Sonic adventure 2 mods
Sonic Adventure 2: Battle
2013.01.03 23:01 leahyrain Sonic Adventure 2: Battle
This subreddit is for the remake of the original Dreamcast game, "Sonic Adventure 2: Battle!"
2018.04.13 20:12 MasterDisaster64 AdventureMemes
It all starts with this... A subreddit containing the ultimate memes...
2010.02.01 00:17 r/SonicTheHedgehog
Reddit's own hideout for any and all Sonic The Hedgehog fans! News, discussion, memes, and more. Subreddit banner by u/SwankestCoot5. Icon by u/mihdnd.
2023.06.03 23:07 yoboy400 Video Game Items For Sale
| Complete Nintendo 3ds XL All ps1 games(some have registration card) All ps2(except soldier of fortune) Call of duty bo2 Call of duty trilogy Destiny FIFA 14, 15, 16 Forza Motorsport 2 & 4 Halo 4 not for resale Spanish version Halo ce Pokémon white version 2 Portal 2 Saints row iv Skylander Sonic classic collection Missing Manual/Item Battlefield 3 Birds of steel Fantasy aquarium world Gears of war GTA 5 Minecraft New super Mario bros wii Portal 2 Skate 3 Skylander Soldier of Fortune Ssx The orange box Xbox 360 bundle(missing game) Wipeout Case & Manual Only Donkey Kong returns 3d Disney planes Lego Star Wars the complete saga Mario kart Mario kart 7 Mario strikers charged(Nintendo selects) Mario super sluggers(Nintendo selects) Michael Jackson the experience New super Mario bros wii Pes 2011 Phineas & Ferb Pokémon sun Pokémon y Ridge racer 3d Spider-Man edge of time Case Only Most wii games(except wipeout & fantasy aquarium world) New super Mario bros ds Sonic and the secret rings Super mario galaxy 2 submitted by yoboy400 to u/yoboy400 [link] [comments] |
2023.06.03 23:05 UncleZeebs [FNV] Radiant-style Quest Mods?
I want to start a new playthrough of FNV and I was wondering if anyone knows of any mods that introduce repeatable quests like Skyrim and Fallout 4's radiant quests. I only know of 2:
Caravan Guard allows you to work as a guard for a caravan with random encounters during the trip that attack said caravan. You get paid at each stop with deductions based on how much damage the caravan took, and you can also decide to leave at each stop. My problem with this mod is that if you have any mods that change the terrain in anyway, Like Spiffyskytrooper's
Desert Bridges, it breaks the caravan leader's pathfinding, as it seems to be hardcoded.
Mojave Express Courier Delivery Work (Primm) Allows you to actually do your damn job as a courier and deliver packages in exchange for about 200 caps per delivery. The trick is that any damage you take affects the package, which can actually break, and your payment is reduced based on how shot up, stabbed and blown up the package is when you finally deliver it. In addition, fast travel is disabled during delivery. You can however pay 80 caps to "travel with a caravan", which reenables fast travel for the delivery at the cost of making less money. Finally the NCR has set up toll booths along the main roads, meaning you can either stick to the roads where it's safe but have your caps cut into, or travel through the wilderness at the cost of increased chances of your package getting damaged. Overall a very good mod.
Does anyone know of any mods like the ones I listed above? Also sorry for the long winded explanations of both mods.
submitted by
UncleZeebs to
FalloutMods [link] [comments]
2023.06.03 23:03 PippoFe Some ideas for an Italy partial rework
Here we are. Since the Garibaldi's nightmare update, Italy in Kaiserreich has been split into five factions: two republics, two monarchies and the pope. Lorewise, Italy suffered a civil war after the Weltkrieg, thus condemning the peninsula to a political instability that only awaits a second Risorgimento to end.I, as many other fans, think that Italy does need a rework, but maybe not as critical as others have proposed: I will address later on on the issue of the Mezzogiorno (Southern Italy), which is currently split between the Two Sicilies, ruled by Bourbons, Latium, ruled by the Pope, and Sardinia, ruled by the house of Savoy.
Risorgimento 2: Electric Boogaloo
Alright, alright, before going into the details of the various states ruling in the peninsula, let's address the region as a single element. It is one nation divided and it needs to get together again; Risorgimento is a question and the answer is "War" (because otherwise the game wouldn't be fun and because all those casualties are thankfully just numbers on a screen).
I think that the war of unification, wether it's just one or two (or more), are to be left isolated from direct foreign intervention: it usually happens that if the Neosafendisti event happens (this means that the southern states support terrorism in the SRI and the SRI responds by declaring war) and the peninsula gets into a war, after some years of fighting the SRI will join the Internationale, getting the Two Sicilies to join the Reischpakt (or other factions) and causing the war of unification of Italy to become one with the second Weltkrieg.
Does that make sense? Yeah, sure: the political balance in the peninsula is broken, the Internationale hurries to try to aid the italian ally ASAP and the Two Sicilies will respond by joining a faction. Could it be changed? Yeah, and I believe it would be even better: what if we isolate the second Risorgimento so that Italy (or the most of it, excluding Sardinia and maybe the northern republic) can unify before or during the second Weltkrieg without having to fight dozens of french/british/german/austrian/other troops camped on the Alps or Appennines?
"Isolating" Risorgimento does NOT mean that other nations are not going to intervene: the new Italy is going to be (possibly) decisive to the outcome of the second Weltkrieg, hence everyone, the Internationale, the Reischpakt, the Entente and Austria, are going to want to influence the war, obviously, but we can limit that to the volunteers, similarly to what happens during the Second American Civil War. This means that the Internationale will get a national spirit of "Supporting the SRI" giving the +X Volunteer Force, the austrians getting a similar one for the northern republic/federation/whatever (or they may not support it if the conditions are not favourable to them) and southern italy will get support from... well... we'll see: I already have a couple ideas on how to rework it as a whole, so I'm not really sure who would support it: could be Germany, could be Austria, could be the Entente.
So we now have war all over Italy, great. Lots of volunteers (not as many as a Weltkrieg-styled war would imply), lots of lend leases, lots of events. Events that could mean a ceasefire between the south and the north, partisans, captured cities, stability up-and-downs, you get it. There's a lot of content that could be added. A lot of it could be a "recalling" to the previous Risorgimento campaigns: events for the SRI capturing Naples referring to Garibaldi or the Kingdom led by the house of Savoy entering Milan, once again.
In the end we get an unstable, to-be-rebuilt, war torn Italy that at least is unified and ready to choose its future path, either in a faction or isolated.
Questione Meridionale, once again
Questione meridionale or the issue of the south: historically it meant how southern Italy was dealt with after the annexation of the Two Sicilies and the rise of Brigantaggio, armed people who revolted in the south against the new state. I cite the historical fact not only to give context to the name of the chapter, but also because I think that it might be the case to use these brigants in our mod, I'll explain why.
It is a known fact that southern Italy needs a rework: the Pope? He seems useless; the Bourbons? Cool, but unrealistic how they came to power; Sardinia? It's just standing there waiting for the Entente to land beside Genova for the 56th time in six months so they can enjoy the manslaughter of ten thousands portuguese, australians and french soldiers.
I put these three nations together because I feel like they could actually stay together: what if instead of three different entities we get a new state, like the old (as in old versions) confederation was? I do NOT intend to just choose one of the three leaders and ditch the rest though: I feel like we can have a fun little power struggle to choose the path you prefer.
The starting situation might be this: southern Italy, from Rome down, plus Sardinia, is still ruled by the house of Savoy (parenthesis: I do not know which king: surely Vittorio Emanuele III has abdicated by now, but in favour of whom? I think the son, Umberto II, could be a considerable alternative to Amedeo, but this is a trivial thing to decide, let's postpone it). The rule of the Savoyards is very weak though, think of it: they almost completely lost the civil war, the industrialized north is occupied by a syndacalist republic who has sworn death to the monarchy and yet another republic has proclaimed itself to be the successor to the italian power struggle, with the old kingdom in shambles being confined in the rural south. Also, as I mentioned before, brigants.
I believe that the first part of the game for the southern kingdom could be: do you resist the brigant tensions and protests and reform the kingdom, eventually repealing the martial law and preparing for a second risorgimento OR you lose to them, causing a complete change of your country?If you were to lose to them, then you'd have two options: the brigants, fomented by the house of Bourbon, restore Ferdinando to the throne, basically just changing the ruling monarchy. The other option would be (maybe implementing a foreign –German, Austrian and Entente– summit) placating the protesters by choosing a more "neutral" (not really, but you get what I mean) choice: the Pope.This way we could have a unified southern Italy, with Sardinia no more isolated from the rest of Italy, and a possibility to choose between the old kingdom, the new kingdom and the old italian confederation which sounds, academically speaking, pretty fucking cool.
Two words on the Italian Confederation ruled by the Pope: one of the things I loved about the Garibaldi's nightmare update was the implementation of a LOT of new nations in the italian peninsula: from two nations to, possibly, seven! All those microstates you can release such as Tuscany or Lombardy, they're cool! Let's not remove them from the game entirely!I think they can either pop up when a foreign power, such as Austria, decides to "balkanize" Italy after conquering it OR if the Pope decides to lead a decentralized italian confederation: instead of having a state called Italian Confederation, you'd have a faction named after it containing all these microsates, led by their Pope liege, who will lead them in internal politics (something like the single currency thing or the unified economy similarly to the Mitteleuropa or the IEDC and the research ones like the ISAAC or the Kaiser Wilhelm Society) as well as in external politics: each state reclaiming the "Irredent lands". Note: the concept of irredent land is borrowed from italian irredentism, meaning that Ticino, Malta, Corsica, Trentino would still be claimed by the confederation (Ticino to Lombardy, Trentino to Venice) even though realistically those states acting indepedently wouldn't really care to claim or conquer them.
The northern republics, they're pretty good!
The title kinda sells it: I don't have much to say about them, I think their content is on point: they have the content they're supposed to have. The SRI wishes to conquer all of Italy under a syndacalist state, the Republic of Italy wishes first of all to survive, and then possibly to reunite the peninsula under a new, democratic, republican state.
