Greyhound economy vs economy extra

Sherman vs Big Cat economy

2017.08.30 20:18 Sir_Panache Sherman vs Big Cat economy

Because wehrbs are silly
[link]


2013.01.16 19:30 PlsDontBraidMyBeard A place for Indians to discuss and evaluate Investments

A place to discuss investments, insurance, finance, economy, and markets in India.
[link]


2013.10.12 10:51 n8chz anagorism: cooperation can supplant competition

Anagorism is obviation of the agora (market). It is a non-mystical ideology occupying the non-market, non-state sector. Anagorism holds that market economy vs. command economy is a false dichotomy, and that the so-called economic calculation problem can be solved through crowdsourcing, perhaps augmented by other novel techniques. Anagorism holds that cooperation can and should supplant competition.
[link]


2023.06.08 01:16 JoWillks Australians spend nearly $20 billion each year on gambling. If gambling were outright banned, how much would this affect inflation and the economy?

Ban the pokies
submitted by JoWillks to AusFinance [link] [comments]


2023.06.08 01:15 conhollow Treating Women Well Helps Our Economy. Richard Reeves talks about this extensively in Of Boys and Men as well. The last 40 years of economic gains in the US may be in large part due to the amount of women entering the workforce and making higher salaries.

Treating Women Well Helps Our Economy. Richard Reeves talks about this extensively in Of Boys and Men as well. The last 40 years of economic gains in the US may be in large part due to the amount of women entering the workforce and making higher salaries. submitted by conhollow to PositiveMaleSupport [link] [comments]


2023.06.08 01:11 yocumkj Muskrat says that Starship is the model t of Space.

Muskrat says that Starship is the model t of Space. submitted by yocumkj to EnoughMuskSpam [link] [comments]


2023.06.08 01:10 Bl1tz-Kr1eg Analysing the Second West Russian War - Who's really got the better chance?

Alright, so this is one of the most furiously debated topics in TNO, and there's a massive range of viewpoints out there, with some great points on both sides. I reckon taking a look at pure stats and numbers, with some other metrics, could give us a fair idea at who's got a better shot at winning.
There's so many scenarios out there but I've settled on one where both sides are moderately successful going into the 70's. For Germany, Fash Speer, and a Zollverein with Iran or the UAR (or both). For Russia, a decently competent unifier like Batov, Suslov, Zhukov, Novosibirsk, Tomsk, Irkutsk or Tyumen, but no one too extreme on either end. We'll first assume the 2WRW begins in 1978, giving Russia 6 years post unification to prepare. We'll also assume that no one from the Pakt (bar Finland perhaps) gets involved in any capacity beyond providing supplies, equipment and diplomatic support.
------------------------------------------------------------------------------------------------------------------------------------
Lets look at the numbers
Population/Manpower -
Russia - Assuming average to good population growth, and the annexation of Kazakhstan, at its greatest extent Russia can have a population about 80 million by '78.
Germany - The core territories of Germany have about 150 million by the mid-70s, with the RK's and Poland adding up to another 100 million.
Industry/Economy -
Russia - Russia's industry develops pretty quickly, with added investment from the OFN/Sphere. Siberia being relatively untouched by German bombers and more developed than OTL gives Russia strategic depth. But considering that they underwent about 15 years of nationwide warlordism before this. there's no real competition against the big 3. At best Russia's GDP doesn't even equal Italy's, at about 100 Billion at best by the mid-70s.
Germany - There's been a lot going on here. A crash in the 50's, the oil crisis, the slave revolt. But the restructuring of the economy and the ending of slavery gives Germany quite the economic boom before the Oil crisis hits, and in most runs the German GDP under Speer sits at around 350 Billion by the mid-70s, with the RK's chipping in with another 50 Billion.
Military
Army - By the 70's in most Speer runs the German Army is a well equipped force with modern doctrines. Plus, the 50 division limit is lifted as soon as Germany is at war. The Russian Army, on the other hand, is much larger, and has a wealth of experience due to the warlord era. The only disadvantage here is that the Russian army may not be as well equipped. At the start of the WRW the Russian army is at a slight advantage if they catch the Germans unaware, but the Germans hold the advantage in the long run.
Navy - No comparison. The Kriegsmarine runs circles around the Russian navy.
Air Force - Again, unless Novosibirsk somehow pulls off a miracle, there's no real comparison here.
Supply
Russia - Russia probably produces more than any nation outside the Middle east here. Siberia has vast oilfields that would probably be exploited more than OTL. Russia can also afford to feed its civilians, with Southern siberia being able to produce ample grain.
Germany - Germany has good oil reserves in the Caucasus, although these can be cut off if the Russians catch them off guard. But, there's also access to oil from the Middle East, via Iran, the UAR, or even both. Plus, one of Speer's focuses also begins the exploitation of the North Sea. Ukraine and the Volga provide enough food (presumably) for the Armed forces and the population.
Diplomacy
Russia - Russia's fighting this war alone. Let's be honest. The OFN or CPS may provide material support, but neither would risk going too far against a nuclear armed superpower in Germany.
Germany - The Einheitspakt has the potential to be massive, as does the Zollverein. Even if only Finland (for obvious reasons) gets directly involved in the war, the Germans can count on the material and diplomatic support of up to half of Europe and the Middle east.
Domestic situation
Russia - 15+ years of warlordism, followed by 6-7 years of consolidation and rapid militarisation. You do the math.
Germany - Power struggle, Slave revolt, Oil Crisis. Although, by the Mid-70's, the situation does start to stabilise.
Nukes
Russia - The first Russian nuke comes around 1973. 5-10 at most by the mid 70's.
Germany - Upwards of 10,000.
------------------------------------------------------------------------------------------------------------------------------------
Partisans.
Of course, the Russian's have one small trick up there sleeves. A partisan uprising could be immensely helpful, particularly if co-ordinated well with a general Russian offensive. Such an uprising would draw away German manpower from the front, and wreak havoc behind enemy lines. Infiltrators from Russia, trained in asymmetric warfare could assist in these operations, using the terrain of Moskowien and the Caucasus to their advantage. It's pretty likely that in some areas partisans could do more damage to German forces than the regular Russian military
Sounds great. But, we're here to have uncomfortable conversations. By the mid-70s, most of the RK's have been under German control for about 30 years. You'd think the Germans would have learned a thing or two about the suppression of partisans. Additionally, consider the fact that even this newly sanitised version of the Wehrmacht does not give a flying fuck about collateral damage, or using unethical methods to achieve a set goal.
Honestly though, the success or failure of partisans is up to how well they can co-ordinate with regular Russian forces, along with how much restraint German forces are (or are not) willing to show. With some luck, it could work, or things could go horribly wrong.
-------------------------------------------------------------------------------------------------------------------------------------
To be honest, the numbers here tell a story. Germany holds some clear advantages, and it wouldn't be unreasonable for most observers in the world of TNO to predict a German victory.
Also consider the fact that the Germans are on the defensive here. The vast majority of the Russian Army, young conscripts and professional soldiers in their 20s and 30s, will have been born after WW2. The Russian army would be invading with outdated maps and intelligence, probably most of it from old Soviet archives from the 30's and 40s, while the Germans would have better insights into the local terrain, and better reconnaissance capabilities overall.
Essentially, Russia's best shot comes from striking fast and early during a moment of weakness and catching the Germans off-guard. The longer the conflict draws out, the stronger the Germans get by virtue of their manpower advantage alone, to say nothing of the technological gap.
The best outcome for Russia would be Moskowien and the Caucasus. Quite frankly, the Germans cannot risk losing any of the other RKs, and I see them using nuclear threats if Ostland or Ukraine are threatened.
The most Germany could realistically push for is the A-A line. Maintaining control of an unstable and expanded East is more than enough, and it's quite possible that Moskowien will cause Germany problems for decades to come.
Either ways, this is just what I make of it from my own analysis of the conflict, based on lore, stats from my own runs, and information from the Devs and community. I'd love to know what you guys think.
submitted by Bl1tz-Kr1eg to TNOmod [link] [comments]


