Inside 12 passenger van rental
Kanojo Okarishimasu - Rent-A-Girlfriend - KanoKari
2018.05.09 08:12 Kanojo Okarishimasu - Rent-A-Girlfriend - KanoKari
Kanojo Okarishimasu - Rent-A-Girlfriend - KanoKari. The largest subreddit to discuss the popular manga 'Kanojo, Okarishimasu' (Rent-A-Girlfriend), written by Miyajima Reiji.
2023.03.22 08:05 AutoModerator [Get] AmpMyContent – The Amplify Content Academy Download Course on Genkicourses.com
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2023.03.22 07:47 Zunthus (ESPR part 2) Frozen Corridors event discussion (MAJOR spoilers up to ch 9.5)
I'll rant before I proceed to the questions as usual lol
Regina and Edel moments in these events, especially the last part was, *chef's kiss* lol
Rivet put it exactly:
this is why i love the trio lol Luna is also very interesting in the aspect that she's a shadow, a C.O., and yet doesn't crave for bloodlust/eating humans, but she also isn't the nicest person like Lyudmila too (although I'm pretty sure if she wasn't under Maestra she seems kind and playful enough) I really wonder about her backstory on how she became the Trumpeter of Elysium
It's really great on the world building that not all good C.O.s/shadows are always on our side, there are beings like Luna as well, she really doesn't want to fight - it's even mentioned in her skill description lol
Shena and Carmen kept mentioning as well that Maestra changed alot (pretty sure it's due to Revenant in her), or else should would have been alot lot MORE ruthless and coldblooded
Can't have enough of Elizabeth and Horizon roasting each other lol Really great episode and felt like it's Avengers assembled moment again (wasn't anticipating it because I felt like they just did it not too long ago in the Carnival event) although this is very welcome, and pretty much is like a direct sequel to the Carnival event but tied in with other sidestories&main ones
Felt so good for being able to read this lol
https://preview.redd.it/mz6ni8gej8pa1.png?width=559&format=png&auto=webp&s=968ed29d16fd964b123fae5e165c084e44b1b398 Rivet is also dang a really popcorn-brain lol (as her skill descriptions), totally unpredictable, one moment assisting Edel, the other moment draggin Regina out (although I assume she would always side with Regina more than Edel eh) and I mean, surely she's just some normal mercenary? She had it easily with Edel (back in ESPR part 1) and the current event's tentacles,She's so crazy that I was really doubting if I should believe her when she said she's the only one who's "sane" in the society lol
as long as she can go wild & detonate bombs
Questions:
- Is the MacCready estate in the counterside? Why would Regina's lost ice powers turned into the monster "Chaser" otherwise? Since the story explained that the Counterside effects could manifest in whatever the living being inside is?
- what's this "Ritual" that Edel's preparing for Regina? (the one she had the Elysium group help "perform") The one that takes place at the factory in the middle of the sea (in which I understood as it was where Prwyden institute held a large fraction of the Lake of Knowledge that we saw Eliz&Roy's CG looking at it)
- i understood that this "Ritual" that Edel prepared for Regina failed? or at least wasn't used..? (as in she didn't partake in it, since she went back home and got new awakened powers herself, or is all of this some kind of Edel's plans? But she doesn't seem to know how Regina is about to threat her with suiciding)
- what was the intro/first scene where we first got to use A.Regina? Is this her performing the procedures to become the President back at her homeor was this the part where she came back after awakening and is going to confront Edel after her escape
- So Regina died (or is very near of death) back when Harab was controling her back in the strega/A.Yuna's event right?
- the 666 people that sacrificed for Regina, were they there because they want to give back Regina's kindness to them during her VP times, or was it Edel's command as the acting president, or a mix of both?
- I don't get the law stuff, but why did the Dean of Law let Regina go at the estate? I know she had a grudge because her younger sister was sacrificed, but she too was willing to give Regina a chance to change the Society?
- Regina did really write a letter to contain herself right? Knowing that she'll likely forget/supress memories again? (she was really devastated about the meeting it spurred many events after that huh....)
- In the end, what factors made it possible for the "awakened" version of Regina? The ritual she performed back in her house, her bloodline being super powerful from the start, her resolve? (usually in other events they got a powerful artifact, tech level 5 gear, or activated/gain control of the qliphoth factors,etc - what was Regina's?)
- And why did somehow in the process her emotions were "frozen"? (how? magic/ritual stuff?) or it's still there, she just became matured and less naive...
- I'm quite confused on Agnes's stance in all of this, so she's secretly trying to get rid of the Society? or have some kind of grudge? or she just wants it to change to a bettemore less people sacrificing like Regina?
- Is Sylkie's personality really her original self or the version Regina "imagined" Slykie would be?
- Did A.Regina acquire the Lake of Knowledge in the end? or just a big part of it?
- I wonder where's A.Regina when the Qliphoth game began and after it started for a while, I remembered in ch9 and/or 9.5 Edel was with Serapel aiding the Knights of Redemption (or was that the period she's still recovering?) and her role in ep10 (if she does appear)
- When Edel and Maestra mentioned "thorn" does that mean Revenant? (this implies alot that she's still alive, but inside Maestra) and looks like at the end of this event Maestra already decided on getting rid of Revenant..(can't wait for Carnival part 2.......!!! Also awakened Chris lol!!!!)
