Belle by kim gravel

How do you feel about the takeout part of the game? Why is the investment-to-reward ratio so much worse than for everything else?

2023.06.01 23:32 improvisedbain-marie How do you feel about the takeout part of the game? Why is the investment-to-reward ratio so much worse than for everything else?

[Long post warning! I'm mostly just curious if other people have found this perplexing as well. This is not a complaint, but a genuine mystery to me. What is the biggest advantage of the takeout section that I'm not grasping?! Does it feel truly worthwhile to anyone?]
More detail: Is it just me, or does it seem like the whole takeout experience requires exponentially greater investment than every other part of the game, while giving especially disappointing returns? I'm confused by why the creators made it like this. It just seems like relatively terrible value-for-resources, and takes a lot of resources. So I'm curious to hear the experiences of people who actually find the takeout section really fun and rewarding (if you do, kindly explain what's appealing to you!), or if there are other people who share my thoughts and feelings about this.
To break down the cons in my mind:
TAKEOUT DEMANDS
TAKEOUT "REWARDS"
Now, if we compare...
COURTYARD
TERRACE
BUFFET
REGULAR RESTAURANT
In conclusion:
I understand why some people love the courtyard and terrace; I find the courtyard especially fun with so many different options for facilities and different methods of investing to get greater rewards, but I truly can't make sense of this takeout business... What am I missing? Why do they want us to invest so much just to get so little back? Is there going to be a secret massive prize at the end that isn't clear to us now?! And yes, I do realize I can just stop fulfilling takeout orders if this part of the game doesn't make sense to me, and I have started to fulfill them less often, but I'm just confused at the thought process behind it, the motivation to continue using it, and what the point is supposed to be...
If anyone actually read through all of this, thank you, you are a champ!
submitted by improvisedbain-marie to AnimalRestaurant [link] [comments]


2023.06.01 23:12 Ambafanasuli Apparently South Korea knows exactly what time Kim Jong Un sleeps and if he sleeps at all

Apparently South Korea knows exactly what time Kim Jong Un sleeps and if he sleeps at all
He do be having a good haircut ngl
submitted by Ambafanasuli to TheDeprogram [link] [comments]


2023.06.01 23:09 MatchThreadder Match Thread: Ecuador U20 vs South Korea U20 FIFA U-World Cup

31': Ecuador U20 0-2 South Korea U20

South Korea U20 scorers: Lee Young-Jun (11'), Bae Jun-Ho (19')
Venue: Estadio Único Madre de Ciudades
Auto-refreshing reddit comments link
LINE-UPS
Ecuador U20
Gilmar Napa, Joel Ordóñez, Stalin Valencia, Maiky De La Cruz, Daniel de La Cruz, Ray Páez, Sebastián González, Óscar Zambrano, Justin Cuero, Nilson Angulo, José Klinger.
Subs: Christian García, Cristian Loor, Maelo Renteria, Yeltzin Erique, Denil Castillo, Alan Minda, Tony Jiménez, Madison Mina, Tommy Chamba, Cristhoper Zambrano.
____________________________
South Korea U20
Kim Joon-Hong, Kim Ji-Soo, Choi Seok-Hyun, Choi Ye-Hoon, Park Chang-Woo, Lee Seung-Won, Bae Jun-Ho, Park Hyun-Bin, Kim Yong-Hak, Lee Young-Jun, Kang Sang-Yun.
Subs: Kim Jung-Hun, Lee Ji-han, Cho Young-Kwang, Moon Hyun-Ho, Kang Seong-Jin, Bae Seo-Joon, Lee Seung-Joon, Lee Chan-Ouk, Hwang In-Taek.
MATCH EVENTS via ESPN
11' Goal! Ecuador U20 0, Korea Republic U20 1. Lee Young-Jun (Korea Republic U20) right footed shot from the centre of the box to the bottom left corner. Assisted by Bae Jun-Ho.
19' Goal! Ecuador U20 0, Korea Republic U20 2. Bae Jun-Ho (Korea Republic U20) right footed shot from the centre of the box to the bottom right corner. Assisted by Park Chang-Woo.
Don't see a thread for a match you're watching? Click here to learn how to request a match thread from this bot.
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2023.06.01 23:09 Cocoa-kat-weirdo10 The May Queen

After 100 years in my town, I finally got crowned May Queen. As I sit there, on my throne with my crown on my head and the retiring Queen saying a speech, I keep on looking at the familiar face in the crowd. The whole of the town has come to witness my crowning.
"As Queen Of The May". She finishes. "Let us all stand up and say,"
"Let Joy Bells Sound, The Queen Is Crowned, May Queen of our town." My retinue say as I stand, a sceptre in one hand and a bouquet in the other. My crown is a yellow and white flower crown.
My retinue curtsey and bow to me, showing their gratitude. I smile. That same face slips away from my view. My retinue sit down as I begin to recite in Swedish.
"My crown says my name, the throne bears the history and I emit the light of my royalty and tradition."
My tradition is from a Swedish cult, we have all come from them. When we crown the next May Queen, the retiring Queen is old and wrinkly, no matter how old she is. My prince is beside me, tied to her throne. She is the one who dropped out dancing just before me.
I smile. That face is from the May Queen of three years ago. She tries to hide, but I point my finger to her. "She tries to hide from the Queen, and is brought to her knees." My guards charge at her, her face is young and glowing. She yelps and runs. My whole town turns to glare at her.
Another thing you should know about my tradition is that the past May Queen gives up her life and youth to the Queen. She lets the Queen live a long life. She did not, she is the reason my sister is dying early. The reason her reign was only two years. My reign will be even longer, thanks to her.
"Your highness." She tries to plead, but I hold up my hand.
"Do not bother. You commit treason to the May Queen. By killing her sister."
She is killed and I feel her youth in me.
The devil is here, I know. He is always there for the crowning. These next years of my reign, I am his servant. Two years ago, when I was banner bearer, he was there for my sister. Now, he is here for me. A wind sweeps up and my gown whips around me. The whole town bows.
"Our Queen, our Prince, our Devil, your highnesses!" They all worship us.
I am the May Queen.
submitted by Cocoa-kat-weirdo10 to creekyhours [link] [comments]


2023.06.01 23:07 brainycyclone According to a new update by the South Korean National Intelligence Service, North Korean dictator Kim Jong Un’s weight has ballooned to 308 pounds (140 kg) and is likely suffering from insomnia, the result of a “vicious cycle” of heavy boozing and smoking. [Frickin' Interesting]

According to a new update by the South Korean National Intelligence Service, North Korean dictator Kim Jong Un’s weight has ballooned to 308 pounds (140 kg) and is likely suffering from insomnia, the result of a “vicious cycle” of heavy boozing and smoking. [Frickin' Interesting] submitted by brainycyclone to Frickin [link] [comments]


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2023.06.01 22:58 Jacobtm92 [No Spoilers] Orym - Hells Bells x Hades Style Fanart by Jacob Grimoire Fan Art

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2023.06.01 22:50 Indianburn5thdegree What is Mesa Verde (completely new watcher)

Why is this grab such a huge deal for Kim? is it a case?? I genuinely don't understand the hype behind this "mesa Verde" thing she has acquired. please explain to me like I'm a moron, what exactly is it that she accomplished by pulling in this company??
submitted by Indianburn5thdegree to betterCallSaul [link] [comments]


2023.06.01 22:47 LlamaDragoon Lesser known hunting ground: The Strait of Belle Isle (SH3 GWX)

Lesser known hunting ground: The Strait of Belle Isle (SH3 GWX)
Everyone knows that Halifax is one of the largest and most lucrative ports in SH3. Because of this, it’s also one of the most heavily defended. However, just to the north is a far safer area just as bountiful for hunting that not many skippers seem to know about- the Strait of Belle Isle, a thin stretch of water connecting the Atlantic to the Gulf of St. Lawrence. The thinness of the strait forms a natural chokepoint for traffic, much like that of Gibraltar. However, despite similarly being in enemy home waters, it is nowhere near as dangerous.
In late-1943 I took a Type IXC to the area intending to test the waters around the Gulf of St. Lawrence, and I was shocked by my findings. While the entrance to the gulf on the southern side (Halifax) was swarming with destroyers and practically devoid of shipping besides large, well-defended convoys- the Gulf itself was devoid of shipping-, the Strait only a stone’s throw northeast was basically undefended. No patrol ships of any description bothered me- even as I tied up for a few days in an inlet to wait out a large storm (and in my imagination drop off some “special personnel and cargo”)- and air defence was light to the point that I could comfortably spend much of the day surfaced for the first time since Black May. Furthermore, it turned out that this unassuming strait seemed to be the route for most inbound and outbound traffic from the Gulf. Ships frequently sailed up and down the strait, typically alone or in small convoys either unescorted or with only one or two corvettes as escort. Most of the ships were on the smaller side (Small Merchants, Tramp Steamers, etc), but ranged up to Large Merchants and C2s. Small Tankers were occasionally found sailing in convoys. While the targets weren’t big, there were a lot of easy shots on them.
Due to the chokepoint nature of the strait, all ships navigating it were obliged to follow a fairly predictable course- hunting involved little more effort than waiting submerged at any given point in the strait (from the entrance on the Atlantic to where it widens out into the Gulf) and waiting to detect sound contacts moving towards you- hydrophones can cover most of the length of the strait. From there, it was a simple matter of leisurely approaching the target as it crossed your position and launching torpedoes. In the case of a small convoy attack, despite the inland setting there is a surprising amount of deep water one can use to evade escorts- in fact, using the tactic of firing a spread before immediately diving deep and turning away, I never once faced effective retaliation from the escort corvettes during my patrol. The lack of air cover also made pursuing convoys for follow up attacks easy, and even enabled multiple deck gun actions.
By the end of about two weeks sailing the same ~125 kilometers of water, I had sunk almost 20 ships totaling ~60k tons before worsening weather and expending all eels forced me to RTB. Most of my kills weren’t glorious, but the small targets meant I was almost sinking a ship with every torpedo. The Canadians were none the wiser, continuing to send ships and convoys to their doom in the realm of the “Witch of Belle Isle”. In conclusion, if you’re tired of the post-1943 Atlantic slog and want the closest thing the Battle of the Atlantic has to offer to a shoot-em-up, cross the pond to Canada and head to Belle Isle. Happy hunting and be more aggressive!
submitted by LlamaDragoon to silenthunter [link] [comments]