2023.06.08 01:08 No-Improvement-8769 Some months ago USA tried to stop or economy but failed ,this means that we are not fit to collaborate with the USA

Some months ago USA tried to stop or economy but failed ,this means that we are not fit to collaborate with the USA submitted by No-Improvement-8769 to DominicanNationalist [link] [comments]


2023.06.08 01:05 --yeehaw The hate regarding new content bosses

Am I the only one who doesn’t understand the hate for the new dungeon fights? The popular opinion now is that patience phases with sick are bad boss fight design for some reason. I have no idea why anyone would call it “bad”. Do you guys really want to go back to boss fight designs like o2, or megamoth, or tomb, where the boss fight consists of steamroll them before they instant kill you? I swear before these new boss ideas were being implemented, people were complaining about how unfair instakills were, and they are! And now that DECA is adding phases where death is something you can predict coming, and you have to rely exclusively on your skill, we all throw a fit? Seriously, god forbid a boss fight is dynamic, instead of stand in the right place when x boss enters x phase or else you instantly die, or have warrior priest and pally so it’s literally impossible to die as you trample over the boss so you can grind the one good white in the dungeon. I know you all have problems with DECA, and that’s completely fine, but you have to acknowledge the good things they’re doing for this game. I’m not vying for all boss fights to be touhou patience phases, but you all do realize how intuitive they are right? They are phases that you don’t a DISCORD to learn, a problem a lot of community members complain about, and they completely level the playing ground, making the drops from the dungeon actually difficult and indicative of player skill to acquire, aiding the frequent power creep and overinflated economy problems community members also complain over. It’s absolutely okay to criticize the games we play, it’s how we keep the people who develop these games accountable for the money we spend on them, but if all we ever do is complain “grr DECA bad DECA shit”, without giving nearly as much positive feedback for what we do enjoy, our voice has less impact. I know we all want to see this game at it’s best, and coming from a veteran player to im sure, several other veteran players, we’ve seen what a company that ONLY cares about money does with the game, and that not what DECA is doing. Be constructively critical where it is necessary, but don’t sell DECA short where they do good for us, they need both positive and negative feedback to construct a better game.
submitted by --yeehaw to RotMG [link] [comments]


2023.06.08 01:03 Strider_GER [PC] [Early-Mid 2000s] Railway/Economy Building Game