The SRI might fall in the hands of Totalist Mussolini and similarly the republic, suffering pretty badly from the economic crisis, risks to either fall in the hands of the National Populists (in which regard I have to say I really enjoyed the brief but intense lead of D'Annunzio in older patches, it didn't feel so unrealistic) or completely collapse in the austrian sphere of influence, losing its independence and becoming a federation led by an austrian appointed ruler.
Again, for the both of them things would be better, more balanced and, most importantly, MORE FUN, if the Risorgimento were to be left alone by the rest of the nations, if not for volunteers, sanctions, embargoes, that kind of things. But I do not wish to repeat myself any further, wich is a thing I do too often.
Thank you for your patience in reading this, I sure hope to read your considerations on this and my apologies for any mistakes in my essay, since I'm neither an english-native speaker nor an expert in Kaiserreich lore.
submitted by
PippoFe to
Kaiserreich [link] [comments]
2023.06.03 23:01 SelloutMemer xPatch - POSTAL 2 Unofficial Patch mod appreciation week 2023
2023.06.03 22:59 Hyp3r10n my dariacore/hyperflip playlist. all in chronological order
2023.06.03 22:56 hlanden Thornnn Draw the Emotional - Sad spring [Akitoshi's Expert] +DT (Ressurection 8.56⭐) 98.1% x986/1123 683pp (776pp if FC) #3 PB
2023.06.03 22:56 smolcrackheadenergy Between 1&2 💞 Album Review
Intro
To preface this review, I just need to say that this is going to be a very, long read. Going through it myself just for the fun of it takes around 30 minutes — it's almost 7k words of text, including lyrical references. So for the best experience, listen to the album beforehand to understand what the hell I was thinking when I wrote this review, play the album while reading, and set a good amount of time aside.
And yes, this is 9 months late 😭 I'm not sorry — when I find an album review online it's always around a paragraph per song or even shorter. It makes sense from a journalistic perspective, but I want to do this album justice, hence taking 7 months to write out all my thoughts.
This shit is comprehensive and definitely overanalyzed, especially in
Talk that Talk and
Trouble. Each song review will compose of my commentary going over the song, noting the details I noticed through months of listening, then a conclusion. Also, mild swearing warning, I like implementing a touch of "French" when I'm very
emotional about something. Anyway, onto the review!
Between 1&2 💞
Album Review
TELL ME WHAT YOU WANT TELL ME WHAT YOU NEED
Talk that Talk 🎙
Lead producer: collapsedone
One of the most perfect TWICE songs.
I think this is one of TWICE’s best-sounding title tracks. Warm modulated synths, a thrumming bass line, distant bells, shimmering synths — the purpose of this song is to be fun and my god is it excellent at it, like… Sana and Chaeyoung are saying knock-knock-knock and beep-beep-beep as if they’re some kind of car. So much fun.
Further along in the verse, Dahyun’s voice sounds so full and smooth with that layered harmony. Tzuyu coming with the
Yes or Yes,
Push & Pull, and
1 to 10 references — these are 5 years of song references. And Jeongyeon closes the pre-chorus accompanied by a rising synth to drop into chorus one. Jeongyeon slays pre-choruses.
The drums accelerate, the synths start blasting, and Jihyo opens to that party of a chorus with her godly vocals,
Tell me what you want
Tell me what you need
A to Z da malhaebwa
But shijageun ireoke have
Talk that talk ttak han madi
Talk that talk L-O-V-E
deullyeojweo ooh
Now now now now now yeah~
During Sana's
Talk that Talk~ lines there’s this gentle ascending synth bell that rings with the descending melody and it sounds absolutely gorgeous. And the choreography during that part of the chorus is so so so so fun: the talking hands bit, spelling
L-O-V-E, concluding with the
deullyeojweo ooh! Oh my Jihyo the
deullyeojweo ooh…
Have I mentioned this song is fun?
Speeding through verse 2; Chaeyoung’s part with the cat ears popping in the music video is adorable; Momo her stretching her arms out looks so damn cool; and Dahyun with her replay part sounds so lovely — although I think it sonically sounds a touch random, it makes sense thematically.
And now for this pre-chorus. Mina and Jihyo leading into it sound great BUT JEONGYEON… Now, she is my ult bias, and this pre-chorus sounds almost identical to the first one, but the way she holds that final note, enunciating and holding that
now~ for one more beat before the chorus drops sounds so perfect — the song teeters on a cliff edge. Jeongyeon slays pre-choruses.
Dropping into the second chorus and man, Jihyo powered through that first chorus, but the way Nayeon delivers it just hits different. She has this indescribable “pop” voice (I promise this wasn't on purpose) that stands out and shouts
this is THE chorus. I think this is especially apparent in how both lead their choruses where Jihyo starts at 120% power while Nayeon waits until [
Tell me]
WHAT YOU WANT to full-send it. She also highlights “
malhaebwa” in a similar way later in the chorus.
Another
deullyeojweo ooh! Nayeon travels to Narnia, and Mina the engineer strikes again in this heavenly, underwater-esque bridge,
The simple words “I love you”
That’s all I wanna hear
Without hesitation, I’ll go up to you
I’ll make it simple
And just tell you I love you
The word “
love” is said for the first time in the song. There’s a funky keyboard instrument behind Chaeyoung’s part. Jihyo, Chaeyoung, and Nayeon take the initiative in their lyrics, professing their love before closing the bridge.
And now for the pièce-de-résistance: this final double chorus is exceptional — 40 seconds of crack-laced euphoria; Jihyo switches up the chorus and the choreo, Dahyun chimes in with her fluttery “
Talk that Talk”, Momo comes out of nowhere with “
oh yeah it sounds so good!” — you’re damn right it does, and this is where the song SOARS.
han beon deo~ haejweo
geurae banggeum geu mal~
Nayeon outright shouts “
Tell me what you need” and then Jeongyeon sings the above lines in such an ethereal, warm way where the first line ascends while the second line descends, causing a lull in the song before the finale with Nayeon, finishing off the song with the final
deullyeojweo ooh! What a party. What a song.
THE GOOD
- The synths of all time
- The chimes during Talk-that-talk~
- Jeongyeon’s pre-chorus going into Nayeon’s chorus
- The entirety of that magical, final chorus and outro
Needs Work
- The opening hook (Tell me what you want) and accompanying choreography could be “catchier”
Core Memory
- Singing (and dancing) my heart out when this song played at a K-pop club
Lyrics and theme-wise, if this were to have been TWICE’s last comeback, they’ve once again built upon the theme they've been doing since debut: a Bildungsroman, a coming-of-age story.
This song’s chorus is honest yet simple; it asks the listener, in this case, the other half of the relationship, to be more upfront and open with their love (never be scared of love), that before the relationship can continue and flourish there has to be a foundation and commitment of love between each other.
TWICE debuted with a song about making your crush go
ooh ahh. Years later, they started pondering “
What is love?” and imagining their crush responding with “
yes” when asking them out — and now concluding with the phrase “
Talk that talk, [talk that] L-O-V-E”, being upfront with the relationship, wishing their partner to also be happy, to commit to them, to feel the love that they want to impart on them. From gawking like ooh-ahh to talking out your shared love like adults — to having a true relationship between (one and) two.
And can I just say before finishing off
Talk that Talk's review that this is such a fun and repeatable song with many little intricacies hidden in the nonet’s vocals and the production. This is the third draft I’m writing about
Talk that Talk and its original word count pretty much quadrupled.
Harkening back to TWICE’s roots by combining mature thinking with youthful character, an incredible ending to look forward to, and just simply being a club-banger that’s easy to listen to,
TTT is an easy 10/10.
WATCH ME GO WATCH ME GO RULE THE WORLD
Queen of Hearts 👑
Lead producer: LDN Noise of SM
If there was one B-side to promote in a live clip, this was a solid choice.
Helmed by LDN Noise going headlong into the Western boy-group rock-band aesthetic, Queen of Hearts is a boom-boom-clap song through and through. The drums are very prominent throughout the song, only giving room to riffs of electric guitar in the chorus to drive and continue the momentum of the music.
And speaking of the chorus, vocal line each got a chorus to flex and they did not fuck around,
You ain’t ready for it
Watch me go~ watch me go~
Rule the world
Know you never doubted baby
I’mma go run the whole universe~
Cymbals crashing, drums booming, and 3MIX belting all just so sound so good.
Baby I was born to rule~~
Yeah I’m the queen, I’m the queen
And it’s all because of you~~
That I’m the Queen of Hearts
These long, held-out notes performed by Jihyo and Nayeon are simply exquisite. Along with the shredding guitar, the drum set coming in full, and the interludes by Dahyun, Momo, and Chaeyoung, this is the part of the song that always,
always, gives me goosebumps — it sounds so visceral, so energetic, so fun, so triumphant. Boom-boom-clap songs can be hit or miss with people, but there's no denying the payoff from the first part of the chorus to the second part is worth the wait.
The theme of the song so far has been kind of spread around the song. The chorus alludes to it with the line "
And it’s all because of you." But Mina shows more sides of it in the second verse, especially with the phrase,
And now that I’m surrounded by all my girls
We be shining bright like diamonds and pearls
It sounds really lovely — in a very cheesy and affectionate kind of way, as it rightfully should — the song is about the girls and their fans. But the bridge is where the song indeed shows its colours
Screaming out my name
See it in the stage lights
Feel so lucky just to have ya
Cause I know deep down I was meant for something bigger! Greater!
I know you’re seeing what I see
Yeah I’ll be everything you need
I know I’m gonna walk the walk
And talk the talk to be~ [the Queen of Hearts]
This is a song CONCEIVED TO BE PERFORMED FOR THE FANS. It’s meant to be loud. It’s meant to be unapologetic. It’s meant to be sappy. And it’s all the more wonderful for it.
This is the TWICEiest shit ever.
Like
Talk that Talk, Queen of Hearts also has a killer closer. The production already started to grow from the bridge, but now the guitarist finally went Super Saiyan and instead of supporting the drums, they both take the centrepiece in tandem.
