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BikingATX: Bicycling in Austin

2010.08.23 20:00 toasterfilms BikingATX: Bicycling in Austin

Keeping Austin Two-Wheeled: A subreddit for cyclists in ATX.
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2017.12.01 06:56 MagicCooki3 Screen Used

For outfits, props, or anything else that has been used on screen/stage; it could have been a television show, movie, performance, anything that has been seen on a large scale. A good place to share what you own and to ask owners for specifications for cosplay - if they accept questions.
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2018.01.04 02:02 Valura Lockchain

https://lockchain.co/ The First Hotel Booking & Vacation Rental marketplace With 0% Commissions Blockchain powered marketplace & Technology, where hoteliers and property owners can rent their property globally, collect money and manage bookings without paying any commissions to middlemen.
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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformerTactics [link] [comments]


2023.03.22 07:35 Fernanda-gir Global Direct Injection High Pressure Injector Supply Market Analysis by Sales, Price, Revenue, Gross Margin to 2023

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2023.03.22 07:35 PeppyMoss Potential Additional Features that would make Transformers: Tactical Arena a Lot Better.

In this post, we are going to discuss any cosmetic, functional, or gameplay-related features that could be added to Transformers: Tactical Arena to improve the players’ experience while playing the game. Red Games Co. nailed the gameplay itself and have already proven their ability to deliver great new cards, arenas, emotes, and music tracks in almost every update, but this list will include features that will improve this game in general, either improving the feel of the gameplay or adding more things to do in the main menu screen. These are going to be the types of additions the game needs to have before it can grow any further and expand to a wider audience. The list will be numbered in order of most wanted to not as most wanted, but still wanted (based on my personal preferences). Brace yourselves, here it goes:

  1. Add a selectable Landscape mode for mobile users:
There are two perspectives available to play the game in: Portrait mode and Landscape mode. Unfortunately, these perspectives are locked in to the system a player uses, with Portrait mode being limited to iPad and iPhone devices while Landscape mode is limited to Macs and Apple TVs. It would be impossible to implement Portrait mode to Macs and Apple TVs as that would limit the player’s perspective, but players on iPhones and iPads should be given a new option in the Settings that would allow them to choose whether to play the game in Portrait Mode, Landscape mode, or Both, depending on the device’s orientation. I would love to have the option to try playing this game in Landscape mode as it would totally change the perspective and the way I play along with it. You have no idea how frequently I miss while using Graviton Nexus because of the current portrait perspective I am limited to.

  1. Add a Match History feature with a controllable camera for Photo Mode:
This game needs a Match History of some sorts. Perhaps have the option positioned in the main menu between the Crates and Practice options. Not to crowd a respective device’s memory, the Battle Log should have 10 slots, which would fill in every time a Battle is played, sorted from latest at the top to recent at the bottom (preferably with times and dates indicated). If all 10 slots are filled, the recent game (10th in the list) would be automatically permanently deleted and the slot filled in with the next recorded game in queue, and so on. However, users would be given the option to Favorite or Save match replays of their choosing, which would go into a menu next to the Battle Log, have this option called Saved. The number of slots could be either infinite or a maximum of 30 saved replays. This is where the fun begins: the match replays would work in real time similarly to how the tutorial videos for the cards work. This would allow players to do the following: 1) Change perspective, viewing the match play out from their side or from the opponent’s side; and 2) Have a free cinematic camera mode that would give the players two cursors that would allow them to fly the camera around the arena and position it in ways like we have seen only in the trailers for TTA, almost like in Totally Accurate Battle Simulator. This would allow players to create cinematic shots, get clips of cool moments from various perspectives, follow Megatron or Scorponok around as they ravage through the arena. Imagine the amount of advertising it would allow for if players started posting videos of Bumblebee Super Punching a turret from a close up shot, or Starscream swooping in in jet mode.

  1. Add more game modes:
A lot of people ask for a story mode to be added to the game. Though a story mode would be incredible, it’s a lot to ask for, considering how much work it would take to make. However, we as players have been stuck battling each other or the A.I. solo for more than a year now. I love this game for what it is, it has incredible gameplay that keeps holding it up despite its cons, but it can get boring and repetitive fast, and sometimes I have trouble pushing myself to play through five games every day. Giving players the option to play more modes would highly increase the replayability of this game. For example, when pressing on the Battle button from the Main Menu, instead of a wait queue immediately starting, players would be greeted by another menu, asking them which mode they want to Battle in. The options would be 1v1, 2v2, 3v3, and perhaps Story Mode as the lower option (which would be an entire menu in of itself). Yes, you read that right, Red could go so far as to add a 3v3 mode. A while ago, I used to play a game called Mini Guns – Omega Wars. It’s dead now (servers shut down), but it was a unique Clash Royale-inspired mobile game with impressive visuals and fun original gameplay, similar to Transformers: Tactical Arena. It was later added to Steam as well, something I would love to see happen to TTA. There were 4 ways to play the game: it had a story mode, 1v1, 2v2, and 3v3. 3v3 was chaotic and at the same time the best way to play the game, because if your cards were underleveled, you had two teammates who could carry you if they were maxed out, and you were thus more likely to win in 3v3 than in 2v2 and 1v1 modes. I want Transformers: Tactical Arena to have such similar features from Mini Guns – Omega Wars because it’s going to make the game so much more replayable.

  1. Add more profile customization:
Giving us the option to purchase and choose from a variety of Banners and Avatars was one of the most brilliant things the developers added to this game. However, being able to customize only three things (our names, portraits, and banners) is not enough. How about adding customizable Frames to our tags, such as Bumblebee or Sunstreaker sitting on top, or a boombox around our profile tag, or Scorponok’s claw, Starscream’s Seeker armada, or Soundwave’s minions in every corner of our profile tag? How about adding unique Effects to highlight our tags, such as flames, pink plasma, dripping blue Energon, etc.? How about allowing us to customize our names with unique Fonts? This will monetize the game further and allow us to buy more things with our hard-earned ORE-13.

  1. Add skin selection for unique characters:
Shortly after being first released, Trailbreaker had his eyes changed from the color red to the color blue. Megatron recently had his entire appearance changed as well, from a more G1-inspired one to a more IDW-inspired one. This got me thinking about how more different skins like that could be added to the game for players to purchase with ORE-13 and use to slightly customize the appearance of their favorite characters. For example, Trailbreaker could be given a blue skin with red eyes, while Megatron could be given his G1-inspired skin back, with the players choosing which they want their Megatron to wear, the older one or the newer one.
NOTE: Do not turn unique characters from Transformers lore into simple reskins of cards already in the game. I.E. Do not make Cliffjumper a red reskin of Bumblebee. Cliffjumper and Bumblebee are two totally unique characters with different fighting styles in Transformers lore. Doing so will also confuse the players. Not everyone will be able to tell that a Bumblebee is coming for their turret if he is painted blue, red, or white instead of bright yellow that will immediately jump into the players’ eyes and warn them. Do not turn Skywarp and Thundercracker into Starscream reskins when they are extremely different characters with unique abilities. Not even Nemesis Prime should be an Optimus Prime reskin. The reskins should be limited only to the unique, named characters in question.
Instead, what you could do is make skins of the characters based on their Shattered Glass versions, which would make sense since it’s something the recent update hinted at. Or have the skins be the Generation 2 (G2) repaints of the characters, or their original Marvel comic book appearances, like the red-eyed, blue-painted Trailbreaker, or remodels of the characters based on the IDW comics, like the recent Megatron reskin we got. Keep the skin selection limited to the named characters selected by the players while customizing their looks.

  1. Add skin selection for Main and Secondary Turrets.
Similarly to the unit skins presented previously and the turret skins from Clash Royale, Transformers: Tactical Arena can have something similar by allowing players to customize the way their main and secondary turrets look. It would be nice if the main turret could be customized separately from the secondary turrets, or, better yet, *have all three turrets be independently customizable*. The turrets could be labeled Left Turret, Main Turret, and Right Turret during the customization process. Such customization could include festive themes, holiday themes, or, my most wanted proposition, have unique characters become the turrets. Have the main turret be Sky Lynx, who sleeps before being activated, or Tarn sitting on a throne, or Fortress Maximus (with the Secondary Turrets being his extra city mode limbs), or a cloning vat with a Predacon in stasis inside (a reference to Transformers: Prime). Add whatever your imagination tells you to! We as players will love these additions.

  1. Add skin selection for structures:
Similarly to the unit card skin selection and turret skin selection, there should also be skin customization available for the various structures in the game, including the Decoy (players can choose the character model being projected by the Decoy as well as the Decoy base itself), spawners, Teleporters, smaller turrets, and other deployable building cards. If skins are added for units such as Sharkticons, Minions, and Autobot Troopers and Infantry, their skins should be customizable separately from their respective spawners/Teleporters when customizing the appearance of the structure cards themselves, but also included into the customization.

