Genshin impact anime episode 1

GenshinImpactAnime

2022.01.28 20:01 XXAkira GenshinImpactAnime

A community dedicated to the Hoyoverse x Ufotable anime adaption of Genshin Impact
[link]


2019.06.07 17:55 Veritasibility Genshin Impact Official

This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!
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2020.09.30 06:59 hajime_kijima GenshinImpactTips

This is the community for Genshin Impact (原神) Tips. If you have a guide or tip you'd like to share with us, post it here! If you have a question, please use our Weekly Questions Megathread. Join us if you're interested in improving as a player! 👏
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2023.03.22 07:27 steadygosling210 Custom Animal Villagers: how did LDShadowLady do it? (Empires SMP S2)

the great mystery of modern minecraft currently is How in the world has ldshadowlady created 3 different Animal Races of Villagers in her latest SMP Empires S2.
Now it took me some time but heres what ive gathered:
  1. There are 0 mods involved, and its most likely down to a texture pack / data pack
  2. Its more than likely a different Texture for each VILLAGER TYPE based on JOBS, not based on villager biomes, as Lizzie stated multiple times her villagers in each section are all the same job type.
  3. it may be an Addon to a pre-existing resource pack, as when she first introduced the Fox Villagers , she linked this mod which looks very similar to the rest of the animals aswell : https://www.curseforge.com/minecraft/texture-packs/wedontbite
Im thinking she may have taken the We Dont Bite resource pack and created custom animal villagers for each job type as that mod only adds the Fox villagers. Do you guys have any ideas as to how?
submitted by steadygosling210 to Minecraft [link] [comments]


2023.03.22 07:27 Loki42042069 [h] Over 20,000 orders and 800 feedback! [H] Lifetime accounts Netflix HD and UHD

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submitted by Loki42042069 to Freemoneyoffers [link] [comments]


2023.03.22 07:25 FlexLuthor84 just some thematic questions about elements that I didn't get:

*Spoilers ahead*
If you haven't finished the series may want to skip this thread.
Ok so I just finished the series and it was a bit trippy. Very deep and thought provoking and raw and a wild ride.
Buuuuut I def missed / didn't get some things and hopefully you redditors who are way more artistically inclined and smarter than me can help me because I have a BUNCH OF QUESTIONS that were not clear to me:
  1. Were Marissa and Dre supposed to have been an item sexually or was Dre into her romantically? Dre is a lot more protective of Marissa than being a simple clingy sister would explain, imo.
  2. Was Dre supposed to be autistic or just a "strange person"? Because early on, she seems to be engaging in like "stimming " behaviors with the headphones and finger sucking and other behaviors... but then all that is like magically gone at some point.
  3. What is the weird obsession with food in this show? Why are so many scenes hinged around food? Especially the dichotomy between junk and health food. She kills the one guy and he only has healthy food in his fridge which she clearly hates but then he has all junk in his pantry. She makes the formerly obese guy relapse on a food binge.. she eats while the college guy master bates the cop keys in on it as an M.O. etc etc... why?
  4. (Gonna be politically incorrect here for a second sorry) Why is dre a "masculine presenting" lesbian by the end of the story? I didn't get what prompted that change in her characters appearance and mannerisms.
  5. Why does Harris shutting off the phone service, shut down her access to using the phone? That's not how phones work. All the texts and pics and everything would be there she just would have to charge the phone and turn it on or get it fixed. She wouldn't have to restore service to get what's on the phone?
  6. Why do the Jackson's seem to think Dre killed their daughter when it is confirmed later on by khalids brother when he spoke to the detective that it was a suicide?
  7. Why wouldn't the Jackson's have called the cops on Dre...? like if I was sure someone killed my daughter and they broke in my house, and I felt the need to shoot at them.. i would have reported all that at least.
  8. WHY DOES EVERYONE LOOK TOTALLY DIFFERENT IN EPISODE 6?????
  9. What do you all think was the purpose of having the detective and Dre have the same last name?
  10. Did Dre kill her own grandmother and that's how she ended up in foster care? What do you think happened to Dre to end up where/how she did?
  11. What was up with that women's empowerment group cult thing near Bonnaroo? Why help dre clean her car of the blood from an obvious murder but then lie to her about getting her passes to the show when they knew that's what she really wanted?
Looking forward to some answers! Thanks!
(Make fun of me if you want, I promise I'm not an idiot but these things just were not clear to me...maybe I was just too tired watching this to ponder it all so I'm sorry in advanced if my questions were obviously answered.)
submitted by FlexLuthor84 to Swarm_onPrime [link] [comments]


2023.03.22 07:24 Lilziggy098 [No Spoilers] Season 1 Episode 9 Song at beginning with Avengers Cosplay

In the beginning there's this song that plays, part of the lyrics are "for years we've been sleepin in convention hall lines" it might say "four years we've been sleepin in convention hall lines"
It doesn't say who made this song, it appears out of no where and gets cut off after a minute or two. It's really weird, I can't find anything about it anywhere, I even tried searching the lyrics with quotes on google to no avail. I've tried quoting the season and episode number, I've tried quoting using "avengers" and "song" at beginning. I can't find ANYTHING, nothing in the description, nothing on the screen, no comments or anything in the discussion thread.
Can someone please tell us who made this song so they can get their credit?
submitted by Lilziggy098 to criticalrole [link] [comments]


2023.03.22 07:24 GodJihyo7983 Delivery Man [Episodes 7 & 8]

submitted by GodJihyo7983 to KDRAMA [link] [comments]


2023.03.22 07:23 lemondrop7723 I’m so scared. Is this endo?

Hi! First time poster. I’m feeling completely terrified and would love some feedback around my symptoms. I’ll keep it simple(ish).
Period Past: - Period started around 12. They were uncomfortable and HEAVY, but not very painful. - I started the pill around 15 to help with cramps, acne, and heavy flow. - Switched to IUD around 22. Removed at 24. - Worked on hormone health and had super simple periods and good health.
Period Present: - I’m now 32 and have my period every 27-28 days like clockwork. - I have two days of spotting, heavy-to-moderate flow for two days (heavy meaning I may change a Super tampon every 3-4 hours for about 12 hours), light for one day, spotting for two days - I recently got diagnosed with PMDD based solely on depression during my luteal phase. My doctor added some supplements and the depression is resolving quickly. - My cramps have gotten worse over the last year, from absolutely none to moderate now. I usually have a heating pad, ibuprofen, and stick to the couch for about half a day each period. I generally can weight lift and resume activities the rest of my period. I feel fluffy though.
Why I’m Concerned: - I had a random fertility assessment as I want to have kids soon (so desperately 🥺) and thought to get checked due to my age. I have a lot of follicles (27), but my AMH was on the lower end (1.09). I was not on my period during this test, which apparently can change things? She also said my uterine lining was thick (this was one week before my period). The doctor (not my primary gyn) mentioned looking into endometriosis. - During this assessment, they discovered two cysts: one was 2.9cm and the other was 1.5cm. I am unaware of any other cysts in my life. - One week later (last Friday, four days ago), on the first day of my period, I was cooking dinner and got lightheaded. This happens sometimes if I take an edible, so I just laid down. I did not have any cramps at the time. I then went upstairs to change my tampon and immediately felt immense pain…like a cramp from hell. I also felt like I had to poop so I tried and was about 50% productive. But the cramps kept coming and I was blacking out, fainting, screaming in pain, sweating all over my entire body, nauseous, lightheaded. Still trying to poop with little success. The cramps felt how I imagine contractions do…intense for 2-3 minutes, 30 seconds of relief, then again, repeating for about an hour. My husband drove me to the ER at this point as I’m still screaming in pain and couldn’t walk. It didn’t feel like stabbing pain, it felt like cramps deep in my body. - As soon as I get to the ER, I feel 98% fine. Of course. Felt totally fine the rest of the time - Ultrasound comes back normal, no fluid which rules out cyst rupture (I think). I never spoke to a doctor though, just discharged. - Some light cramps the rest of my period and some abdominal discomfort. I was still able to weight lift the next day, run, and live normally. Mostly felt like maybe some gas pains or soreness. Ibuprofen knocked it out. - Finished period today, still slightly sore. My back feels sore, like it’s craving a massage.
Other Thoughts: - I don’t have painful sex unless my partner hits a weird angle and then we resume (idk if that’s normal) - I can’t recall painful poops or pee…maybe? - I sometimes cramp around ovulation, though not significantly - I don’t spot bleed, although I did last year post-COVID vaxx for about 2 months
I have an OB/GYN appointment next week, but between this wild cramp episode, concerning results from my fertility test, and the cysts (with no evidence of rupture), I’m really scared. My life has been a living hell the last 18 months and I’m finally feeling like myself again…until this.
Should I be concerned or am I overthinking?
Thank you. 🤍
submitted by lemondrop7723 to endometriosis [link] [comments]


2023.03.22 07:23 DeliciousSoftware735 Barolt would be proud

Barolt would be proud submitted by DeliciousSoftware735 to SurvivalofaSwordking [link] [comments]


2023.03.22 07:21 Tigreal Patch Notes 1.7.68 - Org. Server

From The Designers

For the upcoming March season, aside from the usual hero adjustments, we've also optimized the gameplay of some older heroes such as Layla and Freya. We hope they'll be back with a spring in their step, ready to shine upon the battlefield!
We've also optimized 6 lesser-used equipment (Sea Halberd, Necklace of Durance, Twilight Armor, Rose Gold Meteor, Blood Wings and Thunder Belt) and 2 Battle Spells (Aegis and Revitalize) to hopefully make them more viable options in battle.
Additionally, for the upcoming Season 28, we will be launching a new Mythic system with a new rank, new Display Logos for Mythic ranks, and optimized the Mythic Points system into the Stars system. Reach 25 and 50 stars in Mythic to get upgraded appearances for Mythic stars.
We've also optimized the Placement Match experience and added a new Mythic Rank Exclusive Skin Voting system (avaliable after reaching Mythic rank, vote for 1 out of 6 heroes).
Added "Road to Mythic" challenges at Mythic rank that will grant the S28 Profile Namecard Background and Personal Profile Background. Reach Mythical Glory rank to upgrade them. Good luck in the new season!

I. New & Revamped Heroes

[Revamped Hero: Courageous Warrior - Minsitthar]
[Spear of Glory] and [King's Calling] are Minsitthar's core skills, so we've kept their gameplay the same (with some optimizations) in this revamp.
In addition, we've redesigned his Skill 2 and Passive to provide more damage and control to his kit. This redesign focuses on maintaining his roaming role while exploring the possibility of taking the Exp Lane.
We've also given Minsitthar a complete makeover. With this revamp, the courageous warrior shall reclaim his rightful glory!
Hero Features: A courageous warrior who excels in battle with spear and shield.
[Passive: Mark of the King]
Minsitthar's Basic Attacks and skills apply a stack of Mark of the King. Upon reaching 5 stacks, the next attack will detonate all Marks to deal a large amount of damage and stun the target, and restore HP to Minsitthar.
[Skill 1: Spear of Glory]
When pulling back his spear, Minsitthar will pull all enemy heroes in its path to him.
[Skill 2: Shield Assault]
Minsitthar holds up his shield, reducing incoming damage from the front for a period of time.
While in this stance, Minsitthar's Basic Attacks will hit all enemies in a rectangular area and have increased Attack Speed.
[Ultimate: King's Calling]
Minsitthar's Ultimate now prevents all enemies in its area from using all movement abilities.
Summoned Royal Guards can also trigger Minsitthar's equipment effects with their attacks.
Slightly increased the cast range.
Reduced the effect's duration.

