrive in and get all the loot you'd ever want.
Something new we've just added to our server is the implementation of a "Tarkov class" program in which you can learn about both the simple and complex features and mechanics the game has to offer.
Subjects we cover include; Armor values, armor classes, and what they do. Map guidance, including loot locations and boss spawns. We even teach you about how to make money, which comes and goes quickly so knowing how to get more is very helpful. You'll have to click the link below to see what else is included!
Looking for that short and sweet TL;DR? We've got that covered, too. Here's what we offer;
1.) Guidance and information about anything you need.
2.) Fun experiences and strong teamwork.
3.) Clear and focused communication.
4.) A text channel hub with keysets for all maps, ammo charts, and more.
5.) Unique guidance system in the form of a class led by a teacher heavily informed in the subject, every Saturday.
6.) Sweet, sweet rubles.
Just click the link already.
https://discord.com/invite/escapefromtarkov submitted by
Shockline31 to
EFT_LFG [link] [comments]
2023.05.29 01:49 Puzzled-Bag7210 [NA][ENG] 7th Ranger Regiment
The 7th Rangers is a squad based community but we have branched out to Escape From Tarkov! Is it your first wipe and you have no idea what you are doing? Are you 5 wipes in and an absolute chad? Don't fear not finding a group, we have a wide variety of players from brand-new Timmys to seasoned Tarkov chads, and every skill in between!
We have our very own Sherpa program that consists of our own members who are seasoned Tarkov veterans, who will volunteer their time to help players who are hard stuck on certain tasks, as well as helping out new players improve certain aspects of their gameplay entirely. If you need a sherpa's help, make sure that you read our sherpa info before requesting one.
We have dedicated map and ammo channels so that you can use accurate maps to improve gameplay, and make sure you are using the best ammo to date. We also have a price checker channel to make sure you are making as much in-game money as you can. On top of these channels, our very own Peacekeeper makes weekly, sometimes daily posts about any update that Nikita and BSG make to the game. These posts range from simple ammo, armor, flea market, and trader updates to major wipe changes and new maps, etc. Keep an eye out on the Tarkov announcements channel!
Join the discord and head to # Enlistment-office and react to the guest role, then head over to # read-me and react to our Tarkov role! Like squad, the 7th wants to make Escape From Tarkov a realistic gameplay experience, so make sure that you read into our rules, and be ready to Escape!!
Discord:
https://discord.gg/7thrangers Website:
https://discord.com/servers/7th-ranger-regiment-750884672204177448 We do not tolerate any Cheating or RMT/Carries in our discord and any advertisement or usage of such will result in being banned from our community. Keep it clean and fair!
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EFT_LFG [link] [comments]
2023.05.29 00:22 Majorllama66 Some ideas/notes from a new player
I got the game a few weeks ago. Put about 75 hours into the game so far and have been having a grand ol time. Like others I came here after giving up on Tarkov. I have thousands and thousands of hours across a wide range of FPS games, but I really like shooters and its what I primarily play.
- Weapon deg feels a bit aggressive for some weapons. I brought in a China lake and 20 rounds of ammo for a fun meme run. Gun broke in like 12 shots. Why?
- I have a hell of a time always remembering what airlock I parked at. I wouldn't mind paying a small fee and waiting a day if it meant I could get my "forgotten" ships back or something.
- CTRL+Click needs to work for selling things. Holy heck I hate dragging 35 things one by one.
- While the left and right audio is mint (actually able to use it for gunfights again is so refreshing)...the vertical audio is hot ass. My idea is to maybe pitch down footsteps that are below my head and pitch up the footsteps above me. doesn't even need to be super aggressive. I feel like a subtle tone shift would be enough for people to easily tell if those steps they are hearing are above or below them.
- Space combat feels kinda.... bad? it sounds cool and looks cool, but its been a bit of a letdown. Only a few of the ships weapons feel actually usable and 9 times outta 10 people run or just instantly pod.
- Speaking of pods... why the hell can a guy survive me podding right where they are standing? To prevent people camping breach locations maybe blind/deafen the camper and do some damage to anyone standing inside of a breach location. At least for as long as it takes for the breaching player to look around for a second.
