Black 36 inch range hood
MFDOOM
2011.08.05 03:44 TheRapAsshole MFDOOM
Remember ALL CAPS when you spell the man name.
2012.07.02 15:39 MrMadden For fans of the 10mm Auto
/10mm is dedicated to discussion of the 10×25mm Automatic handgun round and its platforms.
2013.09.18 05:27 h2ohman Reaching the 50 US State Highpoints!
For those trying to reach the highest natural elevation in any or all of the 50 US states. Post your summit pictures, trip reports, questions, and advice, as well as any recent news regarding trail conditions, access restrictions, etc.
2023.06.06 18:20 Book_Golem Battle Report (Soulblight vs Kharadron)
Well, I've finally played a whole five turn game of Age of Sigmar, with the latest General's Handbook and everything! I want to get into the habit of writing up battle reports, so here goes.
The Armies
My 1000pt list was the following:
Bloodline: Vyrkos
Leaders Wight King on Skeletal Steed (Warlord) ++General (Hunter's Snare)
Necromancer (Warlord) ++Waste Away ++Ulfenkarni Phylactery
Vampire Lord (Warlord) ++Spirit Gale ++Vial of Manticore Venom (bonus from Battalion)
Battleline 20 Skeletons (Galletian Veterans)
10 Skeletons (Galletian Veterans)
10 Grave Guard (Galletian Veterans) ++Greatblades
Other 5 Black Knights (Warlord)
3 Vyrkos Blood-born (Warlord)
Grand Strategy: Empire of Corpses
Total Points: 975
This is the list I used in my last game, with the intent that I don't need to learn any new units this way. I still don't have any Dire Wolves, so that's an aspect of Vyrkos I won't be able to take advantage of.
My opponent was running Kharadron Overlords. As I recall, it was something like this:
Sky-Port: Barak Murder-you-on-the-charge
Leaders Admiral ++Arcane Tome
Aether Khemist ++ Spell in a bottle (Purple Sun)
Aetheric Navigator
Battleline (I assume) 3 Skywardens
3 Skywardens
3 Endrinriggers
Behemoths Frigate ++Cannon ++Flagship
Grand Strategy: Keep the Frigate Alive (and also kill all enemy flying units)
It's sort of the opposite of my list - everything is fast and small units, while mine's slow and large.
Mission and Deployment
The mission ended up being Jaws of Gallet, the one where each round after the first the player going second can nominate an objective to be removed. I set up the table as a ruined city, with quite a lot of small pieces of ruins terrain laid out on a mat covered in cobbled roads. I'd intended for this to be a way to get the terrain out of the box prior to my opponent arriving, but he was happy with the layout (and naturally got to pick territory). Plus it's nice to play on a map that makes cohesive sense!
I deployed somewhat conservatively - the small unit of skeletons hanging back to hold my home objective, Black Knights and the Wight King on the left flank to run up and take the Northwest objective on turn one, the Necromancer and large Skeleton unit on the right flank to push for the Southeast objective, and the Vampire Lord and Blood-born taking the centre. The Grave Guard went into the grave, having been too slow to really help in previous games.
My opponent put his Navigator and Frigate on his back objective (Northeast), and everything else in the boat. I immediately worried about how I was ever going to catch these jerks.
Round 1
My opponent got priority, and gave me the first turn. I immediately advanced on both flanks and up the centre, taking four Objectives and scoring the Cunning Manoeuvre Battle Tactic (for getting my Necromancer onto the Southeast objective, which was in both our territories). Spirit Gale and Mystic Shield both failed to cast, heralding a depressingly familiar start to my spellcasting for the game.
I jumped the Grave Guard out 9" away from my opponent's Navigator, hoping for a long charge to take him out early. Alas, a 7 rerolled into a 7, and they sat around in front of the entire enemy army looking very vulnerable instead.
My opponent got things rolling on his turn, disembarking the Admiral and Khemist and moving them towards the centre objective, taking it from me (as the Admiral counts as 2 models, and either not all of my vampires were quite in range or we miscounted). Meanwhile, the Frigate itself advanced on my Necromancer's contingent, blasting away some of his defensive Skeletons. The Navigator sat on the Northeast point, and started slowing/damaging my units and giving a movement boost to the Frigate like a jerk. Also, the Khemist killed some of my Grave Guard and dropped the Purple Sun on my Blood-born.
The frigate charged my Skeleton Horde (with some of them reassembling in front of it), and both units of Skywardens piled out. Here I made another mistake, forgetting that the Necromancer can offload wounds onto nearby Summonable units, and one unit of Skywardens decided that they weren't having any of that 5+ Ward nonsense and murdered him. Ah well, he wasn't much of a minion anyway. The Skeletons held out though, and put a wound on each of the Skywarden units.
Round 2
My opponent won priority and decided to go for the double turn. Oof.
The Navigator chipped a few more wounds off the Blood-born and the Grave Guard, the Khemist likewise fumigating my wights. The Frigate remained in combat, though one unit of Skywardens peeled off to deal with my backline Skeleton unit. The Admiral charged my Blood-born, killing them outright but straying into pile-in territory of my Vampire Lord, who proceeded to beat him around the head with a mace for a little bit. The Skeleton Horde remained "strong", recovering plenty of models in the combat phase and then being reduced to a single unit champion remaining. This could have gone a lot worse. (Good thing that conniving Necromancer was dead, I might have lost the Skeletons if he'd been offloading wounds onto them!)
On my turn, I removed the objective my opponent's Navigator was sitting on. That'll tech him! I also used the Genera's Handbook Heroic Action Strike At The Opening to fight in the Hero Phase with my Vampire Lord, dealing a little more damage to the enemy Admiral. That guy is very durable! More skeletons regenerated, though tragically my Grave Guard weren't close enough to my Vampire Lord to recover any models. I also managed to actually cast Spirit Gale this time, chipping wounds off every enemy and slaying one Skywarden from each unit thanks to previous damage.
