Thundermans cast

What if Paramount acquired Marvel Entertainment instead Disney ?

2023.03.08 19:58 LatterConversation58 What if Paramount acquired Marvel Entertainment instead Disney ?

In 2009, The Walt Disney Company acquired Marvel Entertainment for US$4 billion; it has been a limited liability company (LLC) since then. For financial reporting purposes, Marvel is primarily reported as part of Disney's Consumer Products segment ever since Marvel Studios' reorganization into The Walt Disney Studios.
However, what if another company acquired Marvel instead of Disney? In this AU, Viacom, the parent company of Paramount Pictures who distributed the 2008-2011 MCU films and had studio credit in The Avengers and Iron Man 3, acquired the company in 2009, being a subsidiary of it since then.

Changes


Films

Live-action

Before Paramount's acquisition of the X-Men film rights

Phase One

Phase Two

Phase Three

Phase Four

Phase Five

Animated

Television

Live-action

Animated

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2022.11.16 17:09 the_jaw Cormac McCarthy's The Passenger—A Brief and Imperfect Guide for the Perplexed

!!!!!SPOILERS!!!!!
If you’re feeling confused by the Passenger, don’t worry: many professional critics with fancy degrees have flocked to the pages of international papers to accuse McCarthy of drifting and storyless nonsensicality.
But The Passenger’s code is relatively simple to crack. McCarthy has made two unusual choices, and once you understand them, the book could not be clearer. It becomes a work of masterly simplicity in which every part makes sense, and the only mystery left is the one McCarthy is addressing.
The first choice is a doozy and only becomes obvious after a few hundred pages of misdirection. At first McCarthy wrongfoots us: we open the book and find a flambé of red herrings spiced with many literary conventions that we normally associate with plot and action. There’s the spare, vigorous style we recognize from Hemingwayoids or event-heavy thrillers. There’s the ominous aura of impending danger generated by risky work, enigmatic corpses, and tight-lipped government agents. And there’s Western, exactly the sort of manfully manly man that we’d anticipate to be an expert gunner full of impulsive and powerful action. But then we read on—and we discover that the taut style gets used for table debates on seemingly arbitrary subjects, the promised danger barely develops and never blossoms into violence, and the hero turns out to be a Hamlettish drifter who doesn’t act, doesn’t change, doesn’t even fight or get hurt or die. McCarthy has tricked us, we feel, after we have accepted the reality of his first big structural choice: that he has backgrounded plot and story in order to foreground the development of his themes. This book is conceptual.
Why does it feel confusing? In part because many of us, including those who have plummy gigs writing about art we don’t understand, have been trained to expect stories to develop around a character’s progression. To be more precise, many readers operate out of a sense that properly constructed stories follow active characters pursuing desires, the story snapping along in a chain reaction of scenes in which the characters have their wants blocked, delayed, or subverted in gripping ways, their arcs building toward a satisfying conclusion that leaves the heroes internally transformed or possibly dead. In such stories, everything that happens should progress the plot—as many creative-writing manuals numbly repeat. And this form of story dominates the market. McCarthy may be drawing on a lush and lofty tradition of philosophical fiction that structures its stories not around plot but around the building of an argument[1], a ruminative method wherein dialogue is dialectic and characters are embodied ideologies—but such books are exotic and can strike the unprepared reader as nonsensical, unfinished, or badly constructed, since the theorizing writer has tossed many conventions out of his tinted window, burning rubber and blasting loud descriptions as he races off in dogged pursuit of his white whale.
But McCarthy’s second unusual choice puts up another barrier to quick comprehension. Not a few critics faceplant into confusion here after successfully hurdling the first obstacle. Unaware they’re about to splat, such paragons mutter, “Mystery solved—that sly old wolfhound has composed a novel of ideas. Lady Fortune be thanked that my sojourn at Oxford prepared me exquisitely for this skirmish of wits!” Then, after a sip of tea fortified with brandy, the critic manqué tries to put two and two together—and gets three. What’s going on?[2] What’s with The Passenger’s random, seemingly disconnected topics? Why do the scenes lie side by side and refuse to be stacked on one another?
Well, most offputting of all, McCarthy has eschewed even the linear, cumulative building of an argument. Instead, he has employed an almost fractal, rhizomatic structure of spiraling negation, in which every scene, character, and conversation works outs its own wrinkle of McCarthy’s governing themes—themes I’d summarize (and please forgive the inadequacy of this description) as the fragility of existence and the limitations of knowledge. View any element through these topical lenses, and its meaning in the greater scheme will topple into place, as McCarthy challenges and complicates physics, mathematics, gender, fine language, technology, living on the land, media, history, nation, war, religion, the prohibition against incest, aloneness and togetherness, grief and sanity and love—the list death-rattles on, into an all-encompassing and universal destruction of life and monument and meaning. The Passenger is an omni-dissolver, an intergalactic acid rain, a necromantic encyclopedia whose entries are unfamiliar tarot cards. One commenter complained that the pieces don’t add up… he was right. These pieces subtract.
Once you see this lattice of dissolution, some symbols become so plain that they hardly need conjecture. Of course, like any complex ideas their meanings will shift depending on the light your mind casts—but please forgive me when I offer a few clumsy and insufficient speculations. I’d hazard that the missing pilot’s trunk signifies something like unattainable knowledge, that the implied aliens resemble the unseen Other hovering in the penumbras beyond the charmed circles of our little lives and even littler minds, and that Western’s profession as a deep-sea diver mirrors his languid search for knowledge and life through the perilous darkness of the world—too bad he’ll only ever find a planeful of dead passengers with a missing black box (and I mean that metaphorically.)
The government, well. They’re mostly just the government.
The passenger motif is more complex, a many-faced and resonant symbol which I don’t think can be fully unpacked, much like the lighthouse in Woolf, the frontier in Xue, the cockroach in Lispector. Yet McCarthy gives us one clue when he uses the word to describe birds tuckered on the beach, so weary they won’t fly a hand that could crush them—very much like Western. Surely these birds, worn down unto death after crossing in a storm, stand not just for themselves, not just for Western, but for all humans; for at last, shorn by the dialogues in The Passenger of all tradition, pretension and illusion, having outlived God, we are animals cursed to think, fragile brain-conveyances in transit through an inimical world that one day will pluck us out from itself without even noticing. All living things are passengers through time and space, riding at the same speed toward the same end.
That’s one potential meaning of passenger. Another shows up when Alice’s hallucinations claim that they ride on the bus to visit her. This almost Vaudevillian discussion centers on the paradox of mental constructs being obliged to move through the real world, in one of many instances where McCarthy hazes the boundaries between physical and psychic reality; but the humor also distracts us from the otherwise obvious point that the hallucinations are her passengers, comparable to her mathematical and other intellectual abstractions, as just particularly vivid and tangible concretizations of the psychic constructs that ride around inside all our brains—those electric vortexes where simulated people blend into their perspectives and live on long after their bodies have been violated by death. Alice herself will become a construct riding in her own brother’s head, slowly losing her face but still realer to him than the reality he’s passing through, a beautiful wraith who’s finally only an idea of beauty—but who nevertheless governs his life in exile, locking him into his lonely groove.
Western may be alone, but in a deeper sense he and we are never truly alone, our experience of the world never pure and unaccompanied; leaving our homes in the morning, we step into a crowd of the ghosts we’ve brought along, and we are ourselves are just 1000 ghosts in a coat. We are passengers in a world of passengers, on a planet that passenges[3]—nevertheless, each of us is also a planet full of life, full of buses packed with hallucinations, of fractured reflections of everyone and every idea we’ve ever known.
Note too that McCarthy is not speaking about the driver: to compare us or anyone to the driver would impute too much control, freedom, will, just as in the old lie of the self-caused cowboy that McCarthy has long deconstructed. The symbol of the passenger is the lotus spreading over the book’s red-veined thought.
Alice is the bone Buddha in that lotus, the skeletonized key to deciphering the book. When McCarthy juxtaposes her Wonderland phantasmagoria and her mathematical abstractions, he seems to be suggesting that to some extent all theoretical knowledge is analogous to schizophrenia, in so far as intellectual systems, built on perceptions and inductions, are never the territory and only wild and misled maps, only complex projections based on conjectures and assumptions liable to be overturned, only incomplete and confused attempts to explain a universe that may well never yield up its most fundamental answers, which anyway we’d only ever see through a formula darkly, an image blurred by the act of looking. Connect all the dots and you’ll still get only a drawing.
But finally the book contradicts a straightforward diagnosis of schizophrenia and, as the story winds down, emphasizes the lucidity of her existential vision. Unlike her father, who chose a partner based on appearance, used his gifts to create destruction and was therefrom destroyed—and unlike her brother, who back then was still lost in illusions of his own agency and power and importance—Alice could never wrest herself away from fundamental questions about herself and the universe, could not forget the meaninglessness of meaning, turn to the soothing world of appearances, or even distract herself from the one real romantic love she’d ever felt. She may have tried sex or working as a barmaid, to fit herself into the paths and compromises that human society provided, but her suffering drove her on and through to breakdowns, to roombound paralysis, to an anorexia that reified her rejection of the world and perhaps of herself, and finally to suicide, all because she could not stop seeing or feeling. If only she could have experienced tangible love between two humans who adore each other, who sleep woven into one respiring mass and wake up to smile at each other in the dark… It seems nobody but her brother and nothing but love could have saved her. Her transcendent mind took apart anything else, yet she could neither dismantle her own feelings nor reach out for her person. That denied love becomes the most luminous ghost in the book, the only spectral sunray that could have lightened the siblings’ passage.
Alice may, in part, stand in for the author himself, whose motley characters waltz onto Western's stage and perform just like her day demons, their palaver both guiding us and thwarting our ability to know. The dual sistebrother structure of each chapter unpacks into a symmetry—Alice's scenes are sister to her brother's scenes, every chapter a diptych whose hallucinations are slanted in her italics and straight in his roman font. To the right, a polyphony scraping away at the human world. To the left, the many sides of the suicided deaconess of dream, imagination, and knowledge. Like her, McCarthy sees too much, and the seeing builds into a universal cancellation. If you want to understand his thoughts, I believe you can partially extrapolate from what she says—although she's also just a character and never simply identical to the author.
Alice is dead, but Western is alive. Alice is thought, but Western is flesh or action. Western's name indicates, I believe, how he is an avatar of almost all the trad manly virtues embodied by the archetypical Western hero—individualism, self-sufficiency, expertise, efficiency, closemouthedness—and how, through him, the book drives the logic of that type toward its lonely, doomed and insufficient conclusion, Western the passive and defeated final form of McCarthy's much-used figure of the antiheroic get-'er-done do-nothin’. In Blood Meridian, the Kid drifts but also kills and parties and fights for life; in Suttree, the titular character drinks his days away, waiting for something to happen, yet still moving, fucking, eating mushrooms, flying the hounds of death; but in The Passenger, Western can barely be roused to escape, stung into numb inaction, bedeviled by cosmic knowledge and unchangeable histories. McCarthy's previous heroes also committed much violence and had it committed against them—but Western, as befits a character written by an elderly man, is just a broken mote facing vast, impersonal, and inexorable forces. No amount of violent action will help him or solve any of his problems.
He may start off driving fast in a fancy car, yet he gets nowhere, finds out nothing, and has even that luxury wagon, the last illusion of his active and dominating power, stripped from him by an invisible hand. He used to think he was a driver, but came to understand his true status as passenger... In Western, the man of action completes his transformation into the man of thought, still tough and able and expert, still strong, but paralyzed by the past and other ultimate truths, haunted to a standstill by having failed his sister and by what it means to be a transient and scale-eyed human in an impersonal world that, one way or another, will disintegrate into absolute nothingness.
The neutering of Western's agency, his amberization in grief, is the story's natural conclusion and the convergence of its themes. The hero of such a story cannot be more active, cannot be a typical protagonist surmounting obstacles in pursuit of a desire; he can only flee and hide, sit in silence, dream and converse with the dead. Hamlet was trapped in inaction, yet we sense that had he acted, he may have saved the day; Western’s quandary is more severe, for there is very little left to save. Maybe before his sister died, he could have committed some crucial action, but not now, and in any case not against his mortality and basic exiguity. And anyhow could he truly have acted differently back then? Do we have free will? Do we drive ourselves? McCarthy has been making these inquiries throughout his career, yet never has he posed them with such grace, completion, and total true doomerism. Even the final question of eternal redemption, the salvation promised by God, is left open like a wound that won't close—but I gotta say that funeral for Him was not looking promising.
After all this annihilation, what's left? Not much remains to console us. There's love, at least for some. There's also humor, conversation, language and good food, the manifold pleasures of companionship—small but real comforts poised against inexorable loss. The final balance reminds me of Ecclesiastes, which advises readers to enjoy their loves and lives, then climaxes on visions of great crowds shambling into graves. “Vanity of Vanities! All is vanity…”
Conceptually, The Passenger is McCarthy's masterpiece and serves as a capstone for his entire corpus. I love the texture of the early books more, because I’m addicted to fine descriptions and McCarthy made some of the best I’ve ever poured into my eyes; but The Passenger says everything, wraps his lifework into one catastrophic and overwhelming statement, and transcends his old relatively limited methods of fictionalized argumentation. I am in awe of those last crumbling steps toward universal desolation. The Passenger is everything I want literature to be. It's the best book I've read this year. It might well be the best he has ever written. So I’ll give you a warning: for the next little while, if you wander too close to me I’ll grab your collar and rant at you Dostoevskishly about this gilt-and-blood-edged grimoire until the royal guards clatter in and pull me off still raving, still woefully inarticulate, and still (of course) no closer to true knowledge about this book or indeed anything else.[4]