  1. Add in-game death animations:
There is nothing more lame than struggling to destroy Scorponok in-game just to see him pop into some Energon bits on death. It would have been so much better if Scorponok would fall back on death, fall apart, or explode into Energon bits. This could add more elements to the game such as Scorponok dealing damage after exploding on death, similarly to how the NOD Avatar explodes on death in Command and Conquer: Rivals. However, this does not apply to Scorponok only. Other characters should have death animations, such as Jazz getting ripped in half (a reference to his death in the 2007 Transformers movie), Megatron falling to his knees and landing on his chest due to how big and bulky he is, Crosshairs and Spinister spinning out of control and crashing into the ground, Optimus Prime falling back (a reference to his death in the 1986 Transformers movie), Windblade getting blasted back and her sword sticking into the ground (similarly to how Clash Royale’s Knight’s sword sticks into the ground when his is killed), Starscream transforming into his jet and flying away, not actually dying because he is a coward, etc. Minions and Drones would still have their current death animations, while Autobot Infantry and Troopers could have something more unique like breaking apart into parts on death. And keep these death animations relatively short and simple, no longer than 2 or 3 seconds, similarly to the way Metal Slug soldiers die when you shoot them.

  1. Add units emoting at the end of the game:
This may sound confusing but bear with me. Do you know how there is a 1 or 2 second delay between a winning turret being destroyed and the victory screen coming up? Ever played Metal Slug? Ever seen how the enemy troops cheered and celebrated when you died, taunting your death? Ever played Red Alert 2 or 3? Ever seen how the units on the map would start cheering if you achieved victory? Seeing something similar to that in this game would be downright INCREDIBLE. Not only would it taunt your opponent, but it would look fun and good from an entertainment perspective. Autobot Troopers could start throwing their pistols in the air. Autobot Infrantry could dance and jump around. Megatron could strike a victorious pose, hands on hips and straightened out. Optimus Prime could lower his Energon Axe similarly to how does it in the squad selection screen. Grimlock could stomp the ground and release a burst of fire into the air to celebrate. Sunstreaker could start firing rockets into the sky as fireworks. Trailbreaker could start firing at the sky as an act of celebration. Moonracer could holster her sniper rifle similarly to her squad selection idle animation. Bumblebee could start clapping. Brawn could crack his knuckles and fold his arms. Starscream could transform into a jet and fly off. Soundwave could transmit a radio signal. Shockwave could return to plotting his schemes the way he does during his idle animation in the Squad selection screen. Windblade could slowly holster her blade. On the contrary, if the game is lost, the units would have unique scared animations, either shivering in the same spot or panicking and running away. The possibilities are endless.

  1. Add new daily and weekly objectives with higher rewards.
Right now, the game cycles between about 10 different daily challenges that are fairly easy to complete, but the lack of uniqueness is very boring. Add more daily and weekly objectives that involve using newer cards such as Chromia instead of Bonecrusher, for example. Such objectivates would help out newer players and add more spice to more experienced players.

  1. Add more Squad slots:
3 Squads is not enough. Simple as. In comparison, Clash Royale allows players to create 10 different decks at once. Giving us the option to make 5 would be way better than limiting us to 3, even though a similar system to CR could be implemented and we could be given the full 10 Squad slots in TTA as well. I had to overwrite many fun and unique Squads with more practical ones in the past since I had only 3 slots to work with, and I can’t really experiment with making new Squads since I’m trying to stick with the 3 I already have.

  1. Add Squad randomization:
On the topic of Squad creation, it can be difficult for new players to create Squads that work, so creating a button that, once pressed, would auto-generate a random Squad would be great. Every randomly generated Squad would have at least 1 random tactical support card, at least 1 random tank car, at least 1 random win condition car, at least 1 random structure card, at least 1 random ranged unit card, at least 1 random melee unit card, and so on.

  1. Add more Crate types (a greater Crate variety for players to unlock):
The current four types of Crates we have are very good (Common, Rare, Epic, and Arena), but wouldn’t it be better if we had more options to unlock and upgrade cards and get ORE-13? Adding a greater variety of Crates would give players more reason to grind and would make leveling up slightly easier and more fun. You could add a Legendary crate that contained only Legendaries, a Giant crate which would contain the most cards of any other Crate, etc. Anything you could come up with would be better than us being stuck with the same old four (mostly three) types of Crates.

  1. Add more A.I. decks and fix the A.I. itself:
It’s nice to have the current A.I. decks memorized to allow for easy victories, but at the same time this should not be the case. Rather than having the A.I. use randomized decks, simply create more decks for it cycle through than u/Picopede already listed in the following post: (https://www.reddit.com/TransformersTactical/wiki/ai-squads/). Add decks with the new cards, have the A.I. use decks with cards like Starscream, Scorponok, both Chaser cards in one deck, Trailbreaker, Sharlticon Portal, Shockwave, Railgun, and other unused cards that never show up while fighting the A.I. at upper levels. Fix the old decks so that the A.I. knows how to use actual strategies and strong card combinations instead of spamming units like crazy, hoping to overwhelm the human opponents. The A.I. should be more interesting and rewarding to fight.

  1. Add a camera mode in the Squad screen that would allow us to look at the 3D models of the characters closer:
Sometimes, instead of playing the game, it feels good to sit back and take in its beautiful art style, which includes looking at the characters, reading through their bios, and watching their tutorial videos. It would be nice if there was more, if there was an option once you entered the Squad screen and clicked on a card, to press on a button for some sort of Camera Mode and look at the cards in greater detail, from different perspectives. Maybe we could even be given the option to play specific animations for the card we chose, such as first deployment, regular attack, idle animation, and any other animations that card has. This feature would also allow players to look at unique character, structure, and turret skins (proposed to be added in points 5, 6, and 7) from different perspectives before or after purchase in the Supply Shop.

  1. Add a controllable camera to the Crates selection screen:
When it comes to unlocking Crates, it can get a bit boring and repetitive to do so. Despite us getting the Open All button, I am the type of player who unlocks the Crates one by one to visually see the things I get and any milestones I reach with my card levels. This feature is definitely not a must, but it would improve the immersion of the game so much more if we could look at the different types of Crates from different perspectives, especially the unique Arena ones, or any other Crate types the developers might add.

  1. Add sound effects to emotes:
This has the danger of making the game more toxic, but it’s pretty lame to see an emote without actually hearing it. I love the emotes as they are, the way they look and the way they play. However, this addition might take a lot of work to implement, so it should not be a priority.

  1. Make the gameplay feel more smooth:
Now this point is a bit more techy than the previous ones, but this is a complaint about the gameplay itself. There is a certain edge to it, like there is always a delay to the things you do, or the gameplay itself feels choppy, like you are playing at 30 fps instead of 60 fps. I would say this may have been done to conserve battery power, but changing the graphics quality of the game does not improve its flow, in fact it makes the gameplay even more choppy and laggy. If there was an option added to the Settings that would allow to increase the smoothness of the game at the cost of battery usage, that would be great, because the game does not run on mobile the same way it does on the Apple TV, based on watching u/Picopede ’s videos.

  1. Add a wait time for unit deployment.
In Clash Royale, when you want to deploy a card but do not have enough Elixir to do so, being 1 cost point short or so, the game deploys the card wherever you placed it on a certain wait queue that lasts a second or a millisecond before you accumulate enough Elixir, finally deploying the card later than you initially “planted” it. This can be both harmful, if you don’t plan ahead or misplace a card, and powerful, allowing for well-timed clutches and close calls. Transformers: Tactical Arena currently does not have this. You can either deploy a card if you have enough Energon, or you cannot. As a result, you have to hover your finger over the spot where you want to deploy a card while keeping your eyes on the Energon meter, which hinders your vision and allows you to make serious mistakes. Though depleting your Energon is a bad game strategy, this game should still have the same option of deploying your cards on millisecond-long queues, because I missed a lot of close calls and clutch moments due to either not being able to see the screen under my finger or the card I wanted to deploy not being deployed at all.

  1. Allow the deselection of cards in-game.
There is nothing more frustrating than misclicking on the arena after selecting a card but after changing your mind, and deploying a card you did not want to deploy at a random spot on the arena, for example at the bottom of the arena, right above the card selection bar. The only way of deselecting the card you currently have selected is to click on a different card, and you better not accidentally click somewhere randomly on the arena, or else the game will be lost. Players should have the option of deselecting the card they currently have selected. This can be done by either swiping down on the same card (since the card you have selected is raised up), or pressing a new x button added to the selected card, anything would be better then just hovering over what we have selected without being able to click anywhere else on the screen. It would also clear the screen up of the checkered pattern that appears every time you select a card, which would allow for better control of players’ vision.