2023.06.01 22:47 SaltyNewEnglandCop [TOMT] [Movie/Show] Small town’s personal information is leaked online

I recently saw a trailer for either a movie or show, where the trailer shows a female walking down the street where she is accosted by two men in a vehicle.
The men in the vehicle drive along the side of the female, as they yell profanities at her about an implied sex tape that was leaked. The men continue to accost her until she runs into a back yard, while one man pursues her on foot. She then strikes the man in the head with a flat headed shovel.
The trailer continues to imply that a small town has all of their online/cell phone data or information leaked online, forcing everyone in town to begin to wear masks to hide their identity.
The small towns society begins to break down as secrets are propagated and revealed, leading to contentious interactions.
Does this ring a bell for anyone? I could have sworn I saw this while perusing on Instagram in recent weeks but I can’t recall what it was called for the life of me.
submitted by SaltyNewEnglandCop to tipofmytongue [link] [comments]


2023.06.01 22:40 Fun_Veterinarian_300 Taco Bell gives Asuka a hot box special, poor Rei. (artwork by @khyleri on twitter)

Taco Bell gives Asuka a hot box special, poor Rei. (artwork by @khyleri on twitter) submitted by Fun_Veterinarian_300 to evangelionmemes [link] [comments]


2023.06.01 22:37 Fun_Veterinarian_300 Taco Bell makes Asuka explode. (artwork by @khyleri on twitter)

Taco Bell makes Asuka explode. (artwork by @khyleri on twitter) submitted by Fun_Veterinarian_300 to evangelion [link] [comments]


2023.06.01 22:33 Proper_Tea8445 Seeking feedback on the first chapter of my speculative novel [1571].

Thanks in advance for any and all feedback. This is my first novel and am working on material to begin querying agents.
Chapter 1
June 12, 2036, Franklin, North Carolina
I walked through the front yard to the front door. I dropped my duffel bags on the porch, stepped up to the front door, and knocked. Mom answered with surprise and worry on her face.
'Oliver? What are you doing here?' she hugged me as I stepped across the threshold. Winston, sniffed my legs wagging his tail in excitement.
'Long story, Mom, I’m out of the Army, for good,' I said. She nodded but didn’t ask any further questions. We moved into the kitchen and sat at the table to drink mugs of strong coffee.
'Do you want to tell me what happened?' she asked.
'Things went sideways.' I said. I realized I wasn't ready to talk about it just yet. 'I thought I could try and start up Dad’s welding business. I was always good at it, and I think I could drum up his old clients and stay busy with some work.'
'Well, it would be nice to have you around, honey. You’ll need to look through all his business paperwork and get caught up on all that.'
I nodded, 'We have time. I want to ensure I’m doing it right.'
'I understand, Ollie,' she said and smiled, 'let's go to the diner tonight, my treat.'
'I could go for some peach cobbler and ice cream. Sure, Mom sounds perfect,' I said, and we rose. I went to the guest room and changed out of the clothes I had spent the last 22 hours traveling in. I grabbed the truck keys, and Winston followed us down the hallway to the front door.
'Hold down the fort, Winston,' he wagged his tail in response.
'You want to drive?' Mom asked.
'I haven't had a chance to drive around Franklin in a long time,' I said, and Mom climbed into the passenger seat of the Tesla. Mom turned the radio to a classic rock station as I backed out of the driveway. I drove along the winding asphalt road to town.
'Hope it isn't too packed, it is Friday night,' Mom said.
'I'm sure we'll be ok; it's still early enough. I bet we beat the dinner rush.'
J's Diner was the only diner in town and could fill up quickly. I passed the large, green, metal sign welcoming drivers to Franklin, and approached the historic square of town. I made a couple of left turns to the diner's street parking and came to a stop. There were only two other cars.
'See, Mom, I think we'll get our cobbler pretty quick,' I said. I walked just behind her; the jingle of a bell announced our entrance.
'Just seat yourself; I'll be right with you,' a female voice called from behind a counter in the kitchen.
'Ok, thanks,' Mom answered.
We found a booth in the back corner of the small, red and white decorated restaurant. It had a 1950's theme and even a tiny 1957 Chevy hung from the ceiling. A waitress came around the front counter, her brown, hair in a messy bun and two menus in her hands.
'Here you are, Mrs. Banks,' she said, setting the menus before us. 'Can I get you two anything other than water?' She looked at my face and froze, 'Oliver, is that you?'
'Lacy?' I asked, now understanding why her voice sounded so familiar.
'I didn't know you were back in Franklin,' she said, smiling. I also noticed a large grin on Mom from her side of the table.
'Just got back, actually, a few hours ago.' I explained.
'Done seeing the world?' She said, her hands in the front of her apron, she sounded genuinely curious.
'You could say that,' I said. Lacy seemed unable to think of another question for me.
'Sorry, umm, just waters?' she shook her head.
'Waters are fine, sweety,' Mom answered, glancing between the two of us. Did Mom think this was actually going to work?
'No problem, I'll be right back,' and Lacy walked off.
'Don't be so weird, Mom,' I said, and she just shrugged her shoulders innocently. Our phones on the table between us began to flash and buzz loudly. I picked mine up and read the Alert Message, it read.
THE NATIONAL AERONAUTICS AND SPACE ADMINISTRATION HAS DETECTED AN IMMINENT ELECTRO-MAGNETIC SPACE THREAT TO PLANET EARTH. A SOLAR FLARE-GENERATED WALL OF SPACE WEATHER WILL IMPACT EARTH IN APPROXIMATELY 5 MINUTES. THIS IS NOT A DRILL. IF YOU ARE INDOORS, STAY INDOORS. IF YOU ARE OUTDOORS, SEEK IMMEDIATE SHELTER IN A BUILDING. REMAIN INDOORS, WELL AWAY FROM WINDOWS. IF YOU ARE DRIVING, PULL SAFELY TO THE SIDE OF THE ROAD AND SEEK SHELTER IN A BUILDING OR LAY ON THE FLOOR. WE WILL ANNOUNCE WHEN THE THREAT HAS ENDED. THIS IS NOT A DRILL. TAKE IMMEDIATE ACTION MEASURES.
'What the hell does that mean?' Mom asked, jerked her head up to look at me, panic creeping into her features.
'The message said five minutes, assuming there was a good flash to bang on the message being created and sent out,' I said.
Suddenly, our phones’ screens flashed white and winked out, going black. The diner's lights began to flicker on and off until they dimmed too.
'We have to get out of here, Mom,' I said, sliding out of the booth.
'Ollie, what's happening?' she asked, following me.
'We have to get home, now,' I grabbed her elbow and began to steer her to the exit. I opened the door, and we stepped out onto the sidewalk.
The early evening sky was streaked with green and purple ribbons of bright, glowing light. The northern lights were flashing and strobing over Franklin. It was beautiful and terrifying. Mom muttered something under her breath at my side, but couldn't hear. The streetlights, had just started to turn on for sunset, flashed and remained off. All the stoplights around the town square shut off. Cars were strewn about the streets, people stood next to them, staring at their phones, and fear on everyone's face. Off to the south, a loud rushing of air could be heard. I stepped out onto the street to get a better look. A large commercial airliner jet was careening out of the sky directly at the center of town.
'Mom, get down,' I yelled, throwing her to the ground and covering her with my body. The explosion as the jet crashed into the northern edge of town was deafening. The earth shook, windows around us shattered and glass struck the asphalt and concrete. I remained lying over Mom until the roar of the blast faded. I stood and stared north. A giant ball of flame still rose into the sky, visible over the three-story buildings of the town.
'Oh my god, those people,' Mom gasped, 'we have to help.'
'They can't be helped,' I said. The text message and what was happening before my eyes started to fit together in my mind like a puzzle. Suddenly Buddha, was standing by me just a couple of feet away. He looked real, solid, his good eye catching mine.
'You have to get your Mom home, Stone,' Buddha said, 'this place is about to turn into a freaking madhouse, and you know it.' He was right, no matter how weird the conversation with my old mentor was.
'Come on, Mom, we can't stay here. We have to get home to the cellar and hold up,' I said. I climbed into the pickup and Mom got in the passenger seat. I hit the push start, but nothing happened. It was dead.
'We have to walk,' I said, 'Come on, Mom, it's only a few miles.'
I got out of the truck and helped Mom out of her side. She stared at the streaks of northern lights, waiting for another jet to plummet down on top of us. We walked the sidewalk to US 56, the highway that would take us out of town to the homestead. We turned and began the upward climb out of the shallow valley Franklin sat in the bottom of. We summited the last hill, longer and steeper than the first couple we had climbed.
'Stop, catch your breath Mom,' I said. She had done well. Mom was fit for a woman in her mid-fifties but the adrenaline was starting to wear off. She turned and looked back down the valley toward town and gasped. The whole northern half of town appeared to be on fire.
'The whole town is burning,' she said. Her voice reminded me of shell-shocked soldiers I had seen.
'Main Street and Garfield should keep the fire contained to those current blocks, I think,' I said. I hope it saves the grocery and hardware store. This isn't going to be wrapped up and back to normal anytime soon. At 2100 hours, we turned up the driveway and back to the house. We entered the front door and checked each room in the house. The power was off in every room. I lit a fire in the living room fireplace, and we sat on the couch. Winston hadn't calmed since we entered, continuously trying to climb into our laps for comfort. Mom eventually let him onto the couch, and he laid his head on her lap.
'Ollie, did you understand the message?' she asked, still looking into the fire.
'Just from some basic space weather information I hear in briefs,' I said. 'Space weather changes based on the Sun, what kind of radiation is coming off of, and hitting the Earth at any given time. The message said a flair, so the Sun must have blasted a huge amount of radiation at a given time, and it fried everything.'
'So when does it all come back on?' she asked.
'Hard to say, if it hit the whole country,' I paused,' then it doesn't.'
'God help us,' Mom breathed.
submitted by Proper_Tea8445 to WritersGroup [link] [comments]


