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Living Más - Taco Bell Community
2018.06.30 01:22 tacobellblake Living Más - Taco Bell Community
Living Más is the largest Taco Bell community ran by the fans, for fans and consumers alike.
2008.06.15 19:41 Fast food news, reviews, and discussion
The /FastFood subreddit is for news, reviews, and discussions of fast food (aka quick-service), fast casual, and casual restaurants -- covering everything fast food from multinational chains, regional and local chains, independent and chain cafeterias and all-you-can-eat restaurants, independent and chain diners, independent hole-in-the-wall restaurants, convenience store and gas station prepared food, food trucks and food carts, the neighborhood taqueria, street vendors, etc.
2014.01.12 05:06 Bangtan Boys (BTS)
A subreddit dedicated to the South Korean boy group 방탄소년단, most commonly known as BTS, Beyond the Scene, or Bangtan Boys. News, images, videos, discussions, and anything else that relates are welcome!
2023.06.05 13:47 CigaretteMastersX What the fuck is wrong with AI detection and combat?
I noticed that my enemies, followers, creatures are acting very idiotic. They sheathe a thousand times, say the same thing a thousand times, taunt again and again, they sometimes don't even attack until i do, followers are barely any help because they just watch me or get stuck on sneak, or shout ''Iaah'' and such things while getting attacked by enemies but not attack them back and just stand there. %90 of the time it's like that.
Please please please help me. What am i doing wrong??
https://imgur.com/jxg3rUi *Unofficial Skyrim Special Edition Patch.esp
*Water for ENB.esm
*Campfire.esm
*Expressive Facegen Morphs.esl
*Heels Sound.esm
*High Poly Head.esm
*iWant Widgets.esl
*Schlongs of Skyrim - Core.esm
*SGEyebrows.esp
*Undies.esl
*SmoothCam.esl
*OSA.esm
*ApachiiHairFemales.esm
*ApachiiHair.esm
*Toys.esm
*RaceCompatibility.esm
*Apachii_DivineEleganceStore.esm
*ColovianPrince.esl
*1NGarmor.esl
*NewmExtendedDressLong.esl
*1NDArmor.esl
*1Dwemer.esl
*Huosru_Orc_Follower.esl
*1Markynaz.esl
*1WR.esl
*1SilverArmor.esl
*1FalconerArmor.esl
*hdtHighHeel.esm
*EVGAnimatedTraversal.esl
*Smooth Weapon.esm
*SkyUI_SE.esp
*Audio Overhaul Skyrim.esp
*Immersive Sounds - Compendium.esp
*Obsidian Weathers.esp
*SMIM-SE-Merged-All.esp
*AOS_ISC_Integration.esp
ELFX - Weathers.esp
*TrueStormsSE.esp
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*Relationship Dialogue Overhaul.esp
*MysticismMagic.esp
*HappyLittleTrees.esp
*3BBB.esp
*50 More Perk Points.esp
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[COCO] Shadow Assassin.esp
[COCO]Bikini Collection.esp
*[COCO]Student_Uniform.esp
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AncientDraugr.esp
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Daedric Chainmail Rework - CBBE 3BBB Bodyslide.esp
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FemTsunArmor.esp
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NightshadeSuit.esp
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DX Witch Hunter Armor.esp
Gwelda Witch.esp
Merta Black Rose Armor.esp
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Osare DressArmor.esp
Osare GothicLolita.esp
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Gwelda Red Riding Hood.esp
Celes Mercy.esp
DX Dark Knight Armor.esp
Gwelda Vampire.esp
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*SleepForMeNow.esp
*BWB - Kaidan Boots and Gloves.esp
*DragonsUseThuum.esp
*DragonsUseThuum-USSEP Patch.esp
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*DeadlySpellImpacts Transparency Fix.esp
SvenTRYN.esp
*FurnitureConditionSpell.esp
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*Xing SMP Hairs and Wigs - HHairstyles.esp
*Hoop Earrings.esp
*Elewin Jewelry SMP - Slot 36.esp
*[COCO]Raikou.esp
*[COCO]Succubus.esp
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*koralinas_freckles_moles.esp
*ImGladYoureHere.esp
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*vampiresundebuff.esp
*Cloaks&Capes SMP.esp
*[COCO]LaceBody.esp
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*NewmillerDressLongWitch.esp
*KS Jewelry.esp
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*MCMHelper.esp
*[Caenarvon] Glasses Pack.esp
*Cosmic Spells.esp
*[Rektas] Nocturnal Disciple [SE].esp
*Black Evening Dress [SE].esp
*ExcitableSubsOStim.esp
*NaughtyVoices.esp
*Devour.esp
*OStim Lovers.esp
*Kaidan Ostim Patch.esp
*OPubes.esp
*ORomance.esp
*ORomancePlus.esp
*HIMBO.esp
*RaceMenuMorphsHIMBO.esp
*OSmp.esp
*SOSPhysicsManager.esp
*ZMDs Feet Nail Art for RaceMenu v1.esp
*ZMDs Hand Nail Overlays for RaceMenu v3.esp
*EGIL Shadow of Akavir.esp
*[COCO] Mysterious Mage [SE].esp
*Mini Pj's [SE].esp
*OOH! Bikini [SE].esp
*Restless [SE].esp
*Midday [SE].esp
*[Rektas] Lace Teddy [SE].esp
*Lace [SE].esp
*Vanilla Chokers and Earrings [SE].esp
*Panties [SE].esp
*[Rektas] Dark Essence [SE].esp
*[Rektas] Battlestrider [SE].esp
*Cindersoul [SE].esp
*[Rektas] Advent [SE].esp
*[Rektas] Night Mistress [SE].esp
*[Rektas] Night Masquerade [SE].esp
*[Rektas] Spirit Blade [SE].esp
*[COCO] Ahri Uniforms v2 [SE].esp
*[NINI] Sweet Spot [SE].esp
*[COCO] Evelynn Halloween [SE].esp
*[Rektas] Wrap Around Dress [SE].esp
*[Rektas] Taranis [SE].esp
*[Rektas] Sanguine [SE].esp
*TRE_Moles.esp
*TRE_MolesEX.esp
*HIMBOBodyhairOverlay.esp
*[ELLE] Pixie Dust.esp
*TheEyesOfBeautyAllRacesPatch.esp
*WACCF_Survival Mode_Patch.esp
*Satisfactory Facial Piercings.esp
*AudioOverhaulSkyrim_WACCF_Patch.esp
*CC-Fishing_WACCF_Patch.esp
*Guard's Armor Replacer - WACCF Balanced Patch.esp
*ImmersiveSoundsCompendium_ACE_Patch.esp
*KatanaCrafting_WACCF_Patch.esp
*ELFX Shadow - ELFX Exteriors Patch.esp
*SDA Blood Arrows Patch.esp
*SDA Campfire Patch.esp
*SDA GYH Patch.esp
*SDA RDO Patch.esp
*CmuseEmilyAdoptable.esp
*_Fuse00HairPack01.esp
*_Fuse00HairPack02_ESL.esp
*_Fuse00_ArmorBarkeeper.esp
*_Fuse00_Backpack.esp
*_Fuse00_ArmorCountess.esp
*_Fuse00_ArmorRaven.esp
*_Fuse00_ArmorGrayWarden.esp
*_Fuse00_ArmorInquisitor.esp
*_Fuse00_ArmorKellan.esp
*_Fuse00_ArmorTravelingMageCloth.esp
*Northgirl.esp
*DX Druid Armor.esp
*Anvil_ForgefireFollower.esp
*mihailbonecolossiandgravelords.esp
Celes Tarot Outfit Light UNP.esp
*LIAT - NPCs.esp
Merta Assassin Armor.esp
*DaedricCastle.esp
*Apachii_DivineEleganceStore_Patch.esp
*mihailmammoths.esp
*Triumvirate - Mage Archetypes.esp
*Falkreath_Bathhouse.esp
*TheAmazingWorldOfBikiniArmor.esp
*DX StLouis SE.esp
*Stellaris.esp
Embers XD - Patch - JKs Skyrim & ELFX Exteriors.esp
*Winterhold_Bathhouse.esp
*[SunJeong] Ninirim Collection.esp
*Missives.esp
*Knightofthorn.esp
*dg04bjornfollower.esp
*GoToBed.esp
DX Christmas Bunny Outfit.esp
*SeasideShack.esp
*Calling of the Conjurer.esp
*Twilight Princess Armor.esp
*Racial Body Morphs.esp
*Olfina replacer.esp
*Xing SMP Hairs and Wigs - Dint999.esp
*Twilight Princess Armor - Alt Textures and Cloth Addon.esp
*Riften_Bathhouse.esp
*KozakowyFalkaArmor.esp
*Tembtra Thief Armor.esp
*_GSPoses.esp
*Sharkish_Piercings.esp
*SLAL_GSAnimObjects.esp
*Armor 06.esp
*AX_AncientHunterArmor.esp
*[ELLE] Sherwood Huntress.esp
Celes Rogue Armor UNP.esp
*Sleeping Tree Path Patch.esp
*zzArmormashups.esp
*Embers XD - Patch - ELFX.esp
Embers XD - Patch - JKs Dragonsreach.esp
*MannimarcoCirclet.esp
*VolkiharGardenerArmor.esp
*Vanilla hair remake SMP.esp
*Tomebound - Immersive Sounds Patch.esp
*TT76 [SE].esp
*Khandy [SE].esp
*DM BDOR Eclipse by Team TAL.esp
*Evil Lady [SE].esp
*[Rektas] Purple Esmeralda [SE].esp
*Miqote Undergarment [SE].esp
*H2135FantasySeries7 [SE].esp
*BDO Valkyrie Olympia [Dint999] [SE].esp
*Fate Scathach [SE].esp
*H2135HalloweenOutfit2020 [SE].esp
*[COCO] Battle Angels [SE].esp
*[COCO] Pinup Cheongsam [SE].esp
*Infernal Succubus [SE].esp
*[Melodic] Raven.esp
*[GT]BloodyspellSUB.esp
*[COCO] Chaos Sorcerer.esp
*[COCO] Scarlet Rose.esp
*[COCO] Demon Shade [SE].esp
*Lightning Archer [SE].esp
*ObedientUlfric.esp
*[NINI] Chat Noir [SE].esp
*[NINI] Camellia [SE].esp
*Chain Metal Outfit [SE].esp
*BDO Anemos [SE].esp
*GomaPeroArmorPack [SE].esp
*Fumofumo's Earrings.esp
*[COCO] Witchiness [SE].esp
*Dragon Knight [SE].esp
*Dangerous Jewelry [SE].esp
*IcyV [SE].esp
*Ram Horn Witch [SE].esp
*[Rektas] Iris Scout.esp
*Stoneheart Studio [SE].esp
*Helena Succubus [SE].esp
*[Rektas] Thaler [SE].esp
*Tara [SE].esp
*Luna [SE].esp
*[RektBird] 1001 Nights [SE].esp
*[NINI] Destroyer [SE].esp
*Silent Assassin [SE].esp
*[NINI] Operator.esp
*Hunter of Darkness [SE].esp
*[NINI] Deified.esp
*CN_Accessories.esp
*Elf_Squad.esp
*KozakowyAccessories.esp
*[COCO] Accessories [SE].esp
*Demonic Seduction [SE].esp
*[COCO] Fairy Queen.esp
*[COCO] Succubus [SE].esp
*[ELLE] Inline Bodysuit.esp
*[ELLE] Maid 3BA.esp
*[ELLE] Bifrost.esp
*[ELLE] X-Fashion Lingerie.esp
*[ELLE]LakeElven.esp
*[ELLE] Endless Corruption.esp
*RaceCompatibilityUSKPOverride.esp
*CustomRaces_SE.esp
*dD - Enhanced Blood Main.esp
*[full_inu] Queen Marika's Dress.esp
*[Dint999] BDOr_Sorceress_PapilloOutfit.esp
*[Ashtoreth] Succubus.esp
*octi_royal_vampire.esp