- does the artifact that is in Curian have something to do with the Elysium? since Shena mentioned it and seemed pretty shock about it when she saw Curian
- So...like, seeing how G.A.P. bird aiding Regina so much, A.Regina, the current president is at least on our side....right? at least on the part to contain/limit Edel's movement...somehow..? (I'm confused on what we/the CEO gains from this whole event, other than spying in the movements of Society)
- What is Chris to Maestra right now? she seems to be very wary of heoften mentions her (but Chris isn't that powerful? pure strength and power-wise) all I can think of is that she still have lingering attachments to her
- Eliza and the team were initially hunting down Elysium with Horizon, but later halted and went somewhere else instead - to help the Enterprise Quad? (or at least they went to help part of the Qliphoth game right? saw them in ep 10, but was wondering where they went in this event after sending Thaddeus to deal with the Society)
- Edel's obviously heads over heals for Regina, but what do you think of how Regina viewed Edel? I'm still kinda both happy and confused about this lol
awakened Regina : from sub to dom
A very long event, 7 chapters to read, had so much fun with this! (I read for like 4-5 hours, gradually, I'm a slow reader - enjoyed every single of its moment!)
I really wonder who are the characters with potential for being awakened units next...(after A.Lyudmila)
Last but not the least, playable Heydrich when?
we need more playable Ossans submitted by
Zunthus to
CounterSide [link] [comments]
2023.03.22 07:43 Acceptable-Stock-513 Dinos After Dark
Are you tired of official's lack of rules? Are you looking to start up with a great, supportive community of players? Do you enjoy semi-realism? Then look no further, Dinos After Dark has what you are looking for!
Welcome to Dinos after Dark. How to find the server: Go to Community Server in the Launch menu Type in “Dinos After Dark” Press “Connect/ Confirm”
Discord is encouraged to help foster community growth, but not 100% required. Discord Link: https://discord.gg/xgfhZMYf ‐-------------------------------------------------------------------------
Server Stats: 1. Quest Multipliers - 3.5x 2. Waystone cooldown - -0.1 3. Quest Growth - 1.5x 4. Server Logout time - 30s 5. Hatchling Cave - None 6. Passive Growth Detection - 0.006
Mods: 1. Simple Skins 2. Isle of Asylum Skins 3. Parasaurolophus 4. Therizinosaurus 5. Carnotaurus 6. Dilophosaurus 7. Deinosuchus 8. Utah Raptors (including Feathered) 9. Argeninosaurus (Titan Boss only) 10. Giganotosaurus 11. Sachicasaurus (Mosa) 12. Ampelosaurus (Herbie) 13. Compy 14. Z rex 15. Yangchuanosaurus (just added)
More to come! ‐---------------------------------------------------------------------------------
We have easy to remember rules, so you can spend your time playing and less time worrying! Server Rules - Mix packing: Herbivores and carnivores can not protect each other, team up to fight together or travel/quest together.
- KOS: Do not kill for fun or for sport, hunting for food is allowed once your hunger bar reaches around the top of the stomach icon, you must eat until you are completely full before leaving the body. EXCEPT IN THE PVP AREAS.
- Herbivore aggression: Herbivores are peaceful but cautious creatures, if they feel threatened, they will act accordingly. If a herbivore is actively being hunted or stalked, they are permitted to make the first strike, the carnivore does not have to have attacked first. We ask that you act sensibly with this, please do not abuse or we may have to take a more strict approach.
- In game behaviour: Please be respectful to other players, they might not have the same opinions as you, but please keep in game communication respectful and polite.
- PVP ZONES: The savanna grasslands caves and the whistling columns pools are PVP areas, all rules are off the table, herbs can attack herbs, carnivores can attack without being hungry. Enter at your own risk.
6: Territories: These are areas that packs or herds have claimed as a 'safe place' they are controlled by the pack/herd alpha and each territory will have its own rules that may be different from the rest of the map, please check the Territory Guidelines in the 'Territory' section in discord for more information.
- Reporting: Please try to include a clip, a picture or as detailed as description as possible of what happened, an in game report is also very helpful to help us to help you.
- Revenge Killing: When fighting outside of territory and PvP zones and you die in a fight, do not go back to the same POI and re-enter the fight if it is still going. Do not go back with the intent to kill the same person. If you're fighting with a group, you can return to the POI and regroup. However, if the fight you died in is still ongoing, the returning player must wait until that fight ends before they can join in the fighting again.
Additional Info: - Our terroritories are entirely optional to join and function much like guilds in other MMOs. The alphas tend to have strong bonds with their pack and terroritorial disputes can/will happen. Each terroritory can have slight variances in rules while inside of them. Furthermore, terroritories do not take up the whole map (vasts parts of Gondwa remain open) and can change over time.
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pathoftitans [link] [comments]
2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.
In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:
- Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.
- Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.
- Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.
- Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.
- Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.
- Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the tower skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.
- Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.
- Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.
- Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.
- Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.
- Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.
- Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.
- Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.
- Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than
u/Picopede already listed in the following post: (
https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.
- Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.
- Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.
- Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.
- Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching
u/Picopede ’s videos.
- Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.
- Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.
- Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.
- Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as
u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.
- Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.
Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by
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2023.03.22 07:24 GodJihyo7983 Delivery Man [Episodes 7 & 8]
- Drama: Delivery Man
- Revised Romanization: Dillibeolimaen
- Hangul: 딜리버리맨
- Director: Han Bo Kyung (Show Window: The Queen's House)
- Writer: Kang Sol (Show Window: The Queen's House)
- Network: ENA
- Episodes: 12
- Airing Schedule: Wednesdays and Thursdays @ 9:00 PM KST
- Airing Date: Mar 1, 2023 - Apr. 6, 2023
- Streaming Sources: Viki, Viu
- Starring:
- Plot Synopsis: Seo Young Min works as a taxi driver to support himself. Somehow, Seo Yeong Min begins to take only ghosts as his passengers and he grants their wishes. Kang Ji Hyeon happens to get in Seo Young Min’s taxi. She has no memory of who she was when she was alive. She doesn’t know why, but she isn’t able to leave his taxi. She, then, titles herself the sales manager of Seo Yeong Min’s taxi. Seo Yeong Min and Kang Ji Hyeon together grant the wishes of ghosts, including chasing after a serial killer. They have a helper in Do Kyu Jin. Do Kyu Jin is a workaholic ER doctor with a handsome appearance. He senses signs of sinister events in the ER, where people are in life-or-death situations.
- Conduct Reminder: We encourage our users to read the following before participating in any discussions on /KDRAMA: (1) Reddiquette, (2) our Conduct Rules, (3) our Policies, and (4) the When Discussions Get Personal Post.
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2023.03.22 07:19 No-Jacket-8221 If you think your life is fucked up, think again.
Well today is Wednesday, I don't have classes since my schedule is Tuesday, Thursday, Friday and Saturday, anyways, I'm still shock that I can open my problems to someone without crying, but not gonna lie, my voice is shaking when I talked about my hardships with them. You'll probably wonder, who's those guys I open my family problem? Well... I've never thought that I'll have this kind of friends again. It's been a while since I felt good, releasing those madness. Tuesday at 10:40, our GenChem Teacher, Miss Arizza, discusses about solid and liquid properties, a short discussion, then she said that we can go to library to research for our activity. There's two discussion room, we booked the empty one. It's nice and cozy. While writing and searching up on Google, we keep a low voice since it's not even sound proof but I guess we can't even shut our mouths talking about life 'ya know? And as usual, I'm the only one who's still writing, I like struggling so much, while them, short-cutting their papers, but since we have time until 1:20, it's an advantage that we can stay as long as we want. After I've finish my papers, Pabi(Peavy) ask if we can hang out, the five of us only. Since we didn't have a time, where not complete everytime we want to hang out, it's because of our tight schedule. They asked if we can hangout later after the GenChem subject, Fiona said that she have training for volleyball and they said if we can do it tomorrow (Wednesday), which is this day, but I said "Im not at home, I'm going to manila to make appointment with Tulfo. if you didn't know who's Tulfo is, he's a Famous tv broadcaster and one of our government senate, he also helps to those people who needs help. They are shocked, and ask if we'll be broadcasted on live, and I should shout out them and our teachers who give us a lot of activity, I laughed like maniac, it's just I feel comfortable around them. I said "idk what will happen, but I really don't know if we'll be broadcasted" And they asked, what happened, why we need to go to Mr. Tulfo, this is the interesting turn that I tell how fucked up my life is. I said the first thing "you know other father's around there that they have guts when they're drunk?well my father isn't. He have a huge gut even he's not drunked." "It begins when my mom goes to Batangas for treatment, you know, we have this cancer in ovary that is hereditary. Ovarian cyst. My mo go to Batangas to treat and gone for almost 2-4 days. My mom and dad aren't in good terms when she go to Batangas, but since where responsible daughters, we can live in our own, we also know that she's in Batangas because she always talked to us if she's having a hard time like we used to do. We didn't say where our mom go to our father 'cuz we know that he'll never care or he'll just get mad to my mom. Long story short, my mom came home, around 11 or 12 in the evening, and I'm still up. I came downstairs to help her and bring her things in the house, then there's our damn father, throwing away my mom's things, she can't even say a word since it's hard to talk fresh from treatment. When where about to enter the house, he suddenly shut the door and locked out. Since I'm the only one who's up that day, we stayed outside while waiting for my sister to open it. Everyone outside was looking and also worried. Cut all the other happenings, were now in and out in our Barangay Women's Desk, because of his doings. We also stayed up late just to watch our gate, since there's someone who's watching us. My mom is connected to NPA(communist) before, we called it "itaas", and now she's clear, she turns into our Government, but my father threat us that he'll said about my mom's clearing her name to "itaas" and where so scared like how tf?, I didn't said that (to Fiona,pabi,Mavi,Jianne) our life got fucked up because of my father's jealousy that he's coming up with conclusion that my mom is cheating and that she's cheating with a Militar. Like the fuck?I'm so shocked that he'll said that, like he's the one who's been cheating in 18 years of their relationship. Now that my mom have enough, we planned to have DNA test with the help of Mr. Tulfo to test if I'm his real daughter, because he said that I'm not his daughter and all because of one thing that I stood up against his abused for my mom, mentally. You know, I'm daddy's girl. He can't believe that his girl is against her now. I don't even know him though. Before, he even picking me up to school and he'll let me sit in his shoulder while we go home and it's even raining,I-i would say that I miss my old father, but why he didn't consider to think what he's doing?like I didn't matter at all. I know it's against my will but I have to make him realize that we've been through a lot and he need to realize what he waste for years. If I have a power to bring his old self, I would love to. I would love to spend those days. I would love to hug him, kiss him while I'm off to school, I would love to be my father again, I just want apologies, but I didn't get one instead I get hatred. I should be the ones who's hating him but I can't. I can't even look him in the eyes whenever I bump to him, I always keep the eyes of "I don't know you, I don't give a fuck" While telling this to my friends, I kinda feel comfortable letting some percent of my hardship let out. Their faces is like "how fucked up are you, really?" Fiona said " so he's like a threat to your family, so you decide to do this?" Of course I had enough, I can't bring back my old father. It's the only way, I know his other childs will hate us, but I don't care, I don't even want you as my sisters and brothers.