Platform: PC
Genre: Simulation/Strategy
Estimated year of Release: Early-Mid 2000s
Graphics/Art Style: Realistic
Notable characters: None
Notable Gameplay Mechanics: Being able to "Ride along" with all vehicles in the game.
Other Details: It was a game where one could build a Logistics Company up from zero. You could start in the late 1800s/Early 1900s and the game would go up to the modern times.
One could Build Traintracks but also use Roads to Connect various Locations like Lumbermills, Mines and all kinds of Industrial complexes.
I do not know if the game was international or if it was a local product (Germany).
I hope you Guys can help me find this one.
submitted by Strider_GER to tipofmyjoystick [link] [comments]


2023.06.08 01:03 Deidaralia9 I think I am stupid and don't deserve my academic spot and no, its not a classic imposter syndrome

I (21F) study in a very nice uni in my country and major in computer engineering. My problem is that I cant do anything successfully. I am in my 3rd year and my grades are very low. My codes never work properly and I do try. People seem to do much better in shorter times constantly. I try to console myself but there really isnt anything I can be proud of that I have done. I think I only got on this school because the only thing I am good at is multiple choise questions and we have an exam system here. I really think I cant do coding or logical things at all. I dont know what to do. My father is in this line of work so I chose it for that and I cant get out (also I cant do art like I wanted to because of our economy here in my country anyway) . I also suspect I have adhd but our hospitals are terrible right now and I cant get diagnosed. My parents dont believe in it anyway. Tonight I am again not sending in homework even though it was supposed to be simple. I worked for 2 weeks and It is still not working. I am at my last resolve. I cant keep doing this. If I keep failing classes like this I am going to have to graduate a year later. I am afraid of dissapointing my family. I am very disappointed in myself. I also dont like proving the "stupid girl cant be an engineer and needs help from others" stereo type. Sexism is very much thriving here. Sorry for any english mistakes. Also I dont post a lot on reddit so please be nice. Thank you
submitted by Deidaralia9 to Advice [link] [comments]


2023.06.08 01:00 SurvivorSock Socks Vanilla Helis Codelocks BuildingFortifications PC 1PP US Chernarus

This server has a hardcore vanilla feel but with tasteful mods and cool features that aren't available in official servers. Check it out if you're interested! I'm hoping to grow a community of DayZ enthusiasts who love the vanilla plus experience.
Server Features
Active admins
Vanilla stamina and loot economy
Dark nights
NVGs can spawn in any military area
AK101 and AK74 have rare green and black versions along with the individual attachments spawning rarely
Green and black M4 attachments also spawn rarely
Camo and green plate carriers spawn in military areas
Black plate carriers spawn in dynamic events
Plate carrier attachments of all colors spawn in military areas
Shoes spawn pristine or worn
Loot spawns in green military towers
Less useless items like thermometers and construction helmets
Flashlight have a chance to spawn with a battery
Witch hoods spawn in red, brown, and black variants
Military backpacks with weapon slots rarely spawn in dynamic events and toxic zones
Noteworthy Mods
Advanced Weapon Scopes-Adds a better variety of scopes and adapters.
Autorun
BuildEverywhere
Building Fortifications-Adds the ability to build window barricades and doors with a vanilla feel. Window barricade kits and door kits are crafted the same way as vanilla wall kits (rope and sticks).
Car Cover-Allows vehicles to be covered with camo nets.
Code Lock
Ear Plugs
Flip Transport-Allows vehicles to be "pushed" in case they get stuck or flip over.
MMG Base Storage-Adds many new storage items such as cabinets, gun racks, and safes.
MMG Civilian Clothing
No Vehicle Damage-Vehicles can no longer take collision damage however they can still be damaged with bullets, explosives, overrevving, deep water, or driving without enough water in the radiator.
Red Falcon Flight System Heliz-Adds helicopters into the game which mostly spawn in military areas. They will require parts, fuel, and hydraulic fluid to operate.
RFFS Heli Car Cover Addon-Adds the ability to cover helicopters with camo nets.
Trader Plus-Adds car codelocks and car lockpicks which are both rare on this server. Car codelocks can be found in the same areas as codelocks however car lockpicks only spawn at dynamic events such as helicopter crashes. Please note that this server does not have traders.
Vehicle 3PP
ViewInventoryAnimation
WindstridesClothingPack
Zen Notes-Adds pens to the server which can be combined with paper to write custom notes that can be stuck to surfaces.
Please feel free to check out my discord for more information
https://discord.gg/8nJSvxwk
submitted by SurvivorSock to DayZServers [link] [comments]


2023.06.08 01:00 InitialCoinList Sweat Economy's Fate Hangs in the Balance as Decentralized App Unveils Governance Vote for 2B SWEAT Tokens

submitted by InitialCoinList to cryptonewsmoonlambo [link] [comments]


2023.06.08 00:54 Alone-World1690 The actual bull argument with today's news

Today's news will probably stop the bull trap that has happened especially in the GTA, GVA, and Calgary. Prices will be going back down temporarily due to investors pulling out of the market. If you want a house to live in it would probably be a good time to buy within a year or two from now as I see the market stalling for a while at least until interest rates stabilize again.
However, the behind the scenes news is this is also extremely bullish when thinking in terms of 5 years down the road. Canada will be experiencing a real-estate lull where new construction is going to start grinding to a halt due to the interest not making it profitable anymore to build and people won't be willing to buy in an uncertain environment. However, all this will be occurring while 500k-1M immigrants will be arriving to the country each year at least until 2025 when there will be a new election. There might be a recession and a lot of turmoil in the next few months and years but after the economy stabilizes real estate will be at incredible all-time highs due to the supply shortages eventually manifesting themselves again stronger than ever.
submitted by Alone-World1690 to TorontoRealEstate [link] [comments]


2023.06.08 00:49 -micha3l What would happen if the economy of Florida collapses from the laborers fleeing and truckers refusing to enter?