- If you're gonna make quests for me to kill certain people in a game where I cannot select my map.... make sure the dude actually spawns when I do get the map. Its unbelievably demoralizing how many Navy runs I have had to do to only see 4 out of the 8 SAS captains I need. Honestly its made me take a break from the game.
- Capitol cruiser having no other POI sucks (I know they are fixing that soon), but its almost worse that I have gotten the map FIVE TIMES back-to-back. Doesn't happen with any other map. And even if it did idk if I would care since there are always at least 2 places to go on all other maps. At least once a night I get suck in a loop of only seeing cruiser and sometimes I just don't feel like going in there.
- Scopes and sensitivity. I was so excited to unlock the SVT scope only to be super sad when the scope completely breaks my sensitivity. I play at a fairly low sense so when the SVT scope turns it up to 11 its impossible for me to hit anything. Pls fix.
- Why can't I uncap my FPS? I know its like....omega PC master race nonsense, but generally I like to have more FPS than my refresh rate. Being locked at 144 obviously isn't unplayable its just... odd.
- Craft timers feel... odd. they aren't long enough for me to require to plan ahead, but they aren't instant. Either make it something we need to be thinking about ahead of time or just make it instant. The "slightly inconvenient" timeframe is just... well inconvenient lol
- The lighting in certain spots is difficult to see through. If thats intended please ignore me, but something tells me they didn't mean to make it impossible to see through light as though the air is thick with dust at all times.
- Your game is cool and your spin on the extraction shooter tickles my fancy. I hope to see the game go far and succeed wildly.
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MaraudersGame [link] [comments]
2023.05.28 18:47 No_Ticket_4060 Nova Security is recruit for more operatives! [A3][SOG: PF][Recruiting][NA/EU] [Semi-MILSIM/Serious]
| https://preview.redd.it/qkv3obn8ql2b1.png?width=999&format=png&auto=webp&s=ab39a939e31f117f7f58c91204821e407cf8c659 Main Language: English We require proficient speaking and communicating levels of english, no advanced linguistic skills required. Timezones - **European -**UTC - EveningsGMT+1 - Evenings **North/South America -**PST NoonCST AfternoonEST Early EveningEST+1 Early EveningAsia - :(Africa - :(Oceania - (If you are brave..) Schedule: - Friday - 1930UTC OR 1930EST [CASUAL/FUN OP] - Saturday - 1930UTC [MAIN OP] - Sunday - 1930 UTC [MAIN OP] or 1930UTC OR 1930EST [CASUAL/FUN OP] Operation Types: A. High Priority Tasks- Intel Collection- Skirmishing (Non-avoidable)- Equipment Capture B. Regular Tasking- Combined Arms Assault- Infantry Assault- Supply Convy- Reconnaisance C. Low Priority Tasks- HVT Assassination- Disruption- Intentional Misrepresentation of alignment **Requirements:**Age 16+legal ArmA 3 Copy, and a legal copy of SOG. PF. (Or compatibility Patch)working microphone (Please be of some quality) **Required Mods:**See Modpack in server. TFAR, ACE, KAT Medical, CWR, CUP, S & S https://preview.redd.it/fqgd9c77ql2b1.png?width=999&format=png&auto=webp&s=5f9b234cfc2574607804ec9a251c2917bf8c7ddd ABOUT US. We are Nova security, at this time a new unit on the scene. We are a unit ran by long-time players, modders and mission makers that puts a massive focus on improving and providing the most excellent assets possible to our players. We love effort and put as much as we can into research and gameplay!We are currently centred around the cold war (1960-1990), starting off our time with Vietnam. We are starting our operations Saturday, May 6th. We accept all individuals across all nations, religions, beliefs and groups, both in our game story and in our servers. WHAT WE WANT FROM YOU. We are very relaxed about your behavior. No formal title of address unless it makes it easier to address someone (Ex. calling someone “LT” versus “Starlight”) We do not require you to call people your commanding officer, nor show high respect to leadership. However, we expect you to be on your best behavior at all times. If you cannot reasonably maintain behavior for any given reason, you are welcome to sit out for an OP.We REQUIRE A MINIMUM