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[H] Lots of Games [W] Trade for Games or Paypal (EU)
2023.06.03 11:44 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)
Last Updated List: 03/06/2023 I'm primarily looking to trade for games from my
wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
- To trade you must respond to this thread first, I will not respond or accept anyone outside of this thread, only exception are unless we've traded more than once before.
- Only interested in trading for games on Steam.
- I don't do Humble gifts whether receiving or giving, all my keys are in unrevealed form right after purchase.
- No interest in any keys from an unofficial retailesource (aka grey market), curatoreviewer keys (aka beta/reviewebeta-testing/etc.), abandonware, keys for games that are already free on Steam itself, Steam profile-limited keys, and only slight interest in VR-titles and/or de-listed games.
- Anything marked as wishlist/paypal, it's self-explanatory and I won't look through lists.
- All my keys are EU keys, if you are outside of EU, make sure you double check for any region locks for your country. For quite a few which I was aware of I already listed the region lock, however this is not my responsibility as I did specify the key's region.
- When buying, I only accept payments in Euro's. Minimum purchase of €1,00. Fees are on buyer.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
Info: I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
NEWLY ADDED: - Blasphemous (Region Lock: EU/US only)
- Bloodstained: Ritual of the Night (wishlist or Paypal only)
- Haiku, the Robot (wishlist or Paypal only)
- Hollow Knight (wishlist or Paypal only)
- Lost Ruins (wishlist or Paypal only)
- Rain World
List of games: - 16bit Trader
- 4089: Ghost Within
- 911 Operator
- Afterparty
- Alien Breed 2: Assault
- Amnesia: Rebirth
- Ampersat
- An Elder Scrolls Legend: Battlespire
- Anomaly II
- Anomaly: Warzone Earth
- Apparition
- Arcade Spirits
- As Far As The Eye
- Ashina: The Red Witch
- Autonauts vs PirateBots
- AVICII Invector
- Back 4 Blood (Region Lock: Sub ID) (wishlist or Paypal only)
- Backstage Pass
- Banners of Ruin
- BEAUTIFUL DESOLATION
- Beholder 2
- Bendy and the Dark Revival
- Bighead Runner
- Bionic Commando
- Biped
- bit Dungeon
- bit Dungeon II
- bit Dungeon III
- Blackguards
- Blasphemous (Region Lock: EU/US only)
- Blind Fate: Edo no Yami
- Bloodstained: Ritual of the Night (wishlist or Paypal only)
- Brothers: A Tale of Two Sons
- Call of Juarez: Gunslinger
- Carton
- CastleStorm
- Caveblazers
- Chicago 1930 : The Prohibition
- Chronicon (wishlist or Paypal only)
- Close to the Sun
- Cobra Kai: The Karate Kid Saga Continues
- Colortone
- Commandos: Behind Enemy Lines
- Company of Heroes 2
- Company of Heroes 2 - Ardennes Assault
- Company of Heroes 2 - The Western Front Armies: Oberkommando West
- Company of Heroes: Tales of Valor
- Cook, Serve, Delicious!
- Cook, Serve, Delicious! 3?!
- Cosmic Star Heroine
- Crash Drive 2
- Crazy Machines 3
- Curse: The Eye of Isis
- Cybercube
- Danger Scavenger
- Dead Island Definitive Edition
- Dear Esther: Landmark Edition
- Death Squared
- Devil's Hunt
- Dicey Dungeons
- Dishonored
- DOOM II
- Double Kick Heroes
- Drawful 2
- Driftland: The Magic Revival
- Dungeons
- Dungeons 2
- Dungeons 3
- Eldest Souls
- Endorlight
- Eternal Edge +
- Eternal Threads (wishlist or Paypal only)
- Euro Truck Simulator 2
- Evoland Legendary Edition
- Fallout 1: A Post Nuclear Role Playing Game
- Fallout 3: Game of the Year Edition (wishlist or Paypal only)
- Feel-A-Maze
- Fight'N Rage
- First Class Trouble
- Frederic: Evil Strikes Back
- Fury Unleashed
- Garfield Kart
- Garfield Kart - Furious Racing
- Generation Zero
- Gloria Victis
- Going Under
- Golf Club Wasteland
- Good Night, Knight
- Gotham Knights (wishlist or Paypal only)
- Gray Dawn (wishlist or Paypal only)
- GRIP: Combat Racing
- GRIP: Combat Racing
- Guilty Gear X2 #Reload
- Guts and Glory
- Haegemonia: Legions of Iron
- Haiku, the Robot (wishlist or Paypal only)
- Hamilton's Great Adventure
- Heads Will Roll
- Hellbound
- Hero's Hour
- Hollow Knight (wishlist or Paypal only)
- Holy Potatoes! A Spy Story?!
- Home Sweet Home
- Homeworld Remastered Collection
- Horizon Chase Turbo
- Hue
- Iron Fisticle
- ITORAH (wishlist or Paypal only)
- Jack Move (wishlist or Paypal only)
- Jagged Alliance: Rage!
- JUMANJI: The Video Game
- Ken Follett's The Pillars of the Earth
- Killing Floor 2 Digital Deluxe Edition
- King Arthur Collection (Sub ID 25825)
- King of Dragon Pass
- Kingdom Wars 2: Definitive Edition
- Kingdom Wars 4
- Kyle is Famous: Complete Edition
- Legend of Keepers: Career of a Dungeon Manager
- Leisure Suit Larry 7 - Love for Sail
- Lila’s Sky Ark
- Linked
- Little Orpheus
- Lord of the Dark Castle
- Lost Planet 3 Complete Pack
- Lost Ruins (wishlist or Paypal only)
- Lucius III
- Mafia III: Definitive Edition (Region Lock: Sub ID) (wishlist or Paypal only)
- Mago
- Main Assembly
- MARSUPILAMI - HOOBADVENTURE (wishlist or Paypal only)
- Medieval Kingdom Wars
- Mega Man Legacy Collection
- Men of War
- Metamorphosis
- MirrorMoon EP
- Monaco
- Moon Hunters
- Morbid: The Seven Acolytes
- Music Racer
- Mystery of Unicorn Castle: The Beastmaster
- Necronator: Dead Wrong
- NecroWorm
- Neighbours back From Hell
- Nickelodeon All-Star Brawl
- Nickelodeon Kart Racers 2: Grand Prix
- Nihilumbra
- Nomad Survival
- NUTS
- Oddworld: Abe's Oddysee
- Oddworld: New 'n' Tasty
- Oddworld: Soulstorm Enhanced Edition (wishlist or Paypal only)
- One Finger Death Punch 2
- Operation Tango
- Orbital Racer
- Out of Space
- Papo & Yo
- Party Hard 2
- PAYDAY 2
- Pathfinder: Kingmaker - Enhanced Plus Edition (Region Lock: Sub ID)
- Pizza Connection 3
- Planes, Bullets and Vodka
- Police Stories
- POSTAL 2
- QUAKE II
- RAD
- Rad Rodgers Radical Edition
- Radio Commander
- Railway Empire
- Rain World
- Red Faction Guerrilla Re-Mars-tered
- Red Faction: Armageddon
- Red Solstice 2: Survivors
- Regions Of Ruin
- Remnants of Naezith
- Resident Evil 4 (2005)
- Retrowave
- Reventure
- River City Ransom: Underground
- Rogue Heroes: Ruins of Tasos
- Röki
- Rustler
- S.W.I.N.E. HD Remaster
- Salt and Sanctuary
- Sands of Aura
- Scarlet Tower
- Sense - 不祥的预感: A Cyberpunk Ghost Story
- Serious Sam Double D XXL
- Shadow Tactics: Blades of the Shogun
- Shadows: Awakening
- Shape of the World
- She Sees Red - Interactive Movie
- Shift Happens
- Shing!
- Shut Up And Dig
- Sid Meier's Ace Patrol
- Sine Mora EX
- Sigma Theory: Global Cold War
- Sinking Island
- Skeletal Avenger
- Skydrift Infinity
- Small World + 1 DLC
- Sneak Thief
- SONG OF HORROR COMPLETE EDITION
- Sonic Adventure 2 Battle (DLC)
- Sorry, James
- Soul Grabber
- Soulblight
- Space Crew: Legendary Edition
- Sparkle 2 Evo
- Spirit of the Island (wishlist or Paypal only)
- Spiritfarer: Farewell Edition
- STAR WARS Jedi Knight - Jedi Academy
- STAR WARS Jedi Knight II - Jedi Outcast
- Stacking
- Starblast
- Starpoint Gemini 2 Gold Pack
- Starpoint Gemini Warlords
- STASIS
- Stick Fight: The Game
- Steel Rats
- Strange Brigade
- Streets of Fury EX
- Strider
- Stygian: Reign of the Old Ones
- SuchArt: Genius Artist Simulator (wishlist or Paypal only)
- Suite 776
- Sunlight
- Super Indie Karts
- Super Magbot
- Super Meat Boy
- Supraland
- Surfingers
- Swag and Sorcery
- Switchball HD
- Syberia
- Synergia
- System Crash
- Tacoma
- Tainted Grail: Conquest (wishlist or Paypal only)
- Tesla Force
- The Anacrusis
- The Amazing American Circus
- The Citadel
- The Dark Eye: Memoria
- The Darkest Tales
- The Divine Invasion
- The Dream Machine: Chapter 1 & 2
- The Elder Scrolls Adventures: Redguard
- The eXceed Collection: Aural Brutality Edition
- The Falconeer
- THE GAME OF LIFE
- The Initiate
- The Initiate 2: The First Interviews
- The Inner World
- The Invisible Hours
- The Moment of Silence
- The Quarry – Horror History Visual Filter Pack (DLC)
- The Sexy Brutale
- The Smurfs - Mission Vileaf
- The Town of Light
- This War of Mine
- Those Who Remain
- Ticket to Ride
- Timberman
- Time Lock VR
- Titan Quest Anniversary Edition
- Totally Reliable Delivery Service
- Tower of Time
- Townsmen - A Kingdom Rebuilt
- Train Simulator Classic + 2 DLCs
- Tropico 3 Gold Edition
- Tropico 4 Collector's Bundle
- Unity of Command Trilogy
- Unshaded
- Verdun
- Violett Remastered
- VirtuaVerse
- Wargroove
- Warhammer 40,000: Space Wolf
- Warhammer: End Times - Vermintide
- Warhammer: Vermintide 2
- Weable
- Weaving Tides
- Where The Water Tastes Like Wine
- Windosill
- Within Skerry
- Within the blade
- Worms Rumble
- Yoku's Island Express
- XCOM 2
- XEL
- X-Morph: Defense Complete Pack
- Youtubers Life
- Zombie Army Trilogy
- Zombie Driver HD
submitted by
xiaolii to
GameTrade [link] [comments]
2023.06.03 11:44 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)
Last Updated List: 03/06/2023 I'm primarily looking to trade for games from my
wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
- To trade you must respond to this thread first, I will not respond or accept anyone outside of this thread, only exception are unless we've traded more than once before.
- Only interested in trading for games on Steam.
- I don't do Humble gifts whether receiving or giving, all my keys are in unrevealed form right after purchase.
- No interest in any keys from an unofficial retailesource (aka grey market), curatoreviewer keys (aka beta/reviewebeta-testing/etc.), abandonware, keys for games that are already free on Steam itself, Steam profile-limited keys, and only slight interest in VR-titles and/or de-listed games.
- Anything marked as wishlist/paypal, it's self-explanatory and I won't look through lists.
- All my keys are EU keys, if you are outside of EU, make sure you double check for any region locks for your country. For quite a few which I was aware of I already listed the region lock, however this is not my responsibility as I did specify the key's region.
- When buying, I only accept payments in Euro's. Minimum purchase of €1,00. Fees are on buyer.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
Info: I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
NEWLY ADDED: - Blasphemous (Region Lock: EU/US only)
- Bloodstained: Ritual of the Night (wishlist or Paypal only)
- Haiku, the Robot (wishlist or Paypal only)
- Hollow Knight (wishlist or Paypal only)
- Lost Ruins (wishlist or Paypal only)
- Rain World
List of games: - 16bit Trader
- 4089: Ghost Within
- 911 Operator
- Afterparty
- Alien Breed 2: Assault
- Amnesia: Rebirth
- Ampersat
- An Elder Scrolls Legend: Battlespire
- Anomaly II
- Anomaly: Warzone Earth
- Apparition
- Arcade Spirits
- As Far As The Eye
- Ashina: The Red Witch
- Autonauts vs PirateBots
- AVICII Invector
- Back 4 Blood (Region Lock: Sub ID) (wishlist or Paypal only)
- Backstage Pass
- Banners of Ruin
- BEAUTIFUL DESOLATION
- Beholder 2
- Bendy and the Dark Revival
- Bighead Runner
- Bionic Commando
- Biped
- bit Dungeon
- bit Dungeon II
- bit Dungeon III
- Blackguards
- Blasphemous (Region Lock: EU/US only)
- Blind Fate: Edo no Yami
- Bloodstained: Ritual of the Night (wishlist or Paypal only)
- Brothers: A Tale of Two Sons
- Call of Juarez: Gunslinger
- Carton
- CastleStorm
- Caveblazers
- Chicago 1930 : The Prohibition
- Chronicon (wishlist or Paypal only)
- Close to the Sun
- Cobra Kai: The Karate Kid Saga Continues
- Colortone
- Commandos: Behind Enemy Lines
- Company of Heroes 2
- Company of Heroes 2 - Ardennes Assault
- Company of Heroes 2 - The Western Front Armies: Oberkommando West
- Company of Heroes: Tales of Valor
- Cook, Serve, Delicious!
- Cook, Serve, Delicious! 3?!
- Cosmic Star Heroine
- Crash Drive 2
- Crazy Machines 3
- Curse: The Eye of Isis
- Cybercube
- Danger Scavenger
- Dead Island Definitive Edition
- Dear Esther: Landmark Edition
- Death Squared
- Devil's Hunt
- Dicey Dungeons
- Dishonored
- DOOM II
- Double Kick Heroes
- Drawful 2
- Driftland: The Magic Revival
- Dungeons
- Dungeons 2
- Dungeons 3
- Eldest Souls
- Endorlight
- Eternal Edge +
- Eternal Threads (wishlist or Paypal only)
- Euro Truck Simulator 2
- Evoland Legendary Edition
- Fallout 1: A Post Nuclear Role Playing Game
- Fallout 3: Game of the Year Edition (wishlist or Paypal only)
- Feel-A-Maze
- Fight'N Rage
- First Class Trouble
- Frederic: Evil Strikes Back
- Fury Unleashed
- Garfield Kart
- Garfield Kart - Furious Racing
- Generation Zero
- Gloria Victis
- Going Under
- Golf Club Wasteland
- Good Night, Knight
- Gotham Knights (wishlist or Paypal only)
- Gray Dawn (wishlist or Paypal only)
- GRIP: Combat Racing
- GRIP: Combat Racing
- Guilty Gear X2 #Reload
- Guts and Glory
- Haegemonia: Legions of Iron
- Haiku, the Robot (wishlist or Paypal only)
- Hamilton's Great Adventure
- Heads Will Roll
- Hellbound
- Hero's Hour
- Hollow Knight (wishlist or Paypal only)
- Holy Potatoes! A Spy Story?!
- Home Sweet Home
- Homeworld Remastered Collection
- Horizon Chase Turbo
- Hue
- Iron Fisticle
- ITORAH (wishlist or Paypal only)
- Jack Move (wishlist or Paypal only)
- Jagged Alliance: Rage!
- JUMANJI: The Video Game
- Ken Follett's The Pillars of the Earth
- Killing Floor 2 Digital Deluxe Edition
- King Arthur Collection (Sub ID 25825)
- King of Dragon Pass
- Kingdom Wars 2: Definitive Edition
- Kingdom Wars 4
- Kyle is Famous: Complete Edition
- Legend of Keepers: Career of a Dungeon Manager
- Leisure Suit Larry 7 - Love for Sail
- Lila’s Sky Ark
- Linked
- Little Orpheus
- Lord of the Dark Castle
- Lost Planet 3 Complete Pack
- Lost Ruins (wishlist or Paypal only)
- Lucius III
- Mafia III: Definitive Edition (Region Lock: Sub ID) (wishlist or Paypal only)
- Mago
- Main Assembly
- MARSUPILAMI - HOOBADVENTURE (wishlist or Paypal only)
- Medieval Kingdom Wars
- Mega Man Legacy Collection
- Men of War
- Metamorphosis
- MirrorMoon EP
- Monaco
- Moon Hunters
- Morbid: The Seven Acolytes
- Music Racer
- Mystery of Unicorn Castle: The Beastmaster
- Necronator: Dead Wrong
- NecroWorm
- Neighbours back From Hell
- Nickelodeon All-Star Brawl
- Nickelodeon Kart Racers 2: Grand Prix
- Nihilumbra
- Nomad Survival
- NUTS
- Oddworld: Abe's Oddysee
- Oddworld: New 'n' Tasty
- Oddworld: Soulstorm Enhanced Edition (wishlist or Paypal only)
- One Finger Death Punch 2
- Operation Tango
- Orbital Racer
- Out of Space
- Papo & Yo
- Party Hard 2
- PAYDAY 2
- Pathfinder: Kingmaker - Enhanced Plus Edition (Region Lock: Sub ID)
- Pizza Connection 3
- Planes, Bullets and Vodka
- Police Stories
- POSTAL 2
- QUAKE II
- RAD
- Rad Rodgers Radical Edition
- Radio Commander
- Railway Empire
- Rain World
- Red Faction Guerrilla Re-Mars-tered
- Red Faction: Armageddon
- Red Solstice 2: Survivors
- Regions Of Ruin
- Remnants of Naezith
- Resident Evil 4 (2005)
- Retrowave
- Reventure
- River City Ransom: Underground
- Rogue Heroes: Ruins of Tasos
- Röki
- Rustler
- S.W.I.N.E. HD Remaster
- Salt and Sanctuary
- Sands of Aura
- Scarlet Tower
- Sense - 不祥的预感: A Cyberpunk Ghost Story
- Serious Sam Double D XXL
- Shadow Tactics: Blades of the Shogun
- Shadows: Awakening
- Shape of the World
- She Sees Red - Interactive Movie
- Shift Happens
- Shing!
- Shut Up And Dig
- Sid Meier's Ace Patrol
- Sine Mora EX
- Sigma Theory: Global Cold War
- Sinking Island
- Skeletal Avenger
- Skydrift Infinity
- Small World + 1 DLC
- Sneak Thief
- SONG OF HORROR COMPLETE EDITION
- Sonic Adventure 2 Battle (DLC)
- Sorry, James
- Soul Grabber
- Soulblight
- Space Crew: Legendary Edition
- Sparkle 2 Evo
- Spirit of the Island (wishlist or Paypal only)
- Spiritfarer: Farewell Edition
- STAR WARS Jedi Knight - Jedi Academy
- STAR WARS Jedi Knight II - Jedi Outcast
- Stacking
- Starblast
- Starpoint Gemini 2 Gold Pack
- Starpoint Gemini Warlords
- STASIS
- Stick Fight: The Game
- Steel Rats
- Strange Brigade
- Streets of Fury EX
- Strider
- Stygian: Reign of the Old Ones
- SuchArt: Genius Artist Simulator (wishlist or Paypal only)
- Suite 776
- Sunlight
- Super Indie Karts
- Super Magbot
- Super Meat Boy
- Supraland
- Surfingers
- Swag and Sorcery
- Switchball HD
- Syberia
- Synergia
- System Crash
- Tacoma
- Tainted Grail: Conquest (wishlist or Paypal only)
- Tesla Force
- The Anacrusis
- The Amazing American Circus
- The Citadel
- The Dark Eye: Memoria
- The Darkest Tales
- The Divine Invasion
- The Dream Machine: Chapter 1 & 2
- The Elder Scrolls Adventures: Redguard
- The eXceed Collection: Aural Brutality Edition
- The Falconeer
- THE GAME OF LIFE
- The Initiate
- The Initiate 2: The First Interviews
- The Inner World
- The Invisible Hours
- The Moment of Silence
- The Quarry – Horror History Visual Filter Pack (DLC)
- The Sexy Brutale
- The Smurfs - Mission Vileaf
- The Town of Light
- This War of Mine
- Those Who Remain
- Ticket to Ride
- Timberman
- Time Lock VR
- Titan Quest Anniversary Edition
- Totally Reliable Delivery Service
- Tower of Time
- Townsmen - A Kingdom Rebuilt
- Train Simulator Classic + 2 DLCs
- Tropico 3 Gold Edition
- Tropico 4 Collector's Bundle
- Unity of Command Trilogy
- Unshaded
- Verdun
- Violett Remastered
- VirtuaVerse
- Wargroove
- Warhammer 40,000: Space Wolf
- Warhammer: End Times - Vermintide
- Warhammer: Vermintide 2
- Weable
- Weaving Tides
- Where The Water Tastes Like Wine
- Windosill
- Within Skerry
- Within the blade
- Worms Rumble
- Yoku's Island Express
- XCOM 2
- XEL
- X-Morph: Defense Complete Pack
- Youtubers Life
- Zombie Army Trilogy
- Zombie Driver HD
submitted by
xiaolii to
indiegameswap [link] [comments]
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2023.06.03 09:42 dinkomaricic [H] Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so GAMES SHOULD work pretty much anywhere NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal No interest in TF2 keys,CSGO cases or ANY other virtual currency BUYER covers the FEES (if outside EU,EU F&F only) My Steam account so you don't offer me something I own My Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same
List of games I have: Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X3)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Hollow Knight
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lone Fungus
Lost Planet Complete Pack
Lost Ruins
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Rain World
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by
dinkomaricic to
SteamGameSwap [link] [comments]
2023.06.03 09:38 dinkomaricic [H] Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so GAMES SHOULD work pretty much anywhere NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal No interest in TF2 keys,CSGO cases or ANY other virtual currency BUYER covers the FEES (if outside EU,EU F&F only) My Steam account so you don't offer me something I own My Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same
List of games I have: Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X3)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Hollow Knight
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lone Fungus
Lost Planet Complete Pack
Lost Ruins
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Rain World
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
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2023.06.03 09:32 dinkomaricic [H] Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B & 100's more [W] Wishlist, Paypal (EU)
I'm from
EU,so
GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency BUYER covers the FEES (
if outside EU,EU F&F only)
My
Steam account so you don't offer me something I own
My
Wishlist My
SGSRep My
IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same
List of games I have: Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans 8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds! 112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (
1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock) Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock) Backbone
Band Of Defenders
Banished Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks) Borderlands 3 Super Deluxe Edition NEW
(ask about region locks) Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition Call To Arms Gates Of Hell Ostfront Car Mechanic Simulator 2018 Chenso Club
Chernobylite Enhanced Edition Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition Control Ultimate Edition Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk Dwarfs!?