*Obi's Vampire Clothing.esp
*[Rektas] Temple Guardian [SE].esp
*PC Head Tracking - MCM.esp
*PC Head Tracking - Patch.esp
*Deadric Armor from Morrowind by Revoith STANDALONE - 2K.esp
Obsidian_TS_Patch_Luminous_WaterFix.esp
*Obsidian Weathers - Patch - Rudy ENB.esp
*ENB Light.esp
*Aric Direbrand Follower.esp
*Dirt and Blood - Dynamic Visuals.esp
*Racial Skin Variance - SPID.esp
*RSV - High Poly Head Patch.esp
*RSV - SoS Patch.esp
*UnlimitedSummons.esp
*Even More Brows HPH.esp
*Arial Smooches of Skyrim.esp
*H2135FantasySeries9.esp
*[Christine] Fire Princess.esp
*Forest Nymph Outfits.esp
*DM BDOR Orthodox.esp
*Custom.esp
*[NINI] Dark Sorceress.esp
*DOA Overalls.esp
*TOF_Merrill03.esp
*Reapress.esp
*Armor 04.esp
*PA44_Bjorn_Follower.esp
*Armor 03.esp
*Cirious Business CBBE.esp
*Armor 09.esp
*(lilyrim)deer star light.esp
*BlossomDress.esp
*Kamael Valentine SE.esp
*[BAKU]DOAXVV Twinkle Rose.esp
*[GarudaB]DOAXVV_Beluga.esp
*[GarudaB]DOAXVV Bouquet Hibiscus.esp
*[GarudaB]DOAXVV_Bouquet_Rosen.esp
*[Hirosin]Bisque_doll_Marin_Bikini_Set(ESL).esp
*[NINI] Esta Nurse.esp
*[NINI] Gotha Rensa.esp
*[NINI] Karlstein.esp
*[NINI] Neamhain.esp
*BDOR Navillera.esp
*BDOR Oblivion.esp
*BDOR Chic Lua.esp
*BDOR Drakania Talis.esp
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*BDOR Violeta.esp
*H2135PirateSeries2.esp
*[Stella]BlueArchiveKisaki3BA.esp
*[Witchy] Dark Gothic.esp
*[Xing] Ronin Warrior.esp
*[YoerkSun] All Stars.esp
*_Fuse00_ArmorMelony.esp
*BackupBikini.esp
*DOA_Nyoteng_2p.esp
*[Caenarvon] Plegian Dark Mage.esp
*StarRailBoss_Boss.esp
*Highrock_Vagabond_Armor.esp
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*Fairy Tale Outfit.esp
*ARMOR 12.esp
*Peeno - A Mushroom Follower.esp
*mihailfiregolem.esp
*Garnak gro-Mattul Follower.esp
*EVGConditionalIdles.esp
*Ivar.esp
*Njal.esp
*Galendor.esp
*rugged_rogue.esp
*[Dint999] OutfitOfConfessor.esp
*Egil's Demon Hunter.esp
*Ugath Follower.esp
*FNIS.esp
*AOS_EBT Patch.esp
*Obsidian_TS_AOS_Patch.esp
Obsidian_TS_SoS_Patch.esp
*True Storms - Obsidian Weathers - Patch .esp
*Headhunter - Bounties Redone.esp
*TKDodge.esp
*DX Dark Knight Armor & Shield.esp
*RM Sweater Dresses.esp
*DX Sexy Little Cook.esp
*BDOR Solar Knight.esp
*Dirt and Blood - Seamless soap texture patch.esp
*BountiesRedone_MissivesExtension.esp
*ReadTheRoom.esp
*Missile IED Meshes.esp
*Smooth Animation.esp
*Disable Turn Animation.esp
*Attack_MCO.esp
*RealNames - SSE Edition.esp
*ksws04.esp
*Moonlight Tales Mini.esp
*DX Dark Knight Shield.esp
*Spikey.esp
*[Kirax] OVR Gulfaxi of Protection.esp
*DM BDOR Berserk Griffith by Team TAL.esp
*DX Dark Knight Armor - My Final Version by Xtudo.esp
*[Kirax] Project V Reborn - Python Shock.esp
*BDE_Armor.esp
*Knight's Steel Armor.esp
*Demon's Souls PenetratorF.esp
*Knight of The Village Set.esp
*Ultimate Lingerie Collection 2.esp
*Book of UUNP - Textures.esp
*Ordinator - Perks of Skyrim.esp
*Apocalypse - Magic of Skyrim.esp
*Apocalypse - Ordinator Compatibility Patch.esp
*MysticOrdinator.esp
*Odin - Ordinator Compatibility Patch.esp
*Ordinator_WACCF_Patch.esp
*Sacrosanct - Vampires of Skyrim.esp
*Tomebound - Sacrosanct Patch.esp
*Alternate Start - Live Another Life.esp
*nwsFollowerFramework.esp
*SDA NFF Patch.esp
*ELFXEnhancer.esp
*Water for ENB (Shades of Skyrim).esp
*Water for ENB - Patch - Rudy ENB.esp
submitted by
CigaretteMastersX to
skyrimmods [link] [comments]
2023.06.05 12:59 sprungy Things to do: June 5 - June 11
submitted by
sprungy to
toronto [link] [comments]
2023.06.05 12:43 Sttarrk [Store] Dead Reckoning/Diretide/TI8/TI9/TI10/Nemestice/Aghanim's Immortals & Collector's Cache
Diretide/TI8/TI9/TI10/Nemestice/Aghanim's Immortals & Collector's Cache Sets FOR SALE ...........................................................................................
- We need to be friends for at least 30 days to be able to send the item/set as a gift
- To reserve an item/set you need to pay 25% of the price in advance
- Taking Items(Dota2/CSGO/TF2)/Skrill/Paypal/Crypto
- You can add me if you have any questions
Link to my spreadsheet, with all my prices, stock and reservations already made TI8 COLLECTOR’S CACHE II SETS SET(HERO) | ITEM VALUE | STOCK | NOTE |
Shimmer of the Anointed (Nyx Assassin) | 4$ | 12 | ----- |
The Rat King (Chen) | 5$ | 10 | ----- |
Pattern of the Silken Queen (Broodmother) | 5$ | 12 | ----- |
Shackles of the Enduring Conscript (Axe) | 6$ | 9 | ----- |
Fires of the Volcanic Guard (Ember Spirit) | 8$ | 11 | ----- |
Loaded Prospects (Brewmaster) | 10$ | 12 | ----- |
Ire of the Molten Rebirth (Phoenix) | 10$ | 8 | ----- |
Pitmouse Fraternity (Meepo) | 10$ | 6 | ----- |
Raiments of the Obsidian Force (Underlord - Rare) | 20$ | 9 | ----- |
TI8 COLLECTOR’S CACHE I SETS SET(HERO) | ITEM VALUE | STOCK | NOTE |
Grasp of the Riven Exile (Weaver) | 4$ | 9 | ----- |
Insights of the Sapphire Shroud (Dark Seer) | 4$ | 9 | ----- |
Pillar of the Fractured Citadel (Spirit Breaker) | 5$ | 7 | ----- |
Primer of the Sapper's Guile (Techies) | 6$ | 3 | ----- |
Trail of the Sanguine Spectrum (Bloodseeker) | 8$ | 4 | ----- |
Molokau Stalker (Venomancer) | 10$ | 10 | ----- |
Raptures of the Abyssal Kin (Queen of Pain) | 10$ | 4 | ----- |
Morbific Provision (Witch Doctor) | 10$ | 5 | ----- |
Fate Meridian (Invoker) | 15$ | 2 | ----- |
The Murid Divine (Necrophos) | 15$ | 7 | ----- |
TI9 COLLECTOR'S CACHE II SET(HERO) | ITEM VALUE | STOCK | NOTE |
Automaton Antiquity (Broodmother) | 5$ | 3 | ----- |
Prized Acquisitions (Batrider) | 5$ | 6 | ----- |
Directive of the Sunbound (Clockwerk) | 6$ | 4 | ----- |
Tribal Pathways (Warlock) | 6$ | 4 | ----- |
Verdant Predator (Venomancer) | 7$ | 2 | ----- |
Sight of the Kha-Ren Faithful (Drow Ranger) | 12$ | 4 | ----- |
TI9 COLLECTOR'S CACHE I SET(HERO) | ITEM VALUE | STOCK | NOTE |
Riddle of the Hierophant (Oracle) | 5$ | 1 | ----- |
BP 2020 COLLECTOR'S CACHE II SET(HERO) | ITEM VALUE | STOCK | NOTE |
Secrets of the Celestial (Skywrath Mage) | 5$ | 19 | ----- |
Clearcut Cavalier (Timbersaw) | 5$ | 17 | ----- |
Carousal of the Mystic Masquerade (Rubick) | 5$ | 20 | ----- |
The King Of Thieves (Keeper of the Light) | 5$ | 16 | ----- |
Blaze of Oblivion (Phoenix) | 5$ | 25 | ----- |
Blacksail Cannoneer (Sniper) | 5$ | 18 | ----- |
Beast of the Crimson Ring (Bristleback) | 7$ | 14 | ----- |
Evolution of the Infinite (Enigma) | 7$ | 19 | ----- |
Wrath of the Fallen Ones (Doom) | 7$ | 15 | ----- |
Crown of Calaphas (Shadow Demon) | 7$ | 17 | ----- |
Talons of the Endless Storm (Chaos Knight) | 9$ | 18 | ----- |
Ire of the Ancient Gaoler (Arc Warden) | 20$ | 8 | ----- |
Horror from the Deep (Tidehunter) | 20$ | 8 | ----- |
Master of the Searing Path (Ember Spirit) | 20$ | 8 | ----- |
Steward of the Forbidden Chamber (Templar Assassin - Rare) | 15$ | 26 | ----- |
BP 2020 COLLECTOR'S CACHE I SET(HERO) | ITEM VALUE | STOCK | NOTE |
Songs of Starfall Glen (Enchantress) | 5$ | 7 | ----- |
Beholden of the Banished Ones (Warlock) | 8$ | 5 | ----- |
Herald of the Ember Eye (Grimstroke) | 8$ | 6 | ----- |
Apocalypse Unbound (Ancient Apparition) | 8$ | 6 | ----- |
Fury of the Righteous Storm (Disruptor) | 10$ | 2 | ----- |
Heartless Hunt (Bounty Hunter) | 10$ | 1 | ----- |
Flashpoint Proselyte (Huskar) | 10$ | 3 | ----- |
Fissured Flight (Jakiro) | 10$ | 3 | ----- |
Mindless Slaughter (Pudge) | 15$ | 2 | ----- |
Ancient Inheritance (Tiny - Rare) | 20$ | 3 | ----- |
Forsworn Legacy (Ares - Very Rare) | 50$ | 1 | ----- |
Nemestice Collector's Cache 2021 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Twilight Hex (Dark Willow) | 5$ | 3 | ----- |
Caerulean Star (Enchantress) | 5$ | 5 | ----- |
Silence of the Starweaver (Oracle) | 5$ | 3 | ----- |
Astral Terminus (Enigma) | 10$ | 2 | ----- |
Litany of the Damned (Doom) | 10$ | 1 | ----- |
Desert Bloom (Nature's Prophet) | 10$ | 1 | ----- |
Aghanim's 2021 Collector's Cache SET(HERO) | ITEM VALUE | STOCK | NOTE |
Secrets of the Frost Singularity (Ancient Apparition) | 3$ | 7 | ----- |
The Chained Scribe (Grimstroke) | 4$ | 5 | ----- |
Forgotten Fate (Mars) | 8$ | 4 | ----- |
March of the Crackerjack Mage (Rubick) | 8$ | 3 | ----- |
Blightfall (Abaddon) | 10$ | 1 | ----- |
Cosmic Concoctioneers (Alchemist) | 10$ | 1 | ----- |
Widow of the Undermount Gloom (Broodmother) | 10$ | 1 | ----- |
Apex Automated (Clockwerk) | 10$ | 1 | ----- |
Days of the Demon (Axe) | 10$ | 1 | ----- |
Perils of the Red Banks (Chen) | 10$ | 2 | ----- |
Pyrexae Polymorph Perfected (Ogre Magi - Rare) | 15$ | 4 | ----- |
Diretide 2022 Collector's Cache II SET(HERO) | ITEM VALUE | STOCK | NOTE |
Grand Suppressor (Silencer) | 2.5$ | 15 | ----- |
Darkbrew´s Transgression (Alchemist) | 2.5$ | 16 | ----- |
Transcendent Path (Oracle) | 2.5$ | 15 | ----- |
The Wilding Tiger (Brewmaster) | 2.5$ | 15 | ----- |
Dawn of Darkness Foretold (Doom) | 2.5$ | 15 | ----- |
Cursed Cryptbreaker (Pudge) | 2.5$ | 14 | ----- |
Feasts of Forever (Night Stalker) | 2.5$ | 16 | ----- |
Withering Pain (Clinkz) | 2.5$ | 16 | ----- |
Freebot Fortunes (Ogre Magi) | 2.5$ | 14 | ----- |