OF 50% or (4) operations per month. This means you have to attend 4 total operations, or half of the operations that are available to you. (Ie. If only 4 ops happened per month, you only need to attend 2). If 25 operations (somehow) happen, you only need to attend 4 of them. Multi Clanning Any Unit that interferes with your ability to attend our operations is not allowed. Otherwise, multi-clanning is allowed. WHAT WE OFFER TO YOU. We offer high quality challenging missions alongside a wide variety of operator customization, quality and fun. You are allowed to customize uniforms, kits and weapons to your desires, as well as a team of arma experts and people who have had way too much knowledge on military history. We are infantry focused, however, we have an support team, known as our auxiliary crew who are expected to know every facet of operation. As an auxiliary member, you need to prove you are able to be a pilot, vehicle crewmen, scout, medic, JTAC and operate artillery without the usage of "computers", as well as be highly open to communication. For the infantry, you may play as any role you are qualified for, we offer training for all of the following: Demo/EOD - (RID) Dispose of ordinances and planting and proper usage of demolition or authorised traps. Scout/Marksman - (Adv. Bal) Recon, report back on information, use markers effectively, and take out high threat/value targets. MG Specialist - (Adv. Bal) Ability to operate LMG, MMG and HMGs, mounted, held or otherwise. Medic/Corpsman - (Ace,KAT Medical, Custom) Ability to use limited (high rate) equipment and procedures to treat combat and field injuries effectively, as well as administer certain drugs to soldiers. Grenadier - (Adv. Bal) Usage of the M79 grenade launcher or another approved grenade launcher. For smoking, indirect fire and other signaling. AT/AA - Ability to use a large range of Western, Soviet and other design rocket launchers effectively, as well as understand the weaknesses of all possible targets. Rifleman/Asst. MG - Literally most basic role possible. Carry ammo for people, walk around and shoot. Auxillary Crew (DETAILS IN SERVER) - Operate all "Assets" present in a mission. Able to operate Aircrafts, Tanks, Mortars and associated measurement, communication and calculation equipment. Leadership - (TFAR) Ability to operate long range radios for RTO and JTAC functions. As well, all leadership members must prove their ability to lead both team (4) and squad (12) sized elements. WHAT WE ARE LOOKING FOR Infantry Zeuses WHAT WE CANNOT OFFER: Dedicated Armour Corp Dedicated Air Corp Dedicated Recon Detachment https://preview.redd.it/9plscdd6ql2b1.png?width=999&format=png&auto=webp&s=fe400b01e74bedd60689f944e61aa431ed3bfed9 You are also welcome to join our teamspeak or check out our ORBAT. If Fun with a tone of seriousness sounds like you, welcome aboard! >DISCORD https://discord.gg/xvAMYZFWB8 >ORBAT https://docs.google.com/spreadsheets/d/1Bv1FRs77rLUTlmDPTRg07w9_1PZbvpLo25zklpR-I28/edit >SOP https://docs.google.com/document/d/1LqDyxh_BXuJiagLP6IZnp-tv2FcWqEghwnLA-r2klM0/edit# >TS IP -173.234.27.145:10105 PASSWORD - grapes submitted by No_Ticket_4060 to FindAUnit [link] [comments] |
2023.05.28 18:21 GingerHut123 H: Caps, Junk, Off-meta Grolls W: SS1S Rolling Pins
W: - SS1S Rolling Pins (Ber, Exe, F, Gour, H, Jug, Jun, MS, Sup, Tro, V, Z)
H: - Caps, bulk ammo, violet flux, junk, plans
- Trades
- Sorry, not keen on offering meta perfect rolls atm.
Thanks for looking.
submitted by
GingerHut123 to
Market76 [link] [comments]
2023.05.28 15:03 Koda_20 A Different Kind of Hardcore
I was hoping for another type of hardcore. Would you guys play on a server like this? The goal is to be a more punishing for bad tactics.
- No more instant cover / health: Eating food heals slowly, not something you put on the hotbar to quick heal after being shot. Barricades and other non-TC required items should take <30 seconds to appear so you can't just be roaming mindlessly and instantly place panic cover because you move without considering stealth / cover.
- Faster TTK: Headshots with any rifle ammo should insta kill except maybe from non-sniper against heavy plate helmet. Weaker guns like custom SMG and below take 2 headshots against metal facemask. Basically make it closer to Tarkov.