[1] For example, Infinite Jest is notoriously a book whose progression makes no sense until you begin to read it as an argument or dialogue of themes, at which point its jigsaw of ideas shimmers and goes transparent. A certain famous critic, displaying all the perspicacity endemic to her sterling profession, accused that tome of simply stopping at its end—but she’d missed that Wallace’s thematical discussion had concluded with the last scene of the book, and that the plot had been purposely deemphasized, its loose ends left lying around for the geeks to piece together as a secondary bonus. Not every book has to be about the development of its characters, and not every character has to be realistic or to talk like a real person! Come on! Furthermore, most of Wallace’s fiction is determined by his conceptual frameworks—if you found Oblivion or Girl with Curious Hair confusing, try reading the stories as staged analyses of problems. Other books structured somewhat like The Passenger include 2666, Ferdydurke, The Argonauts, What We Can Know About Thunderman, much work by DeLillo and Pynchon, and a trifling little book you may have heard of called The Brothers Karamazov, as well as countless other paragons of the experimental or encyclopedic or philosophical or deconstructive genres. In music, Aphex Twin’s Richard D. James Album performs an analogous switch of background and foreground, so that the melody, usually the locus of development, repeats or barely develops, while the beat continually mutates on the center stage between your ears. When as a near-child I first heard this inverted music, it sounded indefinably wrong, shattering rules I didn’t know were rules—but then after I’d listened long and openly enough, my perspective flipped, and once again new artistic vistas disclosed to me their luscious pleasures. Through such art, one can learn entirely new ways of reading and listening.

[2] I don’t blame regular readers for their embittered bafflement. Critics I do, since they’re professional thinkers and are supposed to meet new art with the assumption that its strangenesses and eccentricities mean something, even if the pattern so formed is not instantly apparent. How many critical misprisions (including my own) have arisen from a lack of proper humility?

[3] Yes, I made this verb myself. It means “to act as a passenger.” If you’d like to use it, the charge is only $7.99 for the first appearance in a given text and $2.99 for each use thereafter. If you are a transport-company representative, you should contact me privately for the corporate discount.