Acrimonioes of Obsession (Vengeful Spirit) | 2.5$ | 14 | ----- |
Sacred Chamber Guardian (Huskar) | 2.5$ | 16 | ----- |
War Rig Eradicators (Techies) | 2.5$ | 14 | ----- |
Darkfeather Factioneer (Phantom Assassin) | 5$ | 11 | ----- |
Bird of Prey (Legion Commander) | 10$ | 4 | ----- |
Grudges of the Gallows Tree (Treant Protector - Rare) | 10$ | 16 | ----- |
Brands of the Reaper (Anti-Mage - Rare) | 10$ | 13 | ----- |
Sublime Equilibrium (Void Spirit - Very Rare) | 25$ | 3 | ----- |
Diretide 2022 Collector's Cache I SET(HERO) | ITEM VALUE | STOCK | NOTE |
Hounds of Obsession (Chen) | 2.5$ | 18 | ----- |
Seadog's Stash (Clockwerk) | 2.5$ | 18 | ----- |
Chines of the Inquisitor (Faceless Void) | 2.5$ | 17 | ----- |
Trophies of the Hallowed Hunt (Ursa) | 2.5$ | 16 | ----- |
Crimson Dawn (Phoenix) | 2.5$ | 18 | ----- |
Fogotten Station (Terrorblade) | 2.5$ | 19 | ----- |
Dirge Amplifier (Undying) | 2.5$ | 17 | ----- |
Champion of the Fire Lotus (Monkey King) | 2.5$ | 16 | ----- |
Deathstitch Shaman (Witch Doctor) | 2.5$ | 18 | ----- |
Spoils of the Shadowveil (Spectre) | 5$ | 10 | ----- |
Scarlet Subversion (Riki) | 5$ | 8 | ----- |
Whippersnapper (Snapfire) | 8$ | 8 | ----- |
Shadowleaf Insurgent (Hoodwink) | 10$ | 4 | ----- |
Starlorn Adjudicator (Dawnbreaker) | 10$ | 5 | ----- |
Blue Horizons (Marci - Rare) | 10$ | 11 | ----- |
Angel of Vex (Invoker - Rare) | 15$ | 4 | ----- |
Dark Behemoth (Primal Beast - Very Rare) | 25$ | 4 | ----- |
IMMORTAL TREASURE II 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Limbs of Lycosidae (Broodmother) | 1$ | 2 | ----- |
Draca Mane (Huskar) | 1$ | 1 | ----- |
Sullen Sanctum (Necrophos) | 1$ | 2 | ----- |
Insight of Forlorn Precipice (Dark Seer) | 1$ | 2 | ----- |
Draconic Divide (Dragon Knight) | 1$ | 2 | ----- |
Tremors of the Tandem Storm (Disruptor) | 4$ | 1 | ----- |
Golden Draca Mane (Huskar) | 6$ | 1 | ----- |
Golden Sullen Sanctum (Necrophos) | 6$ | 2 | ----- |
IMMORTAL TREASURE I 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
infernal Cavalcade (Centaur Warrunner) | 1$ | 6 | ----- |
Flutterstep (Enchantress) | 1$ | 6 | ----- |
Seclusions of the Void (Templar Assassin) | 1$ | 7 | ----- |
Aktok's Glory (Venomancer) | 1$ | 6 | ----- |
Everglyph Goggles (Meepo) | 1$ | 7 | ----- |
Blastmitt Berserker Bundle (Bristleback) | 4$ | 1 | ----- |
Seclusions of the Void (Templar Assassin) | 6$ | 1 | ----- |
Infernal Cavalcade (Centaur Warrunner) | 6$ | 3 | ----- |
The Strings of Suradan Bundle (Hoodwink) | 30$ | 1 | ----- |
AGELESS HEIRLOOMS 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Howls of the Northmarch (Anti-Mage) | 1$ | 4 | ----- |
Faction of the Feather (Templar Assassin) | 1$ | 3 | ----- |
Melange of the Firelord (Chaos Knight) | 1$ | 4 | ----- |
Heinous Exultation (Razor) | 1$ | 5 | ----- |
Tangled Tropics (Monkey King) | 1$ | 4 | ----- |
Fury of the Thunderhawk (Zeus) | 1$ | 4 | ----- |
Oaths of the Beloved (Death Prophet) | 1$ | 4 | ----- |
Twilight Legions (Night Stalker) | 2.5$ | 3 | ----- |
Jewels of Anamnessa (Medusa) | 5$ | 1 | ----- |
Wings of Imperium (Mars) | 15$ | 1 | ----- |
The Battle Pass Collection 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Hides of Hostility (Huskar) | 1$ | 4 | ----- |
Heat of the Sixth Hell (Doom) | 1$ | 4 | ----- |
Nefarious Fixations (Lion) | 1$ | 3 | ----- |
Distinguished Forgemaster (Clockwerk) | 1$ | 4 | ----- |
Volcanic Sanctuary (Broodmother) | 1$ | 3 | ----- |
Obsidian Atrocity (Lifestealer) | 1$ | 4 | ----- |
Charms of the Firefiend (Batrider) | 5$ | 1 | ----- |
Molten Bore (Mars) | 10$ | 1 | ----- |
DEAD RECKONING CHEST SET(HERO) | ITEM VALUE | STOCK | NOTE |
Dead Heat (Lina) | 6$ | 1 | ----- |
Dying Light (Dawnbreaker) | 6$ | 1 | ----- |
Death Adder (Medusa) | 6$ | 1 | ----- |
Soul Serpent (Viper) | 6$ | 1 | ----- |
SteamRep submitted by
Sttarrk to
Dota2Trade [link] [comments]
2023.06.05 09:22 Significant-Notice- Pristina notes
Imagine a third-tier Ottoman city, accidentally elevated to the status of a national capital, and you have Pristina. Furthermore, that is a pretty good thing! The town is charming, walkable, and has first-rate street and cafe life. There is
one good monastery nearby and some quality Brutalist architecture. My favorite site was
the National Library of Kosovo: Here are
additional views of the building, is it fair to call it one of the greatest Communist achievements of Yugoslavia? 1982.
Government debt is
only about five percent of gdp. I am not sure how accurate is the data, but
growth rates are not so bad. The country has about 5k per capita gdp, but about 15k PPP-adjusted, that is a large gap and maybe the truth lies somewhere in between.
Might this be the cheapest country in all of Europe? I had one good meal in a nice restaurant with nice decor for only five euros.
Tiffany served the tastiest and also most representative meal, there is no menu and they simply bring you what they have. The food is in general excellent, though not varied. Be ready for meats, sausage, cheese, tomato, kebab, green and red peppers, and bread. There is pasta too, but few other foreign offerings. I didn’t see any Asian food whatsoever, or any international fast food chains, or any Starbucks.
Throughout the town you find scattered statues, such as the obligatory Mother Teresa, and the others of very masculine heroes, often labeled explicitly as “heroes.” The quotient for sexual dimorphism is reasonably high.
It is quite safe, so more people should visit. In three days I saw zero tourists. It is not a “thrills destination,” but where else can you ponder all the historical reasons why, for so long, a “Greater Albania” has proven impossible?
Cheat sheet of neighboring countries:
Serbia: Feels imperial, “seen better days,” no longer a transport hub, looks toward Moscow.
North Macedonia: Stands a bit apart, closer to Bulgarian culture, less recent historical trauma, more right-wing and pro-U.S., keen to integrate with the West.
Albania: Tenacious, spent decades lost in the wilderness, never been able to “play its hand” on that Greater Albania thing, did it ever recover from the fall of
Venetian Albania?
Few parts of the world are more interesting, or unsettling. All of these are great countries to visit.
The post
Pristina notes appeared first on
Marginal REVOLUTION.
Related Stories
submitted by
Significant-Notice- to
marginal [link] [comments]
2023.06.05 07:34 hubb2001 Translation Status Update/Discussion - Jun 4
Previous thread This is the weekly translation status update thread. Use this thread to discuss translation news, issues, titles you're looking forward to, etc.
Note: This is simply a mirror from 4chan's weekly thread on the /jp/ board. All credit goes to the user VNTS there. I'm simply copying and pasting for discussion sake here since some people can't access 4chan.
Entries in Bold have had changes since last week Entries in itallics denote my own changes Fan Translations
- Aiyoku No Eustia - 100% Translated and edited and TLC
- Akatsuki no Goei ~Principal-tachi no Kyuujitsu~ - 100% translated, 48.28% edited, 25.29% through QA
- Akatsuki no Goei ~Tsumibukaki Shuumatsuron~ - "15/169 Total scripts. Act 1 finished. Working on Act 2."
- Amagami - 3rd public Beta patch released
- Aonatsu Line - Translation starting
- Baku Ane 2 - Prologue, Ritsuka Fully translated, Wakana 8/8 Lessons, 5% route, Mashiro 5/8 lessions, Miran 2/5 events and Sayaka 1/3 events translated, Ritsuka patch released
- Bishoujo Mangekyou -Kami ga Tsukuritamouta Shoujo-tachi- - 30% translated
- Caucasus - 100% translated, image editing complete, editing, QC/TLC , and playtesting remain
- CHAOS;HEAD Love Chu Chu! - 65.04% translated, 6.17% edited
- CHAOS;CHILD Love Chu Chu - Being translated
- Chicchakunai Mon - 100% translated and 39.5% edited
- Chusingura 46+1 - 21227/82770 (25.65) lines translated, Kuranosuke route partial patch released
- Clearworld - Translation starting
- Deatte 5-fun wa Ore no Mono! Jikan Teishi to Atropos - Common Route patch released
- Dragon Knight 4 - 57% translated
- Fate/Extra CCC - 100% translated, 225/2499 main scripts edited
- GinIro Haruka - Mizuha route released, Mizuha edits finished, Yuzuki route fully translated and ~50% edited
- H2O √ after and another Complete story Edition - 100% translated, 64.2% edited
- Hakuchuumu no Aojashin - Restoration patch focused on Case 1 released, work being done on the rest of the untranslated scenes
- Haruka na Sora - Sora and Yahiro routes translated, Kozue 29% translated, overall TL 70% TLC 70% ED 26%
- Houma Hunter Lime - Patch in development
- If My Heart Had Wings: Snow Presents - 23% translated
- Junketsu Megami-Sama - 2nd Alpha patch released, Astarotte route finishing up
- Kareshi Inai Reki = Nenrei - Translated 19442 / 58264 text lines (33.37%)
- Koukan no Toriko-Tachi - Prologue, common, and Cuckold Play route translated, Swinging Route 35%, Yukari POV 40%
- Kud Wafter - 23,835 / 31,579 (73.5%) lines translated
- Kusarihime ~Euthanasia~ - "Translation finished. Rest of the processes ongoing."