Eador Imperium EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2 Europa Universalis IV Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17 FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator Gauge
Generation Zero NEW
Ghostrunner Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc. Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X3)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite Hell Let Loose Hellblade Senua's Sacrifice Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (
EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2 Hiveswap Friend Sim (X2)
Hollow Knight Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed Hover (X2)
Human Resource Machine Hurtworld I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder Ion Fury Iron Danger
Iron Harvest Jack Axe Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution Just Die Already
KartKraft Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition King Oddball
Labyrinthine Last Oasis Last Tide Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze Liberated (
GOG key)
Lifeless Planet Premium Edition
Light Fall Little Big Workshop
Lone Fungus Lost Planet Complete Pack
Lost Ruins Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager Mount And Blade Warband My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell Neo Cab
Neon Abyss NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax Northgard NEW
Not Tonight
Obduction Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer Paint The Town Red Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2 PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed Prehistoric Kingdom Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Rain World Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4 Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary Satellite Reign
Satisfactory Saturday Morning RPG
Say No! More
SCP 5K SCUM (X2)
ScourgeBringer
Serious Sam 2 Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (
1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore Skully
Slime Rancher Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered Sniper Elite 4 Deluxe + Season Pass SOMA Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator Super Indie Carts Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition Syberia The World Before Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle) Talisman Origins
Tank Mechanic Simulator Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift Time Recoil
Titan Quest Anniversary Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (
GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut We Are The Dwarves
We Should Talk
Western Press
We Were Here Together When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (
1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by
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2023.06.03 07:01 NovaTheVibe (transM4M)(disc) MxM OC or FANDOM Content Wanted! (CRAVING SOULMATE AUs)
DISCORD ONLY. DIRECT MESSAGE / CHAT FOR USERNAME
-
Hey, I'm Nova, I'm 21, and I'm a trans man.
My RP length is around 100-200 words, I use first person present tense, but I don't have a preference as to what you use. Proper grammar, NON asterisk style RP, and of age (18+, I'm not comfortable RP'ing with children) Roleplayers and Characters are my only requirements.
The FIRST in the pair (TransMXM) is what I'd be willing to play.
FANTASY:
-Prince x Knight (craving)
-Stableboy x Prince (craving)
-Stableboy x Knight (craving)
-Servant x Prince (craving)
-Gardener x Prince
-Translator x Foreign Prince
-Servant x Knight
-Knight x Prince
-Prince x Pirate Captain
-Stowaway x Pirate Captain
MODERN:
-Civilian x Mafia boss (craving)
-Assistant x CEO (craving)
-Civilian x Serial Killer (craving)
-Super Hero x Super Villain
-Protected x Bodyguard
-Person taking self defense classes x Instructor
FANDOM (IN ORDER OF CRAVING):
-OC x Tony Stark (will likely include an age-gap that may be uncomfortable to some)
-OC x Peter Parker (post NWH)
-OC x Jeffrey Woods / Jeff the Killer (will likely include canon typical on screen or implied death / murder)
-OC x Jack Nyras / Eyeless Jack (will likely include canon typical on screen or implied death / murder and canibalism)
-OC x Timothy Wright / Masky (will likely include canon typical on screen or implied death / murder and stalking)
And soulmate AUs are encouraged for all
Heavy topics, so please have limited triggers if you interact. DMs are always open!
Notes:
-I have very few triggers
-My OCs are adaptable
-If doubling occurs for a fandom RP, I will not play a woman character.
-SORRY IF THE FORMATTING IS FUNKY! REDDIT HATES ME XD
submitted by
NovaTheVibe to
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2023.06.03 06:06 EQBC Why Boxing?
This is the first question that comes to everyone’s mind when they think about it.
Here are some but not all best physical benefits of Boxing.
A killer cardio workout that burns some serious calories real fast, improves your hand-eye coordination, helps build shoulder boulders, improves Bone Mineral Density, increases the endurance & stamina, enhances cardiovascular health, tones & shapes the body, and improves total body strength. These are few to be mentioned. Anyone involved in boxing knows of its power – particularly among working-class kids – to improve health, education, community cohesion and to lower crime.
You hear it all the time: You need to do cardio to protect yourself from heart disease, burn calories, and lose or maintain your weight. There are not enough promoters of boxing as a sport in the modern world. It’s a stressed-out world out there and boxing training really helps you to decrease stress level. Also, you must exercise to improve body composition out of the sedative lifestyle of young people. Easter Queens boxing club is known for its Athletic Training and Conditioning.
Boding experts have pointed out some important benefits for kids as well in the age group of 5 year to 15 year. Boxing focuses on agility, speed, quickness, balance, and hand-eye coordination, Confidence Building, Health and Proper Fitness, Self-Defense, Good Eating Habits, Higher GPAs, Staying out of Trouble, Humility and Patience.
What do boxing coaches look for in a boxer?
It is difficult to find a good boxing coach that gets the best out of you in the ring through his training out of the ring. If we think about a good boxing coach, he must possess the ability to work with fighters that vary in style, size, age, and experience. They will be able to analyze your strengths and weaknesses, then plan a training strategy. A coach will train you to augment your strengths and develop, improve upon and eventually eradicate your weaknesses.
How important is a boxing coach?
There is a famous saying about boxing “Behind every great boxer, there is a great boxing coach”.
Finding the right boxing trainer for you is essential to improve your boxing ability and to continuously develop as a boxer. In fact, trainers are so important, most professional fighters often have multiple coaches specializing in different expertise.
One more question can pop into your mind in this case, that is, do you need a boxing trainer?
Let me clear it for this sport, one cannot become a pro boxer by self-training with no trainers, You can’t. You must have a trainer to be able to do it right. You must also be able to spar unless you like to fight your imagination.
Something about trainers, what to consider while selecting a trainer. A great trainer must have a mental and emotional connection with the fighter, feeling what his fighter feels, and being able to see what the fighter is seeing. Trainers don’t give up on their boxers, and never let them feel unappreciated and incomplete. Remember one thing, a trainer who is in it for the quick buck is not a good trainer.
Same time you need a great boxing club to train yourself. You will never learn how to box without joining a boxing club/gym. A good, equipped boxing club is as much important as a good, experienced trainer, it can be even a friend who has experience from boxing trainings and fights, so he can correct you on your mistakes on boxing mitts, a lot of sparrings to learn how to react to a moving living target, but alone? No chance. If you want to be a recreational boxer, any gym that has a boxing program will do, but if you really want to devote yourself to the sport, you’ll have to find a good gym. Eastern Queen boxing club is one of the great places in the USA to join and get trained from experienced trainers to transform yourself into a professional boxer.
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2023.06.03 05:52 Big_Assist4950 LU BU is still the STRONGEST human (excluding adam)
| He is still the strongest Lubu is incredibly underrated, but what many don't realize is that he still remains the strongest human since Adam. In this image of the post I put everyone who is defeated by Lubu, and I intend to give an explanation for each one of them about how Lubu is among the strongest of the verse. It is surprising how much Lubu is underestimated by the fandom, even though he has already shown feats that make him the most balanced fighter of humanity. Strength, stamina, durability, speed, explosiveness, reflexes... Its spinoff literally starts with the narrator saying that Lubu is the strongest under the sky, besides that he has reached the apex of human potential. Lubu's physical attributes are extremely well-balanced, which allows him to perform well against everyone in the squad, winning most of them. Characters like Jack, Heracles and Zero I think I don't need to elaborate too much to show that Lubu wins, so I'll just pass them by. Raiden: With volund he is physically stronger than Lubu, but that's about it. Raiden has already shown that he can't compete in stamina, speed and damage potential, as well as having the substantial disadvantage of fighting unarmed, consequently converting to a range disadvantage. Raiden can't dodge all of Lubu's blows, his muscles aren't stopping the halberd's blows. Hajun: Many may feel that Hajun is stronger than Lubu, but the manga doesn't show enough evidence of this. Hajun might have the advantage in attack speed and durability, but a fight between two fighters so physically fit would inevitably be decided by the strongest blow of each. Although Hajun is fast, he is not fast enough to overwhelm Lubu, as Buddha with no Future Sight was managing to block most of the hits, which remained even when he only had one eye. Going for Hajun's strongest attack (said by him), Buddha managed to block completely. We know that Buda doesn't even come close to Lubu in the physical aspect, so if someone so inferior in that aspect managed to hold back Hajun's strength, there's no doubt that Lubu could. Lubu fully defended Thor's Hammer, which even he already had a remarkably higher energy release than the Flames of Glory. Furthermore, Sky Eater managed to counter the strongest blow of the physically strongest god and with the strongest divine weapon, all of which are eclipsing Hajun by a good margin. Sky Eater > Flames of Glory. Shiva: Extremely tough fight, perhaps the most 50/50 here. Shiva undoubtedly has the speed to pressure Lubu, and his flames can definitely hurt his tough physique. Raiden with his muscle manipulation can create a defensive wall, but in a normal condition it is not possible to say that he is objectively more durable than Lubu, and if so, there is no way to quantify how much. Anyway, Lubu has already reacted to many quick strikes in his spinoff, and his halberd would certainly be more effective in blocking Shiva's attacks, as they better prevent the flames from coming into direct contact with Lubu. However, the main reason that I think is decisive here is personality. Shiva is very arrogant and proud, it is likely that he would try to decide in a direct contest of strength. Given how Shiva behaves, he would choose to face the Sky Eater... That's how he fights. Sasaki: Sasaki is a versatile fighter, but lacks some attributes that would allow him to hold his own in this fight. We don't know how Sasaki would fare against fighters with the profile. Blocking with the sword wouldn't work, it would immediately break under Lubu's strength. Unlike Poseidon, Lubu starts his fights with the intention of finishing off the first strike, meaning Sasaki wouldn't have the extra time he had to analyze. Sasaki starts out much weaker than Lubu, this fight is all about who gets to the other first. In other words, is Lubu going to throw a Sky Eater before Sasaki fully adjusts to his style? It's unlikely, as the spinoff showed that lubu has excellent resistance to cuts (being able to block with his arms blades that cut bears like butter, this when he was only 8 years old), while Sasaki has no resistance to massive blows, being one of the weakest fighters physically. Analyzing the fighters, Lubu would be able to do better, as he doesn't need time to reach his peak. Qin: Lubu is a direct counter to Qin due to the nature of its volunds. Considering that a simple halberd strike would destroy one of the shoulder pads, it would be difficult for Qin to continue since he can't just use his volund to block. Even if Qin switched to the sword, it wouldn't do much good, his volund is still defensive and would remain at the mercy of the shield breaker. The air bubble would be an issue, as Lubu has no direct response to them. In practice Qin would only be postponing an inevitable defeat. Without the deflection he cannot break the halberd, it would be a matter of time before Lubu manages to connect a Sky Eater from afar. Not only that, Lubu is canonically declared above Qin, he is often called the strongest in the history of China, and the beginning of his spinoff says that no emperor deserves the title of strongest more than Lubu. It's not about opinion, Lubu is above Qin narratively. Beelzebu: Same reason as Qin, the shield breaker is a strong counter to Bel's ability. The caos god can have its impact reduced by the Sky Eater, whereas any attack from the Lubu would consistently destroy Bel's shield. Without Hell's Gate to defend and with the caos God severely reduced, Bel couldn't do much else, it would be a matter of time before Lubu destroyed the staff or slashed Bel himself. Sorath's variations are no stronger than Lubu's strongest attack, and we saw in its spinoff that more than one Sky Eater is possible if needed. Hades: Basically the same thing as Hajun, where the fight is decided by the stronger attack of both, and again the lubu attack stands out. Ico Desmos doesn't have any feats or citations that could scale to Sky Eater or higher, just thinking it can isn't enough. Destroying a Qin volund is equivalent to accepting Geirrod head on? From the scale of feats it doesn't seem like it, as a volund being destroyed happens more often than a Geirrod scale feat. Lubu is also faster than Hades, tougher and more durable. Something that is often overlooked by the community is that Heimdall was having trouble narrating the first round, whereas with others besides poseidon vs sasaki he doesn't seem to have that problem. It goes to show that first-round fighters are often underestimated in speed, but the spinoff does well to fill that gap. Tesla: Lubu can destroy the zone with the sky eater, and without it Tesla cannot keep up. He's not as fast without tesla steps, his teleport doesn't work without the zone. Basically he cannot make use of his best strategies. In this situation, any massive attack from the Lubu could damage the armor's functioning, the absence of maximum acceleration would weigh heavily here. Even if Tesla managed to recover the zone eventually, Lubu would not be lost. He has the durability to take a lot of Tesla's punches, in addition to being able to destroy the ground with his attacks and limit the tesla steps again. Nothing works well for Tesla, it's a bad combination. You can question many results here, but first of all check if your belief in Lubu's defeat is based on logical reasoning with the power scale or if it's just because you don't like Lubu. What makes this character so standout is how well balanced his strengths are. Sasaki has hax, but lacks strength and durability. Shiva has speed, but lacks durability and reaction. Tesla also has speed, but lacks experience and firepower. Beelzebu has attack and defense, but its durability and strength are lower. Hades has the same stat distribution as Lubu, but on a slightly smaller scale and with a time limit because of the suicide technique. Regardless of skills or tributes, Lubu manages to exploit many of the disadvantages that these other fighters I mentioned have, but not all have to exploit anything in lubu, he is monstrous in everything. It's hard to compete for strength, it's hard to compete for durability, it's hard to compete for speed. In the spinoff we see lubu casually having all kinds of demonstrations, he is a warrior formed on the battlefield for decades, it is not because the first round had less demonstration of speed that he is slow. If you look at the lubu without a bias, you'll quickly understand why it is said to have reached the peak of humanity. submitted by Big_Assist4950 to ShuumatsuNoValkyrie [link] [comments] |
2023.06.03 04:57 nimmoisa000 Open world crime game idea Cartel: Palm City.
Developed by Hangar 13, DICE, Ripple Effect Studios, EA Gothenburg, and Criterion Games and published by EA.
Additionally former EA Black Box and Ghost Games employees who would help access game assets and code from previous NFS titles to streamline the development)
Cartel (or alternatively as “Cartel: Palm City” or "Cartel: Miami" ) would be an open world title based on the Mafia Games, the GTA games and the Saints Row games, with elements of Battlefield: Hardline thrown in with an array of weapons and vehicles based on their real life counterparts.
Gameplay wise the driving would be like Need for Speed titles, and on foot and shooting mechanics like BF: Hardline and Saints Row. Plus you can customize your cars and weapons to the same extent in BF: 2042 and some cars would allow for mounted weapons,on foot you can execute people with your equipped weapon like in The Godfather games. On foot would be an FPS view (you can change to a third person view as well) same with having an FPS view in your car.
There would an single player experience point system (like in BF Hardline single player) you gain XP from killing gangsters, and cops blowing up or capturing enemy vehicles and completing main missions, side missions and activities also there will be 15 levels to achieve with each level up unlocking new weapons, vehicles and customization for your weapons and vehicles. As well as a New Game Plus (NG+) where everything you unlocked is carried over and you can also play on the higher difficulties through NG+.
Also there would be five wanted levels for police and five vendetta levels for the gangs should you reach level five gang vendetta you start a Gang War there are three ways to stop a Gang War either bribe the feds, blow up a gang stronghold, or hide out in a safe house. Police wanted levels one and two local units would come after the player, at police wanted level two or three the state police would come after the player. At wanted level four and five the feds would come after the player. The military will only come after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard
The Storyline
In Cartel: Palm City; in a different universe and timeline where there's a total prohibition of all narcotics in the United States in 2010; tells the story of Jack Rourke (the player character) a hardworking rideshare driver at day and a street racer at night who's scraping by in Palm City circa 2019. One fateful night, Jack Rourke has an inadvertent brush with the Blackwell Syndicate (mainly Carl Stoddard and that showcases a life of reward too big to ignore. As he joins the Blackwell Syndicate who are fighting for control of Palm City against five other criminal groups and take the city for the Blackwell Syndicate including recovering evidence that could not only convict the Blackwell Syndicate, as well as a network of crime lords in many countries, (including the other gang’s backers) including the Blackwell Syndicate's backers the Mob and it would also directly implicate the CIA in Palm City’s drug trade with Jack Rourke earning the nickname “El Sicario” for his efforts in driving the other gangs out of Palm City. When he learns how much the drugs were hurting the people of Palm City and all over the country as well as learning that the Blackwell Syndicate had gotten into the drug trade themselves, he contacts FBI agent Chase Linh who relays the story to her and offers the evidence and his testimony in exchange for full immunity for him and his associates, and the evidence on the computer was enough to convict everyone form all the five gangs, but also their crime lord backers from at least half a dozen countries, as well implicating the CIA in this as well as lobbying efforts to keep all narcotics prohibited, leading to a new administration repealing the Narcotics Prohibition law and legalizing low level cannabis. However six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by Russian Mafia hitmen, Dimitri "Dima '' Mayakovsky and Henry "Black" Blackburn.
The Cast
- Sean Faris - Jack Rourke
- Erik Armando Alvarez - Marcus Blackwell
- Kieth David - Julian “Julius” Little
- Philip Anthony-Rodriguez - Nick Mendoza
- Kelly Hu - Khai Minh Dao
- Travis Willingham - Carl Stoddard
- Eugene Byrd - Marcus “Boomer” Boone
- Adam J. Harrington - Tyson Latchford
- Jack Derges - Tyler "Ty" Morgan
- David Ajala - Sean "Mac" McAlister
- Jessica Madsen - Jessica "Jess" Miller
- Ramon Tikaram - Ravindra "Rav" Chaudhry
- Brooke Burke - Rachel Teller
- Josie Maran - Mia Townsend
- Jonny Cruz - Lucas Rivera
- Ana Marte - Ana Rivera
- Maggie Q - FBI Agent Chase Linh
- Bentino Martinez - CIA Agent Julian Dawes
- Coolie Ranx - Benny King
- Jason Michael Zumwalt - Roman Barkov
- Michael Andrew Hollick - Niko Barkov
- Fred Tatasciore - Tony Alpert
- Josh Coxx - Frank Mercer
- Shontae Saldana - Eva Torres
- Josh Collins - Danny Shaw
- Moti Margolin - Dimitri Glebov
- Jack Yang - Chan Wu
- Graham Shiels - Leo Ray
- Mark Rolston - Neil Roark
- Dean McKenzie - Jonathan Cross
- David Rees Snell - Gregory "GMAC" MacDonald
- Heather Fox - Rose Largo
- Joshua Alba - Zack Maio
- Kurt Caceres - Hector Maio
- Lawrence B. Adisa - Brad Rogers
- Dominique Tipper - Lina Navarro
- David Palffy - Caleb Reece
- David Menkin - Hector "Ming" Domingo
- Bruce Johnson - Wes "Webster" Allen
- William Roberts - Joe "JV" Vega
- Jun-Yamazaki - Toru "Bull" Sato
- Derek Hamilton - Clarence "Razor" Callahan
- Chuck Norris - Chief Norris
- Paul Pape - Jack Keller
- Christina Hendricks - Sam Harper
List of activities
- Story Mission: Missions that advance the plot
- Side Mission: Missions that do not advance the plot but earns extra experience/money
- Street Race: Just like it is in Need for Speed, finish first.
- Combat Race: Just like Street Race, but weapon use is allowed.
- Mayhem: Cause as much destruction as possible and get the highest Cost to State score.
- Car Snatch: Steal a car from the cops or one of the four gangs and bring it to a chop shop and also unlock the car you stole for free.
- Drug/CigaWeapon Trafficking: Deliver drugs/military-grade weapons/Cuban cigars to dealers and avoid the cops and rival gangs.
- Car Delivery: Deliver a load of high-end cars to car dealers.
- Assassination: Find and kill a named character, bonus if you fulfill a special condition
Vehicles
Civilian
- Acura NSX '17, Acura RSX-S '04,
- Alfa Romeo Giulia Quadrifoglio '16,
- Aston Martin DB5 '64, Aston Martin DB11 '17, Aston Martin DB11 Volante '19, Aston Martin Vulcan '16,
- Audi R8 V10 Performance '19, Audi S5 Sportback '17,
- BMW i8 Coupé '18, BMW i8 Coupé K.S. '18, BMW i8 Roadster '18, BMW M2 Competition '19, BMW M3 '06, BMW M3 '10, BMW M3 Evolution II '88, BMW M3 GTR L.E. '06, BMW M4 '18, BMW M4 Convertible '17, BMW M4 GTS '16, BMW M5 '18, BMW X6 M '16, BMW Z4 M40i '19,
- Buick Grand National '87, Buick Cascada '16
- Chevrolet Bel Air '55, Chevrolet C10 Sidestep Pickup '65, Chevrolet Camaro SS '67, Chevrolet Camaro Z28 '14, Chevrolet Colorado ZR2 '17, Chevrolet Corvette Grand Sport '17, Chevrolet Corvette Z06 '13, Chevrolet Corvette ZR1 '19, Chevrolet Corvette Stingray (2020), Chevrolet Corvette Stingray Convertible (2020), Chevrolet Corvette ZO6 (Cross’ ZO6)
- Dodge Challenger SRT8 '14, Dodge Charger '69, Dodge Challenger SRT Hellcat ‘18
- Ferrari 458 Italia '09, Ferrari 458 Spider '11, Ferrari 488 GTB '15, Ferrari 488 Pista '19, Ferrari F40 '87, Ferrari FXX-K Evo '18, Ferrari LaFerrari '13, Ferrari Testarossa Coupé '84,
- Ford F-150 Raptor '17, Ford F-150 SVT Raptor L.E. '17, Ford Focus RS '16, Ford GT '17, Ford Mustang '65, Ford Mustang BOSS 302 '69, Ford Mustang Foxbody '90, Ford Mustang GT '15, Ford Crown Victoria ‘08
- Honda Civic Type-R '00, Honda Civic Type-R '15, Honda NSX Type-R '92, Honda S2000 '09,
- Infiniti Q60 S '17,
- Jaguar F-Type R Convertible '19, Jaguar F-Type R Coupé '16,
- Koenigsegg Regera '16 (Roman’s Regera)
- Lamborghini Aventador S '18, Lamborghini Aventador S Roadster '17, Lamborghini Aventador SVJ Coupe '19, Lamborghini Aventador SVJ Roadster '19, Lamborghini Countach '89, Lamborghini Diablo SV '95, Lamborghini Huracán '18, Lamborghini Huracán Performante '18, Lamborghini Huracán Performante Spyder '18, Lamborghini Huracán Spyder '18, Lamborghini Murciélago SV '10, Lamborghini Gallardo LP 560-4 '08
- Land Rover Defender 110 '15, Land Rover Range Rover Sport SVR '15,
- Lotus Exige S '06,
- Mazda MX-5 '15, Mazda MX-5 '96, Mazda RX-7 Spirit R '02,
- McLaren 570S '15, McLaren 570S Spider '18, McLaren 600LT '18, McLaren F1 '93, McLaren P1 '14, McLaren P1 GTR '15
- Mercedes-AMG A 45 '16, Mercedes-AMG C 63 Coupé '18, Unlocked at REP LVL 18, Mercedes-AMG C 63 Coupé K.S. '18, Mercedes-AMG G 63 '17, Mercedes-AMG GT '15, Mercedes-AMG GT R '17, Mercedes-AMG GT S Roadster '19
- Mercury Cougar '67
- Mini JCW Countryman '17
- Mitsubishi Lancer Evolution IX '07, Mitsubishi Lancer Evolution X '08, Mitsubishi Lancer Evolution X K.S. '08
- Nissan 180SX Type X '96, Nissan 240SX '98, Nissan 350Z ‘03, Nissan 370Z ‘09, Nissan GT-R ‘07, Nissan Fairlady 240ZG '71, Nissan GT-R '17, Nissan Silvia Spec-R Aero '02, Nissan Skyline 2000 GT-R '71, Nissan Skyline GT-R V-Spec '93, Nissan Skyline GT-R V-Spec '99, Nissan Skyline GT-R V-Spec '02,
- Opel Astra '09
- Pagani Huayra BC '17
- Plymouth Barracuda '70
- Polestar 1 '20
- Pontiac Firebird '77, Pontiac Firebird '99, Pontiac GTO '05, Pontiac G8 '08
- Porsche 718 Cayman GTS '18, Porsche 911 Carrera GTS '18, Porsche 911 Carrera GTS Cabriolet '18, Porsche 911 Carrera RSR 2.8 '73, Porsche 911 Carrera S '97, Porsche 911 GT2 RS '18, Porsche 911 GT3 RS '19, Porsche 911 Targa 4 GTS '18, Porsche 911 Turbo S Cabriolet Ex '18, Porsche 911 Turbo S Exclusive '18, Porsche 918 Spyder '15, Porsche Cayman GT4 '15, Porsche Panamera Turbo '17, Porsche 911 Carrera S (991) '12
- SRT Viper GTS '14
- Subaru BRZ Premium '14, Subaru Impreza WRX STI '06, Subaru Impreza WRX STI '10,
- Volkswagen Beetle '63, Volkswagen Golf GTI '76, Volkswagen Golf GTI Clubsport '16,
- Volvo 242 DL '75, Volvo Amazon P130 '70
Military
- Light Vehicles: M1161 ITV, VDV Buggy, LYT2021, MRAP, SPM-3, ZFB-05, Quad Bike, Dirt Bike. Desert Patrol Vehicle. Skid Loader
- Infantry Fighting Vehicles: LAV-25, BTR-90, ZBD-09, AAV-7A1. AMTRAC
- Main Battle Tanks: M1 Abrams, T-90A, Type 99 MBT, HT-95 Levkov
- Anti-Aircraft Vehicles: LAV-AD, 9K22 Tunguska-M, Type 95 AA
- Mobile Artillery: HIMARS
- Helicopters: AH-1Z Viper, Mi-28 Havoc, Z-10W, AH-6 Little Bird, Z-11W, KA-60 Kasatka, UH-1Y Venom, Z-9 Haitun
- Naval Craft: DV-15 Interceptor, RCB-90, RHIB Boat, PWC, ACV
- Emplacements: .50 Cal, M220 TOW Launcher, 9M133 Kornet Launcher, HJ-8 Launcher, Centurion C-RAM, Pantsir-S1, LD-2000 AA, Schipunov 42. Launch Pod
Weapon attachments
- Optics (Pistols): Iron Sights, Improved Iron Sights, Ghost Ring, Mini (RDS), Deltapoint (RDS), Comp M4S (1X) Magnum Scope (2x)
- Optics (Rifles): Short Range; Barska Reflex (RDS), Kobra (RDS), Coyote (RDS), EOTech Sight (1x), PKA-S (1x), HD-33 (1x), F2000 (1.6x) (F2000 only). Medium Range; M145 (3.4x), PK-A (3.4x), PRISMA (3.4x), Mark 4 HAMR (3.5x) ACOG (4x), PSO-1 (4x), JGM-4 (4x). Long Range: CL6x (6x), PKS-07 (7x), Rifle Scope (8x), Hunter (20x), Ballistic (40x), IRNV (1x), FLIR (2x)
- Accessories: Canted Iron Sights, Magnifier (2x), Variable Zoom (2x-14x), Flash Light, Tactical Light, Laser Sight, Tri Beam Laser, Green Laser Sight, LaseLight Combo, Range Finder, Target Detector, Stabilizer.