II. Hero Adjustments

The following heroes have undergone significant adjustments in this patch: Joy, Freya, Layla, Wanwan, Badang, Esmeralda and Eudora.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
[Joy] (~)
Joy has impressive durability, but her burst potential is a bit lacking in the mid-to-late game. As such, we're making it harder for her to gain durability while increasing her damage to fit her role as an Assassin.
[Passive] (~)
Removed the shield effect.
New Effect: Joy's skills now deal an additional instance of damage each time they hit a non-Minion unit.
[Skill 2] (~)
Max Uses: 5 >> 4
New Effect: Gain a shield when hitting on beat.
[Ultimate] (~)
Number of Skill 2 casts required to unlock: 5 >> 4
New Effect: Gain Physical & Magic Defense during Ultimate.
Damage increase after hitting on beat: 30% >> 40% (max damage when hitting all beats is the same)
[Freya] (↑)
While Freya has great sustainability, she plays more or less the same as other heroes that rely on Basic Attacks. So, we're making it easier for her to chain her skill combos, and in some circumstances, indefinitely. We're also improving the feel of Spirit Combo and Leap of Faith, and that of Freya's combos as a whole. Her shield and damage in the early-mid game have been adjusted to keep things balanced.
[Skill 1] (~)
Skill 1 is no longer enhanced by Sacred Orb nor does it cost any Sacred Orbs.
Can move through obstacles more easily.
[Skill 2] (↑)
Skill casts needed to trigger leaping strike: 3 >> 2
Reworked how the cooldown works: Cooldown is no longer triggered after the leaping strike, instead it triggers after not continuing to cast the skill within a certain period.
Slightly reduced the foreswing time of the leaping strike.
Airborne Duration: 0.5s >> 0.4s
Base Damage: 130-230 (+90% Total Physical Attack) >> 20-230 (+90% Total Physical Attack)
Final Damage: 156-276 (+108% Total Physical Attack) >> 26-276 (+108% Total Physical Attack)
Shield: 160-260 (+70% Extra Physical Attack) >> 60-260 (+70% Extra Physical Attack)
[Layla] (↑)
As a Marksman without Blink, Layla has trouble with survivability. We hope the following changes will allow her to kite enemies more efficiently and increase her skill cap. We've reduced a bit of her damage to balance these buffs.
[Basic Attack & Skills] (↑)
Greatly reduced backswing time to allow her to move and attack more efficiently.
[Attribute] (↓)
Physical Attack Growth: 9 >> 7.5
[Passive] (↓)
Maximum Damage Increase: 135% >> 130%
[Skil 2] (↑)
Changed the slow effect from mark detonations to a 0.25s AOE stun.
Only marks the first target hit.
[Wanwan] (~)
With fewer Weaknesses to hit, more players have been enjoying Wanwan, but it also made it harder for her opponents to counter her Ultimate. Therefore, we want to make it easier to escape her Ultimate while not affecting her power. After the changes, the locked target can more easily get out of lock range, and frontline heroes can move to block Wanwan's crossbow attacks to tank the damage. To compensate, we buffed Wanwan's damage, and how much she gains from Movement Speed bonuses in the early and mid game (Wanwan should get extra Movement Speed to take advantage of this).
[Passive] (↑)
All Weaknesses Hit Damage: 55-97 >> 70-112
[Ultimate] (↓)
Lock Range: 8.5 >> 6
Speed Boost while in the air: 10% Total Movement Speed >> 100% Extra Movement Speed
[Badang] (↓)
Badang has become too dominant in this version with the buff to Knockback effects. We've moderately reduced his damage in the early and mid game for balance.
[Skill 1] (↓)
Base Damage: 160-260 >> 125-225
Explosion Damage: 120-195 >> 100-175
[Ultimate] (↓)
Base Damage: 80-140 >> 60-120
Explosion Damage: 40-70 >> 30-60
[Esmeralda] (↑)
We've slightly increased Esmeralda's damage to make her more competitive compared to other Exp Laners.
[Basic Attack] (↑)
First Damage: 80% Physical Attack >> 100% Physical Attack
Second Damage: 100 +55% Magic Power >> 100 +75% Magic Power
[Skill 2] (↑)
Cooldown: 5.5-3.5s >> 4.5-3.5s
[Eudora] (↑)
We want players to be able to use Eudora's skills based on the situation, instead of always starting with Skill 2.
[Attributes] (↑)
HP Growth: 142.5 >> 160.5
[Skill 2] (↑)
Orb of Lightning bounce's Stun Duration: 0.6s >> 0.9s
[Lesley] (↑)
We've slightly buffed Lesley's damage because the meta has been favouring Attack Speed Marksmen.
Passive (↑)
Base Damage:50 >> 75
[Skill 1] (↑)
Cooldown: 5-3s >> 4-2.5s
[Paquito] (↑)
We've slightly buffed Paquito's durability in the mid and late game to fit his role as a fighter.
[Skill 1] (↑)
Shield: 150-500 +110% Physical Attack >> 150-650 +135% Physical Attack
[Fredrinn] (↓)
Slightly reduced the damage of Fredrinn's Ultimate when not enhanced.
[Skill 2] (↓)
Base Damage: 200-300 >> 140-215
[Skill 3] (↓)
Base Damage: 300-500 >> 210-330

III. Battlefield Adjustments

[New Map]

The brand-new map "Harmonia" is available free for a limited-time! Featuring a new design, with new models, effects, and more. And the "Harmonia" Lord is stepping into the fray, too. Check it out!
[Lord] (↑)
The Enhanced Lord can now use Turret Clash against all turrets it encounters after the 12-minute mark, instead of only the first one.

[Equipment]

[Sea Halberd] (↑)
We don't want Physical Damage heroes to lose much damage output when using this equipment.
[Unique Passive - Punish] (New)
Increase damage by 8% against enemy heroes with more extra HP than you.
[Necklace of Durance] (↑)
Optimized the build path to better fit some mages and supports.
[Build Path]
Mystic Container >> Elegant Gem (Necklace of Durance attributes modified accordingly)
[New Passive] (↑)
Gift (the effect is the same as Elegant Gem)
[Twilight Armor] (Revamped)
We've noticed that most tanks focus on absorbing damage instead of dealing damage, so we've changed this equipment to help against burst damage and also made it more versatile.
[Unique Passive - Twilight] (Revamped)
When taking more than 600 damage in a single hit, the excess amount will be reduced by 300 +5% of Max HP. Cooldown: 5s.
[Rose Gold Meteor] (↑)
Rose Gold Meteor has been overshadowed by Athena's Shield, so we've changed its function to help heroes escape when the passive triggers.
[Attributes] (↑)
Physical Lifesteal: 5% >> 10%
[Build Path] (~)
Magic Blade + Dagger >> Magic Blade + Vampire Mallet
[Unique Passive - Lifeline] (↑)
Shield: 510-1350 >> 840-1820
Removed Effect: Increase Magic Defense by 25 for 3s when triggered.
New Effect: Increase Movement Speed by 50% when triggered, the effect decays over 3 seconds.
Cooldown: 40s >> 60s
[Magic Blade] (↑)
[Unique Passive - Lifeline] (↑)
Shield: 280-700 >> 420-910
Removed Effect: Increase Magic Defense by 12 for 3s when triggered.
New Effect: Increase Movement Speed by 50% when triggered, the effect decays over 3 seconds.
Cooldown: 40s >> 60s
[Blood Wings] (↑)
Optimized Effect: Now when the shield is attacked, it will be restored after 30s even if it's not destroyed.
Cooldown: 30s >> 20s
New Effect: Increase Movement Speed by 30 when shield is active.
[Thunder Belt] (↑)
Thunder Belt is too costly for roaming tanks, so we're reducing its price and boosting its Mana Regen.
[Cost] (↑)
2290 >> 1990
[Attributes] (↑)
Mana Regen: 6 >> 10
[Clock of Destiny] (↓)
Reduced the survivability it granted to burst damage mages.
[Attributes] (↓)
HP: 625 >> 500
[Unique Passive - Time] (↓)
Each stack grants 20 HP (was 25).
[Ice Queen Wand] (↑)
Increased the survivability it granted to sustained damage mages.
[Attributes] (↑)
New: 300 HP
Removed: 150 Mana
[Fleeting Time] (↑)
Optimized Effect: Certain heroes with Ultimates that enter cooldown after their duration is over now also gain cooldown reduction from kills and assists during their Ultimate's duration.
Includes: Faramis, Yve, Luo Yi, Leomord, Baxia, Hanzo, Granger, Edith, Aldous.
[Dominance Ice] (↑)
We want this piece of equipment to be more effective against heroes with high attack speed.
[Unique Passive - Arctic Cold] (↑)
The attack speed reduction is now calculated after all attack speed bonuses.
Lowers nearby enemy heroes' Attack Speed to: 75% >> 70%
[Black Ice Shield] (↑)
[Unique Passive - Arctic Cold] (↑)
The attack speed reduction is now calculated after all attack speed bonuses.
Lowers nearby enemy heroes' Attack Speed to: 90% >> 85%

[Battle Spells]

We've adjusted [Aegis] and [Revitalize] to more clearly differentiate them from [Vengeance]. Heroes of different roles should now have more viable choices for defensive Battle Spells.
[Aegis] (↑)
Aegis works well enough to protect heroes with low HP in the early game, but the shield is too flimsy in the mid and late game compared to how much hero damage ramps up.
Shield: 750 + 50Hero Level >> 750 + 90Hero Level
Removed the effect of granting shield to nearby allied hero.
Cooldown: 90s >> 75s
[Revitalize] (~)
The effect will now move with its caster, making it more suitable for Supports.

[Role Adjustments]

As the meta evolves, certain heroes have gone through a lot of changes compared to their original playstyle and abilities. Therefore, we decided to update their roles to better fit their playstyle.
  • Grock: Tank >> Tank/Fighter
  • Johnson: Tank >> Tank/Support
  • Carmilla: Support >> Support/Tank
  • Kaja: FighteSupport >> Support/Fighter
  • Ruby: FighteTank >> Fighter
  • Fredrinn: Tank/Fighter >> FighteTank
  • Paquito: Fighter >> FighteAssassin
  • Yin: Fighter >> FighteAssassin
  • Benedetta: Assassin >> Assassin/Fighter
  • Harley: Mage/Assassin >> Assassin/Mage >

[Lane Position Adjustments]

  • Silvanna: Exp Lane/Jungling >> Exp Lane/Roaming
  • Cyclops: Mid Lane >> Mid Lane/Jungling
Removed Jungling classification from the following heroes: Lapu-Lapu, Argus, Selena, Masha, Popol and Kupa.

IV. Weekly Free Heroes & New Skins

[New Skins]

1- New Epic skin Vale "Keeper of the Winds" will be available on March 27, 2023. Original Price: 899 Diamonds, 30% off during launch week.
2- Rafaela "Seraphic Selfie" will be available in the Purify Harmonia event on March 31 (Server Time).
3- April StarLight Skin - Edith "Ancient Warden" will be available on April 1, 2023.
4- Miya "Atomic Pop Miya" will be available on April 5 (Server Time) for 899 Diamonds. 30% off for the first 21 days.
5- Cyclops "Yokai Warlock" will be available in Grand Collection on April 10 (Server Time).
6- Eudora "Atomic Pop Eudora" will be available on April 12 (Server Time) for 899 Diamonds. 30% off for the first 21 days.
7- Hanabi "Moonlit Ninja" will be available in Moonlit Wish on April 15 (Server Time).
8- New Epic skin Bane "Soul Defiler" will be available on April 19, 2023. Original Price: 899 Diamonds, 30% off during launch week.
9- May StarLight Skin - Moskov "Violet Spear" will be available on May 1, 2023.
10- New Gloo "Jellyman" skin will be available on May 4, 2023. Original Price: 749 Diamonds, 30% off during launch week.
11- Clint "Crimson Blast" will be available in Grand Collection on May 6 (Server Time).
12- Roger "Phantom Pirate" and "Fire Pirate" will be available soon with a fully revamped design.
13- Hilda "Aries" will be available soon with a fully revamped design.
14- Minotaur "Taurus" will be available soon with a fully revamped design.

[Fragment Shop Adjustments]

Fragment Shop Adjustments on March 22 (Server Time)
a- Rare Skin Fragment Shop
Added: Argus "Dark Draconic", Dyrroth "Ruins Scavenger", Lunox "Ash Blossom", Natalia "Phantom Dancer" and Wanwan "Darting Star".
Removed: Gusion "Cyber Ops", Clint "Rock and Roll", Zilong "Eastern Warrior", Alucard "Viscount", and Minsitthar "Gilded King".
b- Hero Fragment Shop
Added: Hanabi, Edith, Moskov and Alpha.
Removed: Ruby, Gusion, Lesley and Valentina.