Then finally, the closing moments of the song even manage to squeeze in some more sappiness.
So thank you for the memories
You’re all the ones who made me~
So thank you for the memories
That I’m the Queen of Hearts
I still can’t believe that this banger is a FAN SONG out of all things. Truly, the TWICEiest shit ever.
THE GOOD
- Adorable fucking lyrics
- Unrelenting, roaring chorus
- English and vocal flex
- Addicting guitar riffs
Needs Work
- Chaeyoung rapping in English in their Korean songs somehow slaps harder than her English rapping in their English songs, nonetheless, in QoH, it fits with the sound of the song
Life Highlight
- Walking home from a K-pop festival with this song playing, felt like a Queen of Hearts
I love these types of rock songs with how grunge and head-bang-able they are, there is just a certain nostalgic and cheesy quality to them that feels so cozy. I don’t love putting them on repeat, because in this case, I do believe there is such a thing as too much of a good thing. Perhaps more shredding, maybe a guitar solo to rock out to, or an accompaniment(!) of ad-libs from 3MIX to support Jihyo’s final chorus? A ONCE can dream of a truly bombastic rock song from TWICE. But then again that distracts from the core of what this song is: a fan song disguised as a rock song.
Queen of Hearts has so much sweetness in its lyrics and message that it's overflowing. The drums, guitar, and vocals can be as loud and intricate as they can, but the theme of this song is what makes it special from TWICE’s other rock songs — it’s a 9/10 for me.
I WANNA WANNA WANNA TAKE YOU TO THE BASICS
Basics 🌈
Sole lyricist credit: Chaeyoung
Quite possibly the jammiest (pun intended) song of the album.
A song written by the Strawberry Princess herself — an event similar in frequency to other artists' releases with her last song being 2020’s silky
Handle It —
Basics first starts with an understated and dreamy delivery. After the first stanza, however, a bouncy Miami bass line emerges, revealing the true nature of the song: this is a classic summer bop! Especially in the first rap,
dareun aedeulgwaneun dalla
Ain’t beggin’ for love
nappeun geon anijana ige naraseo
eodiro twilji molla
Like rainbow bubble gum
geureoni nal kkwak butjabadweo
Syllables are pronounced in a relaxed nature, bars often starting with an "
ah" sound, flirty lines in English — this rap features a production full of pop with R&B flourishes and, in my opinion, this is Chaeyoung’s bag. Also, the line "
rainbow bubblegum" is so adorable and so Chaeyoung.
I wanna wanna wanna take it to the basics
da weonhae weonhae weonhae? seodureuji ma Baby
ppeonhae ppeonhae malhae mweohae da al tende
Ah yeah ah yeah ah yeah ah yeah
That chorus is pure pop with a Miami bass backing; you better be bopping your head to the melody, if not booty poppin' to the bassline. Chaeyoung loves rhyming in the first half of the chorus to enhance its catchiness and it's damn incredible: the “
wanna”, “
weonhae”, and “
ppeonhae” all create these imperfect rhymes that continue momentum without feeling repetitive.
After the very
Boy With Luv-sounding “
ah yeah ah yeah, ah yeah ah yeah” comes an 8-bar split half and half between Chaeyoung and Momo. Coming from the chorus, the production completely cuts out for the first 2 bars. This adds tension; the song yearns to have that bass beat thumping again and all we have in the audio space in those 2 bars is Chaeyoung spittin' and she delivered.
taneun deut tteugeoun samak wie
yeppeuge pieonan jangmi gata
joshimseure naege dagaol ttae
nado moreuge jjilleobeoril tende
Translating to:
Above the hot, burning desert
It’s like a rose that bloomed beautifully
When you come to me slowly
I will prick you unconsciously
The rap feels slick, effortless, and confident. Her diction remains sharp when enunciating each syllable but she doesn’t let the flow of her rap waver or build as her 4 bars go by, it’s just smooth consistency throughout. Even the lyrics possess an aura of laid-back collectedness that is just so her. The things Chaeyoung can do when given her pen.
THE GOOD
- That sweet summer vibe of a chorus
- The “spaceship” post-chorus is killer
- Chaeyoung devoured this song
- Sure-footed, confident lyrics
Needs Work
- Perhaps an alteration of that ah yeah ah yeah line
- The way Jihyo did her pre-chorus line is good, but Mina’s is great
Core Memory
- After donating my hair, walking down the rainbow-coloured areas of downtown Toronto with this song playing was very… fitting
This song is summer bliss distilled into 2:56. It’s dreamy, the raps are satisfying, and the ending is charming. I will say that although the second half of the song adds the stunning “spaceship” post-choruses and a floaty bridge with an incredible drumbeat drop into the final chorus, the raps of the song make it feel a bit front-loaded. And in an album stacked with awesome finishers, it feels more apparent.
With that said, it’s an 8/10 bop for me. This song is so easy to put on and it feels exactly what Chaeyoung would make if given the reins to produce a pop song all on her own. The lyrics are nonchalant but full of conviction, the wordplay is intricate, and the production playful but not too bombastic — it's just a nice vibe. Songs like
Basics are the standard for good, simple, repeatable pop music and I’m happy that Chaeyoung got to test her pen in this genre.
BABY WE’RE IN TROUBLE TROUBLE
Trouble 💃
Sole lyricist credit: Jihyo
Background vocals: Jihyo
Lead composer credit: Jihyo
Vocal director credit: Jihyo (an assumption given her contributions in
First Time)
One of the most enjoyable songs I’ve heard in a while.
There is an underlying tension within the first 4 bars of the song, Jihyo and Nayeon confidently open it to a nondescript array of synths and then the stanza ends, Momo announces “
Let’s go”, the beat drops and it hits you: this is a club song.
Dahyun's relaxed delivery contrasted with Jeongyeon's staccato flow, the wobbly synth beat with sprinkle of house piano, Sana dramatically slowing down the song only for Tzuyu to build it back up until the chorus drops,
- Nayeon opens it using a breathy tone, with vocal chops serving as harmonies
- The blooming of the house piano takes centre stage and the song ascends into euphoria
- A random drum roll capped off by a cymbal crash
- Jeongyeon’s pronunciation of the word “trouble” almost being a growl
- Chaeyoung slyly admitting “I like this trouble”
- The entirety of Tzuyu’s tro~oh~oh~ouble yeah~
- Sana using her deep voice for the na~na~na~na
- Jihyo leading the vocals during the synchronized T W I C E chant
This chorus is perfect. Toronto’s residential market needs this song injected into its veins because god damn this song has SO much house in it. And then, ANOTHER KILLING PART: this rap fucking slaps.
gamchweo bwatja geugeon Fake
ppajin hamjeongeun Sweet cake
During the first 2 bars, Chaeyoung is keeping it calm because that trip of a chorus just ended and the song needs a breather, but I don't think anyone expected her to
SNAP this hard afterwards:
You cannot resist this
Cannot miss this, such a bliss
Ima put it down down
Oh yeah, better kiss kiss
Below is the structure of her this portion of the rap, I’m not that well versed in this technical aspect of music theory but I digress, this is all in the span of around 5 seconds where it’s:
Triplet-triplet
Quadruplet-triplet
Quadruplet-doublet
Doublet-quadruplet
Now, 25/5 = 5 syllables per second isn’t groundbreaking, but goddamn it these 2 bars sound so nice — if there is one part in this album that I always repeat, it’s this. The addition of that first quadruplet for “
cannot miss this” in the midst of the triplets sticks out and accelerates the flow of the rap while the following doublets and quadruplets destabilize and slow the rap down as the verse closes. And can I just point out:
THE MAIN VOCALIST WROTE, DIRECTED, AND COMPOSED THIS SONG ‼ Chaeyoung of course delivered the fuck out of her verse but THIS is what you get when you have a member not only write the words they’re saying but also the melody and flow with which they sing it, when that member knows the others so well that when they write a song they know how to make the group exceed. This is what you get when the artists you stan love doing artist shit.
And.
AND. That's not all — with how much I mentioned I love a good outro to close a song, this outro slaps as well:
Woo wee woo wee woo
I like this trouble be-be
Woo wee woo wee woo
I like this trouble bay-be
Woo wee woo wee woo
I like this trouble bay-beh
Woo wee woo wee woo
I like this trou-ble
Like, come on, Nayeon’s imitating a police siren for crying out loud. And this is all after her ad-libs in the final post-chorus; after the pianist going full tilt and playing that piano as if it was their last chance to ever play; after that final
T W I C E chant by all the members come these blissful 20 seconds at the very end. What a song.
THE GOOD
- The theme of relishing in an uncontrolled love
- Sana and Mina’s melody in the pre-chorus
- Chorus
- Rap
- Outro
- Wees and woos
Needs Work
- Mina’s line of “falling down, falling down, falling down low” in verse 2 feels a bit too abrupt of a change
Core Memory
- While writing Trouble's review I had this song on repeat for my whole subway commute and I must've been so distracting, just head-bopping and being so invested in enjoying a song
Need I say more, easy 9/10. The only reason I place
Talk that Talk above
Trouble is because of what that song represents but besides that, this is one of the best “international” sounds they’ve put out. Actually, I haven’t listened to
Eyes wide open in a while but this song is up there with one of the most sonically pleasing pieces of work they’ve done.
Clubbing TWICE has always been a thing since
TT was birthed in 2016, and has been a staple of their discography since 2019’s
Fancy You and
Feel Special mini albums, but
Trouble unapologetically dives into and fits the house genre so well you’d think that this is TWICE’s bread and butter sound.
Trouble is Jihyo’s magnum opus. What a song.
BRAVE BRAVE BRAVE FOR YOU
Brave 💖
Main producer: Slow Rabbit of HYBE
I first thought this was just a good song, then I read the lyrics.
Gentle guitar plucks, shimmering synths, a distant keyboard in the right ear, in the left a glockenspiel, the melodic
oohs from the members — this song is
PRETTY.