  1. Fix ranged units not firing at enemy units within melee range.
There is a very annoying bug that happens whenever units approach ranged units really closely - the ranged units just simply stop firing at them. For example, if Optimus Prime enters Charge in his truck mode and Shockwave is standing right in front of him as he passes, Shockwave won’t fire at Optimus and will just allow him to pass without stunning him. This is true for all ranged units, including Sunstreaker, Trailbreaker, Arcee, Jazz, Starscream, Rotorstorm (he won’t fire at units directly under him), etc. The only exception is Megatron who uses Backhand in melee range. Either add melee attacks similar to Megatron’s Backhand to all ranged units or just simply allow them to fire at targets right in front of them.

  1. Add a new leaderboard.
This is an idea proposed by the other people on this Subreddit, such as u/Boosetro. Though I agree with the idea of having more than two leaderboards for a general ranking and the number of turrets destroyed, I don’t know if I agree with this idea in particular. Diving out PvP from PvE would force players to wait to play the game in PvP mode, which is rarely fun, competitive, and thus rather frustrating. People are free to disagree though, and I will leave it up to the developers to think about this point. Perhaps add a new Ranked leaderboard that would be limited to PvP matches.

  1. Add a new Spectator Mode that will allow players to attend and observe other real-time matches.
This feature follows the feature proposed in Part 2. Once a Battle Log feature is successfully added to the game, a Spectator mode should also be added, which would allow players to join and view a random or selected game happening in real time between two other players or between a player and a bot. This addition would be similar to what Clash Royale has. Players playing the game would be able to view how many people are spectating them, and the spectators would be able to use minimized emotes and cheer for the players they are spectating (or the opponents) without distracting either player. The reason I placed this feature so far down in the list is because I don’t consider its addition that important, though other people here may disagree. I never liked the spectator feature in Clash Royale and thus don’t think Transformers: Tactical Arena needs one. However, it’s up to the developers to decide whether they want to implement this or not.

Thus, that amounts to a total of 23 items (and counting) to improve the feel of the game. It is up to the developers to decide whether they want to add these features or not, but I can guarantee they would make the game feel so much better. Please consider some of these. If you have any extra ideas, make sure to comment them down below! Thank you for reading through this list!
submitted by PeppyMoss to TransformersTactical [link] [comments]


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submitted by AutoModerator to ImanAgencyNavig [link] [comments]


2023.03.22 07:35 DustinOffTheAxes Edwyle Flint, Lord of Widow's Watch

Reddit account: DustinOffTheAxes

Discord: Rangi#2214

Name and House: Edwyle Flint

Age: 23

Culture Group: North man

Appearance: Edwyle is of a strong build, comes in at 5’9”. Brown of eyes and black of hair

trait: Inspiring

Skills; Bows (E), Marksman (E), Tactician, Cavalry man

talents: wood work, drinking, hunting

Starting title: Lord of Widow's Watch

Starting location: Widow's watch

Alternate characters: Lucas Lothston, Jasper Corbray, Argella Selmy, Steffon Fossoway

Biography
Edwyle Flint was born to Lord Jorah Flint of Widow's Watch and his wife, Jeyne Glenmore. The new born son was a boon for the family, a blessing to the Flints from the Old gods. The couple had struggled with failure to carry children to term, but Edwyle seemed to be a change for the couple. As such, Edwyle was doted upon by his mother and father. It would only be a scant year later that Edwyle was joined by his brother, Artos. An heir and a spare had been given to Lord Flint.
As the years went on, Edwyle grew to be a wild son, as did his younger brother Artos. The two were in constant trouble, seeking out adventures at every corner. This would often times be met with a scolding from their mother, and a stern talking to in the godswood from their father. But these acts did little to deter them. It was only when the boys had learned that their mother was with child once more did they settle down, for a time at the least. It was a gift to their parents, in order to help grace their family with some stability before another wild Flint would enter the world and cause mayhem for Lord Jorah.
This was not to be, however, for the birth of Mors Flint came with a cost, and that cost came in the form of Jeyne Glenmore. The Flints mourned their mother, but Edwyle took it upon himself to stay beside his brothers, taking time out of his studies with the Maester to see his new baby brother. The loss of his mother had sent Edwyle into being more sullen when in studies with the Maester, a matter he could not shake for some years. But time did dull the wounds, as did the constant company of his father and brothers, a fact that Edwyle could take solace in. He wasn't alone, for he had both his family and the Old gods watching over him.
While the pain of losing his mother at a young age had dulled, it seemed things were bound to change. For his father had wed Alysanne Cerwyn, and had gotten her with child, another sibling for Edwyle and the children of Jeyne Glenmore. But one could not pick and choose their family, and as such, Edwyle would remain steadfast in being loyal to family. Despite the impending arrival of his new sibling, Edwyle would remain studious, often times speaking to the men who had served under his grandfather to seek out knowledge of battle tactics. He even took to riding and learning how to best use horses in war. Skills he deemed useful for a future lord Flint.

When Lord Corin Stark had put forth the efforts to bring the North closer to the rest of the realm, Edwyle had listened as his Uncles paced in the solar, as they ranted and raved to his father, preaching to the man about how building Septs in their land would betray everything they stood for. Everything their history and family had stood for. It had been hours, but the discussion ended, and it was decided. Septs would not be allowed to be built within the lands of Widow's Watch. The Old Gods held true in Widow's Watch, and would not give way to the Seven. The fake gods of the Andals.
When he reached the age of ten name days, Edwyle would take up the bow and arrow, finding them more suitable for him than the sword. The bow felt right in his hand, and the sound of arrows being let loose from the bow was like music to his ears. He would spend many days over the years, when not studying the histories of the North and learning of the fellow houses, honing his skills with the bow and arrow.

When Lord Jorah Flint passed in the year 198, Edwyle ascended to the seat of Widow's Watch. He would remain steadfast in not allowing the Seven to preach in his lands, nor building septs. He would see the Old Gods remain strong and true in his land.

TIMELINE
177: Edwyle is born, the first surviving child of Jorah and Jeyne
178: Artos follows after his brother, a spare being granted to the family as well
180: Mors Flint is born, but at the cost of Jeyne Glenmore. The family goes into mourning but remain steadfastly together.
182: Lord Jorah marries Alysanne Cerwyn, and later that year, Theon Flint is born. In this same year, Edwyle takes to his fathers side, learning his duties as the heir of widow's watch from a young age.
183: Edwyle listens to his uncles rant and rave about Lord Stark and the fake gods of the seven, forming his opinion on the Seven.
187: Edwyle would take up the bow and arrow, finding the two to be better than a sword and shield in his hands.
198: Lord Jorah dies in his sleep, leaving Edwyle to ascend to the lordship of Widow's Watch.
FAMILY ECHO: https://www.familyecho.com/?p=JWDUE&c=3y5q6nzn9t&f=712129550719821943
NPCS:
Artos Flint- General
Edwyn Flint-Castellan
Jorah Long- Marksman
Gerold Snow- Master at arms
Allard the younger- General
Eddard Snow- Master at arms
Jeor Flint- Warrior (Blunt weapons)
submitted by DustinOffTheAxes to ITRPCommunity [link] [comments]


2023.03.22 07:35 rushtranslation Why are Legal Document Translations So Significant in 2023?

Why are Legal Document Translations So Significant in 2023?

https://preview.redd.it/lbt0co0aj8pa1.jpg?width=724&format=pjpg&auto=webp&s=e393d219bf9352a2e2a318950be29f1cbe8d8645
As the world becomes more interconnected, legal document translations have become a necessary part of doing business globally. With the rise of international trade, immigration, and travel, legal document translations are crucial for businesses, individuals, and governments. In this blog post, we will explore the importance of legal document translations and why they are needed in 2023.

Certified Translation Services:

When it comes to legal document translations, it is important to use certified translation services. Certified translations are translations that have been completed by a professional translator who has been accredited by a government agency or professional organization. These translations are recognized as legal documents in courtrooms, government offices, and other official settings.
Certified translation services ensure that your documents are accurate and complete, and that they meet the legal requirements of the country in which they are being used. They provide a level of assurance that the translated documents are of the highest quality, and that they will be accepted in any legal or official context.