My cavalry swept in from the left, taking back the centre control point and giving me more lovely victory points. I had the Wight King hang back an inch or two to continue contesting the Northwest objective too. In the combat phase, many Skeletons reassembled, and my Vampire Lord weathered a beating but finally finished off the Admiral (immediately recovering damage taken thanks to The Hunger), scoring me The Choicest Vintage. Also, the sole surviving Grave Guard charged the Khemist, though failed to do anything of note.
Round 3
I won priority. Time for a counter double turn!
This turn I forgot to pick a Battle Tactic. My opponent was kind enough to let me pick one randomly when I remembered at the start of the combat phase, but there was no chance of completing This One's Mine by then.
A few key things happened this turn. First, I was reminded that Objectives in Age of Sigmar are sticky, and you don't have to leave units on them. Second, my opponent removed my backline (Southwest) objective, freeing up my Skeletons to move even if it wasn't sticky. Thirdly, my opponent got fed up of the Purple Sun and dispelled it - it was sitting in the centre of the board and making it risky for him to move his troops nearby, while I was basically ignoring it. (I failed to cast anything so his Navigator had a dispel left.)
I began moving my Skeletons towards the centre, while the Skeleton Horde continued to regenerate itself (and also move to retake the Southeast objective, now that it had enough models again). My Black Knights continued to sweep eastward, flattening the Khemist with 7 Mortal Wounds on the charge, and my Vampire Lord charged back South to deal with the separated unit of Skywardens, wiping them out in a single round.
My opponent Flew High with the Frigate, transporting the remaining unit of Skywardens and the Endrinriggers close to the Northwest objective. His Navigator slowed my cavalry contingent to a crawl, and plinked the last Wound off the Grave Guard in the Hero phase - I responded by immediately re-summoning them at the end of the Movement phase to contest the Northwest objective (and to distract from everything shooting my Wight King).
The Grave Guard ate a lot of fire, though not enough to save the mounted Wight King from taking enough fire to kill him too. That hurt, I needed units that can actually do damage. There wasn't much (or any?) combat this turn, just a lot of my important units getting shot. Ouch.
Round 4
I won priority, and so we didn't have a double turn this time!
On the other hand, my opponent removed the Southeast objective, leaving my Skeleton Horde hanging around a big hole in the ground rather than delicious loot. This turn, with thin pickings for Battle Tactics, I chose Endless Nightmare - unfortunately, my big unit of Skeletons was up to 14 models by this point; I'd need to revive four in the Hero Phase and then pass the 25% chance to reassemble the other two in the Combat Phase.
I pushed my forces towards the centre of the battlefield, my Vampire Lord flying 11" to catch up with the two units of skeletons, and my Wight King popping back out of the grave to get even more control on the central point. The Black Knights attempted a long charge at the Frigate, hoping to wipe out one of the units inside with a good set of Mortals, but even with a reroll they couldn't make it in. To make matters worse, I only revived one Skeleton in the combat phase, failing my Battle Tactic. All in all, I scored only a single point this turn, and things started to look grim.
In my opponent's turn, he chipped wounds off my cavalry with the Navigator again, shot the Black Knights off the table, and disembarked the Skywardens to take the central Objective. There was also a bunch of shooting at my Wight King, but in cover and with Finest Hour up he weathered the storm this time.
Round 5
My opponent won priority again, leading to the most double turns I've seen in a single game of AoS. I also completely forgot to remove an objective this round, leading to extra points scored for my opponent - whoops.
The Skywardens went Northwest to contest that objective against emerging Black Knights - my opponent had to choose between running (and preventing my Knights from taking the objective from him if they emerged on his turn by contesting it) or not running (and hoping that their ranged weapons would be enough to sweep the Knights if they showed up this turn). He chose not to run, resulting in only a single Skywarden being within 6" of the Objective. As it was, the Black Knights did not emerge this turn (I rolled for it though, which was probably a mistake).
The Frigate and the Endrinriggers then charged Wight King and both units of Skeletons. With everything together, (and a series of unlucky saves) the Wight King died again, leaving my opponent in control of both objectives. It was going to come down to the Vampire Lord to save the day.
On my turn I selected Eye for an Eye as the only Battle Tactic I really had a hope of completing. I needed to kill either the Frigate (unlikely, but wins me the game at this point) or the Endrinriggers (much more likely, but I wasn't sure it'd be enough), while also getting enough skeletons onto the central point to take it and getting my Black Knights back to take the Northwest objective. Yikes.
I started strong by casting Grinding Teeth of Gallet on the central Objective, catching the Frigate, Endrinriggers, and my Skeletons (oh no, not the skeletons). And then I flubbed all the rolls, resulting in no Mortal Wounds to anybody. Total effective spells cast this game: 1.
Next up, I moved the Vampire Lord into position for a 3" charge into the Frigate and successfully brought back the Black Knights! That's the Northwest Objective taken care of, along with my Grand Strategy.
Finally, the combat phase. The Vampire Lord made his charge, and immediately rolled five misses for his attacks. Oof. So much for taking out the Frigate. Due to poor positioning on my part, both units of skeletons had to split attacks between the Frigate and the Endrinriggers, though the Horde did manage to pile in close enough to the objective to take that for me too. It came down to the wire, but with Crimson Feast and All Out Attack active, the Horde also managed to kill off the last two Endrinriggers, scoring my last grasp of points!
Final result: 22 - 22, Draw
Phew!
I definitely made mistakes this game, but so did my opponent. I'm happy with the result - there were a lot of things that happened that could have swung it one way or the other, and in the end a draw honestly feels like a hard-fought victory!