[Free Heroes]

8 Free Heroes: Server Time 03/24/2023 05:01:00 to 03/31/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Aamon, Khufra, Vale, Alice, Natalia, Harley, Guinevere and Phoveus.
6 Extra Starlight Member Heroes: Claude, Atlas, Beatrix, Sun, Harith and Grock.
8 Free Heroes: Server Time 03/31/2023 05:01:00 to 04/07/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Lylia, Estes, Martis, Angela, Hanabi, Vexana, Thamuz and Rafaela.
6 Extra Starlight Member Heroes: Irithel, Faramis, Masha, Paquito, Lesley and Bruno.
8 Free Heroes: Server Time 04/07/2023 05:01:00 to 04/14/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Clint, Dyrroth, Diggie, Alice, Fanny, Yin, Aulus and Hylos.
6 Extra Starlight Member Heroes: Akai, Brody, Chou, Aldous, Melissa and Franco.
8 Free Heroes: Server Time 04/14/2023 05:01:00 to 04/21/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Martis, Cyclops, Gatotkaca, Helcurt, Karina, Kaja, Khaleed and Gloo.
6 Extra Starlight Member Heroes: Kadita, Edith, Moskov, Vale, Masha and Beatrix.
8 Free Heroes: Server Time 04/21/2023 05:01:00 to 04/28/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Floryn, Minotaur, Pharsa, Kadita, Thamuz, Bane, Barats and Harith.
6 Extra Starlight Member Heroes: Johnson, Cecilion, Kaja, Chang'e, Roger and Ling.
8 Free Heroes: Server Time 04/28/2023 05:01:00 to 05/05/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Lapu-Lapu, Carmilla, Moskov, Jawhead, Mathilda, Khufra, Akai and Phoveus.
6 Extra Starlight Member Heroes: Luo Yi, Selena, Lolita, Aldous, Bruno and Atlas.
8 Free Heroes: Server Time 05/05/2023 05:01:00 to 05/12/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Vale, Chou, Irithel, Esmeralda, Faramis, Baxia, Lancelot and Bruno.
6 Extra Starlight Member Heroes: Martis, Karrie, Sun, Aurora, Lesley and Hanabi.
8 Free Heroes: Server Time 05/12/2023 05:01:00 to 05/19/2023 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Leomord, Valentina, Terizla, Yi Sun-shin, Phoveus, Karina, Kimmy and Rafaela.
6 Extra Starlight Member Heroes: Natan, Helcurt, Guinevere, Vexana, Barats and Uranus.

[StarLight Shop Update]

The following will be removed from the Shop on 4/30 23:59 (Server Time): Karrie "Dragon Queen", Aldous "The Insentient", Chou "Go Ballistic", Masha "Combat Maiden", Ling "Street Punk", Benedetta "Street Blow", Yi Sun-shin "Azure Sentry", Sun "Simian Curse", Luo Yi "Siren Priestess", and Ruby "Pirate Parrot".
The following will be added on 5/1 00:00: Layla "Bunny Babe", Freya "Dragon Hunter", Zilong "Eastern Warrior", Franco "Apocalypse", Martis "Searing Maw", Wanwan "Teen Pop", Lapu-Lapu "Special Force", Khufra "Dreadful Clown", Pharsa "Peony Bloom", and Cecilion "Stargazer".

V. New Functions & Events

[Ranked Mode]

1- Season 27 will end on 03/24/2023 at 23:59:59 (Server Time).
2- Season 28 will start on 03/25/2023 at 02:00:00 (Server Time). Play Ranked to get rewards, including Lapu-Lapu's S28 skin "Son of the Wild" and S28 Avatar Border "Fearless Armor". Complete rank tasks during the season to upgrade the skin's tag.

[S28 First Recharge Event]

1- Recharge 20 Diamonds to claim the S28 First Recharge Avatar Border for free!
2- Recharge any amount to purchase the S28 First Recharge Exclusive Elite Skin Khufra "Iron Hook" only for 100 Diamonds after discount!
3- Recharge a total of 3 days to purchase a Rename Card (7-Day). Only for 50 Diamonds after discount!

[The ALLSTAR event is here for a limited-time with the best deals of the year!]

1- From April 5 - May 28, ALLSTAR exclusive skin [Miya "Atomic Pop Miya"] and its Custom Action Bundle will be added to the Shop. 30% off for the first 21 days!
2- From April 12 - May 28, ALLSTAR exclusive skin [Eudora "Atomic Pop Eudora"] and its Custom Action Bundle will be added to the Shop. 30% off for the first 21 days!
3- From April 15 - May 8, the Moonlit Wish Draw event will be available. Participate in the draw and you'll have the chance to obtain the new ALLSTAR exclusive skin
4- [Hanabi "Moonlit Ninja'] as well as STUN, M-World, and [Guinevere "Psion of Tomorrow'] skins for a limited-time! Spend ALLSTAR Promo Diamonds to draw from 4/20 - 4/25. Don't miss out!
5- From April 15 - April 19, purchase Mega Draw Bundles (including Moonlit Wish Token + Lucky Number) for a chance to win 10,000 Diamonds daily, and a chance to win a 50,000 Diamond jackpot. Start buying early for the best chance to win!
6- From April 15 - April 23, log in daily during the event to win free rewards.
7- Complete daily and consecutive Recharge Tasks to earn rewards, including up to 5 Moonlit Wish Tokens, ALLSTAR exclusive Emote, Magic Wheel Potions, and loads more!
8- From April 20 - April 25, enjoy a shop-wide Mega Sale with up to 50% off. Spend ALLSTAR Promo Diamonds to buy skins for as little as 1 Diamond!

[ALLSTAR Free Rewards]

Four permanent skins, permanent hero choice, limited-time resources, Diamonds and more, all FREE and waiting to be claimed! You don't want to miss this!
1- From March 22 - 31, join Rafaela's Livestream event to claim a free ALLSTAR exclusive Emote!
2- From March 31 - April 30, join the Purify Harmonia event to claim a new ALLSTAR permanent skin, Spawn Effect, Avatar Border and more for free!
3- From March 31 - April 30, join the Last Encore event to claim a permanent event-exclusive skin of your choosing!
4- From April 1 - 25, join the ALLSTAR Login Gifts event to claim the new ALLSTAR Graffiti, Recall Effect, Draw Token, Elite skin and more for free!
5- From April 5 - 20, join the ALLSTAR Festival event to claim free ALLSTAR Promo Diamonds. Spend them in place of Diamonds!
6- From April 21 - 30, join the ALLSTAR Hero Academy event to claim one of five free permanent heroes!
7- On top of all that, there's Nostalgia, All Heroes Free Access, ALLSTAR reward exchange, and loads more reward-packed events coming soon!

[MLBB X Transformers: March 22 - April 30]

1- MLBB X Transformers draw event: MLBB X Transformers skins Optimus Prime, Bumblebee, Megatron, Soundwave & Ravage, Grimlock and Starscream available for a limited time!
2- Transformers: Scratchcard Event: 1) Event is held from March 22 - 28. Transformers Scratchcard will offer Transformers Passes at a discount! 2) Gain a free scratchcard attempt with each purchase, with guaranteed Transformers-related resources!

[Superheroes Assemble!]

The Dawning Stars series exclusive skins and resources will return for a limited-time from 5/9 - 6/2 (Bruno "Firebolt", Lancelot "Swordmaster", Chou "Thunderfist", Vale "Blizzard Storm", and Esmeralda "The Foreseer")!
1- A permanent prize is guaranteed in the first 10 draws. Enjoy 50% off on your first 1X draw each day and 10% off for every 10X Draw.
2- Vote for your favourite Dawning Stars series skin from 4/24 00:00 - 5/13 to get discounted in the Event Shop during the draw event!
3- More Premium Supply events coming from 5/13 - 5/15 and 5/27 - 5/29. Get draw tokens at a discount!

[Weekly Diamond Pass]

Added the [Savings Box] feature: After purchasing/subscribing to the Weekly Diamond Pass, if you logged in on a particular day but forgot to claim your Weekly Diamond Pass rewards, they will be available the following day in your [Savings Box] (located on the Weekly Diamond Pass page). These can be claimed at any time, so don't worry about rewards you forgot to claim!

[StarLight Lucky Chest]

1- From 4/1 00:00:00 - 4/30 23:59:00, spend 10 Diamonds to participate in the draw for a chance to get a StarLight Card or Premium StarLight Card!
2- Added new "StarLight Last Light" Killing Notification to the StarLight Shop.

[Astral Star]

1- Starting 4/1 00:00 (Server Time), purchase Premium StarLight Membership to get the exclusive name [Astral Star] that will be valid during April StarLight.
2- The [Astral Star] name color is an exclusive Premium StarLight Member privilege, and is displayed in the game where names are shown.

VI. System Adjustments

[MMR Function Optimization]

1- Bonuses and Protection that affect Hero Power are now shown more clearly on the post-game screen.
2- The best title obtained each season is now recorded on your Favorite Heroes page.
3- Adjusted the minimum score required to enter each level's leaderboard, as well as the amount of points gained at each rank.

[Ranked Mode Adjustments]

1- Optimized the Mythic Points system to the Stars system and added a new rank, Mythical Honor, at 25 stars.
2- Added "Road to Mythic" challenges at Mythic rank. Complete them to get the S28 exclusive Profile Namecard Background and Personal Profile Background, and unlock upgraded versions of them at Mythical Glory rank.
3- Every season, you can get 10 Mythic Coins by winning 10 Ranked matches after reaching Mythic rank. Collect 40 Mythic Coins to exchange for the Mythic Exclusive Skin coming later.
4- Reach 25 and 50 stars in Mythic to get upgraded appearances for Mythic stars.
5- Optimized the Placement Match experience. The stars you earn during placements will be applied after you complete your Placement Matches.
6- Optimized Mythic rank matchmaking.

[Recharge Event Rule Adjustments]

After the version update, buying/subscribing to/renewing Weekly Diamond Passes or subscribing to/renewing Weekly Ticket Passes/Monthly Ticket Passes will all count toward Recharge Events and grant the following task progress:
  • Weekly Diamond Pass/Weekly Diamond Pass Subscription: Progress +100
  • Ticket Monthly Subscription: Progress +150
  • Ticket Weekly Subscription: Progress +50 >

[Other]

Changed the Flag Change Card cooldown period to 3 months. Flag Change Cards will also be available for 70% off.

VII. Bug Fixes & Optimizations

1- Optimized game [Terms] and their descriptions in the [Tutorial].
2- Optimized the display for the 'Disarm' and 'Blink Disabled' markers shown during combat. They've been relocated from above a hero's head to beneath their HP bar.
3- Fixed an issue where some menus would cause crashes.
4- Fixed an issue where Lolita's Enhanced Basic Attacks would end when it's not used (also fixed on the Official Server).
5- Fixed an issue where Gloo would remain on Hayabusa after he used his Ultimate.
6- Fixed an issue where Gloo would remain on Wanwan after she used her Ultimate.
7- Fixed an issue where the animation of the knockback on Chou's Ultimate didn't fully match its control duration.
8- Fixed an issue where Odette's enhanced Basic Attacks couldn't trigger Attack Effects.
9- Fixed an inaccuracy with the damage of the second part of Lapu-Lapu's enhanced Ultimate.
10- Fixed an issue where the damage of Wanwan's Ultimate didn't properly scale with level.
11- Fixed an issue where the blocked damage of Badang's Skill 2 didn't properly scale with level.
12- Fixed an issue where the description and numbers on Argus' Ultimate's status icon weren't displayed correctly.
13- Fixed an inaccuracy with the damage description of Edith's Skill 2.
14- Fixed an inaccuracy with the description of Lapu-Lapu's passive.
15- Fixed an inaccuracy with the cooldown description of Xavier's Skill 2.
16- Fixed an inaccuracy with the movement speed description of Pharsa's Skill 4.
17- Fixed an issue where the movement speed of Hylos' Ultimate didn't increase with the skill level.
18- Fixed an issue where Hilda's Basic Attacks did not match the effects.
19- Fixed an issue with Johnson's Skill 1 description where the stated Physical Attack bonus was slightly off.
20- Optimized the visual effects when control immunity triggers.
21- Fixed an issue where Turret Protection takes effect after a long delay when allied minions die within the enemy turret's range.
22- Fixed an issue where Tigreal's passive was not correctly blocking additional damage triggered by Basic Attacks.
23- Fixed an issue with Windtalker not getting the correct cooldown reduction from Basic Attacks.
24- Fixed an issue where players would rarely lose sound in matches.
  • Mobile Legends: Bang Bang
submitted by Tigreal to MobileLegendsGame [link] [comments]


2023.03.22 07:21 Dramatic-Fondant-190 Illustrate my book - for free

Illustrate my book - for free
But think of the animals...
submitted by Dramatic-Fondant-190 to ChoosingBeggars [link] [comments]