The Importance of Legal Document Translations:

Legal document translations are essential for a variety of reasons. They are necessary for individuals who are immigrating to a new country, for businesses that are expanding into new markets, and for governments that need to communicate with other countries. Legal document translations are also needed for individuals who are seeking legal assistance or representation, as well as for individuals who are involved in legal proceedings.
Immigration:
Legal document translations are critical for individuals who are immigrating to a new country. Immigration laws can be complex and vary from country to country, and immigration officials may require documentation in a specific language. In addition, immigration officials may require certified translations of important documents, such as birth certificates, marriage certificates, and diplomas.
Business:
For businesses, legal document translations are essential for expanding into new markets. Businesses need to communicate with their clients, customers, and suppliers in the local language, and legal documents such as contracts, agreements, and patents must be translated accurately. This is especially important in countries where English is not the official language.
Government:
Legal document translations are also crucial for governments that need to communicate with other countries. International treaties, agreements, and other legal documents must be translated accurately to ensure that all parties understand their rights and obligations. Legal documents such as passports, visas, and work permits must also be translated for individuals who are traveling to or working in foreign countries.
Legal Proceedings:
Finally, legal document translations are necessary for individuals who are seeking legal assistance or representation. Legal documents such as court orders, affidavits, and witness statements must be translated accurately to ensure that they are admissible in court. This is especially important in cases where the parties involved speak different languages.
In all of these situations, certified translation services are essential to ensure that legal documents are translated accurately and completely. Certified translations provide a level of assurance that the documents are of the highest quality, and that they will be accepted in any legal or official context.
Conclusion:
Legal document translations are essential in today's globalized world. They are necessary for individuals who are immigrating to a new country, for businesses that are expanding into new markets, and for governments that need to communicate with other countries. Legal document translations are also needed for individuals who are seeking legal assistance or representation.
Certified translation services are essential to ensure that legal documents are translated accurately and completely. Certified translations provide a level of assurance that the documents are of the highest quality, and that they will be accepted in any legal or official context. In 2023 and beyond, legal document translations will continue to be an essential part of doing business globally.
submitted by rushtranslation to u/rushtranslation [link] [comments]


2023.03.22 07:34 rendigitalsolution Essential Tips for Improving Your Web Design in 2023

Essential Tips for Improving Your Web Design in 2023
https://preview.redd.it/j3dtw2koj8pa1.jpg?width=1748&format=pjpg&auto=webp&s=664cc0b774a9d0ad9913034788c0e5bd6f90c42b
Welcome to the future of web design! Trends are constantly evolving and 2023 promises to bring new challenges and opportunities for designers. Are you ready to take your website's visual appeal to the next level? Look no further than our essential tips that will help you create user-friendly, engaging designs that leave a lasting impression on your audience. From mastering typography to exploring new color schemes, we’ve got all the latest techniques and trends covered in this must-read post. So buckle up and let’s dive into how you can improve your web design game in 2023!

The Importance of Web Design


https://preview.redd.it/m6kip67pj8pa1.jpg?width=1748&format=pjpg&auto=webp&s=4dd24912d5d58b455904ce6a5057e7cd9cd2f5c3
It's no secret that first impressions are important, and nowhere is this more true than on the internet. Your website is often the first point of contact between you and your potential customers, so it's essential that it makes a good impression. Good web design is about more than just making your site look good; it's also about ensuring that it works well and is easy to use. A well-designed website will load quickly, be easy to navigate, and provide visitors with the information they need. Investing in good web design can pay off in a big way, it can help you attract new customers, build trust and credibility, and boost your sales. If you're looking to improve your web design, here are some essential tips to get you started:

Tips for Improving Your Web Design


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1. Make sure your site is responsive: More and more people are using their mobile devices to access the internet, so it’s important that your site is designed to respond to different screen sizes. 2. Use high-quality images: This will make your site look more professional and give visitors a better user experience. 3. Keep your design simple: Avoid clutter and complex designs that can be confusing for visitors. Stick to a clean, easy-to-navigate layout. 4. Use whitespace effectively: Whitespace can help to break up your content and make it easier to read. 5. Use typography to create hierarchy and contrast: Different font sizes and styles can help to organize your content and make it easier to scan. 6. Incorporate color carefully Too much color can be overwhelming, so use it sparingly and deliberately to create impactful visuals. 7 . Optimize your website for search engines: This will help ensure that your site appears in relevant search results and helps you attract more visitors. Search engine optimization (SEO) encompasses a variety of strategies, including using keywords throughout your website, creating informative and keyword-rich titles, as well as building backlinks to your site. All of these factors will help improve your visibility in search engine results pages (SERPs).

The Different Types of Web Design

There are many different types of web design, and each has its own unique benefits and drawbacks. Here are some of the most popular types of web design: 1. Static web design: This is the most basic type of web design, and it typically consists of a few simple HTML pages that don't change very often. Static web design is quick and easy to create, but it can be difficult to update or change if you need to make any significant changes. 2. Dynamic web design: This type of web design is more complex than static web design, but it allows for much more flexibility and functionality. Dynamic websites are usually database-driven, which means they can be updated much more easily than static websites. However, dynamic websites can be more difficult to create and may require more technical expertise. 3. Responsive web design: This type of web design is designed to automatically adjust itself to look great on any screen size, from desktop computers to mobile phones. Responsive websites are becoming increasingly popular as more people view websites on devices other than desktop computers. However, responsive websites can be more difficult to create and may require more technical expertise. 4. Custom web design: If you have specific needs or requirements for your website, you may need to hire a professional web designer to create a custom website just for you. Custom websites can be very expensive, but they offer the advantage of being exactly what you want and need.

The Future of Web Design


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The future of web design is constantly evolving. As new technologies are developed and new trends emerge, the way we design and build websites will continue to change. Here are some essential tips for keeping your web design up-to-date: 1. Use responsive design principles: More and more people are accessing the web from mobile devices, so it’s important that your website is designed to respond to different screen sizes and resolutions. using responsive design principles will ensure that your site looks great no matter what device it’s being viewed on. 2. Incorporate video content: Video is a powerful communication tool, and it’s only going to become more important in the coming years. Incorporating video into your website can help you engage your visitors and convey information in a more engaging way. 3. Take advantage of new technologies: As new technologies emerge, they offer new opportunities for web designers to create innovative and interactive websites. Stay ahead of the curve by keeping up with the latest developments and incorporating them into your work.

Our Services

If you're looking to improve your web design, there are a few essential tips you should keep in mind. First and foremost, your website should be easy to use and navigate. Users should be able to find what they're looking for in a matter of seconds, without having to click through a million pages.
Ren digital solutions are the best Web Designing Company in Ghaziabad. We are providing the best web designing services at a very reasonable price. Our team of professionals is experienced in creating stunning designs and layouts that are both eye-catching and user-friendly. We specialize in creating websites on different platforms such as WordPress, Magento, Joomla and Shopify. We also provide web development services such as custom programming, e-commerce solutions, content management systems, responsive design and search engine optimization. In addition, we offer a range of digital marketing services such as SEO, PPC campaigns and social media management. Our team is committed to providing you with high-quality services at an affordable price. Contact us today for more information about our services!
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2023.03.22 07:34 Giajanashvilii Maximizing Customer Lifetime Value in iGaming B2B2C Models

Maximizing Customer Lifetime Value in iGaming B2B2C Models

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Customer Lifetime Value (CLV) is one of the most important metrics for any business that seeks to establish a long-term relationship with its customers. The iGaming industry is no exception. For B2B2C iGaming operators, it is even more critical to ensure that they maximize the lifetime value of their end-users, as the success of their business depends on it. In this blog post, we will discuss what CLV is, why it matters, and how iGaming operators can maximize it.

What is Customer Lifetime Value (CLV)?

Customer Lifetime Value (CLV) is a metric that measures the total amount of revenue that a customer is expected to generate for a business over the course of their relationship. It takes into account the value of each transaction the customer makes, as well as the duration of their relationship with the business. By calculating CLV, businesses can determine the long-term value of their customers and make informed decisions about how much to invest in customer acquisition and retention.
In the iGaming industry, CLV is particularly important because it is an industry that relies heavily on repeat business. Unlike some other businesses where customers may make a single purchase, iGaming customers typically engage in multiple transactions over an extended period. Therefore, it is essential to identify and retain customers who are likely to be loyal and high-value, while also managing churn effectively.

How to Maximize Customer Lifetime Value in iGaming B2B2C Models?

To maximize Customer Lifetime Value in iGaming B2B2C models, operators need to focus on four key areas:

1. Acquisition

The first step to maximizing CLV is to acquire high-value customers who are likely to stay with the business for a long time. This means focusing on marketing efforts that target customers who have a high probability of converting into long-term players. One way to achieve this is by leveraging data analytics to identify patterns and behaviors that indicate customer value. Operators can then use this information to create targeted marketing campaigns that appeal to these high-value customers.

2. Retention

Once high-value customers have been acquired, it is essential to keep them engaged and satisfied with the iGaming experience. This can be achieved by providing excellent customer service, offering personalized promotions and bonuses, and creating a seamless and enjoyable gaming experience. Operators can also use gamification techniques, such as loyalty programs and rewards, to incentivize customers to return and continue playing.