- Barrel: Standard Barrel, Heavy Barrel, Light Barrel
- Muzzle (ARs/Carbines, DMRs, LMGs, PDWs, and Sidearms): Muzzle Brake, Compensator, Suppressor, Flash Hider, Flash Enhancer.
- Muzzle (shotgun): Duckbill, Full Choke, Modified Choke
- Underbarrel: Underslung Rail (M320, GP-30, M26 MASS), Bipod, Ergo Grip, Angled Grip, Stubby Grip, Vertical Grip, Folding Grip, Potato Grip
- Auxiliary: Straight Pull Bolt, Bipod
- Ammunition: Shotshells, 12 Gauge Buckshot, 12 Gauge Dart, 12 Gauge Frag, 12 Gauge Slug
40mm Grenades, 40mm HE, 40mm Incendiary, 40mm CS, 40mm Dart, 40mm Flashbang, 40mm LVG, 40mm Smoke, 40mm 3GL.
- 25mm Grenades - 25mm Airburst, 25mm Dart, 25mm Smoke.
- Arrows - Broadhead Arrow, Bullet Point Arrow, Explosive Tipped Arrow (Tek Arrows), Poison Arrow
Weapon list
Key: Base weapon (special variant)
- Melee Weapons: Blunt Weapons, Knives, Collapsible Baton, Machete (L.S 16 Machete), Breaching Hammer, Sledge Hammer, Axe, Inquisition Sword, Shovel, Bayonet, ACB-90, Shank, Machete, Bowie, Carbon Fiber, Scout, Survival, Trench, Boot, SEAL, Dive, Tactical, BJ-2, Precision, Baseball Bat, 2x4, Lead Pipe
- Light Pistols; P226, M9, QSZ-92, MP443, G17 (Street Racer Special), FN57. Machine Pistols; CZ-75. G18, TEC-9, MAC-10, MP9, 93R.
- Heavy Pistols: M1911, Compact 45, SW40, DEagle .38, DEagle .357, DEagle .44, DEagle .50, DEagle .501, DEagle .700, 45T (Mercer’s 45T), .40
- Revolvers; Unica 6 .38, Unica 6 .357, Unica 6 .44, Unica 6 .50, Unica 6 .501, Unica 6 .700, .38 Snub, .38 Special, .357 RS, MP412 REX, .44 Magnum (.44 Magnum Force), .501 Magnum Enforcer, .700 Magnum
- Short Rifles/Shotguns; Mare's Leg, Lupara, Shorty 12G (Modern Lupara)
- Personal Defense Weapons/SMGs: MP5, MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JS2, P90, UMP-9, MP7 (Combine MP7) , AS VAL, SR-2, MPX, Groza-4, K10 (Dillinger II), M1A1, M1928 (Dillinger), MP5SD
- Shotguns: QBS-09, 870 MCS, M1014, Hawk 12G, Saiga 12K, SPAS-12, UTS-15, DBV-12, DAO-12, USAS-12, AA-12, 870P Magnum, 37 Stakeout (Cross’ 37 Stakeout), Double-Barrel Shotgun, KSG12, M26 MASS
- Carbines: AK5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4, ACE 21 CQB, Type-95B-1, MTAR-21, Phantom, Groza-1, RO933, AKS-74U, CAR-556, ACWR.
- Assault Rifles: AK-12 (Shovak AK-12), SCAR-L, SCAR-H, M416, SAR-21, AEK-971 (Russian Dillinger), FAMAS, AUG A3, CZ-805, QBZ-95-1, ACE 23, L85A2, F2000 (SC-20K), ARX-160, Bulldog, AN-94, M16A3, M16A4, AKM, L85A2, ARM, MDC, SAR-21, AUG A3, HCAR, SA-58 OSW, HK51, FN FAL, SG510.
- Light Machine Guns: U-100 MK5 (Modern Dillinger), Type 88 LMG, LSAT, PKP Pecheneg, QBB-95-1, M240B, MG4, M249, M60-E4 (M60-ULT), AWS, L86A2, RPK, RPK-74, RPK-12,
- Designated Marksman Rifles: RFB, Mk11 Mod 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 53 SV, SCAR-H SV, M39 EMR
- Sniper Rifles: R700PPS, TRG-42P, CS-LR4, M40A5, Scout Elite, SV-98, JNG-90, 338-Recon, M98B, SRR-61, FY-JS, Dragunov SVD, L115, GOL Magnum, SR338, CS5, .300 Knockout, M200 Intervention, M82A3 .416, M82A3 .50, M82A3 .501, M82A3 .700, M82A3 .900, M82A3 20mm Vulcan, AMR-2 .416, AMR-2 .50, AMR-2 .501, AMR-2 .700, AMR-2 .900 AMR-2 20mm Vulcan, HVM-II, M136 CS, Vidhwansak, Rorsch Mk-1, Rorsch Mk-4, 20mm Vulcan Grenares: M67 Frag, V40 Mini, RGO Impact, M34 Incendiary, M18 Smoke, M84 Flashbang, Hand Flare, CS Gas Grenade, Molotov, AA Mine, AT Mine, SLAM, C4 Explosive, M18 Claymore
- Launchers: M32 MGL, M203, M320, GP-30, M26 MASS, RPG,MBT LAW, FIM-92 Stinger, RPG-7V2, SA-18 Igla, Mk153 SMAW, FGM-148 Javelin, FGM-172 SRAW, XM-25
- Gadgets: Defibrillator, First Aid Pack, Medic Bag, Repair Tool, Ammo Box, Ammo Pack, M224 Mortar, MP-APS, XM25, UCAV, Ballistic Shield, MAV, Motion Sensor, PLD, Radio Beacon, SOFLAM, T-UGS, SUAV, RAWR M240B, RAWR M203, XD-1 Accipiter
Other: Nail Gun
Mission Structure
Prolog (2019)
- The Birth of Art - After winning a big race, Jack Rourke collects the winnings at the Palm City Historical Museum
- An Offer you Can't Refuse - Jack Rourke must evade Volk sicarios with Tyson Lachford and Carl Stoddard members of the Blackwell Syndicate
- Race Day - After the events of the last mission, Jack Rourke partakes in a race day event and wins three events with his Porsche 911 Carrera S (991) '12
- Running Man - Volk sicarios Niko and Dimitri crashes the race day and Jack must get to the Blackwell Garage
Chapter 1 (2019-2021)
- M34 Party - Jack Rourke joins the Blackwell Syndicate and gets acquainted with everyone before going with Tyson in a Pontiac GTO '05 to burn the Volk's cars with M34 Incendiary Grenades as well as stealing GMAC's Lamborghini Gallardo LP 560-4
- Standard Routine - Jack Rourke rolls with Tyson, Stoddard and Jonathan Cross to collect protection money but things go south when they collect from a hotel out of town and Jack Rourke chases after the hotel owner in Cross' car.
- Fair Play - Jack Rourke is tasked with stealing Ryan Cooper's Nissan 240SX and sabotaging it on the eve of the biggest Speedhunter race of the year, the SpeedHunter Championship Finals and in a last minute swap Jack Rourke has to race in place of Tyler Morgan
- Mia Townsend - Jack Rourke is tasked with taking Mia Townsend out for a night at the city... until a gang of Wraith street racers led by Caleb Reece hassles her and Jack Rourke takes them on in a fight
- Get Used To It - After the events of the previous mission Jack Rourke and Tyson Latchford are sent to teach the Wraiths a lesson But Caleb Reece makes it serious and Caleb Reece is wound up being killed by Tyson after a chase around the city alongside Danny Shaw.
- The Saint and The Sinner - It's revealed thtat Caleb Reece was Chief Norris' best friend, and Danny Shaw survives the crash however Stoddard would handle Shaw as Jack Rourke is tasked with infiltrating the Elmore Plaza Hotel and has to kill the manager, Nikki Morris and bomb the hotel before escaping to a funeral and confronts, Danny Shaw and Frank Mercer who are also in attendance. Jack Rourke kills Shaw and nearly kills Frank as well. But Frank tasers Rourke and escapes. It would be revealed that some of the Volk sicarios recognized Sotddard and had to deal with them, then the two escaped in a hearse.
Chapter 2 (2021)
- A Trip to the Countryside - In order to get a large supply of cannabis from Mexico, Jack Rourke takes a team to retrieve the Mexican from Mexican smugglers only to be ambushed by Los Zetas L.S 16 and Volk sicarios, then it's revealed that Roman had paid off the FBI to go after Rourke and his teammates then they came off with the cannabis killing their pursuers in the process.
- Code of Silence - The evidence that Tyson and Stoddard had ripped from the Volk had fallen in the hands of Hector Maio who cut a deal with the FBI, total immunity for the evidence and Jack Rouke is tasked with killing him and retrieving the evidence
- Visiting Rich People - Jack Rourke is tasked with sabotaging a federal proscutor's case against The Mob, the Blackwell Syndicate's backers as well as killing the federal prosecutor in charge of the case.
- Visiting Powerful People - Jack Rourke is tasked with meeting and protecting a powerful member of Palm City's elite, the owner of Prefered Outcomes Julian Daws... though he more than meets the eyes of Jack Rourke
- Agent Dawes - Julian Daws is revealed to be a CIA agent who is tasked with keeping the flow of drugs to Jack's surprise and that he is backing the Blackwell Syndicate through Prefered Outcomes.
- The Drug Trade - Julian Daws walks Jack Rourke through Palm City's drug trade and how the illicit street racing scene is used as a cover to smuggle drugs.
- Great Deal - Tyson Lachford scores a major deal with a drug farm in Georgia who promises to supply them with large amounts of drugs in exchange for access to databases concerning highway patrol routes; however when the deal goes down at a parking garage, the Volk and L.S 16 ambush them.
- Bon Appetit - Jack Rourke drives Eva Torrez, Marcus Blackwell and Julian Daws to the rebuilt Elmore Plaza Hotel for brunch only for Niko and Dimirti with a Volk hit squad to blast the entire lobby with gunfire and C4 explosives, Jack Rourke vaults over with Eva Torrez, Marcus Blackwell and Julian Daws, there Jack Rourke and Eva Torrez rush out through the side entrance and confronts the hit squad with Jack Rourke killing both Niko and Dimirti. However Blackwell wants Jack to confront Jonathan Cross at a doughnut store and reveals that the Volk threatened to turn him over to IAD and is chased throughout the city with Marcus Blackwell putting Cross on permanent retirement by killing him with a Lupara.
Chapter 3 (Finishing the other gangs and downfall of Jack Rourke) (late 2021)
- Happy Anniversary - Jack Rourke is tasked with completing a contract hit against Frank Mercer at the fifth anniversary of the formation of the High-Speed Task Force by firing a sniper rifle stashed in a bathroom
- You Lucky Bastard - After a failed attempt to kill Razor; Roman's personal driver and #2 of the Volk, Jack Rourke is given the contract to kill Razor, first by car bomb but ends up killing Deputy Chief Jack Keller. instead of Razor. Jack Rourke, Tyson and Stoddard would later find Razer at a Burger King. In this Rourke can choose to kill or spare Razor. Rourke would spare him after he tells him that the CIA is deeper in Palm City's drug trade than Jack Rourke is led to believe
- Creme de la Creme - Marcus Blackwell plans to kill Roman, Niko, Demintri and Chan Wu in front of the city's Creme de la Creme, the mayor, the police chief, the FBI director and even the city's richest elite. However things go south and Jack Rourke chases Roman and Niko at the airport where they get to a private jet but is shot down and crash lands on the Cross Mermeroral Bridge Chan Wu is still alive and Jack Rourke executes him and leaves before the cops show up.
- Plugging the Chief - After the events of Creme de la Creme; Chief Norris places to take on the Blackwell Syndicate and to dismantle them, and a contract hit is placed on him where Jack Rourke accepts the contract and kills Chief Norris.
- Election Campaign - The State Governor had launched his reelection bid with the promise get tough on the cartels that had plagued Palm City and like Chief Norris has a contract hit out on him which Jack Rourke is tasked with taking, using a sniper rifle
- Just for Relaxation - Marcus Blackwell tells Jack Rourke about a shipment of Cuban cigars as well as a hidden shipment of diamonds (hot ice) straight from Africa however and Jack Rourke takes a crew to retrieve the shipment from federal customs however it's revealed that instead of diamonds it's Cold Shot... the same drug being pushed by the other gangs.
- The Truth - Jack Rourke and Kahi Minh Dao eavesdrop on Marcus Blackwell and Julain Daws and they learn the truth.
- Moonlighting - Jack Rourke after knowing about the truth takes Tyson to rob the Palm CIty First National in order to retire from the sicario lifestyle and gets into a massive shootout with the PCPD Heat-style.
- The Death of Art - After the heist of Palm City First National Jack Rourke finds Tyson dead and meets Stoddard at the museum only to find out that Stoddard knew about the heist, and used his share of the drug money and clout at Prefered Outcomes to buy out The7 as his personal hit squad, however Jack Rourke manages to kill every member of The7 but spares Stoddard (the player can also kill him but canonically Jack Rourke spares him)
Epilogue (2022)
After the trial and the repeal of the Jack Rurke is placed in the Witness Protection Program in Lakeshore City but six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by members of the West Side Club, Dimitri "Dima" Mayakovsky and Henry "Black" Blackburn.
The Gangs of Palm City
L.S 16 (Los Salmos 16) - Also known as The Salmos. Backed by the most powerful Mexican drug lords and the most powerful arms traffickers in the world, L.S 16 once ruled all of Palm City In fear until The House stepped in. They’re also the strongest gang in the game with access to military grade weapons and vehicles and each gang kill from them awards 500-1,500 XP depending on the enemy type. They are led by Neil Roark.
The House - The House is a gambling gang with strong ties and backed by the Sicilian Mafia; they run the street scene and the casinos in Palm City. They’re pretty strong but weaker than L.S 16, and they have access to military grade weapons and vehicles each gang kills from them awards 250-800 XP depending on the enemy type. Headed by Lina Navarro.
The Volk - The Volk is a Chinese-Russian gang led by Roman Barkov with Niko Barkov as their enforcer backed by the Triads (Chan Wu), the Russian Mob (Dimitri Glebov), and GMAC's crew (Gregory "GMAC" MacDonald, Rose Largo) for cars who control the weapon smuggling and arms dealing in Palm City. With this backing and access to military grade weapons. They are a mid tier gang and each gang kill from them awards 200-600 XP depending on the enemy type. They are also the ones who go after the Blackwell Syndicate the most.
Palm Kings - The Palm Kings (PKs) is a Black gang made up of Black nationalists who controls Palm Harbor’s rackets and extorts store owners. Led by Benny King, they’re equipped with police-grade weaponry and has strong ties with the PCPD despite this, they are the second weakest gang in the game and each gang kill from them awards 150-500 XP depending if it's a regular to elite
Dixie Paladins - The Dixie Paladins are a white supremacy gang and a militarized version of the Ku Klux Klan (KKK) who controls the Gold Coast Mountains in the mountainous regions of Palm City. they’re the weakest gang in the game and each gang kill from them awards 100-250 XP from regular to elite members. They are led by Tony Alpert
Blackwell Syndicate - The Blackwell Syndicate is a underground criminal organization based in Palm City and is led by Marcus Blackwell with Julian “Julius” Little as underboss, Hector Maio before "Code of Silence" and Zack Maio after "Code of Silence". Nick Mendoza. Khai Minh Dao and Carl Stoddard are caporegimes and Tyson Latchford, Tyler "Ty" Morgan, Sean "Mac" McAlister, Jessica "Jess" Miller as soldiers. Other members include Ravindra "Rav" Chaudhry as the gang's car expert Rachel Teller as the gang's customization expert, Marcus “Boomer” Boone as the gang's weapon experts. The Blackwell Syndicate would be the gang that the player would join. In Act 1, they're an outside and fast tracked to soldier, but in Act 2 the player would be a capo until the end of the game. They are secretly backed by both The Mob and the CIA through Agent Dawes. Jonathan Cross and Mia Townsend are also on the gang's payroll until "Bon Appetit" where Marcus Blackwell executes him with a 870P Magnum to the head. Also Mia would also go with Jack Rourke as well
The police/military force
PCPD - the police force of Palm City/Miami if the player does hostile acts (killing civilians, firing unsuppressed weapons in public, etc) will attract police attention and each kill from them awards 50 XP for regular members and 100 XP for armored members, However the player can bribe the PCPD to look the other way or will even help the player fight the other gangs but would be the target of higher level police forces. (Sort of like it was in The Godfather game) The player can also buy favors from them as well. Also they’ll deploy stronger units at higher heat level alongside the FBI. The cars PCPD drives are the Ford Crown Victoria, Dodge Challenger, Pontiac GTO, and the Chevy Grand Sport
Florida Highway Patrol (FHP) - The state police force and Only appears in wanted levels 3 and above, Each kill from them awards 75 XP for regular state troopers and 150 XP for tactical state troopers. Regular state troopers drives Ford Mustang GTs tactical state troopers drives Nissan GT-R
FBI - Only appears in wanted level 5 the FBI will be called in if the player continues to retaliate against the PCPD. Each kill from them awards 125 XP for regular agents, 250 XP for FBI SWAT and 375 XP for FBI HRT, Like the PCPD the player can bribe the FBI to look the other way, or even help the player fight gangs, or the PCPD but at the second highest price. The FBI also has the second widest array of favors the player can buy. regular agents drives the Nissan 350Z or Porsche 911 GT3 RS, FBI SWAT drives the - Lamborghini Aventador SVJ Roadster or Ford F-150 SVT Raptor L.E. and FBI HRT drives the Mitsubishi Lancer Evolution X or Land Rover Range Rover Sport SVR
Military - Only goes after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard. Each kill from them awards 200 XP for regs, 400 XP for experienced troops and 600 XP for elite troops. Like the PCPD, State Police and the FBI, the player can bribe the military to look the other way, or even help the player fight gangs, the PCPD, State Police or even the FBI but at the highest price and The military also has the widest array of favors the player can buy in large part due to Agent Dawes’ connections in Washington.
Multiplayer portion of the game would take place during the five cartels war where the Blackwell Syndicate, The Volk, Palm Kings, Dixie Paldines, Los Salmos 16, and The House (basically where Jack Rourke glosses over saying "It was non-stop chaos for weeks")
Also there would be a free ride mode where the player can explore the city at their leisure or pick a fight with either other cartels or the cops.
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2023.06.03 04:42 Drakolf Framed:
1-
The man ran down the alleyway as I gave chase.
I am Torrent, an E-Rank Hero with the Hero Association. My listed power is control over water, that includes vaporizing it and freezing it. It was a hot summer day, I was just finishing handing out water bottles for people who were suffering from heatstroke and getting them to safety, when I got the alert.
E-Class Villain, nearby Heroes alerted, I accepted immediately.
All it really took was popping the top off the bottle and splashing the villain before flash-freezing the water on his body, catching up to him, and unfreezing him before he could sustain any harm.
"E-Rank Hero, Torrent, reporting the successful apprehending of the E-Class Villain, standing by." I said. I looked at the man, he looked terrified and not at all threatening.
"Hands against the wall." I said, he shakily complied and I patted him down for any weapons.
"Powers?" I asked.
"J-just some minor telekinesis." He said.
Minor telekinesis? That was barely worth a cop, let alone a Hero. "What exactly did you do?" I asked.
He just kept staring at the wall, "I just needed a power boost, is all."
Power boost, that implied Psychaline, not the worst street drug, but still not worth me chasing him down and capturing him. "What were you planning on doing with this power boost?" I asked.
"J-just trying to survive, man. Please, just let me go, I won't cause any more trouble, honest."
"Sorry, there are laws for a reason, and I can't just ignore them." That being said, I was finding it less and less likely this guy was actually a problem, or a threat. Still, I handed him off, business as usual, and continued about my day.
Still, something about that bugged me, so I accessed the public record, looking for the man and his crime, but... I didn't find him. Maybe I was right, that he wasn't really worth the effort, so they let him loose with a slap on the wrist.
Still, that wasn't enough, so I accessed the report logs, finding the time that I answered and trying to find something that made sense- but there was nothing. I certainly answered an alert, but there was no record of the alert.
Maybe he was wrongfully accused of something, and the data got expunged?
Whatever, short of hacking into the mainframe, I wasn't going to get anywhere else with this, so I logged off.
Taking a load off, with my shift done, I took my suit off and securely locked it in a briefcase, which I then locked in a safe before leaving my house. I liked taking a walk, seeing the city from a civilian's point of view helped me keep perspective on things, let me know where I could do better.
My phone beeped, I checked it and saw an alert for a disturbance nearby. I always kept the incident tracker on, mostly to see who was doing what and being ready to jump in just in case they needed a little help.
I sat on a bench and watched as alerts went off and were taken, smiling at the efficiency of the system.
An alert went off close to where I was, and I was the only one close enough to respond. I tapped that I was going to check it out, that I was in civvies, and would do what I could without compromising my identity. I walked quickly, arriving near the scene.