- Lover Able - 100% translated and edited, 2928/34467 lines approved (8.49%)
- Lucky Star ~Ryouou Gakuen Outousai~ - episode 1 patch released
- Maji Koi A-5 - 85% translated
- Manakashi no Yuri wa Akaku Somaru - 66% translated
- Miagete Goran, Yozora no Hoshi o - 1 of 4 routes translation finished for the restoration patch, Houkiboshi Hika 2 of 4 H-scenes translated
- Nursery Rhyme - 100% translated and edited, text insertion 100% complete, testing ongoing
- Ore to Omae ga Ai ni Tsuite Kataru dake - Released
- Otogirisou - 100% translated
- Planetarian Snow Globe - Editing and proofreading finished, finishing up images and technical work
- Pure Pure - 100% translated, needs proofreading, partial patch released, all routes have been inserted
- Rewrite Harvest festa! - Partial patch released of all heroine routes and part of Rewrite Quest
- Rui wa Tomo o Yobu - 19.51% translated, 4.20% edited
- Sakura Wars 2 - Being translated, demo patch released
- Sen no Hatou, Tsukisome no Kouki - 100% translated, 100.00% edited
- Shabura Rental - 26995/33358 lines (80.9%) translated
- Shangrlia 2 - Menu patch released, patch in development
- Shin Hayarigami - 48% translated
- Shirotsume Yubiwa - 100% translated, 50% beta patch released
- Tenshi no Inai 12-gatsu - 100% translated, TLC and Editing upcoming
- Tokimeki Memorial 2 - Being translated
- Tsukihime - A piece of blue glass moon - Arcueid route patch released, Ciel route 100% translated, days 3 through 14 edited and days 3 through 13 finalized
- Tsuma Netori - 35% translated, 25% edited
- Umi kara Kuru Mono - 85/138 scripts translated
- Watashi wa Kyou Koko de Shinimasu - 100% translated, 99% (2254/2265) lines edited, 36% (826/2265) lines QC
- Walkure Romanze - Common + Celia + Lisa + Mio routes patch released
- Yosuga no Sora - Translation finished, editing and TLC ongoing, Total: TL 100% TLC 71% ED 55%, Common/Kazuha/Motoka routes fully edited
Official work
- Shiei no Sona-Nyl - In Beta
- The Pillagers of Raillore - About to enter Beta
- Ciconia - Phase 1 Released
- Hadaka Shitsuji fandisc - Picked up
- Rance 03 - 48% translated, 29% edited
- Rance X - 56% translated, 5% edited
- Luckydog1 - Translation nearly complete
- Funbag Fantasy 4 - 51% translated, 49% edited
- Eve of the 12th Month - 91% translated and 8% edited
- Sumaga- Slow progress ongoing
- Katahane - Progress being made again
- Django - Not actively making progress
- Gears of Dragoon: Fragments of a New Era - In Testing
- Tokyo Hero Project - Translation finished
- Machine Child - Still being developed
- Onigokko! Fandisc - Fully translated
Age titles
- Kiminozo - Kickstarter for English release planned pending success of JP Crowdfunding
- Anonymous;Code - September 8th release
- Amairo Chocolate 2 - Through QA, awaiting approvals
- Harumade Kururu - Waiting on build
- Rewrite+ Harvest Festa - 100% translated, 20% edited
- Hoshizora no Memoria (retranslation) - In QA
- Subete no Koi ni, Hanabata o. - 100% translated
- Sumire - Picked up
- Sanarara R - 100% translated and edited, waiting on build
- Glass - Picked up
- New Glass - Picked up
- Karakara 3 - 100% translated and edited
- Yume to Iro de Dekiteiru - 90% translated, 30% edited
- Zutto Mae Kara Joshi Deshita - 100% translated, in editing
- Gakkou no Seiiki - 100% translated and edited, Waiting on build
- Imouto no Seiiki - 100% translated and edited, Waiting on build
- Chiisana Kanojo no Serenade - 50% translated, 20% edited
- Hoshizora e Kakaru Hashi 10% translated
- Hoshizora e Kakaru Hashi AA - Announced
- Akaneiro ni Somaru Saka - 40% translated
- Re;Lord 3 - In QA
- Marshmallow Imouto Succubus - In QA
- Hamidashi Creative - Announced
- Happy Saint Sheol - 100% translated, 25% edited
- Inupara - In Development
- Nekopara After La Vraie Familie - In Development
- Nie no Hakoniwa - 90% translated, 10% edited
- Parfait Remake - In translation
- Raspberry Cube - Announced
- Uso Kara Hajimaru Koi no Natsu - 50% translated, 30% edited
- Animal Trail Girlish Square 2 - 100% translated and edited, waiting on build
- Animal Trail Girlish Square LOVE+PLUS - 100% translated and edited, waiting on build
VisualArts
- LUNARiA -Virtualized Moonchild- - 2023 release
- Tsui no Stella - 2023 release
- Summer Pockets Reflection Blue - 2024 release
- Clover Days - Rejected by Steam, "Additional image editing in progress"
- My Klutzy Cupid - 100% translated, 60% edited, Image Editing in Process, Through Steam Approvals
- Dracu Riot - "Waiting on Warmsoft for a QA Build"
- Melty Moment - 80% translated
- Aoi Tori - "Porting work is still ongoing"
- Fureraba Complete edition - Vita exclusive content to be added to Fureraba a couple months after the fandisc release
- Secret Agent of the Knight Academy - "Image editing complete, Engine work wrapping up, Nearly ready for QA"
- Floral Flowlove - 100% translated, 60% edited
- Kakenuke Seishun Sparking - 15% translated, 5% edited
- A Colorful World - 100% translated and edited "Image editing/integration of HD assets in progress"
- Love, Elections, & Chocolate - 100% translated, 17% edited, "Unity port in-progress"
- Love Love Love, Burning in my Heart! - 100% translated and 74% edited
- Ready or Not: The Deadline is Coming! - 100% translated, 17% edited, "Image editing complete, Engine work in progress"
- Mysteries of the Heart: The Psychic Detective Case Files - 100% translated and edited, "Image editing in progress" working with developer on engine work
- Tenshi Souzou "Angelic Chaos" RE-BOOT - 10% translated
- Secret Project 2 - 100% translated and edited, queued for Unity port
- Secret Project 3 - 100% translated and edited, image editing complete, waiting on QA build
- Sharin no Kuni - August release
- Grisaia Chronos Rebellion - Announced
- Sugar Sweet Temptation - Through Steam review, finalizing the build
- Jack Jeanne - June 15th release
- Radiant Tale - July 27th release
- Norn9 ~Norn + Nonette~ Last Era - August 24th release
- Virche Evermore: Error Salvation - 2023 release - Fall 2023 release
- Spirit Hunter: Death Mark II - Fall 2023 release
- Tengoku Struggle -Strayside- - 2024 release
Shiravune
Kagura Games
- Samurai Vandalism - Upcoming release
Other
- Nikushoku Gal wa Seijun Ha!? ~Innocent Stuck-up Girls!~ - Released
- Charade Maniacs - June 27th release
- Venus Blood -Gaia- - Kickstarted succeeded, July 28th release
- I want to have your babies! ~Long-awaited reunion! My childhood friend got sexy and horny~ - Announced
- Monkeys! - English release planned
- Haunted Obachestra Vol.1 Awaking - Upcoming release
- NarKarma EngineA - Announced, in development
- Taimanin Asagi - Page for the Trial of episode 1 back on Steam
- Fault Milestone 2 - Side Below - Upcoming release
submitted by
hubb2001 to
vns [link] [comments]
2023.06.05 07:04 FlounderFantastic444 Is it just me or is Ifrit easy?
| Hi, I'm new to reddit. Anyway this is my new account, I just started this account 8days ago. I lost my old account because my Gmail got deleted, so I last played 2ys ago. I randomly just tried Ifrit because I had nothing to do and the rest is history. Just wondering if this is normal submitted by FlounderFantastic444 to grandsummoners [link] [comments] |
2023.06.05 03:00 kassiekie El Jefe De Pollo
Halal Tacos, sandwiches, wings etc....
The owner has done thurough research (taught me a thing or two!) About halal ingredients, as he wanted to offer a fully halal menu for the community (he is not muslim himself but is passionate about offering amazing halal food)
Totally worth the drive....and if you can get him there, and ask for the mac n cheese....yum!
Is in a rundown strip mall but so worth the visit!
45 four winds dr, unit G, North York.
submitted by
kassiekie to
halalfoodGTA [link] [comments]
2023.06.05 02:35 kassiekie House of Wings
Wings are halal
Says right on the menu
Have a huge selection of sauces
It is a bar so there is alcohol on site.
Indoor seating only.
2501 Third Line, Oakville
submitted by
kassiekie to
halalfoodGTA [link] [comments]
2023.06.05 02:24 BobbyBinGbury Ribs Today!
| Had a couple from the neighborhood over for dinner tonight, menu was smoked ribs, pictured here, not pictured because we totally forgot: smoked wings using Red Hot Honey Garlic seasoning (better than I expected), Pioneer Woman’s Baked Beans (delicious and do very unhealthy), and corn in the cob. Smoked cream cheese with crackers for an app, and smoked pineapple with vanilla lime sauce for dessert. And the neighbors made a delicious tomato and cucumber salad. Great dinner for a Sunday night! Once I get that smoker started, it’s hard not to just throw everything in it. If there was space I would have done the corn and the beans in it but there just wasn’t enough room. submitted by BobbyBinGbury to smoking [link] [comments] |
2023.06.05 01:21 Delairious95 Dogmatika Ritual/First Locals
| Hi Everyone, Hope everyone is well. I've been playing occasionally with a few friends for the past year or so. One of them has almost convinced me to try locals for the first time ever. Any general help and advice regarding locals or even playing Yu-Gi-Oh and this deck is appreciated, but I was mainly seeking help regarding the following: - I have put in all the cards I have considered/want to play, hence why there are so many. Help me cut down the deck, please (also make it less bricky)
- Are there any cards I should consider adding in?
- Which cards from this deck and side should I play going first and which going second?
- Is there anywhere else I can get help on similar questions in the future?
MAIN DECK: The Iris Swordsoul x1 Dogmatika Fleurdelis, the Knighted x1 Dogmatika Maximus x2 Dogmatika Ecclesia, the Virtuous x3 Ash Blossom & Joyous Spring x3 Diviner of the Herald x3 Knightmare Corruptor Iblee x3 Droll & Lock Bird x3 Magicians' Souls x2 Dogmatika Alba Zoa x2 White Relic of Dogmatika x2 Nadir Servant x3 Pre-Preparation of Rites x2 Harpie's Feather Duster x1 Triple Tactics Talent x3 Dark Ruler No More x3 Preparation of Rites x1 Dogmatikalamity x2 Dogmatikamacabre x2 Called by the Grave x1 Crossout Designator x3 Dogmatikamatrix x3 Infinite Impermanence x3 Dogmatika Punishment x1 EXTRA DECK: Quintet Magician x1 Granguignol the Dusk Dragon x1 Titaniklad the Ash Dragon x1 Garura, Wings of Resonant Life x1 Elder Entity N'tss x2 Despian Luluwalilith x1 PSY-Framelord Omega x1 Deep Sea Prima Donna x1 Golden Cloud Beast - Malong x1 Herald of the Arc Light x2 Mereologic Aggregator x1 Salamangreat Almiraj x1 Relinquished Anima x1 SIDE DECK: Gameciel, the Sea Turtle Kaiju x3 Ultimate Slayer x3 Cosmic Cyclone x2 Secret Village of the Spellcasters x3 Evenly Matched x3 Dogmatika Punishment x1 submitted by Delairious95 to yugioh [link] [comments] |
2023.06.05 01:02 Commrade_gengu Can anyone recommend me some cloaks that will much with this fit?
| I like the way it looks right now but the cloak doesn’t cover my hunters back and sometimes the chest pieces can look really bare bones from the back (quiet literally in this case) submitted by Commrade_gengu to DestinyFashion [link] [comments] |
2023.06.05 00:43 Delairious95 Dogmatika Ritual/First Locals
Hi Everyone, Hope everyone is well.
I've been playing occasionally with a few friends for the past year or so. One of them has almost convinced me to try locals for the first time ever.
Any general help and advice regarding locals or even playing Yu-Gi-Oh and this deck is appreciated, but I was mainly seeking help regarding the following:
- I have put in all the cards I have considered/want to play, hence why there are so many. Help me cut down the deck, please (also make it less bricky)
- Are there any cards I should consider adding in?
- Which cards from this deck and side should I play going first and which going second?
- Is there anywhere else I can get help on similar questions in the future?
MAIN DECK:
The Iris Swordsoul x1
Dogmatika Fleurdelis, the Knighted x1
Dogmatika Maximus x2
Dogmatika Ecclesia, the Virtuous x3
Ash Blossom & Joyous Spring x3
Diviner of the Herald x3
Knightmare Corruptor Iblee x3
Droll & Lock Bird x3
Magicians' Souls x2
Dogmatika Alba Zoa x2
White Relic of Dogmatika x2
Nadir Servant x3
Pre-Preparation of Rites x2
Harpie's Feather Duster x1
Triple Tactics Talent x3
Dark Ruler No More x3
Preparation of Rites x1
Dogmatikalamity x2
Dogmatikamacabre x2
Called by the Grave x1
Crossout Designator x3
Dogmatikamatrix x3
Infinite Impermanence x3
Dogmatika Punishment x1
EXTRA DECK:
Quintet Magician x1
Granguignol the Dusk Dragon x1
Titaniklad the Ash Dragon x1
Garura, Wings of Resonant Life x1
Elder Entity N'tss x2
Despian Luluwalilith x1
PSY-Framelord Omega x1
Deep Sea Prima Donna x1
Golden Cloud Beast - Malong x1
Herald of the Arc Light x2
Mereologic Aggregator x1
Salamangreat Almiraj x1
Relinquished Anima x1
SIDE DECK:
Gameciel, the Sea Turtle Kaiju x3
Ultimate Slayer x3
Cosmic Cyclone x2
Secret Village of the Spellcasters x3
Evenly Matched x3
Dogmatika Punishment x1
submitted by
Delairious95 to
Yugioh101 [link] [comments]
2023.06.05 00:33 SlightlyAskewCat Let's Rework Bard for the Jungle and Unleash His Untapped Potential!
Hey fellow summoners!
I wanted to shed light on an important matter concerning our beloved champion, Bard, in League of Legends. Many of us Bard enthusiasts have long yearned to witness our favorite cosmic caretaker conquer the jungle, just like Rell was given the chance to flourish in this versatile role. However, it appears that Bard has been overlooked, and it's high time we rectify this situation.
Let's take a moment to consider a glaring fact: Bard's ban rate stands at a mere 0.2%. This strikingly low figure unequivocally showcases that Bard has never posed a substantial threat in the game for quite some time. Despite his unique skill set and adaptability, he has remained relegated to the support role, failing to receive the recognition he truly deserves.
What's even more perplexing is that Rell, a metallic horse, was granted the opportunity to venture into the jungle, while Bard, a cosmic being with infinite potential for creative jungle playstyles, has been left unexplored. It's time we break these shackles and unlock Bard's untapped potential in the jungle!
To address this issue, I've taken the initiative of creating a petition, urging Riot Games to rework Bard, reshaping his abilities and playstyle to make him a formidable jungle champion. By signing this petition, we can demonstrate to Riot Games the overwhelming demand within the League of Legends community for Bard to spread his wings and thrive in the jungle.