2023.03.22 07:20 Ryanlilman Coming from Dishonored 1

So I recently decided to purchase Dishonored 2. It was a game on my wishlist for many months, yet I didn't want to pay the full $40 Steam charges. I waited until it was 75% off and then proceeded to buy it.
So far I'm really enjoying it. Whether it be nostalgia or me being used to how Dishonored 1 played, I still prefer it over the second game. I'll go over some general changes and what I liked and disliked. I have yet to beat the game as well, but I've beaten 3 levels so far.
Firstly, I love the ability to play as Corvo or Emily. I've yet to play as Emily, as I personally like Corvo better. Corvo feels like corvo, yet he actually talks. I'm very much glad he talks. In Dishonored one, he spoke none at all , making it very easy to put yourself in the characters boots and believe you yourself were Corvo. Like your motives and actions you performed were yours alone and not backed by some moral standpoint the actual character has (Obviously some decisions in game are Corvo's actual decision, but hopefully you understand what I mean). I'm yet to play as Emily, and once I'm done with my low chaos no kills hard mode playthrough of Corvo, I'll do a high chaos run of Emily. Whether there are story implications on high chaos and low chaos along with what character you play as, I have no idea. I've yet to beat the game and I've so far avoided most spoilers for this game.
The powers are basically exactly the same, at least for Corvo. I liked them being simplieifed a little bit more in Dishonored 1 where it was tier one, then tier two - and that's it. I don't mind some powers having a little buff, especially when the game coughs up the runes to get said upgrades. Only slight issue I have with that is the extra time it takes to get the runes. No big deal though.A power change I absoulutely don't like however is Dark Vision. Not how Dark Vision works, no. That's fine. It's how it visually works. Dark Vision (As I'm sure you all know) reveals enemies through walls and if upgraded can show items and collectables as well. In Dishonored 1 this was a big AOE for how far you could see enemies and collectables, so the nerf for it I don't mind. My bigges issue however is how items are highlighted. The hue that Dark Vision gives off is like a light orange, and the collectables are light orange as well. I can barely see the items right next to me on the table. It ends up with me missing most of the paintings, easily 2/3rd of the gold on the map, and much more. It's infuriating.
On to combat. Combat in Dishonord 1 was simple. You block, parry, and stabby stab. In Dishonored 2, there's still blocking, parrying, and stabby stabbing, but now there's big stabby stab. Along with more gruesome animations, more gadgets and ways to take out enemies nonlethally (thank god we can drop assasination non lethally now), amongst many other things, the game feels much more fleshed out and enjoyable. It's a shame I wont be able to kill anyone until my Emily playthrough, but I can wait.
Considering I haven't played through the entire game, I can't speak on the maps. I like what I've played through so far and I'm sure it'll only get better.
Considering I just 100% Dishonored early Febuary, I was definetely concered there were going to be some straight up bullshit achievements like Headhunter or Daredevil. Scrolling through the achievements, none of them seem horribly difficult, which is very refreshing to see. I like achievements based on skill and comittment, not straight up luck and RNG like Daredevil and Headhunter. Some may not care about achievements, but I personally do as they give a goal to go for if you chose to and often times require new playthroughs and playstyles. It gives a reason to replay the game long after you've beaten it.
submitted by Ryanlilman to dishonored [link] [comments]


2023.03.22 07:20 Pyreancraft World of Pyreancraft: Episode 1 of World of Warcraft: Dragonflight

World of Pyreancraft: Episode 1 of World of Warcraft: Dragonflight submitted by Pyreancraft to u/Pyreancraft [link] [comments]


2023.03.22 07:19 Emotional-Papaya-234 DD 4 Bipartisan Hydrogen Bills that directly or indirectly help Nikola if they pass (22.03.2023) $nkla

Here’s an article that summarizes the 4 Bills:
https://www.world-energy.org/article/30387.html](https://www.world-energy.org/article/30387.html
If passed (which is likely imo because it’s a bipartisan bill), it will boost the hydrogen industry financially by a lot. And Nikola is a part of it by building hydrogen trucks and hydrogen stations. Here are my summarized notes from reading the four bills. I encourage you to read the bills yourself though.
Four bipartisan bills are introduced under the names of:

S. 646 Hydrogen for Industry Act of 2023

Direct link to this Bill: https://www.congress.gov/bill/118th-congress/senate-bill/646/text?s=3&r=2&q=%7B%22search%22%3A%5B%22hydrogen%22%5D%7D

” To amend the Energy Policy Act of 2005 to establish a Hydrogen Technologies for Heavy Industry Demonstration Program, and for other purposes. The purpose of the Program is to support the adoption of hydrogen as an emissions reduction technology for heavy industry, including in applications where hydrogen is blended with other fuels or feedstocks. ”

” Not later than 180 days after the date of enactment of the Hydrogen for Industry Act of 2023, the Secretary shall establish a program, to be known as the ‘Hydrogen Technologies for Heavy Industry Demonstration Program’ (referred to in this section as the ‘Program’), under which the Secretary shall provide grants or cooperative agreements to demonstrate industrial end-use applications of hydrogen for—
“(1) iron, steel, and metals manufacturing;
“(2) cement manufacturing;
“(3) glass manufacturing;
“(4) ammonia and fertilizer production;
“(5) industrial food processes;
“(6) production of synthetic fuels from hydrogen, such as with carbon oxides;
“(7) fuel refining, such as biorefining;
“(8) chemical synthesis, such as synthesis of methanol and ethylene;
“(9) process heaters, including hydrogen combustion with environmental controls;
“(10) cogeneration to make electricity or heat to support industrial processes; or
“(11) any other use of hydrogen for heavy industry, as determined by the Secretary. ”

“(2) AMOUNT OF GRANT OR COOPERATIVE AGREEMENT.—The amount of a grant or cooperative agreement provided to an eligible entity under this subsection shall be not more than $400,000,000.”

S.647 Hydrogen for Ports Act of 2023

Direct link to this Bill:
https://www.congress.gov/bill/118th-congress/senate-bill/647/text?s=3&r=4&q=%7B%22search%22%3A%5B%22hydrogen%22%5D%7D

”To require the Secretary of Transportation to establish a grant program to support the use of hydrogen- or ammonia-fueled equipment at ports and to require the Secretary of the department in which the Coast Guard is operating to conduct a study, together with the Secretary of Energy and the Secretary of Transportation, regarding the feasibility and safety of using hydrogen and ammonia as fuels in maritime applications.”

”Establishment of program.—Not later than 180 days after the date of enactment of this Act, the Secretary, in coordination with the Secretary of Energy, shall establish a program under which the Secretary shall provide grants, on a competitive basis, to eligible entities for—
(1) the purchase, installation, planning, design, or construction of, as appropriate—
(A) fuel cell cargo-handling equipment that uses an eligible fuel;
(B) fuel cell drayage or long-haul trucks that— (i) use an eligible fuel; and
(ii) are for use at ports;
(C) fuel cell ferries, tugboats, dredging vessels, container ships, bulk carriers, fuel tankers, commercial fishing vessels, cruise ships, or other marine vessels that use an eligible fuel;
(D) fuel cell locomotives that— (i) use an eligible fuel; and
(ii) are for use at ports;
(E) fuel cell shore power systems that— (i) use an eligible fuel; and
(ii) are used for ships while docked at port;
(F) onsite fuel cell power plants that—
(i) use an eligible fuel; and
(ii) are located at port facilities; or
(G) port infrastructure for establishing or expanding the supply of eligible fuel for import, export, storage, bunkering, or fueling; and
(2) the training of ship crew and shore personnel—
(A) to safely handle eligible fuel; and
(B) to perform operation and maintenance on equipment that uses an eligible fuel.
(c) Goals.—The goals of the program shall be—
(1) to demonstrate hydrogen, ammonia, or fuel cell technologies in maritime and associated logistics applications;
(2) to assist in the development and validation of technical targets for hydrogen, ammonia, and fuel cell systems for maritime and associated logistics applications;
(3) to benchmark the conditions required for broad commercialization of hydrogen, ammonia, and fuel cell technologies in maritime and associated logistics applications;
(4) to assess the operational and technical considerations for—
(A) installing, constructing, and using hydrogen- or ammonia-fueled equipment; and
(B) supporting infrastructure at ports; and
(5) to reduce greenhouse gas emissions and improve air quality in areas located in and around ports.


S.648 Hydrogen for Trucks Act of 2023

Direct link to this Bill: https://www.congress.gov/bill/118th-congress/senate-bill/648/text?s=3&r=3&q=%7B%22search%22%3A%5B%22hydrogen%22%5D%7D

”To require the Secretary of Transportation, in consultation with the Secretary of Energy, to establish a grant program to demonstrate the performance and reliability of heavy-duty fuel cell vehicles that use hydrogen as a fuel source, and for other purposes.”
”Goals.—The goals of the program shall be—
(1) to demonstrate the performance and reliability of heavy-duty fuel cell vehicles in different regions of the United States;
(2) to provide a basis for relevant cost evaluations and cost reductions; and
(3) to accelerate the market deployment of heavy-duty fuel cell vehicles.

(e) Amount of a grant.—The amount of a grant provided by the Secretary under the program shall be not more than $20,000,000.

S. 649 Hydrogen Infrastructure Finance and Innovation Act

Direct link to this Bill: https://www.congress.gov/bill/118th-congress/senate-bill/649/text?s=3&r=1&q=%7B%22search%22%3A%5B%22hydrogen%22%5D%7D

To require the Secretary of Energy to establish a hydrogen infrastructure finance and innovation pilot program, and for other purposes.”

submitted by Emotional-Papaya-234 to NikolaCorporation [link] [comments]


2023.03.22 07:19 Secret__Cinnamon R/KvS Rewatch: Episode 10, Season 01: Who Can Win a Beauty Pageant?

Welcome to day 11 of the Kenny vs Spenny series rewatch!

Wax those backs, it's Who Can Win a Beauty Pageant?

Originally aired Season Episode
28/10/2003 1 10
Challenge:
Who Can Win A Beauty Pageant?
Overview:
Kenny goes to great lengths to beat Spenny in the looks department, but Spencer hones his skillset to steal in the talent portion. Regardless what the judges thought they were there for, they were certainly entertained!
A memorable moment:
The post-show hallway tuffle.
Winner:
Spenny secures the hearts of the judges.
Humiliation:
Spenny walks Kenny on a leash, like a dog. The dog ears are a look!
All links provided are courtesy of Kenny's YouTube channel.
Previous thread here.
submitted by Secret__Cinnamon to kennyvsspenny [link] [comments]


2023.03.22 07:19 Emerald_boots Is Kayn supposed to be weak?

He is one of my favorite champs because I managed to beat the early adventures with him pretty easy , the 2 star and 1 star were not a problem for him . But once I hit tge 2.5 adventures he changed a bit. Seems very highroll, power reliant and it upsets me because I want to complete every adevnture with him. Sitting at level 18 now with 3 stars and doesnt seem to have much of an impact. Kinda slow too.
submitted by Emerald_boots to PathofChampions [link] [comments]


2023.03.22 07:17 Playful-Ad6687 Usio Inc. ($USIO) upgraded to buy: What does it mean for the stock?

Usio Inc (USIO) appears an attractive pick, as it has been recently upgraded to a Zacks Rank #2 (Buy). This upgrade is essentially a reflection of an upward trend in earnings estimates -- one of the most powerful forces impacting stock prices.
The power of a changing earnings picture in determining near-term stock price movements makes the Zacks rating system highly useful for individual investors, since it can be difficult to make decisions based on rating upgrades by Wall Street analysts. These are mostly driven by subjective factors that are hard to see and measure in real time.
Therefore, the Zacks rating upgrade for Usio Inc basically reflects positivity about its earnings outlook that could translate into buying pressure and an increase in its stock price.
Most Powerful Force Impacting Stock Prices
The change in a company's future earnings potential, as reflected in earnings estimate revisions, has proven to be strongly correlated with the near-term price movement of its stock. The influence of institutional investors has a partial contribution to this relationship, as these big professionals use earnings and earnings estimates to calculate the fair value of a company's shares. An increase or decrease in earnings estimates in their valuation models simply results in higher or lower fair value for a stock, and institutional investors typically buy or sell it. Their transaction of large amounts of shares then leads to price movement for the stock.
For Usio Inc, rising earnings estimates and the consequent rating upgrade fundamentally mean an improvement in the company's underlying business. And investors' appreciation of this improving business trend should push the stock higher.
Harnessing the Power of Earnings Estimate Revisions
Empirical research shows a strong correlation between trends in earnings estimate revisions and near-term stock movements, so it could be truly rewarding if such revisions are tracked for making an investment decision. Here is where the tried-and-tested Zacks Rank stock-rating system plays an important role, as it effectively harnesses the power of earnings estimate revisions.
The Zacks Rank stock-rating system, which uses four factors related to earnings estimates to classify stocks into five groups, ranging from Zacks Rank #1 (Strong Buy) to Zacks Rank #5 (Strong Sell), has an impressive externally-audited track record, with Zacks Rank #1 stocks generating an average annual return of +25% since 1988. You can see the complete list of today's Zacks #1 Rank (Strong Buy) stocks here >>>>.
Earnings Estimate Revisions for Usio Inc
For the fiscal year ending December 2023, this company is expected to earn $0.06 per share, which is a change of 122.2% from the year-ago reported number.
Analysts have been steadily raising their estimates for Usio Inc. Over the past three months, the estimate for the company has increased 9.1%.
Bottom Line
Unlike the overly optimistic Wall Street analysts whose rating systems tend to be weighted toward favorable recommendations, the Zacks rating system maintains an equal proportion of 'buy' and 'sell' ratings for its entire universe of more than 4000 stocks at any point in time. Irrespective of market conditions, only the top 5% of the Zacks-covered stocks get a 'Strong Buy' rating and the next 15% get a 'Buy' rating. So, the placement of a stock in the top 20% of the Zacks-covered stocks indicates its superior earnings estimate revision feature, making it a solid candidate for producing market-beating returns in the near term.
The upgrade of Usio Inc to a Zacks Rank #2 positions it in the top 20% of the Zacks-covered stocks in terms of estimate revisions, implying that the stock might move higher in the near term.
submitted by Playful-Ad6687 to StockMarket [link] [comments]


