Barbershop open near me

Blockchain built and run by the EOS network DAO

2011.04.09 09:34 oneisnotprime Blockchain built and run by the EOS network DAO

The EOS Network is a 3rd generation blockchain platform powered by the EOS VM, a low-latency, highly performant, and extensible WebAssembly engine for deterministic execution of near feeless transactions; purpose-built for enabling optimal web3 user, developer experiences. EOS is the flagship blockchain and financial center of the EOSIO protocol, serving as the driving force behind multi-chain collaboration and public goods funding for tools and infrastructure through the EOS Network Foundation.

2009.01.30 21:48 A Cappella - all the news that's fit to sing!

A community for a cappella musicians and enthusiasts to share questions, videos, news, events, etc.

2015.03.06 20:40 Trevor_Skies General Info of AZ the Comedy Scene

Arizona has been a growing place to do stand-up with plenty of places to get stage time as well as many alternative comedy shows for those seeking a new writing perspective in general. This subreddit is for those willing to graciously share new sign-up-and-go open mics in the area or any show in general. If your brave enough post your set and ask for critiques. Personally I'm not a fan of taking it too seriously but maybe thats hubris.

2023.06.06 04:22 Flickerstar8 A Sneak-Peek at the New Costumes for the FFXIV Online Crossover Rerun…

Yes, this contains spoilers, you have been warned.
I’m figuring, since the preview is already out on the NieR: Re[in] JP Twitter that I’m safe with posting this, but it might be taken down. I don’t know.
This won’t be much, just a quick look at the three new costumes being introduced in the FFXIV Online Crossover rerun (what a mouthful!).
In order of their introduction in the preview (the Japanese is translated by Google Translate, so it is what it is):
Phantasmal Boor (Samurai Yudil).
Element: Light(?)
A vulgar costumer in fantasy costume, Yudil.
Live in "Hinkashi no Ma", "Wait" to follow the Lord and come to the table.
When the unification of the whole country was taken, they opened the "swords", and before I knew it, they changed into those who gave up the peace of the beautiful shadow paper of snow, moon and flowers!
However, if you write the same thing, the tax to drink, something to use again.
As the number of true "body" decreases, put your hand on the handle with this individuality.
There were people waiting for the chicken of "Budo".
Phantasmal Witch (Black Mage Saryu)
Element: Fire
Witch of fantasy costume, Saryu.
People call the powerful user of "Black Electric Method" "Black Mage" and sing a different song.
However, the power that is too big will eventually invite people to line up...
If I could learn this lost way now, I would stand in front of you.
Burning it down with a fire of about(le) heat is also a sound field.
Phantasmal Soldier (Red Mage Lars)
Element: Wind
A soldier in fantasy costume, Lars.
At the end of the fifth star calendar, in order to escape from the approaching water disaster "the sixth dew disaster", it is said that people led by the brightness of the stars gathered from people aiming for the mountains.
In order to resist the decree of destruction, former enemy comrades join hands and challenge the establishment of a new magic system that is neither black magic nor white magic.
In this way, a "red mage" who fights with a "thin sword (rapier)" in his hand was born.
What character(s) are you most looking forward to? Do you plan to pull? Just obtain one copy for the collection, or go all in for awakenings? Let me know your plans in the comments!
submitted by Flickerstar8 to NieRReincarnation [link] [comments]

2023.06.06 04:22 darkdalon86 Dalon Presents Roll20 Campaign Openings!

Hello there, my name is Dalon. I am a professional Dungeon Master online. I am also part of the Fantastic Confection Gaming Co. I am new to the Reddit scene and offering openings for a few campaigns starting and currently running. I'm looking for players for a few Pay to Play sessions that are open to all new or veteran players. I am also open for hire for pre-set parties for certain modules and times. You'll find the links and pricing listed below: All current sessions are free on your first game. Paypal Only.
D&D 5E - Dragonlance; Shadow of the Dragon Queen
Pick Up Sessions, 2 Openings. $12 per session or $30 for a monthly (3 Session.) D&D 5E - Curse of Strahd Campaign
Session 0, 6 Openings (3 Player Minimum.) $10 Per session, $8 for Pre-gen Characters rates
Starfinder Hombrew Campaign: The Omega Gateway
Session 0, 6 Openings (3 Player Minimum.) $15 per Session, $10 Pre-Gen Character Rates
All information can be found in the links above for additional details or feel free to message me for any other questions. I look forward to seeing you all there!
submitted by darkdalon86 to lfgpremium [link] [comments]

2023.06.06 04:22 time_travel8123 I refuse to listen to my mom’s unsolicited bigoted views. It’s extremely exhausting.