2023.06.01 22:31 PubHat I used Chemistry to beat the BBEG

Our campaign is set in an archipelago, which most of our party coming from the main land. Over the course of a few months, our group has become allied with a band of rebellious natives who want to remove the owner of the industrial companies that are stripping the island. We learn that the owner has made a deal with the mainland that in exchange for limes, oranges, pineapples, and bananas, he gets to be the governor of the islands. But he must keep copies of all assets and goods. The owner is throwing a ball to welcome representatives from the mainland and our group decides to cause a distraction in order to get to the records and also destroy/steal the shipments. My character, a Human Alchemist, has been collecting minerals, fruits, and materials for later use. Among these, I collected Dolomite and limes. Over the course of 2 days, I make citric acid and magnesium oxide. Then I mix the two to make Magnesium Citrate, one of the most powerful laxatives known to man, second only to Taco Bell hot sauce and burritos. I made enough for all guests at the ball. Using costumes, our two rogues cosplayed as chefs and put enough laxative to make a red bear grab two rolls of TP. The DM spent 8 minutes describe the literal shit storm that was the ball room. The representatives were then convinced by the locals that the fruit the island exports cause bawl movements and they ceased all trade with the companies.
Best use of my chemist degree ever.
submitted by PubHat to DnD [link] [comments]