Everything was quiet, I could feel this part of the city lacked any kind of humidity, it was honestly kind of weird. I reported I had arrived, noting the lack of humidity, and said I'd likely have to rely on hand to hand if necessary, that I was standing by to observe.
I received the affirmative, and was told a Hero was dispatched to my location.
Something felt off about the situation, I checked the incident report, but it was weirdly vague, like the remote viewers couldn't get a bead on what was going on. I walked around, looking for any sign that something else was amiss.
I felt a bead of sweat roll down my face and siphoned it off, holding it frozen in the palm of my hand.
I heard footsteps and looked to see another E-Rank Hero approaching me. "Target spotted, approaching." He said. "You there! Keep your hands where I can see them."
I blinked, confused. I looked behind me, but I didn't see anyone. I looked at him. "I'm sorry, what?"
"Just stay where you are." He said. "Resisting will only make it worse for you."
Yeah, he was definitely talking to me. "I'm not the man you're looking for." I said. "I'm on standby, I can prove it." I held up my phone so he could see, but then he snatched it from my hand and threw it against the wall.
"Reporting the target has drawn a weapon, engaging."
He rushed at me, fist raised, and I knew this wasn't going to be a fight I could avoid.
My listed power is control over water, that includes vaporizing it and freezing it. That meant anything with water could be frozen or vaporized.
"You understand you're full of blood." I said, catching his hand. Under any other circumstance, that would be an extremely strange thing for someone to say. But the way his eyes widened in sheer terror told me he knew exactly who I was.
"I am going to operate under the assumption that you're a villain in disguise." I said. "Stand down, do not make me get dangerous."
He immediately came at me with his other hand, aimed for my neck.
I shifted my foot, and two slabs of earth and asphalt sandwiched him.
"My listed power is control over water." I said. "What I really have is control over states of matter. Watch." I walked over to my phone and using my control over matter, I repaired it. It turned on, I'd held it so many times I didn't even need to think about it. I accessed the incident tracker, then I called the Association.
"This is Torrent." I said. "Is my aid still on the way?"
"Absolutely, he's not that far away." The operator said.
"Then I have our villain in front of me. A man dressed as an E-Rank Hero who attacked me without provocation. My identity is compromised."
I listened, amplifying my phone's speaker so I could listen in. There, just loud enough for me to hear, was a voice harshly whispering that the situation needed to be salvaged.
"Affirmative, Torrent. We'll have someone along to do pickup."
"One quick thing, before you go." I said.
"What's that?" She asked.
"What, exactly, am I being accused of?" The silence was deafening. "Well? I'm directed to a situation that perfectly counters my listed power, in civilian clothes so my identity shouldn't have been compromised, with nothing around that would indicate an incident. So tell me, why has the Hero Association deemed it necessary to force me into a trap."
The connection ended, the tracker went off, I looked at it, and saw that I was listed as having gone rogue, attacking a fellow Hero without provocation, that was before I lost access to the system.
"Alright, fine." I said. I released the man in front of me, who looked at me with sheer terror. "What did they tell you, to make you comply?" I asked. It was a gamble, but the way his eyes widened confirmed it. "I looked you up." I said. "But I couldn't find you. Is that what you did as well?"
"Y-yeah." He said. "They said if I captured you, they'd let me go."
I heard a loud thud, followed by feeling a tremor. Another E-Rank was after me. Before I could even begin to react, he grabbed the man in front of me and slammed him into the wall, killed him instantly.
"Fine." I said. I reached out and froze the man in front of me, killing him instantly. "If you're going to make me a villain, then I'll be a villain."
I strode away, knowing that I was going to need somewhere to lay low. I disintegrated my phone, turning it into its stable component elements, and put them in my pocket.
I could feel the tremors of the city, the footsteps of Heroes rushing my way, with only my grim warning to them being a frozen man, his hand still grasping the skull of the man he killed.
2-
It was reported that at 18:23, three weeks ago, the former Hero named Torrent had killed two heroes.
The official story was that I had snapped, that I'd attacked one, another arrived to stop me, and I managed to get him to kill his partner before freezing him solid.
I won't pretend what I did was morally just, I was forced into a situation I didn't understand where probability of my death was certain without dealing with the threat.
I could have tried trapping him between two slabs of asphalt, but a man who could casually pop another man's head against a wall likely had super strength, so that was out of the question. Suffocating him by forcing a vaccuum to form was a possibility, but I didn't have fine control over it. And fire is a messy way to kill someone, it was incidentally why I was often paired with a pyro if they were needed.
Flash freezing him was an instantaneous death, the water in his cells pierces through the cell walls, and the lack of signals due to total cell death meant he didn't even know what killed him.
I had vomited after walking away, mostly due to the stress of having just killed a man and having the entire Hero Association after me.
"According to our investigation, Torrent was formally diagnosed with Schizoid Personality Disorder, and is thus an extremely dangerous man." The Hero, Jackknife, told the reporter.
"Does this mean Torrent is an at-large unmedicated schizophrenic?" The reporter asked.
"No, SPD is a completely different diagnosis, a form of lack of empathy-"
"Affective empathy." I interrupted out of annoyance.
"-which does mean he is, nonetheless, and extremely dangerous man."
"I can't believe that Torrent's a fucking sociopath." One of the bar patrons remarked.
"That kind of reporting is going to get innocent people killed." I said, more than a handful of people shot glares at me. "SPD is a form of lack of affective empathy, but it's not a complete lack of emotions or ability to function in society."
I idly flipped a coin between my fingers. "People with SPD are perfectly capable of reading other people and understanding their perspective rationally, but have a difficult time feeling for them since any feelings they have are muted."
"Who made you the expert?" One of the patrons asked, spitting a gob of chewing tobacco onto the floor. I followed the path of the spit to the floor, then looked at him.
"You know, it's impolite to spit that in a public place." I said.
"Fuck you." He drawled.
"People with SPD have a difficulty forming relationships with other people." I continued. "Plus, when they are capable of feeling emotions, it's difficult to pinpoint what emotion it is, and have difficulty expressing it in words. This is called alexithymia. So no, that doesn't automatically make him a dangerous person."
"And why is that?" He asked.
"Because we're still capable of having a very strong moral code." I replied bluntly. "For instance, it's immoral to kill people unless your life is being threatened. It's also immoral to make a public place filthy because you can't spit in a bottle like a sane person."
He stood up, glowering at me. "Nobody talks shit to my face and gets away with it." He growled.
I wordlessly made every knife in the immediate vicinity float and point toward him. "Sit down and drink your beer." I said. "I won't kill you, but I'll certainly make you hurt."
He backed away, stumbling into his barstool, and sitting back down.
I had always wanted to be a Hero growing up, always wanted to do something right in the world. The muted feeling I felt when I helped someone was one of the few I could feel, and while I could never drop anything to exclusively help someone, unless there was some sort of incentive I actually wanted, I simply did what I wanted.
The absolute truth is, I felt nothing, killing that man. He was simply a threat to my existence, and he had murdered someone right in front of me. It is immoral to commit murder, after all.
But self-defense is an entirely different thing, it's not murder if you're protecting your own life.
The man was clearly terrified of me, but his anger had served a useful purpose, it allowed me to present as someone completely different, allowed me to showcase ferrokinesis.
There was nothing in the Hero Association's rules about threatening someone with bodily harm if one is about to be harmed.
Because the Hero Association was eager to punish me for some wrongdoing I was not aware of- there were no formal accusations, so it was clearly something illegal or immoral.
Thus, because they were dead set on making me a villain, I chose to oblige.
There was a Hero Outpost nearby, a kind of place for Heroes to rest and recover during or after patrols. I'd been busy all day setting up non-lethal distractions, things that would require a Hero's aid. And since there were relatively few Heroes in a given sector, I could do what I needed to.
My new phone's alarm went off, I dismissed it and got up, paying for my drink.
I had ordered the strongest drink on the menu, siphoned off the alcohol, and drank it. This left me with 200 proof alcohol, which I was going to need very soon,
As I walked closer to the Hero Outpost, I observed as various Heroes flew, ran, or swung out, leaving behind the one person I was expecting to see.
Hammerhead was a strongman, and I had been spying on him during the past few days. We was a well-liked public figure, and I would otherwise not care about him, if it wasn't for the fact that he had killed someone in cold blood.
They were not even a Villain, just some crook who stole a wallet. I happened to be passing by an alleyway, when I heard that familiar sound of a skull popping against a wall.
I of course immediately retaliated, attempting to freeze him solid while I had the advantage. Unfortunately, he's one of those few who are resistant to transformative powers, so I couldn't turn his blood into ice, couldn't kill him instantly.
I walked into the Hero Outpost, where Hammerhead was currently reading something on his phone. He looked up at me, opened his mouth to tell me the Outpost was not open for the public.
I moved the pure alcohol into his mouth and down his throat. He coughed, then ran after me as I fled. He quickly began to slow down, stumble, and the collapsed to the ground.
At least he was unconwscious.
I moved the earth to flip him on his back, then created an emetic, which I also administered in much the same was as the alcohol. I wasn't taking any chances with this man, the emetic worked, resulting in him vomiting, and subsequently choking to death.
I felt something run down my face and swiped at it, water, no, a mixture of lipids, water, and mucus. I wiped my faced again, huh, I'd never cried before. Yes, focusing on that faint sensation in my chest, considering I was crying, I must have been sad.
"This is annoying." I said as I walked away.
Murder was immoral, absolutely, and what I had done was just that. Cold-blooded and premeditated murder, but I reasoned that if a man like him was willing to kill people so carelessly, then refusing to kill him was murder by inaction.
I didn't add 'murdering people to prevent further murdering' on my list of moral things to do, I was fully willing to recognize I had done something truly heinous.
The news the next morning reported the death of Hammerhead, the perpetrator was unknown, but it was assumed some kind of mad chemist of some nature, considering the way he was killed.
That's when I saw him, on the screen, the C-Class Hero Wraithrazor. He was a moderately popular Hero, due to his ability to turn intangible and avoid harm. His was a power I truly couldn't counteract.
I'm going to need to observe him, I can't kill him if he's a good Hero.
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2023.06.03 04:29 mywhiteflag A letter I keep going back to
I'm going to have to write this from memory because I think I lost the original in a panic...
We're two weeks into the new year. How are those resolutions holding up? How are you holding up? I know we don't talk like we used to. There's something in the air between us. New defenses that seem to prevent us from being as close as we were. I have retreated to a safe place, so a lot of that is on me. In my retreat I've taken the time to focus on self improvement. Maybe self repair as I haven't been kind to myself. I'm working to get back to a baseline, and then I will attempt to put my best foot forward. I will take better care of myself, better care for the people around me.
I need to talk to someone. Someone not you. I need to talk to someone about you. I need to talk about the people in my life and myself. I need to find out how to talk to you. I need to know if I'm telling you what you want to hear or what you need to hear. I need a professional. It's on my list. And I will get to it. It's important to me because you are important to me.
Until I get it right, please be patient with me. I'm not trying to be perfect, but I am trying to do the right thing. I just need time to build a solid foundation. I need to be more stable so you can lean on me when you need a friend.
Here's to good health in the new year.
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2023.06.03 04:20 lyndongwapo Bari, Piper of Nashramae
Bari, Piper of Nashramae
Bari is an orphan who perform music in the streets of Nashramae, city that can be found in the northern part of Shurima. No Lore Sorry.
Date:
29.05.2023
Image:
I do not own these images. It is served as a reference only. Gameplay:
A Support who excel in Buffing an Ally during Teamfights with a complex Spell Kits and modified Basic Attack. Literally his psuedo-Basic Attack and spells are buffs. By the way Bari is DISARMED eternally. His Ultimate is also a Buff that can REFRESH the Ally’s Ultimate only if it meets a certain condition like Takedown an Enemy Champion. This means Ally may perform their Ultimate twice or refresh their Ultimate early due to some unexpected circumstances.
Note:
All of spell damage/effect, scalings, amount, cost and cooldowns are roughly estimated. Numbers can be adjusted and it is only a representation.
Passive: Mythical Flute
MODIFIED BASIC ATTACK: Bari cannot use Basic Attack against Enemy Units or he is 🚫 DISARMED instead she use Flute Music to Buff an Ally Champion/Minion to apply an INDIRECT Basic Attack.
Bari RIGHT CLICK an Ally Champion/Turret/Minion to start playing his Flute then creates a Tether between them. Bari will grant an Ally with 🎶Hyper Notes which the amount of 🎶Hyper Notes is applied on Allied Champion’s next Basic Attack as bonus ⚔️Physical Damage.
HYPER NOTES: Since Bari is naturally 🚫DISARMED, his ⚔️Attack Damage stats converts (30% - 55% of his AD) based on Level as 🎶Hyper Notes (Hyper Notes acts as his unique Attack Damage stats). He can apply up to 5 times only.
TEMPO: Bari can grant his current 🎶Hyper Notes to Ally at the 🎵Tempo Rate of 0.650 per Second (it is known as 🏹Attack Speed/Rate normally). The 🏹1% of bonus Attack Speed he gain is converted into 🎵1% Tempo. 🎵Tempo stats improve his Tempo Rate.
Bari’s On-Hit effects, Critical Damage and Item Effects by Bari is applied separately on the bonus Physical Damage dealt on the empowered Basic Attack released by Ally.
🎯Music Tether Max Range | 800 |
🎯Tether Target Range | 600 |
Q: High Notes
ACTIVE: Bari plays his flute which Bari and nearby Ally gain a decaying 🥾Movement Speed for 4 seconds. Tethered Ally will also gain bonus 🏹Attack Speed for 4 seconds while HALF of effect to non-tethered Ally.
Bonus 🏹Attack Speed is based on his 🎵Tempo Rate.
🥾Bonus Movement Speed | (30/35/40/45/50%) |
🏹Bonus Attack Speed | (10/15/20/25/30%) (+0.5% per 1% bonus 🎵Tempo Rate) |
🎯Spell Range | 600 |
🕒Cooldown | (10/9/8/7/6) seconds |
💧Cost | (40/45/50/60/65) mana |
W: Soothing Sound
ACTIVE: Bari release a soothing sound in a target linear area in front which it grant 🛡️Shield to all Ally Champion it hit while 🌀Marks Enemy Champion for 3 seconds.
If Shielded Ally hit a 🌀Marked Enemy Champion, 🌀mark trigger to 😵Stun them for a duration.
🛡️Shield | (50/80/110/140/170) (+50% AP) (+100% of 🎶Hyper Notes) |
😵Stun Duration | (1/1.15/1.3/1.45/1.6) seconds |
🎯Cast Range | 625 |
🎯Linear Width | 65 |
🕒Cooldown | (16/14.5/13/11.5/10) seconds |
💧Cost | (60/65/70/75/80) mana |
E: Discordant Tone
ACTIVE: Bari plays a discord of harmony that is released around the Tethered Ally Champion or himself if there is no tether.
This will create a sound wave around the target dealing 🔥Magic Damage, ↗️Knock Away all enemy unit hit and apply 🤐Silence for a duration.
🔥Magic Damage | (70/110/150/190/230) (+50% AP) (+100% 🎶Hyper Notes) |
🤐Silence | (0.6/0.8/1/1.2/1.4) seconds |
↗️Knock Range | 325 |
🎯AoE Radius | 350 |
🕒Cooldown | 12/11/10/9/8) seconds |
💧Cost | (60/65/70/75/80) mana |
Ultimate: Mythical Song
CHANNELING: Bari plays his Flute and inspires his Tethered Ally Champion. Bari grant them increase in AD/AP, Max Health, and Defenses for a given duration.
During the effect, if Ally scores a Kill or Assisting a Takedown their Ultimate is instantly 🕒 REFRESHED BUT in return this Spell's Cooldown is extended based on the Ultimate of Ally. Ultimate refresh can only happen once.
Interrupting Bari during the channeling would obviously end the effect.
Note: This idea have unique interactions to different/unique types of Ultimate. Some may be useless like in Bel’Veth Ult, Shapeshifters like Jayce/Nidalee and Non-Ult Champ like Udyr. In conclusion, they may have unique effect to the said Ult so it could be modified in order for this Ult properly be in effect. ⚔️🏹Increase AD/AP | (15/20/25%) |
💚Increase Max Health | (10/12.5/15%) (+20/30/40% AP) |
🪖👘Increase Defense | (+20/25/30%) |
🕒Effect Duration | (5/6.5/8) seconds |
🕒Cooldown | (60/45/30 seconds) (+90/80/70% Current Cooldown of Ally’s Ultimate) |
💧Cost | (100/150/200) mana |
Passive Explanation:
Bari have a very Unique Basic Attack. He is eternally Disarmed on the whole duration of the Game. In order to compensate this Self-Debuff (Disarm), Bari can buff his Ally Champion/Turret/Minion by granting them bonus Physical Damage on their Basic Attack using his own stats which is the Hyper Notes (please see below for definition). The more AD based stats he gained the more bonus damage he grant to Ally. There is also a Tempo Rate, a rate that measures how fast Bari apply Hyper Notes to Ally (please see below for definition). Since he is Disarmed, Unique Passives and stats from Item became Useless especially to On-Hit effects, Critical Chances, Armor Penetration and Life-steal. In order this concept more effective and viable, these effects is applied on the Hyper Notes or Bonus Physical Damage he grant. Example: (1) Lifesteal grant heal to Bari after the bonus Physical damage lands hit to enemy; (2) Bonus Armor Penetration is separately applied on the bonus Damage dealt; (3) The bonus Damage is separately deal Critical Strikes; (4) and lastly, the On-hit effects is applied separately on the Bonus Damage dealt.
Unique Term’s Definitions:
- 🎶Hyper Notes = it is simply Bari’s Attack Damage. Since he is disarmed the bonus stat of Hyper Notes doesn’t directly used by Bari in offense as Basic Attack. Instead he give this bonus stat to Ally. The Hyper Notes he give will then convert back into as bonus Physical Damage on their next Basic Attack.
- 🎵Tempo Rate = it is simply Bari’s Attack Speed. Since he is disarmed, his Tempo Rate is used to determine how fast Bari apply or give Hyper Notes to the Ally. The faster Tempo Rate he have the faster Bonus Damage he grant to the Ally.
Changelog:
Old Ultimate: Mythical Song
ACTIVE: Bari plays his Flute and inspires his Tethered Ally Champion. This will instantly 🕒REFRESH Ally’s Ultimate Spell.
Activating this spell if the Ultimate of Ally is NOT ON-COOLDOWN, this spell will put in a (60/45/30) second Cooldown. submitted by
lyndongwapo to
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2023.06.03 03:46 Malice_Qahwah Scurrying Darkness (Oneshot, gory, horror)
****WARNING****
***
Body Horror, bugs, death, gore. Attempted horror.
By my own standards, this is fairly tame, your mileage may vary, content advisory.
***
Captain Van’tu, the Garaboosian commander of the Alliance of Free Stars light scout cruiser Mandrake, frowned, in the way of his species, and gestured with a lower lefthand at his human science officer to continue.
The woman turned back to her console, to peer into the hood of her ‘scope and minutely adjust a control.
“The ship is an old Terran Alliance Explorer class, the TAN Nebula Star. She was reported overdue for resupply a little over a hundred years ago, exact details are spotty as the station she was supposed to report to was destroyed in the Terran civil war. By modern standards she was little more than a heavy cruiser with an oversized jumpcore, and limited weaponry. The Terran Alliance Navy was very much focused on exploration and first contact, and several of their vessels vanished without trace only to show up decades later in pirate hands. However, this does not seem to be the case with the Nebula Star…”
The image on the holotable was mute testimony to this information. The old starship, much more massive than the Mandrake, but significantly less well equipped, looked derelict. Several holes gaped in her once-pristene white hull, the smooth lines marred and crooked, and the jumpcore bulb near the stern showed a terrible, blasted crater, black with soot and melted steel.
Captain Van’tu scrolled the smooth wheel of the holo controls, swivelling the image and zooming into the damage.
“What do we think of this, Sasha, that looks like an internal explosion, not battle damage.”
“Yes Captain.” Sasha, the science officer, agreed. She manipulated a pad on her side of the console. Several sidebars lit up. “Here, here and here. Chemical signatures we’ve picked up in the dustcloud around the wreck, and the blast pattern, indicates a high yield chemical explosive was utilised, we would need to get a scan from inside the wreckage to be certain, but I think I can confidently say this was caused by a c4 package commonly kept as part of ship inventories of that era. We carry a similar type of explosive even now, it has uses in a number of emergency protocols.”
The captain nodded. “I’m familiar with Human paranoia, ‘better to have and not need than need and not have’, which is why I learned to carry a backpack heavier than myself at the academy.” He smiled at the woman, who grinned back in that wolfish human fashion.
Commanding a Terran vessel as part of the Alliance Navy was a high honour for a non-Terran, and he’d earned it the hard way, he’d actually completed his officer training on Earth itself, heavy gravity, lethal flora, fauna, and practical jokes be damned, he’d always dreamed of command, and he had never planned to settle for anything less than the best ships of the fleet.
Somehow his determination to ‘make it’ had actually impressed his trainers and teachers, and earned him the interest of a senior Admiral, which explained his current command. And he was no ticket-puncher, his crew was, in his opinion, the best in the fleet, and if his ship was small, he was so proud of her, some days he could almost burst his hearts from it. She was his first, and with luck, not his last, and while scouting duty following pre-war exploration routes was far from glamorous, it was essential work for the Alliance, following up first contacts, reopening lost trade routes, and, now and then, coming across relics, and giving closure to the descendants of those vanished vessels.
“Alright. She looks cold, and her reactor is dead, but we don’t know what happened to her, she could have run afoul of pirates, or been captured and misused for decades, or been left boobytrapped, so pack up a SAR shuttle, and give them a leader drone, they don’t enter unless the drone clears the way in.”
“Aye aye Captain, I’ll get them on their way. Sidearms?”
“Yyy…esss. Yes. And overarmour. If someone’s left any surprises, it will help.”
Sasha turned and walked off, already tapping her communicator to summon the personnel she’d be sending.
He frowned again, looking into the depths of the hologram. Something was bothering him, the same sensation he’d felt while visiting a zoo on Earth. Humans around him grinning, nodding to one another, and the confirmation of his worry came as a boom of hundreds of pounds of apex feline carnivore crashing against the high density crystal he’d been standing with his back to…
Something was creeping up on them, he could feel it.
***
The shuttle launched from the brightly lit boatbay of the Mandrake, arcing smoothly through the glittering blackness towards the cruelly murdered starship. In front of it zipped the mote of the drone, its scanners and sensors slaved to the shuttle, giving the drone specialist on board an instant feed to all his senses, feeling, experiencing everything the drone saw.
It zipped around the gaping hole where the jumpdrive had once been housed, then around in a helical pattern, scanning every micron of the lost ships hull, mapping it in complete three dimensional perfection, then tracking towards the boatbay. Inside, two, much older, versions of the Mandrakes shuttle rested, crooked against their davits, the bay airlock doors lying open.
The drone slowly crept inside the dark corridor as the shuttle followed it in, nestling into an empty davit. Power hookups, identical after a century thanks to long ago agreed standardisation, marry up, pogo pins compressed and energized, drawing trickle power from the shuttle to latch securely.
The crew debark, except the probe operator who remained strapped in his jumpseat, guiding the drone deeper into the derelict.
Suited figures follow its path, jumping from the shuttle hatch to the airlock. They don’t bother trying to seal it, it had been lying open for a century, there was no air left within to preserve. The drone met a cross passage, and moved right, headed towards the bridge, following schematics downloaded from Mandrake’s computer. The scout crew followed, alert, and making note of damage to bulkheads, the carpets that once covered the floors looking torn, dark stains telling a worrying story.