- No downed state.
- 1 bed only per player!
- Leg damage makes you slow until you syringe.
- No team system.
- Keep safezones IMO.
- Lower health in general. 1 to naked chest from AK. 2 to roadsign, 3 to metal, 5 to plate. Balance from there. Bows should also 1 hit kill an unarmored head but should totally deflect off bone or better and do no damage (needs hitbox overhaul so you can thread arrow through eyeslots and such). Primitive weapons should feel lethal like in Tarkov, just require greater skill to use. Crossbow could penetrate bone but not roadsign perhaps.
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playrust [link] [comments]
2023.05.28 06:05 No_Ticket_4060 Nova Security is recruit for more operatives! [A3][SOG: PF][Recruiting][NA/EU] [Semi-MILSIM/Serious]
Main Language: English
We require proficient speaking and communicating levels of english, no advanced linguistic skills required. Timezones - **European -**UTC - EveningsGMT+1 - Evenings
**North/South America -**PST NoonCST AfternoonEST Early EveningEST+1 Early EveningAsia - :(Africa - :(Oceania - (If you are brave..)
Schedule: - Friday - 1930UTC OR 1930EST [CASUAL/FUN OP]
- Saturday - 1930UTC [MAIN OP]
- Sunday - 1930 UTC [MAIN OP] or 1930UTC OR 1930EST [CASUAL/FUN OP]
Operation Types: A. High Priority Tasks- Intel Collection- Skirmishing (Non-avoidable)- Equipment Capture
B. Regular Tasking- Combined Arms Assault- Infantry Assault- Supply Convy- Reconnaisance
C. Low Priority Tasks- HVT Assassination- Disruption- Intentional Misrepresentation of alignment
**Requirements:**Age 16+legal ArmA 3 Copy, and a legal copy of SOG. PF. (Or compatibility Patch)working microphone (Please be of some quality)
**Required Mods:**See Modpack in server. TFAR, ACE, KAT Medical, CWR, CUP, S & S
ABOUT US. We are Nova security, at this time a new unit on the scene. We are a unit ran by long-time players, modders and mission makers that puts a massive focus on improving and providing the most excellent assets possible to our players. We love effort and put as much as we can into research and gameplay!We are currently centred around the cold war (1960-1990), starting off our time with Vietnam. We are starting our operations Saturday, May 6th. We accept all individuals across all nations, religions, beliefs and groups, both in our game story and in our servers.
WHAT WE WANT FROM YOU. We are very relaxed about your behavior. No formal title of address unless it makes it easier to address someone (Ex. calling someone “LT” versus “Starlight”) We do not require you to call people your commanding officer, nor show high respect to leadership. However, we expect you to be on your best behavior at all times. If you cannot reasonably maintain behavior for any given reason, you are welcome to sit out for an OP.We REQUIRE A MINIMUM OF 50% or (4) operations per month. This means you have to attend 4 total operations, or half of the operations that are available to you. (Ie. If only 4 ops happened per month, you only need to attend 2). If 25 operations (somehow) happen, you only need to attend 4 of them.
Multi Clanning
Any Unit that interferes with your ability to attend our operations is not allowed. Otherwise, multi-clanning is allowed.
WHAT WE OFFER TO YOU. We offer high quality challenging missions alongside a wide variety of operator customization, quality and fun. You are allowed to customize uniforms, kits and weapons to your desires, as well as a team of arma experts and people who have had way too much knowledge on military history.
We are infantry focused, however, we have an support team, known as our auxiliary crew who are expected to know every facet of operation. As an auxiliary member, you need to prove you are able to be a pilot, vehicle crewmen, scout, medic, JTAC and operate artillery without the usage of "computers", as well as be highly open to communication.
For the infantry, you may play as any role you are qualified for, we offer training for all of the following:
Demo/EOD - (RID) Dispose of ordinances and planting and proper usage of demolition or authorised traps.
Scout/Marksman - (Adv. Bal) Recon, report back on information, use markers effectively, and take out high threat/value targets.
MG Specialist - (Adv. Bal) Ability to operate LMG, MMG and HMGs, mounted, held or otherwise.