I refuse to listen to my mom’s unsolicited bigoted views. It’s extremely exhausting. submitted by time_travel8123 to insaneparents [link] [comments]

2023.06.06 04:22 MonicaGNajera Rpa entrepreneur

I want to start a startup that offers RPA solutions to Small/Medium companies. I know Ui Path, Automation anywhere are pretty expensive and that their implementation in small/medium companies is not ideal since the cost would be higher than the ROI. I have been looking at alternatives such as Electroneek, Robocorp or OpenBots I would like to know if someone has worked with them, or if someone would like to give me some advice for this new startup. I have been working with Rpa for the last 5 years mainly focused on UI Path.
submitted by MonicaGNajera to RPANmeta [link] [comments]

2023.06.06 04:21 kebabiedoo137 Laya’s Horizon Glitches

Hi! I’ve been trying to do those quests with Gale, Adler and Flare where you need to collect smoke rings and stuff. However, whenever I fly near a smoke ring, it just disappears…? And even if I fly where it used to be, the game doesn’t register it as another smoke ring. This makes me fail a lot of missions. Anyone out there facing the same issue, and any words of advice? Thanks!
submitted by kebabiedoo137 to NetflixGamers [link] [comments]

2023.06.06 04:21 Mikmikw0nk What's the mechanism for this?

What's the mechanism for this?
Hello! I'm not sure if this is the right place to post but the furry community has always been so good with costume making (you guys are the best in my book! I've always wanted to try fursuiting out but it's a costly hobby. So I'll start with masks) So I figured someone here might be able to help me understand how the mouth/lower jaw part works. I love how it opens up and I would like to make one of my own one day. 😁
The mask was made by @sarokichi on Twitter.
submitted by Mikmikw0nk to fursuit [link] [comments]

2023.06.06 04:20 Insomnia_Owl 36f looking for friends to laugh with!

Heyyy. I’m a super chill, witty & fun-loving woman who’s looking for great convos and laughs. Something long-term but also platonic. I’m hoping you’re in the US just so our hours line up! I’m great at multi-tasking and texting so let’s chat!
Some things about me.. I love going to concerts, seeing stand up shows, traveling. I enjoy good books, writing, pretending I can paint, laughing until my stomach aches & a ton of small eclectic interests lol I enjoy nature and outdoors, spending time near the ocean or hiking to see beautiful things.
If you could use a friend, listening ear or safe place to be yourself then I’d like to get to know you. Just to kick things off, are your favorite bands/artists?
submitted by Insomnia_Owl to MakeNewFriendsHere [link] [comments]

2023.06.06 04:20 Outside_Award_6402 Itinerary opinions

I would love your help with figuring out my itinerary! It is me (46), my husband (46), son (18), and daughter (15), all in decent shape although my daughter is not very active but she loves nature and animals. We’re going July 8-15. Right now the tentative plan is this:
July 8 - land in Kalispell at 1pm, get rental, stock up at grocery store in Columbia Falls, explore Apgar Village and visitors center, stay at Lake McDonald Lodge.
July 9 - out the door by 6am, drive to Logan Pass, hike the Highline (haven’t decided if we’ll do it all the way to the loop or not), GTTSR stops & Lake McDonald later in the day. Stay at Lake McDonald Lodge.
July 10 - Trail of the Cedars/Avalanche Lake Trail, GTTSR. Stay at Rising Sun.
July 11 - Out by 6am to Logan Pass, Hidden Lake trail. Any GTTSR stops we missed. St Mary Visitors Center. Many Glacier boat tour at 3pm. Stay at Many Glacier.
July 12 - Out by 5:30am, walk to Grinnell Glacier trail (we couldn’t get boat reservation). Fishercap Lake that evening. Stay at Many Glacier.
July 13 - another hike near Many Glacier - possibly Iceberg Lake or Cracker Lake? Or we might just sleep in and drive to Waterton when we wake up, drive Red Rock Canyon, stay at Prince of Wales hotel. Might try staying up late to see Milky Way somewhere.
July 14 - Bears Hump trail or boat tour. Drive to Two Medicine. Boat tour and Twin Falls Hike at 3pm. Stay at Mountain Pine Motel.
July 15 - Try to see sunrise at Two Medicine Lake. Drive to airport.
-Is Waterton worth it or should we try to stay at Many Glacier one more night?
-Does this seem doable for healthy but slightly lazy teenage girl? The waking up wouldn’t be a problem, but the hiking concerns me a little. She’s done lots of hikes in the past but no 10 milers.
-I would like to see the Milky Way one night and get sunrise and sunset pictures - not sure where to fit those in.
Any changes/suggestions would be very much appreciated! We’ve been to many national parks but I’m finding Glacier to be a challenging one to plan. Thank you!!
submitted by Outside_Award_6402 to GlacierNationalPark [link] [comments]