The probe entered the bridge of the Nebula Star and paused. The LIDAR scanner illuminated the space in a slow pass of green laser light, left to right and back again. The chamber was empty, save the various consoles and chairs the crew would have used, and the lone figure of the Captain, in his central command chair.
To Captain Van’tu, observing the time delayed remote feed on his own bridge, it was remarkable just how similar the darkened derelict wreck was to his own vessel, down to the arrangement of bridge consoles and type of carpeting used. He’d read, in one of his intro to ship design classes, that Terran bridge layout owed much to speculative fiction of pre-spaceflight eras, and a lot of experimental wet-navy designs.
He'd brought it up once with his chief of engineering, who had responded with a ridiculous approximation of a Scottish accent, “Aye laddie, we Terrans owe an awfy lot tae an auld lass called the Enterprise!” and laughed, continuing his explanation in his more natural German accented standardised Terran. Van’tu had spent several informative evenings with his console, soaking up ancient Terran entertainment as a result.
The drone circled the bridge, slowly, keeping its thruster exhaust well clear of the mummified body in the central chair, making its way to the science console. A small arm popped out and slotted into the consoles data port.
Several lights flickered on the antique panel, the probe powering up the cold circuits to read the datalogs, then around the room, dim red lights came to life, as more of the bridge woke up. Through the hull itself, a faint whine transmitted, the probes oversized fusion battery providing enough current to trigger the startup of a backup generator below the bridge.
The scouting party stepped in, peering around. One, her grey skinsuit marked with a red stripe down the arms, moves across to the captain, a medical scanner in her hand.
“I’m reading significant trauma throughout the corpse, but remarkable preservation as well. Life support must have been glitching badly for a long time after… Wait…” She smacked the side of the scanner, then passed it back across the corpse. “Scanner keeps picking up my own heartbeat, trying to tell me this guys still alive, fucking thing.” She put it away in the side pocket of her suit and pulled out a smaller device. “I kept my old one, should be good enough to… Fuck me sideways…”
“Maybe later Carol, what’s the script?” A green stripe on the party leader’s arm. He was looking around, feeling… itchy, between his shoulder blades. Something wasn’t right, and not just the dead ship. He’d been lead on two other derelict searches, and they never went like this. Accidents happened, people died, usually horribly, and you always found, well, bodies. Whole or otherwise. Yet, aside from the clearly traumatic bloodstains on the floors, soaked long before the artificial gravity had failed, this ship hadn’t shown them a single body, nothing, not even fragments.
Not only that but he could swear he’d seen movements. No-one else had, but he also knew that his reflexes tested significantly higher than average, he was seeing something the others were simply not noticing.
Carol stepped away from the corpse.
“My old scanner says this guy’s alive Mark. Heartbeat, brain activity, oxygenated blood. He’s not breathing and he’s a fucking corpse, but both my scanners say he’s gooey in the middle. And I’ll be honest I don’t want to be here, send probes back across on AI control and let them explore, this is too freaky. I know you’ve been seeing shit, well, I’ve been picking up weirdness all along, and this is too much. We should leave!”
Mark bit back a curse. He agreed, but he was also supposed to be a professional, and as the leader of the scout team who first boarded the derelict, he’d have been slated for command of the ‘prize crew’ to bring her home. At the same time, he was holding back a growing uneasiness, his other two team members were shuffling nervously, and Carol was on the edge of panic.
“Alright, we head back to the shuttle and leave the probe to grab the logs. Something’s weird here, might be the atmosphere on this thing, I admit it’s spooky, but we all know I see weird bugs and things other folk miss, and Carol, you’ve had that personal scanner since high school, if it’s saying something weird, something weird is going on. If Captain… Morrison, is still alive after a century in vacuum, he can keep a few more hours until the AI probes can collect him. We’re not equipped for medical evac anyway.”
They stepped back through the hatchway, leaving the probe to its work. Emergency lighting flickered into life, adding a lurid red glare to the tableaux, Mark, last to leave, sharply snapping his head back around as something… He was reminded of a time as a child, he’d turned over a log in his parents’ yard, and hundreds of inch-long centipedes had scurried in panicked circles to escape the sudden glare of sunlight.
Nothing moved, aside from the slow pulsing of rebooting computers.
He followed his people towards the shuttle.
One by one, they made the leap back to the shuttle davit, and boarded, cycling back aboard, and taking their seats. The drone pilot barely moved to acknowledge them, clearly lost in the datefeed from the old computers, and aside from a quick glance across readouts to ensure the data was flowing cleanly to the Mandrake, Mark didn’t disturb the man.
He hit the switch to release the davit clamps, and the popped free. The shuttle turned, and smoothly glided out, aligning with the mothership and headed home. He blinked and shook his head. That motion again, out the corner of his eye. He glanced over, seeing the drone pilot’s faceplate swarming with legs for a fraction of a second.
“Uhh, Josh, you alright there?” He hated breaking into drone pilot concentration, but this wasn’t right, and Carol was gesturing desperately at him from her chair. He reached across, and nudged Josh’s shoulder, the skinsuit collapsing under his fingers and the skull clacking loosely against the faceplate.
***
Captain Van’tu listened to the soft report coming from Sasha, the scout crew had found the captain of the derelict but were returning early due to some unsettling information they’d found. He didn’t like it, but he also respected human instincts. If skilled officers felt there was a reason to withdraw before mission completion, he knew better than to override the human-on-the-spot.
He’d have a word with Mark later, in private, if necessary, but the man had never been wrong before.
Across the communicator, there was a sudden eruption of yelling, the shuttle on the holo spiralling wildly. Sasha was demanding a clear response from the screaming communicator.
Mark came over the channel. “Abort mission, contamination, alien threat…” His words ended in a gurgling scream, the kind that began high and ended, eventually, in a growling snarl of mortal agony. The line remained open, however, and the entire bridge crew turned to stare, mouths agape, as into the silence the faint sounds of gnawing began to echo.
Sasha shut off the feed with a shaky finger. “Captain, I…”
“I know. Arm several probes, get them to the shuttle, find out what happened and…”
Once more, attention fell to the holo display, as on it, the icon of the shuttle winked red. Sasha motioned, and the focus zoomed in. Where the shuttle had been, a spreading scatter of debris remained.
She pulled up the sidebars again.
“Right before Mark, uh, died, his authorisation codes were used to trigger an overload on the shuttle reactor. We didn’t pick up the feed in real time, they were returning after all, but all of them suffered catastrophic biological distress immediately before their lifesigns cut out. Mark was the last one alive, and severely injured when he triggered the reactor.”
Captain Van’tu shook out his lower hands with a stress-shedding gesture. “The shuttle reactor is in a sealed compartment. He had to get from his chair to the access panel and enter his code, while suffering life threatening injuries which had already killed the rest of his crew?”
“Yes, Captain. I’m sorry, I missed it, my team is still processing the data, but it looks as if the drone pilot ceased responding several minutes before the shuttle departed the wreck. At five minutes into the flight, the three junior officers began exhibiting distress, but gave no verbal alerts. Mark seems to have reacted to something that triggered a fight or flight response, but within a few seconds was exhibiting the same injury markers as the others. At the six-minute mark, he sent his warning, while moving. It appears as if the cessation of his vocalisations was not the end of his life, almost thirty seconds later his code was entered into the shuttle reactor, and it detonated.”
Captain Van’tu moved to his command chair, and sat down, lower hands grasping the armrests, upper hands folding under his chin. “Helm, chart course back to the nearest Alliance outpost, and warm up the jumpcore. Tactical, bring shields to standby and start charging the grasers, I don’t like what’s happening, and I do not want to be caught with our backs turned.”
His crew moved into action, tactical alerts bringing various stations to readiness.
“Sir! We’re receiving a communications request, uh, from the Nebula Star.”
He stared at his communications officer, who looked equally shocked.
“Please, Jen, put them through to the main holo.”
The hovering image of the wreckage that had once been a shuttle vanished, replaced by the familiastrange image of the old bridge, and its captain.
The man was a corpse, there was no debate. The papery skin had pulled back from his eyes and teeth, his nose collapsed inwards, decades of icy coldness and baking heat as the derelict tumbled slowly from shade to sunlight had freeze dried the body, yet, it moved. The jaw flapped open, and the sticklike arms gestured against the command chair arms, clawed fingertips clicking uselessly.
“Gree. Tings. Un. Known. Vess. Sell. I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace.”
The corpse in the holo quivered and twitched in some horrible mockery of life, the bared grey teeth clicking as the jaw spasmed open and closed, not, Van’tu noted, in time with the words being spoken. Inside the jaws, he also noticed, something black and shiny and segmented.
“I highly doubt you come with any sort of peace in mind, what are you really, and what did you do to the crew of the shuttle who boarded the ship you are on.”
The body twitched, a trickle of black ooze popping free from the corner of the sunken eye socket. Under the dried up eyelid, something squirmed around, curling with segmented motion, a few pointed claws poking briefly free before vanishing once more.
“I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace. We. Rek. Wire. Ass. Iss. Tan. Sse. Let. Uss. Board.”
An alert flashed from Sashas direction. A gesture diminished Captain Morrison to a corner of the holo and expanded the view of the derelict. Two shuttles of archaic design had just launched from it and begun making their way towards the Mandrake. He muted his pickup and turned to his tactical officer.
“Jeff? They do not get close enough to board.”
“Aye aye sir, tracking has them locked and my grazers are charged.”
“Very good.”
He returned to the holo and reopened the grisly view of the dead man being puppeted on his display.
“You will not be permitted to board my ship. I demand to know who you are, what you represent, and why you are trying to impersonate Captain Morrison.”
“You. Are. Food. You. Have. Use. Full. Tech. Nol. Ogy. We. Will. Take. It. We. Will. Use. You. We. Will. Mul. Tip. Lie. This. Vess. Hell. Came. To. Us. In. Peace. We. Took. It. We. Came. For. Ter. Rah. We. Became. Trapped. We Became. Lethargic. We have waited. Now you have brought us. A new vessel to carry us. To Terra.”
Captain Van’tu shook his head. If these things were familiar with humans, they’d recognise the gesture. For the sake of understanding he’d long ago learned to at least emulate some human body language.
“You will not be allowed to go any further. I have a duty to safeguard the people under my command, and to the people of… Terra.” Whatever this species was, it was not something he wanted anywhere near a colony or, worse, defenceless homeworld, of any of the Allied or friendly species he knew lay between here and Terra herself. Best for all they only had Terra in mind.
“Sir! The incoming shuttles are not going for docking, they’re on a ramming approach! Firing solution lost on bogey one!” The Mandrakes grazers were firing, gunnery crews managing their weapons as they tracked automatically and fired, spearing one of the wildly corkscrewing shuttles with lances of gravitationally focused gamma radiation. The second shuttle however spun, and fell downwards, smashing into the still warming shields, and through, impacting the Mandrakes hull with tremendous speed.
The scouting vessel shuddered. The shuttle had breached through the outer hull and spilled into a mess area.
Thanks to the alert condition, all crew had been in skinsuits, not that this helped the two cooks who had been finishing off the lockdown of the mess kitchen.
Fresh alerts sounded, the sound of which sent crewpeople to arms lockers. Mandrake had been boarded.
Captain Van’tu pointed to his tactical officer. “Destroy that wreck! vaporise it!”
“Sir! Weapons are offline, on-mount crews are reporting power losses.”
Across the bridge, the communications officer looked up. “Reports coming in, boarders are breaking out of mess two!”
The captain snarled. Ancient Garaboosians had warded off predators with that sound, and his teeth bared in an animalistic threat display. He slammed a finger into the appropriate button on his armrest.
“All hands, all hands, defence stations, repel boarders!”
His head snapped around. “Sasha, do we still have telemetry from the drone on the Nebula? If so, I want it to shut that shitheap down, or overload its reactors!”
His science officer acknowledged with an “Aye captain!” and turned to her console.
He returned to his holo. Removed the mute. “You have attacked an Alliance of Free Stars vessel, while using a Terran Alliance vessel reported lost to causes unknown. I am hereby declaring you to be pirates, and you will be treated accordingly. Surrender now and you will be returned to your government or homeworld after serving a prison term to be determined by Admiralty courts.”
He did not expect the thing pretending to be Captain Morrison to surrender.
“There will be no surrender. We will take all you have and all you are. You will be ours to consume and use.”
His tactical alert flashed, somehow, the older ship was charging its weapons systems. He flicked a gesture, and the old vessels appeared, with sidebars. The weapons were underpowered, and normally not really a threat to a modern vessel, but the Mandrake had just been rammed by a shuttle, cutting power to her own weapons, and disrupting her shields, it would take several more minutes to regenerate them.
He glared at the grinning visage of the corpse which was still mimicking life. The left arm was still quivering against the rest, fingertips drumming against a keypad almost identical to his own. From the bottom of the sunken belly of the dead man, a slowly undulating shape crawled, a thick-pincered head, followed by a segmented body flowing with sharp-tipped clawlike legs. It moved upwards and climbed back in through Morrisons throat.
“Captain, boarders have been destroyed. Sir, they were humans, but they were dead. Like mummies. They had some kinds of bugs inside, we had to go in with plasma to clear them out.”
“I see. Ensure all the bulkhead seals around the messhall compartment are still green, and pull everyone back, full medical scans on exit. Once everyone is clear, blow the compartment.”
“Uh, yes, sir, understood. Engineering teams are saying they’ll have full weapons restored in eight minutes.”
“Good. We can’t allow any of these things to get back to inhabited space. I want that wreck vaporised. Mess compartment too.”
He continued to watch the dead mans fingers rattle against the old command chair. And nodded.
“Captain Morrison, it has been an honour. Captain Van’Tu, out.”
In the holo, the corpse finally went still. The creatures which had inhabited him began to swarm, black blood and ichor bursting from his skull as the mother of the monsters which had ridden his body and his ship since they had tricked their way aboard a century before, burst free from her manipulating, feeding grasp in his skull.
“Captain, the drone has fully copied the Nebula Stars database, but is unable to access any critical systems. I’m sorry.”
“It’s okay Sasha. When we have weapons available, we’ll finish whatever is left.”
“Sir? I don’t understand what…”
The holo tank cut her off. The Nebula Star had fired its engines, angling towards an intercept with the Mandrake, it needed to be much closer to engage with its much more primitive weapons. As the engines flared to life, fire blossomed across the aft hull. Multiple explosions rippled through it, billowing outwards from within, as the reawakened fusion reactors, initially stirred to life by the probes batteries, then by crawling undead crew hidden in the ships dead spaces, all overloaded, and detonated in a final orgy of self-annihilation.
There was a shudder again, as the Mandrakes crew activated the emergency charges that blew an entire section of the ship into space, carrying with it the bodies of dozens of the Nebula Stars crew, hundreds of incinerated and still crawling parasitic alien monsters, and the corpses of two unfortunate cooks.
“Begin sweeping everything in range with fire, maximum power and aperture, everything must burn. I want medical and bio survey teams going around the clock scanning for any trace of those things that might have breached containment. For the record, I will be recommending the Mandrake be scuttled once all crew are cleared and disembarked. Needless to say, we will not be making any landfall or station docks before then.”
He sat down in his command chair. He couldn’t remember standing up. He stared down at his armrest, and the keypad on it. With the fingers of his bottom left hand, he began typing, sending the results to the main holo where Sasha watched, curious.
ENMY HMWRLD r41429.135 i334451 b-1.791 KILL BURN QURTN
The rest of the sequence was the override code that would trigger the Nebula Star to overload its powerplants and blow itself to pieces before it could be used against its creators.
“Captain? How did you get that message? The log entries are still being processed, but it doesn’t look like anything coherent survived, there’s no co-ordinates in them.” Sasha was confused, and Captain Van’Tu smiled.
“Humans, you’re all the same when it comes down to the wire. Mark blew his shuttle rather than let it dock with those things on board. Even while they ate him alive, he crawled through his command, to do his duty to his species, and to the galaxy. Captain Morrison held off death, kept those things guessing, somehow, as they tried to use him, his ship, to reach Earth, made them keep him in some sort of horrific half-life, until they were distracted enough that he could get back control of his hand. His chair Sasha, same as mine. Probably came out of the same factory, a century apart, and he was typing, while they tried to speak to us, while they tried to board us, shoot us, while we distracted them, he set them up to give us the knowledge he knew we would need to ensure they would never threaten anyone again.”
Fire was still blossoming across the larger area of the holo display, graser weapons detonating fragments of hull with nuclear fire.
“Once we’ve cleared the skies here, we head to an outpost, and start warning the Admiralty. Jobs not over until these things are completely contained.”
***
103 Years, 4 months, 5 days before.
Jack staggered, his leg still bleeding from where a crewman had slashed at him with fingers broken into sharp bone claws. He’d stamped the mans head until the skull popped, rupturing the centipede thing curled inside. He was close. The familiar, once comforting hallways of the Nebula Star had become nightmarish, red lighting and blotches of gore, streaks of blood on the pristine walls, he was living in a horror game, but he had a job to finish.
He pushed off the wall he’d leant against. Behind him, he could hear screaming, and begging. He didn’t stop. It was a trick. They found the noises amusing, and mimicked them, discovering that it could draw in ‘helpers’ they could ambush.
Aft section, frame fourteen, jumpcore bay. He slapped the button, and fell through the door as it slid open. Inside, the bay was immaculate, no-one had been in here since this had started. How they had gotten aboard, he didn’t know.
Inside the skull of a landing team member, he could guess.
He knelt beside the humming machinery. His vision was going grey around the edges, he could feel dripping around his knees, he was kneeling in a pool of his own blood after only a few seconds, he didn’t have long.
He pushed his burden against the drive casing, the chem-catalyst agent on the back bonding it to the drive with a molecular weld.
He pressed the keypad of the emergency c4 cannister, the detonator arming with a beep, and a green telltale.
He typed in a code, short, sweet, he’d forgotten it by the time he reached the end, it didn’t matter. The disarm code was only for when you wanted to be able to stop the countdown. Ten seconds.
They reached him, before it finished counting. Inside his brain, they couldn’t find the code to stop the bomb.
The Nebula Star would not reach Terra, he made sure of that.
As the jumpcore failed, blowing a ragged hole out of the sleek hull, a single shuttle spun away from the boatbay, damaged, lifeless, cold and drifting outwards into the depths of space, the mutilated human corpse within stirring once with scurrying life, then going still.
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2023.06.03 03:38 scooblyboop Motivation Dip/need advice
I've been training since March 2018. I just came back at the end of February I had to take a year off of training because I tore my ACL and February 2022 and had to get reconstructive surgery to fix it. For the 1st month after I came back I obviously was getting completely destroyed and took a while for me to start getting some type of timing back and feeling comfortable again. I've been doing OK lately and lost like 30 pounds since I came back. One thing I'm starting to feel though is I'm starting to actually not look forward to going anymore. I don't desire to train, I just am forcing myself to go in as I know that if I stop it's a long road to get back into any kind of shape again. I'm not an aspiring competitor, I haven't competed before and have no desire to, zero interest in ever doing it. I only started this to learn self defense skills and was always interested in trying it after watching UFC 1 when I was a kid. I'm not sure what happened but I find myself questioning why I've lost my desire for this. I'm looking at people who have put in twice the time I have and wondering how they made it through a rut like this or if it's normal to just feel like you're there but not really wanting to be.
It's crazy because a year ago I was so crushed that I was injured and couldn't wait to get back, was literally depressed and dreaming about jiu-jitsu up until I went back this past February. I never thought I'd be here a few months later wondering what's the point of doing this to myself anymore. Why am I destroying my body for this?
Have any of you been in a rut like this after training a long time? How did you snap out? Is this going to keep happening the longer I do this? I am literally still going 3-4 days a week, usually two week days are double classes, then two open mats. I'm just kinda forcing myself to go at the moment.
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2023.06.03 03:08 Sweaty-Ad8900 Day 2 of my journey to experience Rain World with minimal spoilers
Because I have a potato memory, I can’t really remember how I started today. However, I can give you some notable things that happened. I started dying a lot more recently. I have died almost every time I went out. The reason is probably due to how I want to explore the areas more. The problem with me wanting to explore this new area is that I’m trying to explore it without intending to die. This means that I am limited by the timing of the rain and how long it takes for me to get food. Luckily, my new safe area that I found is really high up in the tower, almost at the top. And the food is most commonly at the top. I just gotta make a quick trip and watch out for the birds. A little side note before I continue, I found a new safe area while trying to climb up the side of the tower. I’m starting to get used to the movement mechanics and I managed to climb up to about halfway the tower before I had no other way to progress than to go into the tube that leads into the tower or go back down. I chose to explore into the tower and came across a few big areas that would take some caution and time to explore. After crossing one of these areas, I found a peaceful area that looked like a sideways T. When I went to the right, I found the current safe area that I am talking about now. Back on track, I decided to make my way to the far right to discover new areas. I found out that this plant that has a bunch of red bulbs around it is a firecracker. I didn’t know this until I needed to get a rock to throw at something. When I threw the plant, it started sizzling and then exploded just like a firecracker, which is why I’m gonna call it the firecracker. It immediately became my favorite self-defense tool and I am now always gonna bring one with me. My decision proved to be correct when I was on an expedition to the unknown. I was traversing a bunch of areas that I had been to before, but they commonly had a bunch of lizards and stuff. The part where I lost track of time in day 1 and the rain started pouring down, that happened when I was about to leap over a broken bridge. I came across the same bridge and jumped across to travel to the next area. When I traveled through the tube to get to the next area, I found a purple lizard right there in front of the entrance. I immediately backed up into the tube and traveled back before it saw me. I sat for 15 seconds and came up with a plan. I went back through the tube and arrived at the other side, then i through the firecracker and observed what happened. Sure enough, it got startled and ran away. This area is big horizontally and requires two panels to showcase the entire area. I put my crocs into sports mode and started waddling my way in speed to the other side. When the camera changed to the next area, I saw a green lizard, and I started climbing a nearby pole. The lizard is able to reach me before I can do some tricky parkour to reach the tube to go to the next area, so I hatched a plan. I decided to hop around on the poles to guide the lizard to where I wanted it, then I started booking it to the section that I needed to parkour to, but I accidentally fumbled the controls and fell. I started hopping around, screaming for help, but it was too late. It chomped down on my delicious neck and it was game over. After that, I just kept dying some more. I noticed that, when I die, the items that I kept with me in the safe room stay there in the next cycle. This gave me some insight into whether the slugcat you are playing as is able to respawn or not. The answer is no, you go back to the last spot you hibernated at and decrease your level, unless you are that special yellow flower. Then you just respawn at the spot you hibernated at with no decrease in level. This cycle continued until I came across the broken bridge again. This time, I came across a swarm of what I think are scavengers trying to kill a white lizard. The only reason why I know about scavengers is because I saw that word used a few times in this subreddit. After a few seconds of me staring in awe, a blue lizard walked in through the tube and started to attack the scavengers. The scavengers realized that a new challenger entered the ring and started hounding him as well. The white lizard took this as his chance to escape and ran through the tube that the blue lizard came out of. Then, the blue lizard started using it’s tongue to capture and eat these guys with colored eyes that I call scavengers. I think they can throw spears as well. A few of the scavengers fled through a tube positioned on the ceiling of the area and the rest died fighting the blue lizard. I waited until the blue lizard went to chase down the other scavengers and I jumped to the other side of the bridge to continue my journey. I ended up going a bit further before dying. After a few more deaths trying to explore, I decided to go back to the previous area to see what I missed. The only problem was that the level I was at, 2, is not enough to trigger the gate with a requirement of 3 if I wanted to go back. I realized that too late and decided to just see what I can do in the meantime while trying to raise my level. I ended up making a few bad decisions and accidentally had to take the long way around to get to my safe room. On the way to the safe room, I decided to pay a visit to where I started the game. As I traveled through the various different areas that I started going through in the beginning of the game, I found this weird beetle with a blue back. I don’t know what it is but it was fast and ran away before I could touch it. I ended up coming across a green lizard blocking the way in another room where there was a pit with a lot of climbable poles. But there was something else in the room aside from that lizard. It was a weird plant that was extremely tall and thin. The lizard interacted with it causing the plant to bend around and expand. After a little bit, the plant started to stand back up and return to being thin. I waited until it looked exactly like a pole that I could climb and I decided to see what would happen if I jumped through it. Nothing ended up happening so I decided to continue going back to the starting area, but then the green lizard traveled through a tube to get in front of me. I panicked and jumped back through the way I came, but I ended grabbing onto a pole right next to the weird plant. For some reason, it sensed me and latched on to me. I was hanging on to the pole with all my might in the hopes that it would give up and let me go. Alas, it was too strong. I could do nothing but watch as I was slowly being dragged down off the pole. I ended up holding onto the bottom of this pole, dangling in mid-air, for 1 second before it pulled me into it’s base finished me off by dragging me into the underground. Because I didn’t hibernate yet, I spawned past the gate in the industrial complex. At least I can continue exploring now. That is all for this time. I didn’t do as much as I thought I was going to, but I had to do a lot of other stuff. I will make plans to continue tomorrow and update my journey further. Bye!