Learning points
Battle Tactics are a really fiddly part of the game. I don't even have the six Vampire ones memorised, never mind the eight other options! That's definitely going to be a sticking point for me learning this game properly.
I really like the Vampire Lord, though I can definitely see why people like taking Legion of Blood for them - extra casting ability and more attacks would both have been very useful in this game. They're also not quite as damaging in combat as I keep thinking they are, which is something I'll have to keep in mind.
On the topic of casting: oof. One successful spell over the course of the game is not what I'd been hoping to see. Granted, some of those were dispelled by the Navigator, but I think I missed casting well over half of them in the first place - and losing the Necromancer early on didn't help with that. I feel like I'd like to be the magically dominant faction in most matchups (outside Tzeentch or Lizardmen), so more wizards might be the way to go. Or at least the Arcane Tome on the Wight King.
Vyrkos really didn't do much for me this game, though what it did do may have kept me in it. The 5+ Ward on the Skeleton Horde helped out on turn one, when the most damage was incoming; while the Wight King counting as seven models forced my opponent to make some riskier plays to take the central objective from me. I never managed to chain activate heroes and units, and as mentioned earlier I don't have the models for summoned wolves yet. I think I'll try out Legion of Blood next time for better Vampires.
I almost completely wasted the Grave Guard this game. A unit of ten Skeletons would have done better in their position. I think I need to keep them in the grave a little longer - if I'd brought them out a turn later they could have easily deleted the Navigator for me. (They were still useful for taking fire, but I'd rather not spend 140pts to do that when 85 would suffice!)
Kharadron Overlords are frustrating to fight against, but also Skeletons seem to be a great counter to them - coming back in the Combat phase means you can regenerate a lot of the damage that they do with shooting.
The Navigator is an incredible utility piece too - moving ships, dealing Mortal Wounds, and most annoyingly halving the speed of my units to stop them getting where I needed them to go. I know it's only based on rolls of one and six, but with a reroll each turn (from a command, I think? Or possibly an artefact.) he was able to get both effects off every round damaging multiple units.
The Frigate was cool, if infuriating. My opponent attempted to drop bombs with it in the movement phase exactly once, and came to the same conclusion I did about moving across enemy units: it's basically impossible. Doubtless there's some professional strategy for doing it consistently, but it looks to me like you'd have to start 3" away and fly over no more than 1" of model to get the frigate to fly over a unit given its base size.
We completed the game in somewhere over three hours. Not bad given that I'm still learning all the rules, but definitely something to work on.
Anyway, thanks for reading, and I hope this was enjoyable. I'm always open to advice - I know I've got a lot to learn about how the army works!
Next step: paint all the skeletons!
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2023.06.06 18:19 NarrowYam4754 Ultra Range Pro
I have a pair of ultra range pro black shoes that have sunscreen and some dirt on them from regular wear. Can I put these in the washing machine without them getting ruined?
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2023.06.06 18:09 TRGNG Kane - A place in the stars
| A beautiful view Kane is a rocky planet made primarily of Carbon-Sulphide and Silicate compounds. Its atmosphere is rich in Nitrogen and Hydrogen, the latter being of biological origin. The planet orbits a K-type star similar to 61 Cygni A, at a distance of 0.87 AU, has an axial inclination of 36.87° that is held stable by its two moons. A surface pressure of 4 ATM, a mass of 10% and a radius 8% greater than that of the Earth. Its atmosphere is made up of 63.7% Nitrogen, 32% Hydrogen, 0.9% Carbon Dioxide, 0.7% Argon, 0.2% Tetrahydrothiophene Vapor, 0.1% Methane and the remaining 2.2% are traces of other materials. Its surface has an ocean of Tetrahydrothiophene that covers 75% of its surface, and the mainland is made up mainly of Silicates and Carbons, with sulphide minerals. The age of the planet is around 5,200 million years, its average temperature is 32°C, and it has dry ice caps, the only ones that remain permanently do so in the great mountains and the coldest and most remote regions of the poles. In the distant past the atmosphere was very dynamic and reactive, this allowed the appearance of an ocean of Tetrahydrothiophene on its surface, the ocean would have allowed the dissolution of carbon sulfides in it, this combined with its environment rich in carbon and sulfur compounds, made abiotic reactions took place that allowed the formation of carbon-sulfur biomolecules such as thiols, sulfones, sulfoxides, etc. Thiols play an important role in the stability and metabolism of biomolecules, since they are involved in the formation of disulfide bridges that confer the stability of proteins, amino acids, and enzymes. Sulfides also play an important role, since they are key components in energy storage molecules, such as adenosine triphosphates, in addition to having adaptations in their structures and bonds to function efficiently in their environment, this allowed them to adapt to their environment and resist changes in it, they began to form covalent and non-covalent bonds with the sulfur in their solvent, this would allow them to react selectively with the molecules there, over time they began to develop more specialized and complex enzymes to take advantage of Tetrahydrothiophene as a source of energy in its metabolic processes, and it began to be used for oxidation reactions but above all for reduction in the sulfur that makes it up to use it energetically, in addition to detoxification mechanisms using enzymes that metabolize tetrahydrothiophene, the carbon-sulphide bonds were getting stronger and began to adapt three-dimensional structures in their molecular structure to be able to adapt them even more to tetrahydrothiophene and extend their useful life. The adaptation of a three-dimensional molecular structure allowed them to form more complex structures known as XNA (Xenonucleic Acid), the column would be made from sulfur glucose and phosphodiester, while the base pairs would be made from compounds called Sulfurin, Sulfatin, Sulfucytosine and Sulfothymine that would be analogous to DNA compounds. When this happened, the first self-replicating biomolecules appeared. Replication consists of the separation of the strands of the molecule and the synthesis of new complementary strands using carbon-sulfur bases. These primitive self-replicating biomolecules would have easily broken down as they replicated, however the new biomolecules would have begun to adapt specialized enzymes to correct the errors of their predecessors in order to have more