[4] Everything I just wrote is speculative and potentially obtuse. Luckily, The Passenger was not hurt in the writing of this post, for a book’s essence flies far beyond the reach of such profane interpretation. By reading this line, you agree that I cannot be held responsible for misleading you nor for any psychic consequences that might result from confusion, irritation, or wrongheadedness induced by a criminally incomplete and moon-dazed analysis. I am, after all, nothing better than a critic.
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2022.10.12 04:05 PhilosophyOk8107 I would LOVE to see a spin off about Tara

I think of one where she’s a witch/magician and keeps it secret from other people, even her family. she would still be herself like you know stealing sandwiches from others. But not the only mischief stuff she would do, she also likes to prank people with her spells, her most favorite person or teacher to pull pranks on at school would be Mrs. Williams from the senior ditch day episode of the thundermans. the kind of spell she might have casted on her as a prank once would be a spell where she turned Mrs. William’s knees backwards like the knee reversal hex from Harry Potter. Maybe it would have a more mature theme to it a little. What she does like to do also is do some magic tricks for people sometimes but, little do other people know is that she has real magic. She’s likely so powerful that even the thundermans wouldn’t be able to stop her. But I don’t think she‘s at all interested in ruling the world. she may be a little evil though
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2022.09.26 10:52 Epik2007 Lifetime Movie Club Pitch: "Girl Terror" (In Honor of Gigi Gustin's Birthday)

A college student (Nicolette Langley) is happy to have a study buddy (Gigi Gustin) to bounce off of. At first things between them are smooth sailings, but the latter girl hides a terrible secret -- she has an obsession with "being friends" and is willing to leave death and destruction in her wake to keep her facade going.
Additional casting: Jon Briddell, Melora Hardin, and Sasha Pieterse as Nicolette Langley's parents and music-savvy sister, Madhulika Krishnan (Dhar Mann and Totally Studios) and Kira Kosarin (The Thundermans) as Nicolette's roommates, Noah Centineo as Nicolette's boyfriend, Aaron Groben and Charles Chudabala (both from Totally Studios) as campus security guards, Adrian Pasdar and Monique Parent as Gigi Gustin's neglectful and abusive parents, Megan Cochrane (Dhar Mann), Lexi Collins (Totally Studios), and Jalina Brown (Are My Friends Killers?) as Nicolette, Madhulika, and Kira's bullies, Ashlynn Yennie and Michael Steger as experienced cops, Dey Young as Nicolette, Madhulika, and Kira's teacher, Ross Jirgl as the principal, and Mary Mouser as a mysterious hooded person.
Distributors: MarVista Entertainment and The Asylum.
Writers and excutive producers: Ashlynn Yennie and Gigi Gustin.
Additional executive producers: Audrey Mesler, Hannah Pillemer, Fernando Szew, Marianne C. Wunch.
Producers: Paul Bales, Christine Conradt, Jared Cohn, Brian Herzlinger, David Michael Latt, Kelly Peters, David Rimawi.
Music: Andrew Scott Bell.
Stunts: Gina Vitori.
Director: Jared Cohn.
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2022.09.11 17:28 Sam_Meal List of trivia

I went looking for a list of trivia, but I didn't really find much, besides some stuff on imdb, so I decided to make my own list.
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2022.09.02 23:12 IamMyBrain TAZ Graduation Relisten: Episode 38 "Finals"

Link to episode: Finals
Pre-Episode 38:
1st half of Episode 38:
Ads:
2nd half of Episode 38:
Mental Health Break:
Still somehow Episode 38:
Post Episode 38:
- Golly gosh fellas, sure seems that Travis needs a few pointer to make his adventures seems that much more adventurous huh?! He should really jus...
I worry about my own mortality Episode 38:
Post Episode 38
As I hover my curser over the submit button it is currently 4:11 pm on Friday, September 2nd 2022
Next Relisten Post: TTAZZ Post-Grad
Previous Relisten Post: Episode 37
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2022.06.07 14:10 Gh137 Where Is The Cast of The Thundermans In 2022?

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2022.05.28 07:47 _grxnt_ NEW SERIES! The Villains of Valley View premieres Friday, June 3 at 8pm!

NEW SERIES! The Villains of Valley View premieres Friday, June 3 at 8pm!
The Villains of Valley View is a new Disney Channel series coming Friday, June 3rd at 8pm on Disney Channel with two back-to-back episodes to make it a 1-hour premiere event!
It is about a family of supervillains who move to Valley View, Texas and try to blend in as normal people. Eventually, their neighbor Hartley finds out and she actually becomes best friends with the main character, Amy/Havoc. The trailer was pretty cool, and I don't care that it looks similar to The Thundermans, this is it's own thing and looks a lot of fun!
The cast includes Isabella Pappas as Amy Madden/Havoc, Lucy Davis as Eva Madden/Surge, James Patrick Stuart as Vic Madden/Kraniac, Malachi Barton as Colby Madden/Flashform, Reed Horstmann as Jake Madden/Chaos, and Kayden Muller-Janssen as Hartley. Patricia Belcher will play a recurring character, Celia, who happens to be Hartley's grandmother.
Watch the trailer: https://www.youtube.com/watch?v=qc941yNswL8

Promotional Poster
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2022.04.18 01:05 IamMyBrain TAZ Graduation Relisten: Episode 16 "Give Me A Hand"

Link to episode: Give Me a Hand
Pre-Episode 16:
1st half of Episode 16:
Ad Break:
2nd half of Episode 16:
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Next Relisten Post: Episode 17
Previous Relisten Post: Episode 15
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2022.03.20 07:24 IamMyBrain TAZ Relisten Episode 6: "Long Overdue"

Link to Episode: Long Overdue
Pre Episode 6:
1st Half of Episode 6:
Ad Break:
2nd Half of Episode 6:
Mental Health Break
3rd Half of Episode 6:
Post Episode 6
Next Relisten Post: Episode 7
Previous Relisten Post: Episode 5
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2022.01.29 05:49 KuldipGo Best gift for your kids in this winter

Best gift for your kids in this winter
Nickelodeon is a kids channel. It has cartoons, games, shows and movies for kids aged 1-15. Most of the content is aimed at preschoolers, but there’s also a lot for older kids too. Most of the programming is in Spanish, but there’s also some in English.
Nickelodeon is a television channel and website showing cartoons, older TV shows, and made-for-TV movies for children. It was launched on October 1, 1977. Nickelodeon has a variety of shows, including the highly popular Rugrats, the comedy series All That, the game show Double Dare, and the animated series The Legend of Korra. It also has a number of live-action shows, such as the sitcoms Victorious and Henry Danger.
Nickelodeon is a brand and a name that is synonymous with entertainment. Launched in 1979, the channel has become the number one destination for kids, families, and teens. It is a brand that is known for its popular prime time programming, such as the “iCarly” and “Drake & Josh” series, as well as other popular programs such as “Avatar: The Last Airbender,” “Henry Danger,” “The Thundermans,” “SpongeBob SquarePants,” “The Loud House,” and “School of Rock.” Nickelodeon also features live-action and animated comedy, action-adventure
Nickelodeon is a fast-paced, comedy-driven channel that will keep audiences of all ages on the edge of their seats. From the latest and greatest original shows to the biggest blockbusters and live sports, Nickleodeon has something for everyone. The channel is designed to deliver on the promise of a “big screen experience in your living room.” With immersive and engaging original content, Nickelodeon will give viewers the opportunity to be a part of the action and laugh along with the cast and crew.
The world’s first dedicated Nickelodeon channel, Nick is changing the way people watch TV, discover content, and talk about it. From the smallest to the biggest screens, Nick has something for everyone, day and night. From the best original series to the biggest live-action and animated movies, Nick is where you can be entertained, inspired and amazed. Visit nick.com for all the latest Nick news and join the conversation with #NickLovesYou. **
Nick has teamed up with our friends at Sock Brand to offer you a variety of Nick socks featuring your favorite characters and shows. Head to browse and purchase designs featuring your favorite Nick characters, including SpongeBob SquarePants, Dora the Explorer, The Loud House and many more. Don’t see your favorite character? Create your own Nick Sock designs and we’ll make it happen!
Nick socks are the perfect gift for the Nick fan in your life. Available in men’s style, women’s style, and kid’s style, Nick socks are a great way to show your fandom. Browse the selection of Nick socks and buy your favorites today.

Nickelodeon socks are the perfect way to rep your favorite channel and show off your fandom. Available in a variety of styles, like these Nickelodeon Hey Arnold Sock Lot 3 Pr New Arnold Gerald Sz 6-12

socks from sites like Shopify are a great way to support your favorite shows and characters. Get your Nickelodeon socks today!
https://preview.redd.it/8o17jbyq4ke81.png?width=1000&format=png&auto=webp&s=7f0017b5214c427f4541f0ab37061ae3bca206b5
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2021.07.15 21:52 diamondsong Peacock is...


https://preview.redd.it/dyc22mbdlfb71.png?width=1800&format=png&auto=webp&s=d4bcf9717dd681cf6af1f73c4c6e59b9ccd25e0f
Justice Smith!!!
Clues explained:
*Not being out of the closet very long referenced how he came out as queer in June 2020
*Solving mysteries and his connection with Blobfish/“Weird Al” Yankovic both referenced his lead role as Tim Goodman in Detective Pikachu (“Weird Al” once did a polka about Pokémon)
*Evading dinosaurs and ordering a Jurassic-sized turkey leg to eat both referenced his role in Jurassic World: Fallen Kingdom and the upcoming Jurassic World: Dominion
*Hoping there would be no objections and the pair of scales both referenced his name, Justice
*Being voted Most Likely to Create Thunder, Man referenced his brief role in The Thundermans
*The map of Egypt referenced him playing Ptolemy XIII (the brother of Cleopatra) in an episode of Drunk History – this is why he also mentioned he was “pretty drunk at the time”
*His clue song, “Happy Together” by the Turtles, recently appeared in the first trailer for Ron’s Gone Wrong, a movie which he has been cast in
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2021.02.20 02:20 thunderbolts99mcu My try at the F4 cast