3. Cross-Selling and Upselling

Another way to maximize CLV is to cross-sell and upsell additional products and services to existing customers. For example, an iGaming operator might offer sports betting in addition to casino games, or offer premium membership with additional perks and benefits. By offering additional value to customers, operators can increase the amount of revenue generated from each customer over their lifetime.

4. Managing Churn

Finally, managing churn is crucial for maximizing CLV. Churn is the rate at which customers stop engaging with a business over time. In the iGaming industry, managing churn involves identifying customers who are at risk of leaving and implementing strategies to retain them. This can be achieved by identifying patterns and behaviors that indicate disengagements, such as a decrease in the frequency of play or a reduction in the amount of money spent. Operators can then reach out to these customers with targeted promotions and incentives to encourage them to continue playing.
Conclusion
In conclusion, the iGaming industry is highly competitive, and B2B2C operators need to prioritize maximizing customer lifetime value to succeed. By acquiring high-value customers, providing excellent customer service, cross-selling and upselling, and managing churn, iGaming operators can increase the amount of revenue generated from each customer over their lifetime. These efforts not only lead to increased profits but also to long-term relationships with customers who are more likely to be loyal and continue engaging with the business. By prioritizing CLV, iGaming B2B2C operators can build a sustainable and profitable business that delivers value to customers and shareholders alike.
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2023.03.22 07:34 B33Kat Adequate size attaché

So I was thinking today… and I know it’s been brought up by a few theorists that the plan may have been to smuggle Jon Benet out of the house in that large suitcase that was later put under the window, but maybe she couldn’t fit or rigor mortis made it impossible to get her inside. There was a duvet cover inside that could have been wrapped around to conceal her. I never gave this a lot of thought until I was driving home.
So I do believe that the nightgown found near JB was meant to be something they redressed her into, but didn’t happen. After all the narrative is- she’s taken from her bed as she’s sleeping right? So being in her nightgown with a blanket makes sense. I also think as parents who loved her, they’d want her be found in something pretty and pristine like her favorite nightgown rather than urine stained ill fitting long johns.
So what came to click in my head was this possible timeline. JB’s body is found by Patsy with Burke having done everything (including strangling her) or even let’s say she is killed accidentally by Patsy or John and the noose is a cover up act because they don’t know she’s dead and they want to point to an outsider. So you got Patsy at least undoing and retightening the neck ligature to get her jacket fibers in there, adding duct tape and wrist restraints. You got her spending probably a long time writing a note. She moves the body into the wine cellar, puts her tray over the urine stain, intends to clean JB up and redress her into the nightgown but can’t because she’s running out of time OR rigor mortis has kicked in enough she can’t manipulate JB into the nightgown or get the old clothes off.
The note I think makes the point of the attaché case because the idea was take Jb out in the case, dump the body near somewhere the cops would find it quickly, and come back with the money inside of it. No one’s going to question the Ramseys leaving with a suitcase if they’ve been instructed by the kidnappers to use one.
I think Patsy woke john up/showed him the note much earlier then they called the cops. I think he figured it out or she told him then what happened and they argued probably over when to involve the cops and john won. I think somewhere before the cops were called he went downstairs to try to get jb into the nightgown and Patsy went upstairs to make sure Burke was briefed to stay in his room/be quiet/whatever they needed to tell him. My guess is if patsy wasn’t the one that wiped her down before, john did then so she wouldn’t be tied to the urine stain in the basement - which may be how some fibers that resembled his sweater got in her pubic area. My guess is since its the long johns were on the small side, he couldn’t get them off past the knees or ankles when rigor mortis kicked in. The top may also have been difficult to get off her head.
In the hour plus he was unaccounted for and came back acting totally squirrelly j think he was trying but failing to get her into the suitcase and possibly failing to get her into the nightgown (this may have happened then too). That coupled, with the cops never fully leaving made him panicky. He definitely didn’t want them to find her first with his having manhandled the body trying to get it in the case, so he ultimately chose the big reveal and grabbed and carried her body so there’d be a plausible reason for his prints/clothing fibers to be on her.
But I think that nightgown and the suitcase were the final bits of the coverup that didn’t materialize. That’s why she was cleaned but not redressed into her favorite nightgown found near her body. That’s why there was a suitcase normally kept upstairs found downstairs near the body and a suitcase mentioned to transport money in the ransom note.
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2023.03.22 07:34 ivy-LPI UV Curing Screen Protector Market to Witness Robust Expansion by 2023

LPI (LP Information)' newest research report, the “UV Curing Screen Protector Industry Forecast” looks at past sales and reviews total world UV Curing Screen Protector sales in 2022, providing a comprehensive analysis by region and market sector of projected UV Curing Screen Protector sales for 2023 through 2029. With UV Curing Screen Protector sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world UV Curing Screen Protector industry.
This Insight Report provides a comprehensive analysis of the global UV Curing Screen Protector landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on UV Curing Screen Protector portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global UV Curing Screen Protector market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for UV Curing Screen Protector and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global UV Curing Screen Protector .
This report presents a comprehensive overview, market shares, and growth opportunities ofUV Curing Screen Protector market by product type, application, key manufacturers and key regions and countries.
https://www.lpinformationdata.com/reports/617081/uv-curing-screen-protector-2029
The main participants
Mietubl
VINTEZ
Seal Shield
Whitestone Dome
BodyGuardz
Eiger Protection
ZAGG
Tech Armor
Spigen
Belkin
InvisibleShield
Segmentation by type
Curved Screen
Normal Screen
Segmentation by application
Cell Phone
Other
Key Questions Addressed in this Report
What is the 10-year outlook for the global UV Curing Screen Protector market?
What factors are driving UV Curing Screen Protector market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do UV Curing Screen Protector market opportunities vary by end market size?
How does UV Curing Screen Protector break out type, application?
What are the influences of COVID-19 and Russia-Ukraine war?
LP INFORMATION (LPI) is a professional market report publisher based in America, providing high quality market research reports with competitive prices to help decision makers make informed decisions and take strategic actions to achieve excellent outcomes.We have an extensive library of reports on hundreds of technologies.Search for a specific term, or click on an industry to browse our reports by subject. Narrow down your results using our filters or sort by what’s important to you, such as publication date, price, or name.
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2023.03.22 07:34 ThinkMo-Jacky ThinkMo & Cisco Technical Documentation Overview, principle and configuration of traffic policing and traffic shaping

Overview of Traffic Shaping and Traffic Policing: Principles, Configuration, and Applications
In computer networks, traffic shaping and traffic policing are two important mechanisms used for controlling the flow of data packets. These techniques are employed by network administrators to optimize the utilization of network resources and ensure that the network operates efficiently. In this article, we will provide an overview of traffic shaping and traffic policing, including their principles, configuration, and applications.
Traffic Shaping
Traffic shaping is a technique used to control the flow of data packets in a network. The primary objective of traffic shaping is to ensure that the network's bandwidth is used optimally and that the data packets are transmitted in a controlled and predictable manner. Traffic shaping is typically achieved by regulating the rate at which data packets are transmitted on the network.
The principle behind traffic shaping is to buffer incoming data packets and regulate their transmission rate. In other words, incoming data packets are stored in a buffer and are transmitted at a rate that is determined by the network administrator. This allows the network to operate smoothly, even when there is a high level of traffic.
Traffic shaping is typically configured using a traffic shaping algorithm. This algorithm determines the transmission rate of data packets based on various parameters such as the current network load, the type of data being transmitted, and the priority of the traffic. Traffic shaping algorithms can be configured to prioritize certain types of traffic, such as VoIP traffic or video traffic, over other types of traffic.
Traffic Policing
Traffic policing is another technique used to control the flow of data packets in a network. The primary objective of traffic policing is to ensure that the network's bandwidth is used fairly and that data packets are transmitted in accordance with the network's policies. Traffic policing is typically achieved by discarding data packets that exceed a certain threshold.
The principle behind traffic policing is to monitor the rate at which data packets are transmitted on the network and discard any data packets that exceed a certain threshold. This allows the network to maintain a consistent level of performance, even when there is a high level of traffic.
Traffic policing is typically configured using a traffic policing algorithm. This algorithm determines the threshold at which data packets should be discarded based on various parameters such as the current network load, the type of data being transmitted, and the priority of the traffic. Traffic policing algorithms can be configured to prioritize certain types of traffic, such as mission-critical traffic, over other types of traffic.
Configuration
Both traffic shaping and traffic policing can be configured using a variety of network devices, including routers, switches, and firewalls. These devices typically provide a range of configuration options that allow network administrators to customize the behavior of the traffic shaping and traffic policing algorithms.
When configuring traffic shaping and traffic policing, network administrators must consider various factors such as the network's bandwidth, the type of data being transmitted, and the network's policies. They must also ensure that the configuration of the traffic shaping and traffic policing algorithms is consistent across all devices on the network.
Applications
Traffic shaping and traffic policing are used in a variety of applications, including:
Controlling bandwidth usage in networks with limited bandwidth
Prioritizing mission-critical traffic over less important traffic
Ensuring that VoIP and video traffic are transmitted without interruptions
Preventing Denial of Service (DoS) attacks by limiting the rate of incoming traffic
Regulating the flow of traffic in cloud computing environments
Conclusion
Traffic shaping and traffic policing are important techniques used for controlling the flow of data packets in computer networks. These techniques allow network administrators to optimize the utilization of network resources and ensure that the network operates efficiently. By configuring traffic shaping and traffic policing algorithms, network administrators can prioritize certain types of traffic, control bandwidth usage, and prevent network congestion.
https://youtube.com/playlist?list=PLMMojKBtORNgjzSscPpP1Yr7zIS2wSZw0
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2023.03.22 07:33 aavawater Why the TDS of Your Drinking Water Matters