specialized offspring, this allowed to create stronger bonds capable of resisting the degradation and repair errors in your sequences. This acid has a double-stranded structure, where the nucleotide bases are paired by hydrogen bonds, it has specialized proteins and enzymes that act on its structure and allow it to remain stable in its environment, it has the ability to encode the genetic information necessary for the protein synthesis and the transmission of hereditary characteristics, as well as being involved in transcription processes. As a byproduct of their nitrogen-hydrogen metabolism, they began to produce ammonia, but instead of reducing it, they began to use it directly, for more efficient metabolic reactions, such as the synthesis of amino acids, proteins, and nucleotides. That was not the only new adaptation, but rather they would have also started to use it to form amides by reacting with carbon dioxide, and finally they would have integrated it into their structure to form complex biopolymers, finally the enzymes would have catalyzed thioester fatty acids (CS) and thiol alcohol (CSH) to form thiol phospholipids, these would be stronger and less reactive than conventional phospholipids, so they are more rigid and stable. Regarding their structure, they would have a polar head that would contain the phosphate group and a tail made up of carbon-sulfide chains, they would have greater resistance to extreme conditions such as high temperatures and chemically aggressive environments, in addition to having greater resistance to oxidation. Finally these would have joined amino acids, proteins and nucleic acids to form cell nuclei that would be covered by a membrane, these cells would be able to self-replicate and begin to develop on their own until they formed organisms. And it is here where LUCA makes its first appearance, LUCA was a prokaryotic bacterium and it gave rise to the Ammonibacteria, these would have enzymes and specialized proteins that would allow them to capture and reduce ammonia from the environment, the ammonia would break down in the cell through the dehydrogenase enzymes, the ammonia would be oxidized, releasing electrons and protons in the process, these would be used to produce hydrogen molecules, nitrogen would be released into the environment, thus enriching the atmosphere. The hydrogen would be processed in the cell converting it into usable energy which would be transported through the cell generating different reactions that would favor the cell itself. Other bacteria such as Hidrobacter would begin to assimilate Carbon Dioxide and Carbon Monoxide to reduce it to free hydrogen, and integrating carbon into their cell structure, this would lay the foundations of the modern Kanian atmosphere. With the passing of millions of years, the atmosphere began to be enriched to a great extent with nitrogen, and partially with hydrogen, this on the one hand brought benefits, with nitrogen the atmosphere was less hostile and made it more suitable for breathing, in addition to that reduced greenhouse gases in the atmosphere, but on the other hand, the atmosphere began to be enriched with hydrogen and although there were species that used it as an energy source, the truth is that its use was not as widespread as it is today , the atmosphere began to fill excessively with hydrogen, until it reached a critical threshold and was present in the atmosphere in a significant way. This had important consequences for life at the time, since hydrogen was highly reactive and toxic to most forms of life that existed at the time. And so the first great mass extinction in Kane's history occurred. Hydrogen completely changed the geological structure and weathering of the planet, changing the way in which the crust is modified, marking a before and after in the history of the planet. After the chaos, finally the surviving bacteria such as Amonibacter, Hidrobacter and Hidrotrobacter would end up adapting to the hydrogen-rich environment, Hidrotrobacter would end up diverging to form the Protoacras, Protoacra was a type of flagellated prokaryotic bacterium adapted to be able to take advantage of hydrogen to the greatest extent that If possible, these bacteria would end up spreading throughout the world just like their predecessors, Protoacra became a very successful species by the standards of its time, it would end up diverging to form two of the three Eukaryotic domains on the planet, animals and mycelia. The metabolic system of these bacteria would be very similar to that of their predecessors, assimilating hydrogen and leaving carbon monoxide as a byproduct, these would be used by Hidrobacter and Amonibacter to produce glucose and releasing nitrogen and hydrogen as a byproduct, finally creating a stable system. Hidrobacter and Amonibacter would end up generating bacterial crossbreeding between them, giving rise to the third Eukaryotic domain, the Hydrozoans, they would end up adapting Photosynthesis and Chemosynthesis as an essential part of their metabolism, since they absorbed carbon monoxide and used the energy of their star to reduce it into hydrogen and glucose, later the flagellated Eukaryotes would carry these elements through the food chain. However, given that solar energy is more limited on this planet, they could not form organisms with a high level of complexity, however they did adapt black pigments in order to get the most out of the energy that was possible. The animal Eukaryotes for their part began to develop exponentially, adapting more effective methods of locomotion, and the first eyes on evolutionary history, this proved to be a huge leap in evolution. Although the mycelia did not have so many adaptations, they did manage to achieve very effective methods to obtain food in their environment. They were becoming more complex due to the availability of Hydrogen and its increasingly efficient methods to take advantage of it, until eventually reaching the current level after the mass extinctions. submitted by TRGNG to SpeculativeEvolution [link] [comments] |
2023.06.06 18:08 ACleverForgery As a player, how talk to my DM about dissatisfaction with a world that is too forgiving?
A little vent about my most recent game.
My DM seems to be going easy on us, and I don’t know how to tell him that for me, it makes the world feel more real and role play/mechanics more satisfying when NPCs aren’t always forgiving and obliging.
Our party was outside of town when we got word that our barbarian’s NPC love interest had been kidnapped and taken to a noble’s manor in a violent altercation that left bystanders severely wounded. We hurried back to town, and broke into the manor to rescue her. Most of us wanted it to be a stealth mission. I came in the front door as a scout, lookout and distraction (bard asking about auditioning for an upcoming festival, and then asking to use the washroom upstairs), but the barbarian couldn’t wait - she killed two guards and left the lady of the house tied up and unconscious. The fairy ranger cast Charm Person on the nobleman, and the druid panicked and summoned a swarm that caused lots of chaos and property destruction.