I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
submitted by thunderbolts99mcu to comicbookmovies [link] [comments]


2021.02.20 02:18 thunderbolts99mcu My try on the cast

I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
submitted by thunderbolts99mcu to FantasticFour [link] [comments]


2021.02.20 02:11 thunderbolts99mcu My MCU fantastic four casting

I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
submitted by thunderbolts99mcu to Fancast [link] [comments]


2021.02.20 01:03 thunderbolts99mcu My Fantastic four MCU casting

I know fancasting gets very Repetitive and I try to avoid the all so common John Krasinski casting for this. I may not have the best casting in the world but hey it’s my casting so that it
Matt Bomer as Mr.Fantastic I know the most push casting for the role of Mr Fantastic is John Krasinski but think there far better picks for the role. The biggest problem with John Krasinski is he too much of an Acton type actor for the role and we need more of an type of actor who can the play scientist that too driving into their work. They become so driven by their own works its take over their life and watching Doom Patrol Bomer has play that type of character. One thing about Matt Bomer is his name has pop up on casting talks on big hero roles before like with Superman and it’s could be the right time to land him for the role.
Katheryn Winnick as Sue Storm In the MCU fantastic four Sue Storm should be play as an tough no bs mamma bear who an strong woman . Kathryn Winnick is the type who not only could play that type of role but also still kinda an badass herself. She has an martial arts background and could help her take the huge bumps for this role may call for.
[Jack Griffo As The Human torch I know Zac Efron get all of the big fancasting for this role but I want to go an other route for it. Looking for someone who could be closer to Spider-Man’s age because of his and Johnny Storm ‘s friendship and also an less known actor may work better here. I had to pick Jack Griffo because it’s feel like he was best pick fitting the idea for the role. Also he all of ready play as an superhero on an superhero family team(Thundermans ,Yes I know maybe not the best show but hey good way to start) Marvel could have him play bigger roles into the MCU as things keep going
Domenick Lombardozzi as The Thing I keep on looking at ideas on who could play marvel’s Ever-Lovin' Blue-Eyed' Thing and keep on coming back to Domenick Lombardozzi. The thing was play great before in the past by Michael Chiklis and use the casting to base for my casting. Domenick Lombardozzi is very much like Michael Chiklis and also she him play in in both serious and funny roles in TV and movies and he had the NYC accent down too
FF villains Just some casting for few of the bad guys for this MCU movie but I do hope they used all of the bad guys in the fantastic four rouge gallery
Antony Starr as Dr Doom First started with the key villain role for not only the F4 but all of the mcu. That is Dr.Doom and this time hope they will get everything right about him unlike the last few times with him. Thinking on how we may see Dr.Doom in MCU I have to say it maybe just like Homelander is like on the boys. For this casting Anthony Starr feels so right for the role just with all of past villains roles he has play and also how he plays Homelander make him perfect for the role
Keith Davidvoicing Galactus An other huge villain for the F4 but also for all of the MCu and that is Galactus. One thing I hope they don’t play Galactus as an out right villain but more as an neutral force who does questionable things like in the comic. Also just like the comics maybe he could turn eventually full on good like we have seen in the comics. For Galactus we know the character will be heavily CG for the movie and it will come down to having the right voice for him. So who better than the voice of spawn and many Iconic characters and when you hear the voice you will play attention to it
Michael Emerson as Mole Man I know Mole Man can be an joke character but has show they could made joke characters into something better. I have to pick one actor that I like a lot and that is Michael Emerson To could add the right emotion to this role. I think he would make people feel sorry and sad for the Mole Man and still have some Internation to the character.
Billy Zane as puppet master He could be an good start off bad guy for the fantastic four mcu movie but also it help being in his daughter Alicia. For the casting looking for someone who could be over the top but also could be an straight out asshole villain. I had just had to Billy Zane just how he fit all of those of checks and could be fun to watch
submitted by thunderbolts99mcu to marvelstudios [link] [comments]


2021.01.10 08:25 LevelPension Why did Nickelodeon die after iCarly (then Sam and Cat)?

A lot of us 90s babies (00s and early 10s kids) will remember iCarly. It seems like after iGoodbye, Nick started falling apart. Victorious and Big Time Rush ended 1 year later. Sam and Cat ran but barely lasted due to possible cast disputes.
Here we are today it seems like a lot of Nick fans want iCarly reboot rather than Game Shakers, Thundermans, Henry Danger, etc re-runs or any new Nick content.
How come teen live action sitcoms from 2015 onwards have seen less popularity? Is it because the 90s babies few too old to watch teen sitcoms? Or is it because we're hearing the same recycled plots? Or are these sitcoms in the last 6 years really that bad in quality? For example Henry Danger outlasted iCarly yet had a lot of bad reviews.
Seriously I looked at the NickRewind Youtube comments and they are full of fans who love iCarly, Drake & Josh, Zoey 101, Victorious, Sam & Cat, Big Time Rush, etc.
submitted by LevelPension to icarly [link] [comments]