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2023.06.03 03:00 04Fedor Firestorm 120: Book the first edition of a new AEW tournament
| Prelude CM Punk returns for the launch of Collision as expected and from the start of Collision to the beginning of this booking he does not interact with MJF or the elite at all. He doesn't even go on dynamite. Instead, he rekindles his feud with Samoa Joe and is still unable to defeat The Samoan Submission Machine. Wednesday November 8th Dynamite On the previous week's dynamite it is hyped that Tony Khan has an absolutely massive statement to make. He announces that there will be a one time only Pay Per View to take place on December 31st called AEW: Endgame. He talks about how MJF is holding the AEW World Championship hostage with his contract running down. He announces a tournament to take place culminating on the winter is coming episode of Dynamite where the winner will challenge MJF at endgame. The segment comes to an end as the bracket is flashed on the screen. Bracket Saturday November 11th Collision To kick off the tournament we see a close match between Samoa Joe and Malakai Black. Most of the match is striking based between the two. However in the end it is Joe that is able to nail a massive muscle buster on Black to put him away. Wednesday November 15th Dynamite It is on dynamite that we see an absolute WAR between Miro and Keith Lee. The two bring out the best in each other and after 12 minutes of pure brutality Lee is unable to life Miro up for the spirit bomb and the Game Over seals his fate. Saturday November 18th Collision In an absolutely massive episode of Collision we see two first round matchups on the same show. The first is Bryan Danielson vs Eddie Kingston. Throughout the match we see Danielson consistently fighting from behind which should get him more of a face reaction as he is being built back up. In a callback to their classic in 2021 we see Danielson once again have Kingston stuck in a triangle choke only for Kingston to pick him up and slam him to the mat. This however is not enough as Danielson eventually comes out on top with 2 running knees in succession to get the three count. Later in the night we see CM Punk take on Andrade el Idolo. In a surprisingly one sided match Punk is able to neutralize the offense of Andrade and he gets the win with a GTS. Wednesday November 22nd Dynamite The first tournament matchup of the night is between Roderick Strong and Adam Page. In a reverse of their first matchup a decade prior, Page is the favorite while Strong is the one who is trying to make a run up the card. This time however, Page will not be denied and he is able to dispatch Strong with a Buckshot lariat to advance. The second matchup of the night is in the main event and it is another chapter of the Moxley/Omega saga(their first matchup since the cage match months ago). This time Omega is the one that comes out on top after he nails Moxley with a One Winged Angel. Saturday November 25th Collision Adam Cole and Pac main event the show and the two go all out. At the end of the match Pac misses the Black Arrow and Cole capitalizes with a german and he finally finishes the match with the Panama Sunrise. Wednesday November 29th Dynamite Here we see a match between Claudio Castagnoli and Darby Allin. A hungry Darby comes out with something to prove in an attempt to get even with MJF. Despite controlling most of the contest he still falls short to the brutal offense that is displayed by Claudio. Updated Bracket Saturday December 2nd Collision To kick off the second round we see a match between Danielson and Miro. This match closes the show and gets 30 minutes. To start the match, Miro unleashes his mighty power, violently shoving Bryan down multiple times, electrifying the crowd with each forceful blow. But Bryan refuses to back down, retaliating with lightning-fast strikes of his own. But when it seems like a comeback is possible, Miro launches a devastating knee strike that sends Bryan hurtling out of the ring. Showing his resilience, Bryan recovers and launches a barrage of thunderous kicks to Miro's body. Miro charges forward, but Bryan expertly counters with a waistlock. However, Miro's sheer strength propels him out of the hold, executing a bone-crushing running shoulder tackle. Bryan refuses to be defeated, sprinting off the ropes and delivering a jaw-dropping clothesline followed by a breathtaking dropkick that sends Miro sprawling out of the ring. Bryan's determination pushes him to the edge as he prepares for a daring suicide dive, but Miro snatches him out of midair. With incredible force, Miro executes a release belly-to-belly suplex on the unforgiving floor. The crowd is in awe as Miro ruthlessly hurls Bryan into the solid steel steps. Miro follows up with not one, but two thunderous suplexes, sending shockwaves through the arena. Miro seizes control, applying a dominating chinlock for what seems like an eternity. With the turnbuckle as his weapon, Miro mercilessly whips Bryan into it, shaking the entire ring. However, Bryan refuses to be defeated, summoning his last reserves of strength to deliver consecutive running dropkicks. Yet, Miro proves his resilience, responding with a brutal Samoan Drop, leaving the crowd on the edge of their seats. Miro showboats to the crowd which gives Bryan an opening. Unleashing a flurry of ferocious kicks to Miro's chest, Bryan momentarily gains the upper hand. But Miro, unbowed, catches him in his grip, only for Bryan to ingeniously counter into a lightning-fast kneebar submission. Miro teeters on the edge of defeat, almost succumbing to Bryan's relentless assault. But Miro is able to summon his inner strength, powering out of the submission and delivering a gutwrench suplex. As the crowd erupts, Miro follows up with a jaw-dropping release German Suplex. In a breathtaking display of athleticism, Bryan counters a second Miro suplex attempt, landing gracefully on his feet and he delivers a roundhouse kick to Miro's head. Bryan relentlessly pummels Miro with a barrage of knee strikes to the head, stomping with unyielding fury. The crowd is on its feet, chanting in sheer admiration as Bryan attempts his signature running knee strike, only to be caught mid-air by Miro, who executes a bone-rattling Powerbomb. Miro, overcome with emotion, points skyward, seemingly communing with his divine power. His fervor reaches its peak as he locks in the fearsome Game Over submission. Bryan, however, refuses to surrender, summoning every ounce of fight in his body to crawl towards the bottom rope. Undeterred, Miro savagely stomps on Bryan's back, determined to enforce his dominance. Once again, he applies the Game Over submission, but Bryan summons his remaining strength, rolling over and trapping Miro in the LeBell Lock, targeting his left arm and head. Miro fights back with a furious onslaught of punches. Bryan refuses to relent, transitioning seamlessly into the same triangle that gave Eddie Kingston problems, delivering thunderous elbows to Miro's head. The intensity reaches a fever pitch, but Miro resorts to desperate measures, using eye-gouging tactics to break free. Undeterred, Bryan retaliates with punishing kicks to Miro's body, but the Bulgarian Brute absorbs the blows and counters with a ruthless kick to Bryan's ribs. The two warriors ascend the turnbuckle, and in a breathtaking display of agility, Bryan executes a heart-stopping DDT off the top rope As the crowd erupts in a frenzy of anticipation, Bryan seizes the moment, poised to deliver the final blow. With a surge of adrenaline coursing through his veins, he unleashes a running knee with unmatched precision, colliding with Miro's skull. The impact is thunderous, and the Bulgarian Brute crumples to the canvas. The referee dives into action, sliding into position to administer the three-count. The entire arena holds its breath as the referee's hand strikes the mat once... twice... and with a deafening roar, the final count echoes throughout the arena. Danielson is overjoyed with his victory and he cuts a promo after the match which redeems him in the eyes of the fans. Wednesday December 6th Dynamite It is here that we see Adam Page and Kenny Omega go to battle once again. All the tension that they tried to put to the side resurfaces. As the deafening cheers of the crowd fill the arena, anticipation hangs heavy in the air. Both men, having shared a tumultuous history, find themselves standing on the precipice of an opportunity that could alter the course of their careers. As the bell tolls, a moment of hesitation lingers between Page and Omega. Their eyes meet, conveying the unspoken bond they once shared, as well as the lingering memories of their past battles. Their admiration for one another tempered by the overwhelming desire to claim victory and secure a shot at MJF. Both of them wanting be AEW's hero. The match begins with a cautious approach, each wrestler studying the other's movements, searching for a weakness to exploit. Page, with his cowboy spirit, displays his trademark agility and strength, executing flawless suplexes and lightning-fast strikes. Omega, the virtuoso of the squared circle, responds with masterful counters and breathtaking high-flying maneuvers, leaving the audience in awe. As the match progresses, the hesitation slowly fades away, replaced by an intense competitive fire that burns within both men. Page's determination to prove himself worthy of the championship opportunity pushes him to new heights, delivering awe-inspiring dives from the top rope and bone-crushing power moves that send shockwaves through the ring. Omega, showing a side of him that we have not seen since Full Gear, demonstrates why he is considered one of the greatest wrestlers of this generation. With his signature V-Triggers and mind-bending submission holds, he takes control of the match, methodically wearing down Page. The crowd's emotions surge as they witness the clash of these titans, torn between their admiration for Page's underdog spirit and their respect for Omega's undeniable skill. In a heart-wrenching moment, Page summons his last ounce of strength, refusing to succumb to defeat. With a surge of adrenaline, he unleashes a flurry of hard-hitting strikes, stunning Omega and igniting a glimmer of hope within the crowd. But Omega, driven by his insatiable thirst for victory, fights back with unyielding ferocity, displaying his arsenal of devastating maneuvers that have made him a force to be reckoned with. As the final moments of the match approach, both competitors are pushed to their physical and emotional limits. The crowd, fully invested in the narrative unfolding before them, erupts with fervor, their cheers echoing throughout the arena. In a moment of sheer brilliance, Omega executes the One-Winged Angel and he pins Page to the canvas for the three-count. The sound of the bell signals Omega's triumph, and the crowd rises to their feet in a mixture of admiration and bittersweet emotions. Page, though defeated, is given a standing ovation for his incredible effort, his heart and determination shining through the loss. Omega, a mix of relief and satisfaction, stands tall as the victor, knowing that he must be the one to dethrone MJF. Sunday December 10th ROH Final Battle Another battle in the storied rivalry between Punk and Joe. Punk and Joe face off on the Collision before the PPV and both Punk cuts a promo about how he NEEDS to defeat Joe and he NEEDS to defeat MJF but Joe cuts him off. Joe mentions that Punk has never beaten him before and at the end of the night it will just be more empty promises from Punk as the two brawl to end the show. The match erupts into a furious display of athleticism and strategy, with Punk unleashing his lightning-fast speed and quick thinking while Joe relies on his unrivaled power. Punk's determination to overcome his past defeats fuels him, igniting a fire within his soul. He throws caution to the wind, unleashing a relentless assault on Joe, leaving no opportunity for his opponent to recover. Punk surprises Joe with an array of unexpected maneuvers. His agility allows him to evade Joe's strikes, while his calculated precision lands devastating blows. The crowd's excitement builds with each near-fall, their cheers echoing throughout the arena. Punk summons the spirit of their past battles. He employs tactics that have troubled Joe in the past, pushing the Samoan Submission Machine to the brink. Every move carries the weight of their shared history, as Punk looks to rewrite his story and emerge victorious. As the match reaches its climax, Punk executes a series of awe-inspiring moves that leave the crowd in a state of awe. The atmosphere crackles with electricity as Punk, determined to defy the odds, delivers a thunderous Go to Sleep to a staggered Joe. The impact reverberates through the arena but the referee is only able to slap the mat twice before Joe kicks out. Joe rises and looks to deny Punk once again as he tosses Punk to the corner. Joe sprints at Punk but Punk is able to move out of the way! Punk lays into Joe with knees and kicks. He turns Joe around and walks to the apron. The collective realization washes across the crowds face as they see what he’s attempting, A PEPSI PLUNGE! Punk nails his finisher and finally is able to keep Samoa Joe down for a three count. The crowd erupts in a frenzy of jubilation as Punk emerges triumphant, his long-awaited victory finally secured. The moment is an emotional culmination of his journey, a testament to his unwavering resolve and refusal to be defeated. The arena reverberates with the deafening cheers of fans who have witnessed history unfold before their very eyes. Punk stands tall, his body battered and bruised, but a victorious smile etched upon his face. The segment ends with Punk calling out MJF and telling him that he’s coming for that title. Wednesday December 13th Dynamite It is on this dynamite that we see the first ever singles matchup between Adam Cole and Claudio Castagnoli. Right from the opening bell, the action explodes with a flurry of technical mastery and high-flying maneuvers. Castagnoli utilizes his power to dominate the early moments of the match, delivering thunderous European uppercuts and a gutwrench suplex that shakes the ring. The crowd erupts in awe as Cole, manages to counter with a lightning-quick enzuigiri, staggering Castagnoli. As the match intensifies, Cole unleashes a barrage of strikes, hoping to keep Castagnoli on the defensive. He connects with a devastating superkick that sends Castagnoli crashing to the mat, but to everyone's surprise, Castagnoli kicks out at the last possible moment, igniting a wave of disbelief and excitement among the audience. Undeterred, Cole seizes the moment, scaling the turnbuckle to deliver the Panama Sunrise. He nails the finish cleanly but CASTAGNOLI KICKS OUT WITH MILLISECONDS TO GO!! Castagnoli, fueled by the roar of the crowd, rises to his feet, delivering a series of blistering uppercuts that leave Cole reeling. The momentum shifts as Castagnoli launches himself off the ropes, executing a jaw-dropping Big Swing, twirling Cole around with incredible speed. The audience is in a frenzy as Castagnoli transitions seamlessly into the sharpshooter, applying immense pressure on Cole's legs. With the crowd on the edge of their seats, Cole fights tooth and nail, refusing to submit. He summons every ounce of his fighting spirit, clawing his way to the ropes to force a break! Claudio realizes that he must go deep into his bag and he slams Cole to the ground with a brutal powerbomb. Castagnoli then scales the turnbuckle, ascending to the top rope. With precision and grace, he launches himself into the air, executing an awe-inspiring MOONSAULT that connects perfectly with Cole's prone body. The impact is earth-shattering, and the referee's hand slams the mat for the three-count. Updated Bracket Saturday December 16th Collision Before the main event match between CM Punk and Bryan Danielson we get a hype package. Both men are in backstage interviews and they talk about their history with MJF and each other. The anticipation is palpable as the bell rings, signaling the start of this epic semifinal clash. Punk wastes no time, immediately targeting Bryan's leg with a vicious assault. He locks Bryan in a devastating leg lock submission, applying immense pressure. The crowd erupts in awe as Bryan summons every ounce of strength to fight his way out of the hold, showcasing his incredible resilience. With both competitors already showing signs of fatigue due to the unforgiving schedule, Bryan launches a flurry of lightning-fast kicks, trying to gain the upper hand. However, Punk's determination shines through as he mounts a relentless comeback. He stomps on the back of Bryan, unleashing a surge of aggression, while the announcers amplify the intensity of the moment. Punk unleashes a thunderous kneebreaker, exploiting Bryan's vulnerable state. Seizing the opportunity, he hurls Bryan over the top rope, crashing onto the unforgiving floor. Sensing victory within his grasp, Punk continues his assault, ramming Bryan into the security wall, leaving a lasting impression. As both competitors make their way back into the ring, Bryan refuses to stay down. He unleashes a missile dropkick and the near fall electrifies the arena, with the fans on the edge of their seats. Recognizing Punk's vulnerable state, Bryan seizes the moment, applying an excruciating abdominal stretch. The commentators emphasize the effects of the grueling tournament on both men, as they continue to push their limits. The crowd rallies behind Punk, acknowledging his resilience despite his sore ribs and back from previous encounters Punk summons his inner strength, fighting back with a tenacious figure four leglock. Bryan, known for his ability to escape holds, struggles to break free and refuses to relent, inflicting punishment on Bryan's already battered body. Bryan reaches the ropes to the delight of the roaring crowd. The battle reaches its crescendo as both men unleash a flurry of strikes and near falls. The dueling chants echo throughout the arena, showcasing the crowd's appreciation for the remarkable athleticism and heart on display. Each passing minute intensifies the struggle, with fatigue threatening to overcome them. In a pivotal moment, Bryan attempts a superplex, aiming to put an end to Punk's run. Punk is able to shove Bryan off the ropes but BRYAN PULLS PUNK DOWN WITH HIM!! The energy in the arena reaches a fever pitch as Punk and Bryan engage in a slugfest, refusing to back down. Punk's determination shines through as he delivers a devastating running knee to the corner. Bryan's valiant efforts fall short, allowing Punk to counter his bulldog attempt. Summoning every ounce of energy, Punk unleashes a barrage of offense, showcasing his unmatched skills. In a heart-stopping moment, Punk delivers a GTS that connects squarely with Bryan. The crowd explodes as Punk goes for the cover, securing the victory. Wednesday December 20th Dynamite In the highly anticipated semifinal clash between Kenny Omega and Claudio Castagnoli, the stakes are sky-high. Both men step into the ring, their bodies weary from the demanding tournament. The atmosphere crackles with anticipation as the bell rings, signaling the start of this electrifying encounter. Omega and Castagnoli waste no time engaging in a technical display of skill and power. Omega, known for his agility and speed, unleashes a barrage of lightning-fast strikes, forcing Castagnoli on the defensive. Castagnoli, a powerhouse in his own right, counters with raw strength, overpowering Omega and leaving the crowd in awe. As the match progresses, the weariness from the tournament becomes apparent. The intensity rises as both competitors dig deep, showcasing their unwavering determination to secure a spot in the finals. Omega, a master of mind games, strategically targets Castagnoli's weaknesses, seeking to exploit any opening. The action reaches a fever pitch as Omega and Castagnoli exchange high-impact maneuvers and near falls. The crowd hangs on every moment, torn between their admiration for Omega's innovative offense and Castagnoli's awe-inspiring power. Each move brings them closer to the edge of their seats. Sensing the end drawing near, Omega unleashes a sudden burst of energy. He hits Castagnoli with a flurry of devastating strikes, leaving his opponent reeling. Omega pauses for a second and then seemingly makes up his mind. GTS!!! Omega nails Claudio with a GTS and picks up the limp Claudio then hits a One Winged Angel! The referee's hand slaps the mat for the three-count, solidifying Omega's victory. The arena pulsates with energy as Omega revels in his triumph, setting the stage for an epic clash between him and Punk in the finals. Saturday December 23rd Collision Kenny Omega makes his first ever Collision appearance in this episode. As the night ends we see an intense face-to-face confrontation between Omega and Punk. The arena crackles with anticipation as they lock eyes, their gazes piercing through the tension in the air. The crowd erupts into thunderous cheers, fully aware of the significance of this moment. Omega, the self-proclaimed "Best Bout Machine," exudes confidence. Punk, the embodiment of rebellion and defiance, stands tall, fueled by the fire that has fueled his career. The atmosphere is electric as the cameras capture every second of this historic encounter. Microphone in hand, Omega unleashes a torrent of verbal jabs, taunting Punk about taking his ball and leaving and questioning his ability to defeat him. Punk, known for his sharp wit and unyielding determination, remains composed, absorbing Omega's words and plotting his own retort. With the tension reaching its peak, Punk finally responds, his voice filled with conviction. He says that ever since he came to AEW all he’s wanted to do was beat Kenny Omega's ass. He acknowledges Omega's prowess but reminds him of their unfinished business. The crowd hangs on Punk's every word, knowing that the battle between these two warriors will be one for the ages. The segment concludes with a heated staredown, the air thick with animosity. The anticipation for their clash at Winter is Coming reaches fever pitch as fans eagerly await the culmination of this bitter rivalry. December 27th AEW Winter is Coming The bell rings, and the match ignites into an explosive start. Punk and Omega waste no time in unleashing a flurry of high-impact maneuvers, showcasing their athleticism and technical prowess. The crowd is on the edge of their seats, witnessing a masterclass in professional wrestling. The pace of the match is relentless, with both competitors pushing their bodies to the limit. Punk and Omega engage in a series of near falls, each count sending shockwaves through the arena. The crowd is completely invested, their cheers and gasps echoing throughout the venue. Omega, fueled by his determination to prove himself as the best, pulls out all the stops. He unleashes a breathtaking display of aerial maneuvers, leaving the crowd in awe. Springboard moonsaults, top-rope dives, and lightning-fast strikes become the norm as Omega showcases his full repertoire. The audience is swept up in a wave of excitement, unable to tear their eyes away from the captivating action unfolding before them. Punk, refusing to back down, counters Omega's onslaught with a ferocity of his own. He employs his technical expertise and hard-hitting strikes, creating moments of high drama and intense back-and-forth exchanges. The crowd is in a frenzy, their cheers echoing through the rafters, as they witness the clash of these two wrestling legends. The match extends well beyond its expected duration, reaching an unprecedented length that exceeds all expectations. The endurance and determination of both Punk and Omega are put to the test as they dig deep into their reserves, summoning every ounce of strength and willpower. In a jaw-dropping moment, Omega executes a mind-boggling sequence of maneuvers, leaving the crowd in stunned silence. His innovative offense leaves Punk struggling to keep up, showcasing Omega's undeniable talent and skill. The crowd erupts in thunderous applause, recognizing the brilliance of Omega's performance. As the match enters its climactic final moments, the tension in the arena becomes almost unbearable. The crowd is on the edge of their seats, holding their breath with every near fall and near miss. The atmosphere is charged with emotion, as fans are torn between their support for Punk and their admiration for Omega's resilience. In the end, Omega unleashes the One-Winged Angel, catching Punk off guard. The arena explodes with an eruption of cheers, as Omega secures the hard-fought victory. Final Bracket Epilogue You could go either way with who wins at endgame. I would probably lean towards it going to Omega but there could be a great story with the whole MJF contract business. submitted by 04Fedor to FantasyBookingElite [link] [comments] |
2023.06.03 02:40 TheGrandImperator [In-depth] Optimal Ship Designs in 3.8.3
WHAT IS THIS?
This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long.
There is a Synopsis with the conclusions at the end of the post. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It is going to be focused on PvE, but a lot of these designs will also be a very strong starting point for PvP designs. These designs are based on personal testing in-game, calculations via spreadsheets with numbers taken largely from the wiki, and videos such as Montu’s ‘Early Corvette Design’; as such, there’s plenty of ship configurations I have not tried and tested. Please add any you think I missed!
After watching Montu’s 3.8 weapons tierlist, I was theorycrafting ship designs with some friends again. I fondly remember some of the pre-3.6 ship and fleet design discussions, and there has been enough time since the combat rebalance that I think the meta is beginning to settle. I’m going to break up the analysis into 3 parts: Early game (Corvettes and Destroyers/Frigates, one or two weapon type upgrades researched), Mid game (All the above + Cruisers and more weapon types researched), and Late game (Above + Battleships and Titans, most if not all weapons have been researched to the highest tier, minimal repeatables).