Join me in supporting this cause by signing the petition
https://chng.it/nDLzFQLwrD. Let's make our voices resound and encourage Riot Games to delve into the uncharted possibilities of Bard's jungle potential. Together, we can bring about a positive change that elevates the gameplay experience for all Bard enthusiasts.
Remember, Bard's negligible ban rate underscores his lack of perceived threat, but it's time we transform this narrative and empower him to become a force to be reckoned with in the jungle. Let's unite and show Riot Games the unwavering desire we have to witness Bard's cosmic magic unfold in new territories. #JungleBard
Thank you for your unwavering support, and let's embark on this extraordinary cosmic journey together!
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SlightlyAskewCat to
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2023.06.05 00:25 Snottymikaaaaa My bug themes hunter
2023.06.04 22:16 1kgsweetalmonds Theory about gods and eggs
So I had this idea when reading about the first and second descender, both came from eggs and so do dragons (probably). So what if all descenders + vishaps are based on egg laying creatures. In this theory I will try to assign a animal to them.
- Vishaps Pretty easy, lizards. They are dragons after all.
- The first descender This was a bit harder, but going on the Venti-Istaroth connection I would say birds. This is because Venti has dove like wings. Also fun fact some birds do in fact hunt lizards.
- The second descender All after this was kinda hard to put down. There are many theories to what the second descender is, but for this theory I will go with the abyss theory. For the second descender I will go with insects. Insects are a prey to birds, but can also very easily bounce back. If you do not kill all the bugs they will only come back. They destroy a lot of things and hard to get rid of. Just like the abyss.
- The third descender Honestly, I have no idea so I guess platypus. Counts as a mammal but lays eggs.
- The traveler / the fourth descender My guess is a fish. This may seem weird but I have a explanation. According to Christian mythology outside the firmament lies the primal ocean. Now travelers are stars. If you want to push the symbolism a little you can say that the travelers are like fishes traveling through the cosmic ocean looking like stars to those who witness.
(Constructive criticism is welcome)
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1kgsweetalmonds to
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2023.06.04 20:37 elevatedkorok9339 Ranting about one of the best ones yet
I already loved BOTW despite making a long whishlist out of it, because what it focused on made it worth coming back for years. I have completed most of TOTK and have let thoughts settle. I think it improves many things over BOTW and adds incredible stuff. Still here I'll focus on what bugged me, because having waited for so long, and having so much to it also means frustrations here and there and a lot of potential for whatever comes next. Hopefully this is constructive.
World & Scope
I expected the sky to be a proper "sky world" but while I love the aesthetic and ambiance, it's mostly small repetitive sky segments. I'm not addressing sky temples here, only the general overworld for casual exploration and discovery. The big structures that gave Wind Waker vibes from afar fall into a few categories of quick challenges, without many unique finds on them. The rest are copy-pasted platforms with slight variations for a shrine, a map, a few resources, a construct or gleeok. I really hoped in the beginning that the Great Sky Island wouldn't be the only ambitious one, and it was by far.
I expected underground to be secondary, maybe with some underwater. We got the "mirror" depths and many caves, which are impressive but daunting and not really varied. To be clear, they're
definitely part of my addiction to the game, so they definitely have value. Some amazing spots and intense encounters, exploration in the dark was surprising and awesome. But I'd take a smaller extra map for a few more big unique moments.
Red herrings in marketing can be double-edged. Especially after going through Skyward Sword recently, reminding of its shortcomings for the sky intended as a focus, only to see the most fully realized open world version do little more with most of its real estate. I do enjoy what's there but hype can be a b*tch.
Quick word on underwater, yes we were a lot to expect or wish for it, personally what they decided to focus on is just as interesting, in parts more, it doesn't have to be the obvious choice and it can't be everything. I did find it suspicious (though funny) that one NPC got my hopes up when mentioning a flooded well which was just about waiting for the rain to stop, or when Bolson had underwater exploration as a suggestion for new activities which is of course denied. It could be a big deal but they had great stuff instead so no biggie.
Main challenges
I expected traditional dungeons adapted to the open world, we got... an interesting version of that. The environments and ambiance are unique, the lead-up segments were great but puzzles were oddly trivial with terminals.
To me the Wind Temple is the best of the four big ones. Fairly simple but really fun parkour, epic and ominous ambiance (some of the best music), a mind-blowing moment that perfectly combines the build up, the trampoline mechanic to go
above the eye of the storm, and the heavily marketed skydiving mechanic to go through a stunning introduction. The terminal puzzles remain on the weaker side when thinking about "big dungeons" but in this game I liked their integration best. Colgera is great and so is the music once again. The myth about flying boats is properly brought up and ends up happening before our eyes, the most compelling one IMO. Unfortunately that was also the temple teased the most by Nintendo and suggested to be done first.
By contrast the three others were less impressive * For the Fire Temple, we're told about this mysterious ancient city Gorondia, we go up Death Mountain, fight a cool godzilla miniboss, dive through one of the most epic world building reveals. Then it's all about mine carts, like many people I got confused about some "puzzle" parts and rushed with climbing and ascend. The boss was ok but a pretty underwhelming payoff. * For the Water Temple, I don't have anything against it and low gravity is fun. Interesting lead-up and architecture, but the terminals and boss felt underwhelming. * For the Lightning Temple nothing negative either, the boss introduction and fight were more remarkable, the setting was great, but I can't say I remember going through puzzle rooms.
The Spirit Temple is a highlight by how it integrates a cool quest that spans multiple locations, a multi-part puzzle, a unique item / ability / boss / reward and lore.
The Great Deku Tree had a nice integration with the Depths, really cool to realize how deep his roots are. But it's mostly some environmental lore, a reused Phantom Ganon fight and a short memory, then it's Korok Forest as usual. I could see a Forest Temple if other temples had been more consistently fleshed out.
Secondary challenges
As mentioned before, lots of sky islands have the same minimalist repetitive nature. There are a few big vertical ones that still feel limited: short skydiving challenges. Looking at the art and trailers I had come to expect maybe a couple villages, at least occasional unique NPCs, or more unique finds. It gives the impression of bloated structures for the sake of recognizable landmarks, without much to give in the end. There's that one with an obscurity puzzle, despite the same aesthetic as anywhere else it at least stands out. Maybe I'm underplaying the focus on the "journey more than the destination" this time around, while I was all about that in BOTW, maybe I figured out too quickly how to optimize travel and put too much expectation on what I'd find there. But they're really sparse, unlike the surface and depths which could hide something at any corner, so I'm not sure I was in the wrong mindset.
Zonai mazes are pretty fun but yet another type of major landmark with underwhelming payoff. I liked how they address the fact that most BOTW players already completed the surface with in-game explorers leaving a trail. Getting to the sky portion is nice but nothing unique. Once there it's fun to fly around but I didn't feel challenged to reach glowing points on the map. There's
one instance where the map isn't enough with walls blocking on all sides, so you have to dive and go back up on the other side. But it doesn't seem like one of those open-ended challenges where you make it as tough as you want. Unless you want to stay blind and bump against every single wall of the maze, you're meant to use the map which makes it trivial. It felt like they had settled to make mazes as landmarks, and added the standard terminal fetch quests as an afterthought. Then the idea of diving back down into the depths is neat, but here again I had mixed feelings with the outcome. It happens three times which seems like a manageable amount for a conclusion specific to these places, so coming across yet another flux construct and BOTW DLC item isn't too exciting.
The fact that they repurpose DLC content for "ancient lore" discovery isn't a big deal and can even be great if well integrated. But a lot of these felt underwhelming, with random placement which emphasizes "repurposed DLC" more than proper "ancient lore", and the fact that many of us have been using these for years now. So instead of feeling like long-lost meaningful items, it feels like accessing parts of your previous save file bit by bit. I don't know what could be in their place, I'm just saying how it felt.
Wildlife
I noticed almost nothing new with animals which were such a novelty for immersion in BOTW. Except the harness and perks at stables, but horses are as stiff as ever and even less valuable now. I doesn't take away what was already in BOTW, but the sky, undergrounds, verticality and vehicles drastically diminish the presence of animals.
I didn't like how some NPCs tease the mysterious creature Zelda was seen with, only to be what dondons turned out to be, some version of what we saw her ride in the first trailer. Nothing special besides feeding them rocks. I can appreciate that the dondons quest is a play on rumors which is a quite nice trope in this game, but there's also a few unique mounts that also start as gossip and turn out to be real, so I did let myself hope it would be more than a cute stationary animal.
Also I understand why we didn't get loftwings but that goes with wanting a grander sky world.
Lore
The lore and presentation are more epic, but we don't really learn anything valuable that isn't reusing previous tropes. I won't bother speculating on the actual meaning of the "kingdom's foundation" or "ancient times" relative to the entire series, it's not the most important and the creators may not have bothered themselves.
This was Ganondorf's best time to shine, writers touch on his origin yet mostly stick to callbacks; vaguely bring up Gerudo males born every 100 years though we don't know more about what that means or how it works; have him express motive and cunningly pledge fealty, without more insight into his past as an
individual; show him as a fierce leader and user of dark magic even without god-like powers, without expanding on how he got there, how much of it is actually innate, how it relates to the ancient curse... All cool stuff, I get that a story can remain basic to serve the game, but it
could be more thoughtful to engage players in a different way. Some people still prefer WW Ganondorf for this reason, we had a slightly more intimate feeling when he opened up about his past, making his madness and downfall more impactful.
The Zonai are referenced
everywhere to the point where I understand why some people feel like it retcons stuff. I think you can always add more layers so I don't mind. But I wish they'd tell us more explicitly what it's meant to be. While I enjoy environmental storytelling and letting players figure it out, it can also come across as "this is the ancient aesthetic, mysterious stuff happened, the Zonai did it". It raises the stakes while none of our BOTW speculations about Zonai ruins have been addressed, to my knowledge. I'm expecting DLC to use more of that trope but hopefully they tie in more unique lore than they did with the Sheikah in BOTW DLC, which was essentially more challenges without telling us anything major. And if they resort to an official artbook to say more that's fine, but I wish they went all the way in the game itself. NPCs, logs and stone tablets can go a long way.
Story delivery
Memories are more captivating than in BOTW but even if non-linearity is intended, it can be counter-productive. I carefully got to tears in order but stumbled upon Mineru's quest in the middle, without a clue that there was an intended way to clear the skies only
after the fake Zelda confrontation. Nothing Mineru tells us was completely unfathomable but still, the tension should work better in order. * On one side there are memories. If they tell a linear story, they could play memories in order regardless of which tear you get. Though I'm fine figuring out by myself if they provide an obvious suggestion, they might as well prevent people from being confused just for the sake of calling it "open gameplay". * On the other side for things in the present it's a dilemma, I
wish I was told the thunder storm island had late-story reveals, or that it kept locked until enough progression. But going through it blind, following to a temple, solving the puzzle without a clue of where I was going was one of the best moments of the game. The hostile environment didn't feel like a warning, because early on we're taught to find our way through obstacles and obscurity.
Zelda goes through crazy stuff, I liked seeing her experience unfold in the past but with suspense. I already defended the BOTW memories as a nice development of her character, this is taking her faith in Link further while being a story device that feels natural enough. Her transformation is a great twist, though I got very suspicious of that when casually dropping on the Light Dragon, before deciding I wasn't ready for spoilers. This only adds to my point about the linearity compromise. But in the end she's back to normal and it seems she wasn't conscious of the ages passing by. This lack of lasting consequences kinda defeats the purpose, but I should appreciate a simple happy ending that also works. It also convinces me that they're done with this BOTW/TOTK iteration beyond DLC.
When the construct on the sky Temple of Time proposes to share the backstory of the floating island, I postponed until I felt I could be spoiled major stuff. I liked revisiting the island with the bonfires challenge, but it also cemented my concern that the sky overall was under-utilized. As I completed the challenge looking forwards to some exciting lore, the construct simply told me through text that the island floats because... ancient people wanted it to float, so it's safe and the Hero could be there. Ok, thanks, but that delivery buried my sky-related expectations.
The repetition of the ancient sages cutscenes after each temple was ridiculous. None of it is bad, but if they're not going to add something each time, at least have a shorter version. Make a full sequence rewatchable like memories, but keep these moments short so it doesn't turn the initial impact into an expected joke.
Secret stone? Demon King? Finally I had a couple of odd moments when progressing the main quest. * All gathered at Lookout Landing after people saw Zelda at the castle, all the main quest stuff is brought up and my Link eventually decides to update people on the fifth sage, the Master Sword and what happened to Zelda.