2020.06.02 00:26 ClownShoeCobbler Current RW Cycling pick order discussion

I decided to post a thread on something like this because IKO has now been out for awhile and the draft meta has changed enough that I think RW Cycling is still the strongest deck but it doesn't end up as bonkers broken consistently as it used to. The times of 3 Flare, 2 Fox, 5 Tactician, and 15 1-mana cycler decks doesn't really come up except in a lucky pool. People know the deck is good, and there has been enough of a wave that 1 mana cyclers seem to get picked up more often than they used to earlier for other decks, making some changes IMO in how I've started making picks for the deck. But, the crux of this post is regarding the idea of soft forcing the deck, which I generally will look for in BO1, since even bad versions of the deck can still get 4+ wins, and the higher and higher in Diamond I'm in risking 2-3s or less gets less and less desireable.
***Note*** I started typing parts of this post before the Companion announcement, so now some of this information could end up being obsolete very soon, but then again, maybe this is a good time to spark this discussion because the jist is the deck already is not as broken/open as it used to be, and this might push that further since there will be less of a reason to not look for cycling early since companions pack 1 will no longer keep certain drafters away from RW cycling cards **\*
What I've found is, more or less, 1 mana cyclers have risen above certain non-cycling payoff cards at certain junctures of the draft, which leads to my decks generally having the same number of total cyclers I've always had, 17-20, but generally I end up with fewer payoffs, more removal, and a few more 2-mana cyclers than the early meta. The decks still end up strong, but often need to be mulled more aggressively. Also, cards that require more usage of cyclers per turn have seemed to drop in effectiveness (brokenness) and therefore their pick order, and have made others rise.
This was my original pick order first few weeks of format (p1p1):
Flare, Fox, Rescuer, Tactician, Moloch, Stinger, Reflection, Thundermane, Marmoset, Healer, Non-Cycling "Bomb" (Mechagodzilla, Mothra, Vadrok Mythos, Phoenix, Lavabrink), on-color 1 mana, Splendor Mare, off-color 1 mana, Spelleater Wolverine, on-color 2 mana cycler, Spill/Fire Prophecy
examples of early format (April) decks: Ended Mythic #951
7-0 https://imgur.com/YKPWd8i
7-0 https://imgur.com/EZ1MrE0
This is my current pick order (p1p1):
Flare, Fox, Rescuer, Non-Cycling Bomb, 1st Spill/Fire Prophecy, Stinger, Reflection, Tactician, Moloch, 2nd+ Spill/Fire Prophecy, Splendor Mare, Healer, on-color 1 mana cycler, Thundermane, off-color 1 mana cycler, first Triome, Marmoset, Stormwild Capridor, on-color 2 mana cycler, first Dual Land, Spelleater Wolverine, Cathartic Reunion
examples of more recent format (May) decks: Ended Mythic #773
7-2 https://imgur.com/I7EczpM
7-2 https://imgur.com/gaN8ROL
7-1 https://imgur.com/jE2s4XH
The main things that I've gathered recently are the following:
Much of my draft order pack 1 is based on cutting off cycling as much as possible pack 2, meaning I will take cyclers in general higher than the non-cycling payoffs because in my estimation drafters to my left will not speculate on otherwise medium creatures in early picks (Tactician, Marmoset, etc) if they chose a Rare or some powerful uncommon like Shoreshark/Starrix/etc. to build around and don't see the cyclers to go with them that they'd now correctly pick earlier in the draft... I find cards like Reflection and Tactician wheeling more often than 1 mana cyclers do in proportion to early in the format, both having decreased overall but the proportion having changed, so sometimes I'll bank on that in packs too.
Some of this reflects the power of cards themselves changing. I think it's common knowledge for RW cycling that in general Thundermane no longer seems as amazing as it used to, although still being powerful, but it's so mana intensive and slightly more 2 mana cyclers in decks means that it's harder to squeeze in those activations while still being able to cycle further for other payoffs.
Snare Tactician is no longer as much of a need in my estimation as it used to be. Part of it's degeneracy early in the format was stacking their activations, and I find they get taken enough (not to be confused with above, they still currently get drafted more, they just wheel more in relation to 1 mana cyclers do compared to the beginning while both have decreased in raw numbers) that it ends up making me also not take them quite as high, which might seem counter-intuitive but 1-2 in your 40 is not as strong as 3-5 in your 40, so I won't take them over Stingers early pack 1 and wouldn't packs 2 or 3 if I felt behind schedule on 1 mana cyclers accumulated (if I'm at 5-6 early pack 2 and 8-9 early pack 3 I'd take Tactican over Stinger). The reliance on tapping creatures on your opps turn diminishes after awhile because they get removed faster than before, and each fewer Tactician on the board means that many more cyclers you need to use (which isn't as great when you don't have a Flare in your deck to incidentally boost). I find that it's a delay tactic that still works of course, but it's not as broken as it was. Go-wide decks like B/X also end up making Tacticians feel more medium than they used to. Don't get me wrong, it's still a key card in the archetype, but I find Stingers being enablers, a 2-drop, and a payoff in 1 card that doesn't need to attack to whittle down for Flare range is a little more crucial to me than the perma-tap plan from early in the format.
"Some other things" leads to non-cycling staple bombs (disclaimer - some of them might be higher than others, Id say Mythos of Vadrok, Mechagodzilla, and Mothra are stronger than Phoenix, Lavabrink, etc) I used to actively avoid "bombs" in my drafts because the consistency of having 3 tacticians and 3 marmosets would lead to not wanting (needing?) those wildcard-esque creatures in the deck that add variables which weren't quite necessary. But now, because RW cycling doesn't quite become what it was day 1, those random bombs become more influential, lead you slightly more open to other decks (dare I not soft-force cycling), and help keep power level high when the cycling engine isn't as turbo-charged.
Reptilian Reflection. This was a card I was never as high on early as I was supposed to perceive it, I'd take them high obviously but used to hold them in lower regard than Snare Tacticians and Marmosets which is no longer the case. Their evasive qualities are more powerful later in the format because I think removal gets used for key targets faster against the deck than earlier in the format, Tacticians/Foxes/Rescuers getting removed ASAP type thing, and since 2 mana cyclers are often making the deck more often than before, I find I end up with more Raking Claws than I used to. I end up with stacks of 3+ RRs more often than Tacticians now, and the aggression instead of tempo gain seems to end games better than when RW was playing a more lockdown role. And, since you only need 1 cycler to activate these per turn, they require less resources to maximize them. Also, unlike some of the other non-cycler payoffs, I have been in positions after cutting off cycling to my left for pack 2 where I can bank on them wheeling sometimes when I take a risk on taking something like a Stinger, Fire Prophecy, Healer, or even 1 mana Cycler in that p2px instead.
Prickly Marmoset. Much like Tactician, this card is still great but because of the meta I will not take them as high as I used to. Unlike Reflection, their lack of trample makes them more reliant on Tactician synergy, and therefore they aren't quite as strong as they used to be, and become diminishing since they require more and more cyclers to begin trading with 6+ toughness blocks which is not as simple as it once was. I would almost never take a Spelleater over one of these, but do when I've had decks with too many 2 mana spell cyclers in pack 3, which I would have never done early in the format. Meaning, Marmosets can now be substituted for Wolverines later if I see a Prophecy, Healer, or 1 mana cycler in that pack. Or the following creature...
Stormwild Capridor. I'll be honest, I didn't even take one of these in a draft until 4 drafts ago, and it was only because it was a BO1 RW cycling non-Flare deck that needed creatures (ended up with 7 total in that deck but went 7-1 and got me 2 wins away from Mythic so I was playing against decent Decks). So it wasn't even in my initial pick order, but it has overperformed so greatly I now added it to the RW pick order pantheon. That first deck I had it had 8 ways to pump it, 1 Arrow, 2 Prophecy, 1 Spill, 3 Shredded Sails, 1 Go For Blood. I found myself in so many flexible situations that I almost couldn't believe it. One of the reasons why Cycling can't afford too many removal spell slots is because they need a consistent engine and there are diminishing returns on alot of cheap burn interaction in general. Capridor is a way to regain value immensely from that Fire Prophecy on a board where your opp just dropped their Gyruda finding a Honey Mammoth (why do they always find honey mammoths?). I've never had a Capridor untap yet in a match where it wasn't the main reason why I won the game (not the only reason, but it ended up being the game winning card). Having Shredded Sails, Go for Bloods, and Raking Claws incidentally in decks means that in 1 turn they can go from a 1/3 to an 8/10 flyer with multiple forms of Evasion. They are very similar to Reflections, some ways better but more ways worse, and while oftentimes you end up hardcasting certain spells therefore removing fuel and further card draws, being able to spend 4 mana to double shredded sail your capridor basically laughs in the face of any creature bombs your Opp took p1p1 and built around. And being so hard to interact with (didn't count but I'd venture there are fewer removal spells to interact with Capridor than there are Reflection by virtue of enchantment removal) and having Flying makes this card almost a Zenith Flare unto itself when there is support for it. Speaking of, there have been matches with such explosive plays like that - play Capridor, Sails it opp EOT, Raking claws Capridor, Zenith Flare Capridor, and deal 42 damage against an opponent at 28. Flaring your own Cap is risky, but I've only done it when it was both necessary for more damage to be dealt while also the opp having no open mana for interaction available. Bottom line is this, I wouldn't take them highly early, but if I see one and have probably 4+ ways to interact with it I'll take it up to that Drannith Healer range. It 100% needs support and you won't always end up with the proper collection of cards, Swallow Wholes instead of Arrows/Prophecys/Sails makes this change drastically, but it's overperformed insanely.
Removal. This is all tying into the general construct of the deck, and how the Tactician/Marmoset plan is no longer as fool proof as it used to be. As I'm finding that the decks don't goldfish the way they used to, other decks have improved, gameplans have improved, etc, there are certain cards that squeezing in more removal feels better than it did previously. In early builds I'd often keep all removal spells in the sideboard if the gameplan was the triple Flare quad Tactician plan. Now, I've played up to 4 removal spells and not been upset about it. Heedbonders, bushmeat poachers, etc are cards that need to get removed, so something like Flame Spill is now almost neck and neck in my pick order early vs. a Tactician even before planting firmly in cycling myself, risking not cutting it off pack 2, etc., and oftentimes I will take a removal spell over a Tactician in packs 2 or 3 if I'm firmly cycling but need interaction, which I would have never done early in the format.
Zenith Flare. This is my all-time favorite card in my all-time favorite archetype in the Arena era, and I will still take this over any card p1p1. The great thing is though is that I've played RW cycling so many times that I no longer feel like I need one for the deck to still Trophy, but it's awesome when you see one. But for the sake of Argument, the closest card I'd consider p1p1 is probably Lurrus, because much like RW cycling, building Lurrus is pretty easy and absolutely broken. 3rd is probably Gyruda, 4th Jegantha, 5th Mechagodzilla, 6th Vivien. 7th is where Mothra/Shark Typhoon/other Companions reside. *** Adding this because I forgot this was part of the post I wrote before the Companion change, so not sure about what my pick order is after Flare now, but obviously this gives even less reason to consider certain cards over a Flare for me p1p1 **\*
Triomes. I've personally found that my sweet spot for land count has been 13. I will take the first Triome relatively high to get that 6/6/dual manabase, but Triomes will be taken far higher than the first Dual thanks to having cycling.
Cathartic Reunion. The last card I want to mention individually is a card I still don't really like. It might be the one hole of mine in my RW cycling experience, but this is a card I'm almost never happy to see, and almost never happy to cast, but perhaps I've been using it wrong. I have never once had this card and discarded 2 lands with it. I also generally keep in the sideboard when I do pick it up. Perhaps I play my lands too often when I've had this in my 40 where when I've drawn into it, and of course in decks with flare discarding 1 land and 1 2-mana cycler isn't awful, but often I don't want to be discarding whatever on-color 2 mana cycler I have either, when it's either Will of the All-Hunter, Raking Claws, or Shredded Sails on a given board state. It's perhaps possible I've should have cast this card turn 2 if I've had it in my starting hand without a 2 drop to play, but the major point is, I don't want to be spending a turn and mana casting this at sorcery speed on almost any turn. I've won many matches thanks to having that 8 mana on the board to loop cyclers into a fully tapped board with Tacticians and swing the following turn for Alpha or cycle twice to get that Flare to exact lethal, etc. so I often wouldn't play as if hitting the 4 land+ threshold was unnecessary. I will say they've started to make my 40 however due to playables sometimes not getting there, and shifting away from Tacticians/Marmosets spamming that cycling 4-5 times in a given turn is no longer as important, meaning you can take 2 mana on turn 6 to do a Cathartic and not have it slow your tempo/lock/play pattern as much.
The purpose of this post is really just to discuss RW deeper, and figured posting details regarding certain cards and where I take certain cards then and now could spark a discussion about where people think the archetype is at... some of this is sparked because I noticed how often it felt correct to pass on another payoff at the expense of feeling the need for more 1 mana cyclers, but I still trophied with 5 of my 6 cycling decks this past month, and getting Mythic in May again despite not even having too many total drafts. So I feel like my pick order seems decent but I worry I'm making egregious mistakes occasionally. Any input/discussion on personal experiences or regarding my post is appreciated, thanks!
submitted by ClownShoeCobbler to lrcast [link] [comments]