2023.03.22 07:15 Wisson_Robotics Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries

Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries
Wisson robotics, founded in 2019, launches the Nimbo™ pliable robotic manipulator series to the global market, based on the patented Pliabot® technology resulting from over a decade of scientific research, offering unparalleled combinations of compliance, dexterity, lightweight, and safety, providing scenario-oriented solutions to robotic services across a variety of applications. The most iconic innovations include the use of patented Pliabot® compliant muscles as motion generation units and compact high-speed pneumatic controllers, in contrast to electric motors in conventional robotic manipulators.
From the emergence of robotic manipulators in the late 20th century, the primary criteria of optimization had always leaned towards industrial manufacturing, where industrial robotic manipulators were expected to transcend human physical capabilities in terms of speed, accuracy, and payload. Moving from safety cages in factories towards people-dense natural environments of the mass population, strength and power quickly became less applicable, replaced by new core challenges such as interaction safety, environmental adaptability, and energy efficiency. The emerging Cobot (collaborative robots) technology was targeting such performance indices, but was fundamentally constrained by the same motor-joint paradigm inherited from industrial robots, resulting in even higher reliance in precision manufacturing and high-frequency advanced control algorithms, both hindering its cost-effectiveness, fail-safety, and adaptability to random changes.
Powered by Pliabot®, a fundamental actuator-level innovation
In recent years, multiple drivers have pushed the service robots industry to surpass manufacturing industrial robots in terms of annual growth, ranging from global population aging and general labor shortage, to consumer upgrading and AI-availability. This calls for new, intelligent robots to be able to work interactively in natural human-dense environments safely, efficiently, effectively, and economically. Such robots are required to have manipulators that are dexterous, flexible, adaptive to physical interactions, as well as having a high payload-to-weight ratio.
Wisson offers the patented Pliabot® technology, aiming at the above emerging needs of service robot applications, based on over a decade of scientific research. The core of the Pliabot® technology is the deployable structure pliable robotic muscles made from compliant materials, driven by pneumatics or hydraulics by the proprietary integrated motion control platform SlimDrive™, paired with intelligent algorithmic platform SlimEngine™. Together they form a groundbreaking paradigm of using compliant materials and fluidic drive to make safe, flexible, dexterous, lightweight, but strong and accurate robotic manipulators specifically for service robots.
Four primary advantages enabling a new horizon of service robot applications
Wisson’s Nimbo™ pliable manipulator series, with mechanistically guaranteed fail-safety and impact safety, human-arm level payload-to-weight ratio and accuracy, pave the way to a brand new horizon of wider applications for service robots. The primary performance advantages include:
Dexterity and flexibility. The Wisson Nimbo™ series manipulators were developed on the proprietary Pliabot® platform technology, following a completely distinctive core structure from conventional motor-based robotic manipulators. Instead of having multiple electric motors as joints, a series (often dozens) of flexible Pliabot® muscles form a network, parallelly into joints and sequentially into a manipulator. Kinematic redundancy could easily be achieved by stacking multiple joints each containing a corresponding number of muscles, allowing the manipulator to posture infinitely in space to reach a particular target of operation. With the muscles being compliant, the pneumatic actuation medium being compressible, and the kinematics being easily redundant, the resulting Nimbo™ pliable manipulators could have substantial dexterity equivalent to 6-to-7-DoF or above in rigid motor-driven manipulators, as well as inherent flexibility and impact safety even with controller failure or power off.
Ultra-high payload-to-weight ratio. Payload-to-weight ratio reflects a robot’s workload capacity per unit weight. Due to material-level and structure-level innovations, Wisson Nimbo™ series pliable manipulators could achieve over 1:1 payload-to-weight ratio, and topping at 3:1 maximum ratio at certain postures, approaching and surpassing human-arm capacities. Compared with Cobots (0.2-0.3:1 typically) and industrial manipulators (0.1:1 typically), the Nimbo™ pliable manipulators have substantially lower inertial but remarkably higher strength per unit weight, making them safe and energy-efficient by manifolds, ideal for mobile applications and close-proximity deployments with humans.
Interaction safety. The core to service robots is interaction. Interacting with people, environments, handling objects, performing inspections, cleaning various surfaces, service robots are destined to maneuver through complex environments handling random situations while frequently performing physical interactions. This calls for unconditional, guaranteed interaction safety under all circumstances. With the patented Pliabot® core technology, Wisson Nimbo™ pliable manipulators are based on flexible muscle structures paired with SlimEngine™ tri-loop advanced feedback control, ensuring timely and effective adaptation to both routine task interactions and unpredicted environmental incidences; and under the worst circumstances such as power down or mechanistic failure, the natural compliance from both the material and structure could ensure bottom-line safety to avoid damages to both the environment and the robot.
Outstanding environmental resistance. With virtually no seams and gaps typically seen in conventional motor-based rigid robots, Wisson Nimbo™ pliable manipulators could achieve a list of remarkable characteristics of high durability and environmental resistance: waterproof, moisture-proof, dustproof, radiation enhancement, corrosion resistance, ultra-high voltage resistance, etc. Designed to endure hash environments, Nimbo™ could be deployed outdoors for long-term operations. It could be particularly suitable for extreme environments such as dust, muddy, oil, electromagnetic radiation, hydraulic pressure, etc.
The Nimbo™ manipulator enables a series of scenario-oriented end-products
Based on market research and industrial customer analysis, Wisson has developed the Nimbo™ series pliable manipulators with three distinctive lines, the KN600, KN800, and KN1000, and derived several service robot end-products based on them towards a variety of application scenarios, including the Orion series flying pliable robots for low-altitude inspection and maintenance operations, the Draco series ground operation pliable robots for industrial inspection and maintenance operations, and the Centaur series dual-arm ground manipulation pliable robots for precise manipulation operations in disaster relief and other public service applications.

https://preview.redd.it/rrxc5hmdg8pa1.jpg?width=1306&format=pjpg&auto=webp&s=eac18f8a65bea6c0c6cddc50459180ee20ac7c7b
Nimbo™ pliable manipulators, small size, high strength
Wisson Nimbo™ series pliable manipulators were developed based on the proprietary pliable core technologies, the Pliabot® high-performance bionic muscles, the SlimDrive™ high-precision pneumatic controllers, and the SlimEngine™ flexible intelligent algorithm platform. Thanks to the fundamental breakthroughs offered by those platform technologies, the Nimbo™ series pliable manipulators could achieve substantial performance advantages, keeping well balances between strength and weight, compliance and precision, while having outstanding environmental resistance. The series were further optimized into three distinctive product lines, the KN600, KN800, and KN1000 manipulators, each with unique kinematic structure and configurations, aiming towards different end-product application scenarios:
KN600 Series lightweight pliable robotic manipulators: 20 pliable muscles, 7 pliable DOFs, designed for lightweight general mobile operations and humanoid service operations with omnidirectional flexible installation;
KN800 Series retractable pliable robotic manipulators: 21 pliable muscles, 3 pliable DOFs, designed for aerial and hoisting operations, with 360 degrees flexibility and up to 15kg maximum payload, with a large expansion ratio for working in tight spaces, matching with various UAV platforms, hoisting platforms, and hanging rail robot platforms;
KN1000 Series pliable-rigid hybrid robotic manipulators: 8 muscles and 3 motors, enabling 3 pliable DOFs and 3 conventional rigid DOFs, designed for flexible operations with large workspace and omni-directional installation, achieving large-range, high-precision, high-speed flexible motion. The K1000 series are suitable for various mobile or stationary platforms for inspection, operation, flexible handling and logistics applications.
Orion flying arms, a revolutionary solution to precision aerial manipulation
Current mainstream UAV applications including aerial observation, geographic terrain mapping and agricultural operations assistance, do not require frequent physical contact or interaction between the UAV and the environment, focus on observation rather than intervention. However, with the expansion of customers' operational demands from observational operations to interventional or precision manipulations, UAVs need to be equipped with robotic manipulators for dexterous operations that are lightweight, strong, dexterous, and power efficient.
The Wisson Orion series flying pliable robots are comprised of retractable pliable manipulators mounted underneath commercial drones, forming complete solutions for remote aerial operations with direct physical interactions. This series offer unique characteristics of retractability, inherent flexibility, large payload with lightweight, remarkable environmental resistance, meanwhile, it is easy to mount with the UAV with diversified interfaces, and can be equipped with vision, olfaction, audition and other sensors as needed for maintenance, object transfer, and precision manipulation applications in petrochemical plants, energy and chemical industry, disaster rescue and other commercial or public services.
Draco ground operation platform, the omnipotent inspection robot
The Wisson Draco series includes three models designed based on Wisson proprietary MP series mobile platform and Pliabot technology, each with different working range and functions. The robot series have excellent mobility and autonomous navigation covering most indoor and outdoor scenarios due to the compact design. The platform can flexibly mount a variety of payloads including PTZ camera, pliable robotic manipulators, detection sensors and other modules. It can perform low, medium, high and multi-angle three-dimensional inspections based on the inspection equipment, and can manipulate various objects such as doors, press buttons, and change positions for data reading and testing. In addition, it can be flexibly equipped with different types of manipulator modules and lifting modules according to actual scenarios and operating requirements. The maximum operating height can reach 2.5m. It is widely used in industrial inspections, fire-fighting, energy O&M and other ground operations.
About Wisson
Founded in 2019, Wisson is an innovation-driven high-tech company headquartered in Shenzhen, China, dedicated to providing interactive & operational service robotic solutions to the industry and the vast public. The Wisson team have accumulated rich technological foundations and practical know-hows from a global perspective, committed to becoming a leading figure in bringing pliable robots to commercialization.
Contact Us
Wisson Robotics Ltd
+86-755-26919802
[[email protected]](mailto:[email protected])
www.wissonrobotics.com/en
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2023.03.22 07:14 Resumesolution **The Benefits of Professional Resume Writers**