2023.06.06 04:20 Individual_Road_186 Tell me no...please

Stopped into the local shop today to check out the pre-owned case. There was a Springfield 1911 in there that appears to be new...or nearly. Not sure what model it is. Full size, flat blue finish, commander style hammer, flat mainspring housing, adjustable rear sight. It's on consignment at $550. I started panting and forced myself to leave ha ha. I'm thinking about going back tomorrow...unless everyone tells me no.
submitted by Individual_Road_186 to 1911 [link] [comments]

2023.06.06 04:20 NederAsh Graphics Setting: Sharpening (and other quality of life settings)

I was wondering what everyone else had this set to?
I found the game looked a little washed out until I boosted the setting to 25-30. It made a big difference for me.
Other quality of life fixes I used:
-removing the 30fps limit on cutscenes
-dropping textures down from Ultra to High (as I'm on a 2k monitor) so I could use the highest quality of everything else (shadows etc)
- removing the loot drop sounds for standard/normal magic items (this lessens the assault on the ears enormously)
- later in the game, putting elixirs on hotkey (using a hotkey for the elixir allocated to your emote wheel)
- removing the Map function from the TAB key so I don't open the map while trying to use a potion (not a good way to lose a hardcore character)
Any other quality of life settings?
submitted by NederAsh to diablo4 [link] [comments]

2023.06.06 04:20 FelicitySmoak_ MJ Book Club Book Announcement!

MJ Book Club Book Announcement!
I received a decent response to my query a couple of days ago about starting a 'Book of the Month' discussion on here
So, I'm here to announce the first book selection
It's a bit predictable but feels like the right place to start
Moonwalk, by the man himself
I haven't read this in it's entirety in years so I'll be re-reading it. In a month (to give everyone time), I'll post a discussion thread. Even if you don't re-read it but just have a good memory, feel free to join in the discussion!
If you don't have a copy of the book (even though it's definitely a must have!)
They may have a copy at your local library but here's some more options for you:
Open Library is a great resource in general. You create a free account and digitally 'check out' a book. They have lots of great books to choose from!
As always, I'm open to suggestions. If anybody has recommendations for future selections, let me know!
submitted by FelicitySmoak_ to MichaelJackson [link] [comments]

2023.06.06 04:20 contactgvc Full-time/In-office&Remote: Senior Helpdesk Technician

(from our job posting)
TITLE: Sr. Helpdesk Technician
Do you thrive in the field of IT, solving complex problems, and ensuring seamless tech operations? If so, we have an opportunity for you. Our Managed Service Provider (MSP) company is looking for a seasoned Senior Helpdesk Technician to strengthen our team of professionals. We're 6 person based MSP in the heart of Burbank, CA, and we value local talent to contribute to our ongoing success. Job Requirements: MSP Experience: Prior work in an MSP environment is essential for understanding our unique, fast-paced setting. Office 365 administration: Proficiency in this area is required, as it forms a critical part of our service portfolio. Windows & MAC OS Desktop: We need a candidate comfortable with this platform, with a track record to back it up. VMWare: Our operations require solid experience with VMWare. MSP tool stacks: Familiarity with key MSP tools is non-negotiable for this role. Firewalls: Particularly SonicWall and Fortinet. We count on our helpdesk to maintain robust defenses for our clients' systems. Location and Mobility: Candidates should live near Burbank, CA, and have reliable transportation for occasional onsite support. Customer Service and Teamwork: Outstanding phone-based customer service and a commitment to teamwork are vital for success in this role. Troubleshooting & Documentation: This role requires strong troubleshooting skills, a relentless approach to task completion, and rigorous attention to detail in documenting all actions taken.