2020.05.21 03:40 zythr009 Thundermane

So... I found this beautiful artwork from MTG and immediately though... you know... this thing needs stats. But... more than that... this things needs the AOC treatment. I'd like to use it with my level 5 party with 4 players, but I'm an especially new DM and am a little... uneasy about doing a full homebrew creature so... Here's what I came up with and would love feedback:
Thundermane
Large Fey Creature, unaligned
AC: 15
HP: 120 (9d10+30)
Speed: 40 ft., 30 ft. climbing.
STR: 17 DEX: 19 CON: 16 INT: 8 WIS: 12 CHA: 16
Saving Throws: DEX +3, CHA +3
Skills: Perception +3, Stealth +6
Damage Immunities: lightning, thunder
Passive Perception 15
CR: 5 (?! I have no clue on this...)
Traits = Lion traits
Reactions:
Targeted Pounce: If the thundermane is attacked at long range, it can move towards its attacker, up to it's movement speed, allowing it to make one claw attack if in melee and, if the target fails its strength save, one bite attack.
Moving Target: When an attacking creature moves from its space, the thundermane can cast Shatter centered on the target's current position.
Attacks:
Multi (1 bite, 2 claw)
Bite: +8, 13 (2d8+4) piercing.
Claw: +8, 11 (2d6+4) slashing.
Villain Actions:
Thunderous Roar: The thundermane bellows in pain, casting Thunderclap (2d6) after it loses 25% health.
Thunderous Discharge: Each attack angers the thundermane. The tundermane discharges excess energy in the form of a thunderwave, release the energy into the foes surrounding it.
Thunderous Blink: The thundermane casts Thunderstep to reposition itself on the battlefield (potentially allowing for retreat).
I think this is more or less in line with the AOC anhkeg that Matt created, but I do worry it might be a bit powerful. Let me know what you all think!
Edits: clarification stuff.
submitted by zythr009 to mattcolville [link] [comments]


2020.05.13 21:54 Tealmiku Ikoria tips & sample decks from a top mythic drafter

I just completed my Ikoria Mythic set and made 25k gems in the process. It took 78 drafts total with a 77% win rate in b03. I also made it to Mythic #22 playing a mix of Premier and Bot draft.
Here are some sample trophy decks: https://imgur.com/a/u2HD24s
There's really only 2 decks you can draft consistently: Sultai/4c mutate and boros cycling. Unless you're drafting with bots, then it's just cycling. Force cycling similar to mill-draine.
Why only those two decks? Every other deck requires very specific uncommon cards to be good (Sanctuary Lockdown, Bastion of Remembrance, etc) meanwhile Cycling and Mutate has payoffs all over the place. Also, the enemy color uncommons are really good so there's just no reason to play allied pairs.
Other decks
------------------
Allied color pairs: All bad. All of them. There is no "gw vigilance" deck, for example. Even if you opened Frondland Felidar, combo him with the far finders you play in 4c mutate instead of staying 2 color.
Jeksai Cycling: Don't bother. Ominous Seas and Escape protocol are not worth splashing.
BW humans: This requires Sanctuary Lockdown to be good. If you don't get it in pack 1, forget about it.
Companion Decks: All are fine maindeck cards except Jegantha, which fits into the companion slot for free.
Never build around: Yorion, Keruga, Zirda, or Umori.
Always build around: Lurrus, Gyruda, and Lutri.
Maybe build around: Keehera and Obosh.
UR Spells matter: Not a deck. Only two cards even care about casting spells and they're not that great. Spelleater Wolverine is better in the cycling deck, which says a lot.

Cycling Deck
-------------------
When drafting the cycling deck, try this pick order:
  1. Zenith Flare, by a mile
  2. Valiant Rescuer
  3. Flourishing Fox
  4. Drannith Stinger
  5. Reptilian Reflection
  6. Snare Tactician
  7. Drannith Healer
  8. 1 mana cyclers
  9. Prickly Marmoset
  10. Savai Thundermane
  11. Fire Prophecy
  12. Spelleater Wolverine
  13. Cathartic Reunion
  14. Divine Arrow
  15. 2 mana cyclers
  16. Pacifism

Tips:
- Cycling is clearly the best deck and the format would be better off without Zenith Flare.
- Careful not to pass too many cycling pay offs. They don't wheel like they used to.
- It can be hard to tell if cycling is open so here's a good metric: If you open or get passed a Zenith Flare then it's time for spin class.
- 1 land hands usually still work if you have 1 mana cyclers.
- A BR or WB tab land to hard cast Memory Leak in the mirror vs Zenith Flare isn't the worst plan.

Mutate Deck
-------------------
When drafting the mutate deck, it's much more open ended.
  1. Parcelbeast
  2. Back for more
  3. Farfinder
  4. Premium removal from any color
  5. Primal empathy
  6. Things with mutate
  7. Evolving wilds
  8. Symbiotes/Boot nipper
  9. Dual Lands
  10. Playables

Tips:
- Don't play Mysterious Egg or Almighty Brushwagg.
- Always at least play sultai and pick good cards of those colors regardless of what you've picked so far. For example, don't just keep picking black cards to "cut black" after first picking a black card. You should be cutting the deck "sultai mutate", not a color.
- 4c is fine, but 5c is usually a bit much. Look for removal/bombs/mutates to splash in red or white.
- Playing so many colors means you need fixing. The best fixing is Farfinder because it can grab any color and it's a great mutate target.
- You'll love playing 5+ multicolor lands. It might feel bad picking a land over a playable, but being color screwed is worse and it keeps you open to pick a better card later.
- The symbiotes are great, but not if you have no mutates. Take mutates first.
- Humans are awkward in the deck. Humble Naturalist looks promising, but you can't mutate onto it, you can't splash for spells, and you can't cast Back for More as your top end. It's really only great with Exuberant Wolfbear, which isn't something I'm trying to play.
- That said, Facet Reader is ok.
- Keep Safe is actually great. Does a good Veil of Summer impression.
- Thieving Otter is a great mutate target. Frost Lynx is not.
- If you have Far Finders and Migratory Greathorns, expensive cards like Honey Mammoth start looking a lot better.
- Essence Scatter and Mystic Subdual are first pick material, Capture Sphere not so much. Sphere would be better if it worked against the cycling deck. It's a 4 mana do nothing in that match up. It only hits the Marmoset and the Fox, but both are cheaper than the Sphere.
- Boot nipper is great. Both deathtouch and life link are good. Usually, go life link against Cycling and deathtouch against Mutate.
submitted by Tealmiku to MagicArena [link] [comments]


2020.04.26 20:10 Mandarin_Mike_ Magic The Gathering [Limited] Deck Proposal: RW Cycling Panasavv