I'm his First Child with his second wife(my mom) I'm also the eldest daughter and acting the father and mother for my other sisters, I may his sweet innocent little girl before, but not anymore. He made me hate him, he made all of this fuss without considering our feelings, he made a villain, but I'm not letting those hatred make me down. I'm just doing this to see if he'll change, if not, may God make the way. And I also wonder while people keep asking after they know about that story, "why would you do that to your father", "he's still your father" let's switch position then. You can't blame me for those, stop those act like people care and know what happen, why I hate him so much that I don't want him as father, that I didn't even wish to born, stop those shitty things like comforting me with those words. It's not helping. Y'all don't know what I've been through, you don't know how depression and anxiety made myself, that I need to hide just to please other that I'm ok while deep inside im not. 'cuz even if I tell that I have this fucked up life, bo one will care. All I just want to say, that if you're a father or a daughter that reading this, I hope this story of mine will give you realization in life. If you think your life is fucked up, that your relationship is fucked up. Think again, I don't want other Teen like me will suffer like this, I know it's not physical abuse, but it's mental abuse. After that discussion with them, we all talked about something and make me laugh so it won't bring stress, its happy that they listen to my story without questioning, they just sit and listen to my rant, they maybe shocked but guess there always grief in someone. Also Fiona said "You're just sleeping I school and all but we don't know you struggle this much" I know right?welcome to the chaotic life of Lynn.
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2023.03.22 07:19 666to666 Thoughts on my sale cart?
2023.03.22 07:16 dienlanh1234 Sửa Tủ Lạnh Quận 3 Giá Rẻ Thợ Giỏi Phục Vụ Nhanh
| https://preview.redd.it/hh4kwixjg8pa1.jpg?width=800&format=pjpg&auto=webp&s=afeb3d57c3c93a63cf7e21e23873970849eabae4 Dịch vụ sửa tủ lạnh là một dịch vụ được cung cấp bởi các kỹ thuật viên có chuyên môn và kinh nghiệm trong lĩnh vực sửa chữa các loại tủ lạnh. Dịch vụ này nhằm giúp khách hàng sửa chữa và bảo trì tủ lạnh của mình một cách nhanh chóng và hiệu quả. Các dịch vụ thường được cung cấp bao gồm sửa chữa các lỗi phần cứng như hư hỏng bộ phận điện tử, đèn chiếu sáng, quạt gió, máy nén, cảm biến nhiệt độ, van điều khiển,.. hoặc các lỗi phần mềm như đông tuyết, không lạnh, giảm công suất, lỗi điều khiển,.. Ngoài ra, các dịch vụ khác như vệ sinh tủ lạnh, làm mới tủ lạnh, thay thế linh kiện hư hỏng, cung cấp các tư vấn về việc sử dụng và bảo quản tủ lạnh cũng được cung cấp. Điện Lạnh HK chúng tôi mang đến cho khách hàng một dịch vụ sửa tủ lạnh quận 3 giá rẻ sẵn sàng hỗ trợ khách hàng mọi lúc mọi nơi đáp ứng được mọi nhu cầu của khách hàng đưa ra. Tìm Hiểu Thêm: https://dienlanhhk.com/sua-tu-lanh-quan-3/ ----------------LIÊN HỆ---------------- Website: https://dienlanhhk.com/ Hotline: 0918 32 12 12 Kỹ thuật: 0917 440 449 Điện thoại: 028 66 864 339 Địa chỉ: 30/4 hiệp thành 31 phường hiệp thành quận 12 submitted by dienlanh1234 to u/dienlanh1234 [link] [comments] |
2023.03.22 07:12 Cicada1205 McCarthy's having a great day in hell today
2023.03.22 07:06 Suffering_Communist My top artists
2023.03.22 07:05 AutoModerator [Get] AmpMyContent – The Amplify Content Academy Download Course on Genkicourses.com
| Get the course here: https://www.genkicourses.com/product/ampmycontent-the-amplify-content-academy/ [Get] AmpMyContent – The Amplify Content Academy Download Course on Genkicourses.com https://preview.redd.it/ku08scn8iqoa1.jpg?width=740&format=pjpg&auto=webp&s=1fe8aaa2a54fdcd78fc9acab5634a2cc73f287c0 AmpMyContent – The Amplify Content Academy The Amplify Content Academy is our step-by-step content creation and promotion program. It is designed to help you side-step mistakes so that you can create and leverage highly effective content that drives traffic and grows your audience. It’s an in-depth system to help you step off the content hamster wheel, and instead create assets that help your business for years to come. The Academy training is based on fundamental principles and strategies that are designed to work long term. No more 5-minute hacks or clickbait. Instead, we use psychology and direct response methods to get people to sit up, and take action- and then apply it to content marketing. Amplify is the first content marketing program to not just focus on ‘how to write content. That’s the easy part. We care about the PROMOTION and marketing of that content, so it actually gets you traffic and leads… How? By focusing on 3 primary goals: - #1 How To Create EFFECTIVE Content That Drives Actions
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2023.03.22 06:48 linkelek1 Ukrajnai háború, szerda reggel
-elemzés: volt NATO tábornok: milyennek kellene lennie az ukránok
tavaszi offenzívájának -mit mondanak a helyi orosz hatóságok a