Is there some way for the surrounding states to just annex parts of Florida in exchange for taking on some of its debts?
submitted by -micha3l to ask [link] [comments]


2023.06.08 00:49 For__tomorrow Balance changes i hope will happen in the near future

Dart
X5X - Plasma Monkey Fan Club - Plasma balls attack (Plasma Fan), Pierce Increased - 5p -> 8p
XX4 - Sharpshooter - Price decreased - $2,000 -> $1,800
Boomer
5XX Glaive Lord - bloons shred effect applies to increased - 1 -> 3
X4X Turbocharge - Targets Camo bloons
X4X Turbocharge - Price increased - $4,350 -> $4,500
XX3 Kylie Boomerang - Price decreased - $1,300 -> $1,000
Bomb
3XX Really Heavy Bombs - Pierce increased 50p -> 70p
5XX Bloon crush - Gains Camo detection
5XX Bloon crush - Stun duration vs ZOMGS/DDTs decreased - 1.75s -> 1.3s
5XX Boon Crush - Stun only affects a max of 50 blimps (what pierce is currently)
X4X Moab assassin - Now targets Camo bloons (DDTS)
X4X Moab assassin - Damages through Moab layers ( Note : Doesn’t damage ceramics, and Moab Elim has the same effect.)
X5X Moab Eliminator - Price decreased - $25,000 -> $23,000
Ice
3XX Ice Shards - Price decreased - $2,000 -> $1,700
4XX Embrittlement - Price decreased - $3,200 -> $3,000
5XX Super Brittle - Price decreased $34,000 -> $30,000
X2X Deep Freeze - Pierce increased - 40p -> 50p
X4X Snowstorm - Duration for Camo/White/MOAB increased - 3s -> 4s
XX3 Cryocannon - Pierce increased 30p -> 35p
Glue
Base - Glue duration increased - 11s -> 13s (XX2+ unchanged)
X3X Glue Hose - Can now attack MOAB class without 230 crosspath, Now Gains a 15% slow effect on MOAB class. Lowered to 12.5% on bfbs, and 10% on Zomgs and DDTs.
XX3 Moab Glue - Price decreased - $3,200 -> $3,000
Sniper
5XX Cripple Moab - Moab Damage increased - 80d -> 300d
5XX Cripple Moab - Cripple Status duration increased on bads - 0.5s -> 0.7s
X4X Supply Drop - Extra shrapnel pierce increased - +1p -> +2p
XX3 Semi-Automatic - Attack speed increased - 33.33%s -> 27.33%s
Monkey Sub
3XX Submerge and Support - Price decreased - $950 -> $800
4XX Bloontonium Reactor - Pierce increased 26p -> 32p
X1X Barbed darts - Price decreased - $450 -> $350
XX3 Triple Guns - Extra MOAB damage increased (Main dart) - +0md -> +1md
XX4 Airburst - Extra Moab Damage increased (Main dart) - +2md -> +3md
Buccaneer
3XX Destroyer - Pierce increased 4p -> 6p
4XX Aircraft Carrier - plane turn speed increased
4XX Aircraft Carrier - Forward dart Attack speed increased (the forward guns on the planes) - 1.5s -> 1.3s
4XX Radial Dart - Gains slight homing.
5XX Carrier Flagship - Forward Dart Attack Increased moab damage - +0md -> +1md
5XX Carrier Flagship - Flagship Buff now gives all affected towers normal damage type (Like a M.I.B village)
X3X Cannon Ship - Price decreased - $900 -> $800
X3X Cannon Ship - Cannon attack Attack speed increased - 1.2s -> 1.1s
Ace - Buff
5XX Skyshredder - Price decreased - $40,000 -> $35,000
4XX Operation : Dart Storm - Dart gains extra ceram damage - +0cd -> +1cd
X4X Ground Zero - Bombing-run Damage type changed - Explosive -> Normal
X4X Ground Zero - Ability damage increased - 700d -> 750d
X4X Ground Zero - Price increased - $14,000 -> $15,000
XX4 Spectre - Price decreased - $20,000 -> $16,000
XX4 Spectre - Homing on both dart and bomb increased
XX4 Spectre - Dart moab damage increased - +0md -> +2md
XX4 Spectre - Both Projectiles have normal damage type
XX5 Flying fortress - Both copies of barrage have the same targeting as the first copy
Heli
4XX Apache Dartship - Machine gun attack speed increased - 0.05s -> 0.04s
X4X Support chinook - initial cooldown for supplies ability increased - 20s -> 30s
XX3 - Moab Shove - Shove decreased - Moab -33% -> -22%, Bfb 0% -> 20%, Zomg and DDts 33% -> 60%
