Thundermans cast
What if Paramount acquired Marvel Entertainment instead Disney ?
2023.03.08 19:58 LatterConversation58 What if Paramount acquired Marvel Entertainment instead Disney ?
In 2009, The Walt Disney Company acquired Marvel Entertainment for US$4 billion; it has been a limited liability company (LLC) since then. For financial reporting purposes, Marvel is primarily reported as part of Disney's Consumer Products segment ever since Marvel Studios' reorganization into The Walt Disney Studios.
However, what if another company acquired Marvel instead of Disney? In this AU, Viacom, the parent company of Paramount Pictures who distributed the 2008-2011 MCU films and had studio credit in
The Avengers and
Iron Man 3, acquired the company in 2009, being a subsidiary of it since then.
Changes
- Marvel Entertainment would be a subsidiary of Viacom, later transferring it to Simon & Schuster in 2019.
- On the other hand, Marvel Studios, Marvel Television and Marvel Animation would be integrated into Paramount Pictures Corporation and Marvel Music into Paramount Music, with its television and animated rights being sublicensed to sister companies CBS and Nickelodeon, respectively.
- CNET and Simon & Schuster will remain under Paramount Global's ownership.
- All films in the MCU would still be distributed by Paramount Pictures while its television series would be produced by Paramount Television Studios.
- After the remerger with CBS, Paramount Television Studios and CBS Studios were merged into the new CBS Paramount Television while CBS Media Ventures was renamed back to CBS Paramount Domestic Television.
- Paramount Pictures would acquire the film and television rights for X-Men and Fantastic Four from 20th Century Fox, with all films starting with X-Men: First Class being integrated into the MCU.
- Same would happen with Hulk after acquiring its film rights for solo films from Universal Studios and Spider-Man after the same thing for a shared universe from Sony Pictures.
- X-Men: The Last Stand would split into three films: X3, X4 and X5, with Ghost Rider: Spirit of Vengeance not existing.
- Kevin Feige would still be in charge of Marvel Studios, but he'd have more creative freedom rather than being imposed by Disney to keep it safe for younger audiences, allowing them to explore more unique and dark storylines.
- Marc Webb's The Amazing Spider-Man film series would be integrated into the MCU, with Andrew Garfield being Peter ParkeSpider-Man in this universe.
- This would also allow Peter to not be dependent of Iron Man, although he still considers him a major influence to him and he would provide some TBD.
- This also directly affects Civil War since Peter would stand with Captain America instead due to believing his secret identity should be kept as a secret due to Gwen dying when he let her know and signing the Registration Act would contradict Uncle Ben's advice: with great power comes great responsibility.
- Fantastic Four, Captain Marvel and Dark Phoenix would be rewritten in order to have a better storyline and avoid their negative reception.
- Johnny Storm/Human Torch would be recasted, especially since Michael B. Jordan went to play Erik Killmonger on Black Panther.
- The Thor films would be heavily altered.
- Scarlet Witch is first introduced in X-Men: Days of Future Past in order to connect TBD.
- Nebula's design would be altered to look more similar to the original comics while still keep Karen for the role.
- Gamora would have died in the first Guardians of the Galaxy movie.
- Ragnorok's plot will now exclusively deal with Ragnorok since Planet Hulk is turned into a Hulk film.
- Black Widow wouldn't exist since that movie was exclusively created as filler.
- Agents of S.H.I.E.L.D. and Agent Carter don't exist and the Netflix (now CBS, Paramount Network and Paramount+) MCU shows would be more connected to the MCU.
- Although the Avengers quadrilogy would often be regarded as the highest point of the series, the MCU's flagship subseries would be The Amazing Spider-Man due to the Spider-Man's status as the company's most emblematic character.
- Black Tom Cassidy is promoted to the main antagonist of Deadpool 2.
- Kit Harrington's Black Knight would instead appear in Excalibur.
- Olivia Munn would still play Psylocke but she'll appear in Excalibur instead of X-Men: Apocalypse.
- The films would be split into the following genres:
- The Amazing Spider-Man: political thriller.
- Venom: dark comedy.
- Morbius: supernatural horror.
- The Avengers: full-fledged action movies.
- Captain America: TBD.
- Iron Man: TBD.
- Hulk: TBD.
- Thor: stoner comedy.
- Captain Marvel: sci-fi war film.
- Ant-Man: action comedy.
- Doctor Strange: PG-13 horror.
- Black Panther: African American action film.
- X-Men: TBD.
- Deadpool: absurd humor.
- Excalibur: British action.
- Fantastic Four: TBD.
- Guardians of the Galaxy: 1980s-like action-sci-fi-comedy.
- Moon Knight: psychological thriller.
- These are all new characters and major recastings and the films and TV they appear in:
- Edward Norton would be kept as Bruce Banner for the entirety of the MCU.
- Ant-Man and Wasp are Hank Pym and Janet van Dyne instead.
- Margot Robbie and Taron Egerton play Invisible Woman and the Human Torch in this continuity.
- Adam Driver will play Doctor Doom in Fantastic Four, Fantastic Four: Doom and Doom.
- [make Jake Gyllenhaal Namor]
- Evan Peters would be kept as Quicksilver to bring a better connection to X-Men and to have TBD.
- Ben Affleck will portray Moon Knight in the titular movie.
- Matt Smith will portray Captain Britain in Excalibur.
- TBD will portray Meggan in Excalibur.
- [British comedian] will portray Warlock in Excalibur.
- Vinnie Jones would return as the Juggernaut in Deadpool 2 and Avengers: Endgame.
- Damion Poitier would be kept as Thanos in order to allow Josh Brolin to keep his role as Cable without causing a time paradox.
- John Krasiniski plays Kraven the Hunter in The Amazing Spider-Man 3, Black Panther and The Amazing Spider-Man 5.
- Emily Blunt portrays Amora the Enchantress in Thor: Ragnorok.
- Seth Rogen portrays MODOK in Thor: The Dark World.
- Will Smith plays Tombstone in The Amazing Spider-Man 4.
- Rainn Wilson portrays Doctor Octopus
- Ben Mendehlson, despite still playing a Skrull in Captain Marvel, plays Kl'rt the Super Skrull instead of Talos.
- Queen Veranke is portrayed by Lena Headey yet various other actresses play shapeshifted forms of her including: TBD.
- Jason Isaacs portrays Annihilus in Fantastic Four and Doom.
- Christoph Waltz portrays Mr. Sinister in Dark Phoenix.
- TBD portrays Arcade in Excalibur.
- TBD portrays Reverend Achebe in Black Panther 2.
- David Cross' cameo as Tobias Fünke in Infinity War is replaced by one of Adam Sandler as Zohan Dvir, considering his career has been strongly associated with Sony and is confirmed to set the film in the MCU for jokes.
- Big Hero 6 (since it was based on a Marvel comic book series) and the Spider-Man: Into the Spider-Verse film series would be produced by Paramount Animation and Marvel Animation instead of Walt Disney Animation Studios and Sony Pictures Animation.
- However, Sony Pictures Imageworks would still be involved in the Spider-Man: Into the Spider-Verse film series to provide the animation while the one for Big Hero 6 is instead provided by Reel FX Creative Studios.
- Disney would instead acquire Studio Ghibli in 2009 while also producing a theatrical Mickey Mouse film in 2014.
- Studio Chizu and Studio Ponoc wouldn't exist with their projects being made by Studio Ghibli.
- Earwig and the Witch would be traditionally-animated instead of CGI with its plot line being heavily altered.
- However, the films would still be distributed by Toho for Japan releases.
- Four new additional films would be made: Sadako and the Thousand Paper Cranes (2016), Totto-Chan (2019), Yuko-chan and the Daruma Doll (2022) and Cosmolina (2023).
- Disney opted to sell the rights of Doug back to Paramount Global, putting back in the Nickelodeon banner and reuniting with the other Nicktoons, with an additional film that is directly based on the first four seasons and ignoring the events of the final three and Doug's 1st Movie called Doug's Hollywood Adventure, being released on July 15th, 2022, replacing Paws of Fury: The Legend of Hank, which wouldn't exist.
- The final three seasons and Doug's 1st Movie would be removed from Disney+ on March 17th, 2020.
- Since Paramount doesn't have a video game division, video games based on Marvel properties would be sublicensed to various game companies.
- Rides based on Marvel properties would still be licensed to NBCUniversal for its theme parks.
- The Spectacular Spider-Man and The Avengers: Earth's Mightiest Heroes would get two additional seasons.
- Due to Chadwick Boseman's passing on August 28th, 2020, T'Challa would be recasted with John David Washington as Paramount justified as much that Chadwick was an icon, it would be weird to yeet T'Challa off at a moment his story was just being started.
- Paramount opted to wait several months to announce the recast in respect for Chadwick's passing and for such move don't coming out as distasteful if it was announced right after.
- Men in Black: International would not exist while Kick-Ass 1&2 and the Kingsman film series would be distributed by Paramount Pictures instead of Lionsgate, Universal Studios and 20th Century Studios.
- Viacom (now known as Paramount Global) opted to make truces with YouTube and wouldn't become overprotective of their intellectual properties.
- They wouldn't take down any fanmade creations.
- Nickelodeon wouldn't use any fanart or any Pooh's Adventures fan-edit posters.
- Even since the failure of the Curbside pilot, they would put the Terrytoons library on Paramount+, Pluto TV and home media.
- The Terrytoons characters would become part of the Nicktoons.
- There would be an animated Terrytoons series that would be premiere on Nickelodeon in 2018.
- After the series finale of iCarly, the channel's live-action schedule would be gradually axed as a way to focus exclusively on animated content and provide stronger competition to Cartoon Network rather than Disney Channel.
- As a result, future live-action sitcoms starting with Sam & Cat would be produced instead for TeenNick, meaning that Fairly Odder and The Really Loud House wouldn't exist.
- Despite that, Henry Danger, its spin-off Danger Force and The Thundermans still exist, yet as animated and without Dan Schneider's involvement.
- However, due to it, most of its characters would be voiced by voice actors instead.
- Also, the canceled Henry Danger film would actually be produced as an animated film without Dan Schneider's involvement, being released on November 8th, 2019, meaning that Playing with Fire wouldn't exist.
- They would pick up The Modifyers, Sky Rat, and Phoebe and Her Unicorn and revive Ren and Stimpy.
- The only exceptions are the All That and Are You Afraid of the Dark? revivals.
- Glitch Techs, Monster High (2022) and Transformers: EarthSpark would air on Nickelodeon rather than Netflix and Paramount+.
- Paramount Global would've kept the international rights to Miraculous: Tales of Ladybug & Cat Noir.
- Nickelodeon would have treated animators like C.H. Greenblatt and Micah Wright with respect, meaning that Harvey Beaks would stay on the main channel before the series finale and Constant Payne would be picked up.
- In this alternate universe, Paramount Global would acquire Bagdasarian Productions in 2014.
- Alvin and the Chipmunks would become part of the Nicktoons.
- ALVINNN!!! and the Chipmunks (co-produced by Nickelodeon Animation Studios) would be traditionally-animated by Rough Draft Studios instead of CGI by Technicolor Animation Productions, and it would have several changes to make it better. For example: the designs are more faithful to the 1983 artwork, the characters keep the same personalities they had in the 1983 show, the show only lasts for four seasons.
- After the OAXIS scandal, Paramount Global stated that Butch Hartman wouldn't be back at Nickelodeon due to his controversial actions.
- Nicktoons would be reformatted into a classic Nickelodeon programming channel, meaning NickRewind wouldn't likely exist at all.
- Wonder Park (titled Wonderland) would be different as it would be more down-to-earth and would feature June's mother dying at the end, changing into a touching film about a little girl using her imagination to escape from the harshness of reality.
- While still being released on August 14th, 2020 in Canada, The SpongeBob Movie: Sponge on the Run, would have released theatrically internationally on October 30th, 2020 rather than exclusively on Netflix outside of Canada and the US on November 5th, 2020 and Paramount+ in the US on March 4th, 2021.
- The film's plot was heavily tweaked, especially since it rehashed both an older episode done better and the first movie, aside from being a poorly disguised pilot for Kamp Koral, as it takes a new plot and makes it fully traditional.
- Sage, despite still being mostly live-action, is played by Samuel L. Jackson and has a more sarcastic humor tone.
- The advertised main villain is revealed to be manipulated by Plankton in order to help him conquer not just the fast food market but the world as well.
- Most of the new cast have been wiped due to being seen as pointless.
- It would keep its theatrical release instead of the VOD one and would come out on March 6th, 2020.
- Kamp Koral: SpongeBob's Under Years and The Patrick Star Show wouldn't exist to honor the wishes of Hillenburg not wanting any spin-offs to the show.
- Due to mainly being seen as a cash grab, the Baby Shark show wouldn't exist.
- A few original shows will take places of some of the shows that were terrible.
- The Garfield website wouldn't close down.
- Rumble's plot line is heavily altered as it has more faithfulness to its source material Monster On A Hill.
- Viacom, including Nickelodeon, would have gone against NFTs due to being harmful to the environment.
- The live-action 2014 TMNT is still exists, but without Michael Bay involvement.
- Michael Bay is not involved at all.
- The CGI designs are less realistic and more comic book-looking.
- April O'Neil is recasted.
- The plots are different.
- Rise of the Teenage Mutant Ninja Turtles: The Movie would be produced by Paramount Animation and distributed by Paramount Pictures as a theatrical film instead of Netflix.
Films
Live-action
Before Paramount's acquisition of the X-Men film rights
- X-Men (2000)
- X2 (2003)
- X3 (2006)
- X4 (2009)
Phase One
- Iron Man (2008)
- The Incredible Hulk (2008, distributed by Universal Studios)
- Iron Man 2 (2010)
- Thor (2011)
- X-Men: First Class (2011)
- Captain America: The First Avenger (2011)
- X5 (2012)
- Marvel's The Avengers (2012)
- The Amazing Spider-Man (2012)
Phase Two
- Iron Man 3 (2013)
- Planet Hulk (2013)
- Thor: The Dark World (2013)
- Captain America: The Winter Soldier (2014)
- The Amazing Spider-Man 2 (2014)
- X-Men: Days of Future Past (2014)
- Guardians of the Galaxy (2014)
- Avengers: Age of Ultron (2015)
- Ant-Man (2015)
- Fantastic Four (2015)
Phase Three
- Deadpool (2016)
- Captain America: Civil War (2016)
- Doctor Strange (2016)
- X-Men: Apocalypse (2016)
- Fantastic Four: Doom (2017)
- Guardians of the Galaxy Vol. 2 (2017)
- The Amazing Spider-Man 3 (2017)
- Thor: Ragnarok (2017)
- Black Panther (2017)
- Avengers: Infinity War (2018)
- Deadpool 2 (2018)
- Ant-Man and the Wasp (2018)
- Venom (2018)
- Captain Marvel (2019)
- Avengers: Endgame (2019)
- Dark Phoenix (2019)
- The Amazing Spider-Man 4 (2019)
Phase Four
- Moon Knight (2020)
- Excalibur (2020)
- Fantastic Four: Namor (2021)
- Morbius (2021)
- Venom: There Will Be Carnage (2021)
- The Amazing Spider-Man 5 (2021)
- Hulk: Mad Banner (2021)
- Thor: Love and Thunder (2022)
- Doctor Strange in the Multiverse of Madness (2022)
- Black Panther: Wakanda Forever (2022)
Phase Five
- Ant-Man and the Wasp: Quantumania (2023)
- Guardians of the Galaxy Vol. 3 (2023)
- The Marvels (2023)
- Kraven the Hunter (2023)
Animated
- Big Hero 6 (2014)
- Spider-Man: Into the Spider-Verse (2018)
- Spider-Man: Across the Spider-Verse (2023)
Television
Live-action
- Daredevil (CBS, 2015-2018)
- Jessica Jones (CBS, 2015-2019)
- Luke Cage (CBS, 2016-2018)
- Iron Fist (CBS, 2017-2018)
- Legion (Paramount Network, 2017-2019)
- The Defenders (CBS, 2017)
- Inhumans (CBS, 2017)
- The Punisher (CBS, 2017-2019)
- Runaways (CBS, 2017-2019)
- Cloak and Dagger (MTV, 2018-2019)
- WandaVision (CBS All Access, 2021)
- The Falcon and the Winter Soldier (Paramount+, 2021)
- Doom (Paramount+, 2021)
- The New Mutants (Paramount+, 2021)
- Hawkeye (Paramount+, 2022)
- Ms. Marvel (Paramount+, 2022)
- She-Hulk (Paramount+, 2022)
Animated
- The Spectacular Spider-Man (The WB/Nickelodeon, 2008-2011)
- The Avengers: Earth's Mightiest Heroes (Nickelodeon, 2010-2015)
- Marvel Disk Wars: The Avengers (TV Tokyo (Japan)/Nickelodeon (United States), 2014-2015)
- Avengers Forever (Nickelodeon, 2017-present)
- Big Hero 6: The Series (Nickelodeon, 2017-present)
- Marvel Future Avengers (TV Tokyo (Japan)/Nickelodeon (United States), 2017-2018)
- Marvel Super Hero Adventures (YTV (Canada)/Nickelodeon (United States), 2017-present)
- Young Avengers (Nickelodeon, 2018-present)
- Spidey and His Amazing Friends (Nick Jr., 2021-present)
- What If...? (Paramount+, 2021-present)
- Spider-Ham! (Nickelodeon/Paramount+, 2021-present)
- Moon Girl and Devil Dinosaur (Nickelodeon/Paramount+, 2023-present)
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2022.11.16 17:09 the_jaw Cormac McCarthy's The Passenger—A Brief and Imperfect Guide for the Perplexed
!!!!!SPOILERS!!!!!