tegnapi krimi vasúti csomópont elleni drón támadásról -ukrán napi
videós összefoglaló -az ukránok az utolsó orosz támadást várják
Bakhmutnál , ott elfogytak a börtönös wagneresek, most jár le a fél éves szerződésük -szijártó: mo továbbra is meg fogja vétózni
Ukrajna és a NATO közeledését -szijjártó panaszkodik, hogy úgy is megtartottak
Ukrajna-NATO találkozókat , hogy azt mo megvétózta
orosz sorozás/mobilizálás
-elemzés: 300mobilizált nem segített az orosz hadseregen, a következő
400e sem fog drónok, rakéták
-ukrán drón orosz
tankellenes pozíció ellen -a Dniprón keresztül is mehet a
drón nehéz bombázás 120mm-es aknavetőlőszernek tűnik amit ledob, geo: 46.6637321,32.7306383 -elemzés: ukrán drón
program fegyverrendszerek
-szlovákia 13 MIG-29AS/UBS ad Ukrajnának, cserébe, kap az USA-tól
AH-1Z Viper Attack Helicopters és Hellfire rakétákat -ukrán géppuska
távirányítással -az USA felgyorsította az
Abramsok és Patriotok Ukrajnába szállítását, M1A1 Abramsokat küldenek, mert az van raktáron
friss térképek
-a bakhmuti
front befagyott a wagneresek elfogynak, az ukránok még nem ellentámadnak -az ukrán egységek
elhelyezkedése interaktív térkép -teljes nap
térképeken Veszteségek
-orosz katonák
háborús bűncselekménye videón -a tegnap Donetsknél lelőtt orosz gépet az orosz
légvédelem intézte el -március 31-re várható a
175e orosz halott -ponros találatot kap egy
2S3 Akatsiya -orosz
veszteségek , 960 troop losses, 7-day troop average: 861, 47 equipment* losses, 7-day equipment* average: 45 -orosz támadás
Avidiivkánál ISW
RUSSIAN OFFENSIVE CAMPAIGN ASSESSMENT, MARCH 21, 2023 Russian President Vladimir Putin appears to be setting conditions to weaponize the United Nations Security Council (UNSC) as a method of Russian power projection in advance of Russia’s accession to the rotating UNSC presidency in April. The readouts of the second day of Chinese President Xi Jinping’s visit with Russian President Vladimir Putin continued to suggest that Putin has not been able to secure the no-limits bilateral partnership with China that he likely hoped for. Putin falsely portrayed the Western provision of depleted uranium ammunition (not suitable for use in nuclear or radiological weapons) to Ukraine as a significant escalation in order to bolster information operations aiming to deter Western security assistance to Ukraine and to place the onus for negotiations on the West. Wagner Group may lose most of its convict force in the upcoming weeks as convicts finish their six-month military contracts. The Russian Federal Security Service (FSB) and the Russian National Guard (Rosgvardia) launched a criminal investigation into the Deputy Commander of the Rosgvardia’s Central District, Major General Vadim Dragomiretsky. The US Department of Defense (DoD) announced that it authorized a presidential drawdown to provide around $350 million of security assistance to Ukraine. Russian forces continued limited offensive operations along the Kupyansk-Svatove-Kreminna line. Russian forces did not make any confirmed gains in or around Bakhmut and continued offensive operations along the outskirts of Donetsk City. The Kremlin continues crypto mobilization campaigns to recruit men across Russia for contract service to avoid declaring a second mobilization wave. Russian occupation officials continue to facilitate the deportation of Ukrainian children to Russia.
Vége
orosz trollok
12 pontja kedd reggel submitted by
linkelek1 to
hungary [link] [comments]
2023.03.22 06:43 OcheOgre Throwing straight (consistently). My journey and advice sought on alignment
I've been playing for awhile now and my throw has developed to where I have been able to hit (one) 11 darter in competition. However I think I have taken my throw as far as I can and I cannot improve my averages with it any further without modification.
What I recorded when I put in some solid practice for a competition was that although I could hit 60s, 100's, 140's and 180's I was more likely to hit 41/45, 81/85, or 121/125. I have always had a real problem with getting more than 12 darts consecutively in the 20 segment, even aiming for the fat section. I know its not easy, but it shouldn't be near impossible after a good warm up.
So here is what I think contributes to my lack of an ability to stay straight and what I have done about it...
Firstly I am left eye dominant and right handed. I changed my throw from front-on to side on when this was brought to my attention, and now I can put my dart on target in my set up. I always try to stand at the same point on the oche with my hip aligned to the centre of the bull. I believed by doing this I could bring my follow-through straight at the 20.
Which brings me to the greatest flaw with my throw I feel, the follow-through. I'm 6' 4", so have long levers. If I try and throw hard my darts hit high. It's not that I 'snatch' so much, but more that my arm isn't fully extended at the elbow. I have worked hard on making my throw mechanical and a lot of my practice is concentrated on grouping around targets, which I think I do reasonably successfully, so I feel that this slightly kinked arm finish is pretty consistent.