Why the TDS of Your Drinking Water Matters
Have you ever noticed the taste of your drinking water If you haven't, all the more reason to read this article. When you drink natural mineral water like Aava that's sourced from a protected confined aquifer, the geology and conditions of the source give the water a unique mineral composition. In wine terms, it's the closest you get to water with terroir.
Natural Mineral Water's subtle taste and terroir are determined by the minerals it contains. This minerality is measured in mgl and is called Total Dissolved Solids (TDS) or Total Dry Residue. This TDS can be measured with a TDS meter or water is evaporated at 180 degrees in a lab and the weight is measured of the minerals that are remaining. TDS includes all the minerals that are present in mineral waters. Depending on the TDS mineral waters can be divided into the following categories.
· Super Low 0 - 50mgl
· Low 50- 250 mgl
· Medium 250- 800mgl
· High 800 - 1,500mgl
· Very High 1,500mgl & over
Minerals are usually absorbed from the earth. If your natural mineral water is glacier or iceberg water chances are it will usually have a super low TDS. However if you drink RO processed or purified packaged drinking water, the RO machines remove all minerals from the water along with impurities resulting in a super low or low TDS as well. High and very high TDS waters are not advised for daily consumption either. For eg. Sea water has of 25000 mgl which makes it undrinkable. The TDS of Aava natural mineral water ranges from 280-320 which makes it a perfectly balanced medium minerality water. The WHO's ( World Health Organisation) Guidelines for Drinking-water Quality (GDWQ) recommend 300 as the ideal TDS.
If your mineral water is certified IS 13428 spring or underground spring water like Aava is, the TDS refers to the minerals that are essential for good health and an important part of your diet. These minerals have tremendous health benefits.

Benefits of Drinking Alkaline Water

Magnesium (Mg ++)

Did you know that magnesium is responsible for 300+ biochemical reactions in your body Magnesium is important for the regulation of muscle contractions and the transmission of nerve impulses, and it activates energy-producing enzymes. The bone structure also relies on magnesium, and the element expands blood vessels, which lessens the risk of heart attack. Humans need at least 300-400 mg of magnesium each day and every litre of Aava naturally contains 11.5 mgl magnesium.

Calcium (Ca ++)

The many benefits of calcium include stabilizing the bone structure, teeth, and cell membranes; ensuring nerve and muscle impulses are properly transmitted; and help prevent blood clots. Bones decalcify (osteoporosis) and fractures become more likely if a body is not getting enough calcium. Adults and especially premenopausal women need 800-1200 mg calcium and every litre of Aava contains an average of 23mglitre.

Bicarbonate (HCO3-)

Present in all biological fluids, bicarbonate is essential for maintaining our bodies' pH balance. The substance is also found in stomach secretions. Lactic acid generated by physical activity is neutralized by bicarbonate dissolved in water; a similar process raises the pH of some acidic foods. Bicarbonates are the key to healthy digestion and curbing acid reflux and every litre of Aava contains at least 200-250 mg bicarbonate per litre.

Silica (SiO2)

Most adults need between twenty and thirty milligrams of silica daily. Silica reduces the risk of heart disease and may prevent osteoporosis; it also helps repair tissue by serving as an antioxidant. Hair and nails are strengthened by silica since its a key mineral for collagen production. Aava is one of India's only naturally alkaline mineral waters with a 12 mg silica content.

Sodium ( Na++)

A person's activity level determines their daily requirement of sodium. The heart's metabolism is affected by sodium, as is the regular contraction of the heart. This sodium is not the same as table salt that's consumed with food, since mineral water contains unprocessed, natural salt. Studies show how ingestion of mineral waters with sodium bicarbonate is beneficial in lowering cardiovascular risk factors, including blood pressure. Aava contains a low sodium content well below 100mgl.
Besides these other trace minerals like potassium, fluorides and chlorides also play an important role to keep you healthy and hydrated.
The presence of these minerals does not make Aava a hard water. Equating TDS to water hardness is a common misconception. Hardness correlates only to the presence of calcium and magnesium. (Calcium x 2.5) + (Magnesium x 4) is the formula used to calculate this hardness and if the range falls under 120-180 mglitre, a water is considered to be hard. Hard water affects machines more than humans. Your drinking water must have slight hardness, since minerals are essential for wellness but if you're washing clothes, demineralised soft water will work better for your washing machine.
Aava has a TDS of 300, but its water hardness is only 101, which means Aava is a naturally alkaline mineral water that is only slightly hard. This makes it perfectly safe, healthy and ideal for daily consumption.
So the next time you worry about your water being too hard, check the source, make sure there are no impurities and check for the accurate mineral content to properly measure water hardness. Don't simply judge by the TDS.
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2023.03.22 07:33 Loki42042069 [h] Over 20,000 orders and 800 feedback! [H] Lifetime accounts Netflix HD and UHD

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2023.03.22 07:33 Clevelanddentalcare Professional Teeth Whitening the Best Method for a White Smile

Professional Teeth Whitening the Best Method for a White Smile submitted by Clevelanddentalcare to u/Clevelanddentalcare [link] [comments]


2023.03.22 07:32 Agitated-Risk-8455 Feel like I'm loosing it

I don't know what I'm really looking for, maybe advice, opinions or I'm just venting. Either way taking the time to read this is enough and I appreciate it.
I'm 27F my ex 27F
So I have reddit and have had reddit for a long time. My ex as of yesterday saw I had reddit about a month ago, made an account and was watching me on there. We had a falling out, I don't have many people I can openly talk to so I asked reddit for advice about the relationship. At this point I didn't know my ex was on reddit until she started screenshotting things and sending them to me and her friends. I felt embarrassed and like my place to go had been somewhat taken away. I deleted reddit to make life easier for her as she was worried. I downloaded it again 2 days later without her knowing. She found it again yesterday, searched through my profile, sent screen shots to me and her friends again. She asked if it was me and I flat out lied. I shouldn't have and I hate that I did. I was so angry, I just wanted a place to vent and ask for advice without all my stuff being shared. I told her the truth, it's my reddit account. I feel like a piece of sht for lying and I understand her anger and disappointment towards me. I'm a fuking idiot!
We were together for 4 months. This is a bit about our relationship. Just a snippit as I can't fit everything in.
Whenever we had a disagreement or an argument she would message her group chat and usually before I'm even aware there is a problem, she's already discussed it with her friends. It's not like 1 or 2 friends, from what I'm aware of its atleast 7. This makes me uncomfortable because it was our relationship and I feel she should discuss those things with me. I have no problem with her talking to a friend as I'm aware it's good to talk about things, but I don't have the same back from her. She shares everything with everyone, people she's not even close to and I struggle to understand or relate to this.
She has people on her social media's that want to "get lucky" with her, but refuses to remove them even tho they actively message her. I know if that were me it wouldn't go down well and tbh I wouldn't want to keep people on my socials that were messaging me like that, knowing I was in a relationship.
She wants me to talk about my friends because it's weird that I don't. We're the type of friends that check in every 6 months or so and pick up where we left off. I just don't feel like I need or particularly want to talk about my friends, and I'm sure it's the same for them, we also live hours apart. The 1 time I did go out with a friend she wanted thier first and last name so she could look them up on Facebook. She asked how long I had known this friend have I ever fancied her or done anything along those lines. She talks to alot of people and that might seem like an exaggeration, but it is constant. At one point she told me she always has to have someone else incase we break up. When we first started dating she was seeing someone else incase we didn't work out. These are things that she has told me. At one point she told me no one will ever love or care about me as much as she does. I don't know if it's normal, but I didn't take that very well it kind of upset me.
She's now joined the groups I am in on reddit and has started posting in them, so once again I've lost something that I enjoy and I find helps me. I will have to remove my account, I have blocked her so I can't see her stuff and she can't see mine, but in all honesty I don't trust her to just make another to find me. She didn't want to share her reddit username with me, I only know what it is because she has posted. She hates reddit doesn't understand it, her words, but now she's using it. I guess I just don't understand.
I have let things slide, and stuck by her. I've always chosen her and done what she's asked of me, even things I don't necessarily agree with.
Before this relationship I was with someone who was abusive, so much so I attempted suicide and have had years of therapy for. I was open with my now ex about this and I thought she was understanding, however the last thing she said to me was my previous relationship was my fault. I feel like she's attacking things that are personal to me. I feel like she has dismissed the things I went through in order to hurt me. I let it get to me I went numb and I self harmed and I'm full of regret and guilt.
I'm by no means perfect, and I make mistakes.
I just want to make clear that I had no intentions of cheating, entertaining anything or anyone along those lines. I was happy with her. I use reddit to ask and offer advice, aswel as finding gaming friends and sometimes I'll make a funny comment here and there.
submitted by Agitated-Risk-8455 to actuallesbians [link] [comments]


2023.03.22 07:32 Usagichan9239 My agoraphobia is getting to the point where I am experiencing fight or flight more often lately. Any tips?