Medic/Corpsman - (Ace,KAT Medical, Custom) Ability to use limited (high rate) equipment and procedures to treat combat and field injuries effectively, as well as administer certain drugs to soldiers.
Grenadier - (Adv. Bal) Usage of the M79 grenade launcher or another approved grenade launcher. For smoking, indirect fire and other signaling.
AT/AA - Ability to use a large range of Western, Soviet and other design rocket launchers effectively, as well as understand the weaknesses of all possible targets.
Rifleman/Asst. MG - Literally most basic role possible. Carry ammo for people, walk around and shoot.
Auxillary Crew (DETAILS IN SERVER) - Operate all "Assets" present in a mission. Able to operate Aircrafts, Tanks, Mortars and associated measurement, communication and calculation equipment.
Leadership - (TFAR) Ability to operate long range radios for RTO and JTAC functions. As well, all leadership members must prove their ability to lead both team (4) and squad (12) sized elements.
WHAT WE ARE LOOKING FOR Infantry
Zeuses
WHAT WE CANNOT OFFER: Dedicated Armour Corp
Dedicated Air Corp
Dedicated Recon Detachment
You are also welcome to join our teamspeak or check out our ORBAT. If Fun with a tone of seriousness sounds like you, welcome aboard!
>DISCORD
https://discord.gg/xvAMYZFWB8 >ORBAT
https://docs.google.com/spreadsheets/d/1Bv1FRs77rLUTlmDPTRg07w9_1PZbvpLo25zklpR-I28/edit >SOP
https://docs.google.com/document/d/1LqDyxh_BXuJiagLP6IZnp-tv2FcWqEghwnLA-r2klM0/edit# >TS
IP -173.234.27.145:10105
PASSWORD - grapes
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FindAUnit [link] [comments]
2023.05.28 01:03 Puzzled-Bag7210 [NA][ENG] 7th Ranger Regiment
The 7th Rangers is a squad based community but we have branched out to Escape From Tarkov! Is it your first wipe and you have no idea what you are doing? Are you 5 wipes in and an absolute chad? Don't fear not finding a group, we have a wide variety of players from brand-new Timmys to seasoned Tarkov chads, and every skill in between!
We have our very own Sherpa program that consists of our own members who are seasoned Tarkov veterans, who will volunteer their time to help players who are hard stuck on certain tasks, as well as helping out new players improve certain aspects of their gameplay entirely. If you need a sherpa's help, make sure that you read our sherpa info before requesting one.
We have dedicated map and ammo channels so that you can use accurate maps to improve gameplay, and make sure you are using the best ammo to date. We also have a price checker channel to make sure you are making as much in-game money as you can. On top of these channels, our very own Peacekeeper makes weekly, sometimes daily posts about any update that Nikita and BSG make to the game. These posts range from simple ammo, armor, flea market, and trader updates to major wipe changes and new maps, etc. Keep an eye out on the Tarkov announcements channel!
Join the discord and head to # Enlistment-office and react to the guest role, then head over to # read-me and react to our Tarkov role! Like squad, the 7th wants to make Escape From Tarkov a realistic gameplay experience, so make sure that you read into our rules, and be ready to Escape!!
Discord:
https://discord.gg/7thrangers Website:
https://discord.com/servers/7th-ranger-regiment-750884672204177448 We do not tolerate any Cheating or RMT/Carries in our discord and any advertisement or usage of such will result in being banned from our community. Keep it clean and fair!
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Puzzled-Bag7210 to
EFT_LFG [link] [comments]
2023.05.28 00:37 XGutshotX Wholesome moment
Started playing tarkov during the middle of this wipe and have been enjoying the game a lot… minus the huge cheater elephant in the room I’d say it’s one of the the more challenging yet most rewarding extraction shooter on the market.
With that being said, I’ve gotten to the point in my tarkov experience where it’s just kind of a “part of the game” to get killed by what I can only assume are people cheating and honestly I’m fine with it.
Something unique happened last night though when I was playing some late night customs raids.
I spawn at trailer park and run to the first duffle in storage, within a minute of being there I already hear very close foot steps, i crouch and stay silent and I can hear them on the outer wall.