If you’re feeling confused by the
Passenger, don’t worry: many professional critics with fancy degrees have flocked to the pages of international papers to accuse McCarthy of drifting and storyless nonsensicality.
But
The Passenger’s code is relatively simple to crack. McCarthy has made two unusual choices, and once you understand them, the book could not be clearer. It becomes a work of masterly simplicity in which every part makes sense, and the only mystery left is the one McCarthy is addressing.
The first choice is a doozy and only becomes obvious after a few hundred pages of misdirection. At first McCarthy wrongfoots us: we open the book and find a flambé of red herrings spiced with many literary conventions that we normally associate with plot and action. There’s the spare, vigorous style we recognize from Hemingwayoids or event-heavy thrillers. There’s the ominous aura of impending danger generated by risky work, enigmatic corpses, and tight-lipped government agents. And there’s Western, exactly the sort of manfully manly man that we’d anticipate to be an expert gunner full of impulsive and powerful action. But then we read on—and we discover that the taut style gets used for table debates on seemingly arbitrary subjects, the promised danger barely develops and never blossoms into violence, and the hero turns out to be a Hamlettish drifter who doesn’t act, doesn’t change, doesn’t even fight or get hurt or die. McCarthy has tricked us, we feel, after we have accepted the reality of his first big structural choice: that he has backgrounded plot and story in order to foreground the development of his themes. This book is
conceptual.
Why does it feel confusing? In part because many of us, including those who have plummy gigs writing about art we don’t understand, have been trained to expect stories to develop around a character’s progression. To be more precise, many readers operate out of a sense that properly constructed stories follow active characters pursuing desires, the story snapping along in a chain reaction of scenes in which the characters have their wants blocked, delayed, or subverted in gripping ways, their arcs building toward a satisfying conclusion that leaves the heroes internally transformed or possibly dead. In such stories, everything that happens should progress the plot—as many creative-writing manuals numbly repeat. And this form of story dominates the market. McCarthy may be drawing on a lush and lofty tradition of philosophical fiction that structures its stories not around plot but around the building of an argument
[1], a ruminative method wherein dialogue is dialectic and characters are embodied ideologies—but such books are exotic and can strike the unprepared reader as nonsensical, unfinished, or badly constructed, since the theorizing writer has tossed many conventions out of his tinted window, burning rubber and blasting loud descriptions as he races off in dogged pursuit of his white whale.
But McCarthy’s second unusual choice puts up another barrier to quick comprehension. Not a few critics faceplant into confusion here after successfully hurdling the first obstacle. Unaware they’re about to splat, such paragons mutter, “Mystery solved—that sly old wolfhound has composed a novel of ideas. Lady Fortune be thanked that my sojourn at Oxford prepared me exquisitely for this skirmish of wits!” Then, after a sip of tea fortified with brandy, the critic manqué tries to put two and two together—and gets three. What’s going on?
[2] What’s with
The Passenger’s random, seemingly disconnected topics? Why do the scenes lie side by side and refuse to be stacked on one another?
Well, most offputting of all, McCarthy has eschewed even the linear, cumulative building of an argument. Instead, he has employed an almost fractal, rhizomatic structure of spiraling negation, in which every scene, character, and conversation works outs its own wrinkle of McCarthy’s governing themes—themes I’d summarize (and please forgive the inadequacy of this description) as the fragility of existence and the limitations of knowledge. View any element through these topical lenses, and its meaning in the greater scheme will topple into place, as McCarthy challenges and complicates physics, mathematics, gender, fine language, technology, living on the land, media, history, nation, war, religion, the prohibition against incest, aloneness and togetherness, grief and sanity and love—the list death-rattles on, into an all-encompassing and universal destruction of life and monument and meaning.
The Passenger is an omni-dissolver, an intergalactic acid rain, a necromantic encyclopedia whose entries are unfamiliar tarot cards. One commenter complained that the pieces don’t add up… he was right. These pieces
subtract. Once you see this lattice of dissolution, some symbols become so plain that they hardly need conjecture. Of course, like any complex ideas their meanings will shift depending on the light your mind casts—but please forgive me when I offer a few clumsy and insufficient speculations. I’d hazard that the missing pilot’s trunk signifies something like unattainable knowledge, that the implied aliens resemble the unseen Other hovering in the penumbras beyond the charmed circles of our little lives and even littler minds, and that Western’s profession as a deep-sea diver mirrors his languid search for knowledge and life through the perilous darkness of the world—too bad he’ll only ever find a planeful of dead passengers with a missing black box (and I mean that metaphorically.)
The government, well. They’re mostly just the government.
The passenger motif is more complex, a many-faced and resonant symbol which I don’t think can be fully unpacked, much like the lighthouse in Woolf, the frontier in Xue, the cockroach in Lispector. Yet McCarthy gives us one clue when he uses the word to describe birds tuckered on the beach, so weary they won’t fly a hand that could crush them—very much like Western. Surely these birds, worn down unto death after crossing in a storm, stand not just for themselves, not just for Western, but for all humans; for at last, shorn by the dialogues in
The Passenger of all tradition, pretension and illusion, having outlived God, we are animals cursed to think, fragile brain-conveyances in transit through an inimical world that one day will pluck us out from itself without even noticing. All living things are passengers through time and space, riding at the same speed toward the same end.
That’s one potential meaning of
passenger. Another shows up when Alice’s hallucinations claim that they ride on the bus to visit her. This almost Vaudevillian discussion centers on the paradox of mental constructs being obliged to move through the real world, in one of many instances where McCarthy hazes the boundaries between physical and psychic reality; but the humor also distracts us from the otherwise obvious point that the hallucinations are
her passengers, comparable to her mathematical and other intellectual abstractions, as just particularly vivid and tangible concretizations of the psychic constructs that ride around inside all our brains—those electric vortexes where simulated people blend into their perspectives and live on long after their bodies have been violated by death. Alice herself will become a construct riding in her own brother’s head, slowly losing her face but still realer to him than the reality he’s passing through, a beautiful wraith who’s finally only an idea of beauty—but who nevertheless governs his life in exile, locking him into his lonely groove.
Western may be alone, but in a deeper sense he and we are never truly alone, our experience of the world never pure and unaccompanied; leaving our homes in the morning, we step into a crowd of the ghosts we’ve brought along, and we are ourselves are just 1000 ghosts in a coat. We are passengers in a world of passengers, on a planet that passenges
[3]—nevertheless, each of us is also a planet full of life, full of buses packed with hallucinations, of fractured reflections of everyone and every idea we’ve ever known.
Note too that McCarthy is not speaking about the
driver: to compare us or anyone to the driver would impute too much control, freedom, will, just as in the old lie of the self-caused cowboy that McCarthy has long deconstructed. The symbol of the passenger is the lotus spreading over the book’s red-veined thought.
Alice is the bone Buddha in that lotus, the skeletonized key to deciphering the book. When McCarthy juxtaposes her Wonderland phantasmagoria and her mathematical abstractions, he seems to be suggesting that to some extent all theoretical knowledge is analogous to schizophrenia, in so far as intellectual systems, built on perceptions and inductions, are never the territory and only wild and misled maps, only complex projections based on conjectures and assumptions liable to be overturned, only incomplete and confused attempts to explain a universe that may well never yield up its most fundamental answers, which anyway we’d only ever see through a formula darkly, an image blurred by the act of looking. Connect all the dots and you’ll still get only a drawing.
But finally the book contradicts a straightforward diagnosis of schizophrenia and, as the story winds down, emphasizes the lucidity of her existential vision. Unlike her father, who chose a partner based on appearance, used his gifts to create destruction and was therefrom destroyed—and unlike her brother, who back then was still lost in illusions of his own agency and power and importance—Alice could never wrest herself away from fundamental questions about herself and the universe, could not forget the meaninglessness of meaning, turn to the soothing world of appearances, or even distract herself from the one real romantic love she’d ever felt. She may have tried sex or working as a barmaid, to fit herself into the paths and compromises that human society provided, but her suffering drove her on and through to breakdowns, to roombound paralysis, to an anorexia that reified her rejection of the world and perhaps of herself, and finally to suicide, all because she could not stop seeing or feeling. If only she could have experienced tangible love between two humans who adore each other, who sleep woven into one respiring mass and wake up to smile at each other in the dark… It seems nobody but her brother and nothing but love could have saved her. Her transcendent mind took apart anything else, yet she could neither dismantle her own feelings nor reach out for her person. That denied love becomes the most luminous ghost in the book, the only spectral sunray that could have lightened the siblings’ passage.
Alice may, in part, stand in for the author himself, whose motley characters waltz onto Western's stage and perform just like her day demons, their palaver both guiding us and thwarting our ability to know. The dual sistebrother structure of each chapter unpacks into a symmetry—Alice's scenes are sister to her brother's scenes, every chapter a diptych whose hallucinations are slanted in her italics and straight in his roman font. To the right, a polyphony scraping away at the human world. To the left, the many sides of the suicided deaconess of dream, imagination, and knowledge. Like her, McCarthy sees too much, and the seeing builds into a universal cancellation. If you want to understand his thoughts, I believe you can partially extrapolate from what she says—although she's also just a character and never simply identical to the author.
Alice is dead, but Western is alive. Alice is thought, but Western is flesh or action. Western's name indicates, I believe, how he is an avatar of almost all the trad manly virtues embodied by the archetypical Western hero—individualism, self-sufficiency, expertise, efficiency, closemouthedness—and how, through him, the book drives the logic of that type toward its lonely, doomed and insufficient conclusion, Western the passive and defeated final form of McCarthy's much-used figure of the antiheroic get-'er-done do-nothin’. In
Blood Meridian, the Kid drifts but also kills and parties and fights for life; in
Suttree, the titular character drinks his days away, waiting for something to happen, yet still moving, fucking, eating mushrooms, flying the hounds of death; but in
The Passenger, Western can barely be roused to escape, stung into numb inaction, bedeviled by cosmic knowledge and unchangeable histories. McCarthy's previous heroes also committed much violence and had it committed against them—but Western, as befits a character written by an elderly man, is just a broken mote facing vast, impersonal, and inexorable forces. No amount of violent action will help him or solve any of his problems.
He may start off driving fast in a fancy car, yet he gets nowhere, finds out nothing, and has even that luxury wagon, the last illusion of his active and dominating power, stripped from him by an invisible hand. He used to think he was a driver, but came to understand his true status as passenger... In Western, the man of action completes his transformation into the man of thought, still tough and able and expert, still strong, but paralyzed by the past and other ultimate truths, haunted to a standstill by having failed his sister and by what it means to be a transient and scale-eyed human in an impersonal world that, one way or another, will disintegrate into absolute nothingness.
The neutering of Western's agency, his amberization in grief, is the story's natural conclusion and the convergence of its themes. The hero of such a story cannot be more active, cannot be a typical protagonist surmounting obstacles in pursuit of a desire; he can only flee and hide, sit in silence, dream and converse with the dead. Hamlet was trapped in inaction, yet we sense that had he acted, he may have saved the day; Western’s quandary is more severe, for there is very little left to save. Maybe before his sister died, he could have committed some crucial action, but not now, and in any case not against his mortality and basic exiguity. And anyhow could he truly have acted differently back then? Do we have free will? Do we drive ourselves? McCarthy has been making these inquiries throughout his career, yet never has he posed them with such grace, completion, and total true doomerism. Even the final question of eternal redemption, the salvation promised by God, is left open like a wound that won't close—but I gotta say that funeral for Him was not looking promising.
After all this annihilation, what's left? Not much remains to console us. There's love, at least for some. There's also humor, conversation, language and good food, the manifold pleasures of companionship—small but real comforts poised against inexorable loss. The final balance reminds me of Ecclesiastes, which advises readers to enjoy their loves and lives, then climaxes on visions of great crowds shambling into graves. “Vanity of Vanities! All is vanity…”
Conceptually,
The Passenger is McCarthy's masterpiece and serves as a capstone for his entire corpus. I love the texture of the early books more, because I’m addicted to fine descriptions and McCarthy made some of the best I’ve ever poured into my eyes; but
The Passenger says everything, wraps his lifework into one catastrophic and overwhelming statement, and transcends his old relatively limited methods of fictionalized argumentation. I am in awe of those last crumbling steps toward universal desolation.
The Passenger is everything I want literature to be. It's the best book I've read this year. It might well be the best he has ever written. So I’ll give you a warning: for the next little while, if you wander too close to me I’ll grab your collar and rant at you Dostoevskishly about this gilt-and-blood-edged grimoire until the royal guards clatter in and pull me off still raving, still woefully inarticulate, and still (of course) no closer to true knowledge about this book or indeed anything else.
[4]
[1] For example,
Infinite Jest is notoriously a book whose progression makes no sense until you begin to read it as an argument or dialogue of themes, at which point its jigsaw of ideas shimmers and goes transparent. A certain famous critic, displaying all the perspicacity endemic to her sterling profession, accused that tome of simply stopping at its end—but she’d missed that Wallace’s thematical discussion had concluded with the last scene of the book, and that the plot had been purposely deemphasized, its loose ends left lying around for the geeks to piece together as a secondary bonus. Not every book has to be about the development of its characters, and not every character has to be realistic or to talk like a real person! Come on! Furthermore, most of Wallace’s fiction is determined by his conceptual frameworks—if you found
Oblivion or
Girl with Curious Hair confusing, try reading the stories as staged analyses of problems. Other books structured somewhat like
The Passenger include
2666,
Ferdydurke, The Argonauts,
What We Can Know About Thunderman, much work by DeLillo and Pynchon, and a trifling little book you may have heard of called
The Brothers Karamazov, as well as countless other paragons of the experimental or encyclopedic or philosophical or deconstructive genres. In music, Aphex Twin’s
Richard D. James Album performs an analogous switch of background and foreground, so that the melody, usually the locus of development, repeats or barely develops, while the beat continually mutates on the center stage between your ears. When as a near-child I first heard this inverted music, it sounded indefinably wrong, shattering rules I didn’t know were rules—but then after I’d listened long and openly enough, my perspective flipped, and once again new artistic vistas disclosed to me their luscious pleasures. Through such art, one can learn entirely new ways of reading and listening.
[2] I don’t blame regular readers for their embittered bafflement. Critics I do, since they’re professional thinkers and are supposed to meet new art with the assumption that its strangenesses and eccentricities mean something, even if the pattern so formed is not instantly apparent. How many critical misprisions (including my own) have arisen from a lack of proper humility?
[3] Yes, I made this verb myself. It means “to act as a passenger.” If you’d like to use it, the charge is only $7.99 for the first appearance in a given text and $2.99 for each use thereafter. If you are a transport-company representative, you should contact me privately for the corporate discount.
[4] Everything I just wrote is speculative and potentially obtuse. Luckily,
The Passenger was not hurt in the writing of this post, for a book’s essence flies far beyond the reach of such profane interpretation. By reading this line, you agree that I cannot be held responsible for misleading you nor for any psychic consequences that might result from confusion, irritation, or wrongheadedness induced by a criminally incomplete and moon-dazed analysis. I am, after all, nothing better than a critic.