2023.06.01 22:25 coolwali I platinummed EVERY Batman Arkham game on PS VITA

Hello everyone. I recently platinummed every Batman Arkham Game on the PSVITA and would like to talk about the experience.
Lets start with the first Arkham game released on VITA, 2013's Batman Arkham Origins Blackgate. A sort of sister game to Arkham Origins. Batman Arkham Origins Blackgate (which I'm just going to call BAOB for short) was initially released for the 3DS and VITA and has been ported to other PS4, XB1 and PC. Unlike other Arkham games, BAOB is a 2.5 side scrolling Metroidvania-type game. It has a sorta similar freeflow combat system and predator sections comparable to the console games. The premise of the game is that a few months after the events of Arkham Origins, a riot breaks out at Blackgate penitentiary. With Joker, Black Mask and Penguin taking control of different sections of the prison. Batman has to work with Catwoman (her first canonical appearance in the ArkhamVerse) and explore different sections of the prison to contain the situation.
The game really takes advantage of its metroidvania premise. Batman enters Blackgate with just the baterang and a basic Cryptographic Sequencer that can only hack the most basic looks. You must then explore the rest of the prison, going in between areas to collect the rest of Batman's gadgets (it's a little weird why Batman's gear is in various WayneTech crates scattered randomly all over the place but eh, you kinda need that for a Metroidvania) to overcome obstacles.
Batman's final goal is to reach the Arkham Wing of the prison. To this, he needs to take down the 3 main bosses, Joker, Black Mask and Penguin to gain access as Joker has the administration codes and has taken control of the Admin building. Black Mask has shut off the power to the Arkham Wing (and his tampering of the generators risks blowing up the place) and has taken control of the Industrial Section of Blackgate. Penguin has taken control of the Cell Blocks and is directly guarding the door to the Arkham Wing.
The main "gimmick" here is that you can tackle these bosses in any order you want. And the game changes depending on which order you choose. Like, the entire final sequence of the game is entirely different depending on which boss you did last. Doing Joker last has him rig these 5 gas filled presents you must disarm. And these presents are placed all over Blackgate. Doing Penguin last changes the ending sequence to needing to rescue 5 hostages guarded by elite minigun enemies that need to be taken out by the Batclaw. These hostages are in completely different areas to Joker's presents. Doing Black Mask last has the ending sequence consist of needing to get to 5 different junction boxes, "activating them", then racing to find the 3 panels they connect to nearby in a short amount of time to hit them with the explosive gel (I personally found this to be the most fun of the 3 ending sequences). These junction boxes are in different areas to the presents and hostages. The final cutscene is also different.
In addition, there are also more minor changes depending on your order. For example, saving Penguin for last has a mini-segment where when you are chasing him, he is able to lock Batman in a room and disperse some poison gas since he had more time to prepare traps for Batman as Batman was busy taking the other bosses down first.
The gameplay is also different but not in the way you expect. Like, the actual fights don't change depending on which order you do things in. Penguin will fight you the same way regardless of if he's the first or final boss you pick. But how you can fight him is different depending on which gadgets you picked up and when you choose to fight them.
Like, during my first playthrough of the game, I went after Penguin first and I found his boss fight extremely difficult. He packs these minigun wielding henchmen that can melt you if they see you. You cannot brute force or attack them like you can with other armed enemies. And there are no hiding spots so losing these alerted enemies is difficult. The only way to eliminate these enemies is to use the Batclaw on them but that takes a few seconds and alerts every enemy to you. If you get shot at while doing this, it deals heavy damage and frees the enemy. He also sends these drones out after you which cannot be dealt with. Suffice it to say, I died a lot. I barely squeaked through this fight.
On my second playthrough, I did Penguin second. As a result of doing Joker first and a good chunk of Black Mask's section, I had more armour and gadgets like the Shock Baterang and Explosive Gel Launcher which made Penguin's fight more manageable. You can use the Shock Baterang and Explosive Gel to destroy the drones and draw enemies to them. The added armour also helped me take a few more shots.
The most extreme example of this is with the Solomon Grundy Boss Fight you get as you are exploring Black Mask's sections. Normally, in this boss fight, Grundy charges Batman. You have to use the explosive gel launcher (that you get from Black Mask's section) to blow up these vents as Grundy charges through them which blinds him, and then blow up these junction boxes as the stunned Grundy goes underneath them. This shocks Grundy and damages him. He then destroys that Junction Box. You need to repeat this 2 more times with different junction boxes. But, if you have the Shock Batering (which you get from doing a good chunk of Joker's section first), you can just shock the water in front of Grundy as soon as the fight starts and beat him up to instantly KO him. So instead of a 3 phase fight where you need to time 2 different explosive gel uses and dodge a charging Grundy 3 times, it's a 1 phase fight where you just throw a Shock Batering and be done with an entire boss fight early. The game even gives you a trophy for it "Bad Case of the Mondays - Defeat Grundy using the Shock Batarang and water" (also, sidenote but Batman seems to be familiar with Grundy here. I thought this was supposed to be the first time Batman and Grundy met?).
Speaking of which, lets talk about what it takes to platinum this game. If you've read my prior platinum reviews, you'll notice I usually start by describing what the trophies are, how I got them and then a review of the game itself. I chose to instead do a summary of the game, then the trophies, then a review because this game is really confusing to platinum. Being a VITA game released in 2013 means there isn't as much info or resources on some aspects of the game or its trophies.
The game has 31 trophies. 16 of which are missable and requires at least 2.9 playthroughs to get all the trophies.
Part of this is due to Metroidvania nature of the game. Depending on which order you play the game, you can miss sections that house collectibles (for example, if you do Black Mask last, destroying the Junction Boxes takes you to an area of the Cell Blocks you have to no reason to really go to. Which houses 2 of Penguin's collectibles. Some armour and gadget upgrades can no longer be collected if you don't collect them before completing a playthrough), or not have the means to complete a challenge or once you complete it normally, it is no longer present to reuse. Such as the aforementioned Grundy trophy. Another example is the trophy "Unnecessary Roughness - Get a 50 hit combo" and " LEAGUE OF SHADOWS - Get a 100 hit combo". That trophy can only be gotten in one specific place in Joker's section as there is nowhere else in the game with enough armoured enemies for you to beat up on to get close to 100. And once you complete this fight, the enemies don't respawn. There are no challenge rooms or any equivalent.
I even tried doing this on other combat encounters and the most I was able to get was 83 even after playing perfectly and farming for high hits. In that one Joker section, I managed to get 123 and that was after multiple attempts. Though, I've read from others on other sites that this is RNG and results aren't consistent.
The collectibles were confusing to get. Both in collecting them and what to do for the trophies. BAOB has quite a few different collectibles. The first are Detective Cases. These shed light on the lore and background of the story and are really cool in that regard. I loved reading them and trying figure out the mystery before it was solved. However, they can be extremely annoying to find. Each Case requires you find between 2-6 corresponding clues scattered all over the game. These clues can be anything from a large broken door to a tiny USB flash drive to generic rubble. Unlike other Arkham games, Detective Vision doesn't automatically highlight items of interest for you. Instead you must stop and manually scan an area by dragging your finger across the touch screen to move a cursor. If the cursor lands on an item of interest, it will be green. Then it scans the item which takes about a second. It then becomes yellow in Detective Vision. If it's a Clue, the game will inform you you've found a Clue and which Detective Case it belongs to.
I love the idea of these Detective Cases and Clues, but the way the game handles them is pretty annoying. Like I said, the game doesn't highlight them beforehand and they can be literally anything. Often they are innocuous things that don't really stand out. Especially given how cluttered environments can be. It can be really hard to tell if a particular area even has a clue never mind what it even is. Especially as there often isn't much consistency in what clues can or can't be. Like, in a room filled with say, paper, computer monitors, rubble on the ground, lights etc any of these can be clues. In fact, all of the items I have listed are clues in other rooms. On top of that, some clues cannot be scanned unless Batman is in the correct position even though the perspective doesn't reflect that and you can see the collectible. For example, one of the clues, a USB Flash Drive, requires Batman to be next to it as there is a table blocking his view to the USB Flash Drive even though the player can see the USB and hover over it. And some Clues don't require this. One Clue was scanning this white cloth which was in the cross section of a wall while Batman was in a vent and couldn't even "see" from his perspective. But you could scan it from seemingly anywhere.
There is some signposting when the player might have found an area that houses a Clue. If the player finds a secret area like a vent that leads to a random cluttered room with nothing to interact with, that usually houses a Clue. But I feel that still highlights an issue, if aren't using a guide, you wouldn't know where or even if a Clue is in an area. And if it is, if you can even scan it or need to do something first. The end result is that it really slows the pace looking for Clues. The game doesn't have the equivalent of Riddler Maps that give you an accurate idea of what you're looking for and where (I can't believe this game made me miss Riddler trophies lol).
Detective Cases are also required for multiple trophies and carry over between NG+ runs. Meaning if you find a Clue in one playthrough, you do not need to re-scan it in a NG+ run. So if you can get all the Detective Cases early, you're set for the rest of the playthroughs. There are 2 trophies related to Detective Cases, "World's Greatest Detective - Complete all detective cases" which you can do on first playthrough (I recommend it as you're then set), and "The Collector - Find all detective cases and have all pickups and upgrades" which requires you have all the Detective Cases but cannot be achieved until the very end of your final playthrough.
The second set of collectibles are "Gear, Armour, Gadget and Gauntlet Upgrades". These include stuff like armour pieces (4 of which gives you more health which can be really helpful), Rush upgrades (Rush is a mechanic where if you have full health when you attack enemies, you do extra damage. I personally never saw much use in it) and Gauntlet Upgrades (increases the base damage of your attacks. But I personally never felt like they were that powerful). Gadgets also get upgrades. Such as the Batering being upgraded to the Shock Baterings or the Explosive Gel Launcher getting upgraded to the Explosive Glue Gel Launcher. You will find most of the gadget upgrades as part of the main story as they unlock more tools to explore the map. Wheras only one gadget upgrade (the proximity upgrade for the Gel Launcher) and all the Armour, Gear and Gauntlet ones are entirely optional and missable.
I like the idea of these upgrades. They are typical in Metroidvanias. But they aren't very useful in BAOB. Aside from armour which can help you in your first playthrough (but can be potentially redundant if you get a specific suit), Rush and Gauntlet don't make much of an impact. They don't even make bosses easier since you deal with them in preset ways anyway. The gadget upgrades are mostly mandatory anyway. But unlike Detective Cases, they appear as these black boxes/crates and if you scan one with Detective Vision, the rest will be highlighted in Detective Vision as well. So at least you "know" what they are when you see them.
These collectibles do not carry in between NG+ runs. So if you find all the upgrades in one playthrough, they will be present for another and you can collect them again to get the same upgrades as before. There are individual trophies for getting all the armour, gadget and gauntlet upgrades which you can get in any playthrough. However, you will need to re-collect them all for your final playthrough in order to get the Collector Trophy.
I really dislike this aspect. Aside from the fact you have to re-collect them to get the Collector trophy, even just for a casual NG+ run, one of the coolest aspect of a NG+ in a playthrough of any game is that you're powered up from the upgrades you got in prior run. In the other Arkham games, when you do a NG+ run, you have all the upgrades and most of the collectibles from your last playthrough (these games do compensate by taking away counter indicators). Which means in the case of BAOB, it's not really that much of a NG+ in terms of gameplay (ignoring the suits that is). I can understand not giving the player all the gadgets and their upgrades since that blocks progression. But I feel in the case of BAOB, you can already get most of the gadgets and their upgrades before you take on any of the big 3 bosses. Aside from the Cryptographic Sequencer upgrades, I genuinely feel you can give the player all the other gadgets and upgrades from the start of the game and it wouldn't break the game.
The third set of Collectibles are what I call "Boss Collectibles". These consist of 20 Joker Teeth (found in the Administration Building), 20 Penguin Birdcages (found in the Cell Blocks) and 20 Black Masks (found in the Industrial Building). You break them by throwing a Baterang at them. Though some Joker teeth and Penguin Birdcages will explode if you get close them since they are designed to be traps. That still counts as breaking them.
These Collectibles do not carry over in between NG+ Runs. So if you destroy 15 Joker Teeth in a playthrough, in NG+ it will act like you haven't destroyed any Joker Teeth. So all 20 are back in the world. There are individual trophies for getting each set of these collectibles but no trophy for getting them in conjunction with other trophies. The Collector Trophy doesn't require you get these collectibles as well (which none of the VITA guides I looked at mentioned. I had to go to Xbox Achievement forums to find that out). Meaning if you get all of these collectibles in a playthrough and get their corresponding trophies, then in NG+ run, they will still show up but you don't have to collect them again.
I'm not complaining that I don't have to re-collect these. But I ask why they respawn if they aren't counted for additional trophies? Surely it would be better if they stayed gone for NG+? My only guess would be that they indicate to a player they haven't fully explored an area yet?
Also, the trophy for the 20 Joker Teeth and 20 Penguin Birdcages are Silver. But why is the trophy for the 20 Black Masks Bronze? This is an insult to Black Mask! The Arkham Games really do Black Mask dirty. In Origins, he gets ousted as the main villain by Joker and in BAOB, he doesn't even get the same tier of trophy as the other 2 main bosses' collectibles.