When I did an alignment drill I found on YouTube where you throw your first dart at the bull and close your eyes for the next two. I found I was about half way right to the treble with my blind throws. I tried re-aligning my back foot to compensate, but I'm already standing side on and twisting further whilst standing in the same position on the oche wasn't the solution, I felt.
I was using Rising Sun 3.0 21.5g darts, because my first ever set were Puma darts, scalloped like the Meryn Kings' bamboo style. I'm a back gripper and the back scallop took my thumb well, the front my index. But I got into smoothies because I like the release without an aggressive grip pattern. Going heavier meant my arm was even less at 180% at the finish of my follow-through. So I grabbed some 12g smooth Buntings I'd tried a long time ago for shits and giggles, stood further to the right of the oche to open up my chest and started hitting 20's much more consistently, including a 180 on my third throw.
I'm sitting here unable to throw now because the muscles on the inside of my elbow are bloody sore, but I thank you for reading my rant this far and was hoping for some insights into what is going on.
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2023.03.22 06:38 Kyrie_Acrel 安科瑞医疗IT系统 在安哥拉罗安达总医院的应用 Application of Acrel Medical Isolated Power Supply System in Luanda General Hospital, Angola
摘要: 现代医院的诊断和治疗,离不开各种先进的医疗设备,而各种设备都离不开安全可靠的供电。很多手术往往长达数小时,手术过程中突然断电的话后果不可想象;同时很多医疗器械都直接接触或深入人体脏器,此时极小的漏电流都会威胁病人的生命安全。因此,针对医院配电系统供电的连续性和安全性,国家相关标准作了明确要求,医疗2类场所重要设备必须用IT系统供电,同时IT系统需要配置绝缘监测装置。本文介绍了安科瑞医疗IT系统在安哥拉罗安达总医院的应用。
Abstract: Diagnosis and treatment in modern hospitals are inseparable from advanced medical equipment, which are inseparable from safe and reliable power supply. Many operations often last for several hours, and the consequences of a sudden power failure during the operation are unimaginable. At the same time, many medical devices directly touch or penetrate into the human organs. At this time, the very small leakage current will threaten the life of the patient. Therefore, the national standards have made clear requirements, medical group 2 locations must be powered by IT system. This article introduces the application of Acrel Medical IT System in Luanda General Hospital, Angola.
关键词: 医疗IT,绝缘监测装置,报警显示仪。
Keywords: Medical IT system, Insulation monitoring device, Alarm indicators.
1. Project Overview项目概述 安哥拉罗安达总医院是由中铁四局承担的中国援安哥拉罗安达总医院改扩建项目,该项目使用了8套安科瑞医疗IT系统产品。主要包括:AITR系列隔离变压器,AIM-M系列绝缘监测仪,AID系列报警显示仪和AKH-0.66P26电流互感器。
Luanda General Hospital in Angola is a China-aided reconstruction and expansion project of Luanda General Hospital in Angola undertaken by China Railway Fourth Bureau. The project uses 8 sets of Acrel medical IT system products. They are AITR series isolation transformer, AKH-0.66P26 current transformer, AIM-M series insulation monitoring device, AID series remote alarm indicator and DC power supply unit.
2. Introduction of Medical Isolated Power Supply System 医疗IT系统介绍 医用隔离电源系统就是通过医用隔离变压器将接地系统(TN-S系统)转接成不接地系统(IT系统)来为重要的医疗设备供电。IT系统通过绝缘监测仪实现绝缘监测,通过绝缘故障产品进行绝缘故障定位。
The medical isolated power supply system is to switch the grounding system (TN-S system) into ungrounded system (IT system) through a medical isolation transformer to supply power for important medical equipment. The insulation monitoring device has the function of insulation monitoring and fault locator has the function of fault circuit locating.
3. Acrel Medical Isolated Power Supply System Solutions 安科瑞医疗IT解决方案 Acrel medical isolated power supply system is suitable for operating room, ICU, CCU and other medical group 2 locations providing safe and uninterruptible power supply. It mainly includes AITR series isolation transformer, AKH-0.66P26 current transformer, AIM-M series insulation monitoring device, AID series remote alarm indicator, DC power supply, ASG series test signal generator and AIL series insulation fault locator.
3.1 Acrel Medical Isolated Power Supply System for Operating Room 手术室配电解决方案
https://preview.redd.it/ncmj1y5j98pa1.png?width=538&format=png&auto=webp&s=a8781a8245d20aa7fd926b1ccf10297cbae60641 方案一 不带绝缘故障定位功能
Option I without insulation fault location function
https://preview.redd.it/4h28hdij98pa1.png?width=592&format=png&auto=webp&s=215eb58da1e50b8c146dc48687bba14b1790e41b 方案二 带绝缘故障定位功能
Option II with insulation fault location function
注:1.在手术室的配电解决方案中,AID系列外接报警与显示仪应安装于手术室内部情报面板上,或情报面板的旁边(嵌墙安装)。在手术过程中,由医务人员来监视隔离电源系统的运行状况。
2.带绝缘故障定位功能的方案中,如果需定位回路超过8路,可采用两套AIL150定位仪来实现,其组合可以是AIL150-8型+AIL150-4型(最多定位12路),或AIL150-8型+AIL150-8型(最多定位16路)。
Note: 1. For operating room, AID series alarm indicator should be installed on the intelligence panel inside the operating room, or next to the intelligence panel (wall mounted installation) so that medical personnel can immediately receive a notification when there is power supply failure.