Nothing about a fake Zelda though, because we need the "twist" we're about to get of course. Purah observes he could have said so earlier about the sword, people are shocked for 5 seconds about Zelda despite the mind-shattering implication for anyone who cares about her, and we move on. This dialogue was extremely weird. * When about to go fight Ganondorf, smart Purah had the most uncharacteristic brain fart, observing he likely wasn't on the surface and nowhere in the depths we explored, wondering where he could be.
Hmmm let's see, we met him under the castle, he fell there, where the gloom still comes out and he just tricked us, hmmmm... that's a tough one... So while I'm sure I could have ignored that and gone straight under the castle, for proper completion I "had" to talk to Josha, she essentially put me back on track to find Kohga, in our final encounter he "revealed" that Ganondorf was under Hyrule Castle. Shocker.
These moments yet again showed a contradiction in an open approach to something designed with a specific path in mind, and it felt a bit like the game said "weird choice, but anyway..."
Mechanics
I think every hand ability is more interesting than runes in BOTW, regular items are more useful than ever, crafting is impressive. I already liked shrines in BOTW but the new ones are even more interesting because of that.
However I'm not sold on the sages. When going to a temple I liked that one follows you for tailored segments. In battles though they're too messy, you need them close to activate but it goes against you and them fighting freely. Outside of battle sometimes they get in the way when pressing A, sometimes they just stand far away. I was more comfortable with the ability triggering
through Link in BOTW. Given how randomly useful they are, it's also annoying to go to special items to turn on/off. Tulin is really apart with the airborne wind gust, to the point where I had it on for most of my exploration but it was annoying to see him fly around or attack things without me asking. It could have been special Rito feathers for the paraglider or something. I understand they focused on fighting along companions but IMO combat was unnecessary for the sage ghosts. Keep it for the temples with the real sages, it's more unique and enjoyable. Mineru's construct may be the exception.
I'm reserved about some Zonai devices despawning after a while. I get a point of view that wings and ballons shouldn't take you anywhere from the start, but at the same time it's also being able to fly the thing, and it becomes quickly irrelevant anyway as you can find ways around that. Either with rockets or fans (two fans at an angle with a control stick quickly became popular), gliding with more stamina, or inevitable glitches. Nintendo knew how it went with BOTW crafters, it's in good part what encouraged them in that direction. They also knew it was about providing tools for free exploration which they even promote. So I don't know what putting a timer on some base items does, besides unnecessary anxiety to players we don't know any better but enjoy traveling around. Not a huge deal, but I don't really get it.
User interaction
They somehow made the weapon swap menu more sluggish and horizontal menus are a
mess when going through many items. For less frequent items I often ended up opening the full menu, obviously a grid cuts down on time to get to the item you need. But you can't do that with arrows, so occasionally I'd spend well over 15 seconds scrolling, sorting clumsily hoping that would help. I get that the horizontal layout may be to keep sight of the action... If they
really need to minimize clutter vertically, they could for example spread items in one row per category (zonai devices / food collectibles / minerals / etc), the row in focus is fully visible in the middle like we have now, rows above and below are faded, and you can move up and down to change category. Armchair developer suggestion I know, but surely they can work on something better.
Nintendo love unnecessary prompts in repetitive interactions. In this game we still have Great Fairies armor upgrades happening one by one and telling you what's going on each time, Beedle's casual observations no one reads for the billionth time, stable folks apparently recognizing you but thinking you have the worst memory... It depends on the player I guess, but if there's
one they should streamline it's shrine rewards. I think
no one intends to watch the whole thing again besides the first and last ones. No one can do anything with the orb as you stand there, there's no relevant information about it. Just say congrats and load me out please.
Design, Art & Tech
The Zelda team are incredibly competent in everything that makes up a game but aren't immune to hardware limitations. BOTW was already an amazing technical feat, they one-upped it despite comments that TOTK "looks the same". It doesn't exactly, it's more ambitious and better optimized. It's still fair to point at frame drops, resolution drops, pop-in. As amazed as I was by the Wind Temple for example, the heavy stutters took me out of it a few times which is a shame. And this isn't lack of time, care or resources, comparing to any AAA is a clear indication that the Zelda devs are masters on this platform. While this is the best we'll see on this console everyone is justified in wanting hardware closer to a modern standard to support the devs' ideal vision.
I'm generally cautious about that argument because "more power" doesn't magically mean "more and better content". In fact restrictions and simplicity can play in favor of a game's qualities, for example not worrying too much about photo-realism and extremely detailed models due to a wonderful art direction. But it's tough to admit when the game is undermined by those restrictions. The under-utilized sky world
may be concerned by this,
officially they kept it sparse for level design concerns, but I can't help to feel like filling up the sky would also have the Switch struggle much more than it does. I may be biased but of all the islands, I remember the most persistent frame drops when messing around on the Great Sky Island, where there's so much more to see. I can also imagine dark undergrounds partly justified by less detail on display, and caves by much smaller environments.
If you read everything you get a bubbul gem, if not tell me what you thought anyway
submitted by
elevatedkorok9339 to
tearsofthekingdom [link] [comments]
2023.06.04 19:27 Slash621 Anyone else having trim issues since the last update?
Since the last update I’ve noticed that many (but not all) aircraft are no longer respecting trim inputs.
I can see the trim button is working in Virpil software, I can see the control assignment menu respecting the right button because when I press trim down it zooms to that entry. I can even see the trim indicators in the mirage f1 and mig 29 moving on the control menu and in the cockpit!
However, the planes flight path does not alter. Even if I select full left roll trim on the f1 and mig 29 the plane will continue to fly wings level (roll wise). Where this gets annoying is some aircraft like the j-11 really need huge trim inputs and I just can’t fly that aircraft now because the nose trim shows in the control indicator popup as moving but the control surfaces do not adjust and the nose never changes attitude.
Do I have a setting messed up somewhere? Anyone else run l into this? I’ve already removed all mods, done a full repair and the problem persists.
RESOLVED! So the same day as the patch, I'd installed a new Logitech G-Pro force feedback racing wheel. Apparently DCS decided that since I had at least one FF device, with NO bindings.. apparently FF is on now! Anyway I manually disabled the wheel and manually excluded the wheel from the DCS controls menu. Credit to
u/FaustianAccord for calling it out as a possibility
submitted by
Slash621 to
hoggit [link] [comments]
2023.06.04 16:55 Sttarrk [Store] Dead Reckoning/Diretide/TI8/TI9/TI10/Nemestice/Aghanim's Immortals & Collector's Cache
Diretide/TI8/TI9/TI10/Nemestice/Aghanim's Immortals & Collector's Cache Sets FOR SALE ...........................................................................................
- We need to be friends for at least 30 days to be able to send the item/set as a gift
- To reserve an item/set you need to pay 25% of the price in advance
- Taking Items(Dota2/CSGO/TF2)/Skrill/Paypal/Crypto
- You can add me if you have any questions
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Trophies of the Hallowed Hunt (Ursa) | 2.5$ | 16 | ----- |
Crimson Dawn (Phoenix) | 2.5$ | 18 | ----- |
Fogotten Station (Terrorblade) | 2.5$ | 19 | ----- |
Dirge Amplifier (Undying) | 2.5$ | 17 | ----- |
Champion of the Fire Lotus (Monkey King) | 2.5$ | 16 | ----- |
Deathstitch Shaman (Witch Doctor) | 2.5$ | 18 | ----- |
Spoils of the Shadowveil (Spectre) | 5$ | 10 | ----- |
Scarlet Subversion (Riki) | 5$ | 8 | ----- |
Whippersnapper (Snapfire) | 8$ | 8 | ----- |
Shadowleaf Insurgent (Hoodwink) | 10$ | 4 | ----- |
Starlorn Adjudicator (Dawnbreaker) | 10$ | 5 | ----- |
Blue Horizons (Marci - Rare) | 10$ | 11 | ----- |
Angel of Vex (Invoker - Rare) | 15$ | 4 | ----- |
Dark Behemoth (Primal Beast - Very Rare) | 25$ | 4 | ----- |
IMMORTAL TREASURE II 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Limbs of Lycosidae (Broodmother) | 1$ | 2 | ----- |
Draca Mane (Huskar) | 1$ | 1 | ----- |
Sullen Sanctum (Necrophos) | 1$ | 2 | ----- |
Insight of Forlorn Precipice (Dark Seer) | 1$ | 2 | ----- |
Draconic Divide (Dragon Knight) | 1$ | 2 | ----- |
Tremors of the Tandem Storm (Disruptor) | 4$ | 1 | ----- |
Golden Draca Mane (Huskar) | 6$ | 1 | ----- |
Golden Sullen Sanctum (Necrophos) | 6$ | 2 | ----- |
IMMORTAL TREASURE I 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
infernal Cavalcade (Centaur Warrunner) | 1$ | 6 | ----- |
Flutterstep (Enchantress) | 1$ | 6 | ----- |
Seclusions of the Void (Templar Assassin) | 1$ | 7 | ----- |
Aktok's Glory (Venomancer) | 1$ | 6 | ----- |
Everglyph Goggles (Meepo) | 1$ | 7 | ----- |
Blastmitt Berserker Bundle (Bristleback) | 4$ | 1 | ----- |
Seclusions of the Void (Templar Assassin) | 6$ | 1 | ----- |
Infernal Cavalcade (Centaur Warrunner) | 6$ | 3 | ----- |
The Strings of Suradan Bundle (Hoodwink) | 30$ | 1 | ----- |
AGELESS HEIRLOOMS 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Howls of the Northmarch (Anti-Mage) | 1$ | 4 | ----- |
Faction of the Feather (Templar Assassin) | 1$ | 3 | ----- |
Melange of the Firelord (Chaos Knight) | 1$ | 4 | ----- |
Heinous Exultation (Razor) | 1$ | 5 | ----- |
Tangled Tropics (Monkey King) | 1$ | 4 | ----- |
Fury of the Thunderhawk (Zeus) | 1$ | 4 | ----- |
Oaths of the Beloved (Death Prophet) | 1$ | 4 | ----- |
Twilight Legions (Night Stalker) | 2.5$ | 3 | ----- |
Jewels of Anamnessa (Medusa) | 5$ | 1 | ----- |
Wings of Imperium (Mars) | 15$ | 1 | ----- |
The Battle Pass Collection 2022 SET(HERO) | ITEM VALUE | STOCK | NOTE |
Hides of Hostility (Huskar) | 1$ | 4 | ----- |
Heat of the Sixth Hell (Doom) | 1$ | 4 | ----- |
Nefarious Fixations (Lion) | 1$ | 3 | ----- |
Distinguished Forgemaster (Clockwerk) | 1$ | 4 | ----- |
Volcanic Sanctuary (Broodmother) | 1$ | 3 | ----- |
Obsidian Atrocity (Lifestealer) | 1$ | 4 | ----- |
Charms of the Firefiend (Batrider) | 5$ | 1 | ----- |
Molten Bore (Mars) | 10$ | 1 | ----- |
DEAD RECKONING CHEST SET(HERO) | ITEM VALUE | STOCK | NOTE |
Dead Heat (Lina) | 6$ | 1 | ----- |
Dying Light (Dawnbreaker) | 6$ | 1 | ----- |
Death Adder (Medusa) | 6$ | 1 | ----- |
Soul Serpent (Viper) | 6$ | 1 | ----- |
SteamRep submitted by
Sttarrk to
Dota2Trade [link] [comments]
2023.06.04 15:44 SwannSwanchez Dev Server Datamine 2.26.0.36 -> 2.26.0.40 Part 2
2.26.0.36 -> 2.26.0.40 Part 2
Aircraft weapon changes :
- 20 mm Mk. 11 Mod. 5 : Overheating Increased
Aircraft equipment changes :
- DAMOCLES : Mass : 190 -> 265 kg
Aircraft rocket and missile changes :
- AGM-22, 9M14 (all), 9M17 (all), AS.11, Rb 52 : Guidance : Control Cone FoV : 15 -> 30°
- TOW (all), Rb 55 (all) : Guidance :
- Added Launch Sector = 10°
- Control Cone FoV : 10 -> 25°
- 9M114, 9M123, 9M133 (all), HJ9 (AFT09), HOT (all) : Guidance : Control Cone FoV : 15 -> 25°
- 9M120 (all) : Guidance :
- Removed Max Launch Angle
- Added Launch Sector = 9°
- Control Cone FoV : 15 -> 25°
- PL8, Python-3 : Guidance :
- IR Seeker : FoV : 2.5 -> 3.6°
- Max G-load : 30 -> 40 G
Naval weapon changes :
- Nettuno Mk. 1 :
- Drag Coef : 0.1 -> 0.9
- Booster Force : 30000 -> 20000 N
- Start Speed : 100 -> 0 m/s
- Max Speed : 280 -> 646 m/s
- Explosive Mass : 15.8 -> 6 kg
- Volna-M : Proximity Fuse : Trigger Radius : 50 -> 40 m
Torpedo changes :
- 450 mm Whitehead A 110/450 :
- Drop Speed Range : [0, 83.5] -> [-10, 78] km/h
- Drop Height Range : [0, 120] -> [-10, 105] m
- Drop Angle Range : +/- 15 -> +/- 90°
- Removed Fuse Sensitivity
- Now behave the same in AB
Tech-tree changes :
- Number of French Bluewater to unlock rank 2 : 2 -> 3
BR changes :
- F-4E Kurnass 2000 : 11.3 / 11.7 / 11.7 -> 11.3
- J8F : 12.0 -> 11.7
- Kfir C2 : 10.3 / 10.7 / 10.3 -> 10.7 / 11.0 / 10.7
Statcard changes :
- F-4J (UK) :
- No longer considered a Naval fighter
- Carrier spawn removed
- Lancaster M.R. Mk. 7 : Crew : 6 -> 4
- BTR-80A :
- Hull armor : 10 / 10 / 10 -> 12 / 8 / 6 mm
- Turret armor : 0 / 0 / 0 -> 23 / 23 / 13 mm
- Ise : Max speed : 45.36 -> 46.8 km/h
- Lorraine : Main turret armor : 300 / 256 / 360 -> 300 / 216 / 360 mm
- Paris :
- Main turret armor : 256 / 256 / 400 -> 250 / 250 / 360 mm
- Citadel armor : 0 / 270 / 40 -> 0 / 250 / 40 mm
New vehicles :
- Leopard (FR) :
- Rank 1
- BR : 3.7
- Located after the Bourrasque
- Stock Repair Cost : 200 / 260 SL