The fourth set of collectibles are Suit Pieces. There are 5 suits you can get in BAOB. Only 3 of which are needed for any trophies. You have the standard Arkham Origins suit you start with (the game's description says it provides "minimal ballistic protection and offensive capabilities". Which is odd given how bulky and armoured it is. Like, it looks more powerful and armoured than all the other suits in the game lol). It offers no additional bonuses. You have the Beware the Batman suit from the CGI Animated show Beware The Batman (I remember watching a few episodes when I first came out. I remember liking it). It isn't "Batman wearing a suit inspired by that suit", it's that 3D model of Batman in the game. His proportions look whack. Like his chest is comically large since its not "realistic" like the other models in BOAB. If you've been the Animated Batman Suit in Arkham City, it's like that. I do like this skin. It's really cool and it offers a bonus in that reduces damage from firearms by 50% (I guess that animated chest is more powerful than Arkham Origin Batman's armour). You can only unlock this suit if you have played Arkham Origins on PS3. Fortunately, even if you haven't, it's not required for any trophies. The suits that are required for trophies are the Red Son Batsuit (which increases health regeneration by 50%), the New 52 Suit (increases damage by 25%), One Million Suit (decreases all damage taken by 25%) and the Darkest Night/Zombie suit (makes Batman invulnerable to all damage).
Apparently, on the remaster for PS4, XB1 and PC, there are more suits like the The Dark Knight Returns suit which makes you invulnerable and increases damage by 25%. But I won't be talking about that.
To unlock a suit for the trophies, you need to find the 5 pieces of the suit scattered over the game. The suits and all their pieces you've found carry over into NG+. So if you've found all the pieces for the Darkest Night suit and 4/5 pieces for the Red Son Suit, on your NG+, you will have access to the Darkest Knight suit and have 4/5 pieces for the Red Son Suit.
There is one catch with the suits, you cannot collect all the pieces in one playthrough. Remember earlier when I said the game has different ending sequences depending on which boss you fight last? This sequence also gives you a different final piece for one of the batsuits. Like, if you fight Joker last and do the present sequence, the final present contains the final piece of the Red Son Batsuit. If you do Penguin last, the final hostage contains the final piece of the New 52 Suit. And same for Black Mask and the 1 million suit. Meaning that in order to get all the suits, you need to NG+ this game twice so you can get the final pieces (and also the trophy for completing each of the sequences).
By the way, it is possible to accidentally miss picking up the final piece here. Requiring you to NG+ the whole game again and fight the same boss again last to get the piece again. So make sure you don't miss it.
But, any benefits these suits would give you is rendered moot by the Zombie suit. This is the only suit whose 5 pieces don't depend on how you play the game so you can get it no matter the playthrough. And it breaks the game. You are invulnerable to any damage. Including stuff like Joker gas so combat is a joke. The only place where you can still die is in Black Mask's boss fight as, if he shoots you, you die automatically for some reason. But that's not really a problem since you don't really fight him directly anyway. Every other combat encounter is trivial now. The only "downside" is that you are invulnerable but not invincible. Meaning enemies can still hit you which can stagger and stun Batman. This can interrupt any combos or moves he was doing. But that can be dealt with easily since you don't lose any health anymore.
Putting all this together, if you want to platinum this game (or more likely, the PS4/XB1/PC version since you aren't going to be playing this on the VITA lol), here's my "optimal" plan.
Playthrough 1: Try doing as much as you can of the Administration/Joker section first. This also gets you the Shock Baterang and Line Launcher gadgets. And the chance to try for the 100 hit combo trophy. Hopefully it's more doable if you go for it early and don't have any damage upgrades. Spam that stun beatdown move.
Once you rescue the Warden, go the Industrial Area and play through enough of Black Mask's section until you get the Explosive Gel Launcher.
At this point you are set to go after Joker or Penguin as you have all the tools you need to get to them (as you can get the remaining tools to get to them like the Batclaw and Tightrope upgrades are found along the way to the boss). The Shock Batering will make quick work of Grundy and make Penguin's boss fight easier.
I would recommend playing more of Black Mask's section until you get the green upgrade for the Cryptographer Sequencer as that can save you a second run all the way back to get the Glue upgrade but you can do this later if you want. It is a little confusing anyway if you haven't played the game before. The game eventually marks on the map where you have to go if you play "naturally".
Lets say you want to do Joker last for this playthrough and Penguin first. Head to the Cell Blocks and complete it as much as you can until Penguin hides in the Arkham Wing and Catwoman tells you that you can use the Lighthouse to get to Penguin. Before you leave the Cell Blocks to get to the Lighthouse, if you have the Green codes, you can get the Glue Gel upgrade and save yourself a trip. It is quite out of the way so if you're unsure where to go, you can ignore this and go straight to the Lighthouse and through it to get to Penguin.
Once Penguin is down, you can return to the Industrial Building and continue pursuing Black Mask. If you haven't gotten the Glue Upgrade yet in the Cell Blocks, the game marks for you where it is on your map. After you get it, you can go after Black Mask and take him down. Then backtrack to where Joker's section starts in Industrial. Follow it until you beat Joker.
You can then enter the Arkham Wing. Enter it, make sure you nab the Zombie Suit Piece located here. Then do Joker's Present Ending Sequence, making sure to grab the final Red Son Suit piece. Then, before you go to the Lighthouse for the final confrontation with Catwoman, try scouring the 3 main areas and get the collectibles of interest. For a first playthrough, I advise getting all the Detective Cases, Joker Teeth, Penguin Birdcages, Black Masks and all remaining suit pieces. That way, you don't have to worry about them again. You can ignore any optional armour, gauntlet and Rush upgrades for now. I recommend collectibles guides online.
Once you beat Catwoman, start a NG+ on the same save file you just beat the game with.
Playthrough 2: Lets say you want to beat Black Mask last for this one.
Put on the zombie suit for the invincibility.
Repeat what I said earlier about Administration first, then Industrial and get the Explosive Gel (and Green Codes early if you want). You can then backtrack and go after Joker since he's in the same building anyway. Then go to the Cell Blocks and go after Penguin. You can then get the Glue Gel upgrade along the way. Leaving you set for Black Mask. Make sure to grab his suit piece. Complete the story and do another NG+ on that save file.
Playthrough 3: Now lets say you want to do Penguin last.
Same deal. Admin first. Then industrial. Only now, you have to get the Green Codes early. You can go after Joker now. Then go to the Cell Blocks. You can choose to play some of Penguin's section until he flees to the Arkham Wing and then get the Glue Gel upgrade here if you want. But you have to get the Glue Gel Upgrade here to be able to go after Black Mask.
Once you do that, and then go after and take down Penguin and then get his suit piece. You are now free to go after any remaining upgrade collectibles one final time. Then you're done. No need to beat the game for the 3rd time.
So yeah, BOAB isn't difficult to platinum once you know what to do but it is confusing to even know what you have to do even if you have a guide at times.
As for the game itself, my feelings on it are complicated. If you asked me what I thought of the game during and even after my first playthrough, I'd tell you I really disliked the game. Maybe even that I hated the game. Because BOAB doesn't make a good first impression.
Let start with the combat. On the surface, it looks similar to typical Arkham combat. You do strikes, can bounce between enemies, counter attacks, cape stun, jump over enemies and ground takedown. Only on a 2D plane. Enemies can move a bit "up and down" on that plane but Batman will usually adjust his position as well to compensate. The issue is the flow and responsiveness. Like, in the main Arkham games, when you're fighting a group of enemies and there is a knife or armoured enemy coming at you and you need to respond, you can typically either try cape stunning them early or jumping ovearound them to evade them. If you do this, Batman will typically "lunge" at the enemy which closes the distance and keeps the flow going. If you have to cape stun an enemy, the game will help you out by prioritizing the most dangerous enemy and even cape stunning multiple enemies if your cape stun gets them as well. This is a bit forgiving, sure, but it ensures the controls are responsive and the player's intentions are read.
BAOB messes this up royally. Moves like the cape stun and counter have no "lunge" nor can they work on multiple enemies at once. So if you do a cape stun, Batman will do it right in front of him. If there isn't an enemy exactly right in front of him, the attack will whiff and you will take a lot of damage. If an enemy is about to attack you and you try responding but there is another enemy close by or next to him, Batman may target that one instead and you will take a lot of damage. Even the dodge/evade move is whack and arguably even less responsive. You are supposed to be able to jump over enemies that are right in front of you by double tapping X but there were times I mashed it and it wouldn't work (and other times it did). And other times when it did register, Batman would do a normal roll which is useless and would result in taking damage. The end result is a combat system that works against the muscle memory learned from every other Arkham game and is still less fun because of how unresponsive it is.
The game has Predator Stealth Sections but they aren't as fun as the main versions. In part because of the limited gadgets and moves. But also partly to the design. Armed enemies do crazy amounts of damage, have great eyesight and can track you much further. Many environments often aren't even big enough or offer enough ways to lose enemies' attention. Resulting in a much slower "trial and error" approach as you find the one set of moves and silent takedowns that work. Even standard moves and approaches in other Arkham games aren't as helpful here. For example, snaring enemies onto gargoyles/vantage points is useless because it attracts too much attention and enemies will see you moving away after doing it.
The other Arkham games were more fun here because the areas were designed with multiple routes so there were multiple options and ways to both take out enemies and escape when you made a mistake. On top of that, enemies didn't have the best eyesight and would even be startled for a few seconds if they saw you. Giving you time to respond by trying to take them out or get away or use smoke bombs etc.
To BAOB's credit, there are some good ideas here. For example, some Predator Sections have chandeliers you can hit with a baterang to make it fall and KO enemies. Some have bells you can hit with a batering to draw enemies attention. But the game never expands on these ideas or fleshes them out so Predator Segments never feel great to play. So I don't believe it's a flaw of the perspective and hardware. I truly believe it was possible for BAOB to have pretty fun and good Predator Segments (hell, Mark of the Ninja shows you can do it in even stricter 2D).
The pacing of the game is also whack. Like I said earlier, Detective Vision doesn't automatically highlight stuff so you have to stop and manually scan stuff. But this also extends to objects you can interact with the environment. Like, if there's a wall you can blow up with the explosive gel to progress, you can't put explosive gel on it until you scan it first. Even if you know that wall is there, you can't target it with the Explosive Gel Launcher until it is scanned. Same for debris or switches you can interact with using the Batering and Batclaw. On top of that, many of these interactibles don't look distinct. Like, in Batman Arkham Asylum, walls you can use the explosive gel on have a crumbled look you can recognize even without Detective Vision. But not so in BAOB where Explosive Gel walls and regular walls look the same. The end result is that it makes a first playthrough extremely stop and go which prevents a good flow going. You're always stopping and looking for things to scan. And once you do, waiting an extra second for it to complete scanning. And doing this hundreds of times for around 8 hours? It really drags the experience down. The experience would be a lot better if the scan was an optional tool beginners could rely on if they were stuck or confused. While if you were more experienced, you could just play normally and use gadgets directly without needing to scan first. And also if the scan was instantaneous.
With all these aspects, I don't blame anyone for dropping this game or disliking it.
However, when I was doing my second playthrough on NG+ for the trophies, something weird happened. I believe it's called Stockholm Syndrome because I was genuinely enjoying myself. I was surprised. Why am I enjoying myself?
I think it's because at that point, I was so used to the game's flaws that I could bypass them and, as a result, see its positives?
Like, the combat still has its issues, but by then, I knew how to position myself beforehand so knife, armoured and baton enemies were less of an issue so I could focus on bouncing between enemies with strikes and counters. Predator Segments were still an issue but I knew from prior trial and errors where to position myself and take out enemies. Navigation was no longer an issue since I already knew where everything was and didn't need to find any collectibles. So I could focus on using my knowledge of the game to speedrun. And that was fun. It was fun charting my own path to play the game in a way as to get all the gadgets and upgrades and hit the bosses in the desired order. And I could appreciate how truly open ended the game was and how it rewarded me for my knowledge by letting me save time by getting gadgets in fewer trips and easily stomping bosses. I truly felt like I was the master here.
The closest analogue would be like a Hitman level where you know exactly where everything is so you just go and get the things and be an absolute master.
Even the story was more interesting. I could read the Detective Cases and see all the background and it's really well thought out. Stuff like how the main bosses each orchestrated their own breakouts and took control or other DC characters like Toy Man were involved.
Of course, the main difference here with something like Hitman, or even other Metroidvanias is that the experience is fun on the first playthrough and that the mechanics are solid enough that you don't need to "get used to the flaws" to have fun. Like, it's nice that I eventually came to enjoy and appreciate BAOB, but the experience would have been better if the combat flowed better, if Predator Sections were more open ended, if the game didn't require you to scan everything. Then even a first playthrough would be more fun and more people would see the game's more unique aspects.
Playing BAOB made me wish for a modern remake of this game. One with those improved combat/stealth etc but also more open ended design.
Imagine a 3D version of this game. Like, Batman Arkham Asylum but a complete Metroidvania where you can explore different parts of the Asylum, pick up gadgets in different orders and boss fights and sequences would be different depending on when you do them. Basically, BAOB but on steroids.
In closing, BAOB is arguably the worst Arkham game. Its execution of many of the gameplay features of its console counterparts is often lacking. But it's arguably the most unique Arkham game for how truly open ended it is and how cool it is as a Metroidvania. I wish this game had more time and resources during development because it could have been one of the best games in this series and on the VITA.
This is probably going to be my last platinum for a while. I might do Lego Batman 2 VITA at some point in the future. I'm currently playing Rainbow 6 Siege and it's quite fun. Don't have any plans to write about it though.
See you all in 2024.
submitted by coolwali to patientgamers [link] [comments]