Turns out it had all been a misunderstanding - the NPC had been safe the whole time! The man who kidnapped her isn’t evil, he’s basically a sad self-sacrificing puppy who only wants to have a scary reputation so that he doesn’t actually have to hurt anyone!
The NPC and her “kidnapper” emerged from another room, saw the chaos and convinced the nobleman (who had broken out of the charm and was furious at being mind-controlled) to let us go. So ultimately some NPCs saved us from other NPCs/the consequences of our actions. It certainly was a relief not to have the nobleman call down a squadron of guards on us, sure, and it was the end of the session anyway. I wasn’t bothered yet.
In the morning, then nobleman sent us an invitation to meet with him. We already had plans for the day, and when we asked to delay the meeting, we were told “sure, tomorrow is fine too”. Maybe the DM wanted to give us some breathing room after the chaos? It felt like meeting with the nobleman was important to get around to, but not urgent at all.
The NEXT day (so, a good 36 hours after invading the mansion), we arrived for brunch with the nobleman. I prepared an eloquent apology before the session, using my in-character knowledge of his pride and sense of duty to the town, his violent tendencies (we had found a prisoner in a closet, whipped within an inch of his life), the importance of maintaining the “all is well” facade, etc. As the bard and party Face, I am already pretty charismatic, but I cast Enhance Ability on myself to be extra persuasive.
The DM never asked for a single persuasion roll.
And it wasn’t like I got “wow, that was great, you don’t even have to roll for that” kind of feedback. The nobleman didn’t act proud or violent or delusional like we’d been told he was by every other NPC in town. He seemed like an exhausted parent, like as long as we weren’t outright rude to him and acknowledged that what we did was wrong, he would have let us off the hook. He even mentioned he knew we had met with a rival noble house after the altercation in his home, but that didn’t seem to bother him. He barely seemed angry and made no real demands of us - letting us choose between community service and time in the stocks as punishment. And when we said we had been planning to leave town to help some local merchants, he said, “sure, that counts as community service. “
After the session, it took me a few days to realize why I felt kind of deflated after that session. I felt superfluous.
I don’t know if this is anything worth bringing up to the DM, and if so, how I should do it.
He knows I’ve run this adventure as a DM before, and I want to be clear that this has nothing to do with “your version of the characters is wrong”.
How do I say “when NPCs save us, or don’t make us earn our victories, it can feel like the work I’ve put into my character is wasted” and “do the nicer-than-expected versions of all these NPCs mean something in-game? Is this a sign that this noble is actually a flawed yet ultimately good and trustworthy guy? Or do you as a DM just not like role playing bad people but our characters should still be afraid of them? Informed evil, vs visibly evil?”
K this is long, thanks for getting this far. Thoughts welcome, just be nice to me, please.
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2023.06.06 18:06 BoutThatLife Should I take a dose or two of cipro? Or none at all?
Hi all,
Long story I’ll try and make short.
Been working on my gut health for 6 months, was previously having tons of issues. Skin, low energy, muscle aches, bad sleep, you name it, all the bad stuff.
Saw a Functional Medicine doctor and worked through thing and have been on the up and up. Taking supplements, eating right, all that. Been feeling as good as ever until last week, when I got back from a trip to Mexico City.
I thought I had made it through unscathed but about 36 hours after my return, the diarrhea started, and got progressively worse. Pure water, nothing floating on top of the water, no fever, generally felt okay other than the diarrhea. But my only BMs for 6 full days was exclusively diarrhea.
Over the weekend I started to feel really bad, mainly from what I am chalking up to lack of food and some dehydration. Muscle aches were back, and oral inflammation on the roof of my mouth.
I made an appointment for my primary care doctor yesterday. Doing some stool tests to rule out C Diff, Giardia, etc. - haven't been able to get the samples yet but am hoping to have those to the lab by the end of the week.
He also prescribed me Cipro, which I’m absolutely not going to take all 10 pills. Especially after reading all of the horror stories. With that said, no sooner than I left his office I needed to have a BM and my stool was way more normal (albeit a bit black from the pepto). If things were moved up even one day, I probably wouldn't have even gone to the doctor after showing signs of improvement.
In any case, what is the community's thoughts on maybe taking 1 or 2 doses of the Cipro to kill off the low hanging fruits and help restore some balance? Or am I thinking about this all wrong?
Thank you.
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2023.06.06 18:06 softso H: AA2515r Flamer W: Apparel/flux offers
2023.06.06 18:04 jetlifestoney Thoughts on Spotify's most streamed rappers of all time? Any surpises?
2023.06.06 18:03 jetlifestoney Spotify's most streamed rappers of all time. Any surpises?
2023.06.06 18:01 Hohbo Soffit removal cost? LA area
2023.06.06 18:00 flipzone GoodCook Aluminum Mesh Strainer, 3-inch, Black & Silver, Small $4.99 (lowest)
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2023.06.06 18:00 markets_bot New 52 week highs and lows - Tuesday June 6th, 2023. Minimum $50M marketcap + 25,000 volume. (Tues Jun 6, 2023 EST)
2023.06.06 17:59 berdel__ Gator under water MAP - where to lose it and where not.