The night that was unusually dark
Above this terrifying world, felt so lonely
The world has grown in the time of wandering
So hard to breathe
Mina and Chaeyoung open the song with how they feel lonely and that it's hard to breathe and now suddenly the song feels bittersweet — I was not expecting the song to be this emotional.
Brave describes a situation where the singer is in a darker place in life and it isn't until another person gives them hope by calling them 'brave' that they find the drive to keep going.
Once the chorus hits, the melodies pick up, more guitars get added — there’s even an electric guitar hidden in the mix somewhere, and the song drops the emotional front to reveal a mid-tempo pop song to dance to while crying in the club. The song as a whole still carries this melancholy feeling, but now with the added support of this chorus acting as a light amongst the gloom.
Continuing on in the second verse there's this gorgeous, well-placed break in the song that just lets it settle after that chorus. Only a seasoned producer would risk this much empty space in a song and Slow Rabbit went to fill those shoes.
Back to the chorus, I'll take this moment to once again commend Slow Rabbit with the mixing of the song, because 4MIX undoubtedly sounds good in the chorus, and the interludes from Dahyun, Chaeyoung, and Mina also sound really good, but the clear highlight of the choruses are these lines:
Oh na na na neon nal naige hae [Momo, then Tzuyu, then Momo]
On and on and on
Brave brave brave for ya [Dahyun, then Chaeyoung, then Mina]
Oh na na na neon nal sum shwige hae [Sana, then Momo, then Sana]
On and on and on oh trust me babe
Momo, Sana, and Tzuyu form this beautiful, surprisingly catchy, second half of the chorus accompanied by a guitar drop. It should not turn out this well with how conflicting the "
na"s are with the guitar melody but it creates this gentle bopping ebb and flow that feels so lush and mellow.
Diving into the bridge reveals that the listener of the song is revealed not only capable of supporting the singer through direct words but also through their thoughts and dreams. As can be discerned, this can be a song interpreted to be about ONCEs, about how they push TWICE to be their best selves despite the breathless hardships they face. It's a very sweet and touching song.
THE GOOD
- Special lyrics
- Pleasant sound to vibe out to
- That gentle break after the first chorus
- Jihyo’s high note at the end
- A Nayeon Jeongyeon joint high note ⁉️
- Just pretty vocals throughout
Needs Work
- Potentially hard to comprehend without translating the Korean lyrics
Core Memory
- Form of Therapy’s life motto revolves around the word “brave”. I don’t know where I got that from, but I remembered it right before watching his album reaction
I’m actually spoiled with the TWICE members’ easy-to-understand songwriting that when a song like this pops up where it's not written by a member and the thematic bits are mostly in Korean, I tend to put it aside in favour of the other songs on the album. And, especially for a song focusing on a theme like this where the English phrases don’t do the Korean lyrics enough justice, it does place a bit of a barrier on the listening experience, dropping it down to a 7/10 from an 8/10.
With that anecdote out of the way, this song is just such a vibe, man. I know that sounds super hippy to say but
Brave is so mellow and smooth that I can’t help but sway a little when that chorus hits. And then I remember what the lyrics say and I tear up a bit on the inside. This song is so pure, raw, and full of heart — we need more songs like these where they just reminisce about life while putting up an upbeat front. Don't mind me just crying while dancing the night away.
With that said, this isn't the first time this theme has been sung by TWICE either, they've long trodden this path of supportive, confiding, up-lifting songs with
Young & Wild,
Rainbow,
Queen,
Go Hard, Depend on You, even this album's
Queen of Hearts, and, of course,
Feel Special.
Brave just adds another on top of an already stacked lineup, unique with its mellow somberness.
Also now feels like a good time to get into my rating system:
- 7/10s are songs are ones that are simply good throughout or great songs with apparent flaws
- 8/10s are great songs with standout characteristics
- 9/10s are borderline perfect songs where I sometimes can't comprehend how great they are
- And 10/10s are the best of an artist's discography, songs that encapsulate their ethos perfectly or expand upon them in a meaningful way
I SEE THE LIES ON THE TIP OF YOUR TONGUE
Gone 💨
Sole lyricist credit: Dahyun
Who the fuck pissed off Dubu this time??
It’s getting quite rare to see TWICE pull off brand new sounds because, with now 190 original songs under their belt, they’ve done so many genres and sub-genres varying from hyper pop, to bossa nova, to whatever 2020’s
Go Hard is. So it’s surprising to see they’ve still got tricks up their sleeves and
Gone is one of them.
The song starts with strings swinging back and forth and vocal chops dancing from ear to ear, teasing what’s yet to come. Jihyo enters the song with a whisper and the song sets its pace. A stagnant drum pad moves the song along and typical song progression would have Mina continue the build but — it doesn’t. The song simmers, adding a hint of high hat to the pot. And then, Sana and Tzuyu come on and surely the buildup must boil over right?
Silence, until…
I see the LIES on the top of your tongue
The strings emerge again on full blast, the simmer rolls to a boil, and the anger of the song is revealed,
All the fate I had towards you
Fades like a fog, gone, gone
Your flipping mind of doing this and that
I’m tired of it, it’s meaningless
In the beginning, it was hard to believe
With that, hatred increases
The singer is so scorned and burned from this relationship that they reminisce about all the effort they’ve put in since the beginning, but their “partner” is so unconcerned that they’ve just about had enough of the relationship altogether.
This has been Dahyun’s thing since 2020’s
Bring It Back, 2021’s
Cruel, 2022’s
That’s all I’m saying, and even 2023's
Don't Blame It On Me — emotionally charged breakup songs that make you feel as if she’s gone through a dozen bad relationships. Dispatch, do your job better, or don't.
Another highlight of the song is the post-chorus going into the bridge. This segment reiterates the structure from the first post-chorus — a barrage of drums supported by the rhythmic strumming of a bass guitar along with a consistent synth filling out the soundscape. But this time, it’s Dahyun and Chaeyoung on the rap:
I can’t stand it anymore [Dahyun]
My patience, invisible
I can’t find it, it’s all gone
Even if I try to turn back, it’s too late [Chaeyoung]
There’s no use anymore
It has left, it’s long gone
You, with flipping mind, you are out [Momo]
I know that you know what I’m talking about [Dahyun]
Nothing you could say that could turn this around
I’m gone
Continuing the disrespected theme of the song, Dahyun notes that she’s finally had enough with Chaeyoung adding that there’s no point salvaging what was once there for all of it is long gone. Momo and Dahyun round it off by telling the listener that there’s no point trying to reason with them or playing naive, they fucked up and there’s no coming back.
Can I just say, it's a bit of a shame that Chaeyoung’s rapping popped off in this album while Dahyun only has this one verse that she shares with Chaeyoung, but it just sounds so good how Dahyun eases in after the chorus with her light rapping tone transitioning into her singing. She even holds the “
gone” in a little crescendo for some added pizzazz.
And, there’s no way I’m not going to talk about Momo’s vocals in this bridge. Damned if she only got 1 line to use it in, her lower register is incredible. She sounds so smooth singing in this tone. All of TWICE do in particular and there is nary a weak vocal performance in this album.
To close the song off, a wash of synths gets to have their shine in the spotlight, showered with Nayeon’s belting, signifying the dramatic and drawn-out conclusion of this partnership.
THE GOOD
- They’ve still got their surprises
- Thundering chorus
- 2nd rap and bridge combo
- A bitter, crumbling relationship theme
Needs Work
- I’m not a huge fan of the mixing during the first post-chorus, where Momo's vocals were fighting with the production, which is disappointing because Momo is capable of an insane flow
- The post-chorus in general, specifically the first one, can be a bit tiring on repeat listens
Core Memory
- Actually, I think this song sounds like a mix between GOT7's Not By The Moon, BLACKPINK’s Love To Hate Me, and Dahyun’s Bring It Back. I don’t know where I got this thought came from, but it stuck
Going back to that point about the first post-chorus as a whole; songs that have the production continue unchanged into the post-chorus/2nd verse are very hit or miss for me — see TWICE's
Don't Call Me Again for an overbearing example. The post-chorus going into the bridge contrasts Dahyun’s light tone nicely with the hard-hitting production, continuing the energy until it slowly fades into silence at the end of the bridge.
Back to the song as a whole, as much as TWICE has been experimenting with their sound for the past 4 years now, I’m happy they’re still finding new ways to explore what they’re capable of. And for that alone, even though I’m not a big fan of songs like these where they rely on sounding “big”, Dahyun’s lyricism and the thrill I receive every time I indulge myself in this song when I listen to it for the first time in a while elevates it to an 8/10. Keep on breaking hearts, Dubu.
INVINCIBLE SUPERHEROES
When We Were Kids 🧸
Sole lyricist credit: Dahyun
Press play to reminisce, pull up lyrics to cry.
This song is so beautiful. I’m totally not writing this song review, crying on the bus reminiscing about my childhood, while just having turned 21. I don’t know if these are happy or sad tears but this song is so beautiful either way.
Warm synths, muted piano, a gentle high hat, the younger members starting off the song — this has to be up there for one of the softest TWICE songs ever. And as it should, it’s one of the TWICEiest songs ever. And then Nayeon comes in,
Invincible superheroes, we wanted to be adults
To the higher, clearer world
The chords start swelling, the high hat keeps pace, and the harmonies come in,
Remember when we were kids
When we were kids, we didn’t know
If we could go back
I will love it even more
Remember when we were kids
Jihyo takes up the second half of the chorus as it drops, trading the strings for an almost R&B synth production — if choir R&B takes off, this song started it. The song relishes in this cacophony of warm sounds until returning to its sparse and peaceful verses.
This time, the hints of piano are louder, little twinkling synths begin to shimmer, the drum buildup comes and Jeongyeon drives the song straight into the chorus. No time for the strings to build like in Nayeon’s — this song loves its chorus so much.
And I'll just take this time to appreciate the amount of Jeongyeon vocals in this album. Her voice is so clean, stable, and projected — but also more tender and soft compared to the more pronounced tones of Nayeon and Jihyo.