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2022.10.12 04:05 PhilosophyOk8107 I would LOVE to see a spin off about Tara
I think of one where she’s a witch/magician and keeps it secret from other people, even her family. she would still be herself like you know stealing sandwiches from others. But not the only mischief stuff she would do, she also likes to prank people with her spells, her most favorite person or teacher to pull pranks on at school would be Mrs. Williams from the senior ditch day episode of the thundermans. the kind of spell she might have casted on her as a prank once would be a spell where she turned Mrs. William’s knees backwards like the knee reversal hex from Harry Potter. Maybe it would have a more mature theme to it a little. What she does like to do also is do some magic tricks for people sometimes but, little do other people know is that she has real magic. She’s likely so powerful that even the thundermans wouldn’t be able to stop her. But I don’t think she‘s at all interested in ruling the world. she may be a little evil though
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2022.09.26 10:52 Epik2007 Lifetime Movie Club Pitch: "Girl Terror" (In Honor of Gigi Gustin's Birthday)
A college student (Nicolette Langley) is happy to have a study buddy (Gigi Gustin) to bounce off of. At first things between them are smooth sailings, but the latter girl hides a terrible secret -- she has an obsession with "being friends" and is willing to leave death and destruction in her wake to keep her facade going.
Additional casting: Jon Briddell, Melora Hardin, and Sasha Pieterse as Nicolette Langley's parents and music-savvy sister, Madhulika Krishnan (Dhar Mann and Totally Studios) and Kira Kosarin (The Thundermans) as Nicolette's roommates, Noah Centineo as Nicolette's boyfriend, Aaron Groben and Charles Chudabala (both from Totally Studios) as campus security guards, Adrian Pasdar and Monique Parent as Gigi Gustin's neglectful and abusive parents, Megan Cochrane (Dhar Mann), Lexi Collins (Totally Studios), and Jalina Brown (Are My Friends Killers?) as Nicolette, Madhulika, and Kira's bullies, Ashlynn Yennie and Michael Steger as experienced cops, Dey Young as Nicolette, Madhulika, and Kira's teacher, Ross Jirgl as the principal, and Mary Mouser as a mysterious hooded person.
Distributors: MarVista Entertainment and The Asylum.
Writers and excutive producers: Ashlynn Yennie and Gigi Gustin.
Additional executive producers: Audrey Mesler, Hannah Pillemer, Fernando Szew, Marianne C. Wunch.
Producers: Paul Bales, Christine Conradt, Jared Cohn, Brian Herzlinger, David Michael Latt, Kelly Peters, David Rimawi.
Music: Andrew Scott Bell.
Stunts: Gina Vitori.
Director: Jared Cohn.
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2022.09.11 17:28 Sam_Meal List of trivia
I went looking for a list of trivia, but I didn't really find much, besides some stuff on imdb, so I decided to make my own list.
- The Thundermans is one of Nick's longest-running live action shows, behind Henry Danger and All That. iCarly had one less episode (97 vs. Thundermans' 98), but iCarly had a longer run than Thundermans (five years vs. four and a half). Also, House of Anubis only ran for two and a half years, but it had 190 episodes.
- The first season was initially ordered for 12 episodes, and the cast was thrilled to learn, while shooting the last episode, that it had been picked up for 8 more.
- The series finale "The Thunder Games" (production code 412-413) was shot in October 2016, but the final episode filmed was actually "All the President's Thunder-Men" (production code 432), which wrapped in July 2017. The cast and crew were never sure just how many more episodes they would get to do, so they decided to film a proper finale early on, before getting greenlit for more episodes.
- The hatch leading to Max's lair is actually operated by someone offscreen, and there isn't a real slide beneath that hatch, just a small area for one person to fit in. Also, notice that the top of the hatch is covered in yellow padding for the first two seasons. This is replaced by a brown fabric covering in the later seasons.
- We know that Hank and Barb's wedding took place in 1997, and that they subsequently spent their time hunting down Dr. Colosso, before turning him into the rude bunny that lives in their house for some reason. In "A Hero Is Born" (S2, E24), Max mentions that he has spent the last few years cleaning up after Colosso. This implies that Hank and Barb spent around 15 years looking for him. It would explain why Billy and Nora seem like they've never met him in the first episode (must have been shortly after he got turned into a rabbit).
- For certain Colosso scenes, like those set in the kitchen, the puppet is positioned on a block platform blending in with the countertop, as seen in episodes like "He Got Game Night" (S3, E13).
- Jed Spingarn and writer Dan Serafin's names are often inserted into props on the show. Jed is seen as the author of Barb's parenting book in "Phoebe vs. Max" (S1, E2). In "Up, Up, and Vacay!" (S1, E19), during the bug-eating contest, Jed is listed on a wall banner as the school's "head wrestling coach" from 1986 to 2005. In "The Neverfriending Story" (S2, E13), the ball-pit guy's nametag seems to say "Jed". Nora's dollhouse in "A Hero Is Born" (S2, E24) is made by Spingarn Toys, according to the box. A "Sarah Fin" store appears in "Mall Time Crooks" (S2, E18). Dan Serafin is also listed as the author of a cookbook, which Colosso uses in "Thundermans: Secret Revealed" to boost himself higher on the dining table during the family's escape.
- Owls have been referenced throughout the show. In the first episode, you can see a stuffed owl doll in the house. In "Dinner Party" (S1, E3), there are owl stickers on the school lockers. Then there's the owl joke in "Patch Me If You Can" (S3, E9), Hootie the owl in "Beat the Parents" (S3, E19), and Max's offscreen owl Desmond in "Smells Like Team Spirit" (S4, E3). In one episode, the kitchen chalk board features two owls looking up at the sky (I think at a UFO) and one is asking "Hoo that?"
- 3D puzzles have been mentioned, or appeared, in several episodes ("Going Wonkers", "It's Not What You Link", "Side-Kicking and Screaming").
- Sasquatch has been mentioned in several episodes ("It's Not What You Link", "Why You Buggin'?", "Nowhere to Slide").
- Cowbells have appeared in several episodes ("One Hit Thunder", "Exit Stage Theft", "Nowhere to Slide").
- Actor Anthony Marciona makes several appearances on the show: Arith-mo-tick in "Report Card" (S1, E4), the gardener in "Thundersense" (S1, E13), and Mr. Noodle in "Cheer and Present Danger" (S2, E8).
- According to cast interviews on YouTube, the kids gave a name to the penguin statue in the Thundermans living room: Professor Gold Collar Poly Puff.
- The kids would regularly tease Rosa Blasi for being "old," asking for example if she was around when the pyramids were built.
- Pictures of the kid actors can occasionally be seen in the background at the Thundermans house. In some episodes, you can also see a picture of the Hoover Dam on a shelf behind the couch.
- Real life products usually have their logos obscured on the show with the use of stickers or tape, but not always. There have been appearances of Morton salt (in the refrigerator), Bagel Bites (mentioned by Oyster in "Kiss Me Nate"), an Office Depot clipboard (seen in "Z's All That"), HP and Dell monitors (in "Thunder Van"), and Zatarain's (in the refrigerator in "Cookie Mistake").
- Images of the Shanghai skyline are used to fill in for all those shots of Metroburg.
- Cherry's last name is Seinfeld, a reference to comic Jerry Seinfeld.
- The first season features some unique background music (like some rock guitar stuff) which isn't heard in any of the other seasons.
- The Thundermans has several possible references to Malcolm in the Middle that may be intentional or purely coincidental.
- In "You Stole My Thunder, Man" (S1, E8), Hank remarks, "Not Nora, she scares me," similar to something Hal said about son Malcolm ("No, the smart one scares me") in the episode "Hal Sleepwalks".
- In "Paging Dr. Thunderman" (S1, E18), the kids are left home alone and have to sneak off to the hospital after one of them is injured, like the "Home Alone 4" episode of Malcolm.
- "Change of Art" (S2, E9) has three apparent references all in one episode. First, Max is hurt by gorillas at the zoo and says they really liked playing "Max in the Middle". Then, Phoebe pours her heart and soul into creating a work of art, like Hal in the episode "Hal Quits". Then, Hank comments that Barb is "clearly the boss of me" (Malcolm's theme song is called "Boss of Me").
- In "The Girl with the Dragon Snafu" (S2, E23), Billy and Nora turn their family's cluttered closet into a bathroom, similar to a Malcolm episode where Hal and Lois learn that their cluttered closet is actually a second bathroom.
- One Malcolm episode focused on speedwalking, which is also referenced in Thundermans episodes "No Country for Old Mentors" (S3, E11) and "Looperheroes" (S4, E28). And in "Save the Past Dance" (S4, E15), Phoebe is wearing a huge aerodynamic helmet like the speedwalkers in the Malcolm episode.
- Gary Anthony Williams, who played a recurring character on Malcolm, also guest stars in "May Z-Force Be with You" (S4, E10).
- Also, in an on-set interview, Diego Velazquez named Malcolm in the Middle as one of his favorite shows.
- The opening credits shot of the family standing at the front door was filmed on August 28, 2013, which is why "828" was chosen as their address. Interestingly, in "Going Wonkers" (S1, E11, production code 110), we see the porch area but with a drab brown-gray color (before they decided to go with blue).
- Splatburger is located at the intersection of Oak Drive, and we learn in "Thundermans: Secret Revealed" (S3, E25) that the Thundermans live at 828 Oakdale Lane. I'm guessing that's close by, since the family eats pretty much exclusively at Splatburger (which should answer Chloe's question as to why they keep going there).
- In the later seasons, you can tell the front entryways to the Thunderman house and Splatburger have been enlarged, providing more space.
- At the Thunderman house, the three big windows beside the stairs were built at an angle, allowing you to sometimes see a reflection of the living room. The angle of the windows is particularly visible in "The Girl with the Dragon Snafu" (S2, E23), when Hank is tampering with the chandelier.
- This is probably an obvious one, but the school set from season 2 onward is clearly a reworked version of the original set.
- Is it just me, or is Mrs. Wong supposed to be an old lady? That's what I always thought, until I found out the actress who plays her (Helen Hong) wasn't even 30 when the show started! But upon further review, the show does suggest that she's older than that. In "This Looks Like a Job For..." (S1, E6), she says she has four sons who all wanted to become doctors. In "Original Prankster" (S3, E16), Chloe says someone should change Wong's diaper, and Billy later sings about Wong being "real old".
- For some reason, several episodes use a slightly longer fanfare opening heard right at the very beginning. These include "On the Straight and Arrow" (S3, E2), "Floral Support" (S3, E8), and "Make It Pop Pop" (S4, E22).
- There were only two cast absences in the entire show: Nora in "Can't Hardly Date" (S4, E17) and Billy in "Rhythm n' Shoes" (S4, E21).
- There were a number of things that were touched upon in one episde, only to never be brought up again. Like the Thundersense, or Hank's need for glasses, or Billy's Armnados. Speaking of the Thundersense, how could Barb have had it if she wasn't a Thunderman? Could it be that all superhero families have this ability (or something like it) and they simply have their own nickname for it?
- In "Phoebe vs. Max" (S1, E2), Cherry is wearing a shirt that says "no h8rs", which seems like a reference to H8r Girl, a part she played on Austin and Ally before Thundermans.
- In "Weekend Guest" (S1, E7), Max suggests hiding out from Phoebe in Cleveland, and Nora later says how she suggested going to Miami instead. These are the main settings for two Betty White shows, Hot in Cleveland and The Golden Girls. Intentional reference or pure coincidence?
- Jace Norman has a guest appearance in "You Stole My Thunder, Man" (S1, E8), and they wanted him to come back on the show again, but he was too busy with Henry Danger by that point.
- In "Weird Science Fair" (S1, E9), Billy is shown to have a habit of licking food, then putting it back. This is brought up again in "I'm Gonna Forget You, Sucka" (S3, E18).
- "Crime After Crime" (S1, E10) features a lot of upside-down items, some more obvious than others. This was apparently for a contest where viewers have to spot all the items.
- In "Going Wonkers" (S1, E11), some of the school dance songs include "Do Right" by Cut One and "Shout Out" by Clooney.
- In "Restaurant Crashers" (S1, E12), we get to see the inside of the garage, and NOT from the viewpoint of the driveway. In later episodes, we only see the inside from the driveway and its obviously much smaller than the garage we saw originally (which was a totally different set).
- In "Phoebe's a Clone Now" (S1, E14), we find out the kids have an aunt Maggie who has a farm. In "Aunt Misbehavin'" (S3, E22), we find out Barb has a sister named Mandy. We know the McBoogers were farmers. Could Maggie be another McBooger sister?
- In "Nothing to Lose Sleepover" (S1, E16), Phoebe wants to watch a movie called 3D Teen Romance. The title and box cover seem to be a parody of Disney's Teen Beach Movie. Coincidentally, Jordan Fisher from that movie would later guest star in "Four Supes and a Baby (S2, E2).
- In "Paging Dr. Thunderman" (S1, E18), the kids meet a Dr. Miller. In "Parks & T-Rex" (S4, E6), the guard's name tag reads "E. Miller". Coincidence or significance?
- In "Up, Up, and Vacay!" (S1, E19), look at Colosso before the family starts their Thunderball game. In certain shots, you can see he's just staring blankly ahead, like he's dead! And yet, his ears can be seen twitching. It's creepy! Also, notice the father wearing #134 during the family competition. He's got these big eyes and seems to be staring at the Thundermans most of the time. During the final race, you can even see him mouthing things, though you can't hear him. He definitely stands out among the extras. I wonder if that was intentional. Also, this episode had an alternate ending where the family go to the beach instead.
- In the first season, Phoebe's catchphrase is "sweet cheese." Kira Kosarin said she hated it, and they decided to ditch it when they realized it just didn't work. Although, she does use it once more in "Call of Lunch Duty" (S2, E21). Also, Oyster's "sweetches" catchphrase seems to be a reinvented version of Phoebe's.
- In "Thunder Van" (S2, E1), the kids get locked in a specialized vehicle and think they've gone underwater. A very similar idea exists in the season 2 premiere of Lab Rats, where Leo gets locked in a high-tech car that speeds toward the bottom of the ocean.
- Also, the Thunder Van's license plate number is "0414 203". That episode's production code was "203," so perhaps we can assume that April 2014 ("0414") is when they started filming season 2.
- Also in "Thunder Van", watch Billy during the beginning and you can see him using his mouth to play around with his food.
- There are at least a couple instances of awkward editing where it feels like dialogue was cut. In "Breaking Dad" (S1, E20), Phoebe tells her brother at school, "No Max. Not this time". Then it shifts to her saying "I'm a superhero". Feels like something's missing between the two lines here. In "Come What Mayhem" (S4, E13), Billy tells Nora "I was thinking the same thing" in the driveway, then there's an abrupt cut, like there was more to be said.
- In "Four Supes and a Baby (S2, E2), we learn Hiddenville is home to 1,000 parks (big city, huh?). In "Save the Past Dance" (S4, E15), we see a sign in the 1950s park proclaiming Hiddenville as the city of 999 parks. A fun little nod to that earlier episode.
- In "Meet the Evilmans" (S2, E12), Link's license plate number is "2SAQ321". This is also the same plate number on the Thunderman SUV in "Are You Afraid of the Park?" (S3, E5). Turns out it's a common plate number used in TV shows.
- In "The Neverfriending Story" (S2, E13), look closely at the box containing the Yawnimals movie. It's rated PG-13! Who would have guessed?! How could a movie about yawning animals get a PG-13?!
- In "The Amazing Rat Race" (S2, E17), Billy notices a piece of string cheese, which is literally a piece of cheese tied to a string. The "string cheese" joke makes a return in "Ditch Perfect" (S4, E9).
- In "It's Not What You Link" (S2, E19), the Metroburg donut box says "We build a better donut". This is the slogan for Yum Yum Donuts, based in California. Also in this episode, the chalk board in the kitchen has a reminder for "Kim's birthday." This may be referring to stunt coordinator Kim Robert Koscki, whose birthday was September 13.
- The Great Mall of China (as mentioned in "The Girl with the Dragon Snafu") is, in fact, real! Officially, it's called the Golden Resources Mall. Also, look closely at the toilet paper roll in the new bathroom. It has the Thundermans "T" logo on it.