| Last day we see here some posts about problems to find alligator after shot, while he went into water.Of course almost all answers are like 'it's gone', 'alligator hunt is hard because they have to be gone in water', 'sometimes they come up'. Guys. STOP. For example yesterday - I wrote to the guy witht that kind of problem (here on reddit), he should show me where he killed it and I can answer him or it is gone or not. We did some info exchange and you know what? I told him it should be not gone and gave him few probable spots where it can be. HE FOUND IT - despite all these responds 'its part of hard alligator hunt. It's gone'. If you want change your alligator hunt, make it less stress just read this post. If not, scroll.And if you are highly interested in gator hunting (and crocodiles in future) you can join my fresh reddit community reptilesofCOTW Now to the point! We all know stories about alligators lost under water, which really happend, what creates a spooky legend "alligator hunt is so hard because they are gone under water". Yes, technically it is possible to lost them under water because this is how the game is designed, how alligators "dive and hide" mechanic is designed. However there is a huge BUT. My beginnig of alligator hunting was hard as spooky legend says - losing gators under water, must hit neck or head. I was trying, exploring, taking that pain, taking my lessons, analysing and planing how to make things just easier. After some time I got all pieces together and got a new concept how to try hunting them and not to lose them under water. Now, when I'm absolute in love of grinding them, after over 1700 kills, I have a lot of arguments and final conclusions, which can denify a lot of problems and mistakes of most of players trying hunt gators. The same mistakes and problems with I had to deal and which I did. There was no easy way out on beginnig. It can be unpopular opinion, annoying one, making some ppl salty, but we have to say it loud - losing alligators under water is mainly an effect of bad shot placement. I don't care what kind of shot - gator hunt don't tolerate bad shots. Bad head or neck shot which don't instant kills is bad shot, bad shot at lungs, which ends in leg or not in lungs is mess. If you can't take perfect shot on gator, you are taking NO SHOT - that's all. Your job is to make everything to get to place and time for perfect shot. End of story. Of course we can blame the game about allowing that kind of problem. So of course, reason is not bad shot, reason is, because gators can be gone under water, right? Just let us hit them like we want, no matter good or not, let us make them complete mess and please give me my gator from water back.. Is this the way? This game mechanic should be not working like that but even if it is what it is there is possibility to hunt them efficient with fun and with no problems. And this mechanic makes gator hunt 'easy to start but hard to master' and gators as animal 'easy to hit but hard to get'. Which is something special in COTW. It is absloute another level and world of hunting compare to white tails or any other ground animal. As I wrote - I killed over 1700 gators. My way is to (only) lung shots. In my opinion neck and head shooting is only a space for making huge mistakes (specially on very long ranges), letting them reach the water and losing them there. Because WOUNDED AND SLOW DYING ALLIGATOR WILL BE ALMOST ALWAYS A UNDER WATER LOST ALLIGATOR. But - perfect hitted gator is not a lost one. The reason is here how deep are waters on hunting spots. If they have to much time to dive and reaching the deepest spots, they will be gone - that's the reason why bad shots giving them time to dive that deep (more details in my YT video). Now, why am I mentoning my number of kills? Because I let all alligators run in water! I even want them run in water to easier collecting them! I have absolutely no stress about gator in water. So far I lost ONLY 45 (saying my newest notes) gators under water. 10 of them because I really lost them even with beeing sure spot is safe or low risk. But just think about it - 10 of 1700. It is marginal. 35 of them were lost because I was lazy - there were just bad shots or I just could do more to avoid their reaching the very worst spots. For example - in near of 'black hole' spot I could take (last chance solution) neck shot or just make more effort for double lungs. But no - I was lazy and took bad shot and I was not angry or suprised it was lost. Or I just kill them 'anyhow' - you know, grinding right on some days. So, after all that kills and taking gators from water (aside some hundreds killed on ground on short ranges) I got some experiences where you can lose gator under water and where not. And I give you here pure knowledge on a plate to stop talking all over "yOu haVe tO lOsT gaToR unDEr WaTeR". Because you don't have. If there is a solution to do something easier - use it, try it. There is way to not losing gators under water, or even to kill 6 of them in 60 seconds (on the ground). KEEP in mind - this map will be working like that only if gator dies(!) in the marked point after a one perfect vital shot. Hurting them, messing them up, machine gunning them will not making this map works. And I'm thinking about guns with class 4-8 ammo and 4-9 ammo like M1 or zarza .308. (in case someone is planning to rush gators with ranger or solokhin - no, it will not work). Again -> this is about where gator has to die, not where he should get shot. The colours of spots*: - Green (safe) - literally no risk.
- Blue (low risk) - Im taking them as safe but there are sometimes somewhere deepness under water, which can be hit very rare
- Yellow (risk) - every time I'm shooting there I'm still thinking I will get my gator, but a lost can happen here. I would be nervous about hitting diamond there.
- Red (high risk) - you will lost there more than get to harvest
- Black - you will never pull something out from black hole *green (like lost 1 of 200), blue (1 of 80), yellow (1 of 30), red (11 of 20), black almost ALL.
You can make these colours a one step "safer" by doing double vital shot. But be sure you can - angle is perfect, there is enough long escape route to still get second shot etc. Or try to bow hunt (even two steps safer). Or neck or head - decisions are on you as all later mistakes and loses. https://preview.redd.it/q5m4cpuu4f4b1.jpg?width=1080&format=pjpg&auto=webp&s=d70dd2a885abdba104f68287ade416744cf030c5 https://preview.redd.it/iugkvsuu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=39d11e64159fc7215b7f4c2e18bb0de7a293ee0a https://preview.redd.it/nua20suu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=962a16ad90be41823b68fd798d7f5900fc5acdb3 https://preview.redd.it/uhgtkruu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=6b48549648a56a1a75f533f8ab59d8e14e4a6b58 https://preview.redd.it/idb7mlvu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=858cc28bee0a15972d59fec383e7737d2338ac00 https://preview.redd.it/st5d4uuu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=256533ae09fbd07182e14391ae3eb52459e9aade https://preview.redd.it/9z1artuu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=2808e2841ecdbe34506cde3d79e52090d42f2153 https://preview.redd.it/i03fmjvu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=67bb197c7b9b14a247941d4c4329949ec1becbc7 https://preview.redd.it/pvmz1puu4f4b1.jpg?width=3840&format=pjpg&auto=webp&s=1575017db13016711a90a3a166b9ae35ed3c75cf submitted by berdel__ to theHunter [link] [comments] |
2023.06.06 17:56 PizzaEconomy4160 Is there anything I can do to min/max or improve this build? Is it worth getting ddr5 yet?