XX3 Moab Shove - price decreased - $3,500 -> $3,250
XX5 Comanche Commander - Price decreased - $35,000 -> $30,000
Mortar - Buff
Base Mortar - Price decreased - $700 -> $650
1XX Bigger blast price decreased - $350 -> $300
4XX Big One - Bloon stun increased 0.7s -> 0.9s
5XX Biggest One - Has Different Blimp stun times depending on type of Bloon hit
Moab - 0.4s, Bfb - 0.35s, Zomg 0.1s, DDT 0.3s
X3X Heavy Shells - Attack speed increased - 1.08s -> 0.8s (X4X attack speed stays the same)
XX1 Increased accuracy - Price decreased - $200 -> $150
XX3 Signal Flare - Decamo Radius changed to match explosive radius
Dartling - Buff
2XX - Laser shock - Gains lead popping (203 now pops lead)
3XX - Laser Cannon - Pierce increased - 5p (according to popology) -> 15p
3XX - Laser Cannon - Attack speed increased- 0.2s -> 1.8s
X3X - Hydra Rocket pods - Rocket Pierce can no longer be increased (Amount of explosions not the explosions caused by projectiles. Explosions can still have their pierce increased)
Wizard
X1X Fireball - Damage decreased - 3d -> 2d
X2X Wall of Fire - Wall-of-Fire Pierce increased - 15p -> 30p
X2X Wall of Fire - Wall-of-Fire Tick Rate decreased - .15s -> .30s
X3X Dragon’s Breath - Fireball Damage decreased - 9d -> 5d
X3X Dragon’s Breath - Fireball Attack speed increased - 2.6s -> 1.3s
X3X Dragon’s Breath - Wall-of-Fire tick rate decreased - .1s -> .2s
X3X Dragon’s Breath - Wall-of-Fire Pierce increased - 20p -> 40p
XX3 Shimmer - Price decreased - $1,500 -> $1,200
Ninja - Buff
3XX Double Shot - Pierce increased - 4p -> 5p
4XX Bloon jitsu - Price decreased - $2,750 -> $2,500
5XX Grandmaster Ninja - Price decreased - $35,000 -> $30,000
X4X Bloon sabotage - Affects 2 layers of moab class bloons (Ex : Moab + ceram insides, Bfbs + moab, Zomg + Bfbs, DDts + Ceram insides)
XX3 Flash Bomb - Price Decreased - $2,000 -> $1,800
Alchemist - NERF
3XX Berserker Brew - Price increased - $1,500 -> $1,700
X2X Perishing potions - Fortified moab damage decreased - +15Fmd -> +5fmd (10Fmd)
XX4 Rubber to gold - PRice increased - $2,600 -> $2,800
Druid - Buff
3XX Druid of the storm - Tornado Attack no longer targets moab class bloons.
4XX Ball Lightning - Pierce of Tornado Attack increased - 30p -> 50p
4XX Ball Lightning - Size of Tornado Attack increased
X3X Druid of the Jungle - Pierce of Thorn attack increased - 1p -> 3p
Village - Buff
Base (000) - Price decreased - $1200 -> $900
3XX Primary Training - Now Increased attack speed - 100%s -> 90%s
5XX Primary Expertise - Now gives 1 Extra Damage - +0d -> +1d
XX3 Monkey town - price increased - $5,000 -> $6,000
XX4 Monkey city - Price decreased - $7,000 -> $6,000
Engineer - Buffed
X1X Larger service area - No longer increases range sentries can be deployed
XX4 Bloon Trap - Trap deployment speed can now be affected by attack speed buffs
XX4 Bloon Trap - Can now profit off of player sent bloons
XX4 Bloon Trap - Income reduced $1,200 -> $300 per trap
XX5 XXXL Trap - Can NOT make Money off of moab layers (bloons have to be popped into cerams/insides to make money)
XX5 XXXL Trap - Income reduced - 7,500$ -> 5,000$ per trap
submitted by For__tomorrow to battles2 [link] [comments]


2023.06.08 00:46 CTFunny Katuo Shielded Ball Hauler in Blue. Box Tail. Aftershock Tail Wings. Y-Tern Wings. T3 Economy. Emiekereks Galaxy.

Katuo Shielded Ball Hauler in Blue. Box Tail. Aftershock Tail Wings. Y-Tern Wings. T3 Economy. Emiekereks Galaxy. submitted by CTFunny to NMSGlyphExchange [link] [comments]


2023.06.08 00:44 No_Landscape8670 Oops!

submitted by No_Landscape8670 to G37 [link] [comments]


2023.06.08 00:39 Whoisraeen Heart of Ender [Roleplay] [semi-vanilla] [SMP] {1.19.4} {Plugins} {Java} {Bedrock} {Community} {Whitelist}