- Justice Smith, who plays Max's friend Angus, was fired after two episodes according to a New York Times interview, "mostly, he thinks, because he approached the role with the same seriousness he applied to his conservatory-style acting classes". ("Oh, Nickelodeon’s not looking for nuance,” he realized, too late.)"
- An alternate scene for "Phoebe vs. Max: The Sequel (S3, E1) shows Hank arm wrestling Chloe, apparently in a different version of the episode where her superpower is super strength.
- In "On the Straight and Arrow" (S3, E2), notice how Barb (in her sleep-deprived confusion) is using a piece of broccoli to wash the dishes?! Also, look at what Bradford is reading in detention: The Adventures of Electress!
- In "Exit Stage Theft" (S3, E4), you'll notice Billy hiding in a pair of cabinets just to the right of the refrigerator. Those didn't used to be there. It was always a set of drawers before, but they changed it out for this scene. At some point later in the show, the drawers are back.
- In "Evil Never Sleeps" (S3, E6), there's a brief moment in Max's lair where one of the clothes hangers in the background is suddenly shaking back and forth. My guess is that this particular piece of footage came right after a take where Max threw his cellphone holster (it must have landed against the hanger).
- In "Floral Support" (S3, E8), Max imagines Dark Mayhem as Phoebe. Could this be a callback to "Phoebe vs. Max," where she impersonated Dark Mayhem? And could all of this have been foreshadowing for when Phoebe took on DM's powers, essentially becoming a new version of him?
- In "Dog Day After-School" (S3, E15), look closely in Mrs. Wong's office and you'll see a layout plan for Wong's Pizza Palace. It to the right of the door as Max comes in.
- In "Stealing Home" (S3, E23), we learn that Electress was once in a show called "Super Strong Medicine". This is a reference to a real show that Rosa Blasi starred in called "Strong Medicine". Also, during the competition at Game of Scones, look at the guy in the foreground. He's reading a copy of Ordinary Living, the same magazine Barb reads in the opening credits.
- An alternate ending exists for "Thundermans: Secret Revealed" (S3, E25), where the Thundermans are honored at a hero ceremony for the townspeople. Also, check out those old computer monitors at the Happy Fun Burger! What is this, the '90s?!
- For the 2016 Halloween episode, the cast dressed up in costumes to do a special theme opening, complete with new lyrics! There are also other official alternate versions of the theme song (with all different lyrics) available from Nick on YouTube. They even have a special audition tape of Dr. Colosso, who wanted the role of Phoebe.
- In the fourth season, you can see an envelope attached to the right side of the refrigerator that appears to say "Fox Kids Cool Looks, PO Box 4050, Beverly Hills, CA 40213". Anyone know what (if any) significance this has?
- Marla Gibbs and Jackee Harry both appear in the fourth season, in different episodes. They were previously together on the 1980s show called "227".
- In "Max to the Future" (S4, E4), Max's hair gel gadget is actually controlled by a tube running along his arm and out of view from the audience.
- "Parks & T-Rex" (S4, E6) references Jurassic Park. The way Phoebe welcomes everyone to Prehistoric Putt is the same way as the guests in the Jurassic Park movie. Later, the golf course owner (who's supposed to be John Hammond of Jurassic Park) falls and hurts his ankle, just like Hammond in the Jurassic Park novel.
- In "Orange is the New Max" (S4, E8), Chloe returns the family's TV, only for Hank to remark that its NOT their TV. Kinda makes you wonder what happened to the original, and where Chloe got this new one. In "Can't Hardly Date" (S4, E17), she transported a bunch of their stuff to Abu Dhabi (the same place Billy tried to send Nora as a baby).
- In "Ditch Perfect" (S4, E9) and "Mad Max: Beyond Thunderhome" (S4, E26), jokes are made about Billy hearing voices. Both episodes coincidentally guest star James Hong.
- Jed Spingarn's daughter Violet appears as Pause Girl in "Come What Mayhem" (S4, E13) and Kira Kosarin's father plays "the other Mark McGrath" in "Can't Hardly Date" (S4, E17). Her mother Lauren plays the mail woman in "Mad Max: Beyond Thunderhome".
- In "Cookie Mistake" (S4, E24), the code that Max uses to bust open the special cookie is 98120.
- In "The Thundredth" (S4, E27), Phoebe is played in the fantasy movie by Paris Berelc, who was dating Jack Griffo at the time.
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2022.09.02 23:12 IamMyBrain TAZ Graduation Relisten: Episode 38 "Finals"
Link to episode:
Finals Pre-Episode 38: - Alright, let's do this. Last episode of the series. 2 hours and 3 minutes long. I'm starting at 11:30 AM on Friday September 2nd of 2022. I'm gonna put what time Finish making this at the end of the post, just to show you how much bullshit I had to wade through to get this done.
1st half of Episode 38: - Travis opens the episode himself. Thanking everybody and such.
- Talks about making "chaos builds" of the characters?
- oh wait the episodes ads are at the beginning? What the fuck?
- I guess the "half" format I have setup for these wont work here
Ads: - Travis sounds like he's in a tin can talking about dust. Fun times
2nd half of Episode 38: - Travis Recap: "They needed to stop a war" They weren't allowed to stop it, obviously, otherwise how would we get the super cool ending fight?
- "So they gathered their forces" They didn't gather them, they were just... already there when Travis decided their heist was over.
- I'm still so fucking mad that Xorns don't dig tunnels.
- I wouldn't say Chaos and Odor fought... Odor just kinda knocked the other over.
- "Ignore the hitpoints on the chaos characters" Wow, that has got to be a new fastest time for the stakes being shot in the head behind a denny's.
- He just went ahead and multiplied everyone's hp by 3. Why not?
- Lol god powers apparently give +2 AC, same as a regular ass shield.
- I take offence to the idea that no one would go fight the demons without getting paid? Literally no one? Does no one have a working brain stem and think that they might have to deal with them regardless of pay?
- Roll Initiative
- Ah sick dude Travis using hoard mechanics
- "I thought Order and Chaos shared the same body. Is that not true right now?" "Interesting Isn't IT?!" I love how the players can't decipher twists in the narrative from Travis's awful writing. He sounds miffed.
- Travis's explanation: Magic shit is happening
- "I built these chaotic characters for you" Travis has assumed direct control. Agency has been completely atomized behind the denny's.
- TRAVIS. CAN'T. LOSE. THE. SOCK. JOKE. THEY. ARE. EXPENSIVE. SOCKS. DAD.
- Travis has given them special actions: Justin can heal (even though he said not to worry about hitpoints) as an action, fitzroy can damage others with a reaction, Argo gets a random ass sound affect and a bonus action aoe attack.
- Firbolg casts Melf’s Minute Meteors. "cause fuck all haters"
- Wait so the group of hellhounds is a hoard but Travis is still making rolls to see how many they hit? There's 1000 of them... we're not gonna... actually... count them?
- I'm crying... Hellhounds are immune to fire damage... which is what the spell does in damage... Aaaaaaaaaaaaaaaaaaaa
- Fitzroy rushes in, just does damage being near them. Because why not.
- I have opened a number of gettyimages to better illustrate my feelings as the the episode continues.
- 3 opportunity attacks? Travis doesn't know how hoards work y'all, who'd have guessed.
- Fitzroy thundersteps away, makes them have to take a con save.
- TRAVIS GETS A NAT 20 OF COURSE Griffin is having none of it using heightened spell to give him disadvantage. Travis immediately just says he fails and moves on.
- Alright so Fitzroy hits 10 hounds? And does 290 points of damage? This is such a weird extra step, the whole point of it being a hoard is that it's treated as a single monster in terms of action economy and damage calculation.
- Fitzroy is gonna try and free Grey.
- Dragon tries to bite Fitzroy, gets stopped by Kaiju sized Snippers. Even when the players are literal gods they gotta be saved fuck me.
- "Hit points: plenty, don‘t worry." I am physically unable to.
- Blue dragon attacks Argo.
- Odor sighs and does some magic bullshit or something I dunno
- Of course only argo has gotten hurt and blinded so far.
- Hellhounds attack Firbolg
- FIRBOLG IS IMMUNE TO POISON YOU FUCKING GAAAAH
- Griffin forgot there were 1000 hellhounds
- Argo Casts cone of cold. Argo has a fucking level 7 spellsot as a rogue what the fuck.
- I was gonna make the joke that Travis is going by pokemon logic with the hellhounds, but even that wouldn't be correct because Ice is weak to fire, not the other way around.
- Random magic is now happening off a table I guess?
- Things that Fitzroy touches catch fire now and has a fog cloud.
- Firbolg can immediately take and action and music starts to play.
- "In case anyone was wondering at home, I built my own custom wild magic table, and one side are only positive things, and one side are only kind of things that don‘t really affect anything."
- Firbolg casts erupting earth
- Argo Teleports randomly and grows a 3rd eye. Argo is sorcerer supreme. Canon.
- "Everyone is kittens."
- Travis is just fucking with us now right? I mean he's decided to say fuck everything and do whatever?
- "Enjoy these meow-teors"
- "Hey, I know you're gonna draw the Firbolg as a cat,"
- YOU're NOT A FUCKING WILD MAGIC SORCERER ANYMORE Grfifin YOU Don'T HAVE TIDES OF CHAOS ANYMORE
- Kitty kat rage. Fitzroy breaks Grey out of the shackles and gives him his maul?
- "OK" #150
- FUCK YOU CLINT YOU DON''T GET TO PLAY AS A KITTEN EAT SHIT OLD MAN
- This chaos surge makes them switch bodies but they have the same abilities and shit.
- "did I need to make a constitution saving throw for poison?" No, because firbolg is immune to poison.
- Hang on, did Argo's turn get skipped?
- Grey Attacks with maul.
- Travis almost forgot about the fogcloud around Fitzroy, I did so I don't blame him.
- Argo Teleports onto the red dragon's face nad casts watery sphere around it's whole head.
- More pokemon logic! Red dragon panics cuase of the water and knock itself unconscious immediately. Yowza
- Now everyone has the bodies of Clint, Griffin, and Justin. I hate this so much.
- Justin heals himself.
- Justin is the only one who doesn't wear glasses so he gets advantage on not being blind. Alright, that's cute I'll admit it.
- "I miss my old spells. I wish I could still cast those." "You still have them!" Justin please...
- Justin casts moonbeam on the dragon
- Griffin Decides he's gonna parody his own voice, which nobody else is doing. Fun?
- Oh god, if everyone is their own character right now, does than mean everyone else is Travis?!
- Griffin Teleports Grey with him.
- THE CAVERN IS A FOOTBALL FIELD TOO FUCKING HELL TRAVIS LEARN A 2ND UNIT OF MEASUREMENT FOR CRYING OUT LOUD.
- "Don‘t just tell me the rolls. I want the numbers, baby! I want the pictures in my head!" Fuck you
- Griffin says he t-poses.
- Good news! about 30% of the hell hound are gone.
- Snippers has completely bodied one of the dragons this entire fight.
- Lol in the transcript it says "Forest" damage instead of Force.
- FUCK YOU CLINT YOU DON'T GET TO PLAY AS YOURSELF EAT SHIT OLD MAN
- "If only the rest of the world could experience how amazing an animated Adventure Zone is."
- Jokes about Clint being in every series.
- Hang on, the dragon falls over and squishes two dogs, but that only counts as 10 damage to the horde?
- "I have never been more allowing than I am right now." How gracious of you to say there's mud in an underground cavern you fuck.
- Oh I guess they all have tides of chaos. Fuck this is stupid.
- Griffin gains regeneration and becomes invisible.
- Firbolg gets another action and is now blindingly bright.
- He makes a bunch of trees appear and casts tree stride.
- Argo can cast spells as a bonus action and gets a beard made of feathers.
- There is now a crowd of people cheering for them.
- Blue dragon gets melted with moonbeam. Had less than 50 health overall seems like these dragons are made of chocolate.
- Firbolg casts Wind walk on him and Grey.
- Fitzroy shoots a bolt of lightning.
- I really don't know why Travis feels the need to have them do the calculations for damage. It's clear to everyone that they don't matter at all.
- Odor says no and turns Grey back into a demon because Travis activated another cutscene.
- No more god powers. Not allowed to succeed until Travis says so.
- "I am in control. The only thing you've accomplished is delaying the inevitable by five minutes." Wowee that was a noticeable cut in the audio, it sounded like Travis was Talking over Travis for a moment there. Top shelf quality.
- Travis narrates somewhere in the hospital is a plaque dedication to the boys buts that not important? There's a kid in the hospital somewhere whose crying cause of a monster.
- Fuck me Travis is so wishy washy with his themes, He says no heroes show up because they weren't paid, then not 10 seconds later he says some actually do because of course they would. You didn't earn any of this Travis, it was never in question that the average person wouldn't take care of one another. YOU ACTIVELY REFUSED TO MAKE YOUR WORLD BAD SO THERE'S NOTHING TO OVERCOME AT THS POINT.
- "There are those that the system has labeled as evil, because they didn‘t play within the established rules. But in this moment, none of that matters" Yeah, it doesn't matter in this moment because it never matter in ANY moment. Seriously, Why does he think this is a big deal? If you get fired from a job... that's not the end of the world? Just find something you're good at, hell none of the former heroes we know like Althea and Barb are destitute or anything. HELL even if they were evil they could STILL fucking work for the HOG anyway so it extra doesn't mean anything! YOU FORGOT TO MAKE THE "BAD" PARTS OF YOUR WORLD BAD TRAVIS.
- Chaos is growing in size. Don't know why he wont just give them their powers again but whatever.
- Boys start singing... Because fuck you.
- Argo Telekinetically Throws the holy dagger at Odor, but Chaos stops time to stop Argo. They tell him they're not gonna stop him.
- Chaos says if Odor dies, Chaos dies too. DO IT DO IT DO IT DO IT
- They flip a coin and decide not to kill them. I smell bullshit but whatever I'm so done at this point.
- Chaos starts to close the rift, distracting Odor and allows Grey to get into the rift. Couldn't you have done that the fucking beginning asshole?
- "The actions of mortals do not matter! You dance to my tune!" Travis describing Graduation to a tee.
- Firbolg just wrapped yarn around Odor without anyone noticing or rolling anything. Ok.
- Yarn bullshit, Gray pulls him into his dimension?
- "Ah yes, the ultimate weapon. And this is really the lesson of TAZ: Graduation. The ultimate weapon is manners."
- Grey says they're best friends now. This show sucks.
- "XOXO. Um, bye! I'm leaving now! Goodbye! Any last words? Byeee! [pause] No? You don‘t want to say I'm your best friend, or…" FUCK OFF NO ONE WANTS TO HAVE A MOMENT WITH THIS PIECE OF SHIT GET OUTTA HERE!
- Chaos is gone.
- They go to bed for a week. Althea is right there, What does she say? Nothing. What does everyone outside say? Nothing. How is there still 40 minutes left my god
- "The whole world seems convinced that the entire event is the Heroic Oversight Guild‘s fault." How convenient for the plot!
- "Whispers have spread rapidly that The Commodore, in an attempt to steal the HOG‘s vast wealth, caused a magical explosion deep in the bowels of their HQ. And whether they believe it or not, the rulers of Nua know for certain that the HOG didn‘t seem to lift a finger to deal with the crisis." What? I... Huh? How the... fuck... Brain... hurty...
Mental Health Break: - My dad was in the hospital yesterday. I live in a different state than him so I'm unable to see him til tomorrow.
- A family friend that's been around since I was in diapers is starting chemotherapy for breast cancer today.
- I hate my new primary care provider, he's a mean, washed up old fuck that had trouble being awake at 10:30 on a Monday morning. He's the only doctor within city limits that my insurance covers.
- I'm realizing about 75% of the way through this recap that I'm probably not in the best state of being to be doing this.
- Fuck it I'm almost done anyway..
Still somehow Episode 38: - "The various chapters of The Unbroken Chain have voted nearly unanimously that they needed to put aside their veil of secrecy, at least for the time being, and publicly help repair the damage and calm the fears of the population." Why were they secret again? Why did they have to not be a secret anymore to help people? Fuck who cares...
- "Althea and Barb have been working with the local governor to distribute aide and assign teams to deal with the most urgent damage. They make a great team, and it‘s fairly obvious that there is potential for this to turn into a more permanent assignment." Is this Travis speech for them being gay or something? Who gives a shit about your hand me down shipping Travis. (I guess Barb did accept a """date""" from Argo, maybe Bi? Aw shucks I feel so represented /s)
- Goodcastle fucks off.