- Spaded Repair Cost : 256 / 333 SL
Economy changes :
- AJ 37 :
- Stock Repair Cost : 3970 / 12870 / 17880 -> 4010 / 12990 / 18050 SL
- Spaded Repair Cost : 5395 / 17490 / 24298 -> 5393 / 17471 / 24277 SL
- Modification changes :
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.02 -> 0.011
- Compressor : Repair cost coefficient : 0.037 -> 0.036
- Wings repair : Repair cost coefficient : 0.053 -> 0.052
- Engine : Repair cost coefficient : 0.079 -> 0.078
- Cover : Repair cost coefficient : 0.045 -> 0.044
- G-suit : Repair cost coefficient : 0.052 -> 0.051
- AJS 37 :
- Stock Repair Cost : 3850 / 10320 / 17130 -> 4010 / 10750 / 17850 SL
- Spaded Repair Cost : 5397 / 14468 / 24016 -> 5393 / 14458 / 24008 SL
- Modification changes :
- Compressor : Repair cost coefficient : 0.038 -> 0.036
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.053 -> 0.011
- Airframe : Repair cost coefficient : 0.048 -> 0.046
- Wings repair : Repair cost coefficient : 0.055 -> 0.052
- G-suit : Repair cost coefficient : 0.053 -> 0.051
- New 30 mm cannons/MGs : Repair cost coefficient : 0.021 -> 0.02
- Engine : Repair cost coefficient : 0.081 -> 0.078
- Cover : Repair cost coefficient : 0.046 -> 0.044
- F-4E Kurnass 2000 : Modification changes :
- Added Python 3 as Tier 3 modification
- Removed AIM-7E-2 modification
- Removed AIM-7F modification
- Compressor : GE cost : 420 -> 400
- Fuselage repair : GE cost : 420 -> 400
- AIM-9G : GE cost : 420 -> 400
- 20 mm belts : GE cost : 420 -> 400
- M117 : GE cost : 420 -> 400
- Flares/Chaff : GE cost : 420 -> 400
- New boosters : GE cost : 400 -> 380
- Airframe : GE cost : 400 -> 380
- AIM-9L : GE cost : 400 -> 380
- New 20 mm cannons/MGs : GE cost : 400 -> 380
- Mk83 : GE cost : 400 -> 380
- GBU-12 : GE cost : 400 -> 380
- LAU-3/A : GE cost : 400 -> 380
- Wings repair : GE cost : 510 -> 490
- G-suit : GE cost : 510 -> 490
- Gun pod SUU-23/A. : GE cost : 510 -> 490
- Mk84 : GE cost : 510 -> 490
- LAU-10/A : GE cost : 510 -> 490
- Engine :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- Cover :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- GBU-10 :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- AGM-65D :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- F-16A-10 (ISR) : Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor : GE cost : 330 -> 350
- Fuselage repair : GE cost : 330 -> 350
- Flares/Chaff : GE cost : 330 -> 350
- 20 mm belts : GE cost : 330 -> 350
- BLU-27/B : GE cost : 330 -> 350
- AIM-9P : GE cost : 330 -> 350
- New boosters : GE cost : 440 -> 470
- Airframe : GE cost : 440 -> 470
- G-suit : GE cost : 440 -> 470
- Mk82 : GE cost : 440 -> 470
- LAU-3/A : GE cost : 440 -> 470
- Wings repair : GE cost : 480 -> 510
- Cover : GE cost : 480 -> 510
- New 20 mm cannons/MGs : GE cost : 480 -> 510
- Mk84 : GE cost : 480 -> 510
- AIM-9L : GE cost : 480 -> 510
- Engine :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- EFS :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- AGM-65B :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- F-14B : Modification changes :
- Added GBU-10/24 as Tier 4 modification
- Removed GBU-10 modification
- G.91 Y : Modification changes :
- Added Nord AS.20 as Tier 2 modification
- Added Nord AS.30 as Tier 4 modification
- Fuselage repair : GE cost : 280 -> 310
- Compressor : GE cost : 280 -> 310
- 30 mm belts : GE cost : 280 -> 310
- 559G1 : GE cost : 280 -> 310
- M82 : GE cost : 280 -> 310
- Airframe :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- New boosters :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- M82-2 :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- LAU-3/A :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- Wings repair : GE cost : 340 -> 380
- G-suit : GE cost : 340 -> 380
- New 30 mm cannons/MGs : GE cost : 340 -> 380
- M83 : GE cost : 340 -> 380
- LAU-10/A : GE cost : 340 -> 380
- Cover :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- Engine :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- M83-2 :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- J8B :
- Number of modifications needed to unlock Tier 4 : 1 -> 2
- Modification changes :
- Added Type 500 as Tier 4 modification
- Fuselage repair : GE cost : 380 -> 400
- Compressor : GE cost : 380 -> 400
- 23 mm belts : GE cost : 380 -> 400
- Flares/Chaff : GE cost : 380 -> 400
- Airframe : GE cost : 430 -> 450
- New boosters : GE cost : 430 -> 450
- HF-6 : GE cost : 430 -> 450
- PL-5B : GE cost : 430 -> 450
- Wings repair :
- RP cost : 37000 -> 25000
- GE cost : 930 -> 660
- New 23 mm cannons/MGs :
- RP cost : 37000 -> 25000
- GE cost : 930 -> 660
- Cover : GE cost : 400 -> 430
- Engine : GE cost : 400 -> 430
- G-suit : GE cost : 400 -> 430
- EFS : GE cost : 400 -> 430
- Type 250 :
- Tier : 4 -> 3
- RP cost : 16000 -> 25000
- GE cost : 400 -> 660
- Aspide : GE cost : 400 -> 430
- J8F : Modification changes :
- Added Type 500 as Tier 4 modification
- Compressor : GE cost : 330 -> 350
- Fuselage repair : GE cost : 330 -> 350
- Flares/Chaff : GE cost : 330 -> 350
- 23 mm belts : GE cost : 330 -> 350
- PL-5B : GE cost : 330 -> 350
- New boosters : GE cost : 470 -> 500
- Airframe : GE cost : 470 -> 500
- G-suit : GE cost : 470 -> 500
- HF-6 : GE cost : 470 -> 500
- Wings repair :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- New 23 mm cannons/MGs :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- PL-8 :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- Engine : GE cost : 670 -> 710
- Cover : GE cost : 670 -> 710
- EFS : GE cost : 670 -> 710
- Type 250 :
- Tier : 4 -> 3
- RP cost : 43000 -> 33000
- GE cost : 670 -> 550
- JA 37C :
- Stock Repair Cost : 3530 / 9720 / 15860 -> 3560 / 9820 / 16030 SL
- Spaded Repair Cost : 5397 / 14861 / 24249 -> 5386 / 14857 / 24253 SL
- Modification changes :
- Flares/Chaff : Repair cost coefficient : 0.125 -> 0.124
- Airframe : Repair cost coefficient : 0.052 -> 0.051
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.023 -> 0.012
- Wings repair : Repair cost coefficient : 0.06 -> 0.059
- Engine : Repair cost coefficient : 0.089 -> 0.088
- G-suit : Repair cost coefficient : 0.058 -> 0.057
- JA 37D :
- Stock Repair Cost : 3610 / 9100 / 16840 -> 3780 / 9530 / 17640 SL
- Spaded Repair Cost : 6025 / 15187 / 28105 -> 6021 / 15181 / 28100 SL
- Modification changes :
- Compressor : Repair cost coefficient : 0.043 -> 0.041
- Flares/Chaff : Repair cost coefficient : 0.13 -> 0.124
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.06 -> 0.012
- Airframe : Repair cost coefficient : 0.054 -> 0.051
- Flares/Chaff : Repair cost coefficient : 0.084 -> 0.08
- Wings repair : Repair cost coefficient : 0.062 -> 0.059
- G-suit : Repair cost coefficient : 0.06 -> 0.057
- New 30 mm cannons/MGs : Repair cost coefficient : 0.024 -> 0.023
- Engine : Repair cost coefficient : 0.092 -> 0.088
- Cover : Repair cost coefficient : 0.052 -> 0.05
- Kfir C2 : Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- Fuselage repair :
- Added Category : Flight performance
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- 30 mm belts :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- Mk82 :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- LAU-3/A :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- New boosters : GE cost : 410 -> 430
- Airframe :
- Added Category : Flight performance
- GE cost : 410 -> 430
- Flares/Chaff :
- Added Category : Survivability
- Tier : 2 -> 1
- RP cost : 13000 -> 10000
- GE cost : 410 -> 330
- New 30 mm cannons/MGs : GE cost : 410 -> 430
- M117 : GE cost : 410 -> 430
- Wings repair :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- G-suit :
- Added Previous modification (visually, not required) : Flares/Chaff
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Gun pod SUU-23/A. :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Mk83 :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- LAU-10/A :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- Cover :
- Added Category : Flight performance
- Tier : 4 -> 3
- RP cost : 19000 -> 12000
- GE cost : 590 -> 390
- 20 mm belts :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- Mk84 :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- AIM-9G :
- Removed Required modification : Flares/Chaff
- Tier : 4 -> 2
- RP cost : 19000 -> 13000
- GE cost : 590 -> 430
- Kfir C7 :
- Number of modifications needed to unlock Tier 4 : 3 -> 4
- Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Fuselage repair :
- Added Category : Flight performance
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Flares/Chaff :
- Added Category : Survivability
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- 30 mm belts :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Mk82 :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- LAU-3/A :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- New boosters : GE cost : 450 -> 470
- Airframe :
- Added Category : Flight performance
- GE cost : 450 -> 470
- New 30 mm cannons/MGs : GE cost : 450 -> 470
- M117 : GE cost : 450 -> 470
- Shafrir 2 :
- Removed Previous modification (visually, not required) : Flares/Chaff
- Tier : 2 -> 1
- RP cost : 13000 -> 8600
- GE cost : 450 -> 310
- Wings repair :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- G-suit :
- Added Previous modification (visually, not required) : Flares/Chaff
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- Gun pod SUU-23/A. :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- Mk83 :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- LAU-10/A :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- AIM-9D :
- Tier : 3 -> 2
- RP cost : 12000 -> 13000
- GE cost : 410 -> 470
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- Cover :
- Added Category : Flight performance
- Tier : 4 -> 3
- RP cost : 19000 -> 11000
- GE cost : 650 -> 400
- 20 mm belts :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- Mk84 :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- AIM-9G :
- Tier : 4 -> 3
- RP cost : 19000 -> 11000
- GE cost : 650 -> 400
- Mirage III CJ :
- Number of modifications needed to unlock Tier 4 : 1 -> 2
- Modification changes :
- Compressor :
- RP cost : 29000 -> 19000
- GE cost : 620 -> 410
- Fuselage repair :
- RP cost : 29000 -> 19000
- GE cost : 620 -> 410
- New boosters :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- Airframe :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- 30 mm belts :
- Tier : 2 -> 1
- RP cost : 13000 -> 19000
- GE cost : 280 -> 410
- Type 25C :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- AIM-9D :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- Wings repair :
- RP cost : 37000 -> 24000
- GE cost : 800 -> 520
- G-suit :
- RP cost : 37000 -> 24000
- GE cost : 800 -> 520
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Cover :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- New 30 mm cannons/MGs :
- Tier : 4 -> 3
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Type 21B :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Matra R530E :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- P-51D-5 :
- Stock Repair Cost : 1580 / 4000 / 6400 -> 1640 / 4000 / 6640 SL
- Spaded Repair Cost : 2150 / 5279 / 8448 -> 2146 / 5080 / 8432 SL
- Modification changes :
- Fuselage repair :
- Added AB repair cost coefficient : 0.007
- Repair cost coefficient : 0.007 -> 0.006
- Airframe :
- Repair cost coefficient : 0.045 -> 0.043
- AB repair cost coefficient : 0.046 -> 0.045
- Compressor :
- Repair cost coefficient : 0.036 -> 0.034
- AB repair cost coefficient : 0.037 -> 0.035
- Wings repair :
- Repair cost coefficient : 0.051 -> 0.05
- AB repair cost coefficient : 0.053 -> 0.051
- Engine :
- Repair cost coefficient : 0.05 -> 0.048
- AB repair cost coefficient : 0.052 -> 0.05
- New 12.7 mm cannons/MGs : Repair cost coefficient : 0.015 -> 0.014
- Cover :
- No longer gives improvement to structural strength and mass, both increased to this modification's old level instead
- Repair cost coefficient : 0.044 -> 0.005
- Removed AB repair cost coefficient : 0.045
- Engine injection : AB repair cost coefficient : 0.049 -> 0.047
- G-suit :
- Repair cost coefficient : 0.05 -> 0.048
- AB repair cost coefficient : 0.052 -> 0.05
- P-51D-10 (Wetmore) : Modification changes : Cover : No longer gives improvement to structural strength and mass, both increased to this modification's old level instead
Image and text changes :
- New loadout icon : missile_type_f_air_to_air_group : https://i.imgur.com/bCk5mIC.png
- New Tech Image : Panthere : https://i.imgur.com/TBTQ11t.png
- New Avatar : Nikolai Gastello : https://i.imgur.com/FEAaw1x.png
- New Loading Screen : J8F
- New Menu Text :
- "India"
- "GTM PD"
- "SRC PD GTM"
- "ACQ PD GTM"
- "ACM PD GTM"
- "BST PD GTM"
- "VSL PD GTM"
- "TRK PD GTM"
- "TWS GTM"
- "TWS GTM"
- "ACQ PD GTM"
- "ACM PD GTM"
- "BST PD GTM"
- "VSL PD GTM"
- "TRK PD GTM"
- Vehicle Text Change :
- "Chacal-class, Chacal, 1938" -> "Jaguar-class, Chacal, 1938"
- "Chacal-class, Panthere, 1940" -> "Jaguar-class, Panthere, 1940"
Mission changes :
- [Enduring Confrontation (old)] Denmark, Dover, Malta, Peleliu, Port Moresby, Saipan : Added BR based carriers
- [Historical Campaign] Counterattack : Enterprise (CV-6) is now more easily sunk
- Advance to the Rhine, Vietnam : Map borders changed
Current Dev version : 2.26.0.40
Current Dev-Stable version : 2.25.1.135
Current Live version : 2.25.1.135
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.06.04 15:09 kristiandepue Oku Roji Warsaw IN izakaya
When I posted my Google review of Anthology Whiskey Room a couple weeks ago, I made mention Oku Roji. One redditor commented: "Wait, Warsaw has an izakaya? This entire post boggles my mind. I thought Warsaw only had Penguin Point and 2 churches for every family."