2023.06.01 22:22 FriesyBreezy01 Just took my first diagnostic, whats the max for me?

I got a 139, I know how bad that is, but I am planning on taking the test in August and in September. I am using the LSAT Trainer by Mike Kim to study. Be brutally honest with me, whats the most I can improve based on what you know and what you have seen
submitted by FriesyBreezy01 to LSAT [link] [comments]


2023.06.01 22:15 brooky12 The Flash #85 - Getting to Work

The Flash #85 - Getting to Work

<< < > Coming July 1st
Author: brooky12
Book: Flash
Arc: Desperation
Set: 85
 
Bart Allen was a teenager now. Bart Allen was born just over a year ago. Bart Allen lived a strange life, thought Bart Allen.
 
He had to admit that the existential dread was settling in. Just earlier this year, he was sitting at a table with children, carefully and dutifully marking down the answers to questions such as “What is five plus seven?” by means of drawing out little circles to represent the apples that would be combined into one pile.
 
Now, he was taking college-level courses under a pseudonym meant to protect his identity. Some academically focused news outlets had done an interview with him, entirely through text messaging systems, but ten years down the line those interviews would lead to a dead-end trail of a pseudonym abandoned. Maybe at that point they’d report on some conspiracy for wealthy people to take college level courses under a fake name in order to… cheat? The future of ghostwriting was here, maybe, and it was a ghostwriter present in the class with you.
 
Amusement aside, the college courses were primarily a distraction. He was happy, sure, but sometimes he wondered what in the world he had to be happy about. He had plenty to be happy about – a roof above his head, all the clean food and water he needed to survive and thrive, he was blessed with the ability to explore the joys of the world and create the hobby outlets he desired for himself without sacrificing his quality of life.
 
Of course, he also had the small little factor of being a superhero. Sort of. He wasn’t out in the world saving people from muggers or house fires, he wasn’t traveling the world teaching children about bullying or whatever. But he did have the same speed that The Flash did. His dad. Also, his dad’s close friend, and his cousin. Though Wally was struggling with actually accessing the speed that they had in common.
 
Plenty to be happy about. He didn’t know the actual statistics of his abilities, but he couldn’t imagine it was even one percent of the population of the world that could do anything like he could do. Maybe a percent of a percent of a percent of the population. Not only did he have fantastic abilities that entirely changed the structure of how he interacted with the world, but he also had the position and support to make that happen.
 
Well, some sort of support. His parents worried, and worried greatly. They shielded him from the actual challenges of the world that he could help with, preferring him to keep under the radar and help without being noticed. But support in the sense of, he didn’t have to work three jobs and juggle education just to put food on the table. Or break the law.
 
But his parents did worry for a good reason. After all, he was born last year and was already a teenager. He had read The Curious Case of Benjamin Button and watched every media adaptation enough to memorize every single variant by heart. He was aging at the speed of roughly a year every month, and there didn’t seem to be any slowing down. He didn’t memorize the bell curve of how many days he likely had left, because it didn’t bring him any joy.
 
Jay was looking into it, again. The last time he did, when Wally was a kid just a few months ago, he had seriously injured himself and was bedridden for a while, and it was too dangerous for him to use his powers for a while after that. But he was back at the process again and had promised to figure it out. He trusted Jay to fix it. The other possibility was simply not an option.
 
/>>>>>>>>>>>>>>
 
Stupid broken Cosmic Treadmill. It didn’t work. Why didn’t it work? It should work, and it wasn’t working. Jay stood back up, placing his hand on the handle to activate it, as if pretending that trying to start up the treadmill again would somehow work this time, unlike every other time as recently as a minute ago.
 
Everything should have connected properly, the logic behind the machine matched perfectly with his understanding of what the machine was supposed to do. The research papers he had read matched with everything as well, and the research papers he had written had been looked over by Barry who couldn’t find fault in anything.
 
So why didn’t it work?
 
He knew that the Cosmic Treadmill would eventually work, and that he would be credited with its creation, but he still couldn’t grasp it. What possible other solution to the problem with Bart’s aging and Wally’s depowering could there be, if not the Cosmic Treadmill?
 
Jay walked a few steps away from the machine, turning back around to stare at it. Perfectly identical to the Cosmic Treadmill visually that he knew would eventually exist, would eventually be credited as his creation. Obviously, it didn’t work, but it would eventually work, he hoped. He took a moment, stepping forward, and in the blink of an eye he had disassembled the entire structure and laid it out on the grass and tables in front of him piece by piece.
 
Footsteps behind him spooked him, ever so slightly. Xavier Mendez approached slowly, even for someone without superspeed.
 
“Still…?”
 
“Still struggling. I don’t want to go get it from the future. What’s-his-face hasn’t bothered us recently, and I’d rather not pick a fight with him until we’re back up to full strength. If he decides to show up while Wally’s only got his friends to protect him, I… I trust his friends to do their best, but against a speedster from the future?”
 
“Well, he’s from the future. Doesn’t he already know?”
 
“I’d imagine so, yeah?”
 
“And he hasn’t interfered yet.”
 
Jay took a deep breath, charging forward and reassembling the Cosmic Treadmill once again.
 
“No, he hasn’t. But he has reason to not get involved in what the future says about the history of The Flash. He very much does not like it when we go to the future to get information. Time travel is… complex. Booster Gold in the Justice League seems to be able to mess with time a lot easier than us.”
 
“What’d you do differently when rebuilding it this time?”
 
Jay’s face fell. “Nothing. Everything matches what it should be, everything is in place, everything should work. It just doesn’t.”
 
Xavier took a deep breath. “Are we being messed with?”
 
“What do you mean?”
 
“Well, some of this information is from the future, where Thawne could’ve influenced what you’ve seen. After all, he’s in charge of what the Museum becomes, and the Treadmill is in the Museum. Aren’t you also using papers that match knowledge but otherwise come from inscrutable sources? Surely those are placed traps for this by Thawne or someone else?”
 
“Even if I drop the papers, not much changes, because the papers are accurate to our understanding of how this should work. My own papers are based on those papers. If I had started from square zero without those papers, I can’t see how I would’ve made advancement in any other direction. Those papers are basic structural foundation to how anything works.”
 