Heart of Ender [Roleplay] [semi-vanilla] [SMP] {1.19.4} {Plugins} {Java} {Bedrock} {Community} {Whitelist}
https://preview.redd.it/y4f8tpdnbo4b1.png?width=3264&format=png&auto=webp&s=4afc6b116cd2a811ef683e968723899e08888520
We are currently working on building the largest Cross Platform (Java and Bedrock) MMORPG experience in Minecraft to date called Heart Of Ender. Our goal is to create a truly immersive and captivating gaming experience that transcends platforms and brings players together from different Minecraft versions.
The development of this MMORPG server is in full swing, and we are looking for passionate volunteers to join our dedicated teams. We believe that collaboration and a shared vision are key to achieving our goals. As a member of one of our development teams, you will have the opportunity to contribute to the creation of a vast and rich Minecraft world filled with unique features such as:
  • Custom Mobs & Bosses
  • Custom Environments
  • Unique Landscapes: Floating Islands, Underwater Cities, Lava Caverns, Mineral Mountains
  • Custom Mobs: Lore-Aligned, Difficulty, Abilities, Drops
  • Custom Items: Weapons, Armor, Accessories, Consumables
  • Skill System: Acquire, Customize, Skill Trees
  • Navigation Aid: Mini-map, Waypoints, Terrain Features
  • Engaging Questline
  • Instanced Dungeons
  • Factions/Guilds
  • In-Game Economy
  • Social Spaces: Interaction, Chat, Parties
  • Cosmetic Customization
  • Progression System
  • Events and Bosses
  • Community Engagement
  • Small Group Dungeons
  • Robust Crafting
  • PvP/PvE Zones
  • Character Progression
  • PvP/PvE Gear Balance
  • Customization Plugins
  • Varied World Generation: Unique Environments
  • Flight Mechanics
  • PvP/PvE Encounters
  • Territory Claiming: Guilds
  • Tameable Pets/Mounts
  • Expanded Crafting/Economy
  • Rebirth System
  • Spiritual Cultivation
And more exciting features are yet to come!
Currently looking for members for each of the following teams:
  1. The Quest Team is responsible for designing and implementing an engaging storyline with quests that progressively unveil the lore and narrative of the MMORPG. They create main quests and side quests for additional content and rewards.
  2. The Dungeon Team is in charge of designing and developing instanced dungeons and instances. They create unique boss encounters, puzzles, traps, and valuable loot to encourage cooperative gameplay and team dynamics.
  3. The Mob Team is responsible for designing custom mobs that align with the lore and themes of the MMORPG. They create mobs with varying difficulty levels, unique abilities, and drops that incentivize combat and exploration.
  4. The World Building Team is tasked with crafting diverse and visually appealing environments using custom biomes and terrain generation plugins. They create unique landscapes that emulate distinct regions such as floating islands, underwater cities, lava-filled caverns, or mineral-rich mountains.
  5. Dev Team 1 - Existing Plugins Game Mechanics handles the integration and customization of existing plugins to enhance the gameplay mechanics and features of the server. They ensure the smooth functioning of existing plugins and their compatibility with the server.
  6. Dev Team 2 - Custom Plugin Game Mechanics is responsible for developing custom plugins to introduce unique gameplay mechanics and features to the server. They create plugins that align with the MMORPG concept and enhance the overall gaming experience.
  7. The Items Designer Team is in charge of developing a wide range of custom items and gear that reflect the progression system and diverse playstyles of the MMORPG. They design weapons, armor, accessories, and consumables to provide players with a variety of options.
Additionally, the server is also looking for volunteers for the following teams:
  1. The Economy Team is responsible for establishing and maintaining the in-game economy. They manage trading systems, auction houses, or player-owned shops to facilitate player-to-player transactions. They monitor and balance the economy to ensure a fair and rewarding experience for players.
  2. The Community Team is focused on fostering an active and engaged player community. They manage forums, Discord servers, or in-game chat channels to encourage player interaction, gather feedback, organize community events, and address player concerns or suggestions.
  3. The Cosmetics Team is tasked with creating and managing cosmetic customization options for players. They design character appearance customization, skins, and cosmetic items that allow players to personalize their characters and stand out in the world.
  4. The Progression Team is responsible for designing and balancing the progression system of the MMORPG. They create a system where players earn experience points, level up, and unlock new content, skills, and abilities. They ensure a satisfying sense of character growth and achievement.
  5. The Events Team organizes and coordinates regular events and world boss encounters. They create unique challenges, exclusive rewards, and global announcements to bring the community together for cooperative or competitive gameplay.
  6. The PvP Team focuses on implementing and balancing player versus player (PvP) elements of the server. They design PvP zones, PvP-based quests, faction-based mechanics, and rewards for PvP victories. They ensure a balanced and engaging PvP experience.
  7. The Technical Support Team provides technical assistance and troubleshooting for server-related issues. They handle server maintenance, performance optimization, and address any technical problems that arise.
  8. The Lore Team is responsible for developing the lore and background story of the MMORPG. They work closely with the quest team to ensure a consistent and immersive narrative experience throughout the game
If you are passionate about Minecraft, love to collaborate, and have skills in development, game design, lore creation, or any other relevant areas, we would be thrilled to have you on board. This is an excellent opportunity to showcase your talents, learn from a dedicated team, and be part of a groundbreaking Minecraft project.If you're interested in joining our development team, please follow these steps:
Fill out our application form at https://forms.gle/jt2ByT7yHkkjQmmZ6 and provide accurate and detailed information about your experience, skills, and qualifications.
Reach out to me on Discord (whoisraeen#3744) after completing the application to let me know you've submitted it.
Our team will review all applications and reach out to qualified candidates for further discussions and potential interviews.
We are eager to welcome talented developers like you to our team and embark on this exciting journey together. Join us as we shape our Minecraft MMORPG server into a world of endless possibilities and unforgettable adventures!
Also Join the Discord https://discord.gg/c7SQb6pVVF if you wanna stay up to date or just play the game upon release!
submitted by Whoisraeen to MinecraftServerShare [link] [comments]