The bridge comes in, repeating the phrase:
I wish that I could meet
Could meet the younger me
Giving the song time to rest, before building back up to the last chorus — this time led by Jihyo, completing the 3MIX trifecta. And interestingly enough, Chaeyoung follows up in the second half of the chorus, rather than another member of the vocal line. She really did pop off in this album.
As the last chorus begins to close, the percussion at its strongest, the harmonies on blast, the background vocals cranked up to their Sunday best, is the song going to end? Of course not! This is an album full of banger endings as if the songs don’t want to end, and
When We Were Kids being the album closer very much indulges in that feeling.
After a brief refrain, accented by Nayeon’s high note with a touch of vibrato, the song almost dives back into a fourth chorus. Nayeon and Jeongyeon harmonize — a rare and heavenly moment. And the song repeats the bridge, reiterating that they want to meet their younger selves, this time with the lush chorus production before closing with silence, a few piano notes, and Tzuyu singing the last line of the song:
Oh, we were kids
Reflection, acceptance, hope. What a song.
THE GOOD
- Heavenly vocals throughout
- Relatable, heartfelt lyrics
- Euphoric chorus
- Great closer to the album
Needs Work
- Refrain after the last chorus, "Back when we were kids," could’ve been executed better
Core Memory
- For an album titled Between 1&2, I don’t think anything hits harder than finishing the song reviews, with this song in particular, during your 21st birthday
I wrote the first part of this review in November 2022. Then university, life, and other things got in the way of my headspace for me to feel confident about wrapping all of this up. In a way, I felt like I just didn’t want this review to end because of the joy that writing gives me — I didn’t want the happiness to end. And then it hit me, after watching a YouTuber rank animated movies and them placing
Spirited Away at the top and explaining 'why' reminded me of just how important growing up is, and by extension this song.
This theme is important for both the rookie TWICE members in 2015 and the teenagers who would follow their journey and grow up with them, facing life’s obstacles along the way. Hardships that used to only involve family, crushes, and social media, evolve into work, commitments and all the struggles that adult life brings. Being a kid and enjoying the simple things in life is one of the most sought-after moments we want to relive because we took growing up for granted. The only thing we can do now is look back on ourselves with fondness and rose-tinted lenses.
TWICE’s original marketing was to resonate with people through their senses and their hearts. That was during their debut, and I think it still holds up today. In my opinion, touching people through their emotions is what TWICE does best and makes them one of K-pop’s all-time greats. It was never about having the best numbers — it was always about being the best idols. And to think that this journey of maturation and growth would occur from 2015 all the way to this song, being a fitting nod to TWICE’s 7th anniversary, I don’t think anyone at the company nor the group would ever imagine that they would get this far. It’s these nine women or none — 9/10.
This song honestly deserves a 10/10 with how much I noticed other people reminiscing their childhoods after I heard this song, it is such a widely-relatable message, but I am determined to limit myself to one 10/10 song per album and if I were to pick between
TTT and WWWK, I'd give it to the one's that's more repeatable —
Talk that Talk just has this electric energy about it.
Epilogue
And finally here is the end. If you made it in one sitting then I commend you, because I could not write this mess in one sitting. As alluded to, I started writing this album review sometime in October, after a series of edits the first draft was finished in March, and now here's the final draft in June.
I love this album. It got me through some important parts of my life, both good and bad, and it's just a wonderful listen throughout. Reliving this album again before finally completing the review has been an exciting journey.
Brave hit me harder this time, after being overshadowed by the other gems of this album, and
WWWK finally got me to tear up and not just be emotionally satisfied.
I feel like there's something for everyone on this album. From the exhilarating thrills of
TTT to the anthemic euphoria of
QoH, the clubbing dichotomy of
Trouble and
Brave to the blissful glee of
Basics, and the sweet reminiscence of
WWWK to the thundering anger that is
Gone. Like
Eyes wide open, I liken
Between 1&2 to a pop music taste platter — there's such an eclectic mix of pop, music in this album that there's bound to be a song that someone will love, like, and dislike.
Is this album perfect? I don't think so, but it's close — it was certainly my 2022 AOTY. Was this review biased? Absolutely. I've been a fan since 2019 and with the themes in this album, I also feel like it was biased towards me as a ONCE. And how would I rank the album in TWICE's catalogue? It's honestly at the top, at least with EPs — I also felt that way towards
Feel Special but then this album was birthed so I'm excited for TWICE's future.
Ready To Be was also a stunning album and
Eyes wide open frankly also deserved the spotlight that
Formula of Love received so I might hit those next but no promises; this album took long enough to bake.
As for the performances, I've only seen Twitter clips (no fancams to not spoil myself) and I am SO EXCITED to finally see them in July.
QoH was as glorious as expected,
Brave was a delightful surprise, and
WWWK, while not being the concert closer everyone expected it to be, paired up nicely with
Crazy Stupid Love. And of course the bombastic addition of the dance break to
TTT. But, this is not a concert review, and this is where this album review ends.
Feel free to comment with any thoughts regarding the album, other TWICE albums, and any suggestions for my writing in general. Congrats again on making it this far!
God, I love this album.
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2023.06.03 22:56 OrdrSxtySx Self hate is real
2023.06.03 22:51 EuphoricVermicell This is not relevant. I need to vent a bit about leaked mods.
Dude, not everyone has patience to make a mod from scratch to get up to 3 months creating the same mod, no one has patience to buy a mod that is expensive even more if the person does not have much money and can not afford to buy, not everyone will also be able to buy mod game you know? the people who make mod well done do a job well mass and well fuck, but I still need to use because I do not want to pay money on it, and I can not afford to buy these mods ai, even more in euro. Everything is very expensive. Not everyone will be able to afford a mod, and most of the time, we will have to download the leaked mods. And it's not like "since you don't have money and can't afford it, go to work", besides this argument being simplistic, it's a very horrible elitist line. This is elitist and of bad character. The people who produce mods put a lot of effort to make a well made mod, and since there will be people who can't afford to buy this expensive mod, they will use the leaked mod. it's bad for the mod creator, but gee, not everyone can afford it and the person who is using it is happy with it because "it was a mod that she wanted a lot, but it costs a lot", now she has it in leaked form. What is not a problem is using leaked mod (since consuming piracy is not a crime, the problem is that you spread piracy that is a crime. It's like if you were to post a movie and/or series on torrent that would be a crime, but the individual who is consuming the movie and/or series there are no problems because it's not a crime, for in Brazil where I live here, it's not a crime). Article that states that: "2o The same penalty as in § 1o incurs whoever, with the intention of direct or indirect profit, distributes, sells, exposes for sale, rents, introduces into the country, acquires, hides, has in deposit, original or copy of intellectual work or phonogram reproduced with violation of the copyright, the performer's right or the phonogram producer's right, or, further, rents original or copy of intellectual work or phonogram, without the express authorization of the rights holders or whoever represents them. Art. 184: Violation of copyright and related rights: Penalty - detention, from 3 (three) months to 1 (one) year, or a fine. Consuming is not a crime. The point is, everything is elitist, expensive, not everybody will be able to get a well done paid mod, you know? Sometimes what the person really wants is just to have that mod but he can't afford it. So, they have to resort to downloading mods that are constantly leaked to finally get that mod that they "always wanted to have". I, at that time, had even stopped using leaked mods for a while, but I couldn't because I had well-made mods that I really wanted, but didn't have and can't afford, so I always felt bad because I wanted it so much. To give you an idea, I have been stalked and I know very well who were the people who did this because I know them from that time of the leaked mod that I used and still use. I also know very well which group did this. I don't remember the names, but I know exactly the name of that server. Half of the photo channel was my bullshit with those people. I think this happened in the middle/late 2021 and went on until the beginning/middle of 2022. I'm not remembering very well, but it must be between those 2 years. It made me sick... you know? one of these people already told me to kill myself. Just me, who has depression, anxiety, and at that time I was completely fucked up. Anyway, the people who did this kind of thing to me were constantly toxic to me, offensive, passive aggressive. I don't hold grudges or hatred, I just want peace and to be forgotten among them. They kept talking behind my back. Even in a day that transphobia occurred, I was treated badly in that fucking group (more for server right, but there was a little group that is the one I had talked about/am talking about now). Transvestite, man (for those who don't know, the term transvestite is an offensive, transphobic and violent term to refer to trans women and transvestites in a pejorative way). Another thing, calling a trans woman a man is also transphobia, whether you like it or not, and lack of character as well. I've been called "victimizer", "stop victimizing yourself", "stop being a liar", and others. Anyway, that was my vent. Addendum: Trans women are women, so be respectful to them.
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assetto_pirate [link] [comments]
2023.06.03 22:50 FastEddy0725 Massive Perfect World mod update. Version: 2.0.2
2023.06.03 22:47 ZappierGamez What all games have you beaten over the first 6 months of this year?
Here are the games I have played so far and beat this year.
Cyberpunk 2077 9/10
LEGO Batman 3: Beyond Gotham 7/10
High On Life 8/10
Lego The Lord of the Rings 6/10
Watch Dogs 2 7.5/10
Lego Marvel Super Heroes 8/10
Batman: Arkham Asylum 7/10
The Lego Movie 2 Videogame 5/10
Lego Indiana Jones 2: The Adventure Continues 4/10
Lego The Incredibles 6/10
Lego Jurassic world 8/10
Hogwarts Legacy 9/10
LEGO DC Super-Villains 8/10
Mafia II 9/10
Halo 5 6/10
Far Cry 2 7/10
Halo Infinite 5/10
Far cry 3 8.5/10
My Friend Pedro 8/10
Batman: Arkham City 7.5/10
Batman: Arkham Knight 9/10
submitted by
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videogames [link] [comments]
2023.06.03 22:47 GrouchoMarxMD [H] Monster Train, Little Hope, Lots of HB Leftovers [W] Borderlands 3, Deep Rock, Mechwarrior 5, Offers!