Xavier’s eyes narrowed. “But it doesn’t work.”
 
“I… Yes. It doesn’t work.”
 
/>>>>>>>>>>>>>>
 
Wally sat in the windowsill of the second floor, watching the group across the way talking. He couldn’t hear what they were saying, but he knew what they were doing. He appreciated it, even if he felt torn about leaving the work to them, given that it was for him. Not that he could help.
 
The basic structure of his house was coming into view. Despite the superspeed of Jay, Barry, and Bart, the house was coming in slowly. The three of them had agreed that it was probably for the best that they not just set everything up in a single afternoon, and Wally hadn’t objected to the delay.
 
He had been living on the second floor of the main building on the compound, the house that served as a general gathering space on the first floor for the entire group, leaving the upper floor for him. But with Bart coming into the picture much faster than anticipated, the informal “to do” list needed reshuffling. Wally didn’t mind living in the main house, but there were always talks and promises of getting him his own place in the space that the Flash extended family had.
 
Wally had never pushed for it, never felt it was a necessity, but over the last week or so Jay had decided that building a house was going to be an enjoyable breath of fresh air when compared to trying to work on the Cosmic Treadmill. Barry was willing to help out, if only to make sure Jay wasn’t entirely alone in both his active and hobby project. And Bart was never going to turn down an opportunity to experience and learn the limits of his superspeed.
 
That wasn’t to say that Wally didn’t appreciate the change. The second floor of the public house was by no means a private space entirely, even if nobody ever came upstairs without his permission. The idea of having a house to himself was lovely, a space he could bring Hartley to once he had his superspeed back. He couldn’t tell Hartley where it was, the location needed to be kept to utter secrecy. Even the current list of people who knew contained Jerry MGee, who apparently was not on good terms with Barry and may have murdered some folk in revenge.
 
A house was being built. No professionals, no experts, no large labor force, just half a dozen people, three speedsters included, reading the entire history of electricity and electrical engineering just to make sure they don’t mix up the difference between wiring systems. The pros and cons of every type of construction wood just to eventually decide to use some other material. Every regulation of every insulating material across the world just to make sure that the attic wouldn’t get chilly in the winter months.
 
He appreciated it. It had always been a temporary solution to have him on the second floor of the main house, but as is nature with priorities, new things reshuffled the list plenty of times. Eternally a “sometime next month” promise, Justice League work or Bart caretaking or the recent vampire problems had always knocked it down a rung on the ladder. He was just disappointed that he couldn’t help without superspeed.
 
/>>>>>>>>>>>>>>
 
Hunter Zolomon stood up from his wheelchair, using the walker provided by his physical therapist to slowly move towards the machine. He was no longer in his house, walking from den to kitchen back and forth to “build muscle” or “practice re-learning how to walk” or whatever. This was walking with purpose, towards something.
 
Towards the machine at the other side of the room. The machine that he knew The Flash was working on. A ridiculous treadmill of a machine that could mess with time and speed. Why it was a treadmill, he never figured out. He fully admitted to himself at this point that whatever that original guy who fully vanished off the face of the Earth was beyond his understanding.
 
There was a part of him that also understood he was being taken advantage of, somehow. That in his scramble for revenge, finding those research papers and the single meeting with that supposed professor, he had somehow set himself up to be the puppet. He had turned the tables, handing the puppet strings off to The Flash to get destroyed by whatever was coming for making the machine. He’d destroy his own when he was done setting himself up with what he needed, and he only felt like he needed a few more visits.
 
Each visit to the place beyond the treadmill gave him more and more strength and resilience when he was running. It was a double-edged sword, growing in power yet slowly coming to the terms that it wasn’t the thorough solution he had wanted it to be. He’d still need to start and end at his wheelchair, and if someone ever caught him too exhausted while in his wheelchair, he’d be defenseless.
 
But while running? While running, he was powerful. He fully felt that a few more trips, enough to cement his ability to run at his limit without the treadmill kicking it off for him, that he could match up to The Flash, to the man who so callously ruined his life for something as inconsequential as a set of personal policies.
 
He pulled himself up onto the treadmill, taking the first few labored steps forward, the machine beneath him moving with the friction and picking up speed. He smiled as his feet began moving faster and faster, speed providing speed. Soon, he didn’t even need to hold onto the handrails, running freely. The apartment around him, leased in the name of an old college friend who had since passed to keep it hidden, began to fade as the space beyond began to take form.
 
The beautiful colors made him emotional every time. He could never describe it, never find even a fraction of the brilliance when outside of this space, so those colors were intrinsically tied to control and strength and a hope of revenge and righting a wrong. He wondered if The Flash had ever seen it, and if he had, what those colors meant to him. Status quo? Domination over lesser beings? Self-importance?
 
He didn’t care. Soon, he would be able to access here without the treadmill, another crutch foisted on him. Once he could do that, he’d destroy it as the crutch it was, empowering himself to access his speed and this space without the treadmill. He knew that intrinsically, somehow, a full truth of the space around him as he ran that could not possibly be incorrect.
submitted by brooky12 to DCFU [link] [comments]


2023.06.01 22:15 jecg1 National Gallery Singapore is offering guided “Namjooning” tours as part of their Gallery Wellness Festival 2023

website link here w/ information about the festival (scroll to the bottom and it’ll be the second to last slide)
25, 30 June 2023 25 June, 11am–12pm, 2–3pm 30 June, 2–3pm, 4.30–5.30pm Free with registration Meeting point: National Gallery Singapore, City Hall Wing, Level 1, UOB City Hall Courtyard MUSIC
Inspired by singer and rapper Kim Namjoon—also known as RM, the leader of K-pop supergroup BTS—the term “Namjooning” refers to the act of appreciating art, visiting museums, reading, communing with nature and other forms of self-care.
Join us in this trail which pairs artworks from the UOB Southeast Asia Gallery with BTS songs that capture similar themes.
Guided tours are available on these dates and timings: 25 June, 11am–12pm, 2–3pm ​30 June, 2–3pm, 4.30–5.30pm
For the tour, please bring along your headphones and download the Spotify app on your phone.
Recommended for ages 16 and above.
*Thought this would be interesting for anyone that’s going to be in Singapore for Yoongi’s tour, dates are somewhat close together!
submitted by jecg1 to bts7 [link] [comments]