He voips through the wall just a “hello?” So I know he knows exactly where I am. “Ay I’m just a Timmy and I don’t really got much so if you wanna just blast me I’m cool with it man” (it was very late and I had been killed suspiciously the last 3 raids so I was pretty well done for the night)
“No English, I’m Chinese” says the fellow who’s holding me hostage. I try to say I’m friendly and ask if he’s friendly, he replies that he is Chinese again. “Friend or enemy?” I say, holding out hope he’s not just gonna blast me but by this point the language barrier seemed daunting to overcome with how heated the gun fighting at big red. “Ok” he says “follow”. Feeling like this may just be it for me I exit holding my knife. the most decked out chad motherfucker comes around the corner and drops his top tier armour, survx12 and a bunch of sick ammo. I wiggled in thanks and he said a broken English “goodluck” and went on his way towards the unstopping gunfire.
I don’t have access to flea (lv11) so getting gear like that was pretty awesome and almost dying on the way to ZB-1011 made the whole journey feel like it was hard fought, even if the gear wasn’t technically “found in raid”
So yea, thank you random Chinese citizen who spared this Timmy’s life and gave him an interesting final game of the night.
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XGutshotX to
EscapefromTarkov [link] [comments]
2023.05.27 18:07 Heegi Loot from mid run after game crashed
I just had the weirdest thing happen to me. I‘m obviously not mad, since I didn‘t loose anything but I‘m confused and want to share it with you. 😄 I‘ve been on Streets of Tarkov since I need the extracts for a weekly. Went in with just a Pistol in hope of a quick in and out. Sorry, but the timeline is kinda important for the problem so I‘ll list that first.
I spawned in Concordia and quickly met the first Scav, killed him and looted it‘s MP-133, his knife, his Berret and his Rig. Second Scav ran in, killed him with the Shotgun and took his MP-155, the knife and a lvl1 helmet. Also I completed the Wounded Beast Quest from Jaeger with this kill. Shortly after Scav 3 followed, got killed, and I took the knife, his backpack with Morphine and another Stim I forgot the name of and I changed the MP-133 for a Saiga. A little later, but still in Concordia I heard Scav 4, took him out, looted the knife and changed my lvl1 helmet for his lvl 3 helmet. And before I left Concordia I killed a last Scav number 5, from which I took the fifth knife and changed the MP-155 for a VPO.
After leaving Concordia I layed down in a bush for like 10 minutes because the door rang and I had to do something real quick. Came back, still alive so all good. Ran to the Taxi V-Ex, extracted, still all good. But the game loads, and loads and crashes after like 10 minutes of black screen and me still hearing ingame sounds. I restart the game and get the notification I‘m still in Raid which is already weird but I try to reconnect which wasn‘t possible since every time there was an error. I click „leave raid“, already thinking I‘m counting as Lost in Action. Another almost 10 minute loading screen but I get to the main menu.
My PMC was not like expected empty. My Loot is as followed: Berret from Scav 1, Rig from Scav 1, MP-155 from Scav 2, Saiga from Scav 3, Backpack from Scav 3, Some ammo of the 2 shotguns.
Everything else like the stims which I looted with the Backpack, even the lvl 1 helmet which I looted before the Saiga etc., and all knifes are gone. It feels like randomly mixed up from stuff I had during the raid at some point.
It did not count as an extract for the quest and the Jaeger quest is also back to not completed. How the heck is this possible? 😂
I would like to put a TLDR at the end but I don‘t even know how to describe it in a short version, sorry. 😄
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2023.05.27 02:00 Shockline31 [NA/EU] The Boys [Sherpas] [TARKOV SCHOOL] [Tournaments] [GIVEAWAYS] [MAX Server Boost] DISCORD
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2023.05.26 21:49 604Mafia Squad up !
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https://discord.gg/604mafia https://cdn.discordapp.com/attachments/521632680677212170/650063633031626762/604-Server-Logo_1.gif submitted by
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2023.05.25 05:01 SCP-Dipshit Weird Loot on PMCs
I just recently started playing SPT since Im not the best at late wipe Tarkov, but still love the game, but have been a bit annoyed with PMC loot. Im doing a zero to hero run, and even though Im only level 8 and all the "PMCs" are also low level, they all have insane ammo and meta guns. Is there any way I can change it so that Im not getting shredded by M855A1 and 762 BP every raid?
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