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indiegameswap [link] [comments]
2023.06.03 22:46 benjo9991 [PS] H: Fiend Mask W: 2 aligned enclave flamer mods + 1 aligned sniper mod
2023.06.03 22:44 Working_Airline_2070 Consistently crashing on launch from launcher
as stated in the title, the second i try to launch minecraft and hit play from just about any modpack aside from some weirdly specific ones, it crashes. this has been an issue for months now and i have been scouring the internet trying to find any solution from completely deleting anything related to minecraft from my pc and reinstalling, to reinstalling java completely, deleting and disabling various programs that might have the slightest chance of interfering. im at my wits end at this point so i figured id ask for help and put the latest log from my most recent attempt here. trying to launch minecolonies gives me this log; any help would be desperately appreciated
[16:39:15] [main/INFO]: ModLauncher running: args [--username, Lichkitchen12, --version, forge-43.1.47, --gameDir, C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official, --assetsDir, C:\Users\lichk\curseforge\minecraft\Install\assets, --assetIndex, 1.19, --uuid, 1c159528cfb9437d97e9c9ec7990f9b2, --accessToken, ????????, --clientId, MzM3Zjk0NTgtM2JmNC00Y2ZmLWI4NDQtMWM0ZTBiYzBhNTk0, --xuid, 2535436885768059, --userType, msa, --versionType, release, --width, 1024, --height, 768, --launchTarget, forgeclient, --fml.forgeVersion, 43.1.47, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853]
[16:39:15] [main/INFO]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.3 by Microsoft; OS Windows 10 arch amd64 version 10.0
[16:39:16] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/lichk/curseforge/minecraft/Install/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2397!/ Service=ModLauncher Env=CLIENT
[16:39:17] [main/INFO]: Found mod file [1.19.x]-Epic-Knights-Armor-and-Weapons-6.6v.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file alexsmobs-1.20.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file AmbientSounds_FORGE_v5.2.1_mc1.19.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file appleskin-forge-mc1.19-2.4.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file architectury-6.2.43-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file awesomedungeonend-forge-1.19.2-3.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file awesomedungeonnether-forge-1.19.2-3.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file awesomedungeonocean-forge-1.19.2-3.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file balm-4.5.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file betterfpsdist-1.19.1-1.6.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file BHMenu-Forge-1.19.2-1.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file BiomesOPlenty-1.19.2-17.1.1.150.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file blockui-1.19-0.0.69-ALPHA.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Bookshelf-Forge-1.19.2-16.1.5.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file brutalbosses-1.19.1-5.5.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Cataclysm-0.20-1.19.2-hotfix.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file caveore-1.19.2-2.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file citadel-1.12.11-1.19.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file cleancut-mc1.19-4.2-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file clickadv-1.19.2-2.9.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file cloth-config-8.0.75-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file comforts-forge-6.0.0+1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file connectivity-1.19.1-3.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file cookingforblockheads-forge-1.19.2-13.3.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file CopperDrops-1.19-1.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Copperized-1.19-2.5.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file corail_woodcutter-1.19.2-2.5.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file corpse-1.19.2-1.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file craftingtweaks-forge-1.19-15.1.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file CreativeCore_FORGE_v2.8.5_mc1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file creeperoverhaul-2.0.4-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file curios-forge-1.19.2-5.1.1.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file cursery-1.19.2-3.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file DeathCounter-1.19.2-1.2.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file deeperdarker-forge-1.1.3-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Delightful-1.19-3.1.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file domum_ornamentum-1.19-1.0.83-ALPHA-universal.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file dragonfight-1.19.2-2.4.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file DungeonsArise-1.19-2.1.51-beta.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file dusk-1.19.1-2.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file dynview-1.19.1-2.9.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file ecologics-forge-1.19.2-2.1.9.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file EnchantmentDescriptions-Forge-1.19.2-13.0.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Enhanced-Farming-1.19-1.4.5.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file entityculling-forge-1.6.1-mc1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file fallingthrough-1.19.2-2.6.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file FarmersDelight-1.19-1.2.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file farsight-1.19.1-2.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file ferritecore-5.0.2-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file geckolib-forge-1.19-3.1.19.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file global_packs-forge-1.19.2-1.14.2_forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file goblintraders-1.7.3-1.19.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file HarderSpawners-1.19.2-40.2.23.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file hostilevillages-1.19.2-4.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file hourglass-1.19.1-1.2.1.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file infusedfoods-1.19.2-7.1.4.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Jade-1.19.1-forge-8.1.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file jei-1.19.2-forge-11.3.0.262.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file journeymap-1.19.2-5.9.5-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file kleeslabs-forge-1.19-12.1.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file libraryferret-forge-1.19.2-3.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file limitedchunks-1.19.2-2.4.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file logprot-1.19.1-1.8.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file lootintegrations-1.19.1-1.6.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file memorysettings-1.19.2-2.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file minecolonies-1.19.2-1.0.1429-BETA.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file MouseTweaks-forge-mc1.19-2.23.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file multipiston-1.19.2-1.2.25-ALPHA.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file mvs-3.1.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file naturalist-forge-2.1.1-1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Neat-1.19-32.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file notenoughcrashes-4.1.8+1.19.2-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Oh_The_Biomes_You'll_Go-forge-1.19.2-2.0.0.10.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file PlayerRevive_FORGE_v2.0.9_mc1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file polymorph-forge-0.45.0+1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Rex's-AdditionalStructures-1.19-(v.4.0.1).jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file ScalingHealth-1.19.2-7.0.0+6.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file screenscale-1.19.2-2.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file shieldmechanics-1.19.2-3.5.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file silent-lib-1.19.2-7.0.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file smoothchunk-1.19.1-2.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file SoL-Carrot-1.19.2-1.14.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file sophisticatedbackpacks-1.19.2-3.18.24.703.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file sophisticatedcore-1.19.2-0.5.9.117.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file spoornarmorattributes-2.0.6-1.19-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file spoornweaponattributes-4.0.9-1.19-forge.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file storageracks-1.19.2-1.1.4.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file structurize-1.19.2-1.0.492-ALPHA.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file stylecolonies-1.0.3.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file TerraBlender-forge-1.19.2-2.0.1.125.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file The_Graveyard_1.12_(FORGE)_for_1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file Towns-and-Towers-1.19-1.8.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file trashslot-forge-1.19-12.0.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file TreeChop-1.19.1-0.15.8.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file unstructured-0.5.2[FORGE].jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file vanillaplustools-1.19-1.1.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file wwoo_forge-3.1.7+1.19.2.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/INFO]: Found mod file zmedievalmusic-1.19.2-2.0.jar of type MOD with provider {mods folder locator at C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official\mods}
[16:39:17] [main/WARN]: Mod file C:\Users\lichk\curseforge\minecraft\Install\libraries\net\minecraftforge\fmlcore\1.19.2-43.1.47\fmlcore-1.19.2-43.1.47.jar is missing mods.toml file
[16:39:17] [main/WARN]: Mod file C:\Users\lichk\curseforge\minecraft\Install\libraries\net\minecraftforge\javafmllanguage\1.19.2-43.1.47\javafmllanguage-1.19.2-43.1.47.jar is missing mods.toml file
[16:39:17] [main/WARN]: Mod file C:\Users\lichk\curseforge\minecraft\Install\libraries\net\minecraftforge\lowcodelanguage\1.19.2-43.1.47\lowcodelanguage-1.19.2-43.1.47.jar is missing mods.toml file
[16:39:17] [main/WARN]: Mod file C:\Users\lichk\curseforge\minecraft\Install\libraries\net\minecraftforge\mclanguage\1.19.2-43.1.47\mclanguage-1.19.2-43.1.47.jar is missing mods.toml file
[16:39:17] [main/INFO]: Found mod file fmlcore-1.19.2-43.1.47.jar of type LIBRARY with provider net.m
[email protected] [16:39:17] [main/INFO]: Found mod file javafmllanguage-1.19.2-43.1.47.jar of type LANGPROVIDER with provider net.m
[email protected] [16:39:17] [main/INFO]: Found mod file lowcodelanguage-1.19.2-43.1.47.jar of type LANGPROVIDER with provider net.m
[email protected] [16:39:17] [main/INFO]: Found mod file mclanguage-1.19.2-43.1.47.jar of type LANGPROVIDER with provider net.m
[email protected] [16:39:17] [main/INFO]: Found mod file client-1.19.2-20220805.130853-srg.jar of type MOD with provider net.m
[email protected] [16:39:17] [main/INFO]: Found mod file forge-1.19.2-43.1.47-universal.jar of type MOD with provider net.m
[email protected] [16:39:17] [main/INFO]: Found 5 dependencies adding them to mods collection
[16:39:17] [main/INFO]: Found mod file paragon-forge-1.0.3b-1.19x.jar of type MOD with provider net.minecraftf
[email protected] [16:39:17] [main/INFO]: Found mod file commonality-1.19.2-4.1.1.jar of type MOD with provider net.minecraftf
[email protected] [16:39:17] [main/INFO]: Found mod file Registrate-MC1.19-1.1.5.jar of type GAMELIBRARY with provider net.minecraftf
[email protected] [16:39:17] [main/INFO]: Found mod file apexcore-1.19.2-7.1.8.jar of type MOD with provider net.minecraftf
[email protected] [16:39:17] [main/INFO]: Found mod file spectrelib-forge-0.8.1+1.19.jar of type MOD with provider net.minecraftf
[email protected] [16:39:20] [main/INFO]: Compatibility level set to JAVA_17
[16:39:20] [main/ERROR]: Mixin config mixin.cleancut.json does not specify "minVersion" property
[16:39:20] [main/INFO]: Launching target 'forgeclient' with arguments [--version, forge-43.1.47, --gameDir, C:\Users\lichk\curseforge\minecraft\Instances\MineColonies Official, --assetsDir, C:\Users\lichk\curseforge\minecraft\Install\assets, --uuid, 1c159528cfb9437d97e9c9ec7990f9b2, --username, Lichkitchen12, --assetIndex, 1.19, --accessToken, ????????, --clientId, MzM3Zjk0NTgtM2JmNC00Y2ZmLWI4NDQtMWM0ZTBiYzBhNTk0, --xuid, 2535436885768059, --userType, msa, --versionType, release, --width, 1024, --height, 768]
[16:39:20] [main/WARN]: Reference map 'naturalist-forge-forge-refmap.json' for naturalist.mixins.json could not be read. If this is a development environment you can ignore this message
[16:39:20] [main/WARN]: Reference map 'memorysettings.refmap.json' for memorysettings.mixins.json could not be read. If this is a development environment you can ignore this message
[16:39:20] [main/WARN]: Reference map 'fallingthrough.refmap.json' for fallingthrough.mixins.json could not be read. If this is a development environment you can ignore this message
[16:39:20] [main/WARN]: Reference map 'shieldmechanics.refmap.json' for shieldmechanics.mixins.json could not be read. If this is a development environment you can ignore this message
[16:39:20] [main/INFO]: Starting Essential v1.2.1.1 (#0446b7ab4) [stable]
[16:39:21] [main/WARN]: Error loading class: vazkii/quark/addons/oddities/inventory/MatrixEnchantingMenu (java.lang.ClassNotFoundException: vazkii.quark.addons.oddities.inventory.MatrixEnchantingMenu)
[16:39:21] [main/WARN]:
u/Mixin target vazkii.quark.addons.oddities.inventory.MatrixEnchantingMenu was not found cursery.mixins.json:QuarkEnchanterCompat
[16:39:21] [main/WARN]: Error loading class: vazkii/quark/addons/oddities/block/be/MatrixEnchantingTableBlockEntity (java.lang.ClassNotFoundException: vazkii.quark.addons.oddities.block.be.MatrixEnchantingTableBlockEntity)
[16:39:21] [main/WARN]:
u/Mixin target vazkii.quark.addons.oddities.block.be.MatrixEnchantingTableBlockEntity was not found cursery.mixins.json:QuarkEnchanterTECompat
[16:39:26] [pool-3-thread-1/INFO]: Building unoptimized datafixer
[16:39:29] [Render thread/WARN]: Assets URL 'union:/C:/Users/lichk/curseforge/minecraft/Install/libraries/net/minecraft/client/1.19.2-20220805.130853/client-1.19.2-20220805.130853-srg.jar%23252!/assets/.mcassetsroot' uses unexpected schema
[16:39:29] [Render thread/WARN]: Assets URL 'union:/C:/Users/lichk/curseforge/minecraft/Install/libraries/net/minecraft/client/1.19.2-20220805.130853/client-1.19.2-20220805.130853-srg.jar%23252!/data/.mcassetsroot' uses unexpected schema
[16:39:29] [Render thread/INFO]: Environment: authHost='
https://authserver.mojang.com', accountsHost='
https://api.mojang.com', sessionHost='
https://sessionserver.mojang.com', servicesHost='
https://api.minecraftservices.com', name='PROD'
[16:39:29] [Render thread/INFO]: Setting user: Lichkitchen12
[16:39:30] [Render thread/INFO]: Using Default JreDnsResolver
[16:39:30] [Render thread/INFO]: OptiFine not detected.