1. The Benefits of Professional Resume Writers
Are you looking for a new job? If so, you may be considering working with a professional resume writer. While there are many benefits to working with a professional resume writer, there are also some drawbacks. In this article, we will discuss the pros and cons of working with a professional resume writer.
The benefits of working with a professional resume writer include:
  1. They have the experience and expertise to help you craft a winning resume.
  2. They can help you highlight your strengths and accomplishments.
  3. They can help you target your resume to specific jobs and industries.
  4. They can help you avoid common resume mistakes.
  5. They can save you time and stress.
The drawbacks of working with a professional resume writer include:
  1. They can be expensive.
  2. They may not be familiar with your industry or field.
  3. They may not be familiar with the latest resume trends.
  4. They may not be able to help you if you have a unique career history.
  5. They may not be able to help you if you have a limited amount of time to work on your resume.
If you are considering working with a professional resume writer, be sure to weigh the pros and cons carefully. Make sure you choose a reputable writer who has experience in your industry or field. And be sure to give yourself enough time to work on your resume so that you can get the best results.
2. The Top Ten Professional Resume Writers
Are you looking for a professional resume writer to help you create the perfect resume? If so, you're not alone. Many job seekers use professional resume writers to help them create the perfect resume.
There are a lot of resume writers out there, so how do you know which one to choose? Here are the top ten professional resume writers:
  1. Resume Writers' Digest
Resume Writers' Digest is a great resource for anyone looking for a professional resume writer. They offer a directory of over 200 professional resume writers, as well as articles and resources to help you choose the right resume writer for you.
  1. Career Directors International
Career Directors International is a professional association for resume writers. Their website offers a directory of over 600 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. The National Resume Writers' Association
The National Resume Writers' Association is a professional association for resume writers. Their website offers a directory of over 700 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. Career Perfect
Career Perfect is a leading provider of resume writing services. They offer a directory of over 1,000 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. Resume Edge
Resume Edge is a leading provider of resume writing services. They offer a directory of over 500 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. Top Resume
Top Resume is a leading provider of resume writing services. They offer a directory of over 1,000 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. Perfect Resume
Perfect Resume is a leading provider of resume writing services. They offer a directory of over 1,000 professional resume writers, as well as resources and articles to help you choose the right resume writer for you.
  1. Resume Builder
Resume Builder is a
3. The Five Best Practices of Professional Resume Writers
When it comes to creating a professional resume that will get you hired, there are certain best practices that you should follow. These best practices have been put together by experienced resume writers and will help ensure that your resume stands out from the rest.
  1. Use a Professional Resume Template
When creating your resume, be sure to use a professional resume template. This will give your resume a clean and polished look that will make a good first impression on potential employers. There are many different resume templates available online, so take some time to find one that you like.
  1. Use Keywords
Be sure to use keywords throughout your resume. Employers often use applicant tracking systems (ATS) to screen resumes, and keywords will help ensure that your resume makes it through the system. Include keywords that are relevant to the job you are applying for, as well as skills that you possess.
  1. Highlight Your Achievements
Your resume should highlight your achievements and accomplishments. Employers want to see what you have accomplished in your previous roles, so be sure to include this information. Include any awards or recognition you have received, as well as any significant accomplishments.
  1. Use Quantifiable Information
When possible, use quantifiable information in your resume. This will help employers see the impact that you have made in your previous roles. Include numbers and statistics whenever possible, such as how much revenue you generated or how many people you supervised.
  1. Keep it Short and Sweet
Your resume should be short and sweet. No one wants to read a lengthy resume, so be sure to keep it to a maximum of two pages. Include only the most relevant information, and leave out any superfluous details.
Following these best practices will help ensure that your resume is professional and polished. By using a professional template, including keywords, and highlighting your achievements, you will give yourself the best chance of getting hired.
4. The Different Types of Professional Resume Writers
When it comes to professional resume writers, there are four main types: traditional, modern, executive, and federal. Each has their own strengths and weaknesses, so it’s important to understand the difference before choosing one.
Traditional resume writers have been around the longest, and they tend to stick to tried-and-true methods. They focus on chronological resumes, which list your work history in reverse chronological order. This is the most common type of resume, and it’s the one most employers are familiar with.
Modern resume writers are a newer breed. They tend to focus on more than just your work history, and they often use creative formats and design elements to make your resume stand out. They’re also more likely to use keyword optimization to ensure your resume gets noticed by applicant tracking systems.
Executive resume writers are geared towards people with high-level careers. They know how to highlight your accomplishments and downplay any negatives in your work history. They’re also experts at crafting resumes that will appeal to executive recruiters.
Finally, federal resume writers specialize in writing resumes for government jobs. They know the ins and outs of the application process, and they can help you craft a resume that will get you noticed.
No matter which type of resume writer you choose, make sure you pick someone who has experience in your field. They should also be able to provide samples of their work so you can see what they’re capable of. And finally, make sure you feel comfortable with them – after all, you’re trusting them with one of the most important documents of your career.
5. The Pros and Cons of Professional Resume Writers
The job market is extremely competitive these days and your resume is often the first impression that potential employers will have of you. As a result, many job seekers are turning to professional resume writers to help them create a resume that will stand out from the rest.
There are both pros and cons to using a professional resume writer. On the plus side, a professional resume writer can help you create a resume that is eye-catching and well-written. They will also be able to help you target your resume to specific jobs and industries. On the downside, professional resume writers can be expensive and it can be hard to know if you are getting a good quality service.
Here are some things to consider if you are thinking about using a professional resume writer:
The cost: Professional resume writers can charge anywhere from $50 to $2000, depending on their experience and the level of service they offer. If you are on a tight budget, you may want to try writing your own resume first or using a resume template.
The quality: Not all resume writers are created equal. Some will simply take your information and plug it into a template, while others will take the time to really get to know you and your career goals. It’s important to do your research and make sure you are using a reputable service.
The turnaround time: Depending on the service you use, it can take anywhere from a few days to a few weeks to get your resume back. If you need your resume ASAP, make sure to ask about the turnaround time before you hire a service.
The level of service: Some resume writers simply write your resume and send it back to you. Others will also help you with cover letters, LinkedIn profiles, and even interview coaching. Be clear about what level of service you are looking for before you hire someone.
The bottom line is that there are both pros and cons to using a professional resume writer. If you decide to use one, make sure you do your research to find a reputable service that fits your budget and needs.
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2023.03.22 07:13 Bio31321 Who should I work on first?

Who should I work on first? submitted by Bio31321 to DokkanBattleCommunity [link] [comments]


2023.03.22 07:13 AdIll2905 Does the Preschool in Bangalore meet your child's needs

Does the Preschool in Bangalore meet your child’s needs?
Bangalore being one of the highest working professional city in India, parents working as a office job, their children need to take care and look after their needs while their parents are on work. So the parents as a working professional they look for a Preschool in Bangalore for near by or which meet their needs as per their child requirement. Let’s discuss some of the factors and advantages, which benefits the child need.
Learning environment: Does preschool provide a safe, encouraging, and supportive learning environment that encourages children to explore and learn?
Curriculum: does the Preschool in Bangalore have a proper curriculum activity that meet the child needs and interest?
  1. Group activities: children come together as a group to sing songs, read books, have discussion on their interest topics.
  2. Art activities: children are given materials like paint, markers, drawing books, etc.
  3. Reasoning activities: These activities help them to use their imagination, creativity, develop their reasoning skills.
  4. Science activities: These activities help children to learn about the nature and their diversity, which help them to understand the nature, about plants and animals.
  5. Dramatic play: this activity encourages children use their imagination, creativity, and develop their social skills. Children dress up in different customs like policemen, firefighter, doctor, lawyer, judge, engineer, etc. which help them to understand the importance of these character and their contribution towards the community.
Faculty: Is the teacher qualified, experienced, caring, supportive and do they create positive and caring relationship with the children?
Activities: Does the preschool offer a variety of activities that helps the child’s education, thinking mind set, enhance their creativity and ability, improve their social, emotional, physical, and reasoning thinking?
Parents involvement: Does the preschool encourage and involve parents in the child’s education and development, they welcome the parents feedback and concerns?
In short, Preschool in Bangalore provide different activities for your child to grow and these are some of the factors we talked about. The most important is we recommend to do the research and visit the preschool to find the best suits for your child’s needs.
https://www.cherubsmontessori.com/about-us/
Keywords: #PreschoolinBangalore, #BestPreschoolinBangalore
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2023.03.22 07:12 cold_crossovers TIFU By getting three concussions, one which made me blind, and another taking away my ability to sleep

PART 1 OF 2 This happened 8 years ago now when I (M16) was in highschool. Each concussion happened at on a seperate occasion.
The first happened when me and a few friends decided to wrestle at a community center where I used to live (Ontario, Canada). We decided on a tournament style where the winner will get a large pizza that all the losers pay for. The fights were a simple one on one, win by tap or an obvious overpowerment. We all circled the two main fighters and watched them wrestle until it was our turn. I had my eye on my first matchup, Z (M15), who was easily the skinniest and therefore the easiest to wrestle. Once it was our turn to fight, Z backed out, leaving me without a matchup. My round got skipped and it was agreed upon by the rest of the fighters that if I wanted to fight then I could skip to the next round.
Concussion #1 Fast forward to my next opponent, someone who thought was on my level due to a small difference in our age (Me 16 & my opponent, A being 17). I had the height on him by a bit but he easily weighed 10 or 15 pounds more than me. I knew that I had to end the fight fast as he might be stronger than me. The first thing I did was put him in The ol' reliable, a headlock. I positioned myself to one angle so that I could use all my power to thrust to the other side and throw us both on the ground. This amazing move should put him in a daze of confusion and that is when I should put him in some sort of submission hold until he taps out and I become the victor. I had the entire scenario in my head pictured in what looked like a That's So Raven glimpse into the future. Now time to execute this bodacious maneuver. I jolted from one side to the other and tried to throw him to the ground but he eliminated any thoughts of filling my stomach with any form of cheesy Italian cuisine with one simple maneuver: he took a step backwards. This move let him slip out of the headlock and left me to think about everything that led to this point while I fell in what felt like slow motion. I did not have any time to prepare for the fall other than tilting my head down so that I don't break my nose. I got the top of my forehead on the carpeted but still extremely hard ground. It hurt but I didn't feel anything weird until I got up and felt like vomitting. My vision had motion blur and it felt like I was looking through a tunnel because I lost my peripheral vision. I started reaching my arms out to grab anyone near me because the motion blur was affecting my depth perception. I was helped to sit out in a corner as I considered my life choices that led me here and how I took my regular vision for granted. We hid this from any adults that could possible get us in trouble but we did ask for help from some "cool" early 20s staff who we usually hung out with. They told me that I cannot sleep in a situation like this even though I was suddenly getting sleepy and they told me the possibility of more harm if I actually slept. I stayed awake due to fear of brain damage and "toughed it out" like my friends suggested I do.
Concussion #2 Now fast forward 6 months later. I am in grade 11 playing basketball with my friends when happen to trip on a crack in the cement floor that felt a lot bigger than it looked. I tried to brace my fall with my arms, but the pushups I always skipped came back to haunt me. I couldn't catch myself and I don't know whether it's the speed at which I fell or the fact that I couldn't even hold myself in a pushup form if my life depended on it. This led to me faceplanting the cement and my glasses which I had on the entire time smashing on impact (this miraculously did not cause me any harm in any way) and my face cutting open at the temple. Blood poured out like honey out of a bottle and my friends got me tissue paper to cover the bleeding. I was to distracted by the amount of bleeding to realize that I had a concussion. This time it was a similar feeling to the first time. I was ready. I remained calm, tried to stop the bleeding, and waited patiently for the ambulance to come. The EMTs confirmed that I showed symptoms of a concussion and I rode with them to the hospital. The doctor later confirmed that the cut on my head was on a weird angle and the stitching it might cuz issues once it heals so the bleeding was stopped and a bandage was placed over the gooey stuff they used to cover the wound.
Concussion #3 Fast forward to the next semester. It is Finals Week of my grade 11 year and we just finished one of our exams. We decided that since we have the rest of the school day off to prepare for our next exam, we have some time to play basketball. We have one "court". It looks similar to the place in the warehouse where they had that basketball episode in the office. This is the same court where I tripped and fell and recieved my concussion #2. {This year we went to the finals in the local high school basketball tournament and lost not because they were better, but because our starting five (including a 6 foot 5 kid that plays rep) got tired due to us playing multiple games back to back. This kid was 1 year younger than me but he fit into our friend group because all of his friends were our age as well.} I was chasing my tall friend who just grabbed the rebound but I got too close to him from behind and ended up tripping on one of his long freaky stick legs. This was unintentional from him as he couldn't have known that I was that close to him as he would've positioned himself differently. I still haven't improved in my workout routine so I still couldn't defend myself from gravity. Face_plant3.exe. My glasses spontaneously combusted upon impact and my face was led to the same fate as my previous encounter against this undefeated foe. I picked myself off the ground and looked down as I saw my poorly rendered reflection in a small pool of blood where I just got up from. I positioned myself to sit against a wall as the adrenaline basically made the pain non-existent as I sat there angry at myself for getting in a situation like this for the second time within a year. I was rushed by teachers and students who helped me stop the bleeding as they called 911. It was then that I started to notice the effects of my concussion. Everything from the tunnelling vision to the nausea. However, there was one issue that worried me. The tunneling vision exceeded my peripherals and slowly covered my full vision with darkness. I looked around at the places where I knew the lights were positioned to see if I noticed anything but I couldn't see them. I remembered to stay calm and asked my teacher who was helping me if the lights were still on. He didn't answer immediately. He then said "What do you mean? Of course they are. What?" Once he confirmed what I suspected, my calm mind reminded me of Daredevil on Netflix in the scene when he lost his sight. I thought the super hearing or super senses might kick in but it was just regular senses minus sight. I prepared for the worst and I just thought about all the things I could no longer enjoy in life. My VR headset. Gaming. TV. Oh god, Anime? Reality started to kick in around 10 min later when I was waiting for the ambulance to arrive. Eventually I started to see some light from one eye and then the next. It started with light, then blurry colors. Then shapes. Then a few hours later my sight was back to normal. Part 2 is about losing my ability to sleep some weeks later because of my head injuries
TL;DR - Got 3 different concussions with one leading to temporary blindness.
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2023.03.22 07:12 whitty459 You know what daddy 🎃 (censored video because live feeding and i apologise for my crappy censoring)

You know what daddy 🎃 (censored video because live feeding and i apologise for my crappy censoring) submitted by whitty459 to youngpeopleyoutube [link] [comments]


2023.03.22 07:11 FalseCogs Blame the arrangement -- not the person

Life comes in many flavours, and each day we face many questions. Some of these questions are judgements. And some of these judgements involve others in significant and meaningful ways. On the one hand, we seek to satisfy our personal needs -- self-determination -- while maintaining a sense of virtue -- compassion and justice. For many, there is too much injustice and suffering just to ignore. On the other hand, balancing the needs of us and them beckons honest appraisal of situations and people. But where and how should our finger be pointed?