- The school closes and everyone goes home.
- "Thankfully, Higglemas remembered to turn Leon back into a human." FUCK YEAH! THAT'S IT FOLKS! I'M OUT OF FUCKS TO GIVE! LATER!
Post Episode 38: - Golly gosh fellas, sure seems that Travis needs a few pointer to make his adventures seems that much more adventurous huh?! He should really jus... I worry about my own mortality Episode 38: - "A literal army of skeletons of all shapes and sizes, led by Rainer and Gordy, have been working round the clock to clean the area and remove any leftover battle debris. Festo and Gordy also made sure the Xorn got home safely and promised that they would drop him a Gmail if they ever visited the elemental plane of earth." K
- Reiner checks on the boys.
- "OK" #151 Whose gonna be the last person to say ok? Make your bets now!
- "OK" #152 Fuck you Reiner
- "OK" #153 FUCK YOU
- "OK" #154 FUCK YOU
- "OK# #155 FUCK YOU
- "I don't know. Who cares, y'know? It‘s just labels, and who—whatever." I couldn't have said it better myself Griffin.
- Reiner invited them to party in last hope.
- "Now, this is normally the part of the story where I would tell you what happens to the three of you. But the truth is, I don't know. You've proven time and again that the only path you follow is your own.
- "So, um, with the rumors going around that this was more or less the result of the Heroic Oversight Guild‘s lack of regulation, and that a lot of it was laid at the feet of The Commodore, somehow, the involvement of you three got very much swept under the rug." LACK OF REGULATION?! THE WHOLE FUCKING POINT WAS THAT THERE WAS TOO MUCH REGULATION NOW THEY THINK THERE WASN"T ENOUGH REGULATION HOW THE FUCK DOES THAT WORK TRAVIS?!
- "Yeah, there was this janitor there, and somebody with like, a bag thing, and there were all these bees around suddenly. But in all the chaos of the ensuing days, everybody kind of lost track of exactly who they were looking for. " WHAT ABOUT ALL THE FUCKING PAPERWORK THAT MAGICALLY KNEW THEIR REAL NAMES?! WHAT ABOUT TERRAN THE CENTAUR THAT FUCKING HATES THEM FOR "CUTTING OFF HER FIANCE'S HAND?! WHAT ABOUT THE 3 FUCKING GUARDS THAT YOU BEAT THE SHIT OUT OF AND DIDN'T KILL?!!!! GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!
- Fitzroy side models for Boy cloak magazine.
- "Sure. Uh, I become independently wealthy as a result, but um… I mean, wildly independently wealthy. This is my first time doing one of these, and I—I'm drunk on power. I get fuckin‘ so rich. And really strong." Man oh man, Griffin sure did know what this was all about huh?! STICKING TO THE THEMES AREN'T WE GRIFFIN?!
- He also goes to Sylvia night's office? He returns his uniform and Seek readmission?!
- "Great. I realized something about… the whole hero system we had going on before. Where… we were these pillars of strength, meant to defend the weak against the forces of evil. But in all that time, nobody was… protecting the weak from the strong. From the people who were meant to keep them safe in the first place." That is incorrect in... so many ways it's baffling. First off, the hero and Villain thing AS ESTABLISHED IN THE FIRST FUCKING EPISODE OF THIS DUMB AND BAD SHOW was established as way for Nua leaders to not spend all their money settling things with war and such (this had the minor side affect of probably saving countless generations of people from dying in combat, if that matters to you for some reason). Second... Who was the strong over taking the weak that wasn't a "Force of evil" in this story? The Commodore? The guy who said a slur and then 2 hours later was immediately convicted of murder? *WHAT STORY ARE YOU TALKING ABOUT FITZROY BECAUSE IT SURE AS SHIT WASN'T THIS ONE.
- Fitzroy wants to be a lawyer.
- "OK" #156 Oh god is the last "ok" gonna from Sylvia of all people?
- Fibolg wandered for a time. talks to pocket Gary.
- "I was cast out because I had different thoughts" You were cast out for stupid fucking reasons Firbog.
- Firbolg wants to be a Gary... Gets to be a gary... I'll be honest I wasn't expecting that. Why did he leave thunderman LLC again?
- Firbolg is a Capitalist yaaaaay... /S
- Oh cool a fucking gary commercial in this fantasy podcast great good job wonderful
- Argo returns to life on the sea, renames the Mariah to "The Firboat", and turned it... into... a cruise ship...
- Clint sings the love boat theme but it's about Firbolgs. Did I shoot myself already? I think I already did and I'm in hell.
- Travis starts monologuing about them together again.
- God the boat keeps being described and it sounds more and more racist the more they say. Theres no beds and it's all marshes and bogs, mother fucker we saw Firblog's village they had buildings and shit this sucks.
- "I miss fighting. There is very little need for fighting in the fiscal realm." They're fucking with me specifically...
- "The Thundermen will return, next season in: Graduation 2!"
- All firbolg misses is the berries and going to class, arguably the least interesting thing they did the entire series. Sounds about right for Justin.
- "… I really have thought about takin‘ The Commodore‘s boat and um, using the cruise line as like a front for piracy. Because I am a rogue. I'm a—I'm a rogue." YOu JUST SAID YOU SAIDTHISAMOMENTYOUSAID
- JUST FUCKING END ALREADY
- They sing thunderman llc theme song terribly and the show is over. Fucking finally.
Post Episode 38 - Ugh... Finally done. Everything else is just sprinkles compared to this. Don't get me wrong, This show sucks and I hated all of it... But I'm glad I finished it.
- Gonna take a little break for family stuff obviously, but I'm not gonna disappear.
As I hover my curser over the submit button it is currently 4:11 pm on Friday, September 2nd 2022
Next Relisten Post: TTAZZ Post-Grad Previous Relisten Post: Episode 37 submitted by
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2022.06.07 14:10 Gh137 Where Is The Cast of The Thundermans In 2022?
2022.05.28 07:47 _grxnt_ NEW SERIES! The Villains of Valley View premieres Friday, June 3 at 8pm!
| The Villains of Valley View is a new Disney Channel series coming Friday, June 3rd at 8pm on Disney Channel with two back-to-back episodes to make it a 1-hour premiere event! It is about a family of supervillains who move to Valley View, Texas and try to blend in as normal people. Eventually, their neighbor Hartley finds out and she actually becomes best friends with the main character, Amy/Havoc. The trailer was pretty cool, and I don't care that it looks similar to The Thundermans, this is it's own thing and looks a lot of fun! The cast includes Isabella Pappas as Amy Madden/Havoc, Lucy Davis as Eva Madden/Surge, James Patrick Stuart as Vic Madden/Kraniac, Malachi Barton as Colby Madden/Flashform, Reed Horstmann as Jake Madden/Chaos, and Kayden Muller-Janssen as Hartley. Patricia Belcher will play a recurring character, Celia, who happens to be Hartley's grandmother. Watch the trailer: https://www.youtube.com/watch?v=qc941yNswL8 Promotional Poster submitted by _grxnt_ to DisneyChannel [link] [comments] |
2022.04.18 01:05 IamMyBrain TAZ Graduation Relisten: Episode 16 "Give Me A Hand"
Link to episode:
Give Me a Hand Pre-Episode 16: - Been busy with life, now we can get back the important stuff.
1st half of Episode 16: - Gary recaps the mission even though we've been at it for (release schedule time) months now. Not gonna recap the spirit quest with chaos that Fitz went on?
- Fitz has a brand on his collarbone due to Althea, it looks like the wards in Wagglemiss's office.
- Ward stops symptoms but does not cure him of curse, they got 6 hours apparently.
- "I'm gonna kill Calhan" Good
- Hey althea they can talk about the forest spirit later they got killing to do.
- "Spirits do not speak to mortals" Unless they're a spirit in a skeleton or a lich, but besides those examples THEY DONT OMG
- "Spirits don't care about mortals" Unless they've been communing with a centaur herd for generations, taking sacrifices in exchange for good weather, apparently.
- Aw cool, firbolg is in custody via angry mob off screen. Agency!
- Calhan is confident with his new black glove it seems.
- Oh nice, no persuasion checks allowed to convince them they aren't lying. Fun.
- Distract what crowd? They were alone in the tent dealing with fitz's curse. Yo Althea speak up!
- AW YEAH BABY TRAVIS TALKING TO HIMSELF IS SO DRAMATIC AND AWESOME FUCK YEAH ITS NOT HARD TO FOLLOW BECAUSE HIS CHARACTERS ACT AND SOUND THE SAME NO SIR
- Thunderman llc theme song
- Fitz casts thunderwave
- Clahan saves, of course.
- There is no surprise round in 5e, just the surprised condition. Even then, why does argo only get a single action with no movement? He should get a whole turn.
- Argo uses his sling.
- Firbolg Changes into a blood hawk, even though he's only level 5 and cant change into a creature with a flying speed until level 8.
- Oh ok, Justin gets movement AND an action of his surprise turn. But Clint doesn't. Of course.
- Calhan is stunned after a single regular attack from Argo, cool.
- You literally attacked multiple people Griffin, how could you not expect initiative to be rolled after doing that?
- Theres 9 centaurs?
- Where's leon? Or any of the hero team at this moment?
- Nice plan Juice, get into a tug of war as a bird with a strength score of 6.
- Justin... You can't change your action after rolls have been made that is super not fair.
- Oh wait, he has advantage because Calhan was stunned (somehow?!) by Argo's regular attack so he does it anyway.
- You were 20 feet away at the start of your turn, at most you be 20 feet away burdened not 30.
- Again, Argo should have had a full turn, Travis doesn't know how surprise works.
- Argo wants to chop calhans gloved hand off. The closest thing to an official ruling is in the DMG under "injuries", if he lands a critical hit or reduces calhan to 0 hit points but doesn't kill him, he could roll a d20 and cut off a hand if he rolls a 2 on a d20. Theres no calledshot mechanic in 5e.
- "Why aren't you using your big sword when trying this?" "Rapiers don't have cutting edges" "UUUHH" Look at you Clint, knowing things about swords. Why does Travis care what weapon he uses anyway?
- "If a baby swung a sword it wouldn't cut off somebodies hand" Anecdotally, I had an uncle who cut of part of my grandpas finger as a toddler. He was being very unsafe with a hunting knife. This was in the 50's.
- Hand gets chopped pretty good, hanging on by a little bit. The sounds of repulsion ring a bit hollow considering they're the same people that floated the idea of cannibalism after killing a dude in Balance.
- nearly cut off a dudes hand and only did 8 damage wow.
- Standing from prone only uses half your movement.
- "She's so cool she doesn't even have to roll for it" I'm still shocked when Travis acts more parody "Travis" than I assume he will. He sounds like he's unironically reading shit I wrote out to make fun of him.
- Centaurs attack and miss.
- "You lucky SOB" Why you gotta curse when your dad rolls well Travis? It is only game, why you heff to be mad?
- "Now I need to roll a bunch of dice" "You can just fudge it" Shut up Griffin.
- Calhan casts fireball.
- Theres a lot of OKs being tossed around, but I'm not counting them because they're not being said in character by anyone.
- Fitz rages and can read his mind due to magic... sure why not. Wild magic is weird.
- Calhan is exactly what we thought he was, he steal apples and cursed fitz. Was this the plan all along?
- Fitz ripped off damaged hand.
- Who would consider calhan a powerful wizard?
- You know what... I give this one to them. The moment of ripping off Calhans hand, silhouetted by a burning tent with scared onlookers does play well into the villain arc for Fitz. Points.
- Firbolg doesn't give a shit about anything going on because he's a hawk now (Ie: because Justin can't be heard caring about nerd shit too much).
- Calhan admits everything.
- Another problem solved with less than 2 rounds of combat. Exciting!
- Fitz chucks the hand into the fire, no longer cursed.
Ad Break: 2nd half of Episode 16: - Travis explaining the apples again, I fucking hate how these episodes were months apart. This show is horrid on binge.
- Everyone gets healing of course from althea
- Where are the heros?
- The spirit apparently doesn't communicate with the heard directly so they're shocked as well.
- What would the centaurs be at risk of if arturous didn't lead them? Why is everyone so fucking stubborn.
- Man Clahan is such a baby, lose one hand and you literally just spill everything huh? How boring.
- Fitz bites into the apple and spits out the piece, telling them they need to "talk to each other like adults now". Fuck Fitzroy. I know Travis has written these character motivations to be bad, but fuck me does he come off as an insensitive asshole. Who the fuck asked any of them? Literally... who was the one that called in for villains and heroes? Whose paying them? Why didn't they stab Fitzroy for doing that? Are they gonna execute Calhan for murdering 2 centaur guards and for trying to start a war? Or are we gonna gloss over that too?
- More Fitz dreams.
- Fitz says he heard what argo said while unconscious.
- Fitz uses mending to fix the apple.
- Tribes are gonna work things out because fuck it the arc needs to end.
- Argo want to just kill Calhan. I do too.
- Firbolg uses the mirror and forces Calhan to talk to Hieronymus on the other side.
- Calhan dies. Hieronymus knows they'll be back at school.
Post Episode 16: - What a wet fart of a conclusion to the arc. It took them 4 episodes to do what could easily be done in one.
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2022.03.20 07:24 IamMyBrain TAZ Relisten Episode 6: "Long Overdue"
Link to Episode:
Long Overdue Pre Episode 6: - I'm gonna try not to curse as much in this recap. It's very easy to get in a "Fuck this" and "Fuck that" attitude. See if you can spot the clever replacement words I have picked out!
- Oh function I just realized this is the episode with the slow talking librarian, isn't it? Function me.
- Youtube comment of the day: "Man I’m loving this series. I’m loving the time we’re getting that slowly builds up their characters. So often in dnd shows everything goes so fast and the characters never get the time to address their emotions or the issues that they’re going through or their interactions with other players. At first I was a lil overwhelmed with all the characters Travis introduced, but he’s been really intelligent in how he’s been showing them off slower with smaller more iconic moments, that build them up and bounce off well from the pcs. BAHAHAHA INTELLIGENT snort
1st Half of Episode 6: - Recap mentions the Pegasus but not the fact they just finished their first mission. These recaps are about to sharpen the bed, huh?
- Oh nice Travis, its so common to serve a subpoena to a monster its called an 18? Like a burger king menu Item?
- Oh yeah, they turn in their items. Right. Do you think Travis realized that he gave Griffin a super op cloak and made it so they couldn't keep their items because of that? I mean they didn't get a chance to check out any magical items before hand. It certainly feels reactionary.
- No joke. I just paused because I went around digging my unused Dnd characters to see if I still had her. I do. I didn't delete her out of frustration. I'll introduce her later but for now I'll keep going.
- Don't they still need to get the pictures off the glasses for the subpoena thing to work?
- Oh clint literally brought it up after I unpaused. Should really not jump the gun there.
- Oh yeah, DEFINITELY a ploy to get the cloak back. They get to keep their weapons but not the cloak. the other items are really harmless but I guess that's part of the 'Rule' now.
- Also, barns and Nobles contacted them about what they bought? Why? If they can check out magical equipment whenever they go on missions why would they need to buy anything at all?
- Justin is so impatient lol.
- No deception rolls allowed. No fun allowed in this game. Function.
- "THEN WHAT ARE WE DOING ANYTHING FOR?! WHATS THE POINT OF ANY OF THIS?!" Get'm Griff! GET'M!
- They get the interest off the treasure when they graduate? Is there tuition at this school? What is going on?
- Fisk. Fittz and Fisk.
- Yes daddy please explain interest to me. They don't last the 5 years y'all.
- Fast travel to Hieronymus's office. NO AGENCY.
- Why aren't the rest of their teammates with them in this meeting? If it was just a Hench meeting then Leon should be there too.
- Was this a whole semester?! It's been two weeks!
- Travis "Ok" counter: 5 and 6
- Hey Fitz? Just leave. Walk out of the school and leave if you hate it there so much you huge baby. You're not shackled to the walls, quit being a snarky Assembly and leave.
- "We will sit in silence" Them being self aware is so painful.
- Why does no one get to decide their curriculum? Fitz has been on a singular mission as a villain.
- They didn't extort the mine owner. They got paid to deal with a "supposedly" dangerous monster. How is that extorting?