A MUST: Trust that you are going to fix the issues. No 2nd guesses. You'll ask if you have questions. Just an honest and straight forward approach. Someone we can trust to be there and get job done and cleanly. Experience: Candidates should have a minimum of 5-8 years in a similar MSP role and an ongoing commitment to professional development. What we offer: A hybrid work setup, blending remote work with occasional onsite assistance. A supportive, team-oriented environment that promotes personal and professional growth. A competitive starting salary of $73,000 to $80,000, with the potential for bonuses and raises. A comprehensive benefits package, including full medical, vision, vacation, and an opportunity to contribute to a 401k. If you're a problem-solver who sees IT challenges as opportunities to learn and grow, and you're ready to bring your expertise to a team of dedicated professionals, we invite you to apply. Eligibility to work in the USA is required. If this opportunity matches with your career goals and experience, please submit your application today. We look forward to potentially welcoming you to our team. - Please DM me if your interested.
submitted by contactgvc to mspjobs [link] [comments]

2023.06.06 04:20 Lopsided_Garage1884 North Carolina, Server being paid less than others and not receiving proper tip share.

I've been a server at a restaurant since October 2021 and I found out some of the servers who started after me got a pay bump to $10/hr while I was at $2.13/hr. (Not sure when exactly but a server who started in October 2022 began with $9/hr) The General Manager bumped me up to $10/hr last month, said everyone was making 7.25/hr so he was doing me a solid with $10/hr.
But this week, a new girl that started in March 2023 got health insurance and when I inquired to the GM about why I didn't have it he said I needed full availability and to work at least 5 days. The issue with this is my availability is already 5 of the available 6 days we're open. On top of this, during the slow season my shifts were cut down to 3 days a week against my choice and last year when it got back into the busy season new servers were hired, multiple servers lost shifts and we began fighting for shifts. When I started I was told by the owner I'd get PTO and health insurance after 6 months (this never happened). After that I found out the same girl started at $9/hr I was furious and had a chat with operations manager and he said he'd give me both PTO and Health insurance in addition to apologizing for how the business had treated me as a server. There is also the case of how our tip pools works. There were several times servers who worked the same hours as me and had more on their paychecks. I brought it up to the GM, who said it was a glitch in the system/the numbers didn't carry over from the system->excel-> payroll and he paid the difference every time I caught it but I'm not sure how many times they paid me incorrectly.
My question is there a case for me to receive backpay starting from when the wage increases started to April 2023 when I got my raise, back pay on the health insurance/PTO I'm owed, and an audit to see if there were anymore paychecks I was not paid my fair share on? I know for a fact it wasn't based on performance as when it came to sections, I was given the highest volume sections every night and generally averaged the most in tips/tip %.
submitted by Lopsided_Garage1884 to legaladvice [link] [comments]

2023.06.06 04:19 Audace_Noire Cleanest way to handle opening/reading/writing/closing of text files with one trigger event (keypress or button click)

So I've written this simple app (Source code: GitHub) that writes timestamps to a .csv file that can be opened in Excel upon single input such as a key press.
What's bugging me is the way it's written, in order to write to the csv file, it has to be constantly open and in memory and can only be closed memory.
What I actually want is for the logWrite() function to open the file, write the value, and close the file all within the same function. That, or be able to invoke logWrite()followed by logClose() with one input.
submitted by Audace_Noire to learnpython [link] [comments]

2023.06.06 04:19 Esnopen Sanest Indy Resident

Sanest Indy Resident submitted by Esnopen to CrackheadCraigslist [link] [comments]

2023.06.06 04:19 Necessary-Pizza-6962 How To Not Overwhelm My Sub

Been doing a lot of research and super excited to do all sorts of things with my sub. We are long distance though and with her grandmother living with her it's even more of a challenge.
I find myself wanting to constantly give her ideas and excite her and she's slowly opening up more but I don't want to overwhelm her.
For instance we have never exchanged ludes or nudes in our 5 year long monogamous relationship, since we're now doing some DDlg I've asked her if she could send me something sexy a few times and she's been too shy, even when I told her she doesn't need to show anything just be flirtatious.
Even though she's not used a safe word I've not pushed because she's more pride than bratty and I'd like her to come out of her shell a bit. I'm also trying not to bombard her with texts about things, but on the other side she keeps telling me she's been waking up with horney dreams shes had of us.
I have ADHD so it's really difficult to stop when I'm hyper focused and pay attention to the situation so I'm hoping if I can get some advice it will help me force myself too.
Thank you!
submitted by Necessary-Pizza-6962 to BDSMAdvice [link] [comments]

2023.06.06 04:19 ennuiCryptid Could not execute entrypoint stage 'main' due to errors, provided by 'create'!