Core psychology of blame

Among the very earliest struggles in a person's life is the process of ego development. In its simplest, ego is about separating good from bad, self from other. Various theories and models strive to explain the ego, or its development, from various perspectives. For the purposes here, I will be referencing object relations theory, which is part psychoanalytic psychology and deals with very early development, starting at birth. A few things will be slightly simplified to keep the text concise.
Within this theory, the first several months involve what is termed the paranoid-schizoid position. The "schizoid" aspect refers to a cognitive-emotional process known as splitting. This is where external objects, including people, are split into opposing mental parts -- to form part objects, or the "good object" version and the "bad object" version of each meaningful external object or phenomenon. For example, when the caregiver is gratifying to the infant, that part object is the "good caretaker"; and when not so gratifying, that caretaker is the "bad caretaker". At this stage of development and understanding, these two "part objects" are not seen as from the same source. Rather, each is a separate thing appearing and disappearing as circumstances and feelings change. The key word here is separation, which we will come back to later.
The other aspect of the paranoid-schizoid position -- the "paranoid" aspect -- refers to a curious side effect of splitting everything into "good" and "bad". Because each "part object" is either all good, or all bad, and because the appearance and disappearance of these mysterious entities is more-or-less out of control, the infant begins to resent and fear the bad objects that keep happening. That is, the baby hates the bad objects but loves the good objects. This is perhaps the very first stage of moral awareness -- raw, albeit mistaken judgement; love the good; hate the bad; pure, uninhibited attraction and repulsion. As a result, or side effect, of these negative or aggressive feelings toward "the bad", the baby may fear possible persecution, invoking paranoia. Strange though that may sound, there is a bit more to it.
Splitting, as between the mentioned "good" and "bad" objects, is only half the story. The other half of splitting is between "good self" and "bad self". That is, because in the paranoid-schizoid position, objects are temporary and impermanent, so too is the self temporary and fleeting. Moreover, the self is either in comfort, or in distress, giving either "good self" or "bad self" -- depending on circumstance. Since the "good self" appears with the "good object", and likewise the "bad self" with the "bad object", the child fears the appearance of the "bad object" even more. This is because its presence entails essentially collapse of the previous self-concept, as if to enter a realm of deserved persecution for being the "bad self" -- and hence the emergence of paranoia.
On an interesting aside, this manner of judging objects and selves as good or bad based solely on whether one is currently in comfort or pain is the essence of Stage 1 in Lawrence Kohlberg's stages of moral development. This is a theory on the progression of individuals throughout life in moral reasoning. Stage 1, termed obedience and punishment orientation, judges those in trouble or pain as inherently bad. In many cases, this view basically blames the victim. Further, this type of reasoning is essentially the basis for the "might makes right" mindset seen in some cases of antisocial personality disorder (ASPD). One thing to keep in mind is that we all start there, but not everyone stays there. In this way, having crude moral reasoning later in life is effectively a sign of delayed or regressed development, much like a disability -- ie. "morally disabled".

Completing the person

Eventually, the child will reach a point in development where objects become whole and persistent, able to have simultaneously negative and positive qualities. Objects or people may take on accounts, or balances, allowing for consideration of simple reciprocity, including guilt and reparation. Self and caregiver become distinct entities, where "good" self is no longer lost each time caregiver is absent or busy. Assuming successful progression, blame and judgement is no longer split dichotically between two extremes. Otherwise a new type of splitting is come, where objects and entities, though whole and persistent, are either idealised or devalued.
An important key trend exists between consecutive steps of ego development. This is the trend of expanding persistence and relatedness. In the part-object stage, objects appear and vanish -- some good, some bad. These raw appearances are neither persistent, nor related. In the whole-object stage, objects become persistent, although at first not really related. Because of this initial lack of relation, the secondary type of splitting -- idealisation and devaluation -- is still likely. Basically, since one person or object is fundamentally unrelated to another, including the self, there is "no harm" in seeing one as all good, and another as all bad. Without a stabilising relation, moral judgements can be whimsical yet extreme. A person or object may alternate between being embraced and discarded, depending on present feelings or arrangements. But what makes a stabilising relation?
In general, stabilising relations develop naturally through observation and reason. For example, a caregiver may through time be taken as an intrinsic part of one's need for support. Or a sibling may eventually be seen as fundamentally similar and related. But the building of these relations, or attachments, can be hindered by certain experiences or feelings. For instance, an unstable or unavailable caregiver may leave a child feeling resentment, shame, or guilt. These feelings may then get in the way of building an emotional bond. The resulting lack of security, mixed with possible shame or guilt for not being good enough, may lead to maladaptive and unstable boundaries and self-definition. Some common results are narcissism and borderline personality -- the former as an escape mechanism from feelings of inadequacy, and the latter as unstable border-lines between what is embraced, and what is rejected. These early childhood misgivings can then live on subconsciously, infiltrating the psyche and its future engagements.

Competition and judgement

While the capacity for blame and hate may emerge, as described above, from fundamental urges of attraction and repulsion -- mixed with innate capacity for making inference -- there is another powerful instinct at play. Complex social animals have a built-in game of gene-selection and mate-selection. This game relies on a simple heuristic, or objective -- form competitive hierarchies, and select those at the top. The evolutionary assumption is that competition filters out less desirable code. Without reflection, this pre-configured notion may be taken at face value, often in fact elevated -- whether spoken or kept silent -- to something of religious adherence. But is the argument sound?
In simple times, back in the tribe, individuals tended to grow up closely-knit and fairly uniformly. Regardless which parents one had, pretty much everyone had access to the same quality of food, healthcare, and education. Tools and other amenities could readily be made or obtained by any abled body, often with only modest effort. As a result, there was, compared to modern times, an extremely even playing field. Very little interfered with the above premise that those who achieved success in social hierarchy likely had something special inside. Sure, luck still played a part, but that part was not only far less significant than today, but also far more visible for those of simple tribes. In probably most cases, everybody knew when someone had encountered bad fortune, as individual stories were less hidden.
In the current age, however, personal merit is vastly more obscured and mangled by deceptive forces. The range of disparity in childhood resources and care, the long duration of schooling needed to be competitive, and the sheer price of admission into money-making pursuits, completely destroy any legitimacy the heuristic of selection by social hierarchy may previously have had. Luck may have played a part back then, but today the part played by the lottery of placement into a particular family, time, and place is riddled with inequity. On top of all that, the behaviours and exploits that set one person atop the next are lost from sight through the complex labyrinth of time, legalese, and the unfathomable size of modern society. Hence, the basis of soundness behind judging merit on personal outcome is no longer something that can be supported with any honesty. To praise or blame based on social status and wealth is to partake in folly.

Entity and arrangement defined

Entities are mental objects, and their social accounts, pertaining to people, groups, aggregates, and other moral agents. I say mental objects for two basic reasons. One, individuals and groups change through time. As the saying goes:
"A person never steps into the same river twice; for on the second occasion, one is neither the same person, nor is it the same river" (paraphrased) ~ Heraclitus of Ephesus.
Two, while we may posit that physical substance seems to exist out there, beyond the mind, we nevertheless must work within our mental model, or worldview, when considering those entities and other things of material or mental reality. Hence, entities and objects can be cognised, or considered, solely as mental objects. This phenomenon of the mental becomes even more apparent when we consider the nature of not only being, but identity, character, and personal story. None of these, from what I can tell, can rightly be said to exist outside the mind. Each has arbitrary, situation-specific, and continually shifting boundaries and connotations.
Arrangements, in contrast, are sets of objects; entities; their relative positions; their internal configurations; and their relations and interactions. Arrangements are hence the frameworks in place either materially or logically between and within entities and or objects. Common examples include law, culture, contract, education, and social hierarchy -- but also the physical placement of people and things.
Not surprisingly, the arrangements in place have substantial influence on the outcomes for individuals and society. The same person lowered into two different cultures and circumstances can be expected to have a different time. Education, ideas, values, struggles, and relationships may all be completely changed. The combinations of butterfly effect, disparity of opportunity, and idiosyncratic accident leave open the door for a wide variety of possibility.

Splitting and blaming the entity

Before talking about what to blame, or how to blame it, we might consider some phenomena which may influence one's ability to make sound judgement. As discussed previously, early development can play a big part in both the way one perceives and understands the world, and also the way one feels about, and hence reacts to, situations and challenges within the world. So let us look at some such phenomena.
Splitting, in the post-infancy sense, is the viewing of mental objects -- including and especially people -- as either idealised all good, or devalued all bad. The primary hypothesis goes something along the lines that a child who felt insufficiently loved or attended during infancy and early childhood may develop an internalised sense of unworthiness -- perhaps shame or guilt. In simple terms, the child may internalise a judgement of "not good enough". Since early, particularly pre-linguistic experiences tend to be deeply-seated and hard-conditioned, the person later in life may not only have little if any recall of such experience, but likely has little ability to reflect or challenge the resulting feelings or cognitive distortions. Basically, the only remnant clearly visible may be the feelings and intuitions themselves -- sense of shame, guilt, and never being good enough. However, as with other inescapable negative feelings, the child or later person is prone to forming habits of escape. Most notably here, the person may partake in defence mechanisms, or unconscious patterns of perception and thinking that seek to turn off or escape uncomfortable or stressful cognitions.
Projection is among the most used defence mechanisms. It involves taking an unwanted feeling or judgement, and throwing it upon someone or something else. The idea is to distance oneself from such negative connotations. In the case of internalised shame or guilt of being "not good enough" during childhood, the person is likely to begin casting this judgement upon others. Unreasonable or unattainable standards may be adopted. The world itself may be viewed as inherently broken or untenable. In the case of splitting specifically, black-or-white, all-or-none thinking may be employed to polarise objects or people -- including oneself -- into all good or all bad -- idealisation or devaluation. This type of projection sorts others into something of angels and demons. Furthermore, as in borderline personality disorder, these dichotic judgements may switch regularly depending on current affairs. The key thing to remember here is that projection is done to escape unfaceable feelings or judgements about oneself. Use of this defence mechanism may shift blame from self to another, often in a way that is difficult or impossible for the user to see.
More broadly, splitting belongs to a class of phenomena known as cognitive distortions. In addition to all-or-none thinking, cognitive distortions include overgeneralising, disqualifying the positive, jumping to conclusions, exaggeration, perfectionism, personalisation, always being right, and labelling of others. Obviously these all have significant implications for how one judges others, and indeed how one places blame. For the discussion here, let us talk about one more of these.
Personalisation is when a person takes the blame personally, regardless what external factors may be at play. This style of attribution is inherently self-deprecatory. Alternatively, blame may be placed entirely on another person or group. The distortion here is not that blame is occurring, but that the object is always a conventional moral agent, such as a human or AI. Essentially, an individual with this style of attribution may have an irrational tendency to place blame on agents, rather than circumstances. The trick is understanding why this happens.
As it turns out, the psychology behind placing blame disproportionately on people and other agents, rather than arrangements, is driven by the instinct of social hierarchy. Like brought up earlier, people have a tendency to compare and compete, judging one another into hierarchies of better and worse -- more or less worthy. The more insecure a person feels, or the more internalised shame or sense of inadequacy one has, the more the person may be compelled to cast blame on others. Put simply, insecurity activates the instinct of social hierarchy.
There are some noteworthy side effects to the habit of blaming the agent. One is scapegoating, or the projection of a group's fears and insecurities onto an external object. In scapegoating, the object chosen is often little, if at all, related to the underlying problem or dysfunction. Rather, the group seeks to unload its insecurity onto an unlucky target. This behaviour is much like that done in narcissistic personality disorder (NPD). One might say that groups too, not just people, can have NPD. One common target of scapegoating is minorities, of pretty much any type, who are often blamed for internal inadequacies of the majority regime. Another side effect of blaming the agent is kicking the dog, or chain reactions of blame shifting where each rung of the social hierarchy blames the next rung, all the way to the dog. Similar to scapegoating, kicking the dog picks a target generally unable to defend itself. This style of attribution, moreover, is contagious within organisations, hindering legitimate consideration of how the true underlying issues can best be resolved.

False object of blame

A curious distortion of interest is blindly taking the mental as fact. In the extreme, there is a phenomenon known as psychic equivalence. This is common in children, where the imagined monster under the bed is believed surely to exist. The line between mental and external is still thin. While most older individuals are beyond such explicit equivalence, we nevertheless have no other option for understanding reality than what our mind beholds. Whether for positive or negative, when we see or imagine someone, we are never seeing the real person. What we witness is our mental model, or mental object, of the other. The same goes for their view of us. When they behold us, they are really beholding someone else -- a construct of their imagination. Likewise, when we judge or blame another, we are really blaming someone else -- a monster of our own creation. Sometimes it can help to remember that in our mental, we are all mental.