2023.06.01 22:09 clearliquidclearjar TALLAHASSEE WEEKLY EVENTS, 6/1 – 6/7

THIS IS JUST AN INCOMPLETE PLACEHOLDER. CHECK BACK TOMORROW FOR THE FULL LISTING.
Events are listed by the day. Events that happen every week appear first, one time stuff after that. If you have anything you’d like people to know about, comment here or message me and I’ll add it in. If you’d like further info about any of the events, look it up! I usually don’t have any extra to add.
Large Scale, Ongoing, and Multi-Day Events
Local Running, Walking, and Biking Info: https://troubleafoot.blogspot.com/
OutdooFarmer’s Markets:
THURSDAY, 6/1
  • Blue Tavern: Bluegrass Jam with Dennis Hardin. 5pm
  • Blue Tavern: Wasted Potential Brass Band. 8pm
  • House of Music: Steeln’ Peaches: The Music of the Allman Brothers Band. 8pm
FRIDAY, 6/2
  • Lake Tribe: Flannel Friday. Flannel Fridays will be featuring a wide range of fall themed 'Pop-up' activities such as food trucks, live music, campfires, s'mores roasting, new seasonal brews, and more! Come dawn your flannel and cozy up to the simpler things in life. Our beers taste like the outdoors feel, let our tasting room be your Friday cabin retreat. 4pm
  • Gamescape: MTG Friday Night Magic. FORMAT: Standard Constructed. Swiss rounds as determined by the number of players with a maximum of 5 rounds. 7pm/$5
  • Hobbit West: Friday Night Dart Tournament. Anyone can Enter! Sign ups at 7:30, Darts fly at 8:00/$10 entry fee
  • Ouzts Too: Karaoke with DJ Nathan. Best karaoke DJ in town. 8pm
  • Club Downunder: CDU X Hip Hop Club Presents Freestyle Friday. Show off your freestyle rap or poetry skills at Freestyle Friday! Doors are at 7:30 with the show starting at 8:00 in Club Downunder! Send an email to [email protected] to sign up! 8pm
  • The Bar at La Casa: Karaoke with DJ FUSION. 9pm
  • Just One More: Karaoke with DJ Rah. 9pm-11pm/21+
  • 926: The Hot Friday Night Party and Drag Show. 9pm/$5/18+
  • Blue Tavern: Everett Young. 5pm
  • Square Mug: Jordie Hendrix. 6pm
  • The Plant: Maker’s Market featuring local artists selling handmade items and live music by Bad Weather, High Speed Suicide, Speed Runner, ArsonGender, and Computer Man. 6:30pm
  • Ology Midtown: Kanise featuring Facey. 7pm
  • Island Wings: Lee C Payton performs a tribute to Kathryn Belle Long. 7pm
  • Fire Bettys: Groove Merchants. 8pm/21+
  • The Bark: Saturnalia, Gangs of Paris, Headfoam, and Wojtek. 8pm
SATURDAY, 6/3
  • Brinkley Glen Park: Invasive Plant Removal. Join Master Gardener Volunteers at this weekly invasive plant removal event. This is a great way to learn to ID our invasive plant species and how to remove them. We recommend wearing long pants and sleeves, closed-toed shoes, gloves, a hat and mosquito spray. Bring gardening tools such as hand clippers, loppers, trowels, etc. if you have them. We are removing coral ardisia bushes and berries, nandina, tung trees, Tradescantia flumenensis, cat's claw vine, winged yam, Japanese climbing fern, skunkvine and more. Directions: The best way to get there is to take Meridian Rd to Waverly Rd, go to the next intersection and turn left onto Abbotsford Way, then turn left at the next road called Woodside Dr. At the stop sign turn left onto Lothian. Lothian ends in a cul-de-sac and there is a sign that says Brinkley Glen Park. 8:30am-11:30am
  • The Rose Room: The Rose Revue. Performances by your favorite entertainers and special guests! Shows at 8pm, 10pm, & Midnight! A unique cast EACH show! 7pm
  • Duke’s and Dottie’s: Line Dancing Plus Lessons. 7pm/21+
  • Bird’s Oyster Shack: Laughterday Night Fever. This week: Five Year Anniversary Laughterday Night Fever! Join us every Saturday at Bird's Aphrodisiac Oyster Shack for a free comedy show! 8:30pm
  • La Casa Bar: Karaoke With Nathan. 9pm-1am
  • Blue Tavern: First Saturday Swim with Bluegill Bill. 5pm
  • Tally Print Studio (225 E Pershing St): Grand Opening featuring local printmakers, food vendors, live screen printing, clothing swap, and live music from DJ Enigumatic, Danitza, Rachel Hillman, and Sleep John B. 5pm-10pm
  • Oyster City Brewing Co: Mechanical Lincoln. 7pm
  • The Bark: Boy Named Sue, Teens In Trouble, and Copyright Claim. 7:30pm
  • Square Mug: Suddenly, Bench Warmer, and Sarah Morrison. 8pm
  • Blue Tavern: Prine Time: Local Songwriters cover the music of John Prine. 8pm
  • House of Music: The Funky ‘Taters featuring Lili Forbes and friends. 8pm
SUNDAY, 6/4
  • Bicycle House: Sunday Ride. Ride at 10:30 AM from Bicycle House. We will ride the Cascades trail to the St Marks trail and down to Wakulla station and return, about 31 miles. Ride speed is 12 to 14 mph, with periodic regroups. Vernon Bailey is the ride leader. Vernon is a new CCC member who’s been biking for 50 years enjoys riding with small groups and weekend touring. 10am
  • Gamescape: Pokémon League. Come learn, play, and trade with the Pokémon Trading Card Game and the Pokémon video games! We LOVE seeing new players, so come learn how to play! We play both the Trading Card Game and the Video Game casually and competitively. The store offers lots of different seating arrangements to meet our group's needs, as well as food, drinks, and Pokémon products for purchase. We are also hold regular, officially sanctioned tournaments for Pokémon Trading Card Game and Video Game Competitions! 2-4pm
  • Lake Tribe: Colby Scheib. 3pm
  • House of Music: Songwriter Sunday. Songwriters of Tallahassee hosted by Rachel Hillman. Bring your original songs on Sunday - sign up is at 4:30. No Cover Songs please - this is an event celebrating original music. Accompanists and Bands Welcome - you must be able to set up within two minutes, so no crazy pedals or amp shenanigans. No Backing Tracks - Please find someone to play your song with you. 5pm
  • The Plant: Open Jam. All instruments, all players welcome. 5pm-9pm
  • House of Music: Perkins Street Pickers. 5pm
  • Oyster City Brewing: Comedy Night. Come have some laughs with us on Sunday nights! If you are interested in participating in the show, reach out to [email protected] 7:30pm
  • The Rose Room: Synful Sunday. 8pm
**MONDAY, 6/5
  • Just One More: Bingo. 5pm-6:30pm
  • American Legion Hall: Cha Cha - Weekly Lessons. 6:15pm/$5
  • Hangar 38: Bingo. 6:45pm
  • Vino Beano: Tipsy Trivia. 7pm
  • The Rose Room: Karaoke Night. 8pm
  • Oyster City Brewing: The Bachelor Watch Party! 8pm
TUESDAY, 6/6
  • Blue Tavern: Happy Hour with Paddy League. 5pm
  • World of Beer: Poker Night. 6pm
  • The Rose Room: Drag Bingo and Open Stage Night ft. Britney T. Foxx! 6pm
  • Crafty Crab: BOOMIN' Karaoke. 7pm
  • Ology Midtown: Jazz Jam Sessions. 7pm
  • Island Wings: Trivia. 7pm
  • House of Music: Tuesday Trivia & Karaoke. 7pm
  • Burrito Boarder: Karaoke with DJ Roldus. 8pm
  • Blue Tavern: Tuesday is Blues Day. Every Tuesday is Blues Day @ the Blue Tavern and Blues Meets Girl is a Tallahassee favorite. This perfect, intimate venue provides just what you need for both a mid-week break and authentic blues music experience. 8pm
  • 4th Quarter: Professor Jim's Tuesday Night Trivia. Popular for a reason! 8pm
  • Argonaut Coffee: Trivia Tuesday. 8pm
  • 926: Tacos and Trivia. 9pm
  • Fire Betty’s: Comedy Show. 9pm/21+
  • Retrofit Records: Janelle Monáe “The Age Of Pleasure” Album Listening Party. 8pm
WEDNESDAY, 6/7
  • Rose Room: Women's Wednesday. Featuring Our Rose Roulettes and drink specials all night long. A night for all of our female-identifying friends to enjoy a safe space and an awesome happy hour! 5pm-2am
  • Blue Tavern: The Wednesday Night Lab Session hosted by Jim Crozier. 5pm
  • Sugar and Spice Tally: Game Night. Join us every Wednesday Night for community game night. Bring your own or use ours! Let me know if you need to reserve space for a large group. Free to attend! 5pm
  • Tara Angel’s Magic: D&D Experience - Adult (18+) Group. Dungeons & Dragons 5th Edition - Candlekeep Mysteries. A one-shot is a D&D event that starts and finishes in the same session, typically lasting 3 - 4 hours. We have pre-generated characters for players to choose from. WHAT TO BRING: Pencils, Dice (can be purchased in store), Mask (encouraged for unvaccinated participants), Enthusiasm! Please sign up in advance to reserve a spot in this campaign. Tickets can be purchased in-store, over the phone, or on the website. For more information, please email [email protected], or call: (850) 878-4555 6pm-9pm
  • Goodwood: Wonderful Wednesday. 6pm/$5
  • Level 8 Rooftop Lounge: Trivia. 6pm
  • The Great Games Library: Open Game Night. 6pm/free
  • American Legion Hall: Sue Boyd Country Western and More Dance Class. Session 2 - Beginner 6:30 to 7:45 pm What: East Coast Swing and Waltz. Cost: $8.00 per person. Wear comfortable shoes you can turn in. 7:45 to 8:15 - Practice dance with paid admission. 8:15 to 9:30: Intermediate - 2 Step and WCS. $8.00 per person or $13.00 for both classes. Vaccines are required. Face masks are optional. Changing partners is optional. 6:30pm
  • Perry Lynn’s Smokehouse in Quincy: Wed Night Open Mic w/ Steven Ritter and Friends. 6:30pm
  • Hangar 38: Trivia. 6:45pm
  • Oyster City Brewing Tallahassee: Trivia. Teams up to 6 players for three rounds with 10 questions and a tie breaker each round. Winners are by round so don’t worry if you need to come late or can’t stay the whole time! Prizes include a round of beer, a 6 pack and a gift card! 7pm
  • Proof: Trivia. 7pm
  • Vino Beano: Wine Bingo. 7pm
  • Fermentation Lounge: Trivia. 7pm
  • House of Music: Open Mic at House of Music. Join us Wednesday nights for open mic in the bar with host Mike Ingram of The Brown Goose. Come early for Happy Hour and dinner! 8pm
  • Blue Tavern: Warehouse Wednesdays Open Mic Night. The open mic night that has run continuously for almost 20 years, once housed at the Warehouse, lives on at the Blue Tavern. Doc Russell continues as the host with the most. Sign up starts at 8pm/free to attend
  • Fire Betty’s: Karaoke! 8pm/21+/free
  • Dukes and Dotties: College Night and Line Dancing Lessons. 8pm
  • The Bark: Karaoke with DJ Nathan. Best karaoke DJ in town. 9pm
  • 926: Dragged Out Wednesday. 10pm
  • The Bark: Dikembe, Glazed, and Professional Businessman. 7:15pm
submitted by clearliquidclearjar to Tallahassee [link] [comments]


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· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
if ANYONE is interested send me a message on Fiverr
==> https://bazarcom.org/Biahezacourse
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2023.06.01 22:02 AutoModerator Kim Krause Schwalm – Supplement Copy Boot Camp (Courses2day.org)

Kim Krause Schwalm – Supplement Copy Boot Camp Download
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