Magic The Gathering [Limited] Deck Proposal: RW Cycling Panasavv
Γειά σε όλους/όλες!
Η Ikoria, Lair of Behemoths είναι η καινούργια συλλογή και έχει ήδη επηρεάσει πολύ το Standard. Βγήκαν πολλά καινούργια Deck τα περισσότερα από τα οποία παίζουν κάποιο από τα Companions. Συγκεκριμένα η Gyruda, Doom of Depths και ο Lurrus of the Dream – Den έδωσαν την περισσότερη τροφή για Deckbuilding.
Εγώ προσωπικά όμως, ασχολήθηκα περισσότερο με το Limited της Ikoria, όπου και σε αυτό το Format, τα Companion είναι απίστευτα δυνατά! Αν τα Companion βρίσκονται μέσα στο Deck, είναι μια πολύ δυνατή κάρτα. Αν είναι στο Companion zone, ουσιαστικά 8η κάρτα στο χέρι, κάτι το οποίο είναι πάρα πολύ σημαντικό σε ένα format σαν το Limited!
Παρολ’ αυτά, το archetype που με εντυπωσίασε πιο πολύ στο Ikoria Draft είναι το RW Cycling. Όταν ο Μάκης Ματσούκας μυρίστηκε, σαν γνωστό λαγωνικό που είναι, το πόσο καλό είναι το Deck, αποφάσισα να κάνω force Draft - που συνήθως δεν είναι καλή τακτική, αυτό το αρχέτυπο. Μετά από 4 draft από το Diamond 5 με οδήγησε στο Mythic rank. Τα score μου σε αυτά τα 5 draft ήταν 7-2, 6-3, 4-3, 2-3, 7-1, με συνολικό score 26-12 και Winrate 68.4%.
Αυτό το Deck είναι το καλύτερο από όσα έχω κάνει draft και είναι αυτό που με βοήθησε να καταφέρω το 7-1.
https://preview.redd.it/f6d4de8h97v41.png?width=1919&format=png&auto=webp&s=849c9265fc5088ef64a8c39a2a644a6b55266a50

Είναι ένα πολύ γρήγορο Deck με λίγες lands (μόλις 14) και πολύ χαμηλό Curve. Το Deck ουσιαστικά χωρίζεται σε 3 βασικούς πυλώνες: τις payoff κάρτες, τα cycling και τα removal. Υπάρχουν πάρα πολλές κάρτες με cycling και λιγότερα removal και payoff, οπότε στο Drafting επιλέγουμε πρώτα τις payoff κάρτες, μετά τα removal και τέλος τους cycler.
Ας δούμε πιο αναλυτικά κάθε κατηγορία! Οι βαθμολογίες είναι το πόσο καλή είναι μια κάρτα για το αρχέτυπο σε σχέση με τις υπόλοιπες επιλογές.

Payoff Κάρτες
Λέγονται έτσι γιατί δίνουν πλεονέκτημα κάθε φορά που γίνεται μια κάρτα Cycling.

https://preview.redd.it/47pu9c9o97v41.jpg?width=719&format=pjpg&auto=webp&s=c2798190dc827518127d8317c8103ae1b909885b
Valiant Rescuer 4.5/5
Γεμίζει το board και τελειώνει πολύ γρήγορα τα παιχνίδια.

Drannith Stinger 4.5/5
Τα damage που γράφει είναι πολλά. Σε κάθε γύρο γίνονται 2-3 κάρτες cycle, το οποίο σημαίνει αντίστοιχα damage στον αντίπαλο. Επίσης ,πιο σπάνια, μπορεί να χρησιμοποιηθεί και το Cycling, αφού το Cycling είναι στο 1 mana.

Drannith Healer 3.5/5
Ο σκοπός του Deck είναι να κερδίσει γρήγορα και το lifegain δεν έχει τεράστια σημασία σε αυτό το πλάνο. Το κορμί του και το Cycling στο 1 mana είναι τα πιο σημαντικά στην κάρτα.

Prickly Marmoset 4/5
Είναι δύσκολο να το κάνει block ο αντίπαλος αφού έχει first strike αλλά πολλές φορές, ουσιαστικά πρέπει γιατί αλλιώς θα φάει πολλά damage.

Snare Tactician 5/5
Όσο έπαιξα το Archetype ήταν η καλύτερη κάρτα. Ταπώνει τα τέρατα του αντιπάλου και κερδίζει χρόνο, απέναντι στα γρήγορα Decks, ή βοηθάει να περάσουν τα Damage.

Spelleater Wolverine 3/5
Tα περισσότερα cycling είναι instant / sorcery, οπότε ο Wolverine σε αυτό το deck έχει πάντα Double Strike.

Flourishing Fox 4.5/5
Είναι το μοναδικό payoff που είναι στο 1 mana και χωράει σε όλους τους γύρους και μεγαλώνει πολύ γρήγορα.

Reptilian Reflection 3/5
Το κακό με αυτή την κάρτα είναι ότι είναι στα 3 mana και δεν βοηθάει πολύ στα board που είναι κολλημένα. Επίσης είναι πολύ σημαντικό ότι δεν έχει cycling το ίδιο.

Savai Thundermane 4/5
Αρκετά ακριβό αλλά πολύ δυνατό effect! Κάποια τέρατα, κυρίως αυτά με lifelink και deathtouch δεν πρέπει να μένουν πολλούς γύρους κάτω. Επίσης είναι η καλύτερη κάρτα για το mirror Cycling.

Zenith Flare 5/5
Αυτή η κάρτα είναι απίστευτη. Τις περισσότερες φορές γράφει 10+ damage και είναι η καλύτερη κάρτα για Topdeck. Το ότι δίνει και life το κάνει να γυρνάει παιχνίδια που φαινόντουσαν χαμένα.

Cycling Κάρτες
Σε αυτή την κατηγορία ανήκουν οι κάρτες που έχουν Cycling ability. Το καλό είναι ότι οι περισσότερες δεν χρειάζονται χρώμα για να γίνουν Cycling, οπότε σε ένα RW deck, παίζουμε και πράσινες, μπλε, μαύρες κάρτες χωρίς να υπάρχει πρόβλημα.
Σε αυτή την κατηγορία ισχύει μια βασική αρχή. Όσο πιο φθηνό είναι το Cycling τόσο το καλύτερο. Αυτό είναι το πιο σημαντικό. Μετά επιλέγουμε κάρτες που μπορούμε να τις κάνουμε Cast (on color), δηλαδή είναι κόκκινες ή άσπρες.

Ας δούμε τώρα τις on Color κάρτες.
https://preview.redd.it/dircydax97v41.jpg?width=1337&format=pjpg&auto=webp&s=1859c03406da058c48d42b71a01f0444e5939d71
Footfall Crater 4.5/5
Μπορεί να δώσει κάποιο lethal από εκεί που δεν το περιμένει κανείς. Ιδιαίτερα καλό με τα Flourishing fox και Prickly Marmoset.

Splendor Mare 3.5/5
Το lifelink μας επιτρέπει να κερδίσουμε τα περισσότερα race. Πολλές φορές μπορεί να χρειαστεί να γίνει cast σαν τέρας.

Sanctuary Smasher 2.5/5
Το first strike είναι λιγότερα σημαντικό από το lifelink. Επίσης είναι πολύ πιο δύσκολο να γίνει cast σαν τέρας, αφού είναι στα 6 mana. Το cycling στα 3 mana το κάνει πολύ δύσκολο να πάρει θέση στο deck μας.

Rooting Moloch 4/5
Είναι ουσιαστικά και cycler και payoff αφού στα πιο late κομμάτια του παιχνιδιού, αν το game έχει τραβήξει πολύ δίνει την επιλογή να γίνει cast μια κάρτα με cycling από το graveyard.

Coordinated Charge 2.5/5
Είναι καλό μόνο με τον Valiant Rescuer.

Imposing Vantasaur 4/5
Είναι δύσκολο να γίνει cast σαν τέρας στα 6 mana αλλά είναι από τα βασικά μας cycling.Go for Blood 5/5Είναι removal μαζί με φθηνό cycling. Είναι η καλύτερη κάρτα με cycling.

Lava Serpent 3.5/5
Mπορεί το 5/5 haste να τελειώσει το παιχνίδι, ακόμα και στα 6 mana.

Raking Claws 4/5
Το double strike είναι σημαντικό για να γίνουν πολλά damage και ειδικά αν υπάρχουν πολλά Prickly Marmoset στο Deck.

Shredded Sails 3/5
H κάρτα δεν είναι πολύ συχνά χρήσιμη.