- In Option II,if the number of located channels is more than eight,two sets of AIL150 can be used. The combination can be AIL150-8 and AIL150-4 (up to 12 channels), or AIL150 -8 and AIL150-8 (up to 16 channels).
3.2 Acrel Medical Isolated Power Supply System for ICU and CCU ICU,CCU配电解决方案
https://preview.redd.it/th3o53zj98pa1.png?width=632&format=png&auto=webp&s=01a14fb45a7d0f74532436eb7bf55b3584060aa6 方案一 不带绝缘故障定位功能
Option I without insulation fault location function
https://preview.redd.it/5vjyg7ok98pa1.png?width=632&format=png&auto=webp&s=2b93c55c801cb9481fe8f8ee7d7ef2a07229c79f 方案二 带绝缘故障定位功能
Option II with insulation fault location function
注:在重症监护室的配电解决方案中,AID系列集中报警与显示仪应该安装在护士站内,由护士站的医务人员来监视各隔离电源系统的运行状况。
Note: For intensive care unit , AID series alarm indicator should be installed in the nurses 'station so that medical personnel can monitor the operating status of isolated power supply system.
3.3 Product Selection产品选型
Model
Picture
Function
AITR series isolation transformer
https://preview.redd.it/x0cjxjel98pa1.png?width=135&format=png&auto=webp&s=f9f784fc61feef7088643eee0680eccfea42ca13 a. H class insulation meterial, which permits more higher temperature rise so as to extend the using time. b. PT temperature sensors
c. inrush current (IE): <12In d. capacity: 3.15kVA, 5kVA, 6.3kVA, 8kVA, 10kVA
e. low noise
f. CE approval
AIM-M series medical insulation monitoring device
https://preview.redd.it/xohi2uul98pa1.png?width=125&format=png&auto=webp&s=ab37c3628e661537d3704937690f6502c236eba3 a. insulation monitoring, overload monitoring, over-temperature monitoring
b. fault alarm output
c. RS485 and CAN communication
d. IEC and CE approval
AKH-0.66P26 current transformer
https://preview.redd.it/2vo1cp6m98pa1.png?width=106&format=png&auto=webp&s=271df91e0b61f75efc3e833bf1fc4249293409ea a. protective current transformer
b. maximum measurement current: 60A
c. ratio is 2000:1
d. installation: fixed inside cabinet by screwing
e. CE approval
DC power supply
https://preview.redd.it/vakuvjkm98pa1.png?width=120&format=png&auto=webp&s=38f14c30de68635bd95e66c7f2c3ec453fa8d62e a. output voltage: DC 24V
b. 35mm DIN rail installation
c. provide power for AID series alarm indicator
AID series alarm indicator
https://preview.redd.it/udwmts2n98pa1.png?width=131&format=png&auto=webp&s=922da0fad65c72d9b1b498803acd988815e8f031 a. display the data of insulation monitoring device
b. panel or wall-mounted installtion
c. eqipped with DC power supply
d. CE approval
4. Connection Diagram接线图
https://preview.redd.it/a7pt85zn98pa1.png?width=572&format=png&auto=webp&s=14318ba01dacdeff5941fa901b4f6621560e24be 5. Installation Photos 安装图片 https://preview.redd.it/6wfkdmco98pa1.png?width=528&format=png&auto=webp&s=d5bf7889d9afa8a5662c1a9da12ac6f97d223c09 https://preview.redd.it/2i143fro98pa1.png?width=516&format=png&auto=webp&s=2df55d5f66fa13505976ac275202503a5d8e4762 6. Conclusion 总结 经过扩改建以后,罗安达总医院已成为安哥拉规模最大、硬件设施一流的医院。而安科瑞医疗IT系统为该医院的安全、连续供电提供了重要保障,有效改善了当地医疗条件,造福了当地人民。
After expansion and reconstruction, Luanda General Hospital has become the largest hospital in Angola. The Acrel medical IT system provides safe and realible power supply for hospitals, effectively improving the local medical conditions and benefiting the local people.
Bibliography - IT System Insulation Monitoring Device and Fault Location System of Acrel. 2020
- IEC 60354-7-710: 2002 Electrical installations of buildings-Part 7-710:Requirements for special installations or locations - Medical locations. 2002
- IEC 61558-1-15:2011 Safety of transformers, reactors, power supply units and combinations thereof-Part 2-15: particular requirements and tests for isolating transformers for the supply of medical locations. 2011
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u/Kyrie_Acrel [link] [comments]
2023.03.22 06:36 WillTravelForFood2 Another Shucked Review
Hello all! I am a long-time lurker, but I've been following the Shucked drama on this subreddit for a few weeks now, so I thought I'd give my two cents.
A bit of background to set the scene: I've been to over 50+ shows, all mostly Broadway as I used to live in NYC, and some in Chicago and DC. Whenever I travel for work, I'm hunting down regional theaters for shows that I can catch. My top 5 include Hamilton, Six, Wicked, Hadestown, and Company. In my lineup for the next few weeks, I have Sweeney Todd, Camelot, Les Mis on tour, Pacific Overtures, and an opera at Lincoln Center. I will watch just about anything that catches my fancy. In my day-to-day, I am also a 12-year-old teenager on the inside who laughs at penis puns and dad jokes.