Hi everyone. I noticed my anxiety and agoraphobia over the past couple months has gotten worse. I used to maintain decently w cbd here and there, but I find that I'm getting frustrated or my fight or flight is seriously kicking in. People seem to have no situational awareness and I know logically it's a minor thing, but it's something that is really effecting my mental health when I'm out in public.
For context, just shopping in a store the other day. I'm reaching for a can of food and my bf is near me. Suddenly, a middle aged man w a cart barrels through towards me and an employee is inches from me, reaching for items directly below me. I suddenly moved so I wouldn't be touched or run over by this guy w the cart. No 'pardon me' 'excuse me', nothing.
This morning I come to do my laundry at my local laundromat. I usually chat w a little old lady here but she usually gets in my personal space to clean literally crumbs from the floor.
I am putting laundry in and I'm suddenly butt-to-butt with the laundry attendant, a woman comes in w a body bag sized laundry bag and almost hits me w it and I try to back up and the laundry woman is directly behind me, inches behind me, dustpan and broom in hand. I finished loading the laundry and went to my car for a deep breath.
I called my bf to vent and he understands mostly how I feel, but I'm starting to feel like a burden to him. Idk how to cope anymore. I feel like I'm on edge all the time.
Any tips would be amazing. I don't have health insurance so I can't be seen by a doctor anytime soon Thanks for listening
submitted by Usagichan9239 to Agoraphobia [link] [comments]


2023.03.22 07:32 Mindless-Flan2971 3 Benefits Of Getting Roofing Services In Bluffton, SC

3 Benefits Of Getting Roofing Services In Bluffton, SC

https://preview.redd.it/aahun0zbj8pa1.png?width=800&format=png&auto=webp&s=80faef1d2aaaed0b53c3db3bece4e523e59daec3
Are you looking for roofing services in Bluffton, SC? If so, you are in luck! Roofing in Bluffton SC has many benefits for both homeowners and business owners alike. In this blog post, we will discuss three of the biggest benefits of getting roofing services in Bluffton, SC: cost savings, quality workmanship, and peace of mind. By the end of this post, you should have a better understanding of why roofing services in Bluffton, SC can be so beneficial for you and your property.
Learn more - https://dynastyexteriors.net/3-benefits-of-getting-roofing-services-in-bluffton-sc/
submitted by Mindless-Flan2971 to u/Mindless-Flan2971 [link] [comments]


2023.03.22 07:32 Loki42042069 [h] Over 20,000 orders and 800 feedback! [H] Lifetime accounts Netflix HD and UHD

Hey, I am here, If you would like to get something, You can send me message
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Feel free to message me with any questions you may have!
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Terms Of Services (TOS)
Please reminded that these is shared account's so do not change password/email or adding in profile
Always indicate your shoppy order id whenever you contact us for account replacement.
Make sure you enter correct email, Check spam box in case you haven't received the account yet.
We respond to all queries or email and we will refund your funds if we fail in replacement.
We have different timezone so please be patient for requesting a replacement account
To Our beloved customers In the event that you receive any faulty products and need a replacement, please make sure to contact our support!
PRODUCTS AND PRICES
-
Services Offered
ENTERTAINMENT • SLING Orange & Blue + 4 extras deal - $15 • Sling Orange & Blue - $14 • Sling Blue + 4 extras deal - $12 • Sling Blue n Sport Extra - $12 • Sling Hindi Pack - $7 • Sling Arabic Mosaic - $10 • YouTube Premium 6 Month - $20 • Anime Digital Network - $15 • Funimation - $10 • History Vault Premium - $5 • AT&T TV Now HBO - 10$ • Criterion Channel - $15 • Mubi Premium - $15 • Paramount Plus - $15 • DC Universe - $10 • DAZN Brazil - $10 • DAZN Italy - $10 • DAZN Japan - $10 • DAZN Canada - $10 • DAZN Spain - $10 • DAZN Germany - $10 • DAZN USA - $10 • Shudder Premium - $10 • Starz - $10 • VRV,CO - $5 • MLB - $8 • NBA TV - $10 • HBO Max - $7 • Netflix 4 UHD screens lifetime - $13 • Hulu Premium all Subs - $5 • Cruncyroll Premium - $3 • Disney Plus 1 Year - $7 • Virgin Media - 15$ • Direct TV Utilmate - $7 • WWE network lifetime - $5 Store - Rewards/Credit Card • Walmart w/ CC - $4 • Nandos w/ CC - $4 • Subway w/ CC - $4 • Olive Garden w/ CC - $4 • DoorDash w/ CC bal - $10 • Taco Bell Acc w/ payment - $6 • Walmart Acc w/ payment - $10 • Amazon Store Cored 5k-10k - $30 • Bufallo WW, 3-4k points - $20 • Wendys - $4 • GFuel - $4 • &Pizza- $4 • StockX w/ CC - $10 PORN • VRHush - $15 • badoinkvr - 15$ • Wicked - $15 • AllAnal - $15 • Nympho - $15 • GirlsOutWest - $15 • Nfbusty - $15 • Weliketosuck $15 • Girlsway - $15 • 21 Sextury Porn - $15 • Girlcum - $15 • Xconfessions- $15 • Life Selector - $15 • BBC Pie - $15 • Pornmegaload - $15 • Tushy Raw - $15 • FakeHub - $12 • Babes - $10 • Team Skeet - $18 • Bang Bros Premium - $15 • Digital Playground - $20 • Onlyfans acc $150-300 bal - $80 • Xvideos red - $12 • Brazzer 1 year acc - $8 • Pornhub 1 year acc - $5 • sexy hub acc - $25 MUSIC • Apple Music Gift Card Code - $10 • Tidal Hifi - $5 • Spotify 5 lifetime tokens - $30 • Reseller 60 Spotify lifetime keys - $165 • Disney, Netflix, and Spotify bundle lifetime- $30 Netflix, Hulu, live TV, crunchroll, Disney Plus, life time - $45 • upgrade your acc Spotify - $3
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We've a new store now! Please support us by adding positive feedback upon your purchase!
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Telegram : Noob graphics
Phone number : 91+9044035115
submitted by Loki42042069 to airdropalertcom [link] [comments]


2023.03.22 07:32 Sorin61 Emamectin Benzoate-Induced Hepatotoxicity in Rats with Special Reference to Protective Potential of Nigella sativa Oil [11- 2022]

This study was designed to explore the hepatotoxicity of emamectin in male rats and the possible effect of Nigella sativa oil (NSO) in ameliorating this.
Twenty-eight male rats were used in this study. They were divided into four groups, Control group: rats orally administered distilled water; NSO group: rats administered NSO orally; EMB group: rats administered emamectin benzoate orally; and EMB+NSO group: rats orally co-administered NSO with EMB, with the administrations being performed every other day for 6 weeks. Body weight was measured, liver alanine aminotransferase (ALT), aspartate aminotransferase (AST), and alkaline phosphatase (ALP) activities were determined, and total protein and albumin levels were recorded.
Histopathological examination of the liver was also performed, along with caspase-3 and TNF-α immunostaining of liver tissue. EMB treatment resulted in decreased body weight, while the co-administration of NSO modulated the EMB-induced alterations in body weight. There were also increases in the activities of serum ALT, AST, and ALP and decreases in total protein and albumin levels in the EMB group.
Co-treatment with NSO significantly reduced serum ALT, AST, and ALP and improved total protein and albumin levels. Histopathological examination of the liver in the EMB group revealed the presence of different histopathological alterations that were improved by the co-administration of NSO. Immunostaining of caspase-3 and TNF-α in the liver revealed strong expression in the EMB-treated group. Meanwhile, the EMB+NSO group showed weak positivity for immunoreactive cells.
From: https://ejournals.epublishing.ekt.gindex.php/jhvms/article/view/28100
submitted by Sorin61 to Nutraceuticalscience [link] [comments]