submitted by PizzaEconomy4160 to PcBuild [link] [comments]
2023.06.06 17:51 adamqureshi USED TESLA MODEL X FOR SALE - 2020 Used TESLA MODEL X LONG RANGE AWD. 7 SEAT INTERIOR. Autopilot. Midnight Silver Metallic. Black Interior. 122,000-miles. $49,800. North Little Rock, Arkansas [ Financing / Delivery Available]
2023.06.06 17:51 Healthy_Move_9431 Pacco sequestrato (aiuto)
| Recentemente ho spedito un pacco che è stato sequestrato alla dogana (in hong kong sospetto) hl usato europe tariffless dichiarando 20.64 per 8kg, volevo sapere se ho fatto io qualcosa di sbagliato o qualcosa che posso cambiare o semplicemente ho avuto sfortuna? submitted by Healthy_Move_9431 to PandabuyItalia [link] [comments] |
2023.06.06 17:50 littletogonowok [LFA] Jeweled Earth Genasi
| I have had this homebrew idea for awhile for earth genasi who have jewel like birthmarks that are seen as rare and treasures so they have to hide them. I would love to see her come to life! submitted by littletogonowok to characterdrawing [link] [comments] |
2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers
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2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers
https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/ https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/ Region: NA (Canada) Price are in
USD. Fees on buyer.
CTRL + F to find your games in terms of name
Humble Keys <------
Click Here to see a full list of humble keys Yakuza: Like a Dragon Legendary Hero Edition
Two Point Hospital
Castlevania: Lords of Shadow – Ultimate Edition
Trek to Yomi
Shadow Warrior 3
BATTLETECH MERCENARY COLLECTION
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King's Bounty: Crossworlds
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CHANGE: A Homeless Survival Experience
Mighty Switch Force! Collection
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Beholder
Beholder 2
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Keep Talking and Nobody Explodes
Lead and Gold: Gangs of the Wild West
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Power Rangers: Battle for the Grid
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Civilization: Beyond Earth – The Collection
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The Eternal Castle [REMASTERED]
THIS WAR OF MINE: COMPLETE EDITION
Cats in Time
Afterparty
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Astronarch
Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
Nongunz: Doppelganger Edition
Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
GIGA WRECKER
Panty Party
Fell Seal: Arbiter's Mark
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Heroes of Hammerwatch
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A Hole New World
Sumoman
Shape of the World
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Ministry of Broadcast
She Sees Red - Interactive Movie
A Long Way Down
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Neurodeck : Psychological Deckbuilder
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No Time to Relax
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Joint Task Force
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Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
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OUTBUDDIES DX
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Saints Row: The Third
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Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
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Caveblazers
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Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
Mana Spark
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Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
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Demolish & Build 2017
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Alien Breed Trilogy
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Overclocked: A History of Violence
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Orwell: Ignorance is Strength
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ROTASTIC
As Far as the Eye
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XIII - Classic
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FLATLAND Vol.2
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Armada 2526 Gold Edition
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Airport Madness: World Edition
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Planet Alcatraz
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Ascension to the Throne
Peaky Blinders: Mastermind
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When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
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Robot Squad Simulator 2017
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Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
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REKT! High Octane Stunts
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2023.06.06 17:43 MrKrul109 Item Guide on How to Build Based on Pz Zzang Item recommendation
patch 13.11
starting items Dorans blade vs winning lane , Dorans shield vs losing lane , LongSword 3 pots vs a lot of poke.
bezerkers Tier 2 boots rush
for Mythics Galeforce , Stridebreaker , Trinity , you can also go IE but I just don't see how this item can perform better than the other ones based on the current meta maybe low elo yes but higher no
First item rush Botrk vs full tank , Kraken vs bruisers , Galeforce vs lots of dashes and ranged , Storm Razor vs kiting champions
I usually go Stridebreaker or Trinity force after storm Razor based on enemy team comp like if they have a Lilia I go Stride or if they have Immobile champions I go trinity force it's also good vs irelia.
If kraken or Galeforce first item go BT right afterwards.
If you built Kraken into BT as for your Last 3 items chose a mythic from the mythic list and finish with Last 3 item picks situational.
Last 3 item picks Situational Deaths dance , Steraks gage , Mortal reminder , Black clever , Maw of Malmortuis , BT if you didn't build it second item
if vs full AP I go Maw of malmortius into black clever after my first 2 items into a situational item from last 3 item picks.
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2023.06.06 17:43 binyhun TV recommendations to use as PC monitor
Hey, I'm looking for a TV to use instead of my normal PC monitor when I'm watching movies (connected to desktop with HDMI cable), so I don't need any fancy smart features, all I care about are price and picture quality. Ideally it should be about 50-55 inches, LED/QLED 4K (OLED is above price range), viewing angles don't matter, I would prefer it to have a relatively good sound but it is fine if not, and I watch in a relatively bright room.
I would greatly appreciate it if you could recommend me some TVs.
submitted by
binyhun to
4kTV [link] [comments]
2023.06.06 17:41 binyhun TV recommendations to use as PC monitor
Hey, I'm looking for a TV to use instead of my normal PC monitor (connected to desktop with HDMI cable) when I'm watching movies, so I don't need any fancy smart features, all I care about are price and picture quality. Ideally it should be about 50-55 inches, LED/QLED 4K (OLED is above price range), viewing angles don't matter, I would prefer it to have a relatively good sound but it is fine if not, and I watch in a relatively bright room.