im making a modpack for me and my friends and i want create in it but whenever i add create all i get is the message above. it works when i dont have create but for some reason whenever i add the mod, the whole thing doesn't work
---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2023-06-05 22:15:54 Description: Initializing game java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'create'! at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0( at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke( at at net.minecraft.class_310.( at net.minecraft.client.main.Main.method_44604( at net.minecraft.client.main.Main.main( at at net.fabricmc.loader.impl.launch.knot.Knot.launch( at net.fabricmc.loader.impl.launch.knot.KnotClient.main( Caused by: java.lang.NoClassDefFoundError: io/github/fabricators_of_create/porting_lib/fake_players/FakePlayer at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass( at java.base/ at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd( at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass( at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass( at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass( at java.base/java.lang.ClassLoader.loadClass( at com.simibubi.create.AllBlocks.( at com.simibubi.create.Create.onInitialize( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0( ... 8 more Caused by: java.lang.ClassNotFoundException: io.github.fabricators_of_create.porting_lib.fake_players.FakePlayer at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass( at java.base/java.lang.ClassLoader.loadClass( at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass( at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass( at java.base/java.lang.ClassLoader.loadClass( ... 19 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0( at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0( at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke( at at net.minecraft.class_310.( -- Initialization -- Details: Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2673 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.2486 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary: javaw.exe:OpenJDK Platform binary: jemalloc.dll jimage.dll:OpenJDK Platform binary: jli.dll:OpenJDK Platform binary: jna11966046078765489236.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary: jvm.dll:OpenJDK 64-Bit server VM: kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary: management_ext.dll:OpenJDK Platform binary: msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary: nio.dll:OpenJDK Platform binary: ntdll.dll:NT Layer DLL:10.0.19041.2788 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary: ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary: win32u.dll:Win32u:10.0.19041.2913 (WinBuild.160101.0800):Microsoft Corporation WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary: Stacktrace: at net.minecraft.client.main.Main.method_44604( at net.minecraft.client.main.Main.main( at at net.fabricmc.loader.impl.launch.knot.Knot.launch( at net.fabricmc.loader.impl.launch.knot.KnotClient.main( -- System Details -- Details: Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 442713248 bytes (422 MiB) / 1077936128 bytes (1028 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 2 Processor Vendor: AuthenticAMD Processor Name: AMD Athlon Silver 3050U with Radeon Graphics Identifier: AuthenticAMD Family 23 Model 24 Stepping 1 Microarchitecture: Zen / Zen+ Frequency (GHz): 2.30 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 2 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 2048.00 Graphics card #0 deviceId: 0x15d8 Graphics card #0 versionInfo: DriverVersion=27.20.15030.5001 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 25324.02 Virtual memory used (MB): 7698.28 Swap memory total (MB): 19264.00 Swap memory used (MB): 395.80 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: another_furniture: Another Furniture 2.1.2-1.19.2 appleskin: AppleSkin 2.4.1+mc1.19 architectury: Architectury 6.5.85 artifacts: Artifacts 7.1.1+fabric step-height-entity-attribute: Step Height Entity Attribute 1.0.0 autotag-convention: AutoTag Convention 2.0.0+1.19 autotag: AutoTag 2.0.0+1.19 balm-fabric: Balm 4.5.7 bclib: BCLib 2.1.6 beautify: Beautify 1.1.1+fabric-1.19.