- YOU DIDN'T DO IT FOR FREE YOU GOT PAID 1500 GOLD THATS NOT FREE. PAY ATTENTION TO YOUR STORY TRAVIS.
- I like how because Fitz kinda did blackmail (???) one time that means he's a bonified villain now.
- There are villain knights. These titles literally mean nothing to no one.
- Wait. Wait a God Dalmatian second. Henches that have been assigned to a hero/villain just live in the good dorms with them? You are taking away the literal one "Bad" thing they've dealt with this entire campaign.
- Why does Fitz want firbolg and argo to have a smaller room? What a jackassembly.
- I did not think about this until now. Is this fantasy highschool or college? I literally don't know the ages of any characters so it's hard to gauge this. OK the Wiki has no known age or home town so that was a bust.
- Travis "Ok" counter: 7
- It's a secret. Because conflict.
- Travis when they said they were going to go sit in silence they were making a joke.
- Justin complains when Griff wont immediately end a character moment and then just go off about trees. Nice.
- "The bite is worse than the bark"
- Firbolg lie number 3. The edible bark incident.
- "Yes, and' is important" YA LISTENING TRAV. What am I saying this is a recording of course he isn't.
- Wisdom check to remember literally the only story related thing that has happened to Argo. Nice.
- "Am I smart enough to open the envelope?" Get'm Clint! GET'M!
- Clint's story gets no screen time.
- Fully grown Pegasus with all her trauma and hangups worked out. All over the course of two weeks. Magic.
- Did we ever find out what attacked the Pegasi? Devils?
- Breeze through the willow. Man this moment was not earned at all. You can't just have two interactions with a character and expect us to cry about it Travis.
- Oh they think it's demons. I was close.
- It's kinda fucked up to give a sentient horse glue, Justin.
- She's been practicing for a whole two weeks guys so much progress.
Ad Break: - You don't get to decide if the episode is great.
- Lots of ads this episode.
2nd Half of Episode 6: - Yes Travis, give stage direction to griff. might as well at this point.
- Crabs don't have heads travis.
- Oh god a travis trap how horrible.
- Travis Character 38: Saboar tortole
- Exciting a turtle
- Justin you are in no position to judge what people name their fantasy races, at least they picked one.
- I'm already at 2x times speed trav I can't go no faster.
- I like how Travis doesn't default into explaining the creatures that are in the game he's made and him doing so is worthy of pointing out he's doing so.
- RIVETING BOOK RETURNING JOKES. FUNCTION ME IN THE ASSEMBLY THIS IS SO BORING
- OK #8 and #9
- Justin needed to tell trav to end the scene. Christmas.
- "Do I have class?" NO ONE KNOWS ANYTHING THIS IS ALL A SHAM I HATE THIS AHHHHHHHHH
- The subpoena took a whole episode because it was the culmination of a Functioning mission travis. Get it together.
- THAT WAS SO POINTLESS IT WAS LIKE A BALL
- Why does he not tell them they're moving dorms? They're not being separated travis said they'd be together. Get your troupes right fellas.
- "Am I still looking for the book?" Justin please pay attention theres 25 minutes left and you're not helping.
- Thunderman sounds so generic I hate it.
- Sidekicks and henchmen are different things now. Fuck this I'm taking a shower I need a break.
Mental Health Break - Ok Im back and I feel a bit better.
- I've been limiting my showers to about 6 minutes recently, I tend to get lost in thought and waste a buttload of water if I don't.
- I'm glad I shave my head now, I save good money on the shampoo and conditioner.
3rd Half of Episode 6: - Why does argo have a problem with this? Wouldn't it help his plan out if he got experience working with a villain anyway?
- Teehee. Franchise talk. HI. LAR. I. OUS.
- "We gotta stay together or we can kiss those mattress dollars goodbye." True definition of a family game right here, openly worrying about sponsorships.
- "roll over the mountains your the thunderman!"
- "This is not my decision" LISTEN HERE YOU LITTLE SHARPEN
- Reiner is having a birthday and the thundermen are invited. Maybe we'll find out out how everyone is by proxxy.
- Half elves dont trance.
- More dreams. Mind control stuff I guess. No ominous music?
- First time Argo has had to make a stealth check to leave the dorms.
- "How am I getting to this balcony?" Normally that would be a DM question to a player sigh
- Kenkus get to dream of flight TRAVIS.
- I mean just get someone to cast fly on you it's only a third level spell.
- "My Father?!" lol
- Yes, all these missions that have never been described or explained.
- "It's a quiet organization" And useless! Don't forget useless.
- Even though you're in the super secret club you dont get to know the name of the super secret club.
- "Member for life" Lol.
- So basically Argo learned nothing, nothing was explained, and he didn't get to ask questions. MYSTERIOUS?!
Post Episode 6 - Ugh. One last youtube upload before I have to switch over to podcast format again.
Next Relisten Post: Episode 7 Previous Relisten Post: Episode 5 submitted by
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2022.01.29 05:49 KuldipGo Best gift for your kids in this winter
| Nickelodeon is a kids channel. It has cartoons, games, shows and movies for kids aged 1-15. Most of the content is aimed at preschoolers, but there’s also a lot for older kids too. Most of the programming is in Spanish, but there’s also some in English. Nickelodeon is a television channel and website showing cartoons, older TV shows, and made-for-TV movies for children. It was launched on October 1, 1977. Nickelodeon has a variety of shows, including the highly popular Rugrats, the comedy series All That, the game show Double Dare, and the animated series The Legend of Korra. It also has a number of live-action shows, such as the sitcoms Victorious and Henry Danger. Nickelodeon is a brand and a name that is synonymous with entertainment. Launched in 1979, the channel has become the number one destination for kids, families, and teens. It is a brand that is known for its popular prime time programming, such as the “iCarly” and “Drake & Josh” series, as well as other popular programs such as “Avatar: The Last Airbender,” “Henry Danger,” “The Thundermans,” “SpongeBob SquarePants,” “The Loud House,” and “School of Rock.” Nickelodeon also features live-action and animated comedy, action-adventure Nickelodeon is a fast-paced, comedy-driven channel that will keep audiences of all ages on the edge of their seats. From the latest and greatest original shows to the biggest blockbusters and live sports, Nickleodeon has something for everyone. The channel is designed to deliver on the promise of a “big screen experience in your living room.” With immersive and engaging original content, Nickelodeon will give viewers the opportunity to be a part of the action and laugh along with the cast and crew. The world’s first dedicated Nickelodeon channel, Nick is changing the way people watch TV, discover content, and talk about it. From the smallest to the biggest screens, Nick has something for everyone, day and night. From the best original series to the biggest live-action and animated movies, Nick is where you can be entertained, inspired and amazed. Visit nick.com for all the latest Nick news and join the conversation with #NickLovesYou. ** Nick has teamed up with our friends at Sock Brand to offer you a variety of Nick socks featuring your favorite characters and shows. Head to browse and purchase designs featuring your favorite Nick characters, including SpongeBob SquarePants, Dora the Explorer, The Loud House and many more. Don’t see your favorite character? Create your own Nick Sock designs and we’ll make it happen! Nick socks are the perfect gift for the Nick fan in your life. Available in men’s style, women’s style, and kid’s style, Nick socks are a great way to show your fandom. Browse the selection of Nick socks and buy your favorites today. Nickelodeon socks are the perfect way to rep your favorite channel and show off your fandom. Available in a variety of styles, like these Nickelodeon Hey Arnold Sock Lot 3 Pr New Arnold Gerald Sz 6-12 socks from sites like Shopify are a great way to support your favorite shows and characters. Get your Nickelodeon socks today! https://preview.redd.it/8o17jbyq4ke81.png?width=1000&format=png&auto=webp&s=7f0017b5214c427f4541f0ab37061ae3bca206b5 submitted by KuldipGo to u/KuldipGo [link] [comments] |
2021.07.15 21:52 diamondsong Peacock is...
https://preview.redd.it/dyc22mbdlfb71.png?width=1800&format=png&auto=webp&s=d4bcf9717dd681cf6af1f73c4c6e59b9ccd25e0f Justice Smith!!!
Clues explained:
*Not being out of the closet very long referenced how he came out as queer in June 2020
*Solving mysteries and his connection with Blobfish/“Weird Al” Yankovic both referenced his lead role as Tim Goodman in Detective Pikachu (“Weird Al” once did a polka about Pokémon)
*Evading dinosaurs and ordering a Jurassic-sized turkey leg to eat both referenced his role in Jurassic World: Fallen Kingdom and the upcoming Jurassic World: Dominion
*Hoping there would be no objections and the pair of scales both referenced his name, Justice
*Being voted Most Likely to Create Thunder, Man referenced his brief role in The Thundermans
*The map of Egypt referenced him playing Ptolemy XIII (the brother of Cleopatra) in an episode of Drunk History – this is why he also mentioned he was “pretty drunk at the time”
*His clue song, “Happy Together” by the Turtles, recently appeared in the first trailer for Ron’s Gone Wrong, a movie which he has been cast in
submitted by
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CustomTheMaskedSinger [link] [comments]
2021.02.20 02:20 thunderbolts99mcu My try at the F4 cast
I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[
Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
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2021.02.20 02:18 thunderbolts99mcu My try on the cast
I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[
Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
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2021.02.20 02:11 thunderbolts99mcu My MCU fantastic four casting
I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[
Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
submitted by
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Fancast [link] [comments]
2021.02.20 01:03 thunderbolts99mcu My Fantastic four MCU casting
I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[
Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
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2021.01.10 08:25 LevelPension Why did Nickelodeon die after iCarly (then Sam and Cat)?
A lot of us 90s babies (00s and early 10s kids) will remember iCarly. It seems like after iGoodbye, Nick started falling apart. Victorious and Big Time Rush ended 1 year later. Sam and Cat ran but barely lasted due to possible cast disputes.
Here we are today it seems like a lot of Nick fans want iCarly reboot rather than Game Shakers, Thundermans, Henry Danger, etc re-runs or any new Nick content.
How come teen live action sitcoms from 2015 onwards have seen less popularity? Is it because the 90s babies few too old to watch teen sitcoms? Or is it because we're hearing the same recycled plots? Or are these sitcoms in the last 6 years really that bad in quality? For example Henry Danger outlasted iCarly yet had a lot of bad reviews.
Seriously I looked at the NickRewind Youtube comments and they are full of fans who love iCarly, Drake & Josh, Zoey 101, Victorious, Sam & Cat, Big Time Rush, etc.
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2020.06.02 00:26 ClownShoeCobbler Current RW Cycling pick order discussion
I decided to post a thread on something like this because IKO has now been out for awhile and the draft meta has changed enough that I think RW Cycling is still the strongest deck but it doesn't end up as bonkers broken consistently as it used to. The times of 3 Flare, 2 Fox, 5 Tactician, and 15 1-mana cycler decks doesn't really come up except in a lucky pool. People know the deck is good, and there has been enough of a wave that 1 mana cyclers seem to get picked up more often than they used to earlier for other decks, making some changes IMO in how I've started making picks for the deck. But, the crux of this post is regarding the idea of soft forcing the deck, which I generally will look for in BO1, since even bad versions of the deck can still get 4+ wins, and the higher and higher in Diamond I'm in risking 2-3s or less gets less and less desireable.
***Note*** I started typing parts of this post before the Companion announcement, so now some of this information could end up being obsolete very soon, but then again, maybe this is a good time to spark this discussion because the jist is the deck already is not as broken/open as it used to be, and this might push that further since there will be less of a reason to not look for cycling early since companions pack 1 will no longer keep certain drafters away from RW cycling cards **\*
What I've found is, more or less, 1 mana cyclers have risen above certain non-cycling payoff cards at certain junctures of the draft, which leads to my decks generally having the same number of total cyclers I've always had, 17-20, but generally I end up with fewer payoffs, more removal, and a few more 2-mana cyclers than the early meta. The decks still end up strong, but often need to be mulled more aggressively. Also, cards that require more usage of cyclers per turn have seemed to drop in effectiveness (brokenness) and therefore their pick order, and have made others rise.
This was my original pick order first few weeks of format (p1p1): Flare, Fox, Rescuer, Tactician, Moloch, Stinger, Reflection, Thundermane, Marmoset, Healer, Non-Cycling "Bomb" (Mechagodzilla, Mothra, Vadrok Mythos, Phoenix, Lavabrink), on-color 1 mana, Splendor Mare, off-color 1 mana, Spelleater Wolverine, on-color 2 mana cycler, Spill/Fire Prophecy examples of early format (April) decks: Ended Mythic #951
7-0
https://imgur.com/YKPWd8i 7-0
https://imgur.com/EZ1MrE0 This is my current pick order (p1p1): Flare, Fox, Rescuer, Non-Cycling Bomb, 1st Spill/Fire Prophecy, Stinger, Reflection, Tactician, Moloch, 2nd+ Spill/Fire Prophecy, Splendor Mare, Healer, on-color 1 mana cycler, Thundermane, off-color 1 mana cycler, first Triome, Marmoset, Stormwild Capridor, on-color 2 mana cycler, first Dual Land, Spelleater Wolverine, Cathartic Reunion examples of more recent format (May) decks: Ended Mythic #773
7-2
https://imgur.com/I7EczpM 7-2
https://imgur.com/gaN8ROL 7-1
https://imgur.com/jE2s4XH The main things that I've gathered recently are the following:
Much of my draft order pack 1 is based on cutting off cycling as much as possible pack 2, meaning I will take cyclers in general higher than the non-cycling payoffs because in my estimation drafters to my left will not speculate on otherwise medium creatures in early picks (Tactician, Marmoset, etc) if they chose a Rare or some powerful uncommon like Shoreshark/Starrix/etc. to build around and don't see the cyclers to go with them that they'd now correctly pick earlier in the draft... I find cards like Reflection and Tactician wheeling more often than 1 mana cyclers do in proportion to early in the format,
both having decreased overall but the proportion having changed, so sometimes I'll bank on that in packs too.
Some of this reflects the power of cards themselves changing. I think it's common knowledge for RW cycling that in general
Thundermane no longer seems as amazing as it used to, although still being powerful, but it's so mana intensive and slightly more 2 mana cyclers in decks means that it's harder to squeeze in those activations while still being able to cycle further for other payoffs.
Snare Tactician is no longer as much of a need in my estimation as it used to be. Part of it's degeneracy early in the format was stacking their activations, and I find they get taken enough
(not to be confused with above, they still currently get drafted more, they just wheel more in relation to 1 mana cyclers do compared to the beginning while both have decreased in raw numbers) that it ends up making me also not take them quite as high, which might seem counter-intuitive but 1-2 in your 40 is not as strong as 3-5 in your 40, so I won't take them over Stingers early pack 1 and wouldn't packs 2 or 3 if I felt behind schedule on 1 mana cyclers accumulated (if I'm at 5-6 early pack 2 and 8-9 early pack 3 I'd take Tactican over Stinger). The reliance on tapping creatures on your opps turn diminishes after awhile because they get removed faster than before, and each fewer Tactician on the board means that many more cyclers you need to use (which isn't as great when you don't have a Flare in your deck to incidentally boost). I find that it's a delay tactic that still works of course, but it's not as broken as it was. Go-wide decks like B/X also end up making Tacticians feel more medium than they used to. Don't get me wrong, it's still a key card in the archetype, but I find Stingers being enablers, a 2-drop, and a payoff in 1 card that doesn't need to attack to whittle down for Flare range is a little more crucial to me than the perma-tap plan from early in the format.
"Some other things" leads to
non-cycling staple bombs (disclaimer - some of them might be higher than others, Id say Mythos of Vadrok, Mechagodzilla, and Mothra are stronger than Phoenix, Lavabrink, etc) I used to actively avoid "bombs" in my drafts because the consistency of having 3 tacticians and 3 marmosets would lead to not wanting (needing?) those wildcard-esque creatures in the deck that add variables which weren't quite necessary. But now, because RW cycling doesn't quite become what it was day 1, those random bombs become more influential, lead you slightly more open to other decks (dare I not soft-force cycling), and help keep power level high when the cycling engine isn't as turbo-charged.