2023.06.08 00:38 TribeHasSpoke The r/BillSimmons Podcast, Episode 20: Russillo Psychoanalysis from a Fellow UVM Grad, Why The Ringer’s “Content Economy” Pop Culture Coverage Doesn’t Compare to Grantland, and Portnoy vs. Simmons Dueling Banjos

The BillSimmons Podcast, Episode 20: Russillo Psychoanalysis from a Fellow UVM Grad, Why The Ringer’s “Content Economy” Pop Culture Coverage Doesn’t Compare to Grantland, and Portnoy vs. Simmons Dueling Banjos submitted by TribeHasSpoke to billsimmons [link] [comments]


2023.06.08 00:37 Whoisraeen Heart of Ender [Roleplay] [semi-vanilla] [SMP] {1.19.4} {Plugins} {Java} {Bedrock} {Community} {Whitelist}

We are currently working on building the largest Cross Platform (Java and Bedrock) MMORPG experience in Minecraft to date called Heart Of Ender. Our goal is to create a truly immersive and captivating gaming experience that transcends platforms and brings players together from different Minecraft versions.
The development of this MMORPG server is in full swing, and we are looking for passionate volunteers to join our dedicated teams. We believe that collaboration and a shared vision are key to achieving our goals. As a member of one of our development teams, you will have the opportunity to contribute to the creation of a vast and rich Minecraft world filled with unique features such as:
Custom Mobs & Bosses
Custom Environments
Unique Landscapes: Floating Islands, Underwater Cities, Lava Caverns, Mineral Mountains
Custom Mobs: Lore-Aligned, Difficulty, Abilities, Drops
Custom Items: Weapons, Armor, Accessories, Consumables
Skill System: Acquire, Customize, Skill Trees
Navigation Aid: Mini-map, Waypoints, Terrain Features
Engaging Questline
Instanced Dungeons
Factions/Guilds
In-Game Economy
Social Spaces: Interaction, Chat, Parties
Cosmetic Customization
Progression System
Events and Bosses
Community Engagement
Small Group Dungeons
Robust Crafting
PvP/PvE Zones
Character Progression
PvP/PvE Gear Balance
Customization Plugins
Varied World Generation: Unique Environments
Flight Mechanics
PvP/PvE Encounters
Territory Claiming: Guilds
Tameable Pets/Mounts
Expanded Crafting/Economy
Rebirth System
Spiritual Cultivation
And more exciting features are yet to come!
Currently looking for members for each of the following teams:
The Quest Team is responsible for designing and implementing an engaging storyline with quests that progressively unveil the lore and narrative of the MMORPG. They create main quests and side quests for additional content and rewards.
The Dungeon Team is in charge of designing and developing instanced dungeons and instances. They create unique boss encounters, puzzles, traps, and valuable loot to encourage cooperative gameplay and team dynamics.
The Mob Team is responsible for designing custom mobs that align with the lore and themes of the MMORPG. They create mobs with varying difficulty levels, unique abilities, and drops that incentivize combat and exploration.
The World Building Team is tasked with crafting diverse and visually appealing environments using custom biomes and terrain generation plugins. They create unique landscapes that emulate distinct regions such as floating islands, underwater cities, lava-filled caverns, or mineral-rich mountains.
Dev Team 1 - Existing Plugins Game Mechanics handles the integration and customization of existing plugins to enhance the gameplay mechanics and features of the server. They ensure the smooth functioning of existing plugins and their compatibility with the server.
Dev Team 2 - Custom Plugin Game Mechanics is responsible for developing custom plugins to introduce unique gameplay mechanics and features to the server. They create plugins that align with the MMORPG concept and enhance the overall gaming experience.
The Items Designer Team is in charge of developing a wide range of custom items and gear that reflect the progression system and diverse playstyles of the MMORPG. They design weapons, armor, accessories, and consumables to provide players with a variety of options.
Additionally, the server is also looking for volunteers for the following teams:
The Economy Team is responsible for establishing and maintaining the in-game economy. They manage trading systems, auction houses, or player-owned shops to facilitate player-to-player transactions. They monitor and balance the economy to ensure a fair and rewarding experience for players.
The Community Team is focused on fostering an active and engaged player community. They manage forums, Discord servers, or in-game chat channels to encourage player interaction, gather feedback, organize community events, and address player concerns or suggestions.
The Cosmetics Team is tasked with creating and managing cosmetic customization options for players. They design character appearance customization, skins, and cosmetic items that allow players to personalize their characters and stand out in the world.
The Progression Team is responsible for designing and balancing the progression system of the MMORPG. They create a system where players earn experience points, level up, and unlock new content, skills, and abilities. They ensure a satisfying sense of character growth and achievement.
The Events Team organizes and coordinates regular events and world boss encounters. They create unique challenges, exclusive rewards, and global announcements to bring the community together for cooperative or competitive gameplay.
The PvP Team focuses on implementing and balancing player versus player (PvP) elements of the server. They design PvP zones, PvP-based quests, faction-based mechanics, and rewards for PvP victories. They ensure a balanced and engaging PvP experience.
The Technical Support Team provides technical assistance and troubleshooting for server-related issues. They handle server maintenance, performance optimization, and address any technical problems that arise.
The Lore Team is responsible for developing the lore and background story of the MMORPG. They work closely with the quest team to ensure a consistent and immersive narrative experience throughout the game
If you are passionate about Minecraft, love to collaborate, and have skills in development, game design, lore creation, or any other relevant areas, we would be thrilled to have you on board. This is an excellent opportunity to showcase your talents, learn from a dedicated team, and be part of a groundbreaking Minecraft project.If you're interested in joining our development team, please follow these steps:
Fill out our application form at https://forms.gle/jt2ByT7yHkkjQmmZ6 and provide accurate and detailed information about your experience, skills, and qualifications.
Reach out to me on Discord (whoisraeen#3744) after completing the application to let me know you've submitted it.
Our team will review all applications and reach out to qualified candidates for further discussions and potential interviews.
We are eager to welcome talented developers like you to our team and embark on this exciting journey together. Join us as we shape our Minecraft MMORPG server into a world of endless possibilities and unforgettable adventures!
Also Join the Discord https://discord.gg/c7SQb6pVVF if you wanna stay up to date or just play the game upon release!
submitted by Whoisraeen to mcservers [link] [comments]