[16:39:30] [Render thread/INFO]: Starting DI!
[16:39:30] [Render thread/INFO]: Backend library: LWJGL version 3.3.1 build 7
submitted by
Working_Airline_2070 to
CurseForge [link] [comments]
2023.06.03 22:43 LawfulDM [Online] [5e] Journeys Through the Radiant Citadel: An Asynchronous D&D Text-Based Campaign
Calling forth seasoned adventurers and eager learners to embark on an epic narrative in the heart of the Ethereal Plane - The Radiant Citadel. This magnificent city, weaving together fifteen distinctive civilizations through tradition and ancestral magic, is ready to reveal its stories, penned by diverse D&D enthusiasts across the globe. From the shimmering night markets of glittering cities to the breathtaking views of celestial metropolises, this anthology of adventures will demand your active participation. This journey is not a bystander's sightseeing tour; your engagement will shape the narrative and the world you traverse.
In this years-long campaign, 4-6 players (21+) will delve into a world that celebrates diversity and rich cultural narratives. Our journey respects diversity; we expect our players to imbibe these values, contributing towards a supportive, inclusive, and respectful environment for all.
Character creation will be a collaborative process. Pre-made characters are not accepted; your characters will be born and molded from the very lands they traverse, imbibing the essence of their homelands, their societies, and their narratives.
To join this campaign, your ability to create engaging backstories, set meaningful character goals, interact with NPCs, make crucial group decisions, and actively engage with plot hooks
will be assessed through an immersive roleplay scenario. Only those truly committed to the roleplay, and able to navigate the narrative with enthusiasm and creativity, will embark on this unique journey.
A commitment of an average of one post per day on Discord is required, alongside usage of Dndbeyond for character hosting and Roll20 for accessing maps.
I'm looking for:
- Writing Skills: As a text-based RPG, your ability to clearly convey your actions, thoughts, dialogues, and reactions is paramount. Good grammar and punctuation can enhance everyone's experience.
- Creativity: Express your character, engage with the story, and interact with the world through innovative thinking and creative writing. Additionally, overcoming challenges is a core aspect of D&D, and your ability to strategize and devise innovative solutions is a major plus.
- Attention to Detail: Remembering and understanding the details of cultures is crucial, as they can influence your character's decisions and actions.
- Empathy: Respect others' spotlight moments, ensure your actions are conducive to the collective fun, and understand the feelings of fellow players.
- Commitment: Regular participation is key to keeping the game moving forward.
The Radiant Citadel awaits, opening its gates to a world of adventure. Are you ready to answer the call?
submitted by
LawfulDM to
lfg [link] [comments]
2023.06.03 22:43 dawgwhiffablawg Shell pink Rascal bass accidentally leaked?
2023.06.03 22:41 r3crac ALIEXPRESS Deals (3.6.2023)!
ALIEXPRESS Deals Compilation (3.6.2023)!
Check products in compilation image:
https://i.imgur.com/Bg08ARk.jpeg or
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Products compilation image:
https://i.imgur.com/Bg08ARk.jpeg or
https://i.ibb.co/k8GZnTK/f799613ccb6c.jpg submitted by
r3crac to
couponsfromchina [link] [comments]
2023.06.03 22:41 Any-Ask-9714 I try to explain Mario Bosses
I don’t think most Mario bosses are that bad. I will prove to you that throughout the Mario series, there are only a few bad bosses of the majority. I will try and get you on the side of Mario bosses by explaining the mechanics of every single one. (with a bit of personal bias of course)
Super Mario Bros/Super Mario Bros: The Lost Levels:
The First Mario game’s bosses were very and I mean v e r y primitive, But I won’t fault the games or the developers, but to be fair this was one of the first games for a (fairly) Primitive console and bosses weren’t even the main focus of the game, the main focus was on the challenging platforming and level design.
Fake BowseBowser: The boss fights in this game are very simple but could be challenging if you don't have any power-ups with the boss throwing hammers and breathing fire, but all you have to do is either run under the boss when they jump or just jump over them.
------------------------------------------------------
Super Mario Bros 2/ Super Mario Bros U.S.A:
This game is where I’ll start getting into specific boss fights and how they work Individually.
Birdo Miniboss: The Birdo miniboss is a decent boss fight that can be quite challenging especially the later versions where some of the eggs the birdo shoots out are fireballs and you have to watch if the boss is firing the eggs or the fireballs to send them back.
Mouser: The Mouser boss fight is surprisingly fairly challenging, the fight makes you time when you’re going to grab the bombs so you don’t get blown up and time when and where you throw the bombs on Mouser’s platform so the bombs will harm him.
Tryclyde: The Tryclyde fight, (for me at least) is pure panic as the boss shoots its fireballs at you in a near-constant spew while you have to throw the mushroom blocks at the boss and make sure to dodge the fire shot at you.
Fryguy: The fight against Rryguy is also about timing as you have to dodge the raining fire from the boss in the first phase while you grab the mushroom blocks and throw them at the boss until it blows up. The second phase however can be very annoying trying to hit the Small fryguys while dodging them jumping at you.
Clawgrip: The Clawgrip fight is admittingly very slow but it can be pretty engaging to dodge the hurled rocks and send them back to the boss.
Mask Gate: The mask gate fight is probably the best in the game purely because of the sense of shock. The gates usually mark the end of the level and a moment of peace after the boss you just fought. Although the fight itself is pretty lackluster, the gate only flies around the room from side to side as you throw the mushroom blocks at the boss, the only challenge being dodging the boss when you throw the block at them.
Wart: The wart fight can be very challenging with wart spitting out his bubbles in a line with the player having to dodge the gaps in between while throwing the vegetables from the dream machine at the obese toad.
------------------------------------------
Super Mario Bros 3:
The third game from the Mario series has some admittedly boring bosses as pretty much all of the main bosses are the same with only about two being unique.
Boom-Boom Miniboss: Boom-Boom is what most people think of when they say Mario bosses are bad and easy, and I agree the only “danger” is that Boom-Boom may show his spikes before you land on him to “trick” you.
Koopalings (Besides Lemmy/Wendy): 5 of the seven Koopalings are all the same fight with very minor changes such as the ground shaking or the boss moving faster, the Koopalings mostly just fire three magic rings in your direction and jump at you when you stomp on them.
Lemmy: The Lemmy fight is Different from the Koopalings, as Lemmy fires his bouncing balls at Lemmy and rolls around on the ball after you hit him, this doesn't mean it's hard as I don’t even think Lemmy can harm you unless you just jump right into him.
Wendy: The Wendy fight is unique as instead of three rings Wendy summons hoops that will bounce around the room making it pretty difficult to jump on Wendy’s head since the hoops will damage you while you’re in mid-air making it impossible to dodge away from the hoops shot by her.
Bowser: The Bowser fight is probably the best in the 8-bit era of Mario. The Koopa King will spit fire at Mario, The King Koopa will also try to shoot the fire in random directions to try to fool Mario into jumping into them, The Koopa King will also try to Ground-Pound on Mario, But this is also how you defeat him because the floor is made from breakable blocks, Mario has to guide Bowser into Ground-Pounding onto the same spot of blocks until he ground bounds into the pit below the blocks, Overall being a great boss fight.