Triple Cycling Lands 3/5
Μπορεί το cycling να είναι στα 3 αλλά η επιλογή του να γίνει land τους πρώτους γύρους είναι πολύ δελεαστική. Όταν έχουμε τριπλή land μπορούμε να την παίξουμε σαν 15η land που ουσιαστικά τις περισσότερες φορές θα γίνεται Cycling.

Crystals 1.5/5
Δεν χρειάστηκε ποτέ να τα παίξω.

Yidaro, Wandering Monster 4.5/5
Είναι συνεχόμενο cycling αφού ξαναμπαίνει μέσα στο deck. Αν το παιχνίδι τραβήξει πολύ, ένα 8/8 trample haste είναι σχεδόν σίγουρο ότι θα το λήξει.


Removals

https://preview.redd.it/8peecqk3a7v41.png?width=265&format=png&auto=webp&s=9190fffe0a27a3171357e7738cdd800406a7d78a
Εδώ ισχύουν τα ίδια που ισχύον σε όλα τα limited archetypes για τα removals. Όσο λιγότερους περιορισμούς έχει το removal, τόσο καλύτερο είναι. Επειδή το Archetype είναι επιθετικό, κάρτες όπως το divine arrow δεν είναι τόσο καλές.
Επειδή το deck λειτουργεί με λίγες land το Fire prophecy είναι το καλύτερο removal αφού μας βρίσκει τις αρχικές μας land και αν το game τραβήξει αρκετά ξεφορτώνεται τις παραπάνω.

Άλλες κάρτες που μπορεί να χωρέσουν σε κάποιο από τα Deck.
https://preview.redd.it/p4076qi7a7v41.png?width=738&format=png&auto=webp&s=29b47adf77185f3a6d894a098313b3cabad6316f
Lavabrink Venturer 3.5/5
Μια πολύ δυνατή κάρτα που έχει protection από τις μισές κάρτες που κυκλοφορούν. Τις περισσότερες φορές είναι σωστό να του δώσουμε protection από τα ζυγά, καθώς τα περισσότερα removal είναι σε ζυγά mana cost.

Luminous Broodmoth 4.5/5
Ίσως η καλύτερη κάρτα του set στο Limited. Ακόμα και αν δεν έχει κάποιο sunergy με το υπόλοιπο deck είναι αρκετά δυνατή για να μπει στο Deck.

Checkpoint officer 3/5
Ένα από τα πιο δυνατά άσπρα commons. Αν το deck μας δεν έχει πολλούς Tactician τότε θέλουμε οπωσδήποτε κάποιον Checkpoint Officer. Βέβαια σε ένα aggro deck τα 2 mana είναι πολλές φορές πολυτέλεια.

Cathartic Reunion 2/5Το πρώτο cathartic θα το έπαιζα πάνω από ένα Cycling στα 2 mana. Κάνει την ίδια περίπου δουλειά με το Fire Prophecy στο να σου βρίσκει τα lands.

Lutri, the Spellchaser 2.5/5 + Lore Drakkis 2.5/5
Γίνονται καλύτερα αν υπάρχει στο Deck μας Zenith Flare. Ουσιαστικά είναι για να έχουμε ένα extra Zenith Flare αν ποτέ χρειαστεί.

Weaponize the Monsters 3/5
Άλλη μια κάρτα που ταιριάζει πολύ καλά με τον Valiant Rescuer. Είναι επίσης πολύ καλή στο mirror, αφού σκοτώνει τις πιο κομβικές κάρτες του αντιπάλου.

Άλλο ένα Deck που μου έδωσε 7 νίκες είναι αυτό:
https://preview.redd.it/a77jdgtca7v41.png?width=1916&format=png&auto=webp&s=16f1065789c4ab2bcf2a6eb6532d0649e6d1e2ab

Γενικά, όπως είπα και στην εισαγωγή, δεν είναι καλή επιλογή να γίνεται ένα αρχέτυπο Force στο Draft, αλλά επειδή οι περισσότερες κάρτες που χρειάζεται το συγκεκριμένο είναι Common, γίνεται λίγο πιο εύκολο.
Είναι ένα αρκετά διασκεδαστικό και γρήγορο deck που ευνοείται και από τα Bo1 του Premier Draft του Arena. Αυτό που παρατήρησα σε αρκετά games είναι ότι με 14 lands, floodara αρκετά συχνά, αλλά δεν νομίζω ότι γίνεται να κατέβουμε στις 13.

Θα συνεχίσω να παίζω limited και άλλη μια φορά θα περάσω στο Mythic Qualifier μέσω αυτού. Αυτό τον μήνα όμως, υπάρχουν ήδη 1200 στο Mythic του Limited. Φαίνεται ότι η αλλαγή σε Player Draft από Bot Draft βοήθησε στην προώθηση του Limited κομματιού του Arena.


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submitted by Mandarin_Mike_ to TeamPhantasma [link] [comments]


2020.04.25 03:30 PaulvanGijssel I've forced cycling my last 13 drafts. Here's what I learned

Some days ago I started keeping track of my draft results and I noticed something:
2-1 Red White black Cycling 3-0 rakdos sacrifice 3-0 orzhov humans 1-2 BWRG good stuff 3-0 rakdos sacrifice 3-0 jeskai cycling 1-2 dimir mutate 2-1 jund good rares 3-0 sultai jegantha 3-0 RBUW cycling 3-0 jeskai cycling 2-1 lurrus cycling 3-0 jeskai cycling 3-0 jegantha jeskai cycling 2-1 jeskai cycling 3-0 jeskai cycling 2-1 jeskai cycling 3-0 jeskai cycling 1-2 jeskai cycling (laatste match loss disconnect) 3-0 jeskai cycling 0-3 RWBU late pick lutri (some cycling) (0-2 resign) 3-0 GBWR cycling
As you can see, my last 13 drafts were all in the cycling archetype. I really love playing the archetype for multiple reasons:
The weird thing is, it doesnt really feel like i'm forcing it and i have seen another post of someone saying the same thing. I think i just value some cards higher. These cards are:
  1. zenith flare. (a lot of people know this already) but i feel like this card still doesnt get enough credit. I've heard some people say: 'with 3 zenith flares, you're playing combo' i agree with that statement, but i would go as far as saying that with 1 zenith flare you're playing combo. the card is that dumb. The trick is not casting it unless you are about to die to an attack or casting it for lethal. (or casting it if that gets you lethal next turn for example) If I see a zenith flare anywhere anytime in a pack, im taking it and the rest of the draft ill mostly pick cycling cards. It just feels like the entire archetype is build around this card, cycling to it. Also the fact that there is only 1 hard counterspell in the format is good for the flare. i havent seen it a lot (maybe luck).
  2. reptilian reflection. Ill first or second pick this card because this card does everything you want: it comes out of nowhere, your opponent cant interact with it as much as other cards, because its an enchantment on their turn. and it gets them in zenith flare range very fast. it has trample too which really makes it that extra good
  3. Valiant rescuer. This is a card i'll first pick over most rares in the set. If left unchecked it just wins you the game. just cycle cards away each turn over doing other stuff (unless the boardstate requires you to do so or you can do both) coordinated charge having cycling also really makes it shine
  4. snare tactitian. This card ill take early because it can tap creatures defensively and offensively which you want for zenith flare or stalling the game until you draw it
  5. flourishing fox. i was higher on this card earlier but not that much anymore, you still can take it really early but it is at best on turn 1 of course. same with valiant rescuer. if left unchecked it will deal a lot of damage
EDIT: savai thundermane. I feel like the thundermane can be a first pick too if you are trying to force the the archetype and I've done so some drafts. It's so insane because you give up mana to a free removal spell without losing card advantage.
prickly marmoset. also does exactly what you want, since a lot of players wont attack into it, even with bigger creatures if you have mana open. And when you do have some cycling cards in hand you can safely attack for a lot of damage. Sometimes I'll just attack with this into bigger creatures even if i have no cycling cards in hand (if i feel like i really need to) because people are just too scared to block it.
ominous seas. this is also a really good first pickable card and a wincondition. When played on turn 2 it often feels i have a low chance of losing. You'll get the first 8/8 relatively fast and that really screws things up for your opponent. They need to have a removal spell and when they do it's not a big deal since you'll have another one coming up.
some things i took away from playing a lot of games playing cycling decks this much
So these are some of my thoughts on the archetype. I think it is the best and the format will wrap around it a bit more later. let me know if you have more thoughts or agree or disagree with something.
submitted by PaulvanGijssel to lrcast [link] [comments]