With that being said, I enjoyed myself at Shucked. It was hilariously funny - if you enjoy one-liners, dad jokes, and puns. If that's not your type of humor, this show is not for you. The guy next to my husband had the best time. The two ladies in front of us didn't laugh a single time the entire show. The music is country-esque, think of Kelsea Ballerini and Dan + Shay instead of the big, loud, red-pickup and cold jeans country artists. It's still a Broadway musical after all.
Shucked is not the newest best thing since sliced bread. I don't think it's in serious contention for any Tony awards. But it's a good old time with big laughs and a very talented cast. I'm a firm believer that not every show on Broadway needs to be a Tony winnenominee to be an entertaining show. With the way the world looks on the day-to-day, sometimes you just want to go see a fun and silly show where you can laugh at a corn-penis joke without thinking deeply. I also paid $50 per ticket for this show, so it's not as if I spent a ton of money.
It's not the best show I've ever seen. It's also not the worst show I've ever seen (It's Cats, I'm sorry.). It's a solid show, with a slightly questionable book, but with a super talented cast and entertaining jokes.
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WillTravelForFood2 to
Broadway [link] [comments]
2023.03.22 06:33 Evening_Struggle7868 “Willful Kill-Family” is not a justified use of a title
What is up with the “Offense: 0902” title here? How is this even allowed to be put on a lab report without some sort of arrest or confession? Doesn’t this prove confirmation bias by the BPD from the very beginning?
CBI Serology Lab Report 12/30/1996 Investigator: Thomas Trujillo. OFFENSE: 0902-HOMICIDE - WILLFUL KILL - FAMILY
This reports shows that a Colorado Sexual Assault Evidence Collection Kit was used on JonBenet, and the BPD knew there was possible saliva in a suspicious spot in a matter of days.
Item # 14(I) FOREIGN STAIN SWAB "SEROLOGICAL EXAMINATIONS CONDUCTED ON EXHIBIT #14 (I) INDICATED THE PRESENCE OF AMYLASE, AN ENZYME FOUND IN HIGH CONCENTRATIONS IN SALIVA".
Given this, wouldn’t it make sense that the lab examiners would suspect an oral assault had occurred on JonBenet? They must have also known there were damages inside her vagina that caused her to bleed. So, why did these CBI investigators not forward the vaginal swab for DNA testing?
http://jonbenetramsey.pbworks.com/w/file/fetch/130877736/19961230-CBIrpt.pdf submitted by
Evening_Struggle7868 to
JonBenet [link] [comments]
2023.03.22 06:24 WanonTime A good player launcher?
Playing
the 1.12.2 Pack on a server a friend is hosting, and trying to find a good player launcher in it. I'm doing a build where I've got a big airship I've made as my main base, and I wanna have smaller auxiliary airships around to give me more room to build stuff/build a fleet around my main one cuz I think it'll look cool.
Already got a couple built, and am currently using Luminizers as my main way to travel between them. The main issue is I have to have two sets per ship for those, because theres apparently a
bad bug seemingly where if you hook up two luminizers as a loop, if you hop off the luminizer you reach the other side, you spawn at the height level of the luminizer you got into, and because I've built the secondary ships at different height levels, this means either I get plopped
inside the secondary ship, or on the way back I get dropped off 10 blocks above the ground and would take fall damage if not for my tiara/ring of odin. Technically avoidable if I always hop off it at the right time, but its already happened enough I'm done with it.
I'd love something you could just walk into and it'll launch you into the air towards the ship. Sadly the version of Portal Gun in this pack doesn't have Aerial Faith Plates, so I can't just use those. I can see that
carts have a launch pad option, but I don't wanna clutter the deck of my ship with rails. Is there a good item in the pack I'm missing for anyone who knows the mods in it, or am I outta luck? I am hoping to not have to add anymore mods, because we've been playing for a while already.
TL;DR: Playing the 1.12.2 pack, and wanna know if any mod in this pack has a good way to launch the player upwards to a specific destination/location, or at least in a general direction.
Not looking for recommendations of other mods to add to the pack.
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WanonTime to
feedthebeast [link] [comments]
2023.03.22 06:24 leonyuu16 Heat effect on Unopened Rubbers
I bought 4 rubbers from Amazon Japan, and when it arrived, the packaging and the rubbers inside felt warm.
Should I be worried that it's going to affect its performance? I live in a very hot country, so it must have been hotter inside the cargo area of the delivery van, where the package was.
submitted by
leonyuu16 to
tabletennis [link] [comments]
2023.03.22 06:19 kokasexton Double whammy. Prepare for the cartoonishly full BART cars from SF trains just like last Tuesday evening. The only easy way across the bay left.
2023.03.22 06:10 LittleGuyHelp My wife is losing her mind and it’s affecting my mental health.
With not many options for her diagnosis, the one medication she can take to keep her alive also decays her insides.
Lately side effects are very noticeable. Poor communication, loss of vision and hearing.
She wants to do more than she should. Then she is tired and leaves it to me.
I can’t get mad at her. I just can’t anymore. 5 years of watching her slowly lose her human. I’m not equipped for this. Family is ignorant to her need of care, leaving me the main person she looks to.
We are talking about personal care assistance but she wants me to care for her.
What do I do? After working 12+ hours at my job I have nothing left. How can I expect myself to be what she so desperately needs?
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LittleGuyHelp to
Advice [link] [comments]
2023.03.22 06:05 AutoModerator [Get] AmpMyContent – The Amplify Content Academy Download Course on Genkicourses.com
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