2023.03.22 07:32 AutoModerator Todd Valentine - The System (Program)

The System, a course created by Todd Valentine, a pickup artist and former instructor for Real Social Dynamics,
offers a unique and systematic approach to dating that can be used by anyone at any level, from beginners to more advanced artists.
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If you are interested in The System by Todd, you can contact me through:
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Email: silverlakestore[@]yandex.com (remove the brackets).
submitted by AutoModerator to LatestToddValentine [link] [comments]


2023.03.22 07:31 moineaudemaison i don’t want to grow up

it was my sixteenth birthday today. i’m a junior in high school. long story short, i skipped kindergarten so i will be graduating high school soon after my 17th birthday. i feel like a whole year of childhood has been robbed from me. i used to dream about growing up but now it feels like i’m always trying to run against time. i hate getting older. i never want to move out and go to college, i don’t want to have to leave my friends and family and i want to stay at home. i know i’m lucky to have a home life and parents that make me feel this way but it doesn’t make me feel any less sad about it. i still have a year or so but every day for the past few months i have been plagued by this constant reminder that the timer to the end of my childhood is ticking down. every memory i get on snapchat and instagram makes me want to throw up because all i can think about is how fast time goes. i can’t sleep or even live my life fully because i am always thinking about this. it has overcome me. i know that adult life has freedom and merits but i can’t help but feel like i have already peaked, like life is just going downhill. i don’t want to have to deal with the barrage of responsibilities that come with adulthood. i want to keep my innocence and naïveté and i don’t want to be faced with the real world. i take my drivers test tomorrow and i can’t help but feel like i want to fail just so i can keep having my parents driving me around, by my side. i have hopes and dreams and things i want to do but for some reason they are outweighed by this constant and overwhelming anxiety i have about growing up. i could go on and on. sorry for the rant. i just don’t know what to do anymore. i can’t stop thinking about it. it’s to the point where it infests every hour of my life. am i going to squander the childhood i have left with this anxiety? what do i do? i don’t know if i can handle this anymore
submitted by moineaudemaison to offmychest [link] [comments]


2023.03.22 07:31 Loki42042069 [h] Over 20,000 orders and 800 feedback! [H] Lifetime accounts Netflix HD and UHD

Hey, I am here, If you would like to get something, You can send me message
All accounts have lifetime warranty replacement. You also get a free for every 2 purchases you make
Autobuy store and discord server
Massive sale on only 0.10$ per account!!!
Accounts currently in stock: 7etflix HD and UHD, no ads +livetv,disney+,crunchyroll premium,PH premium, ,Directv Premiere,Grammarly premium,Steam accounts,Unlimited google drive storage,Windows 10 pro key,Spo.tify Upgrade,Yousician Premium.
Feel free to message me with any questions you may have!
buy immediately here
Terms Of Services (TOS)
Please reminded that these is shared account's so do not change password/email or adding in profile
Always indicate your shoppy order id whenever you contact us for account replacement.
Make sure you enter correct email, Check spam box in case you haven't received the account yet.
We respond to all queries or email and we will refund your funds if we fail in replacement.
We have different timezone so please be patient for requesting a replacement account
To Our beloved customers In the event that you receive any faulty products and need a replacement, please make sure to contact our support!
PRODUCTS AND PRICES
-
Services Offered
ENTERTAINMENT • SLING Orange & Blue + 4 extras deal - $15 • Sling Orange & Blue - $14 • Sling Blue + 4 extras deal - $12 • Sling Blue n Sport Extra - $12 • Sling Hindi Pack - $7 • Sling Arabic Mosaic - $10 • YouTube Premium 6 Month - $20 • Anime Digital Network - $15 • Funimation - $10 • History Vault Premium - $5 • AT&T TV Now HBO - 10$ • Criterion Channel - $15 • Mubi Premium - $15 • Paramount Plus - $15 • DC Universe - $10 • DAZN Brazil - $10 • DAZN Italy - $10 • DAZN Japan - $10 • DAZN Canada - $10 • DAZN Spain - $10 • DAZN Germany - $10 • DAZN USA - $10 • Shudder Premium - $10 • Starz - $10 • VRV,CO - $5 • MLB - $8 • NBA TV - $10 • HBO Max - $7 • Netflix 4 UHD screens lifetime - $13 • Hulu Premium all Subs - $5 • Cruncyroll Premium - $3 • Disney Plus 1 Year - $7 • Virgin Media - 15$ • Direct TV Utilmate - $7 • WWE network lifetime - $5 Store - Rewards/Credit Card • Walmart w/ CC - $4 • Nandos w/ CC - $4 • Subway w/ CC - $4 • Olive Garden w/ CC - $4 • DoorDash w/ CC bal - $10 • Taco Bell Acc w/ payment - $6 • Walmart Acc w/ payment - $10 • Amazon Store Cored 5k-10k - $30 • Bufallo WW, 3-4k points - $20 • Wendys - $4 • GFuel - $4 • &Pizza- $4 • StockX w/ CC - $10 PORN • VRHush - $15 • badoinkvr - 15$ • Wicked - $15 • AllAnal - $15 • Nympho - $15 • GirlsOutWest - $15 • Nfbusty - $15 • Weliketosuck $15 • Girlsway - $15 • 21 Sextury Porn - $15 • Girlcum - $15 • Xconfessions- $15 • Life Selector - $15 • BBC Pie - $15 • Pornmegaload - $15 • Tushy Raw - $15 • FakeHub - $12 • Babes - $10 • Team Skeet - $18 • Bang Bros Premium - $15 • Digital Playground - $20 • Onlyfans acc $150-300 bal - $80 • Xvideos red - $12 • Brazzer 1 year acc - $8 • Pornhub 1 year acc - $5 • sexy hub acc - $25 MUSIC • Apple Music Gift Card Code - $10 • Tidal Hifi - $5 • Spotify 5 lifetime tokens - $30 • Reseller 60 Spotify lifetime keys - $165 • Disney, Netflix, and Spotify bundle lifetime- $30 Netflix, Hulu, live TV, crunchroll, Disney Plus, life time - $45 • upgrade your acc Spotify - $3
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
Services Offered
Meditation/Yoga/Exercises • Daily Yoga - $15 • Daily Burn - $15 EDUCATION • ProwritingAid - $0 • Chegg - $5 • Symbo Lab - $15 • Mimo - $15 • Yousician - $10 • personal account unlimited Google drive lifetime - $10 • Grammarly - $20 GUIDES / BLACK HAT EBOOKS • Refund Guide 4 Microsoft, Amazon, Google, etc - $20 • Ewhore Autopilot Tool n Guide - $150 • HQ Refund Method $5k+ - $10 • Ultimate Ewhore Guide - $5 • Doxxing Ebook - $20 • Greyhawk the ethical hacker ebook - $10 • Bot 2 Bunk Online Classes - $5 • TUT 2 ban Insta accs - $5 • Snapchat Money Making HQ - $5 • TUT only fans accs - $5 • Insta Followers HQ Method - $5 • $2100 EXE 2 DOC exploit leaked - $20 • #1 cutting edge income program (ebook) - $20 • FBI manipulation techniques - $20 • Youtube Monteization Method 4k watchtime, 1k subs - $5 • biahezzas full dropshipping course - $20 • Social Engineering (ebook) - $25 Infinite snap chat score method - $20 • All in 1 cracking Guide combos, tools - $60 • ebooks leak 400+ - $70 • Kaspersky Internet Security 2021 - $13 • Any psn game - $25 •Target Refund Method - $12 MISCELLANEOUS • Calm / Device Strip - $15 • Duplicate Calm / Ios - $15 • Calm Device Andriod - $15 • GLO - $15 • JetBrains - $15 Trading View - $15 • Azure Acc $100 CC - $10 • windows 10 pro key - $15 • Bitdefender- $12 • 1K HQ steam games - $20 • Malwarebytes keys - $12 • Canvas Pro - $3 • Canvas Pro Lifetime - $5 VPN • Hide My Ass, 2m/2r - $12 • Ultra VPN - $10 • Surf Easy VPN - $10 • Ipvanish - $15 • Nord VPN Lifetime - 2$
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
Any many more on my Shoppy page!
buy immediately here
We've a new store now! Please support us by adding positive feedback upon your purchase!
Discord : noob graphics#2089
Telegram : Noob graphics
Phone number : 91+9044035115
submitted by Loki42042069 to BTC_Private [link] [comments]