EARLY GAME
This borrows most heavily on Montu’s Early Corvette Design video. In it, he describes the absolute best Corvette design as 3 missiles in S slots. There is a 4-design Rock Paper Scissors hierarchy that goes 3 Missile < 2 Missile PD < 2 Kinetic/Laser + PD < 3 Kinetic/Laser < 3 Missile. The 3 Missile will beat any design that does not have PD in it, which the AI is likely to use, hence being the ‘best’, and where you probably want to start. The early game after that initial design requires you to be adaptable and has probably the greatest emphasis on needing Intel on the enemy’s designs if you want to gain an edge in ship design. You will generally want to research higher tier Missiles for a few reasons as well, so this is a great time to start.
Once you roll Disruptor tech, the early game shifts and you must immediately outfit all your ships with these bypass weapons. It is actually hard to overstate how powerful Disruptors are in Corvette vs Corvette battles; I did the math on this one, and the time to kill with Disruptors will be up to half the time with kinetic/laser weapons. In my experience and based on my math, Disruptors are the final word in the early game.
For defensive slots, it is also dependent on what tech you roll, but Armor is the most useful defensive slot in the game. Discounting Archaeotech, there are extremely few weapons that bypass armor or deal bonus damage to it, and most of those are found in the mid-to-late game. For Aux slots, I recommend afterburners.
MID GAME
Once Cruisers start to come online, the best weapon to outfit them with is the Whirlwind Missile battery. Even before then, Cruisers with Disruptors still are not to be scoffed at, or G slots are also great for taking down starbases. Once SwarmeWhirlwind Missile tech is researched, I strongly believe that the best ship design in the midgame is the “Macross” Cruiser design. As many M slots as possible, with 2 S slots at the tail end for 3 Aux slots. Every M slot is filled with SwarmeWhirlwind Missiles, and the 2 S slots have either regular missiles or the Archaeo Nano-Missile Cloud Launcher. The 3 Aux slots all have Afterburners, and the Combat Computer is set to Artillery. The purpose of this design is to kite away from the enemy with a fantastic 120 range weapons that ignore shields. The 3 Afterburners make Cruisers surprisingly fast, all the missile weapons have 100% accuracy and solid damage, and these missiles are especially effective against targets with low Hull points, meaning Frigates with Torpedos are a very unreliable counter despite doing lots of damage with their G slots. This design is not perfect against strong Starbases with their loads of Armor and solid Hulls; if you find yourself struggling with those, consider adding Cruisers with G slot weapons of your own. I recommend Torpedos and more missiles.
If your opponent is using a design like this, the best counter is to get on top of them. This design relies on dealing constant damage that cannot be avoided while kiting the enemy. Cruisers with equal speed that get the jump on them with Torpedos and Disruptors will tear them apart, but rely on starting the battle in close range already, such as attacking the Macross Cruisers while they are entering/leaving a system or are otherwise already near the edge. If you notice your opponent has pure Armor defenses, you can also get cheeky with Neutron Launcher Frigates, which have the same range as Swarmer Missiles, but no travel time and deal huge damage in an alpha strike.
My recommended Torpedo Cruiser loadout is very straightforward: use the same defenses and Aux slots as the Macross Cruiser, but use Torpedos in all 3 potential G slots, and Disruptors in the other slots, set to the Torpedo combat computer.
LATE GAME
Transitioning from the Mid Game to the Late Game is essentially about what ship designs can contend with the Macross Cruiser and which designs can complement or surpass it. The Macross Cruiser dominates the midgame, but there are things it struggles with; in particular, targets with high Armor and high Hull. Starbases were mentioned previously, and as more Starbases get upgraded and Defense Platforms are built, the Macross Cruiser will struggle more. Additionally, Battleships and Titans seem to fair reasonably well against them, as both will have high Armor and solid Hull. Therefore, Battleships and Titans still serve a role in Late Game fleets. Additionally, Battleships are capable of 2 or 3 designs that I think can be quite strong.
The first Battleship design is based around long-range Bypass weapons. In general, bypassing shields and armor is a strong mechanic, and abusing it at long range can mitigate the trouble Battleships can have against ships with large amounts of Armor. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. In exchange, you get 50% more range (40 vs 60). The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud Lightning is still the best choice for this build. Overall, I think this is the weakest of the Battleship designs that I will be covering, but if your fleets are built for full bypass, then this Battleship may still provide a niche as the longest-ranging ship capable of full bypass.
The next two designs come as a pair: a Carrier and an Artillery design made to complement each other in a self-sufficient manner. The Carrier Battleship fields Ancient Driller Drones, which have a -50% penalty against shields, but ignore armor and have a 25% bonus against Hull. 3 can be fit at maximum onto each Carrier Battleship, along with 4 PD, 1 L slot, 1 M slot, and 2 S slots. I recommend utilizing primarily Guardian PD, both to attempt to stem the tide of missiles, and because, if necessary, their high armor damage will complement the Driller Drones in battle. For the L slot, I went with Kinetic Artillery for bonus damage against shields and overall high damage at very long range. For the M slot, I recommend Whirlwind Missiles for their high range. For S slots, Ancient Nano-Missile Cloud Launchers are the perfect synergy, ignoring shields and armor and dealing 25% extra damage against Hull, similar to the Driller Drones. A Carrier combat computer will do its best to keep this ship as far away as possible from danger, allowing the strike craft to fight for as long as possible, as that is the main source of damage for this design at 34.78 avg damage per tick each. For defensive slots, I recommend a 5:1 mix of armor and shield to prevent being hard countered by Neutron Launchers (I’ve done the math on that, and Battleships of just about any design will actually lose to Frigate/Cruisers with Neutron Launchers in equal numbers, if they have only armor). For Auxiliary slots, there are a number of potential options: Afterburners to allow for a small amount of kiting and speed your fleets up somewhat, Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle, as the .5% daily Armor regen will restore about 44 armor per Armor slot each tick in combat for each RHT (for where this math comes from,
see this thread).
Finally, we can discuss the 3rd Battleship design, the Artillery Battleship. This one is much more simple by comparison, with a Tachyon Lance X slot and 4 Kinetic Artillery L slots. The purpose of this ship design is to ensure that any targets with large amounts of Shields will not counter the Carrier type Battleship. The Tachyon Lance itself is extremely good against high-armor targets as well, particularly targets with only armor, as none of its damage is wasted against Shields, which it has a -50% penalty against. Once targets have had their Armor stripped away, the Kinetic Artillery does full damage against Hull, meaning that this design also relies on the other ships, such as Torpedo Cruisers, to help remove the Armor of its targets, as the low firing speed of the Tachyon Lance is not enough to be self-reliant. This ship design should have the Artillery ship combat computer, the same 5:1 Armor to Shields ratio as before, and two Auxiliary Fire Control Aux slots.
As alluded to before, Titans can also keep a niche in the modern meta. These behemoths are not excellent in direct combat, and are mostly used for 3 tasks: providing useful auras, beginning engagement at maximum ranges, and instantly destroying Starbases. As the Auras have not changed, the most beneficial are the same as in previous patches, with the exception of -20% Shields being less impactful than before, given the prevalence of Shield Bypassing weapons. However, if your target has a high amount of shields and you are using the Carrier+Artillery Battleship combo, this one can still be very useful. The 3 other Auras I run in order of importance (I feel) are Quantum Destabilizer (-10% enemy fire rate), Subspace Snare (-20% Combat Disengagement Chance), and Inspiring Presence (+5% friendly fire rate). For weapons, I have gone with Kinetic Artillery and the traditional Perdition Beam rather than the Ancient Ruination Glare, though I have not done a lot of experimentation with this design in combat. It retains the 5:1 Armor to Shields defenses, a Carrier combat computer, and 3 Auxiliary Fire Controls.
BRIEF FLEET DISCUSSION
I have very little grasp on the balance of economics and firepower for balancing fleet compositions, but I can suggest which ship designs should be used in a fairly basic fleet pattern in the late game.
A Titan, whose purpose is to instantly annihilate the Starbase you might be attacking into, or destroying enemy Titans while staying at long distance.
Artillery Battleships, who will then fire and strip the enemy of most, if not all, of their Shields.
Carrier Battleships to then start whittling away at the Hull of ships that no longer have Shields
Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind.
And Torpedo Cruisers, which will help by eliminating the Armor of the remaining ships, which will probably be taking huge bonus damage thanks to their size.
The optimal number of each ship type that should be contained within a fleet is unknown to me; there are too many variables for me to test via spreadsheet, it will require testing in-game, which I haven’t tried yet.
SYNOPSIS
The perfect ship changes through the course of the game. Early designs are built around what tech you have rolled and the designs of your enemy, and must remain flexible, though there are some generally good designs to try and roll the tech for. Disruptors dominate the game once they are unlocked, until the Midgame, where Cruisers stuffed full of missiles and the occasional torpedo kite most other designs to death flawlessly. By the lategame, all the tech and designs begin to converge, but the previous designs are not totally obsolete. Instead, new tools are unlocked that help reign in the previous designs. Battleships with a mix of Driller Drones and Kinetic Artillery can quickly destroy threats like the Macross Cruiser, and Titans will annihilate Starbases in the path of your conquest. I fully recommend building
balanced fleets in the Late Game, with a mix of several of these designs. As always, keep in mind that the best ship design is the one that counters your enemy’s, and that these designs are not as cut-and-paste as in the previous meta. Even in the lategame, there are builds that might surprise you and counter your fleet, and being a generalist means taking at least some losses in every fight.
I want to end this by thanking the Stellaris devs for their hard work and the knife’s edge they have managed to balance combat in the game on. I am so much more interested and intrigued by ship design post-3.6 than any other time, and it’s a breath of fresh air! It’s not perfectly balanced still, but nothing is more “Stellaris” to me than spending 5 hours with both the Ship Designer and a spreadsheet open to find how to break that balance. To them and anyone who managed to read this whole post: sincerely, thank you.
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2023.06.03 00:28 lt_jerone Is flesh really the only option?
```md
------------------ VICTORY ------------------
< DIFFICULTY > INFERNO 19 < CLASS > NECROMANCER < CLASS BONUS > 2 < TOTAL SCORE > 6573 < TIME > 1:52:10 +++++++++++++++++++++++++++++++++++++++++++++ < CLASS UPGRADE > YES < SKILLS > Perfect Crystal - Necronomicon - Gold Ingot - Knowledge of Strength - Knowledge of Resistance - Phoenix Feather - Master of Toxins - Toxic Wall - Dark Wall - Toxic Globe - Amulet of Healing < DECK > Mace Skeleton - Mace Skeleton - Mace Skeleton - Abominium - Abominium - Souls Priestess - Druid of the High Elves - Wizard of Poison - Wizard of Nature - Young Witch - Iron Colossus [ROBOT] - Self Destruction Bot [ROBOT] - RoboWitch [ROBOT] - Guardian of Heavens [ANGEL] - Apprentice Knight - Self Destruction Bot [ROBOT] - Keyra, The Shy Soul [ANCIENT] - Young Witch - Shadow Assassin - Azahr, the Exiled Wizard [ANCIENT] - Vampire Lord - Apprentice Guard - Abominium - Moon Fairy [FAIRY] +++++++++++++++++++++++++++++++++++++++++++++ < FLOORS CLIMBED > 48 < NORMAL ENEMIES KILLED > 12 < ELITE KILLED > 10 < BOSS KILLED > 6 < GOLD EARNED > 1793 < GEMS EARNED > 72 < CARDS PLAYED > 875 < HIGHEST DAMAGE > 579 < DAMAGE TAKEN > 353 < CHEST OPENED > 7 < GAME VERSION > 2.5.0.5 < VERIFICATION CODE > 91125 ```
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2023.06.02 23:59 CazOnReddit Alright, Let's Talk About the 3rd Pick & a Potential Siakam Trade With Portland
| So have you heard that the Blazers are looking to shop around the 3rd pick and Anfernee Simons for a star forward? Yeah, let's finally get into this. The Blazers lucked themselves into a rather unique position, both with the pick they got - having jumped from 5th to 3rd in the draft - and with the team who managed to get the 2nd pick being the Charlotte Hornets who are likely to draft forward Brandon Miller over G League Ignite guard Scoot Henderson, with Scoot seemingly falling to 3. This would make Scoot the 2nd young guard the Blazers recently drafted and their 3rd under 25 guard to play next to Dame...if they weren't trying to shop the pick around. They have a perfect opportunity to finally do a rebuild...and yet, here we are with yet another rumor about the Blazers trying to build around Dame and get him the help they've left him without for...what, 8 seasons and counting? Like the Rockets who are alleged to be interested in moving the 4th pick, I don't think the Blazers really should be trying to do a two timelines, pseudo rebuild while contending around Lillard. I also don't think the package they can put together is as great as it's often hyped up to be. As we'll get into, a package around Anfernee and the 3rd pick plus a player or pick or two is quite decent in a vacuum but it certainly isn't good enough to get to get you that Top 10-15 player in the league who can singlehandedly win you a series - if not, a championship. It certainly isn't enough to outbid the likes of the Jazz or, more significantly, the Thunder who may opt for a splash in the offseason as their core develops into a young, hungry playoff team with some greater veteran presence around them. I'm just going to say it: If Portland really is saying "time's up" and putting together one last effort to compete against Dame, they need to do more than get Siakam, O.G., Karl-Anthony Towns or whichever star's name pops up in rumors leading up to the draft. Not to say those players won't improve the team, but none of them - and yes i'm including Siakam - are good enough to elevate a former lottery team like the Blazers over the past 2 seasons to a Top 3 seed, let alone guarantee a championship. A duo of Siakam and Dame, Dame and KAT, etc. can be part of one's core championship team but they need the right supporting pieces around them in order to win. To put it mildly, the Blazers...do not have that. Jusuf Nurkic has seen significant regression as a defender and the bench is one of the few to make the Raptors bench look like a bastion of basketball greatness. It shows on the floor and statistically, and it's a large reason why the Blazers have been one of the worst defensive teams in the league over the past, one of the worst when it comes to rebounding and in general being near the bottom of the Western Conference before they pulled the plug on their most recent season in an attempt to tank for a Top 4 pick. If the Blazers are actually going to commit to Dame, they need to engage in a paradigm shift this offseason. Rework the starting 5, the bench and go all-in getting Loyalty McLoyal the team he should have had around him for years instead of endlessly running it back with minor tweaks to who his #2 is. That means either getting your pick back from the Bulls and shopping the 4 firsts/3 swaps you can or removing the protections and dealing out the 3/3 you would have to improve the roster. Don't just get Siakam, KAT or whoever and set them up to fail with Damian because it's not fair to either player to put them in that situation. Go after Buddy Hield, see if Myles Turner or Clint Capela are going to be available, or if the Wolves are desperate enough to sign and trade Naz Reid to recoup some assets after the costly Gobert trade - if not, try signing him with the full MLE. And you don't stop there! However they plan to shake up the roster in this hypothetical scenario, they need to significantly improve the center position/rotation and their bench to give Dame an actual chance of winning a ring with what few years left they have in his prime. Also fire Chauncey Billups, he's a bottom 3 coach and the only reason I can't say he is not the worst is because I can't say the Raptors coach will be objectively worse/better without knowing who will head either team. He isn't 3rd, that's for sure. But anyway that's the Blazers prerogative. What exactly could the Raptors see in a potential pick that, presumably, revolves around Pascal Siakam? Since I can be a bit of a wordy writer, i'm going to add some TL;DR sections for each playepick discussed in this little piece for those that want a quick breakdown. Note: This is not a trade proposal; this is a compilation of the assets and players who could be included in a trade for Pascal Siakam. Additionally, this is not an endorsement of trading Pascal Siakam, etc. in a deal with the Portland Trailblazers. Anfernee Simons https://preview.redd.it/eon5unll7d3b1.png?width=640&format=png&auto=webp&s=2873b3d89092d0e0c221ee9817335918489f2e7e The main player who's been the subject of a contentious discussion between Blazers fans and Raptors fans. Whether you think he's overrated, underrated or somewhere inbetween, it is undeniable that Anfernee Simons would have to be included in the trade at minimum. I can't speak for the Blazers and I won't pretend to speak for all Raptors fans so let me just say this: I like Anfernee Simons. He's one of the more exciting players in the league under 25 even if he doesn't have the same ceiling as a guy like Zion or fellow player nicknamed "Ant" Anthony Edwards. A borderline All-Star guard with a combination of shooting prowess and explosiveness, he had a breakout season in 2021/22 when Dame went down due to an injury and thus became the Blazers lead point guard in his absence. He's a genuine 3-level scorer who can splash from outside, pressure the rim for a high-flying dunk and he's effective in the midrange too. If nothing else, it cannot be overstated how nice it would be for this team to have another player who's a reliable, 38.7% from 3 volume shooter on a roster so thoroughly lacking in outside shooting And before you say it, yes, Anfernee Simons is a point guard. This isn't a case like CJ where his skillset is that of a 2 who can do some playmaking but shouldn't run your offense, Simons does have some issues with dribbling the air out of the ball before making a pass, but he is a point guard. He isn't a typical point, operating more as a shoot-first point like Lillard, but he's still capable of cracking out a notable number of assists while getting buckets; he dished out 6 dimes a game with nearly 28 points in the games he's played without Dame as the lead point. All 11 of them last year. https://preview.redd.it/nwhosg3d8d3b1.png?width=1945&format=png&auto=webp&s=8d01cd6a71d032cf5e3bab941c00fc942148991c Yeah, you might have seen some posts or stats online of what Simons has done without Damian Lillard; in his breakout season of 2021/22, the Anferno was putting up a similar number of assists and cracked 20 points per game, albeit over a more significant sample size of 30 games. And in 2022/23, Anfernee Simons put up 27.9/2.9/5.7 (2.4 turnovers so an AST/TO of 2.38:1 which is solid) while shooting a staggering 41% from 3 on 11 3s. Those numbers are impressive in a vacuum; his true shooting of 62% is especially notable. However, they require some context and should be taken with an enormous grain of salt. For one, it's a very small sample size over a lengthy period of the season where teams haven't had to plan for Simons to be the main guard to focus their defense on. He's still the 2nd option so it's not like there's no film watching or the like, but if Anfernee Simons permanently becomes the lead point guard of a team, opposing teams will gameplan around him and his weaknesses more significantly than the very few times where he's asked to be the lead ballhandler in Dame's absence. His 2021/22 stats, while still a limited overall sample size, do suggest he'll be able to dish out a similar number of dimes as the lead guard (Dame had been ruled out due to injury during the season so teams did have to gameplan around the Ant for a large portion of the season instead of a handful of games scattered throughout the season) and he still has room to grow as a playmaker but once again, it was only a sample size of 30 games so it is hard to draw much out from the games he played. Speaking of drawing conclusions from said sample size: Yes the Blazers went 4-7 within that 11 game sample size - and bear in mind this sample included games where the Blazers were still trying to contend while facing a variety of teams i.e. not every team was a playoff or contender. That isn't great, however, Ant was generally not the main reason they lost since the 2022/23 Blazers as a whole were pretty terrible all year, even before they blatantly tanked. The same is also true of his breakout year when the Blazers lost Lillard due to injury, they just weren't a good team. If there is a point of contention around Simons that one can draw from his past 2 seasons, it's his defense which...it's bad. It's really bad. He's improved this season on that end to the point where i'd say he's a better defender than Dame - even if his overall defensive rating doesn't support this, the eye test does - but that's like saying Spencer Dinwiddie is a better defender than Trae Young. While Chauncey Billups hasn't been doing either one of Portland's guard any favors, it doesn't change the fact that being better than one of the worst defenders in the league is not an accomplishment to be proud of. All coaching issues aside, Simons is still a notable negative on that end of the floor. He has a propensity for losing his man via ball watching, he's not great at closing out on the perimeter and he's not a lane disruptor by any means. It's not impossible for him to improve as a defender - he's 6'3 with a 6'9 wingspan and much of his defensive weaknesses come from a lack of discipline - but as of right now when his shots aren't falling he's a major liability on the court and his flaws on defense were not well hidden when paired next to another notably poor defender in Dame. There are a couple of other habits that Simons needs to address - he could stand to be less trigger happy as a scorer and work more on his playmaking given all the promise he's shown in that area - but that's the main issue with Simons. He's a very skilled guard with a similar approach to the game as Dame on both ends of the floor. And we all know Dame isn't locking down the opposing team's point. Does Anfernee Simons seem like he'll become a guard on the level of Dame? No but that's a ridiculously high bar to hold him to, especially with the limited opportunities he had and will continue to have when he's behind Dame in the guard pecking order. Anfernee is a good player who often shows glimmers of true greatness on offense but whose defense (or lack thereof) is going to require very careful teambuilding to limit exploiting said defense in the playoffs. Perhaps he'll need to be the full-time point to fully achieve his potential as a playmaker but while he doesn't scream All-NBA caliber, he's someone you can easily see eking out a couple of All-Star nods at his peak and is, at worst, a staring-caliber guard. As for whether he can be the lead of a championship contender...we'll get to that when we talk about the pick he'd come with. TL;DR - Anfernee Simons is an intriguing young player with upside as an explosive, shoot-first PG but one whose poor defense does mean the team's starting lineup/bench has to be built around carefully to account for his current (and likely ongoing throughout his career) weaknesses. 3rd Pick https://preview.redd.it/96pocramhi3b1.png?width=1000&format=png&auto=webp&s=3ee450641a298a5b1dee0da9fce0c7f652c60665 It's whomever is left from Scoot Henderson or Brandon Miller. Maybe you trade down to 4 for some more assets if you're a believer in Amen Thompson, maybe you take Amen if you think he's the best player available and the Rockets won't negotiate for Scoot/Miller but yeah, it's one of those three via the 3rd overall pick. Before we get into the players, I do want to briefly mention that I actually did a post a while ago on a different sub going over trades involving the 3rd pick and to put it bluntly: The 3rd pick has good value but it doesn't have as much value on its own and trades involving the 3rd pick for an All-Star or even All-NBA caliber player are very rare. The closest trade to what the Blazers would want in return was in 2000 where the Atlanta Hawks traded the 3rd overall pick to the Vancouver Grizzlies along with Brevin Knight and Lorenzen Wright for Shareef Abdur-Rahim and the 27th overall pick. That 3rd pick turned out to be future HoFer Pau Gasol but no one knew he'd become that at the time. As for what the Grizzlies gave up for the pick, Shareef Abdur-Rahim was not a perennial All-Star nor was he an All-NBA level player. He was a solid player that became an All-Star in his debut season for the Hawks...and that was his only All-Star appearance. With that in mind, it is a bit wild that it's so commonly suggested that Simons and the 3rd pick alone should be enough to acquire an All-NBA talent like Siakam, especially with how much inflation we've seen in trades for players of that caliber of late or even players who are a step below. Concerns about his contract expiring lowering his value are baffling, as if a team's front office wouldn't talk to him about an extension before making such a trade. Moreover, it's not like the Raptors need to deal him out when they can simply re-sign him in 2024. Now this year, when Scoot Henderson or Brandon Miller could be up for grabs, the 3rd pick has a lot more value given how highly praised those players are, so let's put aside the debate on what is fair for Siakam for a moment and talk about the presumed 3rd overall pick, Scoot Henderson. The 2nd best player in a draft class containing the best prospect since LeBron James. He's projected to go 3rd because Charlotte is allegedly interested in taking Brandon Miller at 2nd but we'll touch on that later. For now, let's talk Scoot: - Henderson is a freakish athlete and a terrific floor general; he racked up an average of 6 assists a night on an AST:TO ratio of 1.94:1 and is a strong option on offense due to his abilities as a slasher
- His usage as the G-League Ignite's offense, be it ball screens or handoffs, displayed his ability to break down a team's defense
- To delve deeper into his production as an offensive guard, his percentage rate of ball screens (43.7%) is only matched or surpassed by 7 players across the entire NBA. 7!