I would greatly appreciate it if you could recommend me some TVs.
submitted by
binyhun to
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2023.06.06 17:41 berdel__ Gator under water MAP - where to lose it and where not.
| We all know stories about alligators lost under water, which really happend, what creates a spooky legend "alligator hunt is so hard because they are gone under water". Yes, technically it is possible to lost them under water because this is how the game is designed, how alligators "dive and hide" mechanic is designed. However there is a huge BUT. My beginnig of alligator grind was hard as spooky legend says - losing gators under water, must hit neck or head. I was trying, exploring, taking that pain, taking my lessons, analysing and planing how to make things just easier. After some time I got all pieces together and got a new concept how to try grinding them and not to lose them under water. Now, when I'm absolute in love od grinding them, after over 1700 kills, I have a lot of arguments and final conclusions, which can denify a lot of problems and mistakes of most of players trying hunt gators. The same mistakes and problems with I had to deal and which I did. There was no easy way out on beginnig. It can be unpopular opinion, annoying one, making some ppl salty, but we have to say it loud - losing alligators under water is mainly an effect of bad shot placement. I don't care what kind of shot - gator hunt don't tolerate bad shots. Bad head or neck shot which don't instant kills is bad shot, bad shot at lungs, which ends in leg or not in lungs is mess. If you can't take perfect shot on gator, you are taking NO SHOT - that's all. Your job is to make everything to get to place and time for perfect shot. End of story. Of course we can blame the game about allowing that kind of problem. So of course, reason is not bad shot, reason is, because gators can be gone under water, right? Just let us hit them like we want, no matter good or not, let us make them complete mess and please give me my gator from water back.. Is this the way? This game mechanic should be not working like that but even if it is what it is there is possibility to hunt them efficient with fun and with no problems. And this mechanic makes gator hunt 'easy to start but hard to master' and gators as animal 'easy to hit but hard to get'. Which is something special in COTW. It is absloute another level and world of hunting compare to white tails or any other ground animal. As I wrote - I killed over 1700 gators. My way is to (only) lung shots. In my opinion neck and head shooting is only a space for making huge mistakes (specially on very long ranges), letting them reach the water and losing them there. Because WOUNDED AND SLOW DYING ALLIGATOR WILL BE ALMOST ALWAYS A UNDER WATER LOST ALLIGATOR. But - perfect hitted gator is not a lost one. The reason is here how deep are waters on hunting spots. If they have to much time to dive and reaching the deepest spots, they will be gone - that's the reason why bad shots giving them time to dive that deep (more details in my YT video). Now, why am I mentoning my number of kills? Because I let all alligators run in water! I even want them run in water to easier collecting them! I have absolutely no stress about gator in water. So far I lost ONLY 45 (saying my newest notes) gators under water. 10 of them because I really lost them even with beeing sure spot is safe or low risk. But just think about it - 10 of 1700. It is marginal. 35 of them were lost because I was lazy - there were just bad shots or I just could do more to avoid their reaching the very worst spots. For example - in near of 'black hole' spot I could take (last chance solution) neck shot or just make more effort for double lungs. But no - I was lazy and took bad shot and I was not angry or suprised it was lost. Or I just kill them 'anyhow' - you know, grinding right on some days. So, after all that kills and taking gators from water (aside some hundreds killed on ground on short ranges) I got some experiences where you can lose gator under water and where not. And I give you that knowledge on a plate to stop talking all over "yOu haVe tO lOsT gaToR unDEr WaTeR". Because you don't have. KEEP in mind - this map will be working like that only if gator dies in the marked point after a one perfect vital shot. Hurting them, messing them up, machine gunning them will not making this map works. And I'm thinking about guns with class 4-8 ammo and 4-9 ammo like M1 or zarza .308. (in case someone is planning to rush gators with ranger or solokhin - no, it will not work) The colours of spots*: - Green (safe) - literally no risk.
- Blue (low risk) - Im taking them as safe but there are sometimes somewhere deepness under water, which can be hit very rare
- Yellow (risk) - every time I'm shooting there I'm still thinking I will get my gator, but a lost can happen here. I would be nervous about hitting diamond there.
- Red (high risk) - you will lost there more than get to harvest
- Black - you will never pull something out from black hole *green (like lost 1 of 200), blue (1 of 80), yellow (1 of 30), red (11 of 20), black almost ALL.
You can make these colours a one step "safer" by doing double vital shot. But be sure you can - angle is perfect, there is enough long escape route to still get second shot etc. Or try to bow hunt (even two steps safer). Or neck or head - decisions are on you as all later mistakes and loses. https://preview.redd.it/t0t81elx3f4b1.jpg?width=1080&format=pjpg&auto=webp&s=a21dea54746dafa6269f66f8afcb0a09f2a164e7 https://preview.redd.it/kv3760wkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=7507e2f6ffc414634ad73ccb48ecac388e54b7f9 https://preview.redd.it/nfqvpswkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=9375c43582dd9ae4fc61bd4e67c2d098ad4b32d8 https://preview.redd.it/jpz306wkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=9ea094ea2aa3c118d614165851c8baf4022cf543 https://preview.redd.it/4erbvqwkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=ffc49bad11ed5cdaa5fb839767e2da1c610d490a https://preview.redd.it/l7rqk3wkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=23b958b3e80745e6f39ecf72ece06ce5cb08edec https://preview.redd.it/4d0jduwkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=131fa6d1f2e785cc8a04ac2b2f263044d89883fa https://preview.redd.it/n6xbnzwkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=7ef09cbd7ed5c7f401e3636724708e5b11b64584 https://preview.redd.it/mzekgrwkye4b1.jpg?width=3840&format=pjpg&auto=webp&s=86c3d7a422e848cacd1ba21fd1b8cb58ffc893da submitted by berdel__ to reptilesofCOTW [link] [comments] |