Reptilian Reflection. This was a card I was never as high on early as I was supposed to perceive it, I'd take them high obviously but used to hold them in lower regard than Snare Tacticians and Marmosets which is no longer the case. Their evasive qualities are more powerful later in the format because I think removal gets used for key targets faster against the deck than earlier in the format, Tacticians/Foxes/Rescuers getting removed ASAP type thing, and since 2 mana cyclers are often making the deck more often than before, I find I end up with more Raking Claws than I used to. I end up with stacks of 3+ RRs more often than Tacticians now, and the aggression instead of tempo gain seems to end games better than when RW was playing a more lockdown role. And, since you only need 1 cycler to activate these per turn, they require less resources to maximize them. Also, unlike some of the other non-cycler payoffs, I have been in positions after cutting off cycling to my left for pack 2 where I can bank on them wheeling sometimes when I take a risk on taking something like a Stinger, Fire Prophecy, Healer, or even 1 mana Cycler in that p2px instead.
Prickly Marmoset. Much like Tactician, this card is still great but because of the meta I will not take them as high as I used to. Unlike Reflection, their lack of trample makes them more reliant on Tactician synergy, and therefore they aren't quite as strong as they used to be, and become diminishing since they require more and more cyclers to begin trading with 6+ toughness blocks which is not as simple as it once was. I would almost never take a Spelleater over one of these, but do when I've had decks with too many 2 mana spell cyclers in pack 3, which I would have never done early in the format. Meaning, Marmosets can now be substituted for Wolverines later if I see a Prophecy, Healer, or 1 mana cycler in that pack. Or the following creature...
Stormwild Capridor. I'll be honest, I didn't even take one of these in a draft until 4 drafts ago, and it was only because it was a BO1 RW cycling non-Flare deck that
needed creatures (ended up with 7 total in that deck but went 7-1 and got me 2 wins away from Mythic so I was playing against decent Decks). So it wasn't even in my initial pick order, but it has overperformed so greatly I now added it to the RW pick order pantheon. That first deck I had it had 8 ways to pump it, 1 Arrow, 2 Prophecy, 1 Spill, 3 Shredded Sails, 1 Go For Blood. I found myself in so many flexible situations that I almost couldn't believe it. One of the reasons why Cycling can't afford too many removal spell slots is because they need a consistent engine and there are diminishing returns on alot of cheap burn interaction in general. Capridor is a way to regain value
immensely from that Fire Prophecy on a board where your opp just dropped their Gyruda finding a Honey Mammoth (why do they always find honey mammoths?). I've never had a Capridor untap yet in a match where it wasn't the main reason why I won the game (not the only reason, but it ended up being the game winning card). Having Shredded Sails, Go for Bloods, and Raking Claws incidentally in decks means that in 1 turn they can go from a 1/3 to an 8/10 flyer with multiple forms of Evasion. They are very similar to Reflections, some ways better but more ways worse, and while oftentimes you end up hardcasting certain spells therefore removing fuel and further card draws, being able to spend 4 mana to double shredded sail your capridor basically laughs in the face of any creature bombs your Opp took p1p1 and built around. And being so hard to interact with (didn't count but I'd venture there are fewer removal spells to interact with Capridor than there are Reflection by virtue of enchantment removal) and having Flying makes this card almost a Zenith Flare unto itself
when there is support for it. Speaking of, there have been matches with such explosive plays like that - play Capridor, Sails it opp EOT, Raking claws Capridor, Zenith Flare Capridor, and deal 42 damage against an opponent at 28. Flaring your own Cap is risky, but I've only done it when it was both necessary for more damage to be dealt while also the opp having no open mana for interaction available. Bottom line is this, I wouldn't take them highly early, but if I see one and have probably 4+ ways to interact with it I'll take it up to that Drannith Healer range. It 100% needs support and you won't always end up with the proper collection of cards, Swallow Wholes instead of Arrows/Prophecys/Sails makes this change drastically, but it's overperformed insanely.
Removal. This is all tying into the general construct of the deck, and how the Tactician/Marmoset plan is no longer as fool proof as it used to be. As I'm finding that the decks don't goldfish the way they used to, other decks have improved, gameplans have improved, etc, there are certain cards that squeezing in more removal feels better than it did previously. In early builds I'd often keep all removal spells in the sideboard if the gameplan was the triple Flare quad Tactician plan. Now, I've played up to 4 removal spells and not been upset about it. Heedbonders, bushmeat poachers, etc are cards that need to get removed, so something like Flame Spill is now almost neck and neck in my pick order early vs. a Tactician even before planting firmly in cycling myself, risking not cutting it off pack 2, etc., and oftentimes I will take a removal spell over a Tactician in packs 2 or 3 if I'm firmly cycling but need interaction, which I would have never done early in the format.
Zenith Flare. This is my all-time favorite card in my all-time favorite archetype in the Arena era, and I will still take this over any card p1p1. The great thing is though is that I've played RW cycling so many times that I no longer feel like I need one for the deck to still Trophy, but it's awesome when you see one. But for the sake of Argument, the closest card I'd consider p1p1 is probably Lurrus, because much like RW cycling, building Lurrus is pretty easy and absolutely broken. 3rd is probably Gyruda, 4th Jegantha, 5th Mechagodzilla, 6th Vivien. 7th is where Mothra/Shark Typhoon/other Companions reside.
*** Adding this because I forgot this was part of the post I wrote before the Companion change, so not sure about what my pick order is after Flare now, but obviously this gives even less reason to consider certain cards over a Flare for me p1p1 **\*
Triomes. I've personally found that my sweet spot for land count has been 13. I will take the first Triome relatively high to get that 6/6/dual manabase, but Triomes will be taken far higher than the first Dual thanks to having cycling.
Cathartic Reunion. The last card I want to mention individually is a card I still don't really like. It might be the one hole of mine in my RW cycling experience, but this is a card I'm almost never happy to see, and almost never happy to cast, but perhaps I've been using it wrong. I have never once had this card and discarded 2 lands with it. I also generally keep in the sideboard when I do pick it up. Perhaps I play my lands too often when I've had this in my 40 where when I've drawn into it, and of course in decks with flare discarding 1 land and 1 2-mana cycler isn't awful, but often I don't want to be discarding whatever on-color 2 mana cycler I have either, when it's either Will of the All-Hunter, Raking Claws, or Shredded Sails on a given board state. It's perhaps possible I've should have cast this card turn 2 if I've had it in my starting hand without a 2 drop to play, but the major point is, I don't want to be spending a turn and mana casting this at sorcery speed on almost any turn. I've won many matches thanks to having that 8 mana on the board to loop cyclers into a fully tapped board with Tacticians and swing the following turn for Alpha or cycle twice to get that Flare to exact lethal, etc. so I often wouldn't play as if hitting the 4 land+ threshold was unnecessary. I will say they've started to make my 40 however due to playables sometimes not getting there, and shifting away from Tacticians/Marmosets spamming that cycling 4-5 times in a given turn is no longer as important, meaning you can take 2 mana on turn 6 to do a Cathartic and not have it slow your tempo/lock/play pattern as much.
The purpose of this post is really just to discuss RW deeper, and figured posting details regarding certain cards and where I take certain cards then and now could spark a discussion about where people think the archetype is at... some of this is sparked because I noticed how often it felt correct to pass on another payoff at the expense of feeling the need for more 1 mana cyclers, but I still trophied with 5 of my 6 cycling decks this past month, and getting Mythic in May again despite not even having too many total drafts. So I feel like my pick order seems decent but I worry I'm making egregious mistakes occasionally. Any input/discussion on personal experiences or regarding my post is appreciated, thanks!
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2020.05.21 03:40 zythr009 Thundermane
So... I found
this beautiful artwork from MTG and immediately though... you know... this thing needs stats. But... more than that... this things needs the AOC treatment. I'd like to use it with my level 5 party with 4 players, but I'm an especially new DM and am a little... uneasy about doing a full homebrew creature so... Here's what I came up with and would love feedback:
Thundermane
Large Fey Creature, unaligned
AC: 15
HP: 120 (9d10+30)
Speed: 40 ft., 30 ft. climbing.
STR: 17 DEX: 19 CON: 16 INT: 8 WIS: 12 CHA: 16
Saving Throws: DEX +3, CHA +3
Skills: Perception +3, Stealth +6
Damage Immunities: lightning, thunder
Passive Perception 15
CR: 5 (?! I have no clue on this...)
Traits = Lion traits
Reactions:
Targeted Pounce: If the thundermane is attacked at long range, it can move towards its attacker, up to it's movement speed, allowing it to make one claw attack if in melee and, if the target fails its strength save, one bite attack.
Moving Target: When an attacking creature moves from its space, the thundermane can cast Shatter centered on the target's current position.
Attacks:
Multi (1 bite, 2 claw)
Bite: +8, 13 (2d8+4) piercing.
Claw: +8, 11 (2d6+4) slashing.
Villain Actions:
Thunderous Roar: The thundermane bellows in pain, casting Thunderclap (2d6) after it loses 25% health.
Thunderous Discharge: Each attack angers the thundermane. The tundermane discharges excess energy in the form of a thunderwave, release the energy into the foes surrounding it.
Thunderous Blink: The thundermane casts Thunderstep to reposition itself on the battlefield (potentially allowing for retreat).
I think this is more or less in line with the AOC anhkeg that Matt created, but I do worry it might be a bit powerful. Let me know what you all think!
Edits: clarification stuff.
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2020.05.13 21:54 Tealmiku Ikoria tips & sample decks from a top mythic drafter
I just completed my Ikoria Mythic set and made 25k gems in the process. It took 78 drafts total with a 77% win rate in b03. I also made it to Mythic #22 playing a mix of Premier and Bot draft.
Here are some sample trophy decks:
https://imgur.com/a/u2HD24s There's really only 2 decks you can draft consistently: Sultai/4c mutate and boros cycling. Unless you're drafting with bots, then it's just cycling. Force cycling similar to mill-draine.
Why only those two decks? Every other deck requires very specific uncommon cards to be good (Sanctuary Lockdown, Bastion of Remembrance, etc) meanwhile Cycling and Mutate has payoffs all over the place. Also, the enemy color uncommons are really good so there's just no reason to play allied pairs.
Other decks
------------------
Allied color pairs: All bad. All of them. There is no "gw vigilance" deck, for example. Even if you opened Frondland Felidar, combo him with the far finders you play in 4c mutate instead of staying 2 color.
Jeksai Cycling: Don't bother. Ominous Seas and Escape protocol are not worth splashing.
BW humans: This requires Sanctuary Lockdown to be good. If you don't get it in pack 1, forget about it.
Companion Decks: All are fine maindeck cards except Jegantha, which fits into the companion slot for free.
Never build around: Yorion, Keruga, Zirda, or Umori.
Always build around: Lurrus, Gyruda, and Lutri.
Maybe build around: Keehera and Obosh.
UR Spells matter: Not a deck. Only two cards even care about casting spells and they're not that great. Spelleater Wolverine is better in the cycling deck, which says a lot.
Cycling Deck
-------------------
When drafting the cycling deck, try this pick order:
- Zenith Flare, by a mile
- Valiant Rescuer
- Flourishing Fox
- Drannith Stinger
- Reptilian Reflection
- Snare Tactician
- Drannith Healer
- 1 mana cyclers
- Prickly Marmoset
- Savai Thundermane
- Fire Prophecy
- Spelleater Wolverine
- Cathartic Reunion
- Divine Arrow
- 2 mana cyclers
- Pacifism
Tips:
- Cycling is clearly the best deck and the format would be better off without Zenith Flare.
- Careful not to pass too many cycling pay offs. They don't wheel like they used to.
- It can be hard to tell if cycling is open so here's a good metric: If you open or get passed a Zenith Flare then it's time for spin class.
- 1 land hands usually still work if you have 1 mana cyclers.
- A BR or WB tab land to hard cast Memory Leak in the mirror vs Zenith Flare isn't the worst plan.
Mutate Deck
-------------------
When drafting the mutate deck, it's much more open ended.
- Parcelbeast
- Back for more
- Farfinder
- Premium removal from any color
- Primal empathy
- Things with mutate
- Evolving wilds
- Symbiotes/Boot nipper
- Dual Lands
- Playables
Tips:
- Don't play Mysterious Egg or Almighty Brushwagg.
- Always at least play sultai and pick good cards of those colors regardless of what you've picked so far. For example, don't just keep picking black cards to "cut black" after first picking a black card. You should be cutting the deck "sultai mutate", not a color.
- 4c is fine, but 5c is usually a bit much. Look for removal/bombs/mutates to splash in red or white.
- Playing so many colors means you need fixing. The best fixing is Farfinder because it can grab any color and it's a great mutate target.
- You'll love playing 5+ multicolor lands. It might feel bad picking a land over a playable, but being color screwed is worse and it keeps you open to pick a better card later.
- The symbiotes are great, but not if you have no mutates. Take mutates first.
- Humans are awkward in the deck. Humble Naturalist looks promising, but you can't mutate onto it, you can't splash for spells, and you can't cast Back for More as your top end. It's really only great with Exuberant Wolfbear, which isn't something I'm trying to play.
- That said, Facet Reader is ok.
- Keep Safe is actually great. Does a good Veil of Summer impression.
- Thieving Otter is a great mutate target. Frost Lynx is not.
- If you have Far Finders and Migratory Greathorns, expensive cards like Honey Mammoth start looking a lot better.
- Essence Scatter and Mystic Subdual are first pick material, Capture Sphere not so much. Sphere would be better if it worked against the cycling deck. It's a 4 mana do nothing in that match up. It only hits the Marmoset and the Fox, but both are cheaper than the Sphere.
- Boot nipper is great. Both deathtouch and life link are good. Usually, go life link against Cycling and deathtouch against Mutate.