Another defence mechanism

Aside from cognitive distortions, another key issue stands in the way of finding truth. In order to resolve deeply-seated emotional baggage, that baggage has to be opened. Yet doing so can be both painful and confusing. The mind has another trick up its sleeve to avoid facing the rain -- intellectualisation. Many have heard of rationalisation, or the making up of good-sounding stories to explain otherwise irrational or emotion-based actions and choices. Intellectualisation is related, but distinct. Instead of making up stories to seem more rational, intellectualisation makes up complex frameworks and red herrings to distract oneself and others from getting too close to the underlying feeling. Just like for splitting, the usual root cause is believed to be insecure attachment during infancy and early childhood. The result, especially later in life, is the excessive overreliance on logic and complex frameworks to avoid looking inside toward emotion. Reason becomes a comfortable hideout from hideous feeling. This disposition prevents proper reflection, making it hard or impossible to stop idealising and devaluing others. After all, one cannot stop spilling pain until one finds the source of that pain.

Relation to free will

The notion of free will comes in many definitions. These can get technical. But one fairly common theme is what they seek to support -- often some type of personal, or entity-centric, responsibility or blame. Regardless whether logically sound, the pursuit is in many cases a rationalisation of the instinctual and emotional urges of social hierarchy and ego defence. Essentially, many debates about free will are really struggles, or disagreements, on the nature of blame, and to where it should aim. In general, the belief in free will -- regardless the definition chosen -- is argued in support of some type of entity attribution. Likewise, the disbelief in free will is usually argued in support of system attribution, or blaming the way society or culture is structured. A person may choose a definition specifically to assert the desired end -- a psychological phenomenon called motivated reasoning. This text will avoid choosing a definition, as the underlying principles of behaviour are more important.
A less known paradox exists within the bounds of psychological agency. As is regularly discussed in certain circles of spirituality, there exists a spectrum of self-boundary between immediate, local, relative and timeless, non-local, absolute. This mental state of contraction or expansion depends in part on the grasping or release of fear and attachment. For those unfamiliar, the felt sense of personal agency -- sometimes called doership -- and one's associated beliefs about personal causation, are prone to change, or shift, depending on the present level of anxiety -- especially social and existential anxiety. There are two key aspects related to the sense of being in control.
The first aspect of interest is that of causal scope, or how far we trace the causes and influences behind any given event or decision. For example, as I type this, among the most immediate, or smallest causal scopes, is that of my finger pressing a key. Moving toward greater scope, we may consider that the arm is moving the finger. Further, of course, one might say the body is doing the typing. But the scope need not end there. We can trace back through the causal chains, finding all manner of influence. After all, why do I care about this? What social factors and life experiences influenced this cause? The more immediate the causal scope, the longer and more encumbered the causal chains. Hence, even though when afraid we may focus on the more immediate, hence feeling more in direct control, the more our felt boundaries of self and causality contract, the more short-sighted, distracted, and materially-bound we are. The paradox is in the inverted pyramid of influence atop our actions.
The second aspect relates to impulse and desire versus self-control and composure. Human desire may be divided broadly into basic animal instinct and social image. In Freudian terms, these would be id and ego. The former is often viewed as impulsive or animalistic; the latter as controlled and composed. A meaningful portion of pro-free will arguments seems to equate or compare the composure and planning of socially-conscious actions and choices as representative of the essence of "free will". That is, more "controlled" or deliberate actions were exercising greater free will than their more impulsive or animalistic counterparts. But is this assessment sensible?
On the one hand, being more socially aware likely helps to prevent being manipulated or impeded by others. Most would probably agree thus far. But on the other hand, the more we care about fitting in, or otherwise playing the game of social hierarchy, the more we submit ourselves to social norms and other hive behaviours. Essentially, the more we care about image, the more we let society control us. Despite this emotional tether, those with the biggest egos often proclaim the greatest sense of self-determination. Certainly one could argue that being on top of the hierarchy usually entails greater access to social amenities, some of which offering greater freedom. But there may be some right reservations here. Firstly, the enhanced freedom of high status often comes with enhanced fitment and scrutiny into the externally-defined social mould. This is not always the case, as for example with dictators. But secondly, the vast majority of those playing the ego game are neither in positions of status and power, nor emotionally secure enough to go their own way toward personal happiness. Perhaps most prominently, for most social animals, the hive provides only minimal amenity, and maximal loss of autonomy. Yet the internalised ego and self-concept obscure this reality by making cultural, emotional artifacts of socialisation -- especially during childhood -- appear as self-chosen. The person is thus a product of upbringing, but because these aspects of conditioning are so deep and unconscious, their effects are simply taken for granted as part of who one is. Hence, a second paradox exists in that what may appear as evidence for free will -- ego and composure -- is in fact the very thing enacting the long-seated will of the hive.
On a different note of the free will debate, there seems to be a phenomenon somewhat like "free will of the gaps", where any unknown of psychology or physics is received wholeheartedly as evidence for freedom. While no doubt one may never really know, particularly when stuck in the subjective mind-box, one might consider the effect of splitting, or black-and-white thinking. This habit may, without enough reflection, colour one's assessment of personal agency as either wholly existing, or wholly absent. This is not to say undue burden and other explicit interference is unregarded, but more that even the mere existence of randomness or unpredictability may be taken as sufficient reason to ward off the behavioural influences and effects known by modern psychology. Remember that splitting is driven by egoic insecurity, and that ego has vested interest in building the narrative which best places oneself in the social hierarchy of the mind. Impulsive or controlled, what we choose is there to satisfy instinct, whether animalistic, or socially-focused.

Blaming the arrangement

On the other side of inferred causation -- after instinct -- we have experience, conditioning, and circumstance. Experience and conditioning are carry-overs from past arrangement while circumstance reflects the present arrangement. For simplicity, I will place all three simply under arrangement. To borrow from earlier:
Arrangements ... are sets of objects; entities; their relative positions; their internal configurations; and their relations and interactions. Arrangements are hence the frameworks in place either materially or logically between and within entities and or objects. Common examples include law, culture, contract, education, and social hierarchy -- but also the physical placement of people and things.
With this definition in mind, what then does it mean to blame the arrangement, and what benefit does so doing provide?
First, let us consider the standard Western approach. When we blame the entity, we are accomplishing three fundamental ends:
  1. declaring a point of causal significance;
  2. downgrading social status;
  3. offloading correction;
On the first point, blaming the entity cuts off past influences, including deficiencies and inequalities in access to essential resources like health, respect, education, and experience. One might wonder why respect is included here. But remember the types of issue that arise from internalised shame, guilt, and feelings of inadequacy. These live on subconsciously, causing non-obvious impairments in judgement and performance. Plus they harm health and performance through elevated stress hormones.
On the second point, blaming the entity lowers its public appraisal, thus cutting off access to the types of resources just mentioned.
On the third point, blaming the entity places the burden of correction squarely on the already broken component. For simple matters like enforcing social norms or decency, this type of blame is probably effective in most cases. But when we start looking at bigger matters, like health, education, intelligence, self-restraint, and general performance, the idea of forcing the suboptimal party to fix itself starts to break down. All these matters are heavily influenced by external circumstance through time. So telling the person to fix the resulting dysfunction is like telling them to rewrite their past environment, including their upbringing. Moreover, those from broken pasts are much more often the least supplied -- in both resource and knowhow -- to make things better.
And this brings us to blaming the arrangement. If instead of burdening and downgrading the unfortunate entity, we recognise the conditions of success and failure, we can apply legitimate effort toward enacting a better future. Obviously society as a whole is far better equipped to improve not only the outcome of tomorrow, but the conditions of today. Some of us, by chance, receive the winning hand. This may be in genetics, family configuration, area of schooling, or maybe just missing detrimental accidents and injuries. What sense does it make to hoard the helpings of fate, thus preventing the wealth of shared development and growth? In a world literally brimming with technological advancement, is it really better for the majority to live polarised as minority winners and majority losers?

Arguments

One might argue that blame and praise are natural and effective tools for motivation and modification of behaviour. Natural though they may be, these tools are premised on the limited knowledge and resources of tribal past. Like using a hammer to insert a screw, messy tools ought to be reserved for desperate times only. Modern medicine, psychology, and sociology offer a new toolbox, today readily available, for resolving problems with minimal collateral damage. True, not everyone has fair access to these modern amenities, and that is exactly why we need to stop blaming the victim. The technology is here. We simply need to open the gates.
Another common argument is that absent of pointing fingers, people would lose motivation, or stop caring. There may be some truth here. If we remove the whip from their backs, the slaves may begin to relax. But is that really a bad thing? Per-capita material output is already worlds higher due to automation and tooling. But artificial scarcity is brought in to "keep up the morale". This scarcity is largely in the form of wealth and income inequality, which ensure the true producers of wealth -- the workers -- are kept chasing their imagined carrot. The effect, in practice, is burnout and learned helplessness. The secondary effect is thus decreased performance, which is then "solved" with ever greater artificial scarcity, perpetuating the cycle of lies and suffering. Instead of entertaining a system of slavery with extra steps, why not more equally distribute the tools and technology of efficiency and success?
A darker argument that occasionally gets said out loud is that excessive competition and suffering help to weed out the less desirable traits. Often, it is proclaimed, nature wanted it that way. Ignoring the obvious lack of compassion, is this argument sound? The simple answer is no. The longer answer is not even a little. There are two main reasons. Firstly, the dirty game of filtering by social hierarchy was not only sloppy for its original environment of small tribes, but is completely unfit for modern, complex, abstract society. As explained previously, the legitimacy of individual merit is no longer known by fellow tribespeople. Wealth generation and extraction are too far removed and abstracted for proper outside judgement. And complex systems of power and propaganda further prevent equitable distribution of the fruits of labour. Secondly, the amount of time needed for such mechanisms of trait filtering to make an appreciable difference are substantially longer than the time from now before technology will allow superior selection of traits. There will be no need to compete in the sloppy ways of the past; nor any need to compete at all. The problem of selection is soon resolved. AI is entering the exponential phase. Petty and primitive worry about traits is irrelevant, for multiple reasons. If anything, those unable to understand this are unfit to be making policy decisions.
An argument which comes up enough to mention is that without blaming the entity, criminals would have free reign, able to do whatever they wanted without repercussions. This argument is missing something quite substantial about what is entailed by blaming the arrangement. Simply, if a certain person is believed to lack the self-control for certain situations or positions, that person will be kept away from those circumstances. A common example is driver's licensing, where one must earn the privilege by proving competence. And similarly to that, if someone is blatantly acting out and causing trouble, obviously they would be put somewhere safer. The key is rearranging circumstances as needed for best outcome while maintaining reasonable maximum personal autonomy -- without unnecessary harm, restraint, or loss of dignity. Yes, this is more involved in terms of resources and labour, but that is what technology is for. Naturally people prefer to have more privilege, and that alone is motivation enough to care.
And before someone accuses this approach of being or supporting a social credit system, we must make clear the difference. In social credit systems, blame is placed on the individual ! Sure, the factors used may involve family and acquaintance, but the burden of correction still goes to the person or small group. This is completely different from what is being proposed here.
A final argument relates to expense. On the surface -- especially from within the perspective of a system based on artificial scarcity and excessive wealth inequality -- the idea of having surplus means available for long-term planning may seem unfathomable. People's reluctance in this regard can be understood. But as mentioned above, we are presently, for presumably the first time in our recorded history, entering the age of exponential growth toward advanced artificial intelligence. Things are moving fast already, and both hardware and software are showing no slowing. If computational capacity continues to double regularly like it has for a long time now, we are probably looking at readily accessible post-human intelligence within five to ten years. Short of disaster or tyrannical interference, existing worries about labour and intellect shortage should soon evaporate. Yes, this time things are different. There is no known precedent.

Summary

Our natural instinct may tell us to blame the person. And Western culture may polarise this tendency to the extreme. But with a little understanding of why we feel the need to downsize others, we may be able to mend the splitting within us. Society may be designed around a game of hierarchy, but one need not partake. By knowing the factors that promote or inhibit wellbeing, and by using the knowledge and tools of modern, we can cast off the shallow assumptions behind us, to build something worth keeping. The first step is looking inside, to see the feeling that fears connection. Then we may look outside, to see that most are facing similar struggle. Situations are what make or break the person. If one should blame, blame the arrangement. The past may not be one for changing, but greater compassion today can find greater love tomorrow.
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