---------------------------------------------------------------------
Super Mario Land:
The bosses of Super Mario Land are Fairly unique and different from many 2d Mario bosses with Most of them being similar to Shmup bosses.
King Totomesu: The King Totomesu fight is a copy of the original boss fights from Super Mario Bros. The only real difference is that Totomesu can only be Jumped over to beat.
Dragonzama: This boss fight is one of the three Shmup bosses in the game the boss is slightly challenging while the boss moves up and down on the screen shooting fireballs periodically alone is pretty easy to dodge, the real challenge comes with the energy ball that bounces around the screen making you stay on edge during the fight.
Hiyoihoi: This boss is probably the worst of the bunch being more of a platforming challenge than a fight as the boss throws boulders at Mario, Mario having to jump on top of the boulders to get past the stone head.
Boikinton: This boss is the second shmup boss and probably the best, the boss is fairly hectic as the cloud bounces around the boss arena and fires homing flying chickens at Mario. The Chickens can be fairly hard to dodge as the boss bounces around the arena making it hard to dodge the chickens and the cloud at the same time.
Tatanga: Tatana is the final boss of Super Mario Land And is the final shmup boss of the game Tatanga fires large cannon balls at Mario that explode into three cannon balls when shot by Mario’s ship. This boss is overall a pretty good final boss and a very fun fight.
--------------------------------------------------------------------------------------------------------
Super Mario World:
This is the first 16-bit game of the Mario series and is widely known as one of the best 2d Mario games, but most people say that the bosses in the game are lackluster but I say otherwise. Let me explain.
Iggy/Larry Koopa: These fights take place on a shell-like platform that teeters from left to right, Mario has to jump on the Koopa to send them back and knock them into the lava below, The Bosses will roll fireballs down the platform at Mario. The Larry fight’s only real difference is the Lava bubbles that leap from the lava below making the fight more difficult by its environment, overall being pretty good boss fights.
Morton/Roy Koopa: These boss fights take place in an arena with two walls on each side that the boss will use to climb up the walls of the arena and leap down from the ceiling once they’re right above Mario, when the boss slams on the floor they will shake the ground causing Mario to be stunned in place unless he is in the air, this is dangerous as the boss will then walk over to Mario to try and damage him getting harder each time as the boss gets faster after every hit and the walls will also close in after every hit (only in Roy’s fight). This fight is fairly amazing.
Lemmy/Wendy: These fights are, In my opinion, the best boss out of the three bosses that are shared between two Koopalings, The boss will pop out of the pipes on the bottom of the arena along with two decoy Koopalings that will damage you if you try and jump on them along with one lava bubble that bounces around the arena (two in the wendy fight), The only major difference between the two fights is that the Lemmy fight’s pipes are different heights and in the Wendy fight they’re completely level with each other.
Ludwig Von Koopa: The Ludwig fight is my favorite boss in the game being nothing but a 1v1 against the Oldest Koopaling With Ludwig hopping around the arena making it pretty hard to jump on his head, his main attack is spitting horizontally moving fireballs at Mario making Mario have to jump over the fireballs to get to Ludwig and jump on his head. One of the best parts of the fight (in my opinion) Is after you hit Ludwig when he goes into his shell and slides around the arena at high speeds to damage Mario.
The Big Boo: The Big Boo boss fight is a surprise being the first of the two secret boss fights in the game, the fight involves throwing grabbable blocks from under Mario at the big boo. The challenge comes from the two smaller boos that constantly go after you during the fight and the fact that you cannot constantly attack the big boo because they become incorporeal after you attack him once. This fight is a surprise since you can go through the entire game without even encountering the big boo.
Reznor: The Reznor fight is the second secret fight of the game this time with an entire secret fortress level beforehand, the four Reznors are on a Ferris wheel and Mario has to bump the platform the Reznors are on to defeat them while the Reznor's spit fireballs at Mario after the second reznor is defeated the floor will start breaking making Mario have to jump on the Ferris wheel and try to dodge the dino’s fireballs and defeat the Reznor at the same time, being a great fight
Bowser in the Clown Car: This Bowser fight is a very engaging battle with the Koopa king throwing down Big metal balls on top of Mario and sending down exploding m\Mechakoopas that Mario has to throw back at Bowser, After The King Koopa gets hit 3 times by the Throne Mecha Koopas he will fly above the boss arena and send down fireballs from the Clown car That can be tricky to dodge at the moment, hitting Bowser 3 more times will cause Bowser to crash ending the fight and saving the day.
-----------------------------------------------------------
Super Mario Land 2: 6 Golden Coins:
The bosses of Super Mario Land 2:6 Golden Coins are fairly simple with most of the bosses only having 1 or 2 attacks they use through the fight to make them unique.
Big Bird: The big bird boss fight is the most simple boss in the game but is also one of the most engaging with the Bird periodically swooping down from one of the top corners of the boss arena making Mario time when he jumps on top of his head or risk getting hit by the Bird.
Tatanga: the Tatanga boss fight is a surprising reveal with Mario having just defeated Tatanga in the previous Mario Land game. In the fight, Tatanga flies on either the right or left side and fires out energy beams from the front of his spaceship and also fires explosive balls from the bottom of his spaceship this causes Mario to have to jump over them to avoid taking damage, but Mario also must avoid jumping too high as to not get hit by the laser beam that is fired from Tatanga's spaceship.
Sewer rat: The sewer rat tried to attack Mario by ramming its spikes nose into him and will try to accomplish this by using the many pipes in the boss arena to try and trick Mario into not knowing where the rat is going to pop out from, the rat will also run on top of the ceiling to try and land on top of Mario when they are right above him.
Witch: The witch has a pretty fun fight with Mario standing on three pots, the Witch will show up on either the right or left side of the boss arena and will fire a fireball at the bottom of the pots making the pot lid rise into the spikes on the ceiling hurting Mario if Mario gets launched with the lid, Mario must jump on top of the witch when she appears and make sure no to get launched into the ceiling after he lands back on the pots.
The Three Little Pigs: This boss fight is unique with it having 3 phases (Being each of the pigs) With their separate way to attack Mario and each taking 3 hits to defeat. Starting with the first little piggy who rolls around on the ground gaining speed every time Mario jumps on his head, Then the second little piggy who jumps from left to right in an arc that can be pretty tricky to dodge, the third little piggy zig-zags around from left to right in the arena, this can make it tricky to land a hit on the pig because the pattern of the zig-zag is quite unpredictable.
Octopus: this is the most simple boss of the game with it being able to be defeated in seconds if you try hard enough, The octopus will swim around the boss arena and spawn little octopi that swim up and off the screen, an easy boss fight overall.
Wario: the Wario fight is an amazing fight with Wario using the same powerups and moves that Mario does throughout his adventure in three phases. The first phase of the fight starts with Wario running around the boss arena and jumping at Mario causing a stunning earthquake when he lands Mario has to jump to avoid being stunned and also avoid the falling disco balls that move horizontally from the ceiling. For the second phase of the boss, Wario will use the Bunny Cap to fly into the air above Mario and once he's directly above Mario he'll fall onto the ground trying to crush Mario under his girth. In the last phase, Wario will use the Fire Flower and throw giant fireballs at Mario that travel at him in a spiral and try to run towards Mario Simply jump on his ugly head three times and he'll shrink into the little greedy jerk he is Ending the game and giving Mario his mansion back!
submitted by
Any-Ask-9714 to
Mario [link] [comments]
2023.06.03 22:40 code_hunter_cc Apache error 500 on large file uploads (mod_security)
Apache
As far as I've tried, none of the usual solutions works for me. Well, my problem, I'm receiving an 500 Error every time I upload a "large file" (600 KB ~), with smaller images it works fine. So..., even with this (extreme) .htaccess file it keeps happening, and yes, .htaccess are active:
upload_max_filesize = 100Mpost_max_size = 100Mmemory_limit = 128Mmax_input_time = 6000max_execution_time = 6000 So, I take a look at the logs and find this (is only one line, just pasted it as easy to read with line jumps):
[Mon Jul 27 17:09:28.
2015] [:error] [pid 21423] [client ] ModSecurity: Access denied with code 44 (phase 2). Match of "eq 0" against "MULTIPART\_UNMATCHED\_BOUNDARY" required. [file "/etc/httpd/conf.d/mod\_security.conf"] [line "35"] [id ""] [msg "Multipart parser detected a possible unmatched boundary."] [hostname ""] [uri ""] [unique_id " Answer link : https://codehunter.cc/a/apache/apache-error-500-on-large-file-uploads-mod-security
submitted by
code_hunter_cc to
codehunter [link] [comments]
2023.06.03 22:39 NoTumbleweeds I need help with a couple of things
Some context for this post: I’m on steel path, facing ~115-120 in terms of level. The only notable things I’m missing(I think) are some of the 60/60 pistol mods. On to the questions,
- What damage type should I run for Paracesis? I’ve heard Rad+ toxin from some friends so that’s what I’m using right now. It seems like an odd thing to use
- What build should I use for priming. I have the epitaph and the kuva nukor. The kuva nukor has rad as well.
submitted by
NoTumbleweeds to
Warframe [link] [comments]
2023.06.03 22:38 BLiNxBOi "What'cha see is what'cha get! Just a guy who loves adventure!" Sonic the Hedgehog Tier List
2023.06.03 22:37 VioletDeezNuts Why is my minecraft server running so shi-- bad?
Got an old laptop from a friend. It runs a MineOS 1.18.2 Forge server on Ubuntu Server OS with various mods (if needs be, I can list them all.) This includes multiple performance mods such as AI Improvements, Lazy DFU and Ferrite Core. Yet, despite this, and the 12 GB of the 20GB I dedicated to the server, I constantly get several errors that the server is running behind, even when playing singleplayer just walking around. Does anyone know why? I can provide more information if needed, I just have no idea what else to put here
submitted by
VioletDeezNuts to
admincraft [link] [comments]