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2020.04.26 20:10 Mandarin_Mike_ Magic The Gathering [Limited] Deck Proposal: RW Cycling Panasavv
| Γειά σε όλους/όλες! Η Ikoria, Lair of Behemoths είναι η καινούργια συλλογή και έχει ήδη επηρεάσει πολύ το Standard. Βγήκαν πολλά καινούργια Deck τα περισσότερα από τα οποία παίζουν κάποιο από τα Companions. Συγκεκριμένα η Gyruda, Doom of Depths και ο Lurrus of the Dream – Den έδωσαν την περισσότερη τροφή για Deckbuilding. Εγώ προσωπικά όμως, ασχολήθηκα περισσότερο με το Limited της Ikoria, όπου και σε αυτό το Format, τα Companion είναι απίστευτα δυνατά! Αν τα Companion βρίσκονται μέσα στο Deck, είναι μια πολύ δυνατή κάρτα. Αν είναι στο Companion zone, ουσιαστικά 8η κάρτα στο χέρι, κάτι το οποίο είναι πάρα πολύ σημαντικό σε ένα format σαν το Limited! Παρολ’ αυτά, το archetype που με εντυπωσίασε πιο πολύ στο Ikoria Draft είναι το RW Cycling. Όταν ο Μάκης Ματσούκας μυρίστηκε, σαν γνωστό λαγωνικό που είναι, το πόσο καλό είναι το Deck, αποφάσισα να κάνω force Draft - που συνήθως δεν είναι καλή τακτική, αυτό το αρχέτυπο. Μετά από 4 draft από το Diamond 5 με οδήγησε στο Mythic rank. Τα score μου σε αυτά τα 5 draft ήταν 7-2, 6-3, 4-3, 2-3, 7-1, με συνολικό score 26-12 και Winrate 68.4%. Αυτό το Deck είναι το καλύτερο από όσα έχω κάνει draft και είναι αυτό που με βοήθησε να καταφέρω το 7-1. https://preview.redd.it/f6d4de8h97v41.png?width=1919&format=png&auto=webp&s=849c9265fc5088ef64a8c39a2a644a6b55266a50 Είναι ένα πολύ γρήγορο Deck με λίγες lands (μόλις 14) και πολύ χαμηλό Curve. Το Deck ουσιαστικά χωρίζεται σε 3 βασικούς πυλώνες: τις payoff κάρτες, τα cycling και τα removal. Υπάρχουν πάρα πολλές κάρτες με cycling και λιγότερα removal και payoff, οπότε στο Drafting επιλέγουμε πρώτα τις payoff κάρτες, μετά τα removal και τέλος τους cycler. Ας δούμε πιο αναλυτικά κάθε κατηγορία! Οι βαθμολογίες είναι το πόσο καλή είναι μια κάρτα για το αρχέτυπο σε σχέση με τις υπόλοιπες επιλογές. Payoff Κάρτες Λέγονται έτσι γιατί δίνουν πλεονέκτημα κάθε φορά που γίνεται μια κάρτα Cycling. https://preview.redd.it/47pu9c9o97v41.jpg?width=719&format=pjpg&auto=webp&s=c2798190dc827518127d8317c8103ae1b909885b Valiant Rescuer 4.5/5 Γεμίζει το board και τελειώνει πολύ γρήγορα τα παιχνίδια. Drannith Stinger 4.5/5 Τα damage που γράφει είναι πολλά. Σε κάθε γύρο γίνονται 2-3 κάρτες cycle, το οποίο σημαίνει αντίστοιχα damage στον αντίπαλο. Επίσης ,πιο σπάνια, μπορεί να χρησιμοποιηθεί και το Cycling, αφού το Cycling είναι στο 1 mana. Drannith Healer 3.5/5 Ο σκοπός του Deck είναι να κερδίσει γρήγορα και το lifegain δεν έχει τεράστια σημασία σε αυτό το πλάνο. Το κορμί του και το Cycling στο 1 mana είναι τα πιο σημαντικά στην κάρτα. Prickly Marmoset 4/5 Είναι δύσκολο να το κάνει block ο αντίπαλος αφού έχει first strike αλλά πολλές φορές, ουσιαστικά πρέπει γιατί αλλιώς θα φάει πολλά damage. Snare Tactician 5/5 Όσο έπαιξα το Archetype ήταν η καλύτερη κάρτα. Ταπώνει τα τέρατα του αντιπάλου και κερδίζει χρόνο, απέναντι στα γρήγορα Decks, ή βοηθάει να περάσουν τα Damage. Spelleater Wolverine 3/5 Tα περισσότερα cycling είναι instant / sorcery, οπότε ο Wolverine σε αυτό το deck έχει πάντα Double Strike. Flourishing Fox 4.5/5 Είναι το μοναδικό payoff που είναι στο 1 mana και χωράει σε όλους τους γύρους και μεγαλώνει πολύ γρήγορα. Reptilian Reflection 3/5 Το κακό με αυτή την κάρτα είναι ότι είναι στα 3 mana και δεν βοηθάει πολύ στα board που είναι κολλημένα. Επίσης είναι πολύ σημαντικό ότι δεν έχει cycling το ίδιο. Savai Thundermane 4/5 Αρκετά ακριβό αλλά πολύ δυνατό effect! Κάποια τέρατα, κυρίως αυτά με lifelink και deathtouch δεν πρέπει να μένουν πολλούς γύρους κάτω. Επίσης είναι η καλύτερη κάρτα για το mirror Cycling. Zenith Flare 5/5 Αυτή η κάρτα είναι απίστευτη. Τις περισσότερες φορές γράφει 10+ damage και είναι η καλύτερη κάρτα για Topdeck. Το ότι δίνει και life το κάνει να γυρνάει παιχνίδια που φαινόντουσαν χαμένα. Cycling Κάρτες Σε αυτή την κατηγορία ανήκουν οι κάρτες που έχουν Cycling ability. Το καλό είναι ότι οι περισσότερες δεν χρειάζονται χρώμα για να γίνουν Cycling, οπότε σε ένα RW deck, παίζουμε και πράσινες, μπλε, μαύρες κάρτες χωρίς να υπάρχει πρόβλημα. Σε αυτή την κατηγορία ισχύει μια βασική αρχή. Όσο πιο φθηνό είναι το Cycling τόσο το καλύτερο. Αυτό είναι το πιο σημαντικό. Μετά επιλέγουμε κάρτες που μπορούμε να τις κάνουμε Cast (on color), δηλαδή είναι κόκκινες ή άσπρες. Ας δούμε τώρα τις on Color κάρτες. https://preview.redd.it/dircydax97v41.jpg?width=1337&format=pjpg&auto=webp&s=1859c03406da058c48d42b71a01f0444e5939d71 Footfall Crater 4.5/5 Μπορεί να δώσει κάποιο lethal από εκεί που δεν το περιμένει κανείς. Ιδιαίτερα καλό με τα Flourishing fox και Prickly Marmoset. Splendor Mare 3.5/5 Το lifelink μας επιτρέπει να κερδίσουμε τα περισσότερα race. Πολλές φορές μπορεί να χρειαστεί να γίνει cast σαν τέρας. Sanctuary Smasher 2.5/5 Το first strike είναι λιγότερα σημαντικό από το lifelink. Επίσης είναι πολύ πιο δύσκολο να γίνει cast σαν τέρας, αφού είναι στα 6 mana. Το cycling στα 3 mana το κάνει πολύ δύσκολο να πάρει θέση στο deck μας. Rooting Moloch 4/5 Είναι ουσιαστικά και cycler και payoff αφού στα πιο late κομμάτια του παιχνιδιού, αν το game έχει τραβήξει πολύ δίνει την επιλογή να γίνει cast μια κάρτα με cycling από το graveyard. Coordinated Charge 2.5/5 Είναι καλό μόνο με τον Valiant Rescuer. Imposing Vantasaur 4/5 Είναι δύσκολο να γίνει cast σαν τέρας στα 6 mana αλλά είναι από τα βασικά μας cycling.Go for Blood 5/5Είναι removal μαζί με φθηνό cycling. Είναι η καλύτερη κάρτα με cycling. Lava Serpent 3.5/5 Mπορεί το 5/5 haste να τελειώσει το παιχνίδι, ακόμα και στα 6 mana. Raking Claws 4/5 Το double strike είναι σημαντικό για να γίνουν πολλά damage και ειδικά αν υπάρχουν πολλά Prickly Marmoset στο Deck. Shredded Sails 3/5 H κάρτα δεν είναι πολύ συχνά χρήσιμη. Triple Cycling Lands 3/5 Μπορεί το cycling να είναι στα 3 αλλά η επιλογή του να γίνει land τους πρώτους γύρους είναι πολύ δελεαστική. Όταν έχουμε τριπλή land μπορούμε να την παίξουμε σαν 15η land που ουσιαστικά τις περισσότερες φορές θα γίνεται Cycling. Crystals 1.5/5 Δεν χρειάστηκε ποτέ να τα παίξω. Yidaro, Wandering Monster 4.5/5 Είναι συνεχόμενο cycling αφού ξαναμπαίνει μέσα στο deck. Αν το παιχνίδι τραβήξει πολύ, ένα 8/8 trample haste είναι σχεδόν σίγουρο ότι θα το λήξει. Removals https://preview.redd.it/8peecqk3a7v41.png?width=265&format=png&auto=webp&s=9190fffe0a27a3171357e7738cdd800406a7d78a Εδώ ισχύουν τα ίδια που ισχύον σε όλα τα limited archetypes για τα removals. Όσο λιγότερους περιορισμούς έχει το removal, τόσο καλύτερο είναι. Επειδή το Archetype είναι επιθετικό, κάρτες όπως το divine arrow δεν είναι τόσο καλές. Επειδή το deck λειτουργεί με λίγες land το Fire prophecy είναι το καλύτερο removal αφού μας βρίσκει τις αρχικές μας land και αν το game τραβήξει αρκετά ξεφορτώνεται τις παραπάνω. Άλλες κάρτες που μπορεί να χωρέσουν σε κάποιο από τα Deck. https://preview.redd.it/p4076qi7a7v41.png?width=738&format=png&auto=webp&s=29b47adf77185f3a6d894a098313b3cabad6316f Lavabrink Venturer 3.5/5 Μια πολύ δυνατή κάρτα που έχει protection από τις μισές κάρτες που κυκλοφορούν. Τις περισσότερες φορές είναι σωστό να του δώσουμε protection από τα ζυγά, καθώς τα περισσότερα removal είναι σε ζυγά mana cost. Luminous Broodmoth 4.5/5 Ίσως η καλύτερη κάρτα του set στο Limited. Ακόμα και αν δεν έχει κάποιο sunergy με το υπόλοιπο deck είναι αρκετά δυνατή για να μπει στο Deck. Checkpoint officer 3/5 Ένα από τα πιο δυνατά άσπρα commons. Αν το deck μας δεν έχει πολλούς Tactician τότε θέλουμε οπωσδήποτε κάποιον Checkpoint Officer. Βέβαια σε ένα aggro deck τα 2 mana είναι πολλές φορές πολυτέλεια. Cathartic Reunion 2/5Το πρώτο cathartic θα το έπαιζα πάνω από ένα Cycling στα 2 mana. Κάνει την ίδια περίπου δουλειά με το Fire Prophecy στο να σου βρίσκει τα lands. Lutri, the Spellchaser 2.5/5 + Lore Drakkis 2.5/5 Γίνονται καλύτερα αν υπάρχει στο Deck μας Zenith Flare. Ουσιαστικά είναι για να έχουμε ένα extra Zenith Flare αν ποτέ χρειαστεί. Weaponize the Monsters 3/5 Άλλη μια κάρτα που ταιριάζει πολύ καλά με τον Valiant Rescuer. Είναι επίσης πολύ καλή στο mirror, αφού σκοτώνει τις πιο κομβικές κάρτες του αντιπάλου. Άλλο ένα Deck που μου έδωσε 7 νίκες είναι αυτό: https://preview.redd.it/a77jdgtca7v41.png?width=1916&format=png&auto=webp&s=16f1065789c4ab2bcf2a6eb6532d0649e6d1e2ab Γενικά, όπως είπα και στην εισαγωγή, δεν είναι καλή επιλογή να γίνεται ένα αρχέτυπο Force στο Draft, αλλά επειδή οι περισσότερες κάρτες που χρειάζεται το συγκεκριμένο είναι Common, γίνεται λίγο πιο εύκολο. Είναι ένα αρκετά διασκεδαστικό και γρήγορο deck που ευνοείται και από τα Bo1 του Premier Draft του Arena. Αυτό που παρατήρησα σε αρκετά games είναι ότι με 14 lands, floodara αρκετά συχνά, αλλά δεν νομίζω ότι γίνεται να κατέβουμε στις 13. Θα συνεχίσω να παίζω limited και άλλη μια φορά θα περάσω στο Mythic Qualifier μέσω αυτού. Αυτό τον μήνα όμως, υπάρχουν ήδη 1200 στο Mythic του Limited. Φαίνεται ότι η αλλαγή σε Player Draft από Bot Draft βοήθησε στην προώθηση του Limited κομματιού του Arena. Μπορείτε να δείτε επιπλέον πληροφορίες για μένα: FB Twitter Το άρθρο δημιουργήθηκε στα πλαίσια της συνεργασίας μου με την Team Phantasma: Twitter FB Instagram Reddit Discord submitted by Mandarin_Mike_ to TeamPhantasma [link] [comments] |
2020.04.25 03:30 PaulvanGijssel I've forced cycling my last 13 drafts. Here's what I learned
Some days ago I started keeping track of my draft results and I noticed something:
2-1 Red White black Cycling 3-0 rakdos sacrifice 3-0 orzhov humans 1-2 BWRG good stuff 3-0 rakdos sacrifice 3-0 jeskai cycling 1-2 dimir mutate 2-1 jund good rares 3-0 sultai jegantha 3-0 RBUW cycling 3-0 jeskai cycling 2-1 lurrus cycling 3-0 jeskai cycling 3-0 jegantha jeskai cycling 2-1 jeskai cycling 3-0 jeskai cycling 2-1 jeskai cycling 3-0 jeskai cycling 1-2 jeskai cycling (laatste match loss disconnect) 3-0 jeskai cycling 0-3 RWBU late pick lutri (some cycling) (0-2 resign) 3-0 GBWR cycling
As you can see, my last 13 drafts were all in the cycling archetype. I really love playing the archetype for multiple reasons:
- it feels like you dont flood like other decks
- you get value for mana without losing card advantage
- while drafting you have a lot of options (many cards that cycle)
- when you dont have early interaction, it can take over the game rapidly (of course this counts for a lot of decks) but it also feels hard to interact with. (zenith flare)
The weird thing is, it doesnt really feel like i'm forcing it and i have seen another post of someone saying the same thing. I think i just value some cards higher. These cards are:
- zenith flare. (a lot of people know this already) but i feel like this card still doesnt get enough credit. I've heard some people say: 'with 3 zenith flares, you're playing combo' i agree with that statement, but i would go as far as saying that with 1 zenith flare you're playing combo. the card is that dumb. The trick is not casting it unless you are about to die to an attack or casting it for lethal. (or casting it if that gets you lethal next turn for example) If I see a zenith flare anywhere anytime in a pack, im taking it and the rest of the draft ill mostly pick cycling cards. It just feels like the entire archetype is build around this card, cycling to it. Also the fact that there is only 1 hard counterspell in the format is good for the flare. i havent seen it a lot (maybe luck).
- reptilian reflection. Ill first or second pick this card because this card does everything you want: it comes out of nowhere, your opponent cant interact with it as much as other cards, because its an enchantment on their turn. and it gets them in zenith flare range very fast. it has trample too which really makes it that extra good
- Valiant rescuer. This is a card i'll first pick over most rares in the set. If left unchecked it just wins you the game. just cycle cards away each turn over doing other stuff (unless the boardstate requires you to do so or you can do both) coordinated charge having cycling also really makes it shine
- snare tactitian. This card ill take early because it can tap creatures defensively and offensively which you want for zenith flare or stalling the game until you draw it
- flourishing fox. i was higher on this card earlier but not that much anymore, you still can take it really early but it is at best on turn 1 of course. same with valiant rescuer. if left unchecked it will deal a lot of damage
EDIT: savai thundermane. I feel like the thundermane can be a first pick too if you are trying to force the the archetype and I've done so some drafts. It's so insane because you give up mana to a free removal spell without losing card advantage.
prickly marmoset. also does exactly what you want, since a lot of players wont attack into it, even with bigger creatures if you have mana open. And when you do have some cycling cards in hand you can safely attack for a lot of damage. Sometimes I'll just attack with this into bigger creatures even if i have no cycling cards in hand (if i feel like i really need to) because people are just too scared to block it.
ominous seas. this is also a really good first pickable card and a wincondition. When played on turn 2 it often feels i have a low chance of losing. You'll get the first 8/8 relatively fast and that really screws things up for your opponent. They need to have a removal spell and when they do it's not a big deal since you'll have another one coming up.
some things i took away from playing a lot of games playing cycling decks this much
- you dont need that many payoffs, 3 or 4 can be enough already. If you have a deck with one zenith flare, a reptilian reflection and a valiant rescuer i'd consider it a good deck. The reason why it is enough is because youll just cycle to those payoffs easily. having them in your opening hand is of course perfect and having more payoffs doesnt hurt at all but in my experience you dont need that much to do well.
- damage is key. pick weaponize the monsters when you see it. pick tentative connection when you see it. this because of zenith flare too but those cards i feel like are a house on their own as well
- many 1 mana cyclers are awesome, but not necessary to do well. 2 mana cyclers can do the trick as well. your deck will be slower, but if you have a zenith flare this can still work.
- keeping a 1 lander is ok. on the draw always on the play you really have to look at your hand. only do this when you have a few 1 mana cycling cards of course. the reason for this is you see so many cards still. mulliganing is really scary because you might get a 1 lander again because you arent playing much lands in a cycling deck anyway.
- removal is important, but dont let it cost you that many cycling cards. removal like rock slide and fiery intervention are perfect for this deck. But know when you have enough and when to pick one mana cyclers over them (this one i find diffucult myself and dont know if it is bias or truth) the flame spill is perfect for this deck.
- still splash for bombs/good removal/reanimator spells. take dual lands when there are no cycling cards in packs and splash for cards you open that are too good to pass. since you see a lot of your deck you can play them much more often
- take the rare cycling lands even if it gets you only 1 color early. it will maybe help splashing later and it are still solid lands. taplands are played anyway and you can of course cycle them if you draw them in the lategame. if you have a hand with 4 lands with this being one of them, try playing it last (it seems weird because its a tapland) but sometimes you get rewarded for this.
- flooding almost autoloses you the game. while unlikely, this can still happen and is one of the few ways it can lose. dont keep hands with many lands.
- evolving wilds is awesome. Of course it fixes mainly but it also gets a land out of your deck which is really that much better for cycling decks compared to other decks. its an awesome card for the archetype.
So these are some of my thoughts on the archetype. I think it is the best and the format will wrap around it a bit more later. let me know if you have more thoughts or agree or disagree with something.
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