- Despite the athleticism, Scoot is generally good at controlling the ball and not turning it over due to careless mistakes driving to the basket
- For a guard, he's a pretty solid rebounder and, if nothing else, he puts in the effort on defense even if he's not necessarily someone who screams "Future DPoY"
- Intangibles are hard to really quantify but Scoot is the definition of someone who "has that dog in him" and he's someone you trust down the stretch to make the right move
- He puts in effort on defense but he's only 6'2 with a 6'9 wingspan and, well he's no Kyle Lowry when it comes to taking charges or the like
- His shooting is...a work-in-progress; he tends to default to long 2s which he isn't great at making (38% overall), his free throw percentage is only 75% and his 3-point shooting is a measly 31% off the dribble
Needless to say, there's a lot to like about Scoot; if Victor wasn't in this draft, he'd easily go #1 overall. He's often compared to Derrick Rose or even Russell Westbrook as this uber explosive guard who can seriously pressure the rim while generating solid passes for his teammates which is a good comparison though one obviously hope his outside shooting pans out more like Curry or Trae than Russ or Rose. Losing Siakam would obviously hurt the team in the short term but as far as what Scoot brings, there is a lot of upside to him that would raise the ceiling of the team in the long run. His ability to get to the rim, combined with his athleticism would make him the perfect guard for a team that thrives in transition like the Raptors. He would also have chemistry with another player the Raptors have been rumored to be interested in/may take at 13 in Leonard Miller as they played on the same team but we'll talk about the 13th pick's potential prospects another time. For now, let's go over one of the problems with trading for Scoot Henderson if he is still on the board, besides the obvious hypothetical of "he might never become a player as good as the one you're giving up" or "what do you do with Fred when you brought in Scoot and Simons" because what you're really asking is this: Is a backcourt of Scoot/Simons the team's guard duo of the future? This brings me to my big problem with a “trade for Simons + 3” trade if the 3rd pick does end up being Scoot: A backcourt of two undersized guards, one of whom is unproven against NBA competition on defense and the other of whom has been one of the worst guard defenders in the league is not a duo of guards you can build a contender around in the long-term unless both of them become significantly improved defenders. Or at the very least, it's a duo that has historically not led to notable championship contention. Blazers fans would know this well given their team has only had one year where they weren’t the in the NBA’s basement as far as defensive ratings go, be it with CJ or Anfernee as Lillard’s sidekick; the furthest they ever got with either was the Western Conference Finals and the best their defense has even been was 10th. Every other season, the Trailblazers defense has been amongst the worst in the NBA. Part of those Blazers teams' failures can be attributed to bad coaching, but a more significant portion of the blame be laid at the feet of Dame being a bad defender and undersized who has been paired with bad, undersized guards throughout much of his career. You can get away with one bad defender or a starter who’s undersized for their position on a championship-caliber team which, if you’re rebuilding by trading away Siakam, that is what you’re hoping to take a step back for. As an example, Dirk Nowitzki wasn’t known for being a lockdown defender and yet the Mavericks won their first and only championship to date with Dirk as the weak link on defense. He was also a phenomenal offensive talent whose weaknesses on defense were mitigated by how much momentum he was able to generate for his team but I digress. You can get away with running several smaller players for a limited time to force mismatches on offense with the right lineup. The Warriors dynasty comes to mind, where Golden State would close games using their “Death Lineup”. However, that lineup revolved around 4 Hall of Famers (Klay, Dray, Steph, Igoudala) where Steph is the lineup’s weakest link on defense, and this is before we acknowledge that they were able to include yet another HoFer in Kevin Durant to replace Harrison Barnes in a different incarnation of the Death Lineup from 2017 onward. For that matter, it's not wholly impossible to win a championship with a duo of small guards - the Pistons repeated in the 89/90-90/91 with 6'3 Joe Dumars and 6'1 Isiah Thomas and the Bad Boy Pistons were contenders throughout the 90s - but it is damn near impossible if your lead guards are bad defenders. Whatever can be said about Thomas' various off-court controversies, notably with him being found liable for sexual misconduct during his stint heading a woman's basketball team a la the New York Liberty, he was a phenomenal defender, as was Dumars. Hell, the Raptors won in 2019 while having Fred VanVleet and Kyle Lowry share the floor a fair amount of time in the Finals though it is once again worth noting that both were terrific defenders at the time. Even if one wouldn't call their efforts All-Defense caliber, they were both positives on that end of the floor. Historically speaking, you cannot be a championship-caliber team with two of your starters being undersized negatives on the defensive end barring them being surrounded by generational defenders or said starters being generational offensive players who can make up for how many points you’re giving up on the other end of the floor. Simons is a gifted scorer with good playmaking but is a truly sorry defender. Scoot Henderson is a talented passer but is undersized for the position and how he fares defensively with teams hunting him as the smallest player on the court will remain to be seen. But with neither of them likely to be a Dumars/Thomas-level defender and the offensive capabilities for one of them being the main question mark as to how good a player they could become, having both of them as the foundation to your team's backcourt seems to cement the duo's future as a non-contending entity. Let's put this into perspective with some statistics: Of the past 40 years, the only championship to ever be won by a team with what could be considered a bad regular season defensive rating was the 2000/01 Lakers. That team had two generational talents in Shaq and Kobe, and that season is itself an outlier when compared to the rest of the Shaq/Kobe Lakers era that it shouldn't even count. All other championship teams were at least 12th or higher for their season with most championship teams being in the Top 5 in defensive rating. By the by, in case you're wondering: That team who had 12th in defensive rating was the 1995 Rockets led by the generational talent in Hakeem Olajuwon and said rating had a lot to do with untimely injuries to the 95 Rockets core. That team they still managed to have the 7th best offensive rating in the league despite Drexler's absence for much of the season is a testament to Future Raptors Retiree Hakeem's skills as the best big man of the late 80s, early-to-mid 90s. Are we noticing a pattern here? Even if we ignore the question about what to do with Fred, the question of what the Raptors backcourt looks like is far more pertinent if it is going to involve some combination of Scoot Henderson and Anfernee Simons with, presumably, Gary Trent Jr. and another guard coming off the bench for relief. Is a backcourt of Anfernee Simons and Scoot going to turn this team into a Top 3-6 offense for the season without plummeting this team's defense off of a cliff? And if you don't think so, when do you move one of them to open up the 1 or the 2 for another player? This is a question the team will likely have to answer once they've seen how Simons and Scoot fit togethefit with the rest of the roster; I don't see a 3-team draft day deal where Simons or the 3rd pick are moved elsewhere barring that aforementioned moving down to 4th and I don't see this team without Siakam/with Scoot and Simons being a serious contender for several years even if they do pan out. But it is a question that has me concerned in regards to how this team will function when it's developing a dynamic duo of players who will be picked apart in the playoffs barring one of them turning into a terrific defender. Whatever else one can say about Point Scottie or even Scottie Barnes when he was crammed into the starting Shooting Guard position for much of the year, it is hard to argue that having either Scottie or Trent & Simons/Scoot as your backcourt makes way more sense defensively even if having both Scottie and Scoot complicates matters on the offensive end since neither are great shooters and Trent's defense is a touch overrated at time due to is propensity to gamble for steals. All this being said, it's not out of the realm of possibility that Henderson becomes an All-Defense-caliber player or for Simons to a climb out from the deep hole he's dug for himself as one of the worst defenders in the league, and Scoot is still a phenomenal talent. These concerns should be noted, but they shouldn't serve to deter from selecting him 3rd if such a trade were to go down. As a prospect, there's very few players in this draft class who could serve to singlehandedly raise the floor and the ceiling of this team in the long run. Speaking of other players, however, it should be acknowledged that Scoot isn't the only potentially available player at 3; while all accounts suggest the Hornets prefer Brandon Miller at 3, Scoot is the best player available at 2 and there's no guarantee the Hornets draft for fit. So here's a quick rundown of Miller and a player the Blazers have recently worked out, Amen Thompson: - Brandon Miller is a 6'9 forward (boo, we have enough of those!) who can shoot (yay, we need more of that!) and has some notable playmaking upside even if his decision-making can be questionable at times. He's a player you could see as either a #1 or a high level #2 option on a championship team though he's not the most switchable guy on defense and you have the usual rookie concerns i.e. "he needs to get the NBA body to thrive". He's gotten a lot of comparisons to Paul George but i'd say his playmaking is further ahead from what PG13 was as a prospect.
- Amen Thompson is someone I talked about in the trade for the 4th pick & he's a very interesting player. A high ceiling, low floor player with unreal athleticism, a 6'7 lead guard who's arguably the best passer in the draft class but has serious questions about the competition he's faced in OverTime Elite/his shooting being as bad as it was. Think Ja Morant but with defense and, again, at 6'7 with a much longer wingspan.
I feel like the trade makes more sense if the Raptors were to go for Amen or Miller but we won't know who the Hornets will chose on draft night until the day of & ideally you'd trade down for 4th to get Thompson plus assets if you're sold on Amen. Plus like I said, it is possible that Scoot does become a good or even great defender so one might not have to worry about choosing between him and Ant down the line. TL;DR - Scoot is an amazing prospect but his pairing with Simons could be a major problem in the future if both don't improve defensively. Ironically, the 3rd pick becomes simultaneously more valuable for other teams/less valuable for the Raptors if it's Scoot and vice-versa if it's Miller due to those concerns. Thompson is a wildcard at 3 depending on who has the pick/how willing the Rockets are to trade up to 3rd. Nassir Little Portland is reluctant to deal out Sharpe. We can debate on whether or not it's fair value for an All-NBA caliber player like Siakam, how much his contract being expiring should affect a deal (we'll ignore the fact that he can be extended by Portland and that any front office making a trade like this should be doing their due diligence by speaking to Pascal Siakam beforehand) or how good Sharpe actually was as a rookie overall instead of solely focusing on that stretch where the Blazers let him do whatever because they were tanking but regardless, the Blazers seem intent on keeping him. Fair enough, Masai is likely aiming for more than Anfernee and 3 - especially for the reasons listed above if it is Scoot Henderson - but Sharpe is likely a hard sell for the front office even if they are going all-in i.e. they want to keep at least one young guy on the roster for the long-term. That being said, there's still the matter of salary matching, and that's where one of Nassir Little or Sharpe has to come in (They're not going to move Nurkic in the deal for Siakam unless they have something lined up for their center situation i.e. tampering for Naz Reid); the only way for the Blazers to neatly absorb Siakam into their cap with just Simons is by renouncing their rights to Jerami Grant and they need to re-sign him/move him to the 3 (Grant is a really bad rebounder for a PF; the man is a career 4 RPG) if they are serious about competing with Dame. So...yeah, Nassir Little. Little is what people think O.G. is: A good defender who is often injured, Little is a solid 3 & D wing who, unlike Anunoby, has never played more than 55 games for a given season. Granted, 2019/20 and 2020/21 were shorted to 72 seasons but regardless, injuries have hampered the 23 year-old in the same way that Otto Porter Jr.'s potential was sapped due to a career-long battle with injuries. Still, when considering his age and production, his newest contract ($28M/4 years) is amazing value when he's healthy. But much like Otto (who I think technically could be sent in such a deal due to the rules around incoming/outgoing salaries), the question of when he's available is a common one. Little is a good young player but one whom you shouldn't get your hopes up about changing the team's direction. TL;DR - A little salary (sorry) is needed for the deal to happen on draft night & Nassir would be a decent choice for forward depth off the bench. One will have to carefully factor in injury concerns when evaluating the team's depth. Keon Johnson So like I said, Sharpe is likely to be ruled out. I debated if I should cover him at all but i'm honestly not sold on Shaedon as a prospect and we've already met the quota for rants with the "Simons/Scoot frontcourt will be exploited" talks. That said, I don't think the Raptors would settle for just Simons and the 3rd pick or the 3rd pick plus assets from a 3rd team were Anfernee moved due to the aforementioned backcourt issues with Simons and Scoot. For now we have Keon Johnson. Fun fact: When the Raptors were expected to draft 7th in the 2021 draft, Johnson was a common player mocked for the 7th pick. He wound up going in the 20 to the Clippers (via the Knicks in a trade) who eventually fleeced the Blazers in a deal including him for Norman Powell. Keon Johnson...hasn't really done a whole lot thus far. He was noted for having an impressive vertical of 48" at the 2021 combine which broke a previous record, he's a terrific athlete and he's about the same age as Scottie so he lines up with a rebuild or retool around Barnes... ...and that's where the positives end. Like I said, Keon hasn't demonstrated all that much on either team he's been on. For a guard, he's not a great ball handler, he isn't a good shooter, he's got decent size and the speed to be a good defender from 1-3 but his potential on that end does not All-Defense caliber. He'd be a throw-in that you'd hope can develop over time, likely spending a lot of time in the G-League because as of right now, he isn't going to be a significant contributor on either end. TL;DR - Keon is on a rookie deal so you'd be taking a flier on him/betting on your development bringing out the best in him if he were included. Other pick(s): As far as immediate draft capital goes, the Blazers have the 23rd pick in this draft, which is around the range where players the Raptors have been rumored to be interested in/interviewed (Bilal Couliby, GG Jackson) would likely be available. There's been some speculation that the Blazers could send this pick to the Bulls so they can get their owed pick back from Chicago but nothing concrete has come out regarding whether the Bulls would settle for that vs. hoping the Blazers make the 1st round and lose so they can get a pick in the 16-20 range. That said, the future pick owed to the Bulls is where things get tricky if the Raptors did want a future 1st: The Blazers pick is protected until 2028. It is technically possible for them to offer a swap in 2029 but without the protections being removed on the Bulls-bound 2024 1st (The 2029 pick cannot be moved due to the Stepien Rule), any future draft capital would need to come in the form of the 2023 trade deadline's currency of choice: Second round picks. Some of the notable 2nds include: - A 2024 2nd that could come from the Hornets or Wolves
- A 2028 Warriors 2nd
- This year's second via the Hawks which is 45th
- The Blazers own 2nd in 2028
Not that these are a good substitute for a first-rounder but with the Blazers draft capital being restricted and the CBA's changes to 2nd round contracts, it's better than no future firsts if the 2023 Knicks pick is considered a bridge too far. TL;DR - There is some interesting draft capital here beyond their own 1sts, especially if the 23rd pick is available in a deep draft like this, but ideally one would want a future 1st from the Blazers rather than a handful of 2nds given Dame's limited window. Conclusion I was originally going to talk about the 4th overall pick too but this got a bit lengthy so I made that into a separate post. As far as the 3rd pick package, in some ways it's better than one surrounding the 4th pick because Simons is a flatout better player than any one the Rockets would send back but it's also worse when you factor in Simons or Scoot's respective ceilings vs some of the potential prospects that could come in a 4th pick package? You're getting significant depth at the guard position if it is Scoot/Simons but there's a huge question mark as to how good the defense will hold up with two undersized guards, one of whom is a bad defender, will hold up in the playoffs. submitted by CazOnReddit to torontoraptors [link] [comments] |
2023.06.02 23:32 ThirdFloorNorth The Nature of Collapse - Chapter 1
I've been feeling inspired by
u/Still_Performance_39 's Introduction to Terran Zoology series, and have been chewing on a few ideas for the past few weeks. I decided to finally try to write a story of my own. I warn you, I have not written fiction since I was a small child, so I make no promises.
Special thanks to
u/Still_Performance_39 and Parisito from the Discord for both proofreading and critiquing my initial draft. I hope some of y'all enjoy!
Memory transcription subject: Professor Sellek, Capitol University, Venlil Prime Date [standardized human time]: January 4, 2137 I feel my spines bristle against my chair as anxiety flutters in the pit of my stomach. Glancing around the crowded lecture hall, I see I am not the only one showing more than a little outward unease.
This “emergency meeting” had been called with little warning, and no indication whatsoever of its purpose. What little I could gather was from the specializations of my colleagues who had also been asked to attend. Professors from across the full spectrum of environmental and biological sciences, offworld development and terraforming, engineers, geneticists, and my entire ecology department, as well as more than a few that I did not recognize. We were packed into the large amphitheater like civilians in a bunker during a raid, a low constant drone of unintelligible chatter permeating the air.
The susurrus dies almost immediately as the doors leading to the stage all but slam open, the Dean of Sciences barely keeping pace with an older human marching purposefully towards the lectern. Thankfully, there is no visible panic at the predator’s sudden appearance, though most do startle or noticeably withdraw. We are all academics and intellectuals here; our conclusions should be based off of evidence, with no room for bias. Their empathy tests are empirical proof that they are much more than the heartless beasts the Grays have proven themselves to be. In the months since they had begun integrating into Venlil society, there had not been a single case of human-on-prey violence that was not in self-defense. That’s not to mention that after Cilany’s revelation of many Federation species’… problematic pasts, Gojids included, many of us really had no room whatsoever to judge the humans for their inherent nature any longer.
That is not to say I didn’t feel at least a momentary instinctual fear response myself. I doubted if I would ever entirely get over my response to the intensity of those binocular eyes. Their gaze seemed to carry an actual physical weight when they focused on you. I remind myself that one of the things that separates us from non-sapient creatures is our ability to overcome our baser instincts, and I firmly suppress the shudder that runs through my body, keeping my spines at least relatively relaxed, willing my breathing and racing heart to slow.
I take a moment to study the human as he begins setting up at the podium, pulling notes out of a rather well-crafted looking briefcase that would not have looked out of place in the possession of any of my colleagues. His fur… his hair, that is, covering his head and most of his lower face, appears to be an equal mix of black and grey, the remaining visible skin is creased heavily in places, which I knew in their species implied someone getting up in years. His eyes are shockingly blue, like the sky on a cloudless day, and his skin a light tan, contrasting against both his hair and the black artificial pelts he is wearing.
He taps the microphone twice before clearing his throat, his voice a low bass rumble. “Good afternoon, everyone. I apologize for the wait. My name is Anton Kovacs, professor of ecology from… well, what was up until very recently the University of Zurich. I must apologize at the start, for I have an idea that some of the topics we need to discuss today may be sensitive, and are quite likely to fly in the face of much of what most of you have believed and been taught your entire lives. That said, however... quite frankly, time is of the utmost essence, and we do not have the luxury to dance around.”
I swallow heavily, releasing a breath I did not realize I was holding. A fellow ecologist? Fascinating. We knew, of course, that the humans had a robust scientific understanding. They had developed FTL technology completely independently, after all. But to think of predators studying the natural world for anything other than dietary purposes was a novel concept for me… And I realize with a start that it shouldn’t be. My own natural bias is revealing itself yet again. They consume flesh (I feel my stomach do an uncomfortable flip) but they are nothing like the Grays. Up until recently, we had all only had a sample size of one to draw from. We must endeavor to start fresh, from first principles, or we can not truly call ourselves scientists. New data requires new observations, leading to new understanding.
Professor Kovacs takes a sip of water, before continuing.
“To start, I need to confirm what I already suspect. I wonder if any of you might have enough common understanding with myself for this concept to translate properly: Does the phrase ‘[trophic] cascade’ mean anything to anyone present?”
Translator technology is well-engineered to allow the collective species of the galactic community to communicate with very little difficulty. We’ve had generations to smooth out the wrinkles. Even if certain ideas or phrasing do not have a direct translation in our native language, the translators are usually able to at least stitch enough of the underlying intended idea into something understandable. This is especially important in academic setting, where the concepts you are working with may be abstract or incredibly complex.
However, that isn’t to say it is perfect. For instance, ‘cascade’ has a few possible direct translations of course. Oddly, though, ‘trophic’ is just a blank, without enough of a shared conceptualization to translate, so I am left confused. I glance around at the other occupants of the lecture hall and see them all quizzically staring as well. I wonder curiously what concept could be so alien as to fall outside of my translator’s purview.
Professor Kovacs eyes the room for a moment, taking in the blank looks, before sighing. “Oh dear. I was afraid of that.”
He rubs his fingers across his closed eyelids for a moment, before opening them and glancing around the room again. His eyes in that moment seem tired, determined, I might even say sad if he weren’t a pred-… Stop, Sellek. They feel emotion, they have mirror neurons, stop demonizing them. Still, I cannot help but suppress another small shudder as his gaze momentarily passes over me.
He takes another small sip of his water, before straightening his posture and speaking into the microphone again.
“Well, buckle up everyone. It’s time for a crash course. Because if we cannot come up with a plan for a truly colossal feat of terraforming and ecological restructuring, and I mean quickly, then I am afraid that the Gojid Cradle is already a dead world… It just hasn’t realized it yet.”
submitted by
ThirdFloorNorth to
NatureofPredators [link] [comments]
2023.06.02 23:22 RedTreeFrost Fallout 76 Boss Idea: Assaultron Supreme
I've worked really hard to put this together so if you guys could contact Bethesda to see my suggestion I'd really appreciate it.
I have an idea for a boss that i think would be great for it to make it in the game. The Boss is a giant 3-4 star Assaultron. It's similar to the Ultracite Titan. But more deadly, tactical and formidable. I've added as much information as I possibly could, if I've missed any important details be sure to let me know in the comments. And I'm sure Bethesda could make use of the information and fill in its important details and missing ones.
Startup & Entrance: As you make it towards the boss area, you see the giant Assaultron Supreme reconnecting through the small glass window but not fully. You only see the arms and its face. You have to wait 3 minutes for the Assaultron to reconnect.
As it's finished reconnecting the boss shows a blink spark of its laser beam on it's head. The boss emerges, rising triumphantly into the air from the ground with only its head, torso and arms, and it's giant legs still at the bottom from the ground.
It also has a giant beam that's ready to be shot as it emerges.
It will also summon its small Assaultron soldiers to attack you.
As it's health deplets as the game progresses it's legs will pop out, and it will come out as it's full self.
Further description of Assaultron Supreme Boss:
Name: Assaultron Supreme
HP [Hitpoints]: 40,000
Attacks[while within the ground with its head, torso and arms]:
• Ground Manuverability: The giant Assaultron will move around underground viciously on occasions like a drill.You would spot its movement from its trails and giant glowing red beam, it will then pop out again. If caught, you will stumble and take a few hit points.
• Decimating Laser Beam: It will shoot a devastating long range laser beam at the players. And on occasions rotate its head continously, splitting the laser beam into a quadruple beam.
• Projectiles: Before it shoots the player, it will have a red beam targeting system, hovering the targeting system over the player. It will accurately launch firing explosive projectiles at players.
• Melee Strikes: The boss on occasions can use its appendages and extend them to deliver devastating melee strikes. It can perform sweeping swipes, and hand slam attacks.
• Defensive Energy Barrier: The giant Assaultron deploys an energy shield, providing temporary protection against incoming attacks, making it more difficult for players to damage it directly.
• Assaultron Summoning: It will summon Assaultrons to attack you.
When the Assaultron has risen from the ground with its full body showing it moves slowly.
• Attacks [while its full body including legs are on the ground, when its health has depleted much lower after mutation]:
• Feet Stomp: The Assaultron can stomp its feet, which can stumble players.
• Hand Slam: It slams its hands or appendages on the ground. Causing players to stumble and take damage.
• Decimating Laser Beam: It will shoot a devastating long range laser beam at the players. Much more dangerous than before. But won't continously rotate its head anymore. But will just fire beam blasts.
• Defensive Energy Barrier: The giant Assaultron deploys an energy shield, again providing temporary protection against incoming attacks, making it more difficult for players to damage it directly.
• Assaultron Summoning: It will summon Assaultrons to attack you.
submitted by
RedTreeFrost to
fo76 [link] [comments]