2023.06.08 00:35 DerekNotDerrick 12-Team Managed Best Ball Dynasty $30

Hello! Are you a reliable fantasy manager looking to join a dynasty league? Come join mine! Comment or DM if interested.
Details:
Hosted on Sleeper
$30 per season through League Safe. In order to trade draft picks, you must pay ahead for that season.
Managed Best Ball. This means you can still trade and do waivers, but you don’t have to go through the hassle of setting a lineup. Your optimal lineup will just happen for you each week.
30 player rosters.
1 QB 2 RB 3 WR 3 FLEX 1 SuperFLEX
0.5 PPR 0.5 per rushing first down 1 per receiving first down
Extra game each week vs the league median.
30 round startup draft, third round reversal
3 Taxi 5 IR
$100 FAAB
Survivor Pool: $100 $210 first place $50 second place
6 playoff teams
Picks 1-6 in rookie draft in subsequent years will be decided by weighted lottery. Team with highest odds will be the team with the fewest points scored during the season.
Picks 7-12 will be decided by reverse playoff results. Standings will be the tiebreaker.
Rookie drafts will be 5 rounds.
Survivor Pool: Lowest scoring team each week is eliminated until there is one team left. Last team left wins $100 side pot.
Come join us!
submitted by DerekNotDerrick to findaleague [link] [comments]


2023.06.08 00:35 MyIpodStillWorks Daredevil #8

Daredevil #8 submitted by MyIpodStillWorks to ComicBookCovers [link] [comments]


2023.06.08 00:33 jipto12 Looking for people to join my Minecraft community!

Hey guys! Im looking for dedicated Minecraft players to join our Minecraft community as we start a new world, and I’ve gotten players from teenagers before, so I wanted to invite more of you.

About the server

Everest Minecraft is a Java, vanilla Minecraft server set on hard mode. We have made a few worlds in the past, and we are planning on starting a new world for the release of 1.20 on Saturday June 10th. We have a nice and close community, and a required discord sever to go along with the Minecraft sever. Our previous servers have had a economy based on diamonds, and a basic government. Our worlds do not have any claim plugins, instead we have a whitelisted world with a nice and trusted community.
We have created amazing worlds in the past, and we have even more ambition for this upcoming server. If you are interested in joining the Everest community please PM me. Also as a note, we are only looking for 16+ at this time.
Here are pictures of spawn form our previous sever https://imgur.com/a/kdRA80J
submitted by jipto12 to teenagers [link] [comments]


2023.06.08 00:32 jipto12 Everest MC [SMP] {1.20} {diamond economy} {Java} {whitelist}

Hey guys! Im looking for dedicated Minecraft players to join our Minecraft community as we start our new world.

About the server

Everest Minecraft is a Java, vanilla Minecraft server set on hard mode. We have made a few worlds in the past, and we are planning on starting a new world for the release of 1.20 on Saturday June 10th. We have a nice and close community, and a required discord sever to go along with the Minecraft sever. Our previous servers have had a economy based on diamonds, and a basic government. Our worlds do not have any claim plugins, instead we have a whitelisted world with a nice and trusted community.
We have created amazing worlds in the past, and we have even more ambition for this upcoming server. If you are interested in joining the Everest community please PM me.
Here are pictures of spawn form our previous sever https://imgur.com/a/kdRA80J
submitted by jipto12 to MinecraftServer [link] [comments]