The following is my Google review of Oku Roji, which I think is quite unique for small town Midwest culture...
Oku Roji is a subterranean izakaya in downtown Warsaw IN. With access through Anthology Whiskey Room at 105 E. Center Street, this sunken escape offers Japanese fare, such as a gyūdon, tonkotsu ramen, chirashi and sashimi — along with a long list of Japanese spirits, via Anthology.
For dinner, I had the gyoza (dumplings) and salmon chirashi bowl. The gyoza was strongly recommended to me a few weeks prior, after a conversation with one of Oku Roji's staff. I chose the chirashi bowl due to my affinity for donburri.
GYOZApork dumplings, lemongrass, leek, scallion, ginger, chili oil, sesame
SALMON CHIRASHIraw salmon, soy, avocado, scallion, furikake, tobiko, seaweed butter, black sesame, sesame chili cucumbers, toasted nori
With good company, I had the opportunity to sample Oku's chicken wings that I first heard about months ago:
TEBASAKIspicy wings, lime mayo, pakuchi, togarashi, fried garlic, chili oil
While dining, everything coming out of the kitchen was distracting — because it looked so good. I'm curious to try Oku's gyūdon or ramen with my next visit.
I didn't have anything to drink beyond water, but I did take a look at their Japanese selection of spirits upstairs in Anthology Whiskey Room. On display and in a cellar, Oku Roji's offerings include Japanese distillers, such as Matsui, Akkeshi, Akashi, Kamiki, Hibiki, Nikka, Shibui, Mars Shinshu and more.
With the appreciation aesthetics and a dialed-in dining menu, Oku Roji is an underground getaway worth a visit. Walk-ins are welcome — I was a walk-in — but reservations are recommended.
Instagram and Facebook: okuroji
submitted by
kristiandepue to
Indiana [link] [comments]
2023.06.04 14:00 TCMBillay Philza’s OP stuff
Can anyone give me a command that j can use to make my own busted wings like Phil has in his creative menu, cause I want some. Similarly, his sword, chests and command blocks etc
submitted by
TCMBillay to
Philza [link] [comments]
2023.06.04 07:53 verasev The World of Ghost Gasket
Here's the pitch. It's very much a work in progress. This is the intended setting for this tabletop RPG:
https://www.reddit.com/RPGcreation/comments/13v5iw4/does_this_sound_in_any_way_promising_or_does_it/ The Old World
The truth is, no one remembers much about the old world. People have recorded dreams, visions, and flickers of memory but no concrete picture emerges, just a sense of vastness that would swallow the new world whole. All anyone is sure of is that there was a world before and that much of the language and basic concepts came from that place. How those ideas truly fit together is a mystery.
The Breach
The Breach happened 273 year cycles ago. Something truly strange had happened, some event that cut the folk of Ghost Gasket off from the previous world. The memories are nearly as dim as the memories of the old world. Shifting chaos and strangeness and a fracturing of the known rules. Madness. Screaming. And then people woke up, finding themselves in Neo Victoria, a city built in a suspended bubble of glass that's harder than steel. And around the bubble, only an endless maze of airless pipes and tunnels.
Neo Victoria
A stack of blocks built by a child. A ramshackle collection of mismatched styles. Gilt and poverty are scattered with no discernable pattern. The City seems both familiar and strange to those who found themselves in it. There are baroque stone mansions, tenement buildings, factories, temples, and workhouses. Clockwork abounds. The city seems to function as a vast machine designed to support life in the claustrophobic emptiness of the Tunnels.
The city was stratified from the very beginning. Some found themselves seemingly in possession of vast wealth while others woke up in small shacks with leaky roofs. People picked up from the Breach as best as they could, trying to find a life in the new world.
Humans and Abhumans
Humans aren't the only denizen of the city. Altered humans known as Abhumans exist and seem to be a melding of "normal" humans and stranger lifeforms. They have unusual biologies and strange powers. There are five main types: Changelings, Dhampir, Werebeasts, Nephilim, and Warpspawn. They seem familiar as if they were created to be similar to myths of the old world, but no one is sure why some people woke up altered. Many people find Abhumans repellant, that they inspire hate and superstitious fear. Others see them as just another flavor person. Abhumans usually find themselves in the lower classes regardless of their origins after the breach. Society in general is often rigged against them, with the majority of normal humans controlling them through social rules and outright laws.
Old Herald
Old Herald lies at the very center of the city, an intricate clock tower. The awoken citizens built a whole new system and calendar based on the machinations of the tower. There are 50 seconds in a minute, 78 minutes in an hour, and two 13-hour shifts. The months consist of 23 days and the year cycle consists of 13 months. During the Day Shift, the city's lights come on and a drizzle of "rain" spills down from plumbing built into the top of Neo Victoria. At night, the lights and rain turn themselves off and darkness reigns. Work is done during Day Shift, with the various poor and working class toiling to build or farm the products needed by the city. The rich control the factories and universities, spending their time managing the flock or trying to puzzle out the mysteries of the New World.
The Tesseract Mall
The Tesseract Mall can be found below Old Herald. This ornate cube-shaped building is bigger on the inside than on the outside. It has become the de-facto marketplace for the city. Costermongers, hawkers, hucksters, merchants, and snake oil salesmen ply their wares.
Amorphotech - The New Science
As time has passed, the folk of New Victoria have begun to learn the rules of this world. The overall system of thought is called Amorphotech. Matter and energy behave in unusual ways. They have an inner essence that can be separated and distilled known as Amorpho. It is a kind of formless non-substance. Amorpho can, in turn, be transformed into new matter and energy, both the types familiar to Old World memory and new forms wholly unknown to that world.
Amorphotech takes two main forms: Alchemy and Amorphic Engineering. Alchemy deals with creating special substances out of Amorpho that have special properties. The known forms of Amorphic Matter are Phlogiston (amorphic gas), Alkahest (amorphic liquid), Manacite (amorphic stone), Orichalcum (amorphic metal), and Bio-Iliaster (an unusual substance that can meld with biological beings).
Amorphic Engineering is taking alchemical substances and building devices that take advantage of their properties: pipeships, rayguns, and stranger devices.
Sorcery - Words of Power
Amorpho can also be manipulated with True Speech, a kind of formulaic language that mixes word concepts with what's called Amorphic Math to create effects. These are called spells and rituals, simply because that's the closest thing New Victorians are familiar with.
True Speech can be inscribed on objects and charged with Amorpho to create Relics, magical objects with strange powers. Those who wish to use these activities must attune to them, letting the Amorpho in their bodies and minds flow into the objects and back to form a metaphysical circuit that allows them to use Relics.
The Tunnels - A Cosmic Sewer
There are airlocks built into New Victoria. People have been curious about them for some time but had no way to survive an exploration into The Tunnels, the name for the labyrinth outside of New Victoria. Gradually, techniques and technology for exploring beyond the glass emerged. Pipeships are flying ships created using Amorphotech, sealed from the void, and able to traverse the empty spaces of The Tunnels using burning Phlogiston for propulsion.
The Tunnels aren't as empty as they seem at first glance. Created artifacts and constructions have been found formed by some form of beings who once lived in the Tunnels but seemingly vanished. These beings have been named the Precursors. Other creatures and entities have been discovered, some hostile, some mere animals, and others so strange that their mere presence is dangerous. There are even gardens and forests nestled within the pipes, made of plants, fungi, and more unusual sessile lifeforms.
The Precursor Civilizations
The Precursors don't seem to have been human at all. Sentient, certainly, but the things they left behind seem to be built by alien minds. Many people believe they created The Tunnels and New Victoria, that they are indeed responsible for the folk of the old world finding themselves here.
Much of what they created breaks conventional logic and even the new sciences of Amorphotech. They seemed to be able to warp time, space, flesh, and minds into wholly new forms.
Cults and Faiths
Strange beliefs abound in New Victoria. Many have formed different faiths and philosophies based on the mysteries of this new world. There are three main faiths in New Victoria: the Universal Pipists, the Exit Seekers, and the Wall Burners.
The Universal Pipists believe that there is nothing else but the pipes. That is, the Tunnels extend to infinity, a whole universe of pipes. The Exit Seekers, conversely, think there is something beyond, that an exit can be found out of the Tunnels entirely and into a whole other world or worlds that are much less constricted. The Wall Burners are an offshoot of the Exit Seekers. They believe that an exit will have to be built, that the walls of this universe will have to be breached in order to escape.
Political Movements and Social Clubs
There are several other, more political philosophies that formed during the arguments over the years on how to run New Victoria. There are utopian socialists, merchant capitalists, conservative monarchists, technoccult fascists (who believe those who master Amorphotech should rule through authoritarianism), and amorpho-transcendental anarchists. That last group believes that advances in Amorphotech will discover whole new ways to organize society.
Others have formed social clubs, ad-hoc organizations formed around some idea or hobby. There are detective clubs, journalism clubs, adventure societies, and amorphotech hobby clubs. These may have connections with other, larger factions in the city or they may be smaller, independent organizations.
Finally, there are a few secret societies that are similar to social clubs, except that their membership is closed and hidden. The Hidden Lodge is the oldest. No one is sure what pursuits they engage in but there are rumors that they have ears in every quarter and that they infiltrated their members all over the city.
Another secret society is the Raven's Wing, a criminal organization that controls most crime in the city, including illegal vices like drugs, gambling, and prostitution.
The final secret society of note is the Toy Breakers, an anti-technology group that is seemingly behind several acts of sabotage, assassination, and other forms of terrorism meant to stop the proliferation of Amorphotech.
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