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 beekeeperhut: Friends&Foes - Beekeeper Hut 1.2.0 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org_reflections_reflections: reflections 0.10.2 betterend: Better End 2.1.5 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.5 betterfpsdist: Better FPS distance Mod 1.19-2.4 betternether: Better Nether 7.1.3 betterstats: Better Statistics Screen 2.8.1+1.19.2 tcdcommons: TCD Commons API 2.8+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 blanket-client-tweaks: Blanket Client-tweaks 1.1.2 byg: Oh The Biomes You'll Go com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.9 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.9 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.9 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.9 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.9 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.9 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.9 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.9 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.9 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.9 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.9 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.9 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.9 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.9 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.9 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.9 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.9 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.9 com_ibm_async_asyncutil: asyncutil 0.1.0 net_objecthunter_exp4j: exp4j 0.4.8 org_threadly_threadly: threadly 7.0 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 carpet: Carpet Mod 1.4.84 carpet-fixes: Carpet Fixes 1.19-1.12.2 conditional-mixin: conditional mixin 0.3.1 chefsdelight: Chef's Delight 1.0.3-fabric-1.19.2 structurized-reborn: Structurized Reborn 1.19-01 chimes: Chimes 1.1.4 chipped: Chipped 2.1.5 chunksending: Chunksending Mod 1.19-2.5 chunky: Chunky 1.3.38 cloth-config: Cloth Config v8 8.2.88 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 9.0.0+14 configured: Configured 2.0.0 controlling: Controlling For Fabric 10.0+7 create: Create 0.5.0.i-1017+1.19.2 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.8.a-4 milk: Milk Lib 1.0.51 dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1 reach-entity-attributes: Reach Entity Attributes 2.3.0 registrate-fabric: Registrate for Fabric 1.1.57-MC1.19.2 forge_tags: Porting Lib Tags 3.0 porting_lib_model_generators: Porting Lib Model Generators 2.1.731+1.19.2 porting_lib_accessors: Porting Lib Accessors 2.1.731+1.19.2 porting_lib_attributes: Porting Lib Attributes 2.1.731+1.19.2 porting_lib_common: Porting Lib Common 2.1.731+1.19.2 porting_lib_constants: Porting Lib Constants 2.1.731+1.19.2 porting_lib_extensions: Porting Lib Extensions 2.1.731+1.19.2 porting_lib_model_loader: Porting Lib Model Loader 2.1.731+1.19.2 porting_lib_models: Porting Lib Models 2.1.731+1.19.2 porting_lib_obj_loader: Porting Lib Obj Loader 2.1.731+1.19.2 porting_lib_transfer: Porting Lib Transfer 2.1.731+1.19.2 creategoggles: Create Goggles createreibugfix: CreateFabric&REIBugFix 0.1.2-mc1.19.x creeperoverhaul: Creeper Overhaul 2.0.9 croptopia: Croptopia 2.2.2 com_typesafe_config: config 1.4.1 io_leangen_geantyref_geantyref: geantyref 1.3.11 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 ctm: ConnectedTexturesMod for Fabric 1.0.1+1.19 cull-less-leaves: Cull Less Leaves 1.0.6 cullclouds: Cull Clouds 0.1.0 decorative_blocks: Decorative Blocks 3.0.0 dungeons_arise: When Dungeons Arise 2.1.54 dynview: Dynamic View Mod 1.19-2.4 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced_runtime_resource_pack: Runtime Resource Pack 0.6.2 spruceui: SpruceUI 4.0.0+1.19 entitycollisionfpsfix: Entity Collision FPS Fix expandability: ExpandAbility 7.0.0 extraorigins: Extra Origins 1.19-2 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.11+10eb22f490 fabric-networking-v0: Fabric Networking (v0) 0.3.28+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.0.14+4d0d570390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.1+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.32+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.24+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.27+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.12.1+d8ef690890 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.7+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.8.21 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.20.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricloader: Fabric Loader 0.14.21 farmersdelight: Farmer's Delight 1.19.2-1.3.9 farmersknives: Farmer's Knives 2.4 farmersrespite: Farmer's Respite 2.2.4 faster_entity_animations: FastAnim 1.5.7 fastfurnace: FastFurnace 1.19.2-5 fastopenlinksandfolders: FastOpenResourcePacks 1.1.1 fdjei: Just Enough Farmer's Recipes 1.0.1 ferritecore: FerriteCore 5.0.3 flowerymooblooms: Friends&Foes - Flowery Mooblooms 1.0.0 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 1.8.2 ftbchunks: FTB Chunks 1902.3.21-build.266 ftblibrary: FTB Library 1902.3.19-build.214 ftbteams: FTB Teams 1902.2.13-build.100 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com_eliotlash_mclib_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 hearth_and_home: Hearth & Home 1.19.2-1.0.1 hexal: Hexal 0.2.14 fiber: fiber 0.23.0-2 serialization_hooks: Serialization Hooks 0.3.24 hexcasting: Hex Casting 0.10.3 immersive_aircraft: Immersive Aircraft 0.4.2+1.19.2 indium: Indium 1.0.9+mc1.19.2 itemmodelfix: Item Model Fix 1.0.3+1.19 jade: Jade 8.7.3 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items jeresources: Just Enough Resources jmi: JourneyMapIntegration 0.13-33 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT lazydfu: LazyDFU 0.1.3 lithium: Lithium 0.11.1 lootr: Lootr memoryleakfix: Memory Leak Fix 1.0.0 com_github_llamalad7_mixinextras: MixinExtras 0.2.0-beta.6 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modmenu: Mod Menu 4.1.2 moonlight: Moonlight 1.19.2-2.2.37 moremobvariants: More Mob Variants 1.0.1 mousetweaks: Mouse Tweaks 2.22 naturalist: Naturalist 3.0.3a naturescompass: Nature's Compass 1.19.2-2.1.0-fabric nightlights: Night Lights 1.1 nnvf: No Night Vision Flickering 0.1.3 nochatreports: No Chat Reports 1.19.2-v1.13.12 origins: Origins 1.7.1 apoli: Apoli 2.6.1 additionalentityattributes: Additionalentityattributes 1.0.0+1.19 calio: Calio 1.7.0 playerabilitylib: Pal 1.6.0 originsumbrellas: Origins: Umbrellas 1.5.4 owo: oωo 0.8.5+1.19 blue_endless_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC patchoulibutton: PachouliButton 1.0.2 paucal: PAUCAL 0.5.0 pehkui: Pehkui 3.7.5+1.14.4-1.20 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 polymorph: Polymorph 0.46.1+1.19.2 spectrelib: SpectreLib 0.11.0+1.19 porting_lib: Porting Lib 2.0.591+1.19.2 porting_lib_base: Porting Lib Base 2.0.591+1.19.2 mm: Manningham Mills 2.3 porting_lib_entity: Porting Lib Entity 2.0.591+1.19.2 porting_lib_lazy_registration: Porting Lib Lazy Register 2.0.591+1.19.2 porting_lib_networking: Porting Lib Networking 2.0.591+1.19.2 rechiseled: Rechiseled 1.0.13 reeses-sodium-options: Reese's Sodium Options 1.4.9+mc1.19.2-build.67 repurposed_structures: Repurposed Structures 6.3.24+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.615 error_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.2 servercore: ServerCore 1.3.3-1.19.2 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT me_lucko_spark-api: spark-api 0.1-SNAPSHOT placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 shulkerboxtooltip: Shulker Box Tooltip 3.2.2+1.19.2 simplyswords: Simply Swords 1.47.0-1.19.2 sliceanddice: Create Slice & Dice 2.1.6 smallships: Small Ships 2.0.0a2.2 smoothboot: Smooth Boot 1.19-1.7.1 smoothchunk: Smooth chunk save Mod 1.19.1-2.0 sodium: Sodium 0.4.4+build.18 org_joml_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 spark: spark 1.10.37 starlight: Starlight 1.1.1+fabric.ae22326 structory: Structory 1.0.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.6 supermartijn642corelib: SuperMartijn642's Core Lib 1.1.9-d supplementaries: Supplementaries 1.19.2-2.3.17 terrablender: TerraBlender terralith: Terralith 2.3.8 tooltipfix: ToolTip Fix 1.1.1-1.19 trinkets: Trinkets 3.4.2 vinery: Vinery 1.2.11 doapi: Lets Do Api 1.0.4 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 vmp: Very Many Players 0.2.0+beta.7.30 voicechat: Simple Voice Chat 1.19.2-2.4.8 waystones: Waystones 11.4.0 whatthebucket: WhatTheBucket 7.0.2 whyamionfire: Why Am I on Fire? 1.2.0 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yigd: You're in Grave Danger 1.4.9 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 org_javassist_javassist: javassist 3.28.0-GA Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) CPU:  
submitted by ennuiCryptid to fabricmc [link] [comments]

2023.06.06 04:19 ibnmays Young child hospitalized after suspects open fire near Monster Burger

Young child hospitalized after suspects open fire near Monster Burger submitted by ibnmays to SoCalHoodPolitics [link] [comments]

2023.06.06 04:18 makemeadilf 42 [M4F] #Washington State. If you look cute in a skirt, click me!

Hi! So I’ll try to be as clear as possible about what I’m looking for. I’ve taken a minute off of dating completely and I have a really good idea of what I’m looking for in a relationship.
First, if you’re just looking for a text buddy or something “online”, I’m not for you. I’m open to meeting someone from anywhere, as I realize what I’m looking for might not be right down the street. But I’m not looking for months of endless texting. I’m looking for something real. Distance isn’t an issue, I literally solve problems for a job, but if you’re not open to living in the gorgeous Pacific Northwest I’m probably not for you. I moved here a few years ago and I’m absolutely in love with it.
Anyway, about me. I guess in a nutshell I’m the most athletic nerd you’ll ever meet. I’m 5’8”, brown hair and green eyes. I play and coach soccer. I’m out on my mountain bike as often as possible. I love books, video games, crosswords, medical journals, and my dog and cat. I have a happy, chill little life that I love. After taking a minute away from dating I’ve decided I should probably make room for the right person. I’m not looking for a girl. I’m looking for “the” girl. Also no one thinks I’m 42. Most people guess early 30s and are shocked to find out my actual age.
About you: Small to medium sized. Cute. Sweetheart. AFFECTIONATE. Not constantly depressed. Loves animals. Wants something serious/long term. Funny is a bonus. Clingy is fine, as I keep my close friends circle pretty small.
Sexually: I’m pretty (very) Dom. So please at least lean submissive if not full blown. I don’t want to punch you in the face or anything, but choking, light slapping, and a good girl that gets hot being told what to do and loves getting praise for it is insanely attractive. I love affection. Kissing, touching, contact. Please LOVE having a guy go down on you. Please love holding hands in public. There is nothing hotter than a girl who acts like she knows who she belongs to.
Annnnnyway, if I sound like your type send me a message. I have some NSFW stuff on my profile if you’re curious. 🙂. Talk to you soon!
submitted by makemeadilf to BreedingR4R [link] [comments]

2023.06.06 04:18 RevFanBoy343 Fire Three Houses Emblem RP!

Fire Emblem Three Houses RP
Hello! My name is Greg and I am currently 27 years old at the time of this post. I have extensive RP experience, having written for about 10 years now in both clean and erotic formats. I am looking for someone to roleplay a Fire Emblem RP with me. I would prefer canon on canon and I want it to revolve around a combination of romance, story, and ERP. As such I am only seeking someone else who is 18+ years of age. Currently, I have played Three Houses and Engage, but I am willing to play with/as characters from other series as well!
I would like someone who is also seeking a friend as I like to talk ooc with my partner some to get to know each other and develop better RP chemistry. I am open to any questions you have about the RP or myself in general. Please leave a comment if you are interested, I figured we'd RP it on discord.
I prefer to play as
-Male Byleth
I refer to play against
-Female Byelth
-Goldmary or Ivy
Other fandoms I might be interested in range from Naruto, Demon Slayer, Genshin, MHA, SAO, and Zombie Themes.
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2023.06.06 04:18 YawLife Open Sourcing Our Patent

After Apples event today, I am open sourcing my patent filed with the United States Patent & Trademark Office "#62/627,686" filed "02/07/2018" titled "DYNAMIC USER INTERFACE WITH ORBITING ELEMENTS AND RADIAL BRANCHES" by lnventor "Michael PATON" (me).
A decade+ ago I was working on endless interfaces before they were implemented into smart watches etc. in their inferior form. Beyond being more innovative (see my other company materials with prototype video), this can help those with disabilities. Holds value for Meta, Apple, Google, Microsoft etc…
As mentioned on Page 11 of my patent:
“The current user interface may also be used by people with disabilities (such as A.L.S., M.S., etc.) who can control the interface in a similar manner to how OptiKey can use eye-tracking to deduct keyboard-input (with subsequent text-to-speech conversation output). As an improvement over OptiKey’s eye-tracking user interface, instead of having to look across a slew of overwhelming information, a user with/without a disability can explore in all directions, by gazing their eyes along a desired path, or "landing strip" (e.g. illuminating interface elements in the direction of user interaction (i.e. to permit navigation into an off-screen area)). Instead of a distracting cursor that constantly moves based upon eye movement, an area on screen can act as a “lock” for the cursor, allowing a disabled/regular user to view the user interface in an all of its unimpeded beauty, yet briefly glance upon an interaction pane that can unlock/lock cursor movement.
If present, one or more branches represent growth and/or connectivity to the world around us, and, separate or combined, orbits and/or branch structure can change to highlight favored information (most frequently accessed (through machine learning) and/or user-defined), be it apps, actions, people, chats, or other user interface information. In essence, the interface becomes a living embodiment of who we are, reflecting the actions that we take, and, in a way, merging man and machine: an experience intertwined with our interactions and an extension of who we are, rather than just a momentary operation of technology.”
My patent is available at the company website in pdf form:
submitted by YawLife to LifeCoin [link] [comments]

2023.06.06 04:17 Grace725 Hybrid schools and co-ops

Hi! I’m considering homeschooling, more specifically a hybrid style of school, there are a couple near me that are two or three days in school and then two or three at home. They seem promising, and I’ve also been looking into co-ops. If we go the homeschool route I would like to be able to have a lot of resources, and socializing, clubs etc which is I why I’m looking into this. I guess I would just love to hear about any personal experiences with either of these. Thank you so much.
submitted by Grace